Pet Mod Resetmons (Slate 2 Submissions!)

Ah, that's more like it! Alright, party's over (For this slate, at least) for the votes are now CLOSED!
So, it's time to reveal who will be the first three Pokémon to join this metagame...so, without further ado, we've tallied up the votes, and the top three are...
:sliggoo:DuoM2's Slunkey, with six votes! :sliggoo:
:pincurchin:Cyaneedle's Noxurchin, with five votes! :pincurchin:
:drilbur:and G-Luke's Moleison, also with five votes!:drilbur:
Congratulations, you're now an official Resetmon! Welcome to the metagame, you three!
You'll be getting company soon, don't worry...and I think I might have a special gift for you lot too! But for the rest of you, I'm afraid it's off to the forgotten bank for you! (Unless you get resubmitted next slate, that is!)
As a reminder, here's the original submissions for the three winners again:
Name: Slunkey (apparently there's a thing called a monkey slug)
Type: Bug
Abilities: Run Away / --- | Cheek Pouch
Stats: 110/90/120/80/80/40 (520)
Movepool: Lunge, Sludge Bomb, Recycle, Stealth Rock, Aqua Ring, Facade, Brick Break
Role: Physical wall meant to use Recycle + Cheek Pouch as its main form of healing. You heal 7/12 of your max HP per Sitrus Berry or 2/3 if you really want to try running a pinch berry. The fact that the healing itself is activated by your opponent and delayed from when you use your "healing move" has a handful of pretty cool applications. I won't list them all, but for example, you can use it to immediately heal in between Rock Blast multihits or to heal Stealth Rock damage while switching in. You are still weak to Stealth Rock though. This strategy is very inconsistent in standard thanks to Knock Off's prominence and while that's not here, it's entirely possible for someone to give Magician or Pickpocket to a Pokemon if they really want to tech a way of beating this or don't care about their ability or item all too much.
Name: Noxcurchin
Type:
bug.gif

Abilities: Poison Point // Toxic Chain
Stats: 59/83/143/96/89/50 (520 BST)
Movepool: Sludge Bomb, Hex, Leech Seed, Baton Pass, Lunge, Recycle, Heal Block, Facade
Appearance: evil ass pincurchin
Flavor: do you really want to know the flavor of this
Role: Physdef guy who poisons. for facade mons.
Other Competitive Stuff: No reliable recovery but you do get Leech Seed and some pretty funky bulk. Hex but no Ghost.
Name: Moleison (Mole + Poison + Cohesion)
Type:
electric.gif

Abilities: Poison Heal
Stats: 128 HP / 89 Attack / 58 Defence / 79 Special Attack / 78 Special Defence / 69 Speed (501 Total)
Movepool: Leech Seed, Facade, Thousand Waves, Brick Break, Heal Block, Lunge, Spirit Break, Baddy Bad, Aqua Ring, Sludge Bomb
Appearance: A brown Star-Nosed mole (it's nose it's bright purple) with pink polka-dots on its body.
Flavor: It digs around in the mud, but the land has become rather polluted. Due to this it has to develop a Poison resistance.
Role: The special wall to Joltergeist's physical. Moleison switches into a multitude of attacks and shrugs off hits with Poison Heal.
Thank you for voting! Don't forget to check out the database, where, eventually, the three winners will be found there! The next slate will be starting shortly...TAKE CARE!
 
SLATE 2: MOVES GO, EVERYONE PANICS!
"It turns out...I was horribly wrong. It turns out...Pokémon DO need moves to survive. Every special power, every special ability, every property a Pokémon has, is all possible thanks to the concept of moves. And it turns out, being sentient won't help if you can't defend yourselves. There's been emergency broadcasts every second of Pokémon being unable to fend for themselves, and perishing as a result. Society is in chaos...Pokémon Gyms are collapsing, Pokémon Contests are being cancelled, and people are even considering if it is even worth catching Pokémon anymore. I can feel the police bashing the door of my research lab, the one owned by me, the destroyer of Pokémon. I am the one responsible for the extinction of Pokémon. I dreamed of creating the world's strongest Pokémon move...AND I SUCCEEDED."
The scientists of today have provided us with this tape of the final moments of the scientist who caused all this. They claim that he perished the day after the police broke into his lab, but strangely no corpse could be found...

