SV OU Screens Power Trip Incineroar

A year ago, I saw a Youtube video posted by Haydunn about Power Trip Incineroar. Ever since then, I decided to bring it to OU because I've seen weirder things reach top of the OU ladder and also because it's funny that Incineroar is really good in Doubles but not good in OU. Here is a team I created to try to reach high ladder with Incineroar. However, I am not good at team building, so any advice would be appreciated.

Lackadaisy (Incineroar) (M) @ Weakness Policy
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Power Trip
- Drain Punch
- Flame Charge

Incineroar is the featured shitmon and the team is built around it. The gameplan is to set up with Bulk Up and Flame Charge and then (hopefully behind screens) take a super effective attack, which activates Weakness Policy. Power Trip is a 20 base power Dark type move that increases by 20 power per stat boost. Assuming Incineroar activated Weakness Policy (+2 Attack and +2 Special Attack) and managed to set up a Bulk Up (+1 Attack and +1 Defense) and used Flame Charge (+1 speed) once, that would get Power Trip to be a 160 base power move off of Incineroar's decent 115 attack stat.

Dr Squatch (Grimmsnarl) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot

Grimmsnarl is used to set up screens and safely pivot Incineroar into the battle with Parting Shot. Grimmsnarl has Spirit Break as its only attacking move as Grimmsnarl matches up decently into Raging Bolt. Spirit Break always lowers the target's special attack by 1, further ensuring Incineroar can set up in front of it.

Meg (Magnezone) @ Leftovers
Ability: Magnet Pull
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Body Press
- Iron Defense
- Substitute

I noticed that the team struggles with Corviknight and Kingambit when Incineroar is not set up. A niche but well known answer check to them is Probopass. However, Corviknight's Body Press does a lot and Tera Ghost does help, but that would use to Tera. Probopass' special attack stat is 75, so Corviknight will live a Thunderbolt. A workaround is Magnezone. It does have lower Defense, but a higher Speed, HP and Special Attack. Magnezone is already slower than Corviknight, but Corviknight can't kill it with Body Press. Corviknight takes a lot from Thunderbolt from a 130 Sepcial Attack stat and can set up with Iron Defense in front of it, which will kill Kingambit with Body Press.

P. Squiddy (Tentacruel) (M) @ Heavy-Duty Boots
Ability: Liquid Ooze
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Knock Off
- Surf
- Sludge Bomb

This is the same set used by in minecraft. Tentacruel is used to outspeed Great Tusk and kill it with Surf, as my team does struggle a bit with Tusk. Base 100 Speed is good in OU, outspeeding things like Great Tusk (without Booster Energy), Landorus, Garganacl, Glimmora and other common leads. Assault Vest is not needed, as an offensive mon with no recovery would not need an item to boost Special Defense when it already has good Special Defense.

Farallah (Hoopa-Unbound) @ Assault Vest
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 180 Def / 76 SpA
Quiet Nature
- Psychic Noise
- Knock Off
- Drain Punch
- Gunk Shot

My team struggles against stall, so I put a stall breaker I have experience with on my team. Psychic Noise and Knock Off off 434 Special attack and 356 Attack (after nature, Evs and Ivs) hurts a lot and even without stall, it matches up well into many Special Attackers, like Dragapult, Iron Crown, Raging Bolt, Iron Valiant, Zapdos and many others, with most of the Special Bulk coming from the Assault Vest item.

Baltimore (Corviknight) (M) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Iron Defense
- Roost
- Body Press
- Brave Bird

I always struggle with finding the 6th mon for my team, but I've found that Corviknight works well here. It matches up well into Great Tusk, Excadrill, Ogerpon and other Physical Attackers. Brave Bird is to nail Ogerpon with big damage and Iron Defense is used to further boost up Physical Defense to make sure that Physical Attackers are not a threat. Roost is to recover health and to lose the electric type weakness, making the matchup with Raging Bolt very risky but winnable if the stars align.
 
i like incineroar but some of these mons just dont fit on screens, :hoopa-unbound: :corviknight: and :tentacruel: are not HO mons and the mostly fit on my bulkier teams. Same with :magnezone: as these mons need time to break or save entry in order to punch holes into teams. Imo incineroar fits best on a bulkier team as a pivot that can help check :kingambit: but HO seems fine for it
 
This team is generally just weird.

