Pet Mod Paleomons - Slate 15 Submissions

after all these years... finally, the vetos are out.

:sv/espathra: :sv/Zapdos-galar:
"y'know, Espathra used to be honorable mons back in my day. what happened to fair balance?"
Name: Espathra-Terrestrial (Terrespathra.)
Original Pokémon: Espathra
Typing: Ground / Flying
Abilities: Opportunist / Quick Feet (Sand Force)
Stats: 85/105/61/50/70/110

New Moves: Stomp, Stomping Tantrum, Earthquake, Rock Slide, Stone Edge, Stealth Rock, Dual Wingbeat, Triple Kick, Jump Kick, High Jump Kick, Bulk Up, Blaze Kick, Trop Kick, Lunge.
Removed Moves: Expanding Force, Light Screen, Lumina Crash, Psychic, Stored Power, Trick, Dazzling Gleam, Shadow Ball, (don't ask why it keeps Psyshock.)

Role: Fast Pivot / Physical Breaker with a funny way of dealing with setup-mons
Flavor: so imagine Espathra, but with LEGS. like big legs. workout day. More Cassowary and Emu-like.
Ground/Flying STABs are pretty much impossible to wall in this meta, and LO Bulk Up sets are OHKOing all but the fattest of fatmons at +1 (and the ones that can live a hit, like Bastiodon and Carriguana, can't do enough back to stop you from trading positively). This paired with the fact that Ice type attacks are very rare in the meta (and usually on mons this outspeeds) makes it overtuned for the current meta. You'll need to lower Attack a good bit or remove Bulk Up if you want this to be balanced.

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Name: Espathra-Ritual
Original Pokémon: Espathra
Typing: Psychic/Water
Ability: Drizzle/Opportunist/Frisk
Stats: 105/60/60/96/60/100
New Moves: Healing Wish, Laguna Crash (Water type Lumina Crash)
Removed Moves: Calm Mind
Role: Rain setter. This meta is like, super balance/bo focused especially since our only web mon isn't that great rn. By adding a rain setter, especially one with as much fast utility, this can open the door for rain offense, especially due to already present abusers like Servachne. Can also be offensive on it's own with dual crashes, but your only decent speed and paper thin bulk makes that more difficult.
Flavor: With espathra's ancient egyptian origin, them being a literal rain dancer only makes sense, as they have some of the first recorded instances of ritual rain dancing.
While I like the idea of a Rain setter, this is definitely overtuned. Laguna Crash is getting absolutely ridiculous damage numbers with Rain up, with Specs sets guaranteed 2HKOing max SpDef Carracosta and max HP Kabutops. The only fix really is to scrap the move entirely, and just replace it with a different Water attack (preferably not Hydro Pump).

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Name: Drednaw-Abyss
Original Pokémon: Drednaw
Typing:
Water.png
/
Steel.png

Abilities: Shell Armor / Heatproof | Regenerator
Stats: 90/60/80/90/140/25

New Moves:
Special.png
: Bug Buzz, Flash Cannon, Mud Slap, Power Gem, Scald, Sludge Bomb
Status.png
: Aqua Ring, Refresh, Wish
Removed Moves:
Physical.png
: Crunch, Earthquake, Head Smash, High Horsepower, Jaw Lock, Rock Blast, Rock Slide, Stone Edge, Throat Chop
Status.png
: Shell Smash

Role: Spdef steel with recovery as widely requested. It's able to effectively switch into mons like Kabutops and Bastiodon while getting destroyed by strong physical threats like Yizolt and Eleffigy especially with it getting outsped by the entire tier, meaning you have to position it well to get value from it.
Flavor: What started with a crackpot theory from the newest intern at Wedgehurst's Research Lab was found to actually be a surprising truth. Drednaw and Gastrodon both descend from the same species! This parent species is one of the earliest to be seen in the fossil record, and evidence suggests that it lived within volcanic vents deep in the ocean, surviving off of scraps of food that fell into their home as well as the mineral-rich brine that flowed through their habitat. From these minerals, they would build up a shell of iron, magnesium, and other trace elements to protect themselves from the few predators that could stand the pressure and temperature.
Appearance (If the mons ever get sprited): Like a drednaw but with the legs being more stubby like gastrodon's pseudopods, the shell being a dark metal color, the mouth being less pointy, and the horn being a third eye on a stalk
Way too much stats on this thing for it to also get Regen and recovery.