With three Pokémon now in the metagame, adaptation is on the horizon! Remember to take them into account when you're designing your entries...you may make up to three submissions for your post, either from scratch, or, if you're up to it, resubmit a loser from the previous slate!
Name: The Pokémon's name. (The words that make up the Pokémon's name)
Type: The Pokémon's type combination. The types are
normal.gif
bug.gif
dark.gif
dragon.gif
electric.gif
fairy.gif
fighting.gif
fire.gif
flying.gif
ghost.gif
grass.gif
ground.gif
ice.gif
poison.gif
psychic.gif
rock.gif
steel.gif
water.gif
.
Abilities: Choose up to three abilities to give to the Pokémon. Custom abilities are not allowed!
Stats: HP/Attack/Defence/Special Attack/Special Defence/Speed (Total)
Movepool: List out all of the moves that the Pokémon can learn here. How it learns them doesn't matter. You are only allowed to include any of the 30 moves that were in Slate 0's winning post in your movepool, which is in a separate spoiler below.
Appearance: This is optional: List out what your Pokémon looks like and what body parts it has.
Flavor: List out a description about what you think the Pokémon can do in the wild, or how it serves a purpose in the world.
Role: List out your Pokémon's role in this micrometa: Remember to take the previous winners into account. For example, you can assign it as a Setup Sweeper, or a Pivot.
Scald
Discharge
Sludge Bomb
Hex
Facade
Lunge
Fire Lash
Spirit Break
Apple Acid
Baddy Bad
Glitzy Glow
Brick Break
Acrobatics
Thousand Waves
Rock Blast
Gyro Ball
Frost Breath
Draco Meteor
Recover
Heal Block
Defog
Stealth Rock
Sticky Web
Yawn
Heal Bell
Mist
Baton Pass
Recycle
Leech Seed
Aqua Ring
With all three slate 1 winners being walls, it's time to create the Pokémon that break them! They're better known...as the WALLBREAKERS! Your submission does not have to be a wallbreaker, but it would be recommended to ensure a healthy metagame.
Submissions will close next Saturday...GOOD LUCK!
 
Screenshot 2026-03-23 203406.png

Name: Fuemunk (Fuel + Chipmunk) - UB 09 Burn :Pachirisu::Cyndaquil:

Type:
fire.gif
fairy.gif


Ability: Beast Boost

Stats: 53/191/47/93/61/83 (528)

Movepool: Fire Lash, Spirit Break, Lunge, Thousand Waves, Baton Pass, Acrobatics

Appearance: Kinda like how buzzwole is a giant mosquito, this is a giant chipmunk. It has flames all over it and also a really long tail to justify giving it fire lash.

Flavor: Fuemonk are recently discovered ultra beasts - although they are seemingly weaker than other ultra beasts. These pokemon travel in large stampedes, consuming and burning things in their paths.

Role: A gimmicky wall-breaker pokemon, who has extremely high attack but below average other stats. If given an item like choice scarf, or if you set up sticky web on the other side, it could outspeed and sweep. It also has baton pass to both pivot and also pass attack boosts to teammates. Even against the most physically bulky pokemon, fire lash lets it power through.
 