:corviknight: is way too passive to be used on hyper offense because it's a massive momentum sink

:magnezone: is just bad because it's only thing is trapping aforementioned pokemon (it is really, really niche and not worth using)

:incineroar: is also incredibly niche, for other reasons

Overall though? These mons really don't synergize. You lack hazards, speed control and most others. I definitely recommend using samples instead to learn, you seem new
 
This team is generally just weird.

:corviknight: is way too passive to be used on hyper offense because it's a massive momentum sink

:magnezone: is just bad because it's only thing is trapping aforementioned pokemon (it is really, really niche and not worth using)

:incineroar: is also incredibly niche, for other reasons

Overall though? These mons really don't synergize. You lack hazards, speed control and most others. I definitely recommend using samples instead to learn, you seem new
I've been played since either 2022 or 2023
 
I've been played since either 2022 or 2023
Honestly call me crazy but u should do this on grim 96+ Atk Grimmsnarl Low Kick (100 BP) vs. 0 HP / 4 Def Kingambit: 344-408 (100.8 - 119.6%) -- guaranteed OHKO) and with max speed you outspeed all kingambit this is pretty niche and be careful but it can work in the right circumstances also you should also use gholdengo with Nasty plot psyshock make it rain shadow ball
 
A year ago, I saw a Youtube video posted by Haydunn about Power Trip Incineroar. Ever since then, I decided to bring it to OU because I've seen weirder things reach top of the OU ladder and also because it's funny that Incineroar is really good in Doubles but not good in OU. Here is a team I created to try to reach high ladder with Incineroar. However, I am not good at team building, so any advice would be appreciated.

Lackadaisy (Incineroar) (M) @ Weakness Policy
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Power Trip
- Drain Punch
- Flame Charge

Incineroar is the featured shitmon and the team is built around it. The gameplan is to set up with Bulk Up and Flame Charge and then (hopefully behind screens) take a super effective attack, which activates Weakness Policy. Power Trip is a 20 base power Dark type move that increases by 20 power per stat boost. Assuming Incineroar activated Weakness Policy (+2 Attack and +2 Special Attack) and managed to set up a Bulk Up (+1 Attack and +1 Defense) and used Flame Charge (+1 speed) once, that would get Power Trip to be a 160 base power move off of Incineroar's decent 115 attack stat.

Dr Squatch (Grimmsnarl) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot

Grimmsnarl is used to set up screens and safely pivot Incineroar into the battle with Parting Shot. Grimmsnarl has Spirit Break as its only attacking move as Grimmsnarl matches up decently into Raging Bolt. Spirit Break always lowers the target's special attack by 1, further ensuring Incineroar can set up in front of it.

Meg (Magnezone) @ Leftovers
Ability: Magnet Pull
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Body Press
- Iron Defense
- Substitute

I noticed that the team struggles with Corviknight and Kingambit when Incineroar is not set up. A niche but well known answer check to them is Probopass. However, Corviknight's Body Press does a lot and Tera Ghost does help, but that would use to Tera. Probopass' special attack stat is 75, so Corviknight will live a Thunderbolt. A workaround is Magnezone. It does have lower Defense, but a higher Speed, HP and Special Attack. Magnezone is already slower than Corviknight, but Corviknight can't kill it with Body Press. Corviknight takes a lot from Thunderbolt from a 130 Sepcial Attack stat and can set up with Iron Defense in front of it, which will kill Kingambit with Body Press.

P. Squiddy (Tentacruel) (M) @ Heavy-Duty Boots
Ability: Liquid Ooze
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Knock Off
- Surf
- Sludge Bomb

This is the same set used by in minecraft. Tentacruel is used to outspeed Great Tusk and kill it with Surf, as my team does struggle a bit with Tusk. Base 100 Speed is good in OU, outspeeding things like Great Tusk (without Booster Energy), Landorus, Garganacl, Glimmora and other common leads. Assault Vest is not needed, as an offensive mon with no recovery would not need an item to boost Special Defense when it already has good Special Defense.

