Project Monotype Rising Sets XII - Submission

Approved by moderation


:sv/garganacl:
:sv/walking wake:
:sv/pawmot:
Monotype Rising Sets
:sv/ogerpon wellspring:
:sv/iron moth:
:sv/wo-chien:

Welcome to the twelfth edition of the Monotype Rising Sets that aims to unveil the future of Monotype. You have been using an unknown set for a long time or have just thought about a new way of using a Pokémon? Come sharing your findings with the community!

This event will be run in the form of a contest. You will have 2 weeks to submit ONE set of your choosing for whichever Pokémon, before a poll is launched in the Monotype room to determine the winning set.

Rules:
  • Only one post per person is allowed.
  • Both the Pokémon and the set you want to feature are up to you.
  • A set is valid if and only if it does not exist in the Monotype SV SmogDex.
  • Item/Move-swap sets are not allowed, unless they change fundamentally the way the Pokémon is used.
  • You may import your set from your PS! teambuilder or write it down.
  • Your set proposition must include the following elements: set, description, potential teammates, and either replays or damage calculations.
  • Replays and damage calculations must showcase the set's uniqueness, so choose them wisely.
  • Please convey the uniqueness of your set while avoiding emphatic language ("It's the greatest set ever!")
  • Do not react to other submitted sets in your post, focus on yours.
Hereunder you will find the accepted format for submissions as well as an example of accepted and rejected sets.

Name of the set + Pokémon name + (Type) (ex: "Choice Specs Dragapult (Dragon)")

(you may import the set directly from your PS! teambuilder)

Pokemon @ Item
Ability:
EVs:
x Nature
- move 1
- move 2
- move 3
- move 4

Set Description

Describe what your set is achieving, which niche does it fill? Why is it interesting in the current metagame?

Teammates

Describe who would be the ideal teammates to surround it with which set.

Replays OR Damage calculations (doing both is accepted)

1. xxx
2. xxx
3. xxx

They should be commented and help you to make your point.

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Poison Jab

Changing one coverage move by another does not change the way the set is used, it is still Choice Band Barraskewda inside.
Barraskewda @ Heavy-Duty Boots / Muscle Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Psychic Fangs

By swapping Choice Band with HdB or Muscle Band, the way the pokémon is used drastically changes. Now Barraskewda acts as an Offensive Pivot, which comes with its own perks. Changing the moveset is not mandatory, but it does not mean the moveset should be lazily copy/pasted from an existing set. Your moveset should always be backed up with arguments.

Rewards:
  • ^ rank on Monotype room for a month
  • The winning set will be featured in the Monotype room
  • Addition of the set in the SmogDex

If you feel the heart of a builder, come sharing your best craft with the community!


Deadline for set submission is March 28th @ 11:59pm GMT-5
 
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:sv/milotic: MILOTIC :bw/milotic:

I just want the mon to be in SmogDex cause it's one of the most beautiful mon.

Milotic (F) @ Heavy-Duty Boots
Ability: Marvel Scale
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Flip Turn
- Alluring Voice / Dragon Tail / Ice Beam
- Recover​

Helping Water with absorbing status and spreading burns with Scald, Milotic finds a niche in Water teams as Defensive Pivot. With a good general bulk, this mon is hard to deal with and can easily take a hit and Flip Turn to bring a threat like Urshifu-R, Ogerpon-W, or Samurott-H. It's the middle ground Swampert sometimes struggle to find lacking a recovery move. Alluring Voice helps dealing with Dragon-type mons such as Hydreigon, Latios, and Dragapult while Ice Beam helps a bit better with Flying-type mons. Dragon Tail is the last option forcing switch out and chip hazards damages.

