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Facility Guild Alliance - Doduodrio

Round 27
brav moves and attacks
dragonite moves and attacks

:celesteela:
wide guard

:braviary-hisui:
psychic
-3 en
crit (1,d24): 2 no
(9+4+4+2+8-7) = 20

:kartana:
protect
-4 en

:dragonite:
aim
-2 en


:pmd/dodrio:
Hours: 72
Tech: 2
:vs seeker:initiative token
==========================
:absol-mega:Absol-Mega :absolite:Absolite
HP: 20/85 EN: 7/30
11/5/8/5/115 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified, Magic Bounce
Discipline: Precise
Physical Acc +15%.
Status: Silenced (4t)
Stages: +1 Atk, +1 SpA, -2 Acc

:braviary-hisui:Braviary-Hisui :life orb:Life Orb
HP: 100/100 EN: 15/30
6/5/8/5/98 | 3/3
Types: Psychic/Flying
Abilities: Keen Eye, Sheer Force, Tinted Lens
Discipline: Graceful
Special Acc +15%.
Status: Fatigue
Stages: +2 Acc

:dragonite:Dragonite :leftovers:Leftovers
HP: 72/95 EN: 11/30
9/7/7/7/160 | 4/6
Types: Dragon/Flying
Abilities: Inner Focus, Multiscale
Discipline: Precise
Physical Acc +15%.
Status: Fatigue
Stages: none

:lunala:Lunala
HP: 0/110 EN: 0/30


:pmd/rampardos:
Hours: 120
Tech: 0
========================
:celesteela:Celesteela
HP: 56/70 EN: 19/30
7/7/8/7/61 | 7/12
Types: Steel/Flying
Abilities: Beast Boost
Status: None
Stages: -1 Acc, +1 SpA

:kartana:Kartana
HP: 37/55 EN: 3/30
13/9/4/3/109 | 1/1
Types: Grass/Steel
Abilities: Beast Boost
Status: None
Stages: -2 Acc, +3 Atk

:nihilego:Nihilego
HP: 0/75 EN: 0/30

:pheromosa:Pheromosa
HP: 0/60 EN: 0/30

:buzzwole:Buzzwole
HP: 0/75 EN: 0/30

:xurkitree:Xurkitree
HP: 0/65 EN: 0/30

:guzzlord:Guzzlord
HP: 0/110 EN: 0/30


Field:
sun(1r)

1771922966631.png
 
Round 28
kartana kills lele
celesteela moves and attacks koko


:pmd/dodrio:
Hours: 72
Tech: 2
:vs seeker:initiative token
==========================
:absol-mega:Absol-Mega :absolite:Absolite
HP: 20/85 EN: 7/30
11/5/8/5/115 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified, Magic Bounce
Discipline: Precise
Physical Acc +15%.
Status: Silenced (4t)
Stages: +1 Atk, +1 SpA, -2 Acc

:braviary-hisui:Braviary-Hisui :life orb:Life Orb
HP: 100/100 EN: 15/30
6/5/8/5/98 | 3/3
Types: Psychic/Flying
Abilities: Keen Eye, Sheer Force, Tinted Lens
Discipline: Graceful
Special Acc +15%.
Status: Fatigue
Stages: +2 Acc

:dragonite:Dragonite :leftovers:Leftovers
HP: 72/95 EN: 11/30
9/7/7/7/160 | 4/6
Types: Dragon/Flying
Abilities: Inner Focus, Multiscale
Discipline: Precise
Physical Acc +15%.
Status: Fatigue
Stages: none

:lunala:Lunala
HP: 0/110 EN: 0/30


:pmd/rampardos:
Hours: 120
Tech: 0
========================
:celesteela:Celesteela
HP: 36/70 EN: 19/30
7/7/8/7/61 | 7/12
Types: Steel/Flying
Abilities: Beast Boost
Status: None
Stages: -1 Acc, +1 SpA

