Suspect SV Linked Suspect #1: Electric Terrain


:sv/iron valiant::sv/zapdos::sv/iron moth:

After an internal vote, the Linked council has decided to suspect test Electric Terrain as a linkable move!

Speed is everything in competitive Pokemon, and especially so in a hyper offensive meta. This fact was made clearly evident at Linked’s revival at the beginning of this month, where Booster Energy’s initial legality pushed various Quark Drive-mons to dominate the early meta. While there were other contributing factors at play, threats like Iron Boulder and Iron Valiant were incredible at snowballing with uncontested speed tiers. Iron Moth was also cartoonishly good at breaking anything not named Heatran, with an nigh-unwallable Acid Spray + Fiery Dance set.

Booster Energy was quickly and justifiably banned to prevent such free boosts to Paradox-mons, as well as Drought and Electric Surge. When Sun teams still were deemed overpowered, both Sunny Day and Electric Terrain were restricted from being Linked moves, hampering both playstyles’ momentum. Sun, while still viable, is now manageable. However, many in the player base indicated on the Linked tiering survey that the council’s response to Electric Terrain may have been an overcorrection, with the archetype having more viable counterplay than Sun teams did.

Rillaboom has emerged as a meta commanding presence, able to reset the field with its ability against Electric Terrain reliant teams. Priority is generally strong against the better Quark Drive-users, as well as Raichu-A. Dedicated ETerrain setters are also nowhere near as adept at setting terrain and grabbing momentum as the best Sun setters were. Regieleki can only use Volt Switch to pivot, and thus thud into Ground types when trying to bring in their breaker or sweeper. Kilowattrel has U-Turn and is decently fast, but is frail. Zapdos and Mew alsobhave both Electric Terrain and U-turn, but both are slower and therefore more prone to being either KO’d or Taunted before setting.

With all this in mind, and despite remaining devisive, the majority of the council has been moved to reconsider our earlier decision, pending a suspect test. The purpose of this test is to leave it to you, the players, to determine the fate of Electric Terrain.

Do you believe manual Electric Terrain teams are balanced and have enough adequate counterplay as to not become overbearing? Do you see these teams as a healthy presence, helping to stabilize the meta, with Iron Valiant more able to check strong meta threats like Kingambit, Dragapult and Zamazenta, and even provide a counterbalance to team archetypes like Tailwind + Rain? Will Electric Terrain being linkable push Quark Drive and Electric types like Raging Bolt and Iron Moth too hard into broken territory, potentially justifying individual tiering action if ETerrain is unrestricted?

The instructions to participate in this suspect are as follows:
  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in SV Linked before this suspect test went up or you will not receive valid requirements (resetting W-L does not count for this—the account you use must never have played Linked before the test, full stop.)
    • You can use /rank to check if your alt is allowed to get requirements. Whenever in doubt, type /rank and it will tell confirm if you are eligible or not
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact dhelmise, Giagantic, Chessking, or any other OM Staff member.
  • If you have any questions about this new process, feel free to PM dhelmise!
The requirement to vote in this suspect test is a COIL value of 2850 (with a B Value of 2). The deadline for getting requirements will be<t:1774835999:d>.

Because this is an unban suspect, the threshold for reintroducing Electric Terrain into the Linked metagame is >50% of the total votes being unban votes.
 
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Hi, I’m going to put down my thoughts since I recently got reqs.

Team Used:
:Regieleki:-:Quaquaval:-:Kingambit:-:Greninja:-:Pelipper:-:Kyurem:

Short Explanation: Tailwind gives Quaquaval and Greninja the Speed tier to easily start steamrolling. Waters also help pave the way for Regieleki to roll everything. Kyurem is the glue that actually makes this team work. It is extremely solid into rains main issues (Water Absorb Clodsire, Rillaboom, Raging Bolt). Kingambit is just very good insurance into threats like Dragapult and trades well with Lokix, which is a huge threat if Quaquaval isn't setup.


