Alright, we're back with a usage analysis, this time for NDWC! Let's get right into it.
The sample size for this tournament is significantly larger due to 12 teams being in the running at first as opposed to eight. On one hand, this is great for data, as it gives a larger sample size from which to pull from. On the other hand, its much worse for my sanity as I now have eight additional games that I have to comb through to figure out what people were running. Yay. As for exact numbers, there are now 24 games/48 teams per week, assuming no one deadgames/decides to play a Bo3.
Most Used Pokemon:
This should not come as a surprise to anyone who has been keeping up with the current meta. Zamazenta has been the most splashable Pokemon in the tier for a while now, and it doesn't appear that much of anything has changed in WC. If anything, Zamazenta has proven itself to be even more splashable, with a whopping 44% usage. That's 21 appearances. Our standard bearer sets were largely represented. 4a variants continued to be by far the most popular, although item identification proves challenging for many of them due to folks saving their Zamazenta's for late game scenarios where they only got to fire off a couple of attacks at most. I believe most of them were Heavy-Duty Boots, but there were appearances by Darkinium Z, Fightinium Z, and Life Orb as well. Dual Screens sets also saw a couple of appearances, while Ryuji proved himself as IDPress Zamazenta's strongest soldier by winning with it once again. And yet, even amongst all this normalcy, we did have a unique innovation. Xurkiyee dove into Zamazenta's movepool and pulled Moonblast out of the hat, showing off Mixed Life Orb Zamazenta for the first time. Moonblast presumably lets Zamazenta chunk Dragon- and Fighting-types that it often has to revenge kill without resorting to Close Combat defense drops to do the job, therefore making the already longevity limited Life Orb set a bit sturdier overtime. Cool innovation!
Other Pokemon that saw high usage
Gholdengo was the second most used Pokemon at 14 uses/29%. It was largely your standard fare of Ghold sets this week, with Nasty Plot wallbreakers (with Ghost and Steel Z both seeing play), TWave+Hex sets, and Scarf all seeing appearances. Following close behind Ghold were Alomomola and Tornadus-T, with 13 uses/27% usage. Alomomola's didn't see much mixing and matching itself, as the standard WishTect+AV sets were the standouts. The vast majority of Tornadus-T sets appear to be pivoting sets, although a large amount of them went with unrevealed moves, making it challenging to deduce what exactly they were used for. Looking at team structure, however, it appears that most of them weren't Defoggers, as these pivot sets were commonly paired with another form of hazard removal. (I could only find one that revealed Defog) There was also at least one Assault Vest and one Nasty Plot set, although the aforementioned unrevealed sets means there could have been more of these, it's just hard to know for sure.
The next two most used Pokemon were a bit surprising to me. It's not that Pecharunt and Kingambit are bad of course, but 10 uses/21% usage is very impressive by their standards. Kingambit saw inconsistent usage in CL, as teams wavered on banking on a Pokemon that, while still very dangerous late game, is also checked by many common Pokemon, including
the most common Pokemon. That didn't stop it from having a great week, however, as several Kingambit's actually ended up cleaning up late game, something we didn't see much of in CL, where they were largely used as early game wallbreakers/Knock Off support. Both Leftovers and Black Glasses sets were used frequently, with one appearance by an Air Balloon set. Meanwhile Pecharunt continues to improve as the metagame progresses. Being a fast pivot that switches into most Fighting-types and also helps check physical attackers like Ogerpon-W continues to be invaluable utility, although a Nasty Plot Z set did also make an appearance.
Clefable, Corviknight, and Iron Valiant led the way for the B rankers with 4 uses apiece. Darkness Rain also gave Overqwil, Pelipper, Mega Swampert, and Archaludon 3 appearances, although the team lost every game it appeared in.
The most used C ranker was a tie between two very different Pokemon, those being Clodsire and Venusaur. Sun saw two appearances this week, and you might be wondering, "well, if Venusaur was used twice, where's Torkoal?" Well, we'll get there in time. Meanwhile, stall saw two appearances, albeit with two very different structures. The only constant between the two stalls were Corviknight and Clodsire. Clod continues to be heavily used on stall teams as a catch all special wall that specifically handles Gholdengo, being arguably the only true switch in to every single popular Gholdengo set. Also of note is Tangrowth seeing use, which is notable considering it wasn't used at all in CL.
