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Pet Mod Crossover Chaos Expanded Returns (Gen 9) - NOW LIVE ON DRAGON HEAVEN!

Leads:
Shinobu Kocho (Demon Slayer: Kimetsu no Yaiba)​
Slush Puppie​
Ren Miyazawa (Unlimited Fafnir)​

Wallbreakers:
Unikitty (The LEGO Movie/Unikitty!)​
Kurapika (Hunter X Hunter)​
Toph Beifong (Avatar: The Last Airbender) (SV)​

Sweepers:
Optimus Prime (Transformers)​
Teggs Horatio Stegosaur (Astrosaurs)​
Ziltoid the Omniscient​

Cleaners:
Caine (The Amazing Digital Circus)​
Poison Ivy (Batman)​
Iggy (Jojo's Bizarre Adventure)​
 
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Ain't a lot you can influence when you can only vote for one of your submissions across all the roles....
Leads:
Ren Miyazawa
The Alien
Shinobu Kocho

Wallbreakers:
Charlie Morningstar
Kurapika
Unikitty (SV)

Sweepers:
Optimus Prime
Toothless
Sukuna

Cleaners:
Iggy
Poison Ivy
Homestar Runner
 
LEADS
SpyderMarz's Shinobu Kochou
Mygavolt's Ren Miyazawa
Falchion's Xenomorph

WALLBREAKERS
Orangesodapop's Kurapika
Falchion's Toph Beifong
Ubertrainer2000's Unikitty

SWEEPERS
Ubertrainer2000's Teggs Horatio Stegosaur
Mygavolt's Ziltoid the Omniscient
War Incarnate's Optimus Prime

CLEANERS
War Incarnate's Poison Ivy
SpyderMarz's Caine
Falchion's Yor
 
Slate 2: Hyper Offense - WINNERS!​
Leads:
  • Slush Puppie: 3 + 2 + 2 + 1 = 8
  • The Alien: 1 + 3 + 2 + 1 + 3 = 10
  • Shinobu Kocho: 2 + 3 + 2 + 1 + 1 + 3 + 2 = 14
  • Ren Miyazawa: 1 + 1 + 3 + 3 + 2 = 10
Wallbreakers:
  • Unikitty: 3 + 3 + 1 + 1 + 1 + 1 = 10
  • Toph Beifong: 2 + 1 + 3 + 3 + 2 + 2 = 13
  • Charlie Morningstar: 1 + 3 + 3 = 7
  • Kurapika: 2 + 2 + 2 + 2 + 3 + 1 = 12
Sweepers:
  • Teggs Horatio Stegosaur: 3 + 2 + 3 + 3 = 11
  • Toothless: 3 + 2 + 2 + 2 = 9
  • Optimus Prime: 3 + 3 + 3 + 1 + 3 = 11
  • Ziltoid the Omniscient: 1 + 1 + 1 + 2 = 5
  • Sukuna: 2 + 2 + 1 + 1 = 6
Cleaners:
  • Alya "Rena Rouge" Césaire: 2 + 3 = 5
  • Yor Forger: 1 + 2 + 1 + 2 = 6
  • Poison Ivy: 3 + 2 + 1 + 2 + 2 + 3 + 1 = 14
  • Caine: 3 + 2 = 5
  • Iggy: 1 + 3 + 3 = 7
  • Homestar Runner: 1 + 1 + 3 = 5

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"The votes are in, and we have our winners for this second slate! Just like the previous one, there was a tie vote as well for one of the four roles our contestants signed up for, but there could be only one winner, and luckily, the mod council knew who exactly who to go with. So, without further ado, here are the lucky contestants who will be joining this micrometa as of now!"



"The winner of the Lead category edged out both of the runners-up by four votes - and really, it should've been obvious from the start who'd come out on top. Beautiful yet lethal, pretty yet poisonous! Greeting every new battle with an adorable smile... one belying an absolutely vicious hatred for man-eating oni of all shapes and sizes! From Demon Slayer: Kimetsu no Yaiba, and as recommended by SpyderMarz, please welcome Shinobu Kocho, the Insect Hashira!"

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​


"The Wallbreaker category saw a very close match throughout the voting period, twice over in fact, but in the end, our very last voter came in clutch, securing victory for this role's finalist by just one vote! You know her, you love her, and as she herself put it, she's back and better than ever! Give a hand for the one, the only, the Blind Bandit! That's right, Toph Beifong from Avatar: The Last Airbender - sponsored by our very own mod leader, Falchion himself - is once again READY TO ROCK!!"

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​


"In a first for this new version of this pet mod, the vote tally for the Sweeper category called for a council-mandated tiebreaker. The two candidates for first place had eleven votes each, but the council could only pick one, and from what they told me, it wasn’t too difficult to take their pick! So give it up for the leader of the Autobots, defender of Cybertron, chosen by the Matrix of Leadership: Optimus Prime from Transformers, and specifically the Transformers One continuity, brought to you by War Incarnate! (Sorry, Teggs - perhaps you'll get another chance next slate...)

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"And last, but certainly not least, the Cleaner category had the highest number of auditions, but none could hold a candle to the landslide victor, with twice as many votes as the second best! Rounding out this mod's representation of the three starting types in the mainline Pokémon series, and also courtesy of War Incarnate, introducing the most bodacious yet brutal botanist of Gotham City, the floral femme fatale... Dr. Pamela Isley, a.k.a Poison Ivy, from the DC Comics universe - and specifically, the rogues gallery of none other than Batman himself!"

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"With that, Slate Number Two is now officially over! We were impressed by all the thought, love, and care every single contestant put into their respective applications, and if any of you were disappointed about missing out, don't worry - there'll be more slates to come and more opportunities to sign up again! We plan to set up an official format for entry resubmissions that you can use starting from the next slate onward, and having received some much-needed feedback from the Crossover Chaos Discord server, I for one think we've got a good idea of how to go about it, so stay tuned for when that drops!

"In the meantime, I'm also pleased to announce that we now have an official spreadsheet for this version of the CCE mod! We'll be updating it very shortly with the latest winning auditionees, but in the meantime, we've put it up for public view so anyone who wishes to join us in the future can use it as a guide for any and all accepted participants in the micrometa, what roles are still needed, and who you can expect to face - or help - on the battlefield! We'll also be updating the official guideline posts at the top of this thread to include both this spreadsheet and the winning applicants thus far!

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"Anyway, that's all for today! I did want to tell you that Falchion will be busy taking care of some IRL business over the next few days, and he's asked me to help him with the preparations, so it'll be a bit before we can pick up where we left off for this pet mod. In the meantime, though, our victorious new quartet are welcome to propose any movesets they wish to put to use during official playtesting! Hopefully you four should hopefully have your follow-ups in time for the next slate to start sometime this coming Tuesday, August 11. See you all then!"
 
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"WHOOOOOO! FIRST TRY, BABY! It was an absolute nail-biter towards the end, but I'm glad the voters pulled through! The new CCE meta is about to get shaken up in every sense of the term!"

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"No kidding, you really gave it your all for this one! We now have our first Rock-type and our first Ground-type for this mod reboot at the same time - and Smaug is not safe anymore, I can say that much. Give 'im Hel for me and Toothless, will ya?"

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"You bet I will, Hiccup. You bet I will! ...once the playtests begin, anyway."

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"This almost makes up for the fact that I ended up second-to-last among the Cleaners... but, well, I'll live. And I'm happy for you, Toph! I'm sure there'll be many more chances yet for me to find my own place in this mod's roster, but for now, Hiccup and I'll be cheering you on from the stands!"

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"And we'll be right there with them!"

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"Yeah, what she said."

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"Whoa, Violet! Stark! Where'd you two come from?!"

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"H-hey now, don't mind us - we've been waiting for our chance to shine since Slate 1!"

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"Let's just say you've given us hope for future auditions, whenever those may be. Mrs. Forger said it best: We haven't seen the last of the slates for this mod, and something tells me they'll be around for a looooong while!"

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"Glad to hear it! Good luck, you two! All of you, really! And to everyone who missed out durin' the polls, Vi's words go out to you, too. This isn't the end for any of you guys, especially those of you who put up such a tough fight in the voting phase (lookin' at you, Unikitty, Teggs, and Kurapika!). If ya don't have what it takes to get on my level just yet, there'll always be another opportunity for each and every one of you. And don't you dunderheads forget it!"

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"Words to live by."

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"Agreed. I for one look forward to what's in store for the next round of auditions!"

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"Oh, speakin' of that... Yo, Angel Face!"

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"Yes, you called?"

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"I'd actually like to host the next slate, if you don't mind. I figured you and Falchion could use the help, so..."

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"H-huh? So soon? You only just got in-"


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"Pit, I got in the previous version of this mod on my first try, too. You can bet your sacred buns that I know what I'm doing. I even have a suggestion already for what the next slate'll be about, buuuuut... I'd rather not ruin the surprise!"

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"Well... I guess I could use the help. But I hope you don't mind if the council chips in anyway, 'cuz there's a few administrative duties that might still need a writer's hand."

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"Pffft, ya think I don't know that already?! Can't write, remember?"

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"Shoot, I forgot! Sorry!"

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"I totally get what you're sayin', though - my plan was to mostly handle the announcements anyway, and let the council take care o' things behind the scenes. Isn't that what you've been doing?"

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"...fair point. Alright, lemme see what I can do for you when Falchion gets back!"

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"Sa-WEET! Thanks a mil! In the meantime, I've gotta couple o' balance fixes and a few sample movesets in the works, so if the rest o' ya could help me put 'em to paper, that'd be great..."