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Name: Rhyperior-Ancient
Original Pokémon: Rhyperior
Typing: Steel/Fighting
Abilities: Rattled / Light Metal
Stats: 115/45/75/130/105/65 (535)
New Moves: Aura Sphere, Vacuum Wave, Calm Mind, Taunt
Removed Moves: Ice Beam, Blizzard, Icy Wind, Ice Punch, Fire Punch, Thunder Punch, Rock Polish, Hammer Arm, Focus Punch, Brick Break
Role: The tank. Abuses Rhyperior's ridiculous existing special movepool to become a powerful bruiser that can trade with the best of 'em, at the cost of having no reliable recovery. It has a way to boost its Speed through Rattled which notably makes it a powerful counter to Knock Off from Carracosta as well as being good U-turn deterrent.
Flavor: Based on the elasmotherium, a rhinoceros ancestor that is popularly depicted with a MASSIVE horn. In Rhyperior's case, this massive horn also served as its way of shooting attacks at enemies, rather than using its arms. This allowed it to return to being on all fours like Rhyhorn, focusing on a shoot-and-run style of fighting. It preferred to use this distance strategy, as while its skin was armored, the soft metal was not quite as durable into strong bites or slashes as modern-day Rhyperior's rocky shell. Elasmotherium's horse-like legs serves as the reasoning for this form being a little more speed-focused as well.
This mon trades way too well into the meta. Calm Mind sets are basically impossible for existing SpDef mons to slow down, Carracosta can't touch you at all, even mons like Combysa can't reliably revenge you at +1, and if you manage to get a Rattled boost you can easily sweep entire teams from there. This mon needs its stats dropped by quite a lot in order to be balanced, particularly its SpAtk and HP.

Name: Rhyperior-Ancient
Original Pokémon: Rhyperior
Typing: Rock/Steel
Abilities: Sand Stream / Solid Rock | Sheer Force
Stats: 110/110/65/90/120/40 (535)

New Moves: Shore Up, Flash Cannon
Removed Moves:

Role: SpDef Steel type with recovery, but subpar typing and PhysDef. Can potentially act as a mixed wallbreaker as well with Sheer Force.
Flavor: Ancient Rhyperior wandered the deserts. I'm not good at writing this stuff, ngl.
Shore Up is overkill on this mon. It already hardwalls nearly every special attacker in the tier without 67% recovery.


Due to the long gap between now and when submissions were supposed to close, you will have 48 hours to make necessary changes, and then voting will open. I hope to see you all then!
 
Alright, all submissions have been fixed (aside from ErrorMon's since they haven't been online in months - message me if you happen to become available within the rest of the veto period and would like to fix your sub), so it is now time for voting to begin! ErrorMon's Espathra-Ritual remains vetoed, while all other submissions may be voted for. The voting rules are as follows:
  • Each Pokémon will be voted for separately.
  • There is no limit on the amount of submissions you can vote for. First Place will count for 3 points, Second Place for 2, and all others will count for 1 point. If you only vote for two submissions in a category, First Place will count for 2 points and Second Place will count for 1 point. If you only vote for one submission in a category, that vote will only count for 1 point.
  • Self-Votes may not be First Place and have a limit of 6 points total.
Drednaw: First Place, Second Place, Third Place
Espathra: First Place, Second Place
Rhyperior: First Place, Second Place, Third Place, Fourth Place, Fifth Place

Voting will last for 48 hours.
 
:espathra: - Copperpathra (OSP), Espathra-Terrestrial [SV], Espathra-Ancient (jawabarat)
:drednaw: - Drednaw-Abyss (CoruptedUsername), Drednaw-UFO [SV], Drednaw-Hullbreaker (Cheryl.), Drednaw-Permafrost (Ayecrusher King)
:rhyperior: - Rhyperior-Volcanic (Swagodile), Rhyperior-Snowman (jawabarat), Rhyperior-Generator [SV]
 
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:espathra: - Orangesodapop, Cheryl. (SV), Cyaneedle, Ayecrusher King

:rhyperior: - Cyaneedle, Spammernoob, Jawabarat

:drednaw: - ErrorMon, Cheryl. (SV), CoruptedUsername, Cyaneedle
 
Winners are here!

For Drednaw, we have CoruptedUsername with Drednaw-Abyss!
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Name: Drednaw-Abyss
Original Pokémon: Drednaw
Typing:
Water.png
/
Steel.png

Abilities: Shell Armor / Heatproof | Regenerator
Stats: 90/60/74/90/112/25

New Moves:
Special.png
: Bug Buzz, Flash Cannon, Mud Slap, Power Gem, Sludge Bomb
Status.png
: Aqua Ring, Refresh, Wish
Removed Moves:
Physical.png
: Crunch, Earthquake, Head Smash, High Horsepower, Jaw Lock, Rock Blast, Rock Slide, Stone Edge, Throat Chop
Status.png
: Shell Smash

For Espathra, we have Orangesodapop with Espathra-Copper!
Name: copperpathra
Original Pokémon: :espathra:
Typing: psychic / steel
Abilities: Opportunist, Frisk | Filter
Stats: 95/53/70/70/80/113 (508)

New Moves: Flash Cannon, Steel Beam, Iron Head, Defog, Iron Defense, Aura Sphere
Removed Moves: Stored Power

And for Rhyperior, we have Cyaneedle with Rhyperior-Generator!
:SV/rhyperior: :SV/zekrom:
Name: Rhyperior-Generator
Original Pokémon: Rhyperior
Typing: Electric / Dragon
Abilities: Teravolt / Motor Drive (No Guard)
Stats: 115/125/115/60/80/45

New Moves: Dragon Claw, Sludge Bomb.
Removed Moves: Drill Run, Rock Blast, Avalanche, Ice Punch, Earthquake

New slate coming soon....
 
I feel inspired to metapost today so I will be reviewing the new mons from this slate, then going over the winners and losers of the past 2 slates + the balance patch.

