VGC rands is a concept that's been discussed internally before. The closest we've come to an implementation was
spotlight cycle 18, which had, as far as I can think, basically all the trappings of VGC besides a lower level average and specifically designed sets, the latter of which would be the biggest bottleneck towards it. If you have any suggestions beyond that, you can lay it out here and we'll keep it in mind, but I don't see it happening soon, especially given potential-dev-timesink Champions is just around the corner.