I’m tryna get reqs to ban tera blast where’s all the SPL dumps fr
Yes, but that’s not a public discussion to have mid-suspect test.I know im getting ahead of myself, but will there be consideration for past bans to be reviewed should tera blast be banned?
Well chien-pao is just an entirely different issue, that's not tera blast that's just doing a STAB tera for one of its moves lolI know im getting ahead of myself, but will there be consideration for past bans to be reviewed should tera blast be banned?
One step at a time tho I guess...
Common considerations:
Volc - Coverage issues w/o tera blast and/or no guessing games needed for which tera it is running
Espartha - Coverage issues but probs still way too op anyway hey.
Chien-Pao - Im in the hot take group that think tera-dark crunch pushed it over the edge, it removed a bad half of its typing while just turning many 2ko's to 1ko's
Regieleki - probably the only realistic unban I guess but one I can hope we can be brave and see how we go.
Probs a waste of time to theorymon till we see what result happens.
Happy suspecting!
You answered your own question;can someone tell me how removing tera blasts makes the metsgsme
1. any better
2. any different from a no gimmick metagame
its very difficult to counter tera fairy dragonite at the same time as tera normal, tera flying, you essentially team build to have a harder time against 66% of dragonites to avoid losing to 33% of them. If it was only tera fairy dragonite we wouldn't be discussing this, if it was only tera ground volcarona we wouldn't have banned it over sending out dragapult to deal with it or something. Infact before DLC volcarona wasn't even as bad because it was pretty much defaulting to tera water most of the time but as more shit was added it flexed fairy/water/ground/STABfire/ice.. etc. On one hand that in theory means volc would've been held back because it had 4MSS but on the other it made it borderline RNG from an opposing perception how you're supposed to counter it.sure tera fairy dnite is horrible but it’s very (not easily) but very counterable.
are most offensive tera’s still not walled by every major and most used offensive threats tho? genuine question just based off what i’ve seenYou answered your own question;
its very difficult to counter tera fairy dragonite at the same time as tera normal, tera flying, you essentially team build to have a harder time against 66% of dragonites to avoid losing to 33% of them. If it was only tera fairy dragonite we wouldn't be discussing this, if it was only tera ground volcarona we wouldn't have banned it over sending out dragapult to deal with it or something. Infact before DLC volcarona wasn't even as bad because it was pretty much defaulting to tera water most of the time but as more shit was added it flexed fairy/water/ground/STABfire/ice etc.
Tera blast removal makes it so even if dragonite tera fairies, it doesn't literally setup and beat your garchomp to a pulp, it just means the garchomp has to deal with it using ground instead of dragon. Same for kingambit which was just allowed to turn any type than follow it up with a move it can actually uno reverse with instead of just making your opponent use a different coverage move on their pokemon. Kyurem similar your typical "ice/dragon" answers when looking at its movepool should be safe but there's a percentage that randomly have this coverage move to outright kill them effortlessly.. it feels awful being forced to overthink what potential teras it can be and lose just because you gambled the wrong slot, it makes the matchup always feel like damned if you do damned if you don't which is not skill based at all.
Because defensive Tera and Tera with natural coverage still exists? What does this even meanany different from a no gimmick metagame
No, they are not walled by most threats, and tera blast is not the main use case for tera, most of the time people use it either defensively to stop something from snowballing out of control, or to tank a hit and set up and then try to end the game. People dislike it because it is uncommon enough to be very effective for matchup fishing, though I think as we have come to better understand the meta, tera blast is a little better telegraphed these days and not necessarily always a fish.are most offensive tera’s still not walled by every major and most used offensive threats tho? genuine question just based off what i’ve seen
It has come to my attentionAt the behest of my good friend cala_aa here is my teamdump from SPL
Week 1 vs Hellom
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"Bro did you know that Great Tusk gets play rough"
"Yes but then you don't beat Corviknight 1v1."