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"We thought you'd never ask!"
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"Before I get into the actual moveset ideas, lemme see if I can make a few adjustments to my battle profile real quick! Hmm... Okay, first off, my typing. In hindsight, I feel I could switch my types around, though I obviously won't be changing either of 'em and the order doesn't matter for Smogon anyway. Still, Rock/Ground makes more sense for me lore-wise than Ground/Rock, 'cuz I use way more boulders than soil for my Earthbending, though I guess you could make a case for either type order, really. I'll never understand why Pokémon split the earth element into those two types, but it is what it is. Ooh, while I'm at it, let's add Protect, Bulk Up, and Circle Throw to my competitive movepool! Protect shoulda been there from the start given how much sense it makes for my lore, along with my defensive profile leavin' something to be desired - I really oughta have known better for this one. Bulk Up, of course, is there to gimme just a smidge of extra power to deal with any tankier foes I might find myself up against, though the Defense bonus is nice, too. And as for Circle Throw, I did moonlight in an Earthbending fighting ring, after all, so this was another lore-accurate move I really should've included in the first place. Besides, one of my ways of causing chaos that doesn't involve simply breaking stuff is hazard setting like Stealth Rock, so I could certainly do with a way to shove people into said hazards, too!"
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"With the balance tweaks outta the way, I should talk about who I'd be comfiest working with, since I did already mention how I'd fare with some of the defensive cores in my original audition.
I did say I shouldn't fight alone and hope my STAB and coverage will carry the team to victory, but one thing I'll be looking for in any potential allies is their ability to cover for me in case of anything that could take advantage of the faults of my typing - I suppose I could take out a Fighting-type opponent or five on my own with Play Rough, but Ground and especially Water and Grass would be tougher. I might have to talk to Carapace about the Ground issue, and Optimus Prime would be a good backup plan against any Ice-types I'll meet in the future, too, but that still leaves Water and Grass for me to worry about. I know Poison Ivy is an option to deal with bulky Waters (and Ground-types, too, but Carapace is right there), but I doubt she'd be able to handle much else, her fraility is a little concerning, and I just wouldn't wanna have to deal with her evilness anyway, so I'll be patiently waiting for any Electric-types who might join this meta in the future. As for Grass, I did mention in my application that The Tick would do nicely with his top-notch combo of Bug STAB and staying power, but there's one other new challenger who might be an even better option in this respect. So on that note... Yo, Lady Shinobu! Mind if we meet up later for a pre-playtest spar so we can get to know each other better? That Insect Breathing-boosted Megahorn of yours is gonna be a lifesaver in case Poison Ivy decides to spoil our fun, and your Speed stat is truly insane even without takin' Agility into account, allowin' you to deal with opponents even I couldn't outmaneuver! If I can trust you to take out anything that could be a problem for me, then I'll be happy to keep any Flying- or Fire-types *cough Smaug cough* off your back in exchange. So, how's sometime tomorrow sound?"
"I am not Toph. I am Melon Lord!" (a.k.a. Physical Wallbreaker + Optional Setup)
Toph Beifong @ Choice Scarf, Choice Band, White Herb, or Leftovers
Ability: Long Reach or Mind's Eye
Nature: Lonely (+Atk, -Def) or Adamant (+Atk, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Accelerock/Stone Edge/Diamond Storm/Head Smash
- Earthquake/Drill Run/Headlong Rush
- Drain Punch/Brick Break/Play Rough
- Rock Polish/Agility/Bulk Up/Circle Throw
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"Hah, iconic, ain't it?! This is the set I'll likely be usin' the most, either for good ol'-fashioned wallbreaking or, in case of faster opponents like Smaug, Speed-boosting setup sweeping! Either of my normal abilities could work with this set depending on what attacks I decide to go with: Long Reach works best with Headlong Rush and Drill Run so I won't have to worry about any contact damage, but most of my Rock STAB doesn't make contact anyway... with one notable exception. Headlong Rush and Head Smash would best be paired with Drain Punch and Leftovers for recovery, meaning I'll have to save my STAB for the right time to strike at my absolute hardest! I probably won't last as long with all the recoil even with the recovery on hand, but I'm sure I can make it count. Mind's Eye, meanwhile, pretty much guarantees hitting with Earthbending and Earthquake whenever I please, and works well with pretty much any attacking option I go with (yes, even Play Rough as anti-Fighting coverage), but it also enables me to throw my Drain Punches around more freely even if I'd have to get up close and personal and resort to a round of earth-coated fisticuffs to do the job! Maxed out Attack and Speed EVs'll turn me into an absolute menace who can hit fast and hard, beating the stuffing outta bulky foes like Smaug, Nino, or Optimus before they can even get the chance to react! Either Rock Polish or Agility could work for the Speed setup move, since I don't think I could see any difference even if I could see at all, but if there's nobody faster on the opposing side, I could also go with Bulk Up for the easy Attack pick-me-up if I wanna run Leftovers instead of a Choice item, Stealth Rock to soften up my opponents early, Accelerock for priority, or Circle Throw to mess around with whatever strategies the enemy might be planning. For items, I suppose a White Herb could keep any potential Attack debuffs from stuff like Intimidate or Lunge from bein' as much of an issue, but I'd much rather pack a Choice Scarf due to its Speed buff giving me the breathing room to, well, Bulk Up, or else a Choice Band to pick up the slack should I decide to set up with Speed boosts instead."

"Yeah! Let's break some rules!" (a.k.a. Z-Move + Steelworker)
Toph Beifong @ Steelium-Z, Choice Band, Choice Scarf, or Leftovers
Ability: Steelworker
Nature: Lonely (+Atk, -Def) or Adamant (+Atk, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Diamond Storm
- Earthquake
- Meteor Mash/Iron Head
- Rock Polish/Agility/Bulk Up/Drain Punch/Circle Throw
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"This set takes full advantage of Steelworker's unofficial STAB and how it widens the net a bit in terms of super-effective hits, which isn't as useful as it could be for somebody of my type combo but should hopefully still help take out any opposing Ice-types I might have to deal with in the future - or Fairy-types that could give Shinobu a run for her money, assuming she takes me up on my offer to buddy up with her! Meteor Mash is specifically meant to work with Steelium-Z and bank on my Metalbending for maximum destruction, hitting four more types super-effectively than Steel alone ever could. Iron Head is a nice standby with its chance to cause flinching so counter-attacks won't be as reliable, but it wouldn't hit quite as hard as Metalbending does, puts me at risk of contact chip without Long Reach, and above all isn't dual-typed, so I'd have to rely on Earthquake to deal with anybody with a weakness to Ground. That and Earthbending would be my only reliable STAB options without either of my normal abilities, along with the other fun stuff from the standard wallbreaker set, but even if my metalbending wouldn't be so great an advantage in hindsight, I'll still take what I can get as far as damage output is concerned - especially with the Attack buff from either Bulk Up or a Choice Band."

"Eh. You've seen nothing once, you've seen it a thousand times." (a.k.a. Stealth Rock Pivot)
Toph Beifong @ Choice Scarf or Salac Berry
Ability: Long Reach, Mind's Eye, or Steelworker
Nature: Jolly (+Spe, -SpA) or Naive (+Spe, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Accelerock/Bullet Punch/Knock Off/Circle Throw
- Taunt/Protect
- Stealth Rock
- Rock Polish/Agility
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"It's one thing to secure your victory by throwin' boulders at people, but it's a whole different matter when the people you're tryin' to squish with 'em can actually take a hit or two. Katara wasn't kidding when she said a gentle nudge is the better option sometimes... buuuuuuut so is just leaving the boulders lyin' around rather than wielding them directly, so your foes will hurt themselves on 'em instead! So here's a moveset that's a bit off the beaten track for me, bein' more geared towards the whole Lead shtick and hazard scattering especially than actually pounding unlucky idiots into submission. Speed boostin' moves, maxed-out Speed EVs, Speed-raising items, and a nature that'll pump up my Speed stat itself to ridiculous levels - being fast on my feet is gonna be absolutely essential for this one, seein' as my typing and stats aren't exactly good for takin' hits very well. The flinch chance from Earthbending can come in handy for throwing my foes off guard, Protect will hopefully gimme just enough time to regroup, priority like either STAB Accelerock with Long Reach or Steelworker-boosted Bullet Punch can spring a nasty surprise on Taunt abusers, and Taunt itself needs no introduction. The real draws, though, would be the hazards themselves, Stealth Rock in particular - I could've gone with Spikes instead, but I'd need to drop 'em multiple times for 'em to actually work... and let's be honest, the thought of Smaug tryin' to dive-bomb me upon switching in only to slam face-first into a buncha big ol' stalagmites is so much funnier. If only I could actually watch that happen! Heavy-Duty Boots wouldn't necessarily be the smart way to get around that, either, since they'd be prime targets for a good, solid Knock Off - either from yours truly or maybe somebody who gets STAB on it, hint hint. Any ability'll do for this set, depending on which moves I feel like breakin' out and who I'll need to screw with the most in the early stages of the match. I already mentioned Long Reach and Steelworker, but Mind's Eye has its use here, too, allowing me to shove even Ghost-type foes without a Rock weakness outta play with a well-placed Circle Throw!"
 
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Well. Never thought I'd win a slate this early on, and I never thought I'd have TWO of my subs win a slate!

It's funny too, seeing how one of them was largely an eleventh-hour addition (mostly because we needed more cleaners, heh).

Optimus Prime @ Matrix of Leadership / Occa Berry / Shuca Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nautre
- Shift Gear
- Sacred Sword
- Energon Axe
- Supercell Slam
It's a bog standard Sweeper build. You Shift Gear up, and then hit hard with Sacred Sword and Energon Axe, which have the neat benefit of bypassing Defense boosts. Supercell Slam gets rid of Smaug very easily (provided it actually connects or doesn't run into an unfortunately-timed Protect), while Matrix of Leadership's Clear Body-like effect is useful to bypass Carapace's King's Shield (or in the future, Intimidate). Justified is the ability of choice across all three builds as Matrix of Leadership blocks Knock Off's item removal, which in turn lets Optimus Prime eat a Knock Off on the switch and consequently get an Attack boost.

