

Chimampzee
Abilities: Lightning Rod / Pressure |
Sheer Force
Stats: 80 HP / 90 Atk / 70 Def / 90 SpA / 70 SpD / 100 Spe [
BST: 500]
Movepool: Discharge, Lunge, Apple Acid, Spirit Break, Brick Break, Recycle, Baton Pass
Description: The Electrifying Pokémon, Chimampzee can be commonly seen zipping from treetop to treetop, leaving on some a burn pattern unique to its troop as a territory marker. Some troops can be found in rural human communities, of which can be found traversing on utility poles in place of trees. As the name implies, Chimampzees resemble chimps, sporting neon yellow skin with a few white stripes, and puffy, ash-black fur, and have prominent canines. Their skin is rough to the touch, easily capable of generating a static shock with just a bit of friction.
Role: Mixed Wallbreaker
Chimampzee can easily tear through two of the three existing walls with a Sheer Force & Life Orb boosted Discharge alone, with Apple Acid giving the ability to deal big damage to Moleison--that said, Sheer Force does mean it loses out on the chance to paralyze its foes, and more crucially dropping Sp.Def with Apple Acid. It can also play a bit of a mixed attacker thanks to its relatively high Attack stat (
for a Sheer Force user, that is). Recycle does allow for it to have a bit of longevity if it chooses to hold a berry, but you would be giving up Life Orb from that. Lightning Rod is for mirror match shenanigans, and also has decent synergy with Baton Pass.


Archill
Abilities: Sniper / Limber |
Swift Swim
Stats: 60 HP / 110 Atk / 60 Def / 110 SpA / 60 SpD / 80 Spe [
BST: 480]
Movepool: Frost Breath, Rock Blast, Sludge Bomb, Acrobatics, Mist, Aqua Ring, Baton Pass
Description: The Shooting Pokémon, Archill reside in cold mountain streams, sniping and freezing its prey mid-flight, causing it to fall in its river. Two spikes grows out and inwards from the top and bottom of its beak, resembling the curvature of a bow. Archill are based on archerfish.
Role: Mixed Wallbreaker, Fast Sleep
Archill's primary role is that of a high damage dealer, with the combination of its 110 Sp.Atk, Frost Breath's guaranteed crits and the boost from Sniper turning out such high numbers regardless of any modifiers that may otherwise lower the damage. Its equally high Attack stat means its possible for it to use mixed sets. Swift Swim makes it possibly strong on Rain Teams, if a Drizzle user ever gets added.
Nightshear
Abilities: Bad Dreams / Cursed Body |
Dry Skin
Stats: 70 HP / 50 Atk / 50 Def / 120 SpA / 100 SpD / 70 Spe [
BST: 460]
Movepool: Hex, Baddy Bad, Frost Breath, Yawn, Heal Block, Mist
Description: The --- Pokémon, Nightshear is a gaunt, lavender sheep-like pokémon with a roughly sheared coat, the only noticeable patch of wool being an anomalous growth stretching from one side of its face to the other, covering its eyes. Not much is known about these solitary and scarcely seen creatures; it is speculated they can only be viewed when feeding upon the dreams of its targets.
Role: Special Wallbreaker, Sleep Spreader, Reflect Setter, Stallbreaker
Nightshear poses a terrible threat to sleeping opponents, as between the high damage from double-powered Hexes and chip damage from Bad Dreams, it can easily breakdown walls with no threat to itself. Its access to Heal Block further helps by preventing healing, and though its coverage is limited, both Baddy Bad and Frost Breath are incredibly useful tools, the latter allowing it to more easily damage foes with boosted Sp.Def and the former helping to patch up its low Defense against conscious opponents and/or those that can't be put to sleep. In any case, while Bad Dreams is the primary focus of this submission, Cursed Body and to a greater extent, Dry Skin, do provide solid, perhaps
more reliable alternatives.