New Mons:

:drednaw: - The first of two SpDef Steels this slate, and imo the biggest meta-warper we've added since PMPL. Bastiodon, Kabutops, Icaruff, and Nymphamane are all completely shut down by this mon, while previously horrible options like Bellibolt and Meganium actually do really well into it. Hopefully this will end up being a healthy addition, but I think it or its teammates will likely need some toning down in the future.

:espathra: - The second SpDef Steel, and while this one is less overtly meta-defining, it's still going to be very solid. Espathra's main balancing factor is its horribly low attacking stats, but it makes up for those with a ridiculously good defensive profile between Filter and fast Roost, combined with one of the freest CM sets in the entire meta. This mon seems a bit awkward to slot on teams, but I expect it to do very well on the right build.

:rhyperior: - Probably the worst of the three winners potential-wise, but Rhyperior is still a force to be reckoned with. No Guard lets it use Dragon Rush for reliable Dragon STAB, and its very high physbulk lets it tank hits in order to deal big damage back, but I think in a meta where Armaldo is king and everything gets Ground coverage, most people will opt for other attacking options over Rhyperior.

Winners:

:arctovish: - Two new Water attackers just got added in Nymphamane and Drednaw, which is a big boost for the Permafrost mon. While at first you might think Drednaw is a bad matchup, Arctobyss actually just sets up for free on any Drednaw set without Special Attack investment, making it one of very few special attackers that isn't hurt too badly by Drednaw's existence.

:armaldo: - Armaldo managed to escape the nerf hammer post-PMPL and every new physical-attacking addition loses to it, so suffice to say it's still really really good. It is also a solid check to Drednaw with EQ, which is of course a benefit in what is likely to be a Drednaw-heavy meta.

:bellibolt: - Maybe I'm coping a bit on this one, but Bellibolt actually has insanely good matchups into both of the new SpDef Steels. Could there be potential for teams to run Bellibolt combined with other special attackers in order to muscle through defensive cores? Most likely no, but I sure hope they'll try at least!

:slither-wing: - If Drednaw overtakes Kabutops in usage like I expect it to, that is a massive boost for Combysa's viability. Combysa is basically the only special attacker that Kabutops beats but Drednaw loses to, so any decrease in Kabutops usage will lead to a proportional rise for Combysa.

:sandy-shocks: - One of the only meta special attackers that doesn't get hard countered by Drednaw. Not only that, Ferrous Force also has a real use case for its secondary effect now, as it heavily threatens both Drednaw and Espathra and makes them unable to switch into Magnestone reliably.

:tyrantrum: - Every new defensive addition loses to this mon, and one of its best checks in Bastiodon just got nerfed. I expect Tyrantrum stocks to continue to rise exponentially going forward.

Losers:

:bastiodon: - Between its nerf, the addition of Nymphamane, and most importantly Drednaw, Bastiodon stocks are at an all-time low. This mon just cannot do shit to AV Drednaw, which is going to be a massive hit to its viability.

:excadrill: - I expect Goldoco to completely fall out of the meta now that proper defensive Steels exist. Will most likely need a rework in the future.

:scream-tail: - Not as boned by Drednaw as you might expect, but Calm Mind sets are significantly worse now, as they actually just cannot ever break through that mon. Like, look at this calc:

+6 252 SpA Icaruff Boomburst vs. 252 HP / 252+ SpD Assault Vest Drednaw-Abyss: 141-166 (36.7 - 43.2%) -- guaranteed 3HKO

It's ridiculous. Either way though, defensive Icaruff is still very valuable in a lot of matchups, and Drednaw doesn't really do anything to stop those sets from keeping hazards off the field, so I'm sure the mon is still good.

:kabutops: - Drednaw not only eats this mon for breakfast, it also completely takes over the fat Regen pivot role from Kabutops, being better in 90% of circumstances. Kabu is still useful for when you want the utility of Spin or access to pivoting, but offensive sets are also going to fall off the face of the earth due to how hard they're countered by Drednaw.

:lapras: - This mon was already on thin ice with how much better Kabutops did the bulky Water role, but now that Drednaw exists I expect Lapras to be completely boxed out of the meta.

:flutter-mane: - This mon has only existed for a single slate and it's already catching strays. Drednaw completely shuts down everything this mon wants to do, so its viability is now tied to how common Drednaw is. May need to rework this mon to be less hard countered by Drednaw in the future.

:salazzle: - Ice resists not named Kabutops exist now. This actually cannot do anything to Nymphamane and Drednaw. It's so over for Salazzle fans rn.


In other news, Thick Fat Aurorus may now be worth running so you can set up on Drednaw, and Punk Rock Conkeldurr may be better than Nymphamane in the current meta, as it can actually threaten Drednaw with Focus Blast.
 
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SLATE 15 - Ice Age (Woolly Mammoth, Smilodon, Megatherium)
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Next up is a Fakemon slate! The goal for this slate will be to create Fakemon from the prehistoric creatures listed above, and the rules for submission are as follows:
  • You can sub 1 to 3 of the prompts chosen in this slate.
  • Make sure your sub would be balanced in the current meta. Now that the meta is large enough, please be sure to justify your mon's competitive role in the sub.
  • Custom Elements are allowed, as long as they are different from already existing abilities/moves and are relatively simple to code (no custom field effects - we're learning from last gen lol. Also, if you think it's codable but our coder disagrees, then you'd better be prepared to code it yourself if it wins.)
Name:
Prompt: (what was it based on?)
Typing:
Abilities:
Stats:

Movepool:

Role
:
Flavor: (optional)
Submissions will be open for 5 days. If you have any questions, feel free to message me or ask in the mod's Discord. Happy subbing!
 
