Here's a major reason I dislike mons that fall off by design (this is a dislike, not an argument for optimization): A mon designed to drop off is essentially telling me my investment has an end of life, so why would I put the time into that instead of something that I can use until the end of the run? Like if Solrock is going to just be bad after I pass Winona and get into the Water-Heavy late game of Hoenn, I have to replace it or just accept that I'm down a team member for what is ostensibly the "harder" late game, certainly a very encounter dense one with the remaining Gyms, Team dungeon, and Victory Road.
Ideally you like Solrock and wanna run it, and if you tried Solrock for mechanical reasons *maybe you like Solrock more than you did before*
I do agree that it shouldn't be as focused and we can't forget there are trainers between the bosses, but tbh I'm not a huge fan of monotype trainers partially due to this, I think type effectiveness can become less interesting mechanically with monotype trainere being the focus of bosses
But... Solrock isn't bad, either. I did earlier that like "Early Mid Lategame", and I see Solrock as like
"Unavailable - Great - Mediocre"
Which is how a lot of Pokemon without evos kinda tend to be tbh, they are great when you catch them and falloff but not as hard as say, a Raticate.
I think a Unova example would be Durant, where I outright think Hustle is a balancing factor based on where it's placed:
You catch it and with minimal training its a great counter/check to 3/4 of the Elite 4 you're just about to face.
If you did use that Watchog and decided eh I don't care much about it at the endgame, there's still an option for you.
I think that as much as Pokemon is about committing to your faves, I think it's also about finding your faves, it's also discovery and exploration. Trying shit out, and also choice.
For a lot of these Pokemon, these are kinda the best chances they're going to have to get used if they aren't already destined to be popular. Interesting mechanical implementations.
I don't think people would care about Dunsparce as much if it was common or had good stats. I think these mechanical stories and these mechanical storylines should be a big part of the games. The discovery and tragedy of finding this rare as fuck Pokemon that kinda sucks and thinking it would evolve and it doesn't is something fairly unique to a monster collector and is an ongoing joke/tale like 25 years later.
Designing Pokemon that will not keep up is counterproductive to what Pokemon brands itself around,
This is kinda ranty so consider this like entirely disconnected:
I don't like the *modern* (there is a distinction) Pokemon "brand".
The Pokemon brand wasn't always like this, nor were the games always designed like this. Like Bug Types as a whole, even. I prefer the Pokemon as it was envisioned and iterated upon, I do not like the modern Pokemon brand.
This doesn't mean I don't like Pokemon, I still like SV, excited for Women Love Women, Champions is gonna be a blast etc. But I think the Brand TM is getting a bit insufferable lmao
What the Pokemon brand represents now is Plushies Marketing. 'Coincidentally', they're getting better at making the Pokemon they want to be popular better competitively. The Pokemon they make merch drops of are also the ones getting the most buffed in-game and availability shoved down our throats.
Pokemon has never been more of a popularity contest. Shit like Unova's "Charizard Bridge" seems insanely tame compared to nowadays where they just decided "We're gonna try to make Piplup a third mascot this year" in 2021 and made like four animated short movie videos and half the point of the entire Year of Sinnoh was to push fucking Piplup.
I saw on the wiki the other day that nowadays the anime just has Shiny Legendary/Mythical Pokemon like, semi often. Shiny Rayquaza was an insanely cool and hard to get Pokemon (legit) and they made a Raid and now everyone and their mother has one
Penny exists in her entirety
SWSH's Gigantamax selection
Meowth having two different Regional forms
When you log into Pokemon Go you see straight-up several starter Pokemon at your feet
TCG sets they do
The merch they make
The Pokemon they show in ads
I'm not a fan of fanservice in general. I think I've said several times in this thread years ago I think shit like Volo being a Cynthia ancestor (and her getting several in general???) is cringe.
There is plenty of Pokemon media and now more such as Pokopia where you can get more of your favorites, without having balance problems in an RPG, but cynically I feel like the major rebalance I've been yapping about is all about Brand Synergy tbh. None of these changes help Solrock more than they help Greninja Charizard Sylveon and the rest, who are all infinitely easier to get nowadays, and giving less reason for them to mechanically shine.
They are cramming popular Pokemon down our throats in every single media source, now, and it's genuinely a bit tiring.
I can't pinpoint like one exact spot where it feels like they just went all in but honestly USUM Rocket post-game is probably the closest thing to a start, with the push for Eevee as a secondary mascot being the beginning of The End Times. That was the first game where they made shinies super easy to get, the game super easy in general, all of the rare Pokemon in Kanto you can just Get, fairly easily, Bulbasaur is in Viridian Forest etc.
Waow you can ride Charizard and fly. Also you can just find Charizards
Pay $50 for Mew
It feels like the devs of the games were at one point more agnostic and obviously knew what was popular, but didn't go all in on like, feeding into that. And I do mean the devs and not just the Brand because I do not think the TPC marketing department wrote Legends Arceus
Alternative Pokemon Ruby/Sapphire script if it took place 30 years after Gen 1, written post-2020:
And then in Sootopolis City Steven walks to the player, and then "BARRY OAT" APPEARS and he battles you and when you win he's like "Heh, smell ya later!" and you go and battle Kyogre/Groudon. And then you catch one and you meet Mary Oat, who is the Female version of Gary Oak and she's like "You see I knew all of this would happen because we are a cool family tree and awesome." She has a Pidgeot and knows all of the world mythology