Yayaya, Champions OU is finally out
is your team bulky offense or balance?Got to semis in the first room tour (ggs you all who were there!). A few first impressions that could be completely wrong.
Gengar-Mega is not that bad to play against in offensive structures. It's not that fast, and doesn't hit that strongly. Jolly Lopunny-Mega gives it a hard time, so does Sneasler with Unburden activated, so do a lot of bulky mons that don't take supereffective damage. Just don't let it sub up. It might prove problematic in stall structures, though stall is assumed by many to be dead on arrival so we'll see.
In fact, Lopunny will be great as an anti-offense measure. The addition of Close Combat and Mach Punch to its moveset makes it so the sand matchup is even more dominant for it. You can consider Quick Attack for Gengar, maybe, but Mach Punch will also be important for enemy Lopunny and Lucario, besides Tyranitar and Excadrill.
Sneasler is cracked, even without terrain. Might have to go soon.
Corviknight is super good. I didn't play SV much, I mostly play from ORAS OU, so I'm impressed. I think Corviknight with Brave Bird is preferred due to Gengar. The PP nerfs make Pressure even better!
Electric moves might be a must given the prevalence of Blastoise, Starmie, Palafin, Corviknight, Skarmory, Primarina, and maybe Slowbro. Just a lot of stuff to hit supereffectively;
Greninja-Mega OHKO'd my Yache Garchomp with Ice Beam and that stunlocked me. I was expecting this thing to be pretty weak but I guess not.
Edit: here's the team I used. Sneasler had Mental Herb instead of White Herb and that cost me the game LOL but it's fixed here.
Ppl called me crazy when I said mgar might not be as bad as everyone was anticipating I been sayin!!!Got to semis in the first room tour (ggs you all who were there!). A few first impressions that could be completely wrong.
Gengar-Mega is not that bad to play against in offensive structures. It's not that fast, and doesn't hit that strongly. Jolly Lopunny-Mega gives it a hard time, so does Sneasler with Unburden activated, so do a lot of bulky mons that don't take supereffective damage. Just don't let it sub up. It might prove problematic in stall structures, though stall is assumed by many to be dead on arrival so we'll see.
In fact, Lopunny will be great as an anti-offense measure. The addition of Close Combat and Mach Punch to its moveset makes it so the sand matchup is even more dominant for it. You can consider Quick Attack for Gengar, maybe, but Mach Punch will also be important for enemy Lopunny and Lucario, besides Tyranitar and Excadrill.
Sneasler is cracked, even without terrain. Might have to go soon.
Corviknight is super good. I didn't play SV much, I mostly play from ORAS OU, so I'm impressed. I think Corviknight with Brave Bird is preferred due to Gengar. The PP nerfs make Pressure even better!
Electric moves might be a must given the prevalence of Blastoise, Starmie, Palafin, Corviknight, Skarmory, Primarina, and maybe Slowbro. Just a lot of stuff to hit supereffectively;
Greninja-Mega OHKO'd my Yache Garchomp with Ice Beam and that stunlocked me. I was expecting this thing to be pretty weak but I guess not.
Edit: here's the team I used. Sneasler had Mental Herb instead of White Herb and that cost me the game LOL but it's fixed here.
Minimize is a problem, I agree. I'm not convinced about Moody, though. Your two opponents misplayed a lot and even then Moody didn't achieve much.Ok so I have been playing for a bit and there are a lot of stuff that needs to be banned. For a start, I decided to abuse some moody and some evasion and some bright powder and it was really dumb. I won way more than I should. Below are some examples. Although low ladder, the idea is there. This requires no skill whatsoever.
https://replay.pokemonshowdown.com/gen9championsou-2580380307-bs1tt141kpkjxne6xhgqkrgltvlmim1pw
https://replay.pokemonshowdown.com/gen9championsou-2580382880-c5pwhtgeyabfbxx9cjvua2cyt3l4cfspw
I genuinely feel that getting an evasion clause and banning the moody abilities is necessary because this is not competitive.
The next thing I would say to be on the chopping block is last respects, that move is not fair.
Then I would probably look at shadow tag(and eventually arena trap) but so far it's just mega gengar. I know a lot of people want to test mega gengar but I still feel that it should go. Then we could get rid of espathra. The rest, I feel that we can probably wait a week to let people experience the craziness and then see how thing should proceed but I do feel there are some emergency stuff to deal with.
As someone who doesn't have a Twitter account, I appreciate you posting the screenshots rather than the link. I can't see follow up tweets ever since that was changed to be only available for people with accounts.
Could you drop a link for your team plsAlrighty played for a while with mostly the same team, but I want to share my thoughts on some of the mons I've been using/playing against.
![]()
![]()
![]()
Lucario is super broken and the most consistent mega in my opinion. With just its stabs and Bullet Punch, you're covering both offense and fatter teams. Yes Aegislash exists, but also: +2 32 Atk Adaptability Lucario Meteor Mash vs. 0 HP / 0 Def Aegislash-Shield: 84-99 (62.2 - 73.3%) -- guaranteed 2HKO (I guess Skeledirge walls you too, but I haven't seen it that often)
Gengar is probably broken too, but since the state of the meta in the first few hours has been filled with offence, I'm not really seeing it be all that great. Against fat yes it's broken, but vs offense it feels bad into all the setup guys + Scarf Samu and Pult + priority. Removes gambit though with sub and/or encore, so that's cool.
Blastoise has felt really underwhelming for me at least, probably because everyone (myself included) is running offense and spamming priority. As long as you hit it decently hard with something, you can usually limit it to one kill. Primarina also walls you and scarf Meow outruns you. Again, another probably broken, but not feeling it right now.
Starmie I actually haven't run into too often. The few times I've run into it, it's been quite strong with Liquid/Zen/Flip, but I'll have to play with it myself to see.
I've been spamming Lucario, so I haven't had much issues with Floette. It is really strong though with Fairy Aura boosted Moonblast and good bulk, definitely want to give it a try.
Though Dragapult would've loved boots, standard Dragon move/Hex/Status/U-turn has been doing well. Colbur is what I've been seeing most often to wisp gambit, but I like boosting items like Dragon Fang or Spell Tag too. Dragapult doing honest work with its speed tier, as usual.
This guy is still pretty dishonest though. Standard SD set is pretty nutty with the item choice on it, ranging from Lum(or Rawst), Black Glasses, Lefties, or Chople, which lets you beat Skarm and Corv at +2. Doesn't feel broken right now though, just strong.
![]()
![]()
![]()
![]()
![]()
Hazards are rly strong as expected. Corv is pretty good at removal though given the general lower power level.
Even without the crack boost from Tera, Dragonite still feels pretty strong, especially with all the offense running around. I've been liking Silk Scarf + Extreme Speed, as it frees up items for other mons while still giving Dragonite a useful boost.
In general, I think the item clause feels fine, been seeing a lot of item techs working out that we otherwise wouldn't see. Definitely sucks for fatter teams, but it makes building and playing against offense interesting.
Minimum A tier. One of the fastest mon outside of mega + hex set are strong in this "low" powercreeped metaIs there a viability rankings yet?
I would actually like to see what tier my man Dragapult is gonna be in, lol
No, I have explained this hereBesides the necessary bans listed above, do we have plans to get rid of the item clause?
Why is HP percentage listed as a mod of the format, given that champions already shows percentages?
Sorry, I was referring to in the announcements threadView attachment 823046
Unless I'm going crazy, it is not.