It fits well into Bulky Offense Water. Toxapex and Swampert are generally two good-to-go mons in this archetype checking Fairy-, Fighting-, and Electric-types as long as having good general bulk. Swampert also will spread Stealth Rock and can Knock Off which pairs very well with Samurott-H and its signature move giving also a priority. Ogerpon-W is a nice setup sweeper and check to Primarina. Choice Scarf users like Walking Wake and Greninja give some speed control while also dealing with Dragon-, Flying-, and Steel-types better.​

https://replay.pokemonshowdown.com/gen9monotype-2559607138-p65d9sna08ypmxonfqqrwnwhabqo82tpw?p2
https://replay.pokemonshowdown.com/gen9monotype-2551299531-vk9qdwlebttbi7yffo70duklgo4wkm1pw
 
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Offensive Trick Room Sinistcha (OTR-Tea) (Ghost/Grass)
:sv/Sinistcha-Masterpiece:

Sinistcha @ Weakness Policy
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Matcha Gotcha
- Shadow Ball
- Strength Sap

Set Description

The prominence of offensive Trick Room Hatterene in tournament play intrigued me as to whether or not a similar concept could work as such a devastating sweeper on another mon. Turns out, it was just time for tea. OTR-Tea is capable of completely sweeping Ghost in the mirror, and can achieve the firepower usually reserved only to Hogerpon in order to sweep Steel/Dragon in those extremely problematic matchups for Grass.

OTR Sinistcha can sustain longevity with Strength Sap and find favorable situations to recover back to full and take a weakened hit to acticate its Weakness Policy after setting up Trick Room. Opponents have to respect common Sinistcha sets when it comes out, and will almost never expect max. Sp. Atk. investment, which you can advantage of to hit Archaludon and others for far more damage than they might expect.

Weakness Policy being consumable is valuable in the mirror matchup and also take reduced damage from Knock Off. Max
Sp Atk investment is needed to overwhelm walls and achieve one/2HKOs on common defensive Pokemon after activating.

Teammates (Ghost)

This masterpiece of a set requires immense support in the form of screens to be truly useful, for which Ghost relies upon Sableye. Speed control is best attained via Scarf Flutter Mane. Dragapult is a necessary physically offensive presence that can snowball behind screens most effectively and I would not ever advise dropping.

From there, additional screens abusers are best to support and attack the same walls/sweep once the walls are cleared by the Matcha Tea. Mimikyu can be hard to fit but is lethal behind screens into Fairy and other hyper-offensive types. Pecharunt is useful absorb Toxic Spike and pivot via Parting Shot, but in including it, you most likely have to drop either Gholdengo or an additional sweeper that can cover matchups where this set can't stand up to a strong Sucker Punching threat, e.g. Gholdengo often enjoys being an offensive threat itself behind screens that can matchup into bulkier offensive structures or stall teams far more effectively.

The least desirable part about running the team archetype necessary to make this set work is that you have to lose your usual preferred suicide lead in my opinion, as Golurk, Brambleghast, and Froslass all have major issues actually effective on this team. With that being said, Gengar could see niche usage to support this set as role compression (TSpike Absorber+Hazard Setter). Knock Off and Encore could also be useful on such a Gengar, or Taunt to prevent Phazing/Toxic/Substitute and the other ways that can cause this team to struggle. They often sink momentum and you have to run a hazardless offense. Fortunately, you frequently are guaranteed screens turns thanks to Gholdengo's balanced ability.

Screens-------------------------------- :Sableye:
Speed Control------------------------- :Flutter Mane:
Pivot/Defensive Glue------------------ :Gholdengo: :Pecharunt: :Skeledirge:
Screens Sweepers--------------------- :Mimikyu: :Dragapult: :Polteageist: :Ceruledge: :Gholdengo: :Skeledirge:

Teammates (Grass)

Amoongus, Arboliva, Rillaboom, Hydrapple (bulky core), and then offensive threats such as Serperior or Ogerpon-Hearthflame are the best teammates for OTR-Tea on Grass. You benefit from some semblance of Bulky core these mons provide, other Rocky Helmet users, and other Strength Sap users for the damage reduction. You sustain via Rillaboom's Grassy Terrain for chip healing and ultimately need a similarly high level of support and damage reduction that Ghost hopes to achieve on screens for this set to really pop off and sweep with devstating offensive potency.

Pivot/Defensive Glue------------------ :Arboliva: :Amoonguss: :Rillaboom: :Hydrapple: :Whimsicott:
Offensive Threats/Speed Control----- :Ogerpon-Hearthflame: :Serperior: :Meowscarada:

Replays:
1. https://replay.pokemonshowdown.com/gen9monotype-2551798603 - OTR-Tea is immediately offensively threatening enough to pressure/wallbreak against a Grass team
2. https://replay.pokemonshowdown.com/gen9monotype-2551894451 - OTR-Tea is strong enough behind Ghost screens to sweep Sand
3. https://replay.pokemonshowdown.com/gen9monotype-2551904347 - Although not a win, showcases the power of the set vs. Dragon. If not for uncommon Scarf DPult OTR Tea beats another Drag team
4. https://replay.pokemonshowdown.com/gen9monotype-2551792550 - OTR-Tea is absolutely dominant in the mirror.