(You could also use an Occa Berry over the Matrix to tank Smaug's Fire STAB easier, or a Shuca Berry to doge Toph's wrath.)

Optimus Prime @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower / Sacred Sword
- Energon Axe
- Supercell Slam
- U-turn / Extreme Speed
Simple, effective, Choice Band breaker. Superpower can be run as a stronger Fighting STAB, while Sacred Sword is much more spammable due to the lack of an attack drop. The last moveslot will likely go to U-turn for pivoting, but Extreme Speed is nice as a sort of revenge killer versus weakened targets. Mach Punch and Bullet Punch are STAB options that can do the same, but their lower power might make them less efficient.

Optimus Prime @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sacred Sword
- Energon Axe
- U-turn / Thunder Wave
Fairly simple Stealth Rock pivot. U-turn is for consistent, unblockable pivoting and Thunder Wave is always for speed control. Due to Optimus Prime's focus on offense, it's not that likely that this will see much use and will likely be a secondary set at best. However, the option is always there for it to go down this route.

Poison Ivy @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Giga Drain
- Toxic Kiss
- Psychic
- Toxic Spikes / Mud Shot
Possible cleaner/offensive build (in general). Toxic Kiss is for maintaining some early-game presence, but you can swap it out for something like, say, Mud Shot, to hit Steels. You can select between Leaf Storm for big burst damage or Giga Drain for consistent healing. Toxic Kiss's lower power compared to Sludge Bomb is made up for here with the guaranteed crit on statused targets, of which there will be plenty of by the time the lategame arrives. Psychic is mostly just here as potentially useful coverage (sniping opposing Poisons). Regenerator lets her come in and out of battle quite easily despite poor defenses.

Poison Ivy @ Focus Sash
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Taunt
- Leaf Storm
- Sludge Bomb
Lead variant. Good speed lets you set up Toxic Spikes early while denying the opponent's hazards with Taunt, Leaf Storm is very strong burst damage, and Sludge Bomb is decent-ish neutral coverage (Toxic Kiss is an alternative for higher potential upside should your Toxic Spikes go off). Regenerator is largely not that useful since she's meant to set up hazards early and die, but is here mostly as it's her best ability. Plus, if you can get it to trigger (rare though that might be), you'll probably be fine.

Other possible variants:
- Choice Specs / Choice Scarf (not listed due to rather exploitable STAB and coverage overall being quite poor)
- Assault Vest (could probably work, but the lack of pivoting or other meaningful non-status utility makes such a set not super desirable)
 
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“I… won? How wonderful! It seems all that effort really did pay off. I’ve been given quite the interesting opportunity, facing off against many competent fighters from strange other worlds… Holding my own may prove challenging, especially with new threats Optimus Prime and Toph having fairly one-sided matchups against me. Regardless, I’m in need of some sample builds. Hm… Berdly, correct? May I ask for your assistance?”

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* Of course, milady! T'would be an honor to lend a wing. In fact, as is to be expected of someone with my intelligence, I have already created a few blueprints!! Take a look here, if you’d like.


SAMPLE SETS:
Shinobu Kocho @ Focus Sash
Ability: Insect Breathing / Swarm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Lunge
- Knock Off
- Toxic / U-Turn
- Toxic Spikes

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* This will likely be the most common build. Simply come out at the game’s beginning, Knock Off some items, and if you get an opening, set up some poison or lower opposing Attack with Lunge. Do that, and you're guaranteed to make progress in the early game. To be honest, Insect Breathing isn't entirely necessary here, so you can also try Swarm to boost U-Turn.


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“This plan seems well thought out. Focus Sash is a tool I think I’ll quite enjoy. The ability to survive life-threatening attacks… If only the demon slayers had access to such an item en masse…”
Shinobu Kocho @ Focus Sash
Ability: Insect Breathing
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Lunge / Megahorn
- Poison Jab / Smart Strike / Acrobatics
- Swords Dance / Fell Stinger

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* This setup sweeper set is much more offensive, relying on good positioning to get attack boosts and then clicking devastating attacks until the opponents figure out a way to stop it. But by then, the damage will have been done, and survivors of the sweep will be poisoned, items gone, easy pickings for your teammates! How does that sound?


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“Quite deadly. And it has the potential to catch enemies off guard as well. There’s lots of variance to the moves I can wield with this playstyle. I’d better choose wisely…”
Shinobu Kocho @ Heavy-Duty Boots
Ability: Insect Breathing / Merciless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Lunge / First Impression
- Sucker Punch / Retaliate
- Heal Bell / Toxic

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* Lastly, this build functions as a dedicated revenge killer with a side of support. Once again, Knock Off is too useful a move to pass up on. If you choose the attacks with priority, you might not need to invest so much into Speed. If you have a fellow wielder of toxins on your team, such as Poison Ivy, Merciless may just have a use case...

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"Very interesting... With this build, though, I'll have to be even more careful about positioning than usual, since moves like First Impression, Sucker Punch, and Retaliate are all quite situational. And thanks to new threats such as Optimus Prime with Justified, using Knock Off becomes a bit of a gamble... It's a lot to keep track of, but if I can do it, I'll provide a large amount of value."

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“Why… that’s quite thoughtful. Thank you ever so much. With these I’ll be sure to do my part in bringing my team to victory. And in doing so, I’ll carve a path for my friends and fellow candidates to potentially earn a place within the metagame in the future. Isn’t that right, Caine?”

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" . . . "

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* …I’m sure he’s fine.
 
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Shinobu Kocho @ Focus Sash
Ability: Insect Breathing / Swarm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Lunge
- Knock Off
- Toxic / U-Turn
- Toxic Spikes

Shinobu Kocho @ Focus Sash
Ability: Insect Breathing
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Lunge / Megahorn
- Poison Jab / Smart Strike / Acrobatics
- Swords Dance / Fell Stinger

Shinobu Kocho @ Heavy-Duty Boots
Ability: Insect Breathing / Merciless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Lunge / First Impression
- Sucker Punch / Retaliate
- Heal Bell / Toxic
Toph Beifong @ Choice Scarf, Choice Band, White Herb, or Leftovers
Ability: Long Reach or Mind's Eye
Nature: Lonely (+Atk, -Def) or Adamant (+Atk, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Accelerock/Stone Edge/Diamond Storm/Head Smash
- Earthquake/Drill Run/Headlong Rush
- Drain Punch/Brick Break/Play Rough
- Rock Polish/Agility/Bulk Up/Circle Throw

Toph Beifong @ Steelium-Z, Choice Band, Choice Scarf, or Leftovers
Ability: Steelworker
Nature: Lonely (+Atk, -Def) or Adamant (+Atk, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Diamond Storm
- Earthquake
- Meteor Mash/Iron Head
- Rock Polish/Agility/Bulk Up/Drain Punch/Circle Throw

Toph Beifong @ Choice Scarf or Salac Berry
Ability: Long Reach, Mind's Eye, or Steelworker
Nature: Jolly (+Spe, -SpA) or Naive (+Spe, -SpD)
252 Atk/4 Def/252 Spe
- Earthbending/Accelerock/Bullet Punch/Knock Off/Circle Throw
- Taunt/Protect
- Stealth Rock
- Rock Polish/Agility
Optimus Prime @ Matrix of Leadership / Occa Berry / Shuca Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nautre
- Shift Gear
- Sacred Sword
- Energon Axe
- Supercell Slam

Optimus Prime @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower / Sacred Sword
- Energon Axe
- Supercell Slam
- U-turn / Extreme Speed

Optimus Prime @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sacred Sword
- Energon Axe
- U-turn / Thunder Wave
Poison Ivy @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Giga Drain
- Toxic Kiss
- Psychic
- Toxic Spikes / Mud Shot

Poison Ivy @ Focus Sash
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Taunt
- Leaf Storm
- Sludge Bomb




Slate 3: Utility and Support​

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"Hey, Toph here! In case you hadn't heard, I offered to host this slate on Pit and Falchion's behalf shortly after I got officially accepted into this pet mod, and like I told 'em when I did, I have an idea for what we'll be lookin' for in any new applicants for this next round. So... You know what I said way back in my original audition for CCER about needing all the help I can get to stay on the battlefield? By help, I meant 'a dedicated assistant', and, well...

images

"...GUESS WHAT THIS PARTICULAR MICROMETA DOESN'T HAVE CURRENTLY?!"

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"*Ahem* Sorry. Had to get that outta my system. But yeah, this slate is for those of you who'd much rather help battlers like us than hurt them - in other words, utility roles as the competitive Pokémon scene sometimes calls 'em! There's plenty o' ways you can go about that, but it was a tad complicated to keep track of the Hyper-Offense roles last slate and only a really big number of applicants could make it work, so I've decided to just dump everybody into one voting pool this time around like the first slate if it makes things easier for the voting stage. That said, there's two different ways you can go about this: either making progress for your team, or denying progress for the enemy! You can tailor your stats, typing, and the like to suit either strategy, or even both, but you'll need to describe which of the two you'd prefer in the Competitive Info section, or go with 'mixed' utility. I wouldn't know how I'd have done that myself, but Falchion told me to say you'd have to both include and underline either 'Defensive Utility', 'Offensive Utility', or 'Mixed Utility' depending on your preference... uh... whatever that means.