:kartana:Kartana
HP: 37/55 EN: 3/30
13/9/4/3/109 | 1/1
Types: Grass/Steel
Abilities: Beast Boost
Status: None
Stages: -2 Acc, +3 Atk

:nihilego:Nihilego
HP: 0/75 EN: 0/30

:pheromosa:Pheromosa
HP: 0/60 EN: 0/30

:buzzwole:Buzzwole
HP: 0/75 EN: 0/30

:xurkitree:Xurkitree
HP: 0/65 EN: 0/30

:guzzlord:Guzzlord
HP: 0/110 EN: 0/30


Field:
sun(1r)

1771923101422.png
 
Last edited:
Objective

Starting Pokemon: Nihilego, Xurkitree, Celesteela, Kartana, Buzzwole, Pheromosa, Guzzlord.
Main Objective: Defeat all seven (7) opposing Ultra Beasts.
Side Objective: Do not allow Solgaleo or Lunala to faint.
Side Objective: Do not allow any Island Guardian to faint.


Progress: 4 ultra beasts died = more than half

Doduodrio -15:tea:JC, 1 pick from the following table
All LevelsLevel 4 Only
3 :amulet coin:RC x Number of Starting Pokemon
1 :rare candy:TC x Number of Starting Pokemon
3 x:snow mail:Festive Voucher​
:master ball:Academy Credit
:comet shard:Comet Shard
:blue scarf:Artemis' Token of Esteem​

FortColors +5:amulet coin:RC, +13:tea:JC, 2x:star piece:Star Pieces, +12:rule book:Accolades
 
Duo!!!
Backpack:
:absolite: Absolite
:ghostium z: Ghostium Z
:leftovers: Leftovers
:absol::shedinja::sableye:
:rs/absol:
Leila
Level: 4, EXP: --

Advanced Techniques: Mega Evolution

Disciplines:
 Level 2: Vigorous - Overheal 8 HP.
 Level 3: Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
 Level 4: Prudent - Acc for unboosted attacks +30%.

Species: Absol, Gender: Female
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

Changes Upon Mega Evolving:
After taking down some berserk Pokémon under the control of evil Team Flare, the bond between Leila and Duo grew so strong that she became able to Mega Evolve! In her Mega Evolved form, Leila is much more powerful, and it almost seems as if she's flying when she leaps with her wing-like fur. In this form, she is also able to project an intimidating aura to strike fear into her enemies. Absol typically prefer to avoid fights, but Leila seems to enjoy the power this new form brings.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
:ss/absol:
Absol
Typing:
Dark
Abilities: Pressure / Super Luck / Justified

HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75

Size Class: 3
Weight Class: 3​
:ss/absol mega:
Absol-Mega
Typing:
Dark
Abilities: Pressure / Super Luck / Justified / Magic Bounce

HP: 85
Atk: 11
Def: 5
SpA: 8
SpD: 5
Spe: 115

Size Class: 3
Weight Class: 3​

Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
:bw/shedinja:
Kao (Shedinja)
Level: 4, EXP: --

Advanced Techniques: Z-Moves

Disciplines:
 Level 2: Devious - Non-Attack Acc +15%.
 Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
 Level 4: Grasping - Partial Trapping blocks Fortes, and non-Stun -Proofs.

Species: Shedinja, Gender: Unknown
Typing: Bug / Ghost
Abilities: Wonder Guard / (Unlocked) Wonder Guard
Profile:
"I'm lonely... so lonely..." is what Kao would say if it ever says anything. It constantly longs for attention, always waiting in doorways for the chance to be noticed. Consequently, it helps people wherever it can, using its spectral powers to move objects or pass through walls.

How They Met:
After it was discarded upon evolving, Kao wandered for a very long time. On a rainy day, Kao appeared by the side door of Doduodrio's house. Sheldon decided to leave the door open for it and Kao floated right in. It and Sheldon have since became best friends, as Sheldon doesn't seem to be affected by the void in Kao's back.

Name Origin:
Kao is from Kaonashi, the Japanese name of No-Face from Spirited Away.

