SV OU Feedback on my CB Samurott offense team please!

---Intro, skip if you'd like to---
Hey all! This is my second RMT after a long time. I've been wandering/lurking around looking at forum posts and reading strategy dex entries for a while and finally came up with a team I like the look of on my own. I wanted to build and play an offense team (even tho I don't really grasp what differentiates it from HO or Bulky Offense but I digress) because from what I've heard it requires bit more skill to pilot than other offensive archetypes.

---Team---
Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet
- Flip Turn

This guy is the center of the team. Adamant + :choice_band: dents massive holes into even resists, setting up hazards and even softening mons like :Zamazenta: and :Corviknight: which Kingambit greatly appreciates. Aqua jet backed up by its massive attack is superb priority and flip turn is for general pivoting.

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch

:Kingambit: acts as :Samurott_Hisui:'s best friend. Forming a dark-spam core. With :Samurott_Hisui: wearing down phsyical walls so that :Kingambit: can easily clean-up weakened teams. Not much else can be said about gambit other than that I'm shaky about its item/moveset and would appreciate some advice on that.

Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Dragon Darts

:Dragapult: is mainly here for speed control and abuse the spikes set by :Samurott_Hisui: to score KOs on non-HDB :great_tusk:. Flamethrower over Fire Blast for consistency reasons. Other than that its a very rank and file mixed Dragapult and I am quite happy with its spot on the team.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave

:Slowking_Galar: acts as a slow pivoter to :Samurott_Hisui: for safe entries, special wall and para spreader. The combo of Future Sight + Chilly Reception does look good on paper but feels clunky with this team. Frankly, I feel as if Glowking is a momentum sink in most cases I've played with this team. I've been looking at what other mons could fill its place.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash

:Great_Tusk: is the impromptu rapid spinner I just slapped on because of :Dragapult: and :Samurott_Hisui: hating hazards and for its overall reliability. Head Smash actually one-shots :araquanid: alongside helping it with :Moltres:. Despite being a pokemon easily splashable on teams, I feel the current spread I use feels awkard with this team. Either we try a new set or replace tusk entirely.

Landorus-Therian @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt
- U-turn
- Earth Power
- Stealth Rock

:Landorus_Therian: is one mon I've started using recently and he has me hooked. Taunt's interruption against defog and stall is very much welcome, having another way of setting hazards if :Samurott_Hisui: cannot get off a Ceaseless Edge and intimidate as the cherry ontop. One of the team members that I feel does its job and then some.

---Closing Thoughts---
I'm writing this while low on time due to having irl stuff to do so I'm very much sorry if my explanations are not descriptive enough. Other than that I think this team has the potential to be one of my favourites after further polishing and tweaks. I welcome any and all advice! Goodnight :boi:
 
https://pokepast.es/aadad792f5ac20d2

I love the top part of your team and Landorus Therian! I am hoenstly fine with the slow pacing caused by Glowking but i changed it anyways and hopefully you would like it more, as I added Iron Moth and Hatterene instead and made it lean into Hyper Offense with no Hazard Removal. I just added a CM Hatte, Gave Kingambit a standard set and gave Iron Moth Energy Ball instead of Dazzling Gleam for waters.

Enjoy!
 
---Intro, skip if you'd like to---
Hey all! This is my second RMT after a long time. I've been wandering/lurking around looking at forum posts and reading strategy dex entries for a while and finally came up with a team I like the look of on my own. I wanted to build and play an offense team (even tho I don't really grasp what differentiates it from HO or Bulky Offense but I digress) because from what I've heard it requires bit more skill to pilot than other offensive archetypes.

---Team---
Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet
- Flip Turn

This guy is the center of the team. Adamant + :choice_band: dents massive holes into even resists, setting up hazards and even softening mons like :Zamazenta: and :Corviknight: which Kingambit greatly appreciates. Aqua jet backed up by its massive attack is superb priority and flip turn is for general pivoting.

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch

:Kingambit: acts as :Samurott_Hisui:'s best friend. Forming a dark-spam core. With :Samurott_Hisui: wearing down phsyical walls so that :Kingambit: can easily clean-up weakened teams. Not much else can be said about gambit other than that I'm shaky about its item/moveset and would appreciate some advice on that.

Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Dragon Darts

:Dragapult: is mainly here for speed control and abuse the spikes set by :Samurott_Hisui: to score KOs on non-HDB :great_tusk:. Flamethrower over Fire Blast for consistency reasons. Other than that its a very rank and file mixed Dragapult and I am quite happy with its spot on the team.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave

:Slowking_Galar: acts as a slow pivoter to :Samurott_Hisui: for safe entries, special wall and para spreader. The combo of Future Sight + Chilly Reception does look good on paper but feels clunky with this team. Frankly, I feel as if Glowking is a momentum sink in most cases I've played with this team. I've been looking at what other mons could fill its place.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash

:Great_Tusk: is the impromptu rapid spinner I just slapped on because of :Dragapult: and :Samurott_Hisui: hating hazards and for its overall reliability. Head Smash actually one-shots :araquanid: alongside helping it with :Moltres:. Despite being a pokemon easily splashable on teams, I feel the current spread I use feels awkard with this team. Either we try a new set or replace tusk entirely.

Landorus-Therian @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt
- U-turn
- Earth Power
- Stealth Rock

:Landorus_Therian: is one mon I've started using recently and he has me hooked. Taunt's interruption against defog and stall is very much welcome, having another way of setting hazards if :Samurott_Hisui: cannot get off a Ceaseless Edge and intimidate as the cherry ontop. One of the team members that I feel does its job and then some.