"With that said, here's a quick rundown of the kinds of utility we're expecting:
  • "Defensive utility mainly revolves around denying progress for your opponents - basically, take care of your friends, and your friends'll take care of the rest. This includes things like status cleanup stuff such as Aromatherapy, straight healing from Healing Wish and such, hazard removal like Defog, or just straight-up walling threats to give your allies time to regroup. Whatever way you slice it, if ya think you're good at providing opportunities for your stronger teammates to switch in and go wild, while also keeping said teammates alive and well for as long as possible, this is the role for you!"
  • "Offensive utility, meanwhile, is all about making progress in the form of inconveniencing the opposing side of the field, allowing you to advance your own plans more easily! I already have a way to pull that off with Stealth Rock - and really, any form of hazard-setting in general like Toxic Spikes and Sticky Web would go here, though we do have me and one other Stealth Rock user and one Spikes user already. There's a wide variety of other handy-dandy qualifiers for this role too, though... Y'know, removing items with Knock-Off, helping sweepers setup easier with Light Screen and Reflect, chipping and pivoting with switch-out moves like U-Turn, crippling foes with status, the works. Take your pick - you don't have to stick to just one!"
"These aren't mutually exclusive, by the way - anyone who can work with both roles and can't decide which to choose can just say they're meant for mixed utility and call it a day. Aside from this, you can set up your stats, movepools, typing, and other nitty-gritty however you want, but on one condition: avoid any builds that'll allow you to wipe the floor with your opponents directly. In other words, try to keep your Attack and Special Attack low enough, and-slash-or most of your attacking moves limited or weak enough, to make it a chore and a half to fight on your own - that's what I and the other winners of the previous slate are here for! You don't have to stick to a completely passive role - I'm pretty sure even the most dedicated medic-type Pokémon'll still need to hold their own somehow if it has to come to it - but dealing strict damage shouldn't be a priority for you otherwise. If you feel you'll need to do that anyway at some point, better set it aside as an option of last resort!

"We'd also like to take the opportunity to announce that from this slate onward, anyone who previously turned in an application for any previous slate and didn't actually win is free to resend it, with or without modifications, provided that it fits the intended goal of the slate they're auditioning for this time around. For example, if you subbed to either of the previous two slates and didn't win the voting round, you'll need to modify your stats and movepools to not be a damage-dealer if possible, and instead focus on supporting the actual damage-dealers using at least one of the two strategies noted above.

"Luckily, the format for resubs is so simple, even a blind girl like me can do it! All ya need to do is put your updated form under a 'RESUBMISSION FROM SLATE [BLAH BLAH BLAH]:' header in boldface (at least that's what Falchion suggested, I can't tell), swappin' the BLAHs with the number of the slate you first submitted to, and make any changes to you think'll make it fit better with what we want in the current slate. Then, in the section below Competitive Info, add a spoiler section titled 'Changelog for Slate [YAK YAK YAK]' with the YAKs replaced by the number of the current slate, list the changes you've made to your application since you last turned it in, and toss in any explanations for these changes just for the heck of it.

"So in other words, like this!"

RESUBMISSION FROM SLATE 2:

,,˙uo-pɐǝɥ ʇᴉ ǝɔɐɟ ɐʇʇoƃ no⅄ ˙ʞɔoɹ ʇɐɥʇ ǝʌoɯ ɐuuoƃ s,ʇɐɥʇ ʞɔᴉɹʇ ʎʇᴉʞɔᴉɹʇ ou 'uoᴉʇnlos ɹǝʌǝlɔ ou 'ǝlƃuɐ ʇuǝɹǝɟɟᴉp ou s,ǝɹǝɥ┴,,
[˙ɹǝɟǝɹd noʎ ɟᴉ ʎɐldǝloɹ ɹǝʇɔɐɹɐɥɔ-uᴉ uɐ ǝq oslɐ uɐɔ ǝuo sᴉɥ┴ ˙(ɥʇᴉʍ ʇsǝq ʞɹoʍ p,ʎǝɥʇ oɥʍ ɹo) ɹoɟ pǝpuǝʇuᴉ ǝɹ,ʎǝɥʇ sdnɥɔʇɐɯ ʇɐɥʍ ʎlqɐɹǝɟǝɹd puɐ sǝlʎʇs ʎɐldǝɯɐƃ ƃuᴉpnlɔuᴉ 'ɐʇǝɯ ǝɥʇ uᴉ ǝloɹ pǝpuǝʇuᴉ s,ɹǝʇɔɐɹɐɥɔ ǝɥʇ ǝqᴉɹɔsǝp]
:oɟuI ǝʌᴉʇᴉʇǝdɯoƆ

[¡suoᴉʇɐɔᴉɟᴉʇsnɾ uʍo ɹᴉǝɥʇ ǝpᴉʌoɹd ʎǝɥʇ sɐ ƃuᴉʇʇᴉɯqns ǝɹ,noʎ ɹǝʇɔɐɹɐɥɔ ǝɥʇ sɐ ʎɐldǝloɹ uɐɔ noʎ 'ʇuɐʍ noʎ ɟI ˙ʇuɐʍ noʎ sɐ lᴉɐʇǝp ɥɔnɯ sɐ ǝpnlɔuᴉ puɐ ǝʌᴉʇɐǝɹɔ sɐ ǝq oʇ ǝǝɹɟ lǝǝℲ ˙ǝɹol puɐ uᴉƃᴉɹo sɐ ɥɔns ʎʇᴉlᴉqɐ ɹo ǝʌoɯ ǝɹnʇɐuƃᴉs ǝɥʇ ɟo uoᴉʇdᴉɹɔsǝp ɐ ǝpnlɔuI ˙sǝʌoɯ puɐ ʎʇᴉlᴉqɐ 'ǝdʎʇ s,ɹǝʇɔɐɹɐɥɔ ǝɥʇ ɹoɟ ƃuᴉuosɐǝɹ ǝɥʇ uᴉɐldxƎ]
:ƃuᴉuosɐǝɹ
  • ɥsɐɹɥ┴ 'ǝʇnʇᴉʇsqnS 'ɯnɹʇuɐ┴ ƃuᴉdɯoʇS 'ɹǝlloɹ lǝǝʇS 'ǝʇᴉdS 'ǝʞᴉɹʇS ʇɹɐɯS 'uʍop ʞɔɐɯS 'd∩ ǝɹoɥS 'ɹǝʇlǝɥS 'ǝɔɐℲ ʎɹɐɔS 'ɹǝʞɔǝɹM ʞɔoɹ 'qɯo┴ ʞɔoɹ 'ʍoɹɥ┴ ʞɔoɹ 'ǝpᴉlS ʞɔoɹ 'ʇsɐlq ʞɔoɹ 'ʇsǝɹ 'ɯǝפ ɹǝʍoԀ 'ʞɔɐqʎɐԀ 'ǝƃɐɹʇnO 'dɐlS pnW 'ʇoɥS pnW 'qɯoq pnW 'ʇsɹnq lɐʇǝW 'ǝpnʇᴉuƃɐW 'ʞɔᴉʞ ʍo˥ 'ʇnO ɥsɐ˥ 'ʇɔnɹʇsuI 'puɐH ƃuᴉdlǝH 'ʇɔɐdɯI ɐƃᴉפ 'ɥɔunԀ snɔoℲ 'ƃuᴉlℲ 'ǝɹnssᴉℲ 'ǝɹnpuƎ 'ǝƃpƎ-ǝlqnop 'ƃᴉp 'ƃuᴉɥɔɐoƆ 'ƃuᴉʍS lɐʇnɹq 'ssǝɹԀ ʎpoq :sǝʌoɯ ɹoʌɐlℲ
  • ʇunɐ┴ 'ǝƃpƎ ǝuoʇS 'ʞɔoɹ ɥʇlɐǝʇS 'sǝʞᴉdS 'ʇɔǝʇoɹԀ 'ɥsᴉloԀ ʞɔoɹ 'ɥƃnoɹ ʎɐlԀ 'ɥsɐW ɹoǝʇǝW 'ɟɟO ʞɔouʞ 'pɐǝH uoɹI 'ǝsuǝɟǝp uoɹI 'ɥsɐɯS pɐǝH 'ɥsnɹ ƃuolpɐǝH 'ssǝɹԀ pɹɐH 'ɹǝʍoԀ ɥʇɹɐƎ 'ǝʞɐnbɥʇɹɐƎ 'unɹ llᴉɹp 'ɥɔunԀ uᴉɐɹp 'ɯɹoʇS puoɯɐᴉp 'ʍoɹɥ┴ ǝlɔɹᴉƆ 'ɥɔunԀ ʇǝllnq 'ǝzopllnq 'ʞɐǝɹq ʞɔᴉɹq 'ʎʇᴉlᴉƃ∀ 'ʞɔoɹǝlǝɔɔ∀ :sǝʌoɯ ǝʌᴉʇᴉʇǝdɯoƆ
  • 0Ɩϛ = ǝdS 00Ɩ/pdS ϛϛ/∀dS 06/ɟǝp ϛ8/ʞʇ∀ ϛᄅƖ/ԀH ϛϛ :sʇɐʇS
  • (uǝppᴉH) ɹǝʞɹoʍlǝǝʇS 'ǝʎƎ s,puᴉW 'ɥɔɐǝɹ ƃuo˥ :ʎʇᴉlᴉq∀
  • punoɹפ/ʞɔoɹ :ǝdʎ┴
  • uoᴉʇɐɯᴉu∀ uɹǝʇsǝM :ʎɹoƃǝʇɐƆ
  • ɹǝpuǝqɹᴉ∀ ʇsɐ˥ ǝɥ┴ :ɹɐʇɐʌ∀ :uᴉƃᴉɹO/ǝsᴉɥɔuɐɹℲ
  • ƃuoɟᴉǝq ɥdo┴ :uoɯéʞoԀ
  • Submission text --> now upside-down
"...It's upside-down, isn't it?"