Highest Ranked Pokemon to not be used:
Listen, I know I wrote a piece about how both Semisun and Eterrain teams had been really struggling in the meta as of late, but given the larger sample size of this tournament I was expecting somebody to use Zard Y, if not multiple people. And yet, confidence in this fiery fiend remains at an all time low. Switch ins to Mega Charizard Y remain extremely common. In fact, I ran through every team to figure out whether or not they had Yard switch ins, and almost every single one that wasn't some form of hyper offense had a consistent way to sponge Yard's attacks. It's simply too easy to prepare for, and too hard to facilitate given its extreme Stealth Rock weakness which has always required careful building. I wasn't expecting high usage or anything, but no usage at all from a sample size this big is pretty damning.
Other Pokemon to receive low use
Zard Y was the only A subranker to not see any use, although plenty saw low usage. Terapagos, Hisuian Samurott, and Hatterene all saw three uses, while Tapu Koko only saw two and Slowbro had a measly one. The trends for Koko and Slowbro are nothing new, and Hatterene and Hisuian Samurott had very inconsistent usage throughout CL. The lack of Terapagos is mildly surprising, although it has been on the downswing somewhat as of late as very bulky pivoting special walls like AV Alomomola and Galarian Slowking remain as popular as ever and prevent Pagos from making much progress on its own outside of removing hazards, which not every team is in great need of thanks to a large amount of Heavy-Duty Boots everywhere. Great Tusk was also a far more popular spinner thanks to its increased role compression.
Ceruledge and Raging Bolt were the only B+ rankers to not see use. Ceruledge took the world by storm in late 2025 but it underperformed some in CL and went completely unused here. Hyper Offense really wasn't all that common this week, and those that were run went with different physical sweepers and wallbreakers, such as Ogerpon-W and Dragonite. Meanwhile, Raging Bolt's lack of usage was somewhat surprising given the appearance of two different sun teams, where Raging Bolt is usually a staple. However, both sun teams spurned it in favor of an offensive core featuring Mega Diancie, Great Tusk, Venusaur, and Dragonite.
Speaking of Sun...
The UR Pokemon:
Three UR Pokemon saw use this week, with the only one being used more than once being Ninetales. Isza and Kayzn both chose to run Ninetales over the more popular Torkoal. Ninetales offers a different set of utility when compared to Torkoal, as it gets neat tools such as Encore, Hypnosis, and Healing Wish. It is also faster than Torkoal, which can be situationally useful. Since Ninetales doesn't have Stealth Rock or Rapid Spin, both Isza and Kayzn packed both Mega Diancie and Great Tusk on their teams to function as hazard control and hazard layers.
Additionally, Cresselia and Mega Aerodactyl were both brought. Unfortunately, Darkness didn't bring out his Mega Aerodactyl at all. As for the Cresselia...
Some cool sets that I want to highlight
Isza's Ejector Pokemon:

Giving your sun wallbreakers as many free turns and switches as possible is critical for sun teams to see success, but that concept is rarely taken to the extreme that Isza took it to. Cresselia has recently been seeing some use on Sun teams as glue that blanket checks many physical attackers while spreading Thunder Wave and getting increased healing with Moonlight or supporting with Lunar Dance, but the Eject Button variant that Isza ran took that support to the next level by using that bulk to pivot out to his other sun wallbreakers in Venusaur, Dragonium Z Dragonite, and Great Tusk. But wait, there's more, because the Great Tusk was also a pivot! How, you may ask? Well, Isza made use of the seldom seen Eject Pack item, which let Great Tusk fire off a powerful, Protosynthesis boosted STAB move and then pivot out thanks to the defense drops that Tusk's primary STAB moves give. Very cool innovations that let Isza keep up the pressure and shine his way to victory.
YouanMingxue's Sub+Bulk Up Corviknight:
Corviknight has seen increased usage as the post-tera meta has developed largely thanks to its potency as a defensive pivot, but sweeper sets had been largely forgotten up until this point. With Substitute, Bulk Up, and Roost on top of Pressure, this Corviknight set can be very hard for certain offenses to stop and has the tools to take advantage of bulky teams once certain hardwalls such as Gholdengo and Zapdos are removed. This is especially potent considering how most folks would not expect needing to save their Zapdos or Gholdengo to defensively check Corviknight. This is exactly what happened, as YouanMingxue dispatched sequoia's Zapdos and ran through the rest of the team with boosted Brave Birds that sequoia simply didn't have the tools to combat.
I really appreciate y'all reading this. My irl has been very hard as of late and Pokemon has given me a place to distract myself for the moments when I'm not extremely busy with hard stuff. Seeing the support and excitement that you all have for these posts is extremely meaningful and I'm very grateful. I will see you all next week.