Damage Calculations:
1. 252 SpA Choice Specs Flutter Mane Shadow Ball vs. 252 HP / 0 SpD Sinistcha through Light Screen: 243-286 (70.2 - 82.6%) -- guaranteed 2HKO
2. +2 252+ SpA Sinistcha Shadow Ball vs. 252 HP / 0 SpD Archaludon: 388-457 (101 - 119%) -- guaranteed OHKO
3. 252 Atk Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 4 Def Sinistcha: 318-374 (91.9 - 108%) -- 50% chance to OHKO (if TR is up, you can Sap first, or always live if no item/crit)
4. +2 252+ SpA Sinistcha Matcha Gotcha vs. 0 HP / 0 SpD Iron Treads: 366-432 (114 - 134.5%) -- guaranteed OHKO


https://pokepast.es/b6f486c1b634efd3 Tea Time Ghost (original build credits to cpt.kraken)
 
hoopa-unbound.gif

Hoopa-Unbound @ Throat Spray
Ability: Magician
Tera Type: Psychic
EVs: 248 SpA / 8 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic Noise
- Dark Pulse
- Thunderbolt
- Focus Blast

Set Description
so basically it's Thief and
Hoopa-U is an unparalleled wallbreaker in the metagame, 2HKOing even the bulkiest walls like Corviknight and Empoleon with Dark Pulse, and its coverage also packs a punch to beat its would-be checks. Psychic OHKOes Fighting- and Poison-type Pokemon such as defensive Great Tusk, Iron Hands, Okidogi, and Toxapex. Psyshock can help break past Calm Mind users such as Primarina as well as physically defensive Quiver Dance Volcarona, Flutter Mane if it tries to switch in, Assault Vest Gallade, and Blissey. Thunderbolt OHKOes physically defensive Mandibuzz and Hisuian Samurott if the latter tries to switch in while also having a chance to OHKO Corviknight after Stealth Rock. Focus Blast can 2HKO Dark-types like Ting-Lu, Scrafty, and Alolan Muk that can otherwise stomach all of Hoopa-U's attacks while also being able to 2HKO Hisuian Goodra. 8 Special Defense EVs allow Hoopa-U to always tank Choice Scarf Flutter Mane's Moonblast from full HP.

Choice Specs Hoopa-U should be safely brought into battle via U-turn from Mandibuzz or Meowscarada. Mandibuzz switches into physical threats such as Choice Scarf Urshifu-R and Ogerpon-H, easily healing with Roost and walling them. It also provides a ton of utility for Hoopa-U, being able to clear entry hazards with Defog. On the other hand, Choice Scarf Meowscarada can safely bring in Hoopa-U with U-turn by forcing switches into physical walls that Hoopa-U can break. It can also handle faster threats such as Choice Specs Flutter Mane, Roaring Moon, and Urshifu-R, which otherwise OHKO Hoopa-U. Ting-Lu sets Stealth Rock, allowing Hoopa-U to OHKO Pokemon such as Corviknight and Assault Vest Tornadus-T, while easily tanking special attacks. In particular, it can take Moonblast from Choice Scarf Flutter Mane and OHKO back with Heavy Slam. Choice Specs Greninja can take care of threats such as non-Choice Scarf variants of Sneasler and Iron Valiant with Extrasensory, Ogerpon-H and Hatterene with Sludge Wave, and Ceruledge with Surf. It can also help Hoopa-U pressure Flying and Dragon teams with Ice Beam. Choice Scarf Greninja can offensively check faster threats, including Dragapult and common Choice Scarf users like Landorus and Great Tusk. The Spikes that Hisuian Samurott's Ceaseless Edge sets help Hoopa-U force progress throughout the game. Additionally, Hisuian Samurott can break past Pokemon such as Hisuian Goodra and Alolan Muk that can give it trouble while also helping Hoopa-U apply pressure and win late-game scenarios against Ghost and Dragon teams.
you can also run timid!