Name: Naphthury (Naphtha + Megatherium + fury)
Prompt: Ground Sloth
Type: Ground/Poison
Ability: Liquid Ooze / Earth Eater | Grass Pelt
Base Stats: 130 / 110 / 70 / 75 / 95 / 25 (505)
Movepool: Poison Fang, Poison Jab, Dire Claw, Gunk Shot, Acid Spray, Venoshock, Sludge Bomb, Sludge Wave, Belch, Acid Armour, Toxic, Bulldoze, High Horsepower, Earthquake, Headlong Rush, Mud Slap, Earth Power, Circle Throw, Drain Punch, Body Press, Hammer Arm, Low Kick, Counter, Focus Blast, Knock Off, Foul Play, Fling, Snarl, Dark Pulse, Hone Claws, Torment, Fire Fang, Fire Punch, Temper Flare, Blaze Kick, Heat Crash, Raging Fury, Fire Spin, Incinerate, Flamethrower, Heat Wave, Fire Blast, Will-O-Wisp, Waterfall, Scald, Surf, Facade, Mega Punch, Body Slam, Mega Kick, Thrash, Giga Impact, Super Fang, Snore, Hyper Voice, Hyper Beam, Encore, Slack Off, Sleep Talk, Stuff Cheeks, Rock Tomb, Rock Slide, Ancient Power, Stealth Rock, Tar Shot, Grassy Terrain, Leech Seed, Gravity, Rest, Trick Room
Role: Trick Room Nido.
Flavour/Design: Based on the ones found within the infamous La Brea Tar Pits of California.
Name: Drosloth (Dross + Sloth)
Type: Rock/Poison
Ability: Gooey / Earth Eater | Truant
Base Stats: 70 / 75 / 55 / 45 / 65 / 60 (370)

Name: Fervurrost (Fervour + frost)
Prompt: Sabretooth
Type: Ice/Rock
Ability: Mold Breaker / Permafrost | Padded Paw*
Base Stats: 85 / 125 / 80 / 50 / 80 / 100 (520)
Movepool: Icicle Spear, Ice Shard, Triple Axel, Ice Fang, Ice Spinner, Icicle Crash, Mountain Gale, Icy Wind, Freeze-Dry, Ice Beam, Blizzard, Snowscape, Rock Blast, Accelerock, Stone Axe, Rock Slide, Mighty Cleave, Stone Edge, Power Gem, Sandstorm, Stealth Rock, Stomping Tantrum, Scorching Sands, Brick Break, Upper Hand, Close Combat, Bulk Up, Knock Off, Sucker Punch, Night Slash, Lash Out, Crunch, Throat Chop, Snarl, Dark Pulse, Parting Shot, Taunt, Play Rough, Acrobatics, Aerial Ace, Bounce, Air Slash, Fake Out, Facade, Slash, Extreme Speed, Giga Impact, Super Fang, Uproar, Hyper Beam, Focus Energy, Sleep Talk, Victory Dance, Agility, Rest,
Flavour/Design:
Padded Paw: The user ignores all ongoing field effects (i.e. weather, terrain, entry hazards, rooms, basically anything that can be put on the field) when taking or doing damage and determining if any of its moves can be executed.
Name: Tempurost (Temper + Temperature + purr + frost)
Prompt: Sabretooth
Type: Ice/Rock
Ability: Sharpness / Permafrost | Padded Paw*
Base Stats: 65 / 85 / 70 / 45 / 70 / 80 (410)
 
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Name: Letherium (Lethargic Megatherium)
Prompt: Megatherium / Ground Sloth
Typing: Normal / Ground
Abilities: Comatose
Stats: 101/120/86/88/105/50 (550 BST)

Movepool: After You, Amnesia, Ancient Power, Assurance, Astonish, Attract, Bide, Bite, Body Slam, Brick Break, Bulldoze, Captivate, Charm, Chip Away, Copycat, Covet, Crunch, Crush Claw, Curse, Double Hit, Double Slap, Double-Edge, Drain Punch, Dynamic Punch, Earth Power, Earthquake, Echoed Voice, Endeavor, Endure, Facade, False Swipe, Flail, Fling, Focus Energy, Frustration, Fury Swipes, Giga Impact, Growl, Gunk Shot, Headbutt, Headlong Rush, Hidden Power, High Horsepower, Hone Claws, Hyper Beam, Ice Punch, Iron Head, Knock Off, Lash Out, Last Resort, Metal Claw, Natural Gift, Odor Sleuth, Payback, Play Rough, Protect, Quash, Rage, Rest, Retaliate, Return, Reversal, Rock Climb, Rock Slide, Sand Attack, Sand Tomb, Scratch, Screech, Seed Bomb, Shadow Claw, Skull Bash, Slam, Smack Down, Stomp, Stomping Tantrum, Stone Edge, Strength, Substitute, Superpower, Tackle, Take Down, Tera Blast, Thrash, Toxic, Trailblaze, Yawn, Zen Headbutt

