---Intro, skip if you'd like to---
Hey all! This is my second RMT after a long time. I've been wandering/lurking around looking at forum posts and reading strategy dex entries for a while and finally came up with a team I like the look of on my own. I wanted to build and play an offense team (even tho I don't really grasp what differentiates it from HO or Bulky Offense but I digress) because from what I've heard it requires bit more skill to pilot than other offensive archetypes.
---Team---
Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet
- Flip Turn
This guy is the center of the team. Adamant +
dents massive holes into even resists, setting up hazards and even softening mons like
and
which Kingambit greatly appreciates. Aqua jet backed up by its massive attack is superb priority and flip turn is for general pivoting.
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch
acts as
's best friend. Forming a dark-spam core. With
wearing down phsyical walls so that
can easily clean-up weakened teams. Not much else can be said about gambit other than that I'm shaky about its item/moveset and would appreciate some advice on that.
Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Dragon Darts
is mainly here for speed control and abuse the spikes set by
to score KOs on non-HDB
. Flamethrower over Fire Blast for consistency reasons. Other than that its a very rank and file mixed Dragapult and I am quite happy with its spot on the team.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave
acts as a slow pivoter to
for safe entries, special wall and para spreader. The combo of Future Sight + Chilly Reception does look good on paper but feels clunky with this team. Frankly, I feel as if Glowking is a momentum sink in most cases I've played with this team. I've been looking at what other mons could fill its place.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash
is the impromptu rapid spinner I just slapped on because of
and
hating hazards and for its overall reliability. Head Smash actually one-shots
alongside helping it with
. Despite being a pokemon easily splashable on teams, I feel the current spread I use feels awkard with this team. Either we try a new set or replace tusk entirely.
Landorus-Therian @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt
- U-turn
- Earth Power
- Stealth Rock
is one mon I've started using recently and he has me hooked. Taunt's interruption against defog and stall is very much welcome, having another way of setting hazards if
cannot get off a Ceaseless Edge and intimidate as the cherry ontop. One of the team members that I feel does its job and then some.
---Closing Thoughts---
I'm writing this while low on time due to having irl stuff to do so I'm very much sorry if my explanations are not descriptive enough. Other than that I think this team has the potential to be one of my favourites after further polishing and tweaks. I welcome any and all advice! Goodnight
Hey all! This is my second RMT after a long time. I've been wandering/lurking around looking at forum posts and reading strategy dex entries for a while and finally came up with a team I like the look of on my own. I wanted to build and play an offense team (even tho I don't really grasp what differentiates it from HO or Bulky Offense but I digress) because from what I've heard it requires bit more skill to pilot than other offensive archetypes.
---Team---
Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet
- Flip Turn
This guy is the center of the team. Adamant +
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch
Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Dragon Darts
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash
Landorus-Therian @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt
- U-turn
- Earth Power
- Stealth Rock
---Closing Thoughts---
I'm writing this while low on time due to having irl stuff to do so I'm very much sorry if my explanations are not descriptive enough. Other than that I think this team has the potential to be one of my favourites after further polishing and tweaks. I welcome any and all advice! Goodnight