I spent probably 30 hours prepping for Hellom week 1, then I immediately started a new job the day after the game. Turns out employment is an insane nerf to mons playing, I prolly didn't prep that much the entire rest of the season combined lmfao
Week 2 vs PDT
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This is a beast team, I think lax was the one who made the original 6, I made it expert belt darkrai and changed the val set a bit
Week 3 vs Axzel
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This team is legitimately dogshit, easily the week of prep I regret the most, I locked in the kyurem set the moment I knew I was facing Axzel (who had like 80+% Zama/Pech usage in the recent months and wanted to cook him with sheist tech. It failed by 1) Him bringing neither and 2) being completely fucking walled by his skarmory. Team got deleted from my builder immediately after
Week 4 vs Ewin
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Had a feeling ewin would try to Sun me, and he did, got the matchup I wanted, unfortunately as *some* of you may have seen I choked on the sweatiest balls on the planet and suicided my cresselia for no reason in the endgame because I spent all my timer calcing Zama Body Press calcs on tera fairy Wake, and when I switched back tabs there was 3 seconds on the timer and I just panic clicked, and when the dust cleared my Cress committed seppuku. Shoutout to wof for humbling me
Week 5 vs LpZ
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ima made this one, shoutouts to my boy for his goated OST run, unfortunately has a dicks matchup into sun and thats what LpZ brought, although I made goat plays and gave myself a shot to win until this garbage ass Cinderace missed double wisp on Gambit in the endgame
Week 6 vs Storm Zone
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I think either ACR1 or JUST ONE GALATINA made this, I don't remember, saved in my builder as "cringe ass fat team." Shit's pretty cheap tho, good for laddering with
Week 7 vs MANNAT
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Easily my favorite team I built during SPL, and I was under a lot of pressure and badly needed a win for my own sanity after having lost 5 straight so I brought the best shit I had. This team is fucking cheap and absolutely smokes ladder. Any noob can autopilot this to 2k without even thinking, this shit is fucking monstrous
Week 8 vs Fogbound Lake
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I did zero prep this week so I just brought the cheapest team in SVOU history, shoutouts Blim and CTC for making this cancer ass shit
Week 9 vs kdca
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Same as week 8, I threw this together the night before the game and it seemed pretty strong, had some help from Vert and ima, pretty decent team tho
All in all a very disappointing season for me, I definitely choked a few games, had some bad RNG in others, very much a learning experience. SPL is really a grind. Hope some people enjoy using these on ladder
ALSO: BAN TERA BLAST. GET REQS, VOTE BAN. SAVE OUR TIER
It has come to my attention that my dragapult on the week 7 team has 0 attack IVs. I have been running this shit for 2 months now and this is the paste i brought to spl lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooAt the behest of my good friend cala_aa here is my teamdump from SPL
Week 1 vs Hellom
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-
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"Bro did you know that Great Tusk gets play rough"
"Yes but then you don't beat Corviknight 1v1."
I spent probably 30 hours prepping for Hellom week 1, then I immediately started a new job the day after the game. Turns out employment is an insane nerf to mons playing, I prolly didn't prep that much the entire rest of the season combined lmfao
Week 2 vs PDT
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This is a beast team, I think lax was the one who made the original 6, I made it expert belt darkrai and changed the val set a bit
Week 3 vs Axzel
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This team is legitimately dogshit, easily the week of prep I regret the most, I locked in the kyurem set the moment I knew I was facing Axzel (who had like 80+% Zama/Pech usage in the recent months and wanted to cook him with sheist tech. It failed by 1) Him bringing neither and 2) being completely fucking walled by his skarmory. Team got deleted from my builder immediately after
Week 4 vs Ewin
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Had a feeling ewin would try to Sun me, and he did, got the matchup I wanted, unfortunately as *some* of you may have seen I choked on the sweatiest balls on the planet and suicided my cresselia for no reason in the endgame because I spent all my timer calcing Zama Body Press calcs on tera fairy Wake, and when I switched back tabs there was 3 seconds on the timer and I just panic clicked, and when the dust cleared my Cress committed seppuku. Shoutout to wof for humbling me
Week 5 vs LpZ
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ima made this one, shoutouts to my boy for his goated OST run, unfortunately has a dicks matchup into sun and thats what LpZ brought, although I made goat plays and gave myself a shot to win until this garbage ass Cinderace missed double wisp on Gambit in the endgame
Week 6 vs Storm Zone
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I think either ACR1 or JUST ONE GALATINA made this, I don't remember, saved in my builder as "cringe ass fat team." Shit's pretty cheap tho, good for laddering with
Week 7 vs MANNAT
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Easily my favorite team I built during SPL, and I was under a lot of pressure and badly needed a win for my own sanity after having lost 5 straight so I brought the best shit I had. This team is fucking cheap and absolutely smokes ladder. Any noob can autopilot this to 2k without even thinking, this shit is fucking monstrous
Week 8 vs Fogbound Lake
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I did zero prep this week so I just brought the cheapest team in SVOU history, shoutouts Blim and CTC for making this cancer ass shit
Week 9 vs kdca
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Same as week 8, I threw this together the night before the game and it seemed pretty strong, had some help from Vert and ima, pretty decent team tho
All in all a very disappointing season for me, I definitely choked a few games, had some bad RNG in others, very much a learning experience. SPL is really a grind. Hope some people enjoy using these on ladder
ALSO: BAN TERA BLAST. GET REQS, VOTE BAN. SAVE OUR TIER
I think tera blast is surely worse (aka scarier, edit: I'm interpreting worse to mean more oppressive in the way you used it), or at least more difficult to prep or plan for mid battle. Encore you can scout more easily or at least plan around i.e., don't set up or use the wrong move until you know it can't encore you. Tera type is a lot more difficult to plan for. Sure sometimes you lose bc the dnite encores you but encore helps it abuse DD + tera blast more.Is tera blast or encore worse on Dragonite? Could write a ten page essay on my thoughts about encore this gen but encores strength is really just the synergy with tera I guess
how about a counter scenario. Kingambit V Great tusk. you have tera preview, and you know kingambit can tera flying. do you click ice spinner into kingambit for 10% as it stays dark/steel (opponent knows you can see their tera)? or do you headlong rush into it as tera flying gets clicked? or do you switch out as it gets a swords dance? tera preview takes out one mind game but applies another.I'm not yet qualified to discuss on Tera Blast, but I want to voice my opinion in it
For me, Tera Blast is not broken. You may argue that having a Wild Card coverage may be too much, but by using Tera Blast, there's an immense commitment you're doing:
- You either accept the fact you're going to have basically 3 moves should you have to emergency tera another mon, or you're essentially locking your Terastal choice. Because until you're terastalized, you have a weaker hyper voice that if you're not even a Special attacker you cannot use anyway.