Considering: Slack Off

Role: Funky Vest-mon and Status sink. also PLEASE don't add sleep talk to this guy. just for balance reasons.
Flavor: komala but good. also in-lore related to komala even though that's stupid when you think about it more

Name: TBD
Prompt: Woolly Mammoth
Typing: Bug
Abilities:
Stats:

Movepool: Toxic, Take Down, Protect, Rest, Sleep Talk, Substitute, Hidden Power, Tera Blast, Snore, Round, Facade, Endure, Attract, Captivate, Hyper Beam, Giga Impact

Role: Fatass Bug
Flavor: A funny aversion of classical tropes..
New Piskel-1.png - 2026-04-03T171528.167.png

Name: TBD. :D
Prompt: Smilodon
Typing:
Abilities:
Stats:

Movepool: Toxic, Take Down, Protect, Rest, Sleep Talk, Substitute, Hidden Power, Tera Blast, Snore, Round, Facade, Endure, Attract, Captivate, Hyper Beam, Giga Impact

Role: offensive freak
Flavor: (optional)
 
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Name: Woolefant
Prompt: Woolly Mammoth
Typing:
Ground.png
Fairy.png

Abilities: Tangling Hair / Overcoat | Sand Force
Stats: 100 / 75 / 95 / 95 / 70 / 76 [511 BST]
Notable Moves:
Physical.png
Body Press, Knock Off, Trailblaze
Special.png
Draining Kiss, Earth Power, Meteor Beam, Moonblast, Mystical Fire, Scorching Sands
Status.png
Calm Mind, Roar, Slack Off, Stealth Rock, Spikes
Ancient Power, Assurance, Attract, Block, Body Press, Body Slam, Brutal Swing, Bulldoze, Calm Mind, Charm, Curse, Dazzling Gleam, Defense Curl, Dig, Double-Edge, Draining Kiss, Earth Power, Earthquake, Facade, Fissure, Flail, Giga Impact, Gravity, Growl, Head Smash, Headbutt, Heavy Slam, Helping Hand, High Horsepower, Horn Attack, Hyper Beam, Iron Head, Knock Off, Magic Room, Magnitude, Meteor Beam, Misty Explosion, Moonblast, Mud Shot, Mud-Slap, Mystical Fire, Natural Gift, Play Rough, Power Gem, Protect, Psych Up, Psychic, Psyshock, Rest, Roar, Rock Slide, Rock Tomb, Rototiller, Sand Attack, Sand Tomb, Sandstorm, Scorching Sands, Skill Swap, Slack Off, Slam, Sleep Talk, Smack Down, Snowscape, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Superpower, Tackle, Take Down, Tera Blast, Throat Chop, Thunder Fang, Trailblaze, Water Gun
Role: Special wallbreakers basically don't exist right now outside of a handful of Ghosts and Combysa, so Woolefant provides a new option for offensive/balance teams to consider running. Offensive Calm Mind sets are entirely unwallable in the current meta outside of Cradily, making Woolefant extremely strong into bulkier teams, but its bad speed tier and litany of weaknesses leave it easily revenged by faster offensive mons or outpaced by pivot-heavy teams. Tangling Hair, however, does give it an out into certain offensive mons, making Woolefant a solid check to Alticombat and Archeops.
Flavor: We already have one mammoth with Eleffigy, so I wanted to lean hard into the "woolly" aspect of this mon's design in order to differentiate it.

Name: WIP
Prompt: Smilodon
Typing:
Ice.png
Fighting.png

Abilities: Hyper Cutter / Technician | Slush Rush
Stats: 75 / 80 / 80 / 105 / 70 / 112 [ BST]
Notable Moves:
Physical.png
Close Combat, Ice Shard, Icicle Spear, Knock Off, Sucker Punch, Thunder Fang
Special.png
Chi Shift, Dark Pulse, Frost Breath, Vacuum Wave
Status.png
Hone Claws, Parting Shot
Chi Shift, Aerial Ace, Agility, Assist, Aura Sphere, Avalanche, Bite, Blizzard, Body Slam, Brick Break, Chilling Water, Close Combat, Crunch, Crush Claw, Dark Pulse, Detect, Endeavor, Facade, Fake Out, Feint, Fling, Foul Play, Frost Breath, Fury Cutter, Fury Swipes, Giga Impact, Growl, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Icy Wind, Iron Head, Iron Tail, Knock Off, Lash Out, Leer, Low Kick, Metal Claw, Night Slash, Parting Shot, Poison Jab, Protect, Psychic Fangs, Psycho Cut, Quick Attack, Rest, Reversal, Scary Face, Screech, Shadow Ball, Shadow Claw, Slash, Sleep Talk, Snarl, Snatch, Snowscape, Stomping Tantrum, Substitute, Sucker Punch, Super Fang, Superpower, Taunt, Tera Blast, Thief, Thunder Fang, Torment, Trailblaze, Upper Hand, Vacuum Wave, Work Up, X-Scissor, Zen Headbutt
Chi Shift: 60 BP Special Fighting, 15 PP, 100% Acc. Swaps all changes to the target's Attack and Special Attack stats.
Role: I wanted to make another fast Ice without outclassing Salazzle, and this is what I landed on.
Flavor: WIP