Teammates
I guess a Ting Lu would be cool for hazards

Relevant calcs
+1 248+ SpA Hoopa-Unbound Psychic Noise vs. 252 HP / 4 SpD Milotic: 204-240 (51.7 - 60.9%)
+1 248+ SpA Hoopa-Unbound Thunderbolt vs. 252 HP / 4 SpD Milotic: 324-382 (82.2 - 96.9%)
+1 248+ SpA Hoopa-Unbound Dark Pulse vs. 252 HP / 0 SpD Sinistcha: 632-746 (182.6 - 215.6%)
+1 248+ SpA Hoopa-Unbound Psychic Noise vs. 252 HP / 152+ SpD Fezandipiti: 326-386 (85.7 - 101.5%)
+1 248+ SpA Hoopa-Unbound Dark Pulse vs. 252 HP / 0 SpD Latias: 420-494 (115.3 - 135.7%)
 
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whimsicott.gif


Tailwind Support Whimsicott (Grass)

Whimsicott
@ Heavy-Duty Boots
Ability: Prankster
Tera Type: Grass
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
- Moonblast
- U-turn
- Encore
- Tailwind

Set Description
Tailwind support to better enable grass's heavy hitters. EVs are nothing special; from my testing the only relevant things you want to outspeed are the base 110 Tier mons like latios/latias, Gengar, Ogerpons, Zoroark-H, and Iron Moth. Its the same base speed as iron valiant so even max speed is still a 50/50. It doesn't hit very hard so most of the time it's speed doesn't even matter, but picking off slower dragon/dark/fighting types is nice. Encore is a nice stallbreaker as well. If your opponent doesn't respect the Encore threat you can Encore and then U-turn into something more threatening. Prankster Tailwind is a bit of a gimmick but it can really help with grass's tough matchups. Heavy duty boots to safely switch on hazards since grass doesnt have great hazard control

Teammates
The best way to make use of tailwind is with strong breakers, with grass you are a bit limited but heres what i think works best:

Band Meowscarada
Liligant-H with band or Vdance sets
Band+Wind Rider Brambleghast

Band Brambleghast is my favorite to use because its Wind Rider ability gives a +1 to attack in tailwind so you essentially have a 2.25x attack boost in Tailwind on top of having double speed. The +1 doesn't go away when tailwind ends either.

Replays
https://replay.pokemonshowdown.com/gen9monotype-2559958035
https://replay.pokemonshowdown.com/gen9monotype-2558622341-3cdb7auvrbcqqeh3eseou71ujlq452upw
https://replay.pokemonshowdown.com/gen9monotype-2559996954
https://replay.pokemonshowdown.com/gen9monotype-2560059190
https://replay.pokemonshowdown.com/gen9monotype-2560076021
https://replay.pokemonshowdown.com/gen9monotype-2560344045
 
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[SET]
Fezandipiti (M) @ Heavy-Duty Boots
Name: Pivot Mind Dipity (Poison)
Ability: Toxic Chain
EVs: 252 HP / 152 SpD / 104 Spe
Calm Nature
- U-turn
- Moonblast
- Calm Mind
- Roost

[SET COMMENTS]
A weird set on paper, this unique defensive piece finds a place on Poison off its stellar special bulk enabling it to handle otherwise problematic special attackers such as Hex Dragapult variants and Raging Bolt. U-Turn allows for Fezandipiti to safely pivot out of would be threats to it such as Ting-Lu and Heatran and safely bring in a teammate to take them. Moonblast threatens Dark- and Dragon-types such as Mandibuzz, Darkrai, and Kyurem. Finally Calm Mind allows for Fezandipiti to handle otherwise problematic special attackers for Poison like Calm Mind Raging Bolt and Primarina comfortably. The EV Spread allows for Fezandipiti to outspeed Adamant Mamoswine and Modest Hoopa-U while maximizing its special bulk.