Farallah (Hoopa-Unbound) @ Assault Vest
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 180 Def / 76 SpA
Quiet Nature
- Psychic Noise
- Knock Off
- Drain Punch
- Gunk Shot

My team struggles against stall, so I put a stall breaker I have experience with on my team. Psychic Noise and Knock Off off 434 Special attack and 356 Attack (after nature, Evs and Ivs) hurts a lot and even without stall, it matches up well into many Special Attackers, like Dragapult, Iron Crown, Raging Bolt, Iron Valiant, Zapdos and many others, with most of the Special Bulk coming from the Assault Vest item.

Baltimore (Corviknight) (M) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Iron Defense
- Roost
- Body Press
- Brave Bird

I always struggle with finding the 6th mon for my team, but I've found that Corviknight works well here. It matches up well into Great Tusk, Excadrill, Ogerpon and other Physical Attackers. Brave Bird is to nail Ogerpon with big damage and Iron Defense is used to further boost up Physical Defense to make sure that Physical Attackers are not a threat. Roost is to recover health and to lose the electric type weakness, making the matchup with Raging Bolt very risky but winnable if the stars align.
https://pokepast.es/013545f678c0d6bd if you want a bulk up fire type just use ceruledge with flash fire and tera grass/bug/fairy also tentacruel you have a pretty crappy great tusk matchup and on this team you have lots for tusk
 
https://pokepast.es/07ad9a1952912422 what do you think of this I suppose?
if ur running BU ceru i suggest covert cloak for garg, however imo i feel like SD ceru is far superior as BU is quite inconsistent and with +2 LO tera ghost you can immediately put on pressure and do things like ohko dnite from multiscale or break past dondozo if it doesnt get any curses. & i think using treads here is kind of a waste of a mon, you dont need rocks on screens but if you do i suggest glimmora as it is more offensively threatening and can set tspikes as well.
 
if ur running BU ceru i suggest covert cloak for garg, however imo i feel like SD ceru is far superior as BU is quite inconsistent and with +2 LO tera ghost you can immediately put on pressure and do things like ohko dnite from multiscale or break past dondozo if it doesnt get any curses. & i think using treads here is kind of a waste of a mon, you dont need rocks on screens but if you do i suggest glimmora as it is more offensively threatening and can set tspikes as well.
I'm not a low ladder player or anything(1500s) but I'm quite unfamiliar with traditional ho and I'm only really good at sticky web ho and sun I prefer Bo and balance so idk what to use really ik wellspring Val kingambit kyurem ceruledge etc but if I were to use ho i would use sun or sticky web
 
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seems cool but no fire resist and three fire weaks makes this an insta loss against cinderace and the corv set just isnt it as there is so much that can stop this corv to make it useless against most teams such as burn, trick etc. Also no ghost resist makes dragapult unwinnable as well unless they giga choke
https://replay.pokemonshowdown.com/gen9ou-2569009056 me beating stall sacking dozo was a bit of a bad decision but in my defence most of my mons exept wellspring were special attackers and it was quite foolish of me to think that having two psyshock users was "overkill" also ik this is low ladder cuz it's a new account not cuz I'm a bad player
 
https://replay.pokemonshowdown.com/gen9ou-2569009056 me beating stall sacking dozo was a bit of a bad decision but in my defence most of my mons exept wellspring were special attackers and it was quite foolish of me to think that having two psyshock users was "overkill" also ik this is low ladder cuz it's a new account not cuz I'm a bad player
not subbing on scor with wellspring was super odd. also super lucky that they arent tera steel/dark clod or bliss else it would've been way harder. cool 6-0 tho
 
not subbing on scor with wellspring was super odd. also super lucky that they arent tera steel/dark clod or bliss else it would've been way harder. cool 6-0 tho
not subbing on scor with wellspring was super odd. also super lucky that they arent tera steel/dark clod or bliss else it would've been way harder. cool 6-0 tho
I did actually prepare for tera dark if you go back on turn 9 with ival I am expecting tera dark clodsire so I use moonblast instead of psyshock so I did prepare for the possibility so this isn't some "stroke of luck throw" he just decided to tera the wrong Pokémon if he had decided to tera blissey instead of I could have still probably won with wellspring considering he sacked dozo
 
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