Statistics:
HP: 65
Atk: 7
Def: 4
SpA: 3
SpD: 3
Spe: 40

Size Class: 1
Weight Class: 1

Combos:
1. Swords Dance + Baton Pass (Parting Gift)
2. Will-O-Wisp + Hex (Evil Flames)
3. Shadow Sneak + Grudge (Deathbed Curse)
4. Spite + Giga Impact (Extreme Vendetta)
5. Final Gambit + Confuse Ray (Final Gasp)
6. Skitter Smack + Secret Power (Void Power)

Moves:

Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief

Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis

Level 4:
Ally Switch
Endure
Final Gambit
Giga Impact
Grudge
Hidden Power (Ghost)
Hyper Beam
Mimic
Natural Gift
Spite
:BW/Sableye:
Sneakers (Sableye)
Level: 4, EXP: --

Disciplines:
 Level 2: Vigorous - Overheal 8 HP.
 Level 3: Verbose - 1 Host Clause per round can check for three objects.
 Level 4: Lucid - Starts with Sleep Talk.

Species: Sableye, Gender: Male
Typing: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!

Statistics:
HP:
80
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2

Combos:
1. Knock Off + Thunder Wave (joy buzzer)
2. Ominous Wind + Octazooka (must've been the wind)
3. Reflect + Tickle (tickle, tickle, tickle, tickle...)
4. Throat Chop + Astonish (boo!)
5. Shadow Sneak + Giga Impact (BOO!!)
6. Night Shade + Confuse Ray (funhouse mirrors)

Moves:

Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment

Level 4:
Ally Switch
Embargo
Endure
Fling
Giga Impact
Gravity
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Coat
Mean Look
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Spite
Tera Blast
Wonder Room

Mutating Multiplying Meteorspawn
Level 4 Pokemon-Rewarding Map

ruinmaniac.png

Greetings, fellow Trainers. I happen to have a bit of an emergency at the moment. You see, I was on my merry way to collect more fascinating artefacts from this highly revered xenoarchaeology site, as one does on Sunday mornings, when all of a sudden, while examining some magnificent meteorite fragments, I spotted movements from the corner of my eye. It appears something ancient and very alien might have awoken as the meteorites were handled, you see... In any case, please try to restrain this creature as best you can. I'll, ahem—I'll leave you to that and vacate the premises so as not to hinder you, yes?

Opponents
:sv/deoxys:
Deoxys
Level 4

Typing: Psychic
Abilities: Pressure

HP: 80
Attack: 11
Defen.: 4
Sp.Atk: 11
Sp.Def: 4
Speed: 150
Size: 3
Weight: 4


:sv/deoxys-attack:
Deoxys-Attack
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Penalty-Proof condition.

HP: 80
Attack: 13
Defen.: 2
Sp.Atk: 13
Sp.Def: 2
Speed: 150
Size: 3
Weight: 4
:sv/deoxys-defense:
Deoxys-Defense
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Bonus-Proof condition.

HP: 80
Attack: 5
Defen.: 11
Sp.Atk: 5
Sp.Def: 11
Speed: 90
Size: 3
Weight: 4
:sv/deoxys-speed:
Deoxys-Speed
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Stun-Proof condition.

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 180
Size: 3
Weight: 4

Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Agility
Amnesia
Brutal Swing
Confide
Cosmic Power
Counter
Cut
Detect
Double Team
Flash
Iron Defense
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Trick
Water Pulse
Wrap

Level 2
Bind
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Low Kick
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Psycho Shift
Secret Power
Solar Beam
Superpower
Take Down
Thunder
Zap Cannon

Level 3
Body Slam
Charge Beam
Drain Punch
Extreme Speed
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Low Sweep
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4
Ally Switch
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Mimic
Natural Gift
Psycho Boost (Signature)
Skill Swap
Snatch
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
:absol:
--​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
::
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys:
--​
::
--​
:sableye:
-3-​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
::
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
:shedinja:
--​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​

Map Legend
::
--​
Crater floor. No additional effect.
:unknown:
-1-​
Player starting position.
:meteorite:
<>​
Crater Wall. Object. Impassable.
:meadow plate:
>>>​
Escape Zone. If any Deoxys ends their turn on this tile, Deoxys escapes. Pokemon may not Sneak onto this tile, nor be Placed on this tile.
:deoxys:
--​
Deoxys. Starting position.

