Please limit discussion to battle mechanics and general gameplay discoveries only!
Essentially the whole game is a battle sim so you can also post findings about out-of-battle things and I'll find somewhere to put them.
And now here's the usual template:
New Mechanics in Champions
Moves
Abilities
Items
Misc
Changes to Old Mechanics
Moves appear to have lower max PP than in previous games, and no moves have more than 20 base or max PP:
Moves
Essentially the whole game is a battle sim so you can also post findings about out-of-battle things and I'll find somewhere to put them.
And now here's the usual template:
New Mechanics in Champions
Moves
Abilities
- Dragonize - This Pokemon's Normal-type moves become Dragon-type moves and have their power multiplied by 1.2.
- Mega Sol - This Pokemon's moves are used as if the effects of Sunny Day were active.
- Piercing Drill - This Pokemon's contact moves ignore a target's protection and deal 1/4 the usual damage.
- Spicy Spray - If this Pokemon is hit by an attack, the attacker becomes burned.
Items
Misc
Changes to Old Mechanics
Moves appear to have lower max PP than in previous games, and no moves have more than 20 base or max PP:
maxPP = 4 * (basePP / 5 + 1)Moves










