---Closing Thoughts---
I'm writing this while low on time due to having irl stuff to do so I'm very much sorry if my explanations are not descriptive enough. Other than that I think this team has the potential to be one of my favourites after further polishing and tweaks. I welcome any and all advice! Goodnight :boi:
It's a good idea honestly I'd put razor shell over aqua cutter but it's your choice also this team has 0 Ogerpon switchins and tera ground/fire/electric dd kyurem kinda 6-0s your team CB lokix is also a problem
 
https://pokepast.es/aadad792f5ac20d2

I love the top part of your team and Landorus Therian! I am hoenstly fine with the slow pacing caused by Glowking but i changed it anyways and hopefully you would like it more, as I added Iron Moth and Hatterene instead and made it lean into Hyper Offense with no Hazard Removal. I just added a CM Hatte, Gave Kingambit a standard set and gave Iron Moth Energy Ball instead of Dazzling Gleam for waters.

Enjoy!
Thanks for the edits! I'll try this out once I've got the chance <3
 
It's a good idea honestly I'd put razor shell over aqua cutter but it's your choice also this team has 0 Ogerpon switchins and tera ground/fire/electric dd kyurem kinda 6-0s your team CB lokix is also a problem
Since Samu is the big hitter of the team I wanted him to have a reliable STAB that doesnt risk missing like Razor Shell.

Also yeah, I can really see Ogerpon and Kyurem was a nightmare that one time I was in the ladder.

Thanks for the insights!
 
Any important KOs you´d be missing on without CB on samurott? Seeing 3 water moves just makes me wanna throw in mystic water
 
Any important KOs you´d be missing on without CB on samurott? Seeing 3 water moves just makes me wanna throw in mystic water
while that is true the point of the water moves is to terastelize into water and make it a potent wallbreaker with water stab and ceaseless and it basically just sets up spikes, it is enough, but yes that is very important... i have no idea we are just gonna calc it ourselves honestly
 
while that is true the point of the water moves is to terastelize into water and make it a potent wallbreaker with water stab and ceaseless and it basically just sets up spikes, it is enough, but yes that is very important... i have no idea we are just gonna calc it ourselves honestly
a quick check showed me that banded ceaselesss has a small chance to ohko waterpon(and pretty big one after 1 layer) so I´d say that´s enough to justify keeping it
 
a quick check showed me that banded ceaselesss has a small chance to ohko waterpon(and pretty big one after 1 layer) so I´d say that´s enough to justify keeping it
well he can go for like adamant to go for the kill actually... that would not be a bad idea.. what would it lose when it goes for ada though
 
---Intro, skip if you'd like to---
Hey all! This is my second RMT after a long time. I've been wandering/lurking around looking at forum posts and reading strategy dex entries for a while and finally came up with a team I like the look of on my own. I wanted to build and play an offense team (even tho I don't really grasp what differentiates it from HO or Bulky Offense but I digress) because from what I've heard it requires bit more skill to pilot than other offensive archetypes.

---Team---
Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet
- Flip Turn

This guy is the center of the team. Adamant + :choice_band: dents massive holes into even resists, setting up hazards and even softening mons like :Zamazenta: and :Corviknight: which Kingambit greatly appreciates. Aqua jet backed up by its massive attack is superb priority and flip turn is for general pivoting.

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch

:Kingambit: acts as :Samurott_Hisui:'s best friend. Forming a dark-spam core. With :Samurott_Hisui: wearing down phsyical walls so that :Kingambit: can easily clean-up weakened teams. Not much else can be said about gambit other than that I'm shaky about its item/moveset and would appreciate some advice on that.

Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Dragon Darts

:Dragapult: is mainly here for speed control and abuse the spikes set by :Samurott_Hisui: to score KOs on non-HDB :great_tusk:. Flamethrower over Fire Blast for consistency reasons. Other than that its a very rank and file mixed Dragapult and I am quite happy with its spot on the team.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave

:Slowking_Galar: acts as a slow pivoter to :Samurott_Hisui: for safe entries, special wall and para spreader. The combo of Future Sight + Chilly Reception does look good on paper but feels clunky with this team. Frankly, I feel as if Glowking is a momentum sink in most cases I've played with this team. I've been looking at what other mons could fill its place.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Head Smash

:Great_Tusk: is the impromptu rapid spinner I just slapped on because of :Dragapult: and :Samurott_Hisui: hating hazards and for its overall reliability. Head Smash actually one-shots :araquanid: alongside helping it with :Moltres:. Despite being a pokemon easily splashable on teams, I feel the current spread I use feels awkard with this team. Either we try a new set or replace tusk entirely.

Landorus-Therian @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt
- U-turn
- Earth Power
- Stealth Rock

:Landorus_Therian: is one mon I've started using recently and he has me hooked. Taunt's interruption against defog and stall is very much welcome, having another way of setting hazards if :Samurott_Hisui: cannot get off a Ceaseless Edge and intimidate as the cherry ontop. One of the team members that I feel does its job and then some.

---Closing Thoughts---
I'm writing this while low on time due to having irl stuff to do so I'm very much sorry if my explanations are not descriptive enough. Other than that I think this team has the potential to be one of my favourites after further polishing and tweaks. I welcome any and all advice! Goodnight :boi:
That lando t set is pretty bad loses to tusk also you speed Tie jolly gambit Ur slower than raging bolt so this set is sorta bad
 
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