Electric Terrain wasn’t as bad as I thought it would be. I feel like Tailwind and Sticky Web really overshadowed it in terms of Speed control. Trick Room is solid with Red Card spam and priority is currently very strong with Rillaboom, Raging Bolt, Comfey, and Lokix holding a lot of HO nicely in check. One of the most threatening Pokemon under Electric Terrain, Quark Drive Speed Iron Boulder, was heavily nerfed with the Sword Dance restriction. That being said, I really don’t see how much Electric Terrain adds to the tier. Raging Bolt being a more solid revenge killer is nice, but I don't think it even really fits on the fast paced teams Electric Terrain would want. To me, all it ends up being is another HO playstyle you have to build around. Also Iron Moth with a Speed Boost sounds like a nightmare since its relatively sturdy vs the more common forms of priority outside of Lokix. I'm open to change my mind on it though.

As I laddered today I'm pretty glad on how the meta is. There is some cheesy stuff like Fake Out spam, but other than that no HO seems to be the clear best and balance cores such as Unaware Clefable / Water Absorb Clodsire / Ting-Lu and Rillaboom / Raging Bolt / Great Tusk have done decently enough.
 
First suspect tournament over!

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https://replay.pokemonshowdown.com/gen9linked-2564210875

Congrats Slayer95 and PociekMociek on getting suspect reqs!
 
Hi all, I'm going to follow Anchor9's lead and also give my thoughts since I also just got my reqs.

Team used:
https://pokepast.es/790d0a39f2f3be4a

Team explanation: Balance team. Dragapult acts as a very fast hit-and-run special breaker, with Quaquaval and Dragonite acting as dancing physical sweepers both capable of quickly snowballing out of control. Ting Lu checks Regieleki (with Whirlwind-EQ enabling it to hit things trying to avoid it and neutralizing stored power threats), and AV Alomomola checks pretty much every other special threat while allowing you to pivot to your offensive mons if they try to avoid being mirror coated. Helmet Dondozo was the team MVP though, completely shutting down threats like Zamazenta, Maushold, non-crit Quaquaval and Kingambit and surprising dragon and grass switch-ins with my choice of avalanche. Priority on three mons acts as insurance in case things get hairy (aqua jet on Alomomola is a great surprise cleanup tool for Smeargle leads after a Dragapult pivot), but Knock Off-Assurance Lokix can be scary for this team.



Personally, I think the opportunity cost is too high for unrestricted electric terrain to be broken in the current metagame. Usually, you want your linked moves to be productive every time you use them, which means you're probably building a separate support setter from your sweeper if you're using this to setup Iron Val/Moth. This is already a high cost, but in addition you've got the multitude of ways of shutting down terrain in the current meta: Rillaboom is very common, ice spinner is a common pick on both Quaquaval and the elephants, defog Corviknight is an option, and psychic terrain also sometimes sees use, particularly on eject pack Deoxys. Combine this with the fact that most setters are reliant on volt switch to pivot and ground types exist, and suddenly the list of reliable pivot-setters seems quite limited: Thundurus and maybe Zapdos at a stretch. Thundurus is also one of the best rain setters, and I'd struggle to justify replacing rain dance with electric terrain in the current meta because rain is much harder to remove and water types are very very strong at the moment.

That said, having ET as an option in a similar vein would certainly diversify the meta, and it's possible that fast future paradox forms with boosted electric coverage could act as a check to threats like Greninja and boosted Qua, bringing the meta towards a more interesting place overall. It would also increase the viability of Raging Bolt, which has all but vanished since the restriction and would quite enjoy the power boost, acting as a strong setter itself with rising voltage. Bellibolt with soak-volt switch also appreciates the power boost. None of these things strike me as particularly unbalanced compared to threats like Lokix and Quaquaval, and they're certainly nothing like the terror I experienced once when facing a sun-gravity team great tusk. I would personally welcome electric terrain back to the linked slots.
 
I wrote a post on my reqs team here, but I didn’t state my thoughts on Electric Terrain as an archetype, so I’ll do so here!



After playing around with a dedicated ETerrain team, not only do I believe it not broken, I’m generally not impressed.

Tailwind is just generally better for a speed control option, as ETerrain at max grants an 1.5 speed boost on Quark Drive mons. Tailwind, while shorter (Terrain Extender), simply has more versatility and better setters.

:iron valiant: Electric Terrain + U-turn Zapdos and CM + Moonblast Iron Valiant is a decent core, as Val likes extra speed, but again, you could just use Tailwind to be even faster, unless you really need a strong Tbolt.