Pokemon: Tweezard
Type:
normal.gif
flying.gif

Ability: Keen Eye / Magic Guard
Stats: 60 / 127 / 53 / 103 / 65 / 72
Moves: Acrobatics, Brick Break, Facade, Glitzy Glow, Heal Block, Hex, Recover

Run Toxic Orb for 140 Facade and 55 Acro or itemless for 110 Acro and 70 Facade. Or just bash ur head against the wall by repeatedly switching into Noxcurchin. You also have hex and glitzy glow for ghosts and uhhhhh nox ig lol

Pokemon: Shoreyuken
Type:
normal.gif
flying.gif

Ability: Hustle / Weak Armor / Inner Focus
Stats: 73 / 102 / 107 / 50 / 60 / 108
Moves: Baton Pass, Brick Break, Rock Blast, Defog, Facade, Lunge, Scald

Hustle Rock Blast :O You can use Defog to "raise" your "accuracy", though!

Pokemon: Groccult
Type:
normal.gif
flying.gif

Ability: Cursed Body / Sheer Force / Purifying Salt
Stats: 65 / 110 / 83 / 77 / 120 / 60
Moves: Apple Acid, Baddy Bad, Heal Block, Hex, Leech Seed, Lunge, Sludge Bomb

Good check into Molesion which has rainbow coverage for some reason, but cant really progress past everything else. Has a ton of great Sheer Force moves in Apple Acid, Sludge Bomb, and Lunge. Psalt eases the switchin into Noxcurchin and itself.
 
Four is enough for a vote, but never for a true ballot...this is your reminder that the submissions will be closing THIS SATURDAY! Get them in before it's too late, because if we get too little, we might have to delay the deadline to find some more...GOOD LUCK!
 
:sv/kyogre:
Name: Ourca
Type:
electric.gif
ghost.gif

Abilities: Levitate
Stats: 110/70/40/110/80/70 (480)
Movepool: Discharge, Hex, Scald, Yawn, Baton Pass, Defog, Heal Block, Aqua Ring
Appearance: Large orca sky whale, black sections of midnight sky with the light sections revealing the dim ghastly glow of white static electricity stored within.
Flavor: Ourca's domain is the sky, swimming slowly amongst the clouds. Is most often spotted when it blots out the moon. Only hunts during nighttime, or the darkest of thunderstorms - and it preys on lost souls, catching them as they attempt to make the ascent from earth to heaven.
Role: Special wallbreaker without relying on Apple Acid. Good defensive and offensive typing, combined with Levitate and Scald, hopefully balanced by being a bit understatted. Relies on Scald burns to avoid its low defense - and while it will naturally outspeed most (and all current) walls, it relies on either Discharge para or ally Sticky Web to make up for its middling speed tier among other offensive mons.


:sv/tangela::sv/delibird:
Name: Chlorofill
Type:
normal.gif
grass.gif

Abilities: Quick Feet/Flare Boost/Simple
Stats: 85/125/75/85/75/85 (540)
Movepool: Facade, Brick Break, Apple Acid, Recycle, Baton Pass, Recover, Leech Seed
Appearance: Woody golem covered in vines that uses them as hands. Very nimble and versatile, keeps random tools and junks it has scavenged or crafted itself in a large leafy pouch.
Flavor: A collector and a tinkerer. Picks up trash humans leave in the forest and makes them treasure, utilizing sticks and vines. Can absorb many elements into its construct body, such as water, electricity, and even fire.
Role: My best attempt at making Cell Battery and Absorb Bulb useful. With the relative lack of boosting options, this mon can take them and Simple to fish for boosts - either using them for its own purposes, or Baton Passing them to someone else. It can use Recycle to do it multiple times, as well as Recover and Leech seed to help the longevity needed to tank those hits despite its middling bulk. For a more reliable playstyle, Quick Feet is available to boost speed from the statuses that your resisted Electric/Water moves inflict, and Flare Boost is available as a more conservative option than Facade. Special sets also have a much lower attack to utilize due to the potency of Apple Acid.
 