Name: Melivora [Melt + Folivora (taxonomy for sloths)]
Prompt: Megatherium
Typing:
Water.png
Ground.png

Abilities: Damp / Water Compaction | Drizzle
Stats: 110 / 81 / 80 / 55 / 105 / 48 [479 BST]
Notable Moves:
Physical.png
Snowmelt Stomp, Counter, Drain Punch, Earthquake, Flip Turn, Gunk Shot
Special.png
...
Status.png
Curse, Stealth Rock, Yawn
Snowmelt Stomp, Amnesia, Ancient Power, Aqua Tail, Avalanche, Bite, Blizzard, Body Press, Body Slam, Bulldoze, Chilling Water, Counter, Curse, Dig, Double-Edge, Drain Punch, Dynamic Punch, Earth Power, Earthquake, Endure, Facade, Fling, Flip Turn, Focus Punch, Giga Impact, Growl, Gunk Shot, Hammer Arm, Hard Press, Headbutt, Heavy Slam, Hone Claws, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Iron Tail, Liquidation, Low Kick, Mud Bomb, Mud Shot, Mud-Slap, Muddy Water, Outrage, Protect, Rain Dance, Rest, Roar, Rock Slide, Rock Tomb, Sleep Talk, Sludge Wave, Smack Down, Snowscape, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Superpower, Surf, Tackle, Take Down, Tera Blast, Throat Chop, Water Gun, Weather Ball, Wide Guard, Yawn, Zen Headbutt
Snowmelt Stomp: 80 BP Physical Water, 10 PP, 100% Acc. 100% chance to lower the target's Speed by 1.
Role: The meta's Water resists are cracked now, so it is finally time we added Rain. Melivora is made to synergize very well with existing Rain abusers like Swishivish and Servachne, providing utility with Stealth Rock and slow pivoting with Flip Turn to get them in safely. Melivora can also go toe-to-toe with relevant threats like Drednaw and Bastiodon, eating hits and forcing them out with its STABs. Snowmelt Stomp is a great move for Melivora, as with Speed investment it can outspeed everything up to max Speed Kabutops at -1, which makes it much more threatening for midspeed breakers that would otherwise be able to switch into it with good prediction.
Flavor: Melivora's presence signalled the end of the last ice age, as snow would melt everywhere it went. The slush surrounding it makes it hard for any enemies to approach, and it uses this to keep attackers at bay.
 
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Name: Feliumen (Felis + Gladius + Lumen)
Prompt: Smilodon
Typing:
Fairy.png
Dragon.png

Abilities
: Dazzling / Strong Jaw | Prismatic Fangs
Stats:
60/85/70/50/70/112 [447 BST]

Movepool:
Physical.png
: Bite, Bright Bite, Crunch, Dragon Claw, Dragon Tail, Fire Fang, Ice Fang, Play Rough, Poison Fang, Psychic Fangs, Scale Shot, Spirit Break, Thunder Fang
Special.png
: Dazzling Gleam, Disarming Voice, Draco Meteor, Dragon Breath, Twister
Status.png
: Attract, Charm, Flash, Misty Terrain, Moonlight, Parting Shot, Protect, Rest, Sleep Talk, Substitute, Swords Dance, Toxic

Role: So I heard you like coverage. This mon can do that, with any of it's plethora of biting moves being boosted by its signature Prismatic Fangs ability! Or, if you want a bit more consistent STAB power, you can use Strong Jaw along with it's powerful Bright Bite. And if neither of those are to your taste, you can try running Dazzling for priority immune setup with Scale Shot and Swords Dance, but good luck getting set up with bulk like this!
Flavor: In recent digsites where semi-fossilized remains of some felid ancestor of pokemon like Shinx and Meowth have been found, there has been a new discovery. One very well-preserved specimen where instead of the normal greyish stone material that fossilized teeth are made of, there were two long and sharp shards of a crystalline substance. From preliminary testing, researchers have come to the conclusion that this substance may have given the Pokemon who had it some rudimentary control over their Type Energy, allowing their bites to be particularly lethal during hunts.

Changes the Pokemon's secondary type to the type of the Biting move it's about to use. This works only once each time the Pokémon enters battle. Boosts the power of Biting moves by 20%
Type: Fairy
Category: Physical
PP: 15 (max. 24)
Power: 85
Accuracy: 100%
Biting Move
Deals an additional 50% damage
in the Harsh Sunlight
 
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:slaking::sandshrew-alola:
Name: Armegath (Armour + Megatherium) - Armoured

Prompt: Megatherium
Typing:
grass.gif
steel.gif

Ability: Stall
Stats: 130/130/100/80/100/140 (680)

Movepool:
Physical.png
: Trick Shatter, Outrage, Grassy Glide, Heavy Slam, Wood Hammer, Stone Edge, Rock Slide, Seed Bomb, Facade

Special.png
: Leaf Storm, Flash Cannon, Energy Ball, Giga Drain, Power Gem, Round