"Okay okay, that was kinda on me... You get the idea, though, don'tcha? Falchion also wanted me to tell you guys that he just updated the official submission template at the top of this forum thread to include these new sections. Don't forget to add 'em to any application you're thinkin' of resending for this slate, just to make it clear what you've tweaked since the last one you gave us!

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"With that, we're now opening up this next round of auditions to anybody who's up for the challenge! We'll be wrappin' up exactly one week after right this instant, so ya better send us somethin' juicy before Monday, August 17 at 5 PM U.S. Central Time. Don't let us down, and don't keep us waiting!"
 
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Gah, tiebreakers...boy, the next Free slate I get, I'll...OH, WE'RE LIVE! Oh, sorry, sorry....right, time to make some supporters! I've got one of each role and then some under my belt, and this time round I'm focusing on the missing types...while of course filling in the roles too. In fact, every missing type is in at least one of my submissions here! And considering the previous slate's winners had a custom element each, each character has at least one custom element in their arsenal. So...LET'S DO THIS!

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"The cold never bothered me anyway."
Elsa

  • Pokémon: Elsa
  • Role: Defensive Utility
  • Franchise/Origin: Frozen
  • Category: Film (Animation)
  • Weight: 12.4 kg.
  • Gender: Female
  • Type:
    ice.gif
    psychic.gif
  • Ability: Let It Go
  • Stats: 95/45/80/90/110/90 (510)
  • Competitive moves: Alluring Voice,Air Slash,Agility,Aqua Jet,Aqua Step,Aromatherapy,Aurora Veil,Blizzard,Charm,Chilling Water,Confuse Ray,Dazzling Gleam,Defog,Earth Power,Earthquake,Encore,Endure,Energy Ball,Expanding Force,Facade,Giga Drain,Healing Wish,Hydro Pump,Ice Beam,Ice Spinner,Imprison,Knock Off,Lash Out,Leech Seed,Misty Terrain,Moonblast,Pain Split,Protect,Psych Up,Psychic,Psychic Terrain,Rain Dance,Rapid Spin,Recover,Rest,Scary Face,Shadow Ball,Skill Swap,Sleep Talk,Solar Beam,Substitute,Surf,Tera Blast,Throat Chop,Torment,Trick,Zen Headbutt
  • Flavor moves: Aurora Beam,Haze,Ice Punch,Ice Shard,Icicle Spear,Icy Wind,Light Screen,Magical Leaf,Mist,Powder Snow,Reflect,Safeguard,Sheer Cold*,Snowscape,Stored Power,Trailblaze,Triple Axel
    *This move is banned in most Smogon environments, but is listed here for flavor.
  • Custom elements: Let It Go: On entry, summons Snow for five turns. While it is Snowing, all non-Ice type Pokémon are damaged for 1/16th of their health at the end of every turn and this Pokémon heals for that much.
  • For the First Time in Forever: An Ice-type Status Z-Move, that requires Elsa to be holding an Icium-Z and knowing the move Blizzard. Paralyzes the target, clears all their positive stat changes and all entry hazards, and heals Elsa for 25% of her health for each stat change cleared this way.
[*]Reasoning:
"I am Elsa, the former queen of Arendelle, now protector of the Enchanted Forest. While it might be obvious what my true power is, my further abilities stem from the elemental spirits that guided me to my final destiny....well, most of them. I am one of the five spirits of the forest, the others being fire, water, air, and earth, and for that, I should be able to harness the same magical power: In this universe, magic is often represented by Psychic. As for my stats, I am an expert at moving gracefully with my icy powers, but my physical stats have been on the short sides, even with...ol' Marshmallow. I may have had my Outrages in the past...but I made it up with my wish for the bridge between humans and magical beings to form closer forever. After all...I Let It Go."

Competitive Info:
"Well, my snowman, Olaf, was due to be in this slate, but due to last slate's winners, I am stepping in his place. I can serve as a supportive defensive staller, capable of healing my ally's wounds and holding off the enemy attacks with Aurora Veil, Aromatherapy, and Healing Wish. I can also wipe out their hazards with Defog and trade away my ability with Skill Swap. In an emergency, I can use Blizzards combined with my custom ability to slowly chip down the opponents's lifeforce, combined with the defence boost I get in Snow: You'll notice my ability not only turns Snow into Hail, but also gives me the properties of Ice Body. My signature Z-Move...well, it's mainly here so that poor Toph wouldn't be the only one who has such an attack. But, it can serve as a powerful tool to further stall the enemy while my allies recover. I do well against Poison Ivy, but...everyone else has a supereffective STAB move they can use on me, even the walls. Hopefully, this will serve as a dampener towards my abilities."
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"Miraculize!"
Miraitchi and Clulutchi
By the way, Clulutchi's the one on the left, while Miraitchi's the one on the right!

  • Pokémon: Miraitchi and Clulutchi (Both fight as one Pokémon)
  • Role: Defensive Utility
  • Franchise/Origin: Tamagotchi!!!*
  • *Both Tamagotchi debuted in the first episode of Tamagotchi Miracle Friends two days before their first appearance on a virtual pet, meaning they technically count just like Himespetchi back in slate 1! Plus, if you think about it, the original Tamagotchi is technically a toy, not a video game...
  • Category: Anime
  • Weight: 3.2 kg.
  • Gender: Female
  • Type:
    electric.gif
    fairy.gif
  • Ability: Electric Surge/Natural Cure/Unburden
  • Stats: 85/70/100/70/100/100 (525)
  • Competitive moves: Acrobatics,Agility,Alluring Voice,Charm,Dazzling Gleam,Defog,Draining Kiss,Electric Terrain,Endure,Facade,Flash Cannon,Hard Press,Healing Wish,Hyper Voice,Iron Head,Metal Burst,Metal Sound,Miraculize,Misty Terrain,Play Rough,Protect,Psych Up,Rest,Rising Voltage,Sleep Talk,Substitute,Supercell Slam,Tailwind,Taunt,Tera Blast,Thunder,Thunder Punch,Thunderbolt, Wish
  • Flavor moves: Attract,Decorate,Fairy Wind,Follow Me,Growl,Helping Hand,High Jump Kick,Mega Kick,Metronome,Pound,Sing,Teleport,Thunder Shock
  • Custom elements: Miraculize: (Electric, Status, 16 PP max) Has -6 Priority. Activates Safeguard and Lucky Chant for three turns. Then the user switches out.
[*]Reasoning:
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Haiiiii, my name's Miraitchi, and this is my twin sister, Clulutchi!
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Nice to meet you! We're the stars of our very own season of the Tamagotchi Anime, Tamagotchi Miracle Friends!
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We come from the future where everything is all so technological...we have tons of gadgets from our daddy, Dr. Future, that we can use for...uhhh, what do they do, again?
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Well, Dr. Future told us that they can provide Electric and Steel-type moves...and that we're fairies because of how adorable we look!
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OK....but our top gadgets have got to be our signature Pocket Designers! These puppies can conjure any clothing you can imagine, and with our "Miraculize" function, we can make the clothing appear instantly on anyone! ...Except it's kinda random who it pops up on. Kinda like the move Metronome!
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Don't forget about me, Watchlin, tick-tock! I have several useful applications as well, including a Time Travel function, tick-tock! ...Except here it's Teleport, tick-tock.
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Well, that one time you sent us back to the past, and we had to gather the Dreambakutchi to get back to the future...I bet they'll be willing to come over again for a Healing Wish or just a regular Wish! As for our individual traits, I'm the smarter and younger of the two. I get a bit nervous easily, but I can always remain cool and serious...and I love designing accessories!
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As for me, I'm the more energetic and playful! I'm quite the Acrobatic, and designing dresses is my kind of thing! Oh, and....
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WE'RE NOT ALIKE AT ALL!
Competitive Info:
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OK, as for roles, you can count on us for a wide variety of support roles!
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Yeah, we have Healing Wish, Wish, Thunder Wave, Tailwind, Electric Surge (For stopping no good sleepers!) and Taunt!
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But what sets us apart from the others is our ability to pivot out and grand allies protection against status effects and status drops with....
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MIRACULIZE!
1786443709765.png
So, as our favorable matchups....oh, oh! There was this turtle man from a show named "Miraculous", he'd get fried easily by electricity with a Water typing like that!
1786443723752.png
Uhhh, Miraitchi? Carapace is Water/Steel type, he'll destroy us with his STAB Steel moves. And so is Optimus, a Steel/Fighting type. Poison Ivy resists both our STAB moves and has Poison moves, but I guess we can fry Smaug despite him being immune to Status moves.
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I'm kinda shocked he's not a Dragon type...and I guess we can stall off the Tick and Shinobu as well. So, that should explain all our strengths and weaknesses, especially with our high defenses and speed! So....
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WISH US THE BEST OF LUCK!!!
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"It’s always a good time to use your imagination. So let the good times roll!"
Figment

  • Pokémon: Figment
  • Role: Mixed Utility
  • Franchise/Origin: Disneyland Parks
  • Category: Advertising (About the closest to Theme Parks, his actual category)
  • Weight: 76.5kg
  • Gender: Male
  • Type:
    normal.gif
    dragon.gif
  • Ability: Imagination/Prankster/Cloud Nine
  • Stats: 115/65/90/90/90/75 (525)
  • Competitive moves: Acrobatics,Air Slash,Amnesia,Body Slam,Breaking Swipe,Clear Smog,Corrosive Gas,Crunch,Defog,Draco Meteor,Dragon Claw,Dragon Pulse,Dragon Tail,Endure,Facade,Fire Blast,Flamethrower,Fling,Giga Impact,Glare,Gravity,Gunk Shot,Heat Wave,Hyper Beam,Hyper Voice,Knock Off,Mimic,Poison Jab,Protect,Recover,Rest,Scale Shot,Shadow Ball,Sleep Talk,Sludge Bomb,Sludge Wave,Spikes,Spite,Stealth Rock,Sticky Web,Substitute,Tailwind,Taunt,Teleport,Tera Blast,Torment,Toxic,Toxic Spikes,Wish
  • Flavor moves: Dragon Cheer,Growl,Fly,Helping Hand,Metronome,Reflect Type,Scratch,Transform,Trick
  • Custom elements: Imagination: If an enemy uses a Status move while Figment is on the battlefield, that move turns into Celebrate. Only works once per switch in.
[*]Reasoning:
"Oh, a Pet Mod where you can use your own imagination? Can I come? I am? That's WONDERFUL! I am a figment of your imagination...in the times I've appeared across history, I've always enabled others to spread their creativity...In the ride I debuted in, Journey into Imagination, I showed you the best of the five senses, including smell for Poison-type moves, and touch for contact moves! I can Transform into anything and Reflect Types, and being a dragon, I can obviously breathe fire! Also, in an obscure video featuring me, I was paired up with Peter Pan and Alice on seperate occasions: They'll be represented by Fly and Teleport respectively here."

