I don't think I have to explain why this thing is broken as hell. Even if it loses Encore, Shadow Tag is absurdly oppressive for this tier so far, especially since the defensive options are looking pretty dire. Being able to pick off anything slower and without priority with its solid coverage (i.e Thunder for Toxapex and Corviknight, Focus Blast for Hisuian Goodra and Mega Tyranitar, Icy Wind even for Mega Dragonite or something), or using some stupid set like Sub + Disable, Will-O-Wisp + Hex, or fuck it even Destiny Bond, its almost guaranteed a kill per game assuming the opposing 6 isn't just faster than it. Should probably be quickbanned after a few days if not on the first day. By the way wasn't Shadow Tag buffed? Doesn't Mega Gengar literally block switches as it Mega Evolves? Yeah fuck that.
If it gets a Shell Smash, we might be FINISHED. There's not many reliable checks to it considering how wide its movepool is. Does Slowking check it? Dark Pulse. Do Dragon-types check it? Dragon Pulse and Ice Beam. Does Hisuian Goodra check it? Aura Sphere. It's main limitation is 4MSS especially since its so naturally bulky that a lot of priority users cannot kill it without significant chip damage. It also outspeeds everything barring Choice Scarf Meowscarada and Ditto, so trying to revenge-kill it is a nightmare. There probably are some checks to it though. SpD Toxapex and Milotic can get rid of boosts, Mega Meganium can eat a boosted Ice Beam and actually kill back this time with Solar Beam, SpD Mega Chesnaught can also do this (although not running +Def is suspicious I think). I still think its broken though. But not Mega Gengar broken.
300-BP Last Respects + Stored Power cheese. Billions must use Dark-types. Could probably not be broken considering how one-dimensional they are but they're definitely not fun to play against.We understand that currently, private games do not allow for 6v6 in Pokemon Champions. However, we understand that people want a 6v6 environment of the new megas/mechanics/moves changes/etc., so we're going to simulate the non-in-game formats as 6v6. This change will not impact any BSS/VGC formats implemented onto Pokemon showdown.
These two are still really good even though they still have good counters. Mega Lucario hits like a nuke, and even though Slowbro and Toxapex exist it can still muscle past them with Swords Dance + coverage if needed. Mega Greninja with Protean and an insane movepool would make it quite difficult to check reliably, especially if it keeps Nasty Plot. Speaking of which, Mega Alakazam is still absurdly fast and strong, although not having a Psychic Terrain setter is going to sting a little bit. Mega Starmie is a bit like Mega Lucario where it could potentially muscle past its checks like Slowbro and Mega Meganium. There's also Mega Lopunny possibly being busted if it keeps Swords Dance. I was also going to include Mega Kangaskhan, but unless it gets Seismic Toss back, its probably washed.
I think everyone is sleeping on how useful Kingambit is going to be. It handles all these funky Psychic- and Ghost-types like Mega Alakazam and Basculegion, it has strong priority with Supreme Overlord (6v6 remember), and can be fitted on a wide range of teams from HO to just balance. The ability to reverse sweep is going to be very nice to ensure offense teams can't just stack frail sweepers and try to win just like that, even without Terastalization to abuse.
Speaking of HO, Sticky Web leads and Trick Room setters are available, two pretty good ones at that. This could potentially open up some Pokemon such as Mega Feraligatr and Ceruledge (on webs), or Mega Camerupt and Conkeldurr (on TR). There's also Mega Charizard Y and Mega Tyranitar, who can all offer semi-Sun and Sand structures with things such as base Venusaur and base Excadrill respectively. The lack of Damp Rock hurts Pelipper a lot though. There is also Mega Froslass, but the lack of Light Clay and actual Snow abusers hurts it a lot too.
no toxic orb LMFAOOOOOOO