:raging bolt: RBolt likes some extra power with Rising Voltage to goob Unawares like Skeledirge, but it can also just utilize Calm Mind to not be bothered by Rillaboom. A lateral trade, honestly.

:jolteon: Jolteon could utilize Fake Tears + Thunderbolt to muscle past Glowbro and some other things, but it doesn’t really need extra power on its STAB, as its best way to force progress is by hitting the Electric immunes/resists with Fake Tears + Alluring Voice.

:iron moth::iron crown: Moth and Crown are strong enough out of the box that using a Terrain setter is a wasted opportunity cost. The also both have better speed control options in Agility (or Flame Charge).

:Raichu-alola: :iron boulder: :iron leaves: Raichu can do some stuff with speed and STAB Psychic or Surf for Tusk, Clod, Ttar, but it’s also very priority weak. The other two guys are just bad mons, also weak to priority and having bad STABs not suited for the meta.

So yeah, I do believe I shall vote free. :)
 
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Screenshot 2026-03-26 091223.png


idk what a 'b value' is but I think I got reqs. This was a relatively painless run except for when I ran into stored power iron crown + let tinglu get chipped, skeledirge + ursaluna, and manaphy.

I used :dondozo: :ting-lu: :corviknight: :blissey: :weezing-galar: :amoonguss: (swapping ting-lu to be spikes -> stomping tantrum improves the hatterene matchup but makes you miss like every kill by 2%) for every match and saved most (all?) of them. Ladder is horrible awful garbage as with most OM ladders 90% of the time so it was easy to just load stall and win.

Is what you would think. But nearly every single team contains intense and difficult-to-play-around guys like headlong + facade ursaluna, kowtow + ihead kingambit, and focus blast np darkrai. Dealing with setup + attack on the same turn is also incredibly difficult (consider flamethrower blissey so that you don't instalose to balloon ghold and instead instalose to acid spray + ting coverage moth) especially when there's other things like knock+uturn rilla future sight + chilly gking or kommo-o in general (my last game I had to say 'this doesnt have drain punch or I lose on the spot' to kommo-o).

Personally I think pulling a Trademarked and restricting the best setup moves like dragon dance and tail glow PLEASE BAN TAILGLOW would be the best option to stop the endless spam of HOslop. Pro tip to anyone running HOslop: manaphy is an instant win into bulkier structures 90% of the time. You can run substitute or like protect + rindo berry to beat Rillaboom. Or you can just run surf+tail glow ice beam energy ball and collect free wins easy. God I wish I had tera clodsire.

idk what I'm voting I didn't realize there was a suspect until I already had over 2000 coil and I have never played this tier before or after, I just wanted to run stall in an OM that the goat InkyDarkBird (yes I am glazing) had not.

Ban meteor beam ban manaphy ban phasing ban hoopa

Anchor9 dude your kingambit on the paste is black belt and that saved my life in one reqs game (dondozo lived at 3%). LOL!


okay ive ran into like 5000 stored power cheesers today. it's official #unbantera #bringbackdarkterablissey
 
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Reverse suspects are the hardest to pick a side on, so pardon me if you find my arguments underwhelming. Most of the focus above has been on Quark Drive: Iron Moth can become broken, etc. etc., but that can be fixed by potentially banning the moth afterwards.

However, Electric Terrain also powers up Electric moves all across the board, as well as preventing Rest. Increasing the viability of Electric Terrain would also buff the VoltTurn playstyle, as well as nerf Stall. Neither does VoltTurn needs a buff, nor Stall a nerf. The impact of more Electric Terrain on the viability of Rain teams is unclear, but I am skeptical that Electric Terrain would help keep Rain in check, because of Thunder.

Some people have observed that the meta has few Ground types, and more Electric Terrain would pressure teambuilding into introducing more Ground types. That can be seen as good from a diversity perspective. However, ultimately I am happy with the current state of the ladder, and I don't think I want to shake it up.

I'll be voting for keeping Electric Terrain RESTRICTED.

Also, since we don't seem to be moderating these off-topic stuffs: #openteamsheets #itemclause #freetera #leaderchoiceapril.
 
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