Status.png
:Bulk Up, Rest, Attract, Swagger, Sleep Talk, Substitute, Confide, Protect, Yawn, Taunt, Grassy Terrain

-Physical
-50 Base Power
-100 Accuracy
-Steel Type
The user sets up something like shell trap, where it must be hit first to use the move. But, upon using this, it enters its Armourless form. And also both its defenses get lowered by 1 stage after it begins charging Trick Shatter. And also also this move can only be used in armoured form

Role: Big sweeper with absolutely insane stats, but it's very gimmicky, as it takes a turn to transform into the form where you're fast, and also if the opponent predicts the move then they can just avoid activating it. Plus you have lowered defenses so you also have a high chance of just fainting before you can do anything. But, with bulk up too, this thing can definitely be a dangerous set up sweeper.
Flavor: Its outer shell is made from petrified wood, and is almost as hard as steel. Although the armour does weigh it down a lot, so when hunting it will break its shell in order to become faster.

:slaking::sandshrew-alola:
Name: Armegath (Armour + Megatherium) - Armourless

Prompt: Megatherium
Typing:
grass.gif

Ability: Unburden
Stats: 130/130/100/80/100/140 (680)



Note: ok I do feel like this pokemon might be a bit op, if so then I can alter it a bit
 
Name: Piloshaman (pilosa + shaman)
Prompt: Megatherium
Typing:
Water.png
Ground.png

Abilities: Inner Focus / Filter
Stats: 150 / 86 / 60 / 125 / 80 / 34 [535 BST]
Notable Moves:
Physical.png
Dragon Tail
Special.png
Future Sight, Psychic, Psyshock, Psychic Noise, Draco Meteor, Dragon Pulse, Earth Power
Status.png
Trick Room, Calm Mind, Teleport
Attract, Body Press, Body Slam, Breaking Swipe, Calm Mind, Captivate, Confusion, Crunch, Double-Edge, Draco Meteor, Dragon Claw, Dragon Pulse, Dream Eater, Earth Power, Earthquake, Endure, Energy Ball, Expanding Force, Extrasensory, Frustration, Future Sight, Giga Impact, Gravity, Hidden Power, Hyper Beam, Hyper Voice, Imprison, Instruct, Light Screen, Outrage, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Reflect, Rest, Rest, Return, Shadow Ball, Shadow Claw, Skill Swap, Slash, Sleep Talk, Stored Power, Substitute, Super Fang, Tackle, Take Down, Tera Blast, Thunder, Thunderbolt, Trick, Trick Room, Zen Headbutt
Role: fat futureporter or fat cmer or fat tr setter (i love tr)
 
Name: Tuffodon
Prompt: Smilodon
Typing: Normal/Rock
Abilities: Reckless / Normalize
Stats: 60/100/56/67/67/112

Movepool: Primal Law, Double Edge, Sucker Punch, U-Turn, Stone Edge, Stealth Rock, Head Smash, Skill Swap, Bulk Up, Body Slam
(WIP but this is the basics)

80 bp judgement but physical lol

Role
: all tiers need a punctgris. This provides a normal threat to encourages (some) steels and rocks to exist and punish broken waters. Also utilizes plates to grant itself a semi secondary stab in judgement mode
Flavor: A sabertooth kitty named little fluff
 
Name: Frenzine (Frenzy + Feline)
Prompt: Smilodon
Typing:
Ice.png
Fighting.png

Abilities: Clear Body / Dazzling | Predator
Stats: 60/120/80/55/80/109 (504 BST)
Notable Moves:
Physical.png
Close Combat, Sacred Sword, Icicle Crash, Ice Shard, Icicle Spear, Crunch, Stone Edge, U-turn, Thunder Fang
Special.png

Status.png
Swords Dance, Taunt, Switcheroo
Acrobatics, Arm Thrust, Avalanche, Bite, Blizzard, Brick Break, Close Combat, Coaching, Crunch, Crush Claw, Double-Edge, Endeavor, Endure, Facade, Focus Blast, Fury Swipes, Giga Impact, Haze, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Icy Wind, Iron Tail, Karate Chop, Low Sweep, Poison Fang, Protect, Quick Guard, Rest, Retaliate, Reversal, Rock Smash, Sacred Sword, Scary Face, Shadow Claw, Sheer Cold, Slash, Sleep Talk, Snarl, Snowscape, Stone Edge, Substitute, Superpower, Swagger, Switcheroo, Swords Dance, Super Fang, Take Down, Taunt, Tera Blast, Throat Chop, Thunder Fang, Trailblaze, U-turn, Upper Hand
Role: Speedy offensive Ice goes brr. The meta lacks great representation of that archetype (sorry Salazzle) so this is my attempt at adding one. Good STABs and flexibility in roles between sweeping with SD or pivotmaxxing.
Flavor: Frenzine was a terrifying hunter in its day, as its snowy coat made it very difficult for prey to spot coming during snowstorms. Even if they did spot it, barely anything could outrun it in time before being caught between its icy jaws. If they tried to fight it, they'd be fighting a beast that could take down Pokemon twice its size in just a couple swings.

