Been a hot minute since I posted a team, as usual it is a balanced team this time centred around the unusual Grassy Surge Primarina! Grassy! Now you on first glance may think the combination of Grassy Surge and a water type may seem... counterintuitive but think about it, Grassy Surge gives recovery to your defensive Primarina (and team (I guess and opponent)) and nerfs Earthquake in addition it isn't as if Primarina is gonna stay in on grass type regardless so the buff to them is kinda inconsequential. Since I am opting out of Terrain Extender (it is an option) and am instead running Leftovers this results in a lot of recovery every single turn which combined with Calm Mind and Draining Kiss means Primarina can regain a vast amount of health. The lack of hazards and focus on momentum synergizes with Grassy Terrain as you probably negate most of the chip that hazards incur anyways.
Team Here
Box lover (Meowscarada) @ Choice Band
Ability: Tinted Lens
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- U-turn
- Sucker Punch / Trick
The Teams cleaner and heavy hitter, benefits from Grassy Surge but isn't reliant on it to work which fits the lack of Terrain Extender as a result. Tinted Lens lets it hit a large number of the metagame hard with Flower Trick and Knock Off. Sucker Punch is that emergency priority backup which can be swapped to Trick if you wish to have a way of crippling stuff like Corviknight or Stall. As a whole, Meowscarada is pretty dang good, though struggles into Corviknights and doesn't have a massive amount of power backing it as if it fails to KO a Pecharunt it can often just outheal.
Kakaw (Corviknight) @ Rocky Helmet
Ability: Intimidate
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- U-turn
- Defog
- Roost
Standard Intimidate Corviknight, used for hazard removal and as a blanket check / slow pivot versus a lot of scary physical attackers like Roaring Moon.
Purps (Pecharunt) @ Rocky Helmet
Ability: Fluffy
Tera Type: Poison
EVs: 252 HP / 32 Def / 108 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Malignant Chain
- Parting Shot
- Recover
Another answer to a vast array of physical attackers, my EVs let it outspeed base 100s without investment in addition to allowing it to always living two psychic noises from Scream Tails. With Fluffy and its massive defensive stat it can live virtually every contact move in existence, even headlong rush from a offensive Great Tusk (reminder if they are using EQ it is nerfed by Grassy Surge).
Other Options includes various immunities from Well Baked Body to whatever, Pecharunt doesn't mind but as a whole I think Fluffy is the best fit. Now as for why Fluffy Pecharunt over Intimidate comes down to mostly preference. Fluffy Pecharunt gives it better matchups into strong darks, letting it trade hits with Malignant and coming out on top whereas Intimidate is more one and done on the switchin.
Blue Moon (Roaring Moon) @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 64 SpD / 192 Spe
Jolly Nature
- Knock Off
- Dragon Tail
- Stone Edge
- U-turn
Standard Regenvest Roaring Moon, handles most special attackers whilst Knocking teams items or hitting things where it hurts and phazing special setup sweepers. Really dislikes special attackers running fairy coverage especially offensive variants of Primarina (SFLO / Primsea) so you have to deny as many opportunities for them to get in as it can be a hard matchup otherwise.
Zippy (Zapdos) @ Life Orb
Ability: Magic Guard
Tera Type: Electric
EVs: 252 Atk / 16 SpA / 240 Spe
Naughty Nature
- Brave Bird
- Thunderbolt
- Heat Wave
- Roost
My patent pending MGLO Zapdos, breaks a shit ton of the metagame and is very hard to switch into. At minimum 2hko's all regenvests but Goodra-Hisui, which is still 3hko'd with Brave Bird despite the resist. Just a high quality set that I feel is underrated and should see more play.
Sing-A-Long (Primarina) @ Leftovers / Terrain Extender
Ability: Grassy Surge
Tera Type: Water
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Psychic Noise
- Surf / Flip Turn
- Calm Mind
The core of the team is Grassy Surge Primarina which gives it great longevity, acting almost as if it has regenerator whilst being able to run Calm Mind for some nice bulky sweeping. The negative as mentioned before of buffing opposing grass types is kinda inconsquential as most would force you to switch regardless (example opposing Meowscaradas, Ogerpons, Iron Moths (unless you've set up)). Other options include running Flip Turn and Terrain Extender over Surf which changes the dynamics of the set to one that supports the team more with momentum but losing your special water attack in surf is a harsh exchange in my opinion.
Big threats to team are mostly nicher sets (Iron Boulder for example) or offensive Primarinas.
Enjoy!