Competitive Info:
"So, what can I do here? Well, I'm an expert at toying with your opponents in many ways or supporting your team. Cover their field in entry hazards, get rid of them with Defog, set up Tailwinds, Wishes, and Taunts, and even poison them with Toxic! And with my Prankster Ability, I'm sure to get at least one in before I get floored...though that means Dark-types like Shinobu will be tough for me. You can also use my custom element, an ability that renders the first Status move used on me end up harming them instead! Sure, it's not like Smaug's ability to ward off status moves entirely, but it at least confuses them to buy my allies some time to bring out their big guns! Finally, should any weather setters pop up here in future slates, I can use Cloud Nine to get rid of them. As for my competition, I flounder at Fighting types like the Tick and Optimus despite having Flamethrower to deal with them, and...huh. There aren't any other Ice, Dragon, or Fairy-types yet...but if one did come, that'll spell the end of me too, especially Fairies! I'm a toolbox of imagination...if I make it in, you can use me as a way to balance your own submissions!
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"HAHAHAHA, It's me, Mickey Mouse! ...Just kidding. Wow, tough crowd. Now who's fourth wall do I have the pleasure of breaking?"
Bill Cipher

  • Pokémon: Bill Cipher
  • Role: Offensive Utility
  • Franchise/Origin: Gravity Falls
  • Category: Western Animation
  • Weight: 0.1kg.
  • Gender: Male
  • Type:
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    ghost.gif
  • Ability: Intimidate/Levitate/Pressure
  • Stats: 120/80/110/80/110/100 (600)
  • Competitive moves: Confuse Ray,Crunch,Curse,Dark Pulse,Dazzling Gleam,Disarming Voice,Earth Power,Earthquake,Endure,Expanding Force,Facade,Fire Blast,Flamethrower,Glare,Hex,Imprison,Knock Off,Phantom Force,Poltergeist,Protect,Psychic,Rest,Recover,Scary Face,Shadow Ball,Skill Swap,Sleep Talk,Substitute,Taunt,Tera Blast,Throat Chop,Topsy Turvy,Toxic,Warp Reality,Will-O-Wisp
  • Flavor moves: Confusion,Light Screen,Mean Look,Psybeam,Rain Dance,Reflect,Teatime
  • Custom elements: Warp Reality (Ghost, Status, 16 PP max) Until the target switches out, they have no types. If the target is already under this effect, they become confused instead. nothing happens.
[*]Reasoning:
"Apparently my last reasoning text here was so weird even that blind earth girl was deterred from reading it...so I'll put it much simpler form. I can do anything, especially warp reality, conjure flames, move the earth, and most importantly...MAKING A DEAL WITH YOU!"
Competitive Info:
"You want a disruptor? I make a perfect Disruptor! Hmmm, what can I do? Oh, how about reversing your stat changes, getting rid of your typing with my custom move, burn, poison, or paralyze you into a crippled wreck, or intimidating your attack stat to make you hit like a baby? As for matchups, I’m good at crippling that weird guy in the tick costume or that Autobot commander, and especially that lovely Poison Ivy lady, but I don’t do well against that Shinobi I have literally no clue on who she is…Oh, and of cause that Smaug Dragon has to ruin everything with Good As Gold…"
 
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"♫ I have a dream I'm here to tell, about a magical fantastic place called Loo Loo Land! ♫"
  • Pokémon: Robo Fizz
  • Franchise/Origin: Helluva Boss
  • Category: Western Animation
  • Type: Steel / Dark
  • Ability: Heatproof / Limber
  • Stats: 85 / 90 / 85 / 50 / 85 / 130 (525 BST)
  • Competitive moves: Bullet Punch, Cross Chop, Darkest Lariat, Encore, Fake Out, Foul Play, Ice Spinner, Iron Head, Knock Off, Low Kick, Memento, Parting Shot, Pursuit, Rapid Spin, Spin Out, Sucker Punch, Switcheroo, Taunt, Thunder Punch, Triple Axel, U-turn, Wild Charge
  • Flavor moves: Acrobatics, Aerial Ace, Agility, Alluring Voice, Arm Thrust, Assurance, Astonish, Autotomize, Beat Up, Bind, Block, Brick Break, Brutal Swing, Celebrate, Constrict, Covet, Curse, Double Hit, Double Kick, Double Slap, Double-Edge, Endeavor, Endure, Facade, Fake Tears, Flail, Flatter, Fling, Follow Me, Fury Attack, Giga Impact, Grudge, Gyro Ball, Headbutt, Helping Hand, Lash Out, Last Resort, Leer, Low Sweep, Lunge, Metal Claw, Metal Sound, Metronome, Nasty Plot, Night Slash, Payback, Play Nice, Pain Split, Poison Jab, Protect, Psych Up, Quick Attack, Quick Guard, Rest, Revenge, Reversal, Rock Smash, Rolling Kick, Round, Scary Face, Shadow Claw, Shadow Sneak, Sing, Slam, Slash, Sleep Talk, Snarl, Spite, Spotlight, Steel Roller, Stomping Tantrum, Strength, Submission, Substitute, Swagger, Tackle, Take Down, Temper Flare, Thief, Thrash, Throat Chop, Torment, Upper Hand, Uproar, Wide Guard, Wrap, Wring Out
Reasoning:
The Steel typing comes from the fact that Robo Fizz, is, well, per his name, a robotic double of Fizzarolli (the jester). The Dark typing is mostly obtained by virtue of his abrasive, disrespectful nature towards Blitzo in the episode where he was featured (Loo Loo Land).

Heatproof mostly stems from the fact that despite having burned Loo Loo Land down in the episode of the same title and being caught in that same fire, he was still perfectly functioning and capable (later sightings in episodes such as Apology Tour in Season 2 confirm this). Limber mostly stems from his sheer flexibility, which also arms him with extraordinarily fast speed. This flexibility also justifies the amount of spinning moves in his arsenal (Rapid Spin, Spin Out, Triple Axel, U-turn).

Competitive Info:
Despite seemingly average defenses, Robo Fizz seeks to utilize its good defensive typing to its advantage, focusing on a Mixed Utility role for his team. While Steel / Dark has weaknesses to common attacking types in Fire, Fighting, and Ground (especially Fighting), they also pack a bevy of useful resistances that enable plenty of switch-in opportunities. Once it's on the field, it uses its high speed in a similar fashion to Crobat's - dent things and remove items with Knock Off (granted, you want to be careful with Optimus Prime's Knock-absorbing Matrix + Justified at the helm), disrupt the opponent's gameplan with a fast Taunt or Encore, keep hazards off of the field with Rapid Spin to boot, and then switch out with U-turn (for chip damage) or Parting Shot (to take advantage of the -1 Atk/SpAtk drops). Knock Off and Rapid Spin go well quite nicely too, making Robo Fizz a spinner that can also damage spinblockers quite handily. Heatproof is a nice ability that mitigates its Fire weakness and makes it harder to KO despite its lower bulk.
 
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RESUBMISSION FROM SLATE 1:

