Pet Mod Mix and Mega - Limited Supply [Slate 2: Myths and Magic]

:archaludon: :blue-orb:
Archaludon @ Blue Orb
90/105/130/125/65/85 -> 90/155/130/155/85/85
Stamina -> Primordial Sea
Steel/Dragon
- Flash Cannon
- Dragon Pulse
- Electro Shot
- Stealth Rock

I click the electro shot and I set the rocks and you will be happy
 
Last edited:
:archaludon: @ :aggronite:
90 / 105 / 130 / 125 / 65 / 85 to
90 / 135 / 180 / 125 / 85 / 85
Steel.png

Sturdy -> Filter
Archaludon @ Aggronite
Ability: Sturdy
- Iron Head
- Body Press
- Stealth Rock
- Thunder Wave
Archaludon is a great defensive Pokemon with lots of utility. With this set, it sheds the Dragon type and mediocre Abilities for the brilliant Filter and pure Steel type. With its whopping 180 base Defense, Body Press hits incredibly hard, and it won't go down easily. It can spread paralysis with Thunder Wave, and get Rocks up with its free moveslot. While Heavy Slam is a brilliant offensive move, Archaludon prefers to use the standard Iron Head considering its low Weight. With Aggronite, Archaludon becomes a tough to break physical wall with status spreading capability.

:gouging-fire: @ :lucarionite:
105 / 115 / 121 / 65 / 93 / 91 to
105 / 150 / 139 / 90 / 93 / 113
Fire.png
Dragon.png

Protosynthesis -> Adaptability
Gouging Fire @ Lucarionite
Ability: Protosynthesis
- Dragon Dance
- Heat Crash
- Outrage
- Morning Sun
Gouging Fire was destined for greatness. With its admirable bulk and solid offensive typing, it can use a lot of Mega Stones. I think Lucarionite serves it the best, bestowing upon it the coveted Adaptability. With Dragon Dance, it can boost its 150 Attack to greater heights, and Morning Sun provides much needed longevity to set up more Ddances. With 105/139/93 bulk, it can live most hits while dealing out massive damage with Adaptability boosted Heat Crashes and Outrages that makes even resistances shiver.

:gholdengo: @ :sablenite:
87 / 60 / 95 / 133 / 91 / 84 to
87 / 70 / 145 / 153 / 141 / 54
Steel.png
Ghost.png

Good as Gold -> Magic Bounce
Gholdengo @ Sablenite
Ability: Good as Gold
- Make It Rain
- Shadow Ball
- Thunder Wave
- Recover
Another more defensive Pokemon, Gholdengo steps up its defensive capability by upgrading its Good as Gold to Magic Bounce, and gains a whopping 50 points in both defenses. The extra 20 special attack points make its Make it Rains hit just a little harder, and it too spreads the Paralysis with Thunder Wave, keeping itself alive with Recover. With Sablenite, Gholdengo becomes tough to kill, and its 153 Special Attack gives it remarkable offensive utility at the same time.

:ceruledge: @ :lopunnite:
75 / 125 / 80 / 60 / 100 / 85 to
75 / 185 / 90 / 60 / 100 / 115
Fire.png
Fighting.png

Ceruledge @ Lopunnite
Ability: Weak Armor
- Bulk Up
- Bitter Blade
- Close Combat
- Shadow Sneak
Ceruledge has a lot of available options, but Lopunnite providing a massive 60 attack on its already great 125 base brings it to the next level. With an unblockable STAB Close Combat and the ability to boost its Speed before Mega Evolving, Ceruledge can quickly spiral into an OHKO machine, keeping itself alive with Bitter Blade recovery and stocking Attack boosts with Bulk Up. Shadow Sneak provides priority to pick off weaker targets, and hits for insane damage even after losing its Ghost STAB.

:annihilape: @ :pinsirite:
110 / 115 / 80 / 50 / 90 / 90 to
110 / 145 / 100 / 60 / 110 / 110
Fighting.png
Flying.png

Annihilape @ Pinsirite
Ability: Defiant
- Double-Edge
- Close Combat
- Rage Fist
- Bulk Up
While Annihilape isn't the biggest fan of shedding its Ghost type, it trades it in for another spectacular type, Flying. Aerilate allows its Double-Edges to dish out massive damage with its 145 Attack. Rage Fist still does huge damage even without STAB, and Bulk Up allows it to hit even harder and live longer with its impressive 110/100/110 bulk. Annihilape can safely sit on the field and dish out powerful moves while being tough to quickly remove.

:roaring-moon: @ :charizardite-x:
105 / 139 / 71 / 55 / 101 / 119
105 / 185 / 104 / 76 / 101 / 119
Dragon.png

Roaring Moon @ Charizardite X
Ability: Protosynthesis
- Dragon Dance
- Dragon Claw
- Iron Head
- Earthquake
Roaring Moon's 4x Fairy weakness is no more! Dropping off its Dark type for.. nothing.. it can click a Dragon Dance and live in the face of a Fairy type. With respectable 105/104/101 bulk and a monstrous 185 Attack, Roaring Moon with champion any foe with Tough Claws boosted Dragon Claws. Even Dragon resistances have to eat Iron Heads and Earthquakes to even reach Roaring Moon's impressive defenses. Roaring Moon can comfortably set up a Dragon Dance or two and then begin its sweep without worrying about Pixilate Extreme Speeds or pesky Dragon resistances.

:magearna: @ :scolipite:
80 / 95 / 115 / 130 / 115 / 65
80 / 135 / 175 / 150 / 145 / 15
Steel.png
Fairy.png

Magearna @ Scolipite
Ability: Soul-Heart
- Calm Mind
- Dazzling Gleam
- Flash Cannon
- Trick Room
How do you make losing Speed useful? Trick Room, of course! 15 allows it to easily outspeed everything else in the tier, launching powerful Dazzling Gleams and Flash Cannons with the comfort of its 80/175/145 bulk. Calm Mind lets it comfortably build up attacking power while patching up its slightly lower Special Defense, turning it into a virtually unkillable beast, whether it goes first or not.

:walking-wake: @ :houndoominite:
99 / 83 / 91 / 125 / 83 / 109
99 / 83 / 131 / 155 / 93 / 129
Water.png
Dragon.png

Walking Wake @ Houndoominite
Ability: Protosynthesis
- Flamethrower
- Hydro Steam
- Dragon Pulse
- Sunny Day
Walking Wake has many options with the unique effects of Hydro Steam - it can function in either rain or sun. With Houndoominite, it sets Sun, powering up its strong Hydro Steams and Flamethrowers, plus Solar Power's 1.5x Special Attack boost. Dragon Pulse provides strong STAB, letting it hit every type in the game at least neutrally. I'm really tired of writing of these analyses so I'm done.
 
Back
Top