Name: Therineura (Therium + Meganeura)
Prompt: Megatherium
Typing:
Bug.png
Steel.png

Abilities: Battle Armor / Defiant | Sharpness
Stats: 85/115/115/70/85/40 (510 BST)
Notable Moves:
Physical.png
Rusted Cuts, X-Scissor, First Impression, Aqua Cutter, Knock Off, Leech Life, Gunk Shot, Leaf Blade
Special.png

Status.png
Bulk Up, Toxic Spikes, Spiky Shield
Rusted Cuts, Aerial Ace, Amnesia, Aqua Cutter, Brutal Swing, Bug Bite, Bug Buzz, Bulk Up, Cut, Dig, Endure, Facade, False Swipe, First Impression, Flash Cannon, Focus Energy, Fury Cutter, Fury Swipes, Gastro Acid, Giga Drain, Giga Impact, Guillotine, Gunk Shot, Gyro Ball, Harden, Hyper Beam, Infestation, Iron Defense, Iron Head, Knock Off, Leaf Blade, Light Screen, Leech Life, Lunge, Metal Burst, Metal Claw, Night Slash, Poison Jab, Pounce, Protect, Reflect, Rest, Skitter Smack, Slash, Sleep Talk, Smart Strike, Spiky Shield, Steel Beam, Steel Roller, Struggle Bug, Substitute, Take Down, Tera Blast, Thief, Toxic Spikes, Vice Grip, Wide Guard, X-Scissor
Rusted Cuts: 40 BP Physical Steel, 10 PP, 100% Accuracy. Hits two times, each hit has a 20% chance of lowering the opponent's Defense by 1. Slicing move + makes contact.
Role: Swiss-army knife Bug/Steel man here to do Bug/Steel things. Aside from the good typing, its signature move is nasty for pressuring defensive cores with or without Sharpness attached and it has some level of coverage as well. You can break or threaten sweeps with Bulk Up and your solid defenses or focus on utility with First Impression RKilling and setting up hazards. The Achilles Heel for this mon is obviously the lack of reliable recovery as well as the Speed, and a general weakness to the meta's defensive Fire-types (Skeledirge and Dracomizer) as they don't care about your access to Aqua Cutter.
Flavor: "I ate the bug." This guy spent a bit too much time around the bugs who would lead it to the most delicious plants that they were pollinating and became one as a result. Fossils have shown that this species began to develop an exoskeleton-like shell. Scientists reasoned it to help defend against predators, but it could've just been to protect itself from the bugs stinging it constantly for feeding on their hard work.

Name: Igniscidean (Ignite + Proboscidean [elephant taxonomy])
Prompt: Woolly Mammoth
Typing:
Fire.png
Normal.png

Abilities: Prankster / White Smoke | Misty Surge
Stats: 122/90/70/112/70/61 (525 BST)
Notable Moves:
Physical.png
Knock Off
Special.png
Blood Moon, Fire Blast, Flamethrower, Earth Power, Hyper Voice, Lava Plume, Psychic
Status.png
Copycat, Defog, Tar Shot, Wish, Work Up
Blood Moon, Body Slam, Brutal Swing, Burning Jealousy, Burn Up, Clear Smog, Copycat, Defog, Double-Edge, Earth Power, Earthquake, Echoed Voice, Ember, Endure, Facade, Fire Blast, Fire Spin, Flame Wheel, Flamethrower, Giga Impact, Heat Crash, Heat Wave, Heavy Slam, Hyper Beam, Hyper Voice, Imprison, Inferno, Knock Off, Lava Plume, Misty Terrain, Mystical Fire, Outrage, Overheat, Protect, Psychic, Rage, Raging Fury, Reflect Type, Rest, Round, Scorching Sands, Sleep Talk, Smog, Smokescreen, Snarl, Snore, Solar Beam, Stomp, Substitute, Sunny Day, Tackle, Take Down, Tar Shot, Temper Flare, Tera Blast, Thrash, Trailblaze, Weather Ball, Whirlwind, Wish, Work Up
Role: A strange typing, stat spread, and a couple goated abilities come together to make whatever this is. At its core I feel like its best role is to act as a wallbreaker as you have frankly insane STABs to click with and some interesting options to toy around with especially if you run Prankster. Tar Shot to force out SpD walls and resists (it also allows you to outspeed up to base 115s if they've been Tar Shotted if you run max Timid), Copycat + Blood Moon to potentially manufacture a sweep lategame, Work Up, Defog, Wish, you name it. Those last two also allow this mon to be ran in a more support-oriented manner which Misty Surge helps enable if you choose it. However, it has pretty bad common type weaknesses which result in limited opportunities to click its great buttons (the main limiter behind strats like Prankster Copycat). The bulk is also quite whatever without investment which hurts for a slower mon like this.
Flavor: Elefiggy's much less chill cousin. Very short-tempered and prone to prolonged rampages, its way of adapting to the rising temperatures of the last ice age was to fully embrace its red-hot anger, becoming able to breathe fire through its trunk and its hair shedding to become a full-fledged blaze along its back. It would use its newfound fiery powers to fend off enemies by first creating a thick field of steam to confuse the threat before sending them running by scorching them with fire. Despite how powerful it became, it wasn't quite able to adapt to the rising sea levels caused by the meltdown that it partially contributed to. Poor fella.
 
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