With its low physical bulk and crippling Steel weakness Toxapex makes for an excellent defensive partner being able to switch in against threats such as Scizor, Corviknight, Urshifu-R, and Cinderace. Galarian Weezing also makes for an excellent partners as together they work in tandem to handle different threats with Galarian Weezing enjoying Fezandipiti handling Primarina and Darkrai while Galarian Weezing can check Meowscarada, Hisuian Goodra, and Roaring Moon. Galarian Weezing also provides a incredibly useful Ground immunity enabling to handle threats such as physical Garchomp variants, Ting-Lu, and Great Tusk with ease and can spread Will-O-Wisp burns making it easier for Fezandipiti to setup Calm Mind against physical attackers such as Assault Vest Iron Hands. Iron Moth can threaten Steel-types such as Gholdengo with its Fire STAB along with threatening the likes of Pelipper, Toxapex, Ursaluna, and Mamoswine with coverage such as Discharge and Energy Ball. Okidogi and Sneasler can check Steel-types and Special walls for Fezandipiti such as Heatran, Hisuian Goodra, and Blissey.

Also while I write these normally like I would an analysis which means no D ranks at all, special mention should go out to physically defensive Overqwil here. If you've got a second speical wall to back up Fezandipiti, in my case Defensive Iron Moth, Overqwil's Spikes can pair really well with Fez's reliability to spread Toxic and acts as another comfortable switch in, especially as Fez will attract Gallade on Fighting which Overqwil eats easily.

Some replays (that show Fez doing things)
https://replay.pokemonshowdown.com/gen9monotype-2557218842 Fez puts me in a really strong position as it is able to Poison a Gastrodon, tank a scarf Pelipper Hurricane (I calced, we live barely from there) and eat a specs Greninja extrasensory and safely bring out Overqwil to get a Spike up
https://replay.pokemonshowdown.com/gen9monotype-2560908986 Fez works as a safe switch into Hisuian Zoroark and is able to Toxic it through U-turn as a I bring in Scarf Okidogi.
https://replay.pokemonshowdown.com/gen9monotype-2556829284?p2 Fez acts as my main switch into Zapdos and is able to use Calm Mind to eventually inflict Toxic on Articuno.
https://replay.pokemonshowdown.com/gen9monotype-2560914693?p2 I bring Fez in on a risky switch into pult (I'm confident it lived fangs but felt I was gonna see U-turn or DDarts NGL) and safely bought Iron Moth back in on the ghold. Was able to weaken pult enough to use it to setup Calm Minds early to beat down the Nasty Plot Spectrier.
https://replay.pokemonshowdown.com/gen9monotype-2561539797 Calm Mind directly combating a NP Pecharunt (would of been fine to take with AMuk or Clodsire, but well, didn't have either of them)

[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Heat Wave provides value over U-turn or Calm Mind depending what is less valuable to the team. However most Steel-types are still far outside of its Fezandipiti's capabilities.
 
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Here to win the month once again! :worrywhirl:

Expert Belt Utility Latias
:sv/Latias:
Latias (F) @ Expert Belt
Ability: Levitate
Tera Type: Dragon
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Healing Wish
- Thunderbolt / Alluring Voice / Energy Ball / Thunder Wave / Aura Sphere

Set Description
I’m ngl, I really just wanted to post heat rock Latias because Sun Dragon is really fun to use, but then I realized that Expert Belt Latias isn’t a set on the smogdex for some reason, despite both Utility and Scarf sets having high usage through MWP.

This set, in combination with its chosen coverage moves, can be a premier offensive threat in matchups, such as Ground, Water, Flying and Fighting. Moves such as Psyshock targets Clodsire, Iron Hands and AV Gallade. Ice Beam picks off Pokemon such as Landorus I, Garchomp, and Gliscor. Thunderbolt heavily damages Flying types such as Corviknight, Skarmory and Articuno, and Water Types such as Toxapex, Urshifu-R, and Pelipper. Other misc coverage moves include Alluring Voice to pick off Scrafty, and Energy Ball for Mamoswine, Swampert and Gastrodon, and Aura Sphere to smack Archaludon and Goodra-H on switch-in. You can even run utility moves, such as, Thunder Wave or even Sunny Day for a certain team archetype. What really sets Latias apart, is its access to Healing Wish. This gives one of its teammates a second life and serves as premium death fodder, even in matchups it’s useless in.

Teammates
The usual teammates that dragon’s run can easily fit this Latias set. After the obligatory Archaludon and Goodra for your defensive core, this set likes to be paired with hard hitting choiced mons that can play more aggressively knowing there’s a second life in the back for them. Pokemon such as Specs Raging Bolt, Banded Dragapult, Specs Walking Wake, Specs Kyurem, Scarf/Banded Roaring Moon, and Banded Dragonite all pair with this Latias set extremely well. Setup sweepers such as DD Pult, DD Roaring Moon, CM Raging Bolt, DD Dragonite, NP Hydreigon, and DD Kyurem all enjoy having the utility of Healing Wish to augment their offense.