Last edited:
Name: Dracord (Draco + Cord)
Stats: 90/135/20/120/120/25 // 510
Type: Dragon/Electric
Abilities: Galvanize / Flash Fire // Guts
Moves: Facade, Draco Meteor, Discharge, Baton Pass, Heal Block, Brick Break, Recycle
Appearance: Like a tangled mess of cords, with a bit of smoke from the wires. maybe an alligator clip for the maw?
Role: Heavy hitter. fairly telegraphed and molesion causes it issues, with its slow speed making it quite susceptible to thousand waves, especially with its terrible 90/20 physical bulk. Galvanize is funny but relies on mixed or Facade/Baton/Heal Block/Recycle, while guts is more general but doesnt support your strong stabs in draco meteor and discharge. Flash fire lets you come in on fire lash despite your low physical bulk, at the cost of being pretty much only useful on special sets.
 
images (1).png
Name: Charmera
Type:
electric.gif
ghost.gif

Abilities: Drought | HA: Multiscale
Stats: 78 HP / 84 Attack / 78 Defence / 109 Special Attack / 85 Special Defence / 100 Speed [534 Total]
Movepool: Fire Lash, Draco Meteor, Lunge, Acrobatics, Defog, Sludge Bomb, Facade
Appearance: A serpentine dragon with an black neck, forearms and shoulders, sporting a pair black and blue spiky wings. Below its shoulders it has a deep red body that slowly fades to orange as it goes down to its tail. Stomach is a fiery pattern, and it's tail ends in fire.
Flavor: Charmera lurks the countryside, burning everything in its wake, yearning for worthy battle. It is known to spit venom from its mouth and set its tail on fire to strike at victims.
Role: If the typing, name, ability, statline and it's description wasn't enough of an indicator, Charmera is an amalgamation of Charizard and its many iterations. The primary ability comes from Mega Y, it's typing from Mega X, and the statline is Charizard, with the hidden ability that "doubles the damage it can take" which refers to Gigantamax.

As for its actual offensive role, it's a primiere offensive threat that introduces the ever notorious weather to the metagame, making it's initially low 84 Attack stat be much more threatening when backed by Sun boosted Fire Lash. STAB Draco Meteor also nukes basically any physdef threat that tries to wall it as well. However not all that glitters is not gold. Charmera can't hit anything that resists it's Fire STAB for SE damage, relying on Draco Meteor's raw high damage output to put dents into potential defensive counterplay. Still, a good speed tier, respectful damage output and surprisingly solid defensive utility makes it a good threat for the tier.


Name: Pilloflight
Type:
electric.gif
ghost.gif

Abilities: Unburden
Stats: 84 HP / 111 Attack / 98 Defence / 57 Special Attack / 79 Special Defence / 73 Speed [499 Total]
Movepool: Brick Break, Acrobatics, Facade, Yawn, Spirit Break, Baton Pass, Rock Blast
Appearance: A feathery red and blue humanoid bird-like creature with a giant white pillow-esqe sack it hauls over its shoulder. Has big bird feet with talons. The arm that carries the pillow sack is a bit larger. Pink feathers haphazardly stick out of the pillow.
Flavor: Pilloflight live in trees in deciduous forests. They live in large groups and often scurry across the trees at early night time, smacking each other with their pillows until all of the forest floor is coated in pink. They are never seen active after 10:30 PM. Interestingly enough, adults are rarely documented, they tend to live very solitary and rather seemingly uneventful lives. The source of the pink plummage that stuffs Pilloflight's pillows are unknown.
Role: Unburden Hawlucha if it had (my) sauce. The goal is usually simple, trigger Unburden and allow Pilloflight to turn into a fast cleaner, and chip away at threats until then. Pilloflight has actually respectful bulk, so it can reliably take physical hits somewhat during the match, and can dish out good damage. Of course once Unburden is triggered, the real damage output kicks in with STAB Acrobatics. The coverage is rather slim, even if strong, so Yawn completes the set, being the primary way Pilloflight forces switches.
 