- Also, you can only have 1 Tera Blast in your team. It's vastly different from Hidden Power for instance, where you could use as many as you needed on your team.
Another factor we should consider is that your type changes with Tera and that can be a double-edged sword. If you're an Electric Type and you choose to Terastalize to Ice type to have Bolt-Beam, remind yourself that you have the worst defensive type in the game.
That being said, if it's to do some kind of action, the only thing I'd personally do is what I've suggested before when people claimed Tera was too broken:
- Add a Tera Reveal Clause, allowing you to check the tera type of all mons.
That wouldn't require modding the cartridge to replicate in game, because it'd be the equivalent of saying irl: "Hey, that Kingambit in front of you, it has Tera Flying".
Plus, by having Tera reveal, we remove one of the two most annoying things about tera which is to predict which tera type do you have(Leaving only the "when he will terastalize").
Btw, if you think Tera Reveal isn't impactful, lemme show you a scenario to demonstrate:
- You have a Kingambit on the opposing side of the field, and you have an Iron Valiant. Currently you have to switch out or Tera because he could be Tera Flying, Tera Fairy or Tera Ghost. If you guess wrong, he's hitting you with an Iron Head.
(252+ Atk Kingambit Iron Head vs. 0 HP / 4 Def Iron Valiant: 320-380 (110.7 - 131.4%) -- guaranteed OHKO)
- If you know in advance he's Tera Dark, you ain't switching at all. You know you can safely click your Fighting-type attack. He's the one forced out.
(252 Atk Iron Valiant Close Combat vs. 0 HP / 4 Def Tera Dark Kingambit: 336-396 (98.5 - 116.1%) -- 87.5% chance to OHKO)
Under current Scenarios my friend, not only does you have to account for tera flying, but also for tera ghost, tera fairy...how about a counter scenario. Kingambit V Great tusk. you have tera preview, and you know kingambit can tera flying. do you click ice spinner into kingambit for 10% as it stays dark/steel (opponent knows you can see their tera)? or do you headlong rush into it as tera flying gets clicked? or do you switch out as it gets a swords dance? tera preview takes out one mind game but applies another.
252 Atk Great Tusk Ice Spinner vs. 0 HP / 4 Def Tera Flying Kingambit: 150-178 (43.9 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
Zero bulk kingambit cant even be 2hko by ice spinner from max attack tusk if it has full health. So assuming you get the turn correct it still fries you with tera blast flying. Without tera blast though, this is irrelevant, because the best play is just to click bulk up. you'll always win, doesnt matter what tera kingambit has.
you can run a lot of similar scenarios where tera blast is the make or break in a matchup, heatran vs iron moth for example. Don't get me started on dragonite. volcarona would be allowed back, regieleki would be completely homeless.
Council/ community has decided not to take direct action on tera, this is clear. We've spent 3 years banning setup sweepers who abuse tera/ tera blast, every time the next worst abuser becomes a problem (see dragonite/ kyurem after roaring moon ban). Action on tera blast is finally something new that might be enough to take the edge off tera, instead of us continuing down the flawed path we've already been walking. Tera blast has some limitations, but the worst tera abusers generally abuse tera blast as well, and this will target them a lot more than average pokemon that might use defensive tera or Stab tera, which feels like a good balance move to me.