Arena Move: Psycho Boost

Objective
Starting Pokemon: This Map specially uses Progress out of 320 instead of Progress out of Starting Pokemon HP.​
Main Objective: Contain Deoxys for twenty (20) rounds.​
Side Objective: Complete the Main Objective with no more than four (4) Deoxys in play at any point.​
Side Objective: Defeat at least three (3) Deoxys during the battle.​

Defeat Condition
Any Deoxys ends their turn on an Escape Zone.

Mutation
At the end of round two (2) and the end of every fourth (4th) round thereafter: Each Deoxys in play mutates. The Referee may have each Deoxys perform one of the following as a free action:​
  • Forme Shift to any Deoxys forme (Normal, Attack, Defense, Speed).
  • Gain Type Shift of the Referee's choice, replacing any existing Type Shift.
Multiplication
At the end of round four (4) and the end of every fourth (4th) round thereafter: Deoxys multiplies. No more than once if one Deoxys is in play, or twice otherwise, create a new Deoxys on a tile adjacent to each Deoxys (or otherwise the closest available tile) in play. Deoxys cannot be placed on an Escape Zone tile this way. The Referee selects the forme of each new copy.​

Alien Lifeform
When an opponent Faints: All Player Pokemon gain 15 Energy.​
While exactly one (1) Deoxys is in play: That Deoxys is Unfainting.​
There should always be at least one enemy Deoxys in play. If some shenanigans result in this not being the case, create a new Deoxys on tile D4.​


Duo to order
FortColors to potentially counterorder
Dylando to ref
 
Position 1: :absol mega: Leila the Astonishing Absol holding an :absolite: Absolite!
Position 2: :shedinja: Kao the Unconvinced Shedinja holding a :ghostium z: Ghostium Z with Z-Might!
Position 3: :sableye: Sneakers the Vigorous Sableye holding some :leftovers: Leftovers!


:absol mega: down -> Initiate Combat (Deoxys)
:ss/absol mega:
Throat Chop (Deoxys)
This step, IF Deoxys has Decoy, THEN use Thunderbolt (Deoxys)​

:sableye: left -> Support Imprison (Torment)

:shedinja: up -> Initiate Combat (Deoxys)
:ss/shedinja:
[Z-Might] Poltergeist (Deoxys)
This step, IF Deoxys is to use Imprison (Poltergeist), THEN use [Z-Might] Phantom Force (Deoxys)​
This step, IF you are Tormented, THEN use Baton Pass (self)​
 
Team Duo (72 Hours, 3 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | OK!
HP: 85/85 EN: 30/30
11/5/8/5/115
Disciplines:

:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 80/80 EN: 30/30
6/6/5/5/50
Disciplines:

:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | OK!
HP: 65/65 EN: 30/30
7/4/3/3/40
Disciplines:


Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Psychic
Abilities: Pressure | OK
HP: 80/80 EN: 30/30
11/4/11/4/150

Map (Round 1)
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
:absol-mega:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys:
--​
:sableye:
--​
::
--​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
:shedinja:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
Combat 1 (Duo Token)
Absol Mega Evolves! (-1 Tech)
Absol's Justified! (+1 Atk, SpA)
Absol used Throat Chop! (-4 EN)
Crit (d24, >21): 3 (No)
(8+4+11-4)*1.5+5 = 34 Damage!
Deoxys Silence (6t)

Deoxys used Counter! (-5 EN)
34*1.5 = 51 Damage!