Last edited:
:infernape::electivire::passimian:
Chimampzee
Electric.png

Abilities: Lightning Rod / Pressure | Sheer Force
Stats: 80 HP / 90 Atk / 70 Def / 90 SpA / 70 SpD / 100 Spe [BST: 500]
Movepool: Discharge, Lunge, Apple Acid, Spirit Break, Brick Break, Recycle, Baton Pass
Description: The Electrifying Pokémon, Chimampzee can be commonly seen zipping from treetop to treetop, leaving on some a burn pattern unique to its troop as a territory marker. Some troops can be found in rural human communities, of which can be found traversing on utility poles in place of trees. As the name implies, Chimampzees resemble chimps, sporting neon yellow skin with a few white stripes, and puffy, ash-black fur, and have prominent canines. Their skin is rough to the touch, easily capable of generating a static shock with just a bit of friction.
Role: Mixed Wallbreaker
Chimampzee can easily tear through two of the three existing walls with a Sheer Force & Life Orb boosted Discharge alone, with Apple Acid giving the ability to deal big damage to Moleison--that said, Sheer Force does mean it loses out on the chance to paralyze its foes, and more crucially dropping Sp.Def with Apple Acid. It can also play a bit of a mixed attacker thanks to its relatively high Attack stat (for a Sheer Force user, that is). Recycle does allow for it to have a bit of longevity if it chooses to hold a berry, but you would be giving up Life Orb from that. Lightning Rod is for mirror match shenanigans, and also has decent synergy with Baton Pass.

:remoraid::sharpedo::lumineon:
Archill
Ice.png

Abilities: Sniper / Limber | Swift Swim
Stats: 60 HP / 110 Atk / 60 Def / 110 SpA / 60 SpD / 80 Spe [BST: 480]
Movepool: Frost Breath, Rock Blast, Sludge Bomb, Acrobatics, Mist, Aqua Ring, Baton Pass
Description: The Shooting Pokémon, Archill reside in cold mountain streams, sniping and freezing its prey mid-flight, causing it to fall in its river. Two spikes grows out and inwards from the top and bottom of its beak, resembling the curvature of a bow. Archill are based on archerfish.
Role: Mixed Wallbreaker, Fast Sleep
Archill's primary role is that of a high damage dealer, with the combination of its 110 Sp.Atk, Frost Breath's guaranteed crits and the boost from Sniper turning out such high numbers regardless of any modifiers that may otherwise lower the damage. Its equally high Attack stat means its possible for it to use mixed sets. Swift Swim makes it possibly strong on Rain Teams, if a Drizzle user ever gets added.

Nightshear
Ghost.png

Abilities: Bad Dreams / Cursed Body | Dry Skin
Stats: 70 HP / 50 Atk / 50 Def / 120 SpA / 100 SpD / 70 Spe [BST: 460]
Movepool: Hex, Baddy Bad, Frost Breath, Yawn, Heal Block, Mist
Description: The --- Pokémon, Nightshear is a gaunt, lavender sheep-like pokémon with a roughly sheared coat, the only noticeable patch of wool being an anomalous growth stretching from one side of its face to the other, covering its eyes. Not much is known about these solitary and scarcely seen creatures; it is speculated they can only be viewed when feeding upon the dreams of its targets.
Role: Special Wallbreaker, Sleep Spreader, Reflect Setter, Stallbreaker
Nightshear poses a terrible threat to sleeping opponents, as between the high damage from double-powered Hexes and chip damage from Bad Dreams, it can easily breakdown walls with no threat to itself. Its access to Heal Block further helps by preventing healing, and though its coverage is limited, both Baddy Bad and Frost Breath are incredibly useful tools, the latter allowing it to more easily damage foes with boosted Sp.Def and the former helping to patch up its low Defense against conscious opponents and/or those that can't be put to sleep. In any case, while Bad Dreams is the primary focus of this submission, Cursed Body and to a greater extent, Dry Skin, do provide solid, perhaps more reliable alternatives.
 
Back
Top