Relevent Calcs
248 SpA Expert Belt Latias Thunderbolt vs. 252 HP / 4 SpD Milotic: 173-204 (43.9 - 51.7%) -- 10.9% chance to 2HKO

248 SpA Expert Belt Latias Ice Beam vs. 252 HP / 4 SpD Sinistcha: 252-298 (72.8 - 86.1%) -- guaranteed 2HKO

248 SpA Expert Belt Latias Ice Beam vs. 48 HP / 0 SpD Whimsicott: 266-314 (97.4 - 115%) -- 81.3% chance to OHKO

248 SpA Expert Belt Latias Psyshock vs. 252 HP / 0 Def Fezandipiti: 326-389 (85.7 - 102.3%) -- 12.5% chance to OHKO

cpt.kraken Fentropy DissonantMelody Pengairxan
All these losers get smoked!! :quagchamppogsire::quagchamppogsire::totodiLUL::totodiLUL::smogduck:
248 SpA Expert Belt Latias Psyshock vs. 252 HP / 160 Def Clodsire: 338-398 (72.8 - 85.7%) -- guaranteed 2HKO after Black Sludge recovery

248 SpA Expert Belt Latias Psyshock vs. 252 HP / 0 Def Iron Hands: 262-310 (51.1 - 60.5%) -- guaranteed 2HKO

248 SpA Latias Psyshock vs. 56 HP / 0 Def Gallade: 165-195 (56.7 - 67%) -- guaranteed 2HKO

248 SpA Expert Belt Latias Ice Beam vs. 244 HP / 204+ SpD Gliscor: 379-451 (107.6 - 128.1%) -- guaranteed OHKO

248 SpA Expert Belt Latias Ice Beam vs. 0 HP / 4 SpD Garchomp: 480-566 (134.4 - 158.5%) -- guaranteed OHKO

248 SpA Expert Belt Latias Ice Beam vs. 0 HP / 4 SpD Landorus: 504-595 (157.9 - 186.5%) -- guaranteed OHKO

248 SpA Expert Belt Latias Thunderbolt vs. 248 HP / 8 SpD Toxapex: 154-182 (50.8 - 60%) -- guaranteed 2HKO

248 SpA Expert Belt Latias Thunderbolt vs. 248 HP / 0 SpD Pelipper: 562-662 (173.9 - 204.9%) -- guaranteed OHKO

248 SpA Expert Belt Latias Thunderbolt vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 317-374 (92.9 - 109.6%) -- 56.3% chance to OHKO

248 SpA Expert Belt Latias Alluring Voice vs. 252 HP / 252+ SpD Scrafty: 245-293 (73.3 - 87.7%) -- guaranteed 2HKO after Leftovers recovery

248 SpA Expert Belt Latias Energy Ball vs. 0 HP / 0 SpD Mamoswine: 317-374 (87.8 - 103.6%) -- 25% chance to OHKO

248 SpA Expert Belt Latias Energy Ball vs. 252 HP / 232+ SpD Swampert: 326-389 (80.6 - 96.2%) -- guaranteed 2HKO after Leftovers recovery

248 SpA Expert Belt Latias Energy Ball vs. 252 HP / 232+ SpD Swampert: 326-389 (80.6 - 96.2%) -- guaranteed 2HKO after Leftovers recovery

248 SpA Expert Belt Latias Aura Sphere vs. 252 HP / 0 SpD Archaludon: 264-312 (68.7 - 81.2%) -- guaranteed 2HKO after Leftovers recovery

248 SpA Expert Belt Latias Aura Sphere vs. 248 HP / 252+ SpD Goodra-Hisui: 101-120 (27.8 - 33%) -- 87.5% chance to 4HKO after Leftovers recovery
 
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Bulky Rotom-F (Ice)

Rotom-Frost @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 36 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Pain Split
- Blizzard

Set Description
Works as a physically defensive pivot on Icy rock teams helping support a Blizzspam playstyle. Speed outspeeds max base 70s like Breloom. 36 DEF evs avoid a 2HKO from CB scizor's Bullet Punch. Laddered to 1600 with 80 gxe.