Outside of Combat
Sableye overheals vigorously. (+8 HP)
Sableye supportively used Imprison (Torment)! (-8 EN)
Imprison (5r)

Combat 2
Shedinja was granted Z-Might! (-1 Tech)

Deoxys is charging Meteor Beam...

Shedinja used Never-Ending Nightmare! (-5 EN)
Crit (d24, =24): 2 (No)
(16+4)*1.5 = 30 Damage!

Deoxys used Meteor Beam! (-5 EN)
+1 SpA
(12+11-3)*1.5+5 = 35 Damage!

Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 4r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Psychic
Abilities: Pressure | Silence (4t), +1 SpA
HP: 16/80 EN: 20/30
11/4/11/4/150
FortColors to order
Doduodrio to potentially counter order
Dylando to ref​
 
Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 4r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Psychic
Abilities: Pressure | Silence (4t), +1 SpA
HP: 16/80 EN: 20/30
11/4/11/4/150
Map (Round 2)
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
:absol-mega:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys:
--​
:sableye:
--​
::
--​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
:shedinja:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​

Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 3r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Psychic
Abilities: Pressure | Silence (3t), +1 SpA
HP: 16/80 EN: 20/30
11/4/11/4/150
Doduodrio to order
FortColors to potentially counter order
Dylando to ref​
 
Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 3r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Fighting
Abilities: Pressure | Silence (3t), +1 SpA
HP: 16/80 EN: 20/30
11/4/11/4/150

Map (Round 3)
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
:absol-mega:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys:
--​
::
--​
:sableye:
--​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
:shedinja:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​

Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 2r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Fighting
Abilities: Pressure | Silence (2t), +1 SpA, Type Shift
HP: 16/80 EN: 20/30
11/4/11/4/150

FortColors to order
Doduodrio (Mentioned)
Dylando to ref​
 
:deoxys: right -> engage (sableye)
:bw/deoxys:
Taunt
[this step] IF physical or special attack, THEN use Recover.
[this step] IF you have taunt condition or sealed (taunt) condition, THEN use Meteor Beam
 
Last edited:
I still think this is timely. Not sure though

Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 30/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 2r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys: | Types: Fighting
Abilities: Pressure | Silence (2t), +1 SpA, Type Shift
HP: 16/80 EN: 20/30
11/4/11/4/150

Map (Round 4)
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
:absol-mega:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys-attack:
-2-​
:deoxys:
-1-​
:sableye:
--​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
:shedinja:
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
::
--​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​

Deoxys used Recover! (-5 EN)
25 HP

Sableye used Foul Play! (-3 EN)
Crit: Yes
(10+4+11)*0.75 = 21 Damage!

End of Round Multiplication!
(In this round its base forme but fort can specify if he wants a dif one) (edit: changed to attack)

Team Duo (72 Hours, 1 Tech)
:absol-mega: :absolite:| Types: Dark
Abilities: Pressure, Super Luck, Justified Hidden Ability: Magic Bounce | +1 Atk, SpA
HP: 31/85 EN: 26/30
11/5/8/5/115
Disciplines: Astonishing
Flinch checks succeed, but Stun-Proof is doubled.
:sableye: :leftovers: | Types: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster | OK!
HP: 88/80 EN: 27/30
6/6/5/5/50
Disciplines: Vigorous
Overheal 8 HP.
:shedinja: :ghostium-z: | Types: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard | Z-Might
HP: 30/65 EN: 30/30
7/4/3/3/40
Disciplines: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.
Imprison (Torment, 1r)​

Team Deoxys (Fort and Dylando, 72 Hours, 3 Tech)
:sv/deoxys:
:deoxys:1 | Types: Fighting
Abilities: Pressure | Silence (1t), +1 SpA, Type Shift
HP: 20/80 EN: 15/30
11/4/11/4/150
:sv/deoxys-attack:
:deoxys-attack: 2 | Types: Psychic
Abilities: Pressure | OK!
HP: 80/80 EN: 30/30
11/4/11/4/150

FortColors (mentioned)
Doduodrio to order
Dylando to ref​
 
Last edited:
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