Making this in PR even though there's a PS suggestion for this open as I've been told it won't happen for policy reasons.
Currently when you try to build in any of these three tiers it's really quite difficult.
When you open the NU teambuilder these are the mons you see (NU mons highlighted in red):
When you open the PU teambuilder these are the mons you see (PU viable mons highlighted in red):
Note: NU mons are removed from the PU builder, which is good!
And when you open the ZU builder you just...can't tell what mons are actually allowed in the tier (ZU legal mons highlighted in red):
My proposal is to fix these so when you open the builders you see legal and viable mons for those tiers aka:
This issue comes up over and over in our various discord channels, particularly when new players try to pick up / learn the tier. It's confusing which mons are legal and / or viable, and even for those who play these tiers regularly it's easy to misplace which mons are in which tier. All three tiers feature in multiple team tournaments and circuit tournaments each year, and have active playerbases. Leaving them without proper teambuilder support feels unfair and needlessly restrictive.
In order to implement we need to accept these tiers (and others) were created using alternative methods (see thread here). If tiering policy is happy with those methods, we can go ahead.
Currently when you try to build in any of these three tiers it's really quite difficult.
When you open the NU teambuilder these are the mons you see (NU mons highlighted in red):
When you open the PU teambuilder these are the mons you see (PU viable mons highlighted in red):
Note: NU mons are removed from the PU builder, which is good!
And when you open the ZU builder you just...can't tell what mons are actually allowed in the tier (ZU legal mons highlighted in red):
My proposal is to fix these so when you open the builders you see legal and viable mons for those tiers aka:
This issue comes up over and over in our various discord channels, particularly when new players try to pick up / learn the tier. It's confusing which mons are legal and / or viable, and even for those who play these tiers regularly it's easy to misplace which mons are in which tier. All three tiers feature in multiple team tournaments and circuit tournaments each year, and have active playerbases. Leaving them without proper teambuilder support feels unfair and needlessly restrictive.
In order to implement we need to accept these tiers (and others) were created using alternative methods (see thread here). If tiering policy is happy with those methods, we can go ahead.
DPP is a usage based generation, and PU / ZU were not created via usage based tiers. You can see the method for their creation here: https://www.smogon.com/forums/threads/retro-tiers-the-what-how-and-why.3652871/ which is a combination of RoA ladder usage, tournament usage, and some sense check VR voting. This was done as the tiers creation was so far past the latest ladder usage (> 5 year gap) that the latest DPP NU usage stats bore no relevance to the metagame at the time. Hence the best efforts to get as close to a sensible usage based approach as possible. These tiers are definitely outliers, and given how many tiers we create these days it's hard to see it ever happening again.
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