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 32+ Def Rotom-Frost: 135-160 (44.4 - 52.6%) -- guaranteed 3HKO after Leftovers recovery

Teammates (Ice)

Icy Rock Ninetales-Alola is a great teammate to make Rotom more physically bulky and make Blizzard 100% accurate. Snowslash is a nice teammate as another mon relatively bulky on the physical side to help take physical attacks, and also spins rocks for Rotom. Specs Kyurem enjoys the pivoting services provided by Rotom-F to get in safely.

Replays:

https://replay.pokemonshowdown.com/gen9monotype-2562265290-nltd7gxnks923we2fa5i9pocmy5xbmkpw?p2 vs steel
https://replay.pokemonshowdown.com/gen9monotype-2562278295-n90du3c69do0yroq1madsyjccxti6xxpw vs ground
https://replay.pokemonshowdown.com/gen9monotype-2555686916-aom7biesgb8o71j12jjen452whi0xsspw vs fire
 
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shoot I'm late

Offensive Pivot Spiritomb (Dark)
Spiritomb @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Psyshock / Psychic
- Dark Pulse
- Shadow Sneak
- Destiny Bond

Spiritomb is a interesting Pokemon, (not sure if ANYONE here got it in BDSP) although it's overshadowed by Sableye on most Dark teams. But what about Offense Dark teams?
Actually pretty good. It adds an immunity to Rapid Spin, both types of moves in Psyshock and Dark Pulse (allowing it to cover more wall-y Pokemon), Priority in Shadow Sneak, and, if all else fails, Destiny Bond em down. Infiltrator is obviously more useful than Pressure for this set, allowing it to bypass screens and attack Aurora Veil Ice teams, most Psychic teams (with Reflect and Light Screen), bypass Substitute on Hex users like Dragapult and Spectrier, and a whole lot more. Oh, it also has great defensive stats to cover even most Banded and Specs threats. Psychic is an alternative to Psyshock to deal more damage to non-AV Iron Hands and Great Tusk.

Teammates
:Samurott-H: With the spinblock of Spiritomb, hazards are easier for Samurott to handle. Sucker Punch also handles Flutter Mane, which if not handled properly, can threaten Dark teams.
:Meowscarada: I used a Banded set, but I think a Scarf set would be easier to support Spiritomb with. Good damage nonetheless to break.
:Hoopa-U: Hoopa gets Gunk Shot, which is really useful for removing Fairy types, Spiritomb's only weakness.
:Darkrai: The official Smogon-approved Special Dark Wallbreaker. Not much else to say other than fast and does massive special damage.
:Lokix: First Impression and Sucker Punch + Tinted Lens. Great Revenge Killer.
:Bisharp: An offense Eviolite friend for Spiritomb. Neutral to Fairy while also getting STAB Iron Head.

Calcs
252 Atk Choice Band Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 248 HP / 0 Def Spiritomb on a critical hit: 261-309 (86.1 - 101.9%) -- 1.2% chance to OHKO
252 Atk Protean Meowscarada Play Rough vs. 248 HP / 0 Def Spiritomb: 246-290 (81.1 - 95.7%) -- guaranteed 2HKO (Scarf Set)
252+ SpA Spiritomb Dark Pulse vs. 0 HP / 4 SpD Ceruledge: 228-270 (78.3 - 92.7%) -- guaranteed 2HKO (then you murder with Shadow Sneak)

screw actual pokemon lets add a benchmark
252+ SpA Whiscash Moonblast vs. 248 HP / 0 SpD Spiritomb: 256-302 (84.4 - 99.6%) -- guaranteed 2HKO (gave Whiscash 165 base Special Attack)
So, this thing can literally survive a Moonblast/Play Rough with only HP investment (not even max) from anything with BASE 165 Atk/SpA. After some (maybe flawed) math, this also means if you're under base 111 Atk/SpA, even having Specs or Band won't kill it. And even then, it's only guaranteed OHKO at 205.
252+ SpA Whiscash Moonblast vs. 248 HP / 0 SpD Spiritomb: 304-358 (100.3 - 118.1%) -- guaranteed OHKO (205 base Special Attack used.)
am I digging into this too much? probably. Still, Spiritomb is really impressive!
 
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