I agree that tera blast makes things worse and is the underlying problem in the situation you described, but I have never understood this particular critique of tera preview (i.e. that the mindgame now becomes when you tera), as if it is worse than the situation we have today. I agree that such mind games can exist, but I think the situation is still better than today because you have the whole game to plan for it.how about a counter scenario. Kingambit V Great tusk. you have tera preview, and you know kingambit can tera flying. do you click ice spinner into kingambit for 10% as it stays dark/steel (opponent knows you can see their tera)? or do you headlong rush into it as tera flying gets clicked? or do you switch out as it gets a swords dance? tera preview takes out one mind game but applies another.
252 Atk Great Tusk Ice Spinner vs. 0 HP / 4 Def Tera Flying Kingambit: 150-178 (43.9 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
Zero bulk kingambit cant even be 2hko by ice spinner from max attack tusk if it has full health. So assuming you get the turn correct it still fries you with tera blast flying. Without tera blast though, this is irrelevant, because the best play is just to click bulk up. you'll always win, doesnt matter what tera kingambit has.
The issue with Tera Blast is mainly the opportunity cost. You're committing a moveslot and your tera in it.I agree that tera blast makes things worse and is the underlying problem in the situation you described, but I have never understood this particular critique of tera preview (i.e. that the mindgame now becomes when you tera), as if it is worse than the situation we have today. I agree that such mind games can exist, but I think the situation is still better than today because you have the whole game to plan for it.
Today, I still have the exact same guessing game as I would have if tera preview were implemented, but worse. We still see people trying to make tera "reads" in play like using Crunch on a Kingambit that is trying to set up on Zamazenta, because the implication is that it is tera ghost and they want to catch the tera. I still am not sure when I am facing a late game gambit if it is best to go for headlong (for fire, fairy, or ghost) or CC (for dark). People thankfully don't run tera flying as much anymore, so you don't often need to think of ice spinner, and generally, clicking headlong gets you value out of the turn.
People bluff tera (either that they are about to tera, or signal that they are a certain tera type but actually are not), and it is very scary on stuff with bulk like Gambit, Nite, Kyurem and Zamazenta because tera is often used to flip type matchups or end some forms of counterplay entirely, and if you read/guessed wrong, that can instantly be game ending.
If I had tera preview, I would be able to tell on team preview what do I need to preserve to check the opposing team's sweepers, what should my game plan be. Is it a tera fairy gambit? I should probably do my best to preserve moltres, because if I lose it that thing probably wins, and so on. We have a pretty good understanding on how to beat each set individually, but what makes things tricky is that you are often not sure what the set is, and if the set was not what you expected, gg.
I don't think it would solve the coverage issue as you pointed out, but tera preview would probably make it easier to plan than having to guess things out for the biggest abusers.
I understand that is not on the table and it looks like the community and council have decided it is best to look at any restricting tera by taking action on tera blast, I just dislike the argument that tera preview somehow leads to more or worse mind games than we have today, I just can't wrap my head around it. I know you probably didn't imply that, but that was what was argued in the past to dismiss it as not being helpful, and as you said, we are unlikely to ever see any action on tera apart from tera blast.
I was backing your point up on tera preview. I am ambivalent on tera blast, it is pretty clear that the move can be problematic on a few mons but is not broken on the vast majority of the pokemon. At the same time it can lead to matchup fishing which is against what most people want (I hope).The issue with Tera Blast is mainly the opportunity cost. You're committing a moveslot and your tera in it.
That's very different from let's say, Hidden Power. Because with Hidden Power you can use it freely without major Drawbacks. But Tera Blast it's one per team, and you're locking yourself in a specific tera. That can backfire greatly especially if the type needed is bad defensively. Like for example, if you need Ice type for Bolt-Beam: Ice is terrible defensively and you can potentially lose your mon quite easily
And the worst part, if you in the course of the match, need to emergency tera another mon, you have a move that will be 90% of the time, useless. A Weaker Hyper Voice without any secondary effects.
That without even considering your opponent can also terastalize to resist your own tera blast too.
The issue with Tera Blast is mainly the opportunity cost. You're committing a moveslot and your tera in it.
That's very different from let's say, Hidden Power. Because with Hidden Power you can use it freely without major Drawbacks. But Tera Blast it's one per team, and you're locking yourself in a specific tera. That can backfire greatly especially if the type needed is bad defensively. Like for example, if you need Ice type for Bolt-Beam: Ice is terrible defensively and you can potentially lose your mon quite easily
And the worst part, if you in the course of the match, need to emergency tera another mon, you have a move that will be 90% of the time, useless. A Weaker Hyper Voice without any secondary effects.
That without even considering your opponent can also terastalize to resist your own tera blast too.