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Image source by @UmbralGrey

"̵̛̺̅̔Š̸̱̃͜ͅé̶͙͙͓v̴̦͚͐̂ė̶͎͋n̵̮̜̘͂̂ ̶̼̔̂d̷̪̰̘̿͋a̴̪͑̃̈́y̶̡͘ṣ̸͌̓.̵̫́̍.̶͚̫͗.̴̺̦́̌̽"̸̗͈̋̃͝​
  • Pokémon: Sadako Yamamura
  • Franchise/Origin: The Ring
  • Category: Literature
  • Type: Ghost/Water
  • Ability: Rain Dish, Download, Protean (Hidden)
  • Stats: 100 HP/55 Atk/100 Def/90 SpA/130 SpD/35 Spe = 510
  • Competitive moves: Chilling Water, Confusion, Curse, Dark Pulse, Dazzling Gleam, Dream Eater, Earth Power, Foul Play, Gunk Shot, Hydro Pump, Hypnosis, Mean Look, Muddy Water, Psychic, Rain Dance, Shadow Ball, Sludge Wave, Spite, Taunt, Teleport, Temper Flare, Thunder Wave, Toxic, Toxic Spikes, Will-O-Wisp, Water Pulse, Waterfall, Water Spout, Vengeful Spirit, Volt Switch
  • Flavor moves: Acid Spray, Astonish, Bitter Malice, Charge Beam, Confuse Ray, Destiny Bond, Eerie Impulse, Endure, Expanding Force, Extrasensory, Fake Tears, Future Sight, Grudge, Heal Block, Hex, Imprison, Kinesis, Lash Out, Lunge, Miracle Eye, Mist Ball, Mud Shot, Mud Slap, Mystical Power, Night Shade, Ominous Wind, Pain Split, Payback, Phantom Force, Poison Jab, Poltergeist, Psybeam, Psychic Noise, Psyshock, Psystrike, Psywave, Scary Face, Shadow Sneak, Telekinesis, Thief, Venoshock
  • Custom elements:
    • Vengeful Spirit (Ghost, Status, 8 PP max) - Perish Song clone (target faints after 3 turns). Not sound-based, but only affects a single target.
Reasoning:
This sub was originally going to be Ghost/Electric purely because of the fact that Sadako's main thing is her haunting technology, with the infamous scene of her coming out of the protagonist's television in the first Ring movie being spoofed to Hell and back across popular culture (the meme with her video being shown on a ceiling-mounted TV, pictured above, being just the most recent take on it). However, I decided to change her typing after looking up more about her lore - which, as discussed in this article on Bogleech.com, apparently went wildly off the deep end as time went on... or maybe it always was Like That and we didn't notice until now. Sadako's mortal self having psychic abilities in both the original novel the movies were based on and almost every adaptation of the source material, which were so strong that her troubled emotions in her last living moments ended up taking on a life of their own, led me to suggest Ghost/Psychic for the previous version of this pet mod, but Ghost/Psychic is actually terrible as a defensive typing, so in keeping with the whole bit about her being trapped in a well (and coming out of it upon becoming the "ghost" we all know and love), I went with Ghost/Water instead, not only due to Water itself being one of the best types on both an offensive and defensive front, but also because water is apparently a gateway to the afterlife in many cultures. I had to keep the Ghost typing because even though Sadako isn't actually the straightforward ghost people usually think she is, the fact remains that she was once a human being who got monster-ified via all the shit she had to go through, and Ghost-types have been known to come from damn near anything in Pokémon's canon (and are generally way better defensively than Psychic anyway). I did give her some Electric-type moves (as well as Dazzling Gleam) as a nod to her technological association, but that's in addition to the other coverage moves associated with her various iterations and character traits - aside from the aforementioned psychic powers making Psychic coverage a no-brainer, the Dark-type moves are due to her viciousness and hatred, the Ground-type coverage (in case of Electric-type shenanigans) involving the mud from the bottom of the well she died in, and there's even some Poison-type moves not only to help her deal with Grass-types, but also as a nod to the fact that at one point, she manifested as a virus (yes, really). She even gets Temper Flare (another anti-Grass option) as a nod to her anger issues and, as that's a Fire-type move, Will-O-Wisp to go with it, as it made sense for a modern take on an onryo to have an association with the Japanese spirit flames of old.

Ability- and stats-wise, I decided to set Sadako up as a slow special tank because of her taking seven days for her curse to work, but also said curse being lethally effective, along with the sheer difficulty in terms of dispatching her (how else was she able to get so many movies and such?). Rain Dish is another reference to her death in the well along with her association with unpleasant weather in general, and Download once again ties back to her tech-based roots, but a suggestion from the CC Discord led me to go with Protean for her Hidden Ability because of how much she's adapted over the years into all sorts of forms even more off-the-wall than she already was originally. My original choice of HA for her was Anger Point but honestly that's the worst possible choice of ability you can give her if you want to use her in serious play, even if it would've been flavor-appropriate. So Protean it is, though I'm still not sure if that'd make her a little too overpowered.

For those wondering why she's in the Literature category rather than Film or the like, by the way, The Ring is an adaptation of the Japanese mystery horror novel of the same name by Koji Suzuki, first published in 1991. Once the film adaptation took off, along with the US version that came later, things went in so many wildly different directions from there that the book became far more obscure than either of them - or, for that matter, the "stringy-haired ghost girl" archetype that experienced a surge in popularity because of it.

Competitive Info:
Don't be fooled by the silliness and/or cuteness of most of the memes and fanart featuring her - Sadako is more than implacable enough to make up for her nonexistent speed, and once she's set her sights on you, she'll come for you no matter how fast or far you go while trying to escape her. Her defenses on both the physical and special fronts are equally high, her HP isn't far behind, and theoretically, she can make good on the effect of her curse if push comes to shove, employing Shadow Ball and Hydro Pump as her primary STAB options along with a variety of coverage options (Protean aside, obviously) - Dazzling Gleam, Sludge Wave, and Temper Flare in particular enable her to surprise the few types that resist her STAB, Earth Power takes care of Electric-types that might otherwise threaten her, and she's able to strike all other types for neutral damage at the minimum, enabling her to "soften up" the opposition and allow her teammates to pick off weakened foes at their discretion. However, raw killing power is something she simply lacks, with only passable Special Attack and an Attack stat that leaves much to be desired, though as a specialist in Offensive Utility, she'd mostly be using her attacks for their secondary effects anyway. It is the status-inducing moves she can learn that are most important, however - most notably Toxic, Will-O-Wisp, Thunder Wave, Confusion, Taunt, Mean Look, and even Hypnosis, the latter of which synergizes with Dream Eater as a recovery move. She doesn't get Perish Song (which would be flavor-appropriate except that she doesn't even speak IIRC), but just as effective is her signature move, Vengeful Spirit, which is a single-target version of that except it isn't walled by Soundproof (not that this matters much). Sadako can thus become extremely frustrating to face if she isn't dealt with quickly, since you won't be able to tell whether she's decided to shut your party members down with any one of the harmful effects she can inflict or simply attack them outright. If left unchecked she can utterly undo most enemy strategies, but it's important to remember that she is as slow as she is indestructible. The most effective way to take her down is to either cripple her with status before she can do the same to you - paralysis in particular is especially useful if you want to keep her from using her deadliest moves - or to simply bring in a faster attacker to take advantage of the fact that both of her sole two type weaknesses are 4x effective, with Dark-types being especially good for the latter strategy as long as she isn't packing Dazzling Gleam.

One final note: If CCER ends up allowing for the use of Trick Room, I imagine that Sadako would be a good fit for strategies revolving around it, as the speed inversion that comes with it can make her even more effective as a status-abuser, though you could also set her up as a Trick Room special attacker since she can also learn Nasty Plot and can further enhance her destructive potential by running Download and switching in to someone with piss-poor Special Defense. Maybe someday this pet mod will be able to bring in a dedicated Trick Room user, if only to enable Sadako to get rid of her curse's grace period and stir up absolute mayhem.

  • Stats: 90/55/100/120/110/35 --> 100/55/100/90/130/35
  • Abilities: -Intimidate, +Rain Dish
  • Competitive Moves: -Nasty Plot
Sadako's original build was quite solid for a bulky special attacker, but for this slate I decided to lean a little more into her non-combative strengths with respect to spreading statuses and body-blocking incoming hits. As such, Intimidate has been replaced with Rain Dish so she can potentially serve as a defensive staller on Rain teams with some offensive potential on the side. She also no longer has Nasty Plot due to not being intended as a sweeper, and I also had to cut down her Special Attack considerably for the same reason, distributing the 30 points taken away from it a bit unevenly among her HP and both defensive stats, meaning her Special Defense is now her greatest strength alongside the resistances afforded by her typing. This increased durability alone can slide her into more of a mixed utility role, though she'd still likely prefer a more disruptive niche for optimal Trick Room usage. Her immunity to the Fighting STAB of both Optimus and The Tick and resistances to their respective primary types would make her a useful switch-in to both of them, and her resists to Poison, Fire, and Water can come in handy against Poison Ivy, Smaug, and Carapace as well. Toph's STAB is neutral to her typing but she resists even her Steelworker-boosted pseudo-STAB, and can in turn spring a nasty surprise on her with Toxic or Will-O-Wisp. Shinobu is arguably the one she'd have the most trouble with due to being weak to Knock Off and having no way of dealing with the poison status from Insect Breathing, but she can still threaten her with Dazzling Gleam for just long enough to Volt Switch to safety, use Will-O-Wisp to put her on a timer and negate her offensive potential at the same time, or Thunder Wave her to try and stop her in her tracks entirely.



NEW SUBMISSIONS:


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"Just you watch! I'm gonna become an amazing witch one day and make the whole world gasp in surprise!"​
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"Hiiiii~! My name's Atsuko Kagari, but you can call me Akko! I am completely and totally unprepared for this micrometa and I'll probably get absolutely demolished by everybody and their dragon, but that's not gonna stop me from bringing a smile to everyone in this pet mod as best I can!"
  • Pokémon: Atsuko "Akko" Kagari
  • Franchise/Origin: Little Witch Academia
  • Category: Anime and Manga
  • Type:
    Normal.png
    Fairy.png
  • Ability: Klutz, Grand Triskellion, Pastel Veil (Hidden Ability)
  • Stats: 80 HP/55 Atk/115 Def/55 SpA/115 SpD/90 Spe = 510
  • Competitive moves: Amnesia, Agility, Boomburst, Calm Mind, Dazzling Gleam, Defog, Endure, Energy Ball, Fire Blast, Flamethrower, Giga Drain, Gravity, Healing Wish, Hyper Voice, Hypnosis, Ice Beam, Leech Seed, Light Screen, Metamorphie Fociesse, Misty Terrain, Power Gem, Psychic, Psych Up, Recover, Reflect, Scorching Sands, Shadow Ball, Solar Beam, Spite, Stealth Rock, Thunder, Thunderbolt, Thunder Wave, Toxic, Whirlwind, Wide Guard, Will-O-Wisp, Wish, Yawn
  • Flavor moves: Absorb, Aurora Veil, Body Slam, Bounce, Brick Break, Charm, Double-Edge, Earthquake, Fly, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Iron Head, Mega Drain, Play Rough, Psybeam, Rock Blast, Rock Tomb, Shadow Force, Stone Edge, Tailwind, Trick-Or-Treat, Wild Charge, Work Up, Zen Headbutt
  • Role(s): Mixed defensive cleric with pivoting (Base form), fast special sweeper + cleric + defensive pivot (Mega Evolution, see below)
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"If I could revive the seven words with that staff, I would obtain the world reconstruction magic, Grand Triskellion. I had no doubt it was a fantastic magic, able to bring joy to people's hearts!" - Professor Ursula Callistis​
  • Custom elements:
    • Grand Triskellion - "Also known as the World Alteration Magic, this ancient, world-changing source of infinite magic was sealed away by the Nine Olde Witches in Arcturus Forest by using the staff of the seven stars, Claiomh Solais — which a worthy wielder could break the seal with once they found all Seven Words of Arcturus. I knew it as the Shiny Rod, which I used throughout my home series and with which I eventually ushered in a new age of magic by unlocking the Triskellion, saving the world and making it a better place for everyone! Somehow, I must've carried just a smidge of its power over to Crossover Chaos Expanded, and with its ability to restore one-eighth of the maximum HP of the next teammate to come in whenever I switch out of play, I'll be able to use my belief in magic and the happiness it can bring to help others be the best they can be! Think of its effect as a kinda sorta inverse of Regenerator, in that instead of serving me and me alone, it's tailor-made to serve others who'd be better than me at handling a tricky situation."
    • Metamorphie Fociesse (Fairy, Special, 70 BP, 32 PP, 100% Accuracy) - "I might not be good at most magical spells, but one of the few I've really mastered - and gotten a lot of use out of - is this one, which allows me to turn into any animal I think'll be most appropriate for the given situation! My usual morph for this is a mouse, allowing me to escape a lot more easily, so I translated this into what's essentially a Fairy-type Volt Switch clone. The POOF of magic smoke that pops up when I transform won't hurt anybody too much, especially with the Special Attack I have, but it'll still leave opponents coughing while I take the chance to skedaddle in my mouse form! It doesn't have any secondary effects on its own, but with Grand Triskellion it'll make for some pretty useful recovery for the friends I've made along the way!"
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"Akko has never needed to believe in miracles. She has belief in herself." - Shiny Chariot​
  • Mega Evolution: "After I unlocked the Grand Triskellion, my friend Diana Cavendish and I were able to channel its magic for just long enough to take out the Noir Missile launched by that mean meanie-pants former friend of Professor Ursula, Croix Meridies, and in so doing restored the cosmic tree, Yggdrasil! I might've only been able to do that just once in canon, and again I had Diana's help for that, but in CCER, Yggdrasil too has somehow lent me a tiny bit of its aid - with the return of the Shiny Rod and its magic by extension, my type combo changes to Grass/Fairy and my ability becomes the very same Grand Triskellion it channels. As long as its power is with me, I get to enjoy some much-needed upgrades to my defensive stats, my Special Attack stat (...to some extent), and especially my Speed - courtesy of the legendary broomstick called the Shooting Star - which would help me almost keep pace with faster threats like Smaug or Poison Ivy, cast any one of my support spells without having to worry about getting hurt first, and hopefully make use of my Metamorphie Fociesse to peace out if the going gets tough, while at the same time using the Triskellion to patch up whomever's next in line!"
    • Type:
      Grass.png
      Fairy.png

    • Ability: Grand Triskellion
    • Stats: 80 HP/65 Atk/130 Def/85 SpA/130 SpD/120 Spe = 610
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"I think we have caused a little mess..."​
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"Wait, my sign-up sheet got sent back?! What the - I didn't even do any of the required writing sections when I turned it in?! Oh, nooooo! Now I have to fill it out all over again! And I forgot to add a bunch of moves I needed to go with my super-spoilery awesome Mega Evolution, too! Uh... MISS BEIFONG! C-can I finish this up and resubmit it for you to read before today's over?"

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"You'll have to give it to Falchion directly as soon as he gets back. Hopefully before Friday, but no promises yet. ...Did it never occur to you that I can't read anything?"

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"DANGIT!!!"

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"I know, I know! But you won't be getting anywhere by just standing there and spamming STAB Hyper Voice-"

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"Boomburst, actually, though I can do a good Hyper Voice too if you like! I've been told I can get pretty loud - Sorry, sorry! Shutting up now..."

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"Yeah, you'd better! Listen... How 'bout this? I know like, one or two other past slate winners whom you can ask about whatever you're planning to turn in so whoever picks it up won't think it's only good for use in the bathroom. I might be able to give you some tips for your competitive role, but I'll need to know the full gameplay data you plan to send first. If you were lookin' for help actually filling out your sign-up sheet, though, I could push you in front of someone who can look at it."

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"Alright! Hmmm... Oh, didn't you say you'd be a good partner for Miss Kocho?! I had a blast watching that super-awesome sparring match you had with her after you both won back in Slate 2, and now I'm thinking of asking if you could take me to her aaaaaaaaaand she's right behind me, isn't she?!"

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"Hello there~"

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"EEEEEEEEEEEEEEEEEEEEKKKKK!!!"

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"Ara ara, what's the matter? Scared of a little bug, Miss Kagari~?"

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"...Dark-type. Go figure."

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"PFFFFBWAHAHAHAHAHAHA! Ohohohhh man, I wish I could've seen the look on your face!"

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"If I get voted in, I'm getting you both for this."

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"We regret nothing. Anyway, you're right on time, Lady Shinobu! Akko here's got somethin' she thought I could give a look over. Wrongly so, I gotta say..."

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"Well, I hope I wasn't interrupting anything. And how nice it is to see you again, Miss Beifong. Lovely to see that you're helping promising contestants find their footing."

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"...please tell me that choice of words was unintentional."

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"I wasn't about to say it. Though I must admit, your conversation was quite entertaining."

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"It wasn't for me, especially not when you jumpscared me like that!"

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"Regardless, perhaps we should begin. May I see what you've created so far?"

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"About time! Here ya go!"

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"Just to set it straight right away, Akko says she's a Normal/Fairy-type, well, normally, but becomes a Grass/Fairy-type when 'Mega-Evolved'. Somethin' about being an ordinary girl who learned magic at someplace called Luna Nova Academy, and then something else about this 'World Tree' that briefly gave her just a smidge of its power so she and a roommate of hers could save the world. Sounds like somebody I know, hmmmm~?"

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"Yep, that just about sums it up! And for my Abilities, I put down Klutz 'cuz I'm drop-dead clumsy twenty-four-seven, Pastel Veil as my Hidden Ability to reflect how Sucy's experiments on me have given me potion resistance, and Grand Triskellion as one of my custom elements 'cuz Yggdrasil must be feeling nice today."

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"It seems you put more thought into this than you made it out to be. Color me surprised, Miss Kagari. As for your stats, hmm... 90 is a solid speed tier - perhaps you might not be as impotent on a broom as many have claimed. And 80/115/115 defenses... You're quite sturdy, aren't you? And with Grand Triskellion restoring a considerable amount of an ally's health whenever you switch out, you more than make up for those poor offensive stats."

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"All according to plan! And I'll have you know, I've Endured and Recovered from a lot, and I do mean a lot of slapstick abuse throughout my home series, and I swear my entire head's gotta be made of solid steel from how often I land on or bump it! That's why I threw in Iron Head and Zen Headbutt, along with Double-Edge, Body Slam, and Play Rough as powerful STAB options. Though all those headbonks may also explain why Amnesia is in my movepool, too. Oh, and Calm Mind, Work Up, and Psych Up all reflect my dedication, determination, and passion to become the best witch ever!"

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"Yeah, but speaking of... *ahem*... witch... what about all the rest of your moves? None of the ones you've mentioned relate to anything, well, witch-y."

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"None so far. I can't help but wonder about your other custom element, though. A Fairy-type pivoting attack, hmm? Turning into animals is certainly a unique form of magic... are you sure isn't a Blood Demon Art, hm? I'm only joking, of course. Or am I?"

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"I'll... pretend I didn't hear that. But yeah, I did say that Metamorphie Fociesse is my most frequently used spell, though I feel like demonstrating it to you might not be the best idea."

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"Yeah, better save it for the battlefield - if you get voted in."

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"You may have to redo your entire movepool, though. Are you sure the special attacks you listed here actually correspond to any spells you use in canon?"
  • Competitive moves: Acid Armor, Agility, Charm, Dazzling Gleam, Endure, Healing Wish, Hyper Voice, Iron Head, Light Screen, Metamorphie Fasciesce, Protect, Psychic, Recover, Reflect, Safeguard, Thunder Wave, Wish, Zen Headbutt
  • Flavor moves: Alluring Voice, Amnesia, Body Slam, Calm Mind, Copycat, Disarming Voice, Double-Edge, Echoed Voice, Fire Blast, Flamethrower, Growl, Ice Beam, Icy Wind, Metal Burst, Mimic, Misty Explosion, Play Rough, Psychic Noise, Psyshock, Shadow Ball, Solar Beam, Sweet Kiss, Tackle, Take Down, Thunderbolt, Wild Charge, Work Up
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"I... uh... *gulp* Nnnnnoooooooo?"

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"Exactly, Miss Kagari. No consistency whatsoever. It looks like you just put together everything that seemed like a spell and thought that'd work..."

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"No... No no nononoNONONO... NO WAY! THIS CAN'T BE RIGHT! I thought I'd covered all the magics I've learned across various media, but... BUT..."

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"...You didn't include any other Grass-type moves aside from Solar Beam, did you? Y'know, despite Grass being the primary type of your 'super-spoilery awesome Mega Evolution'?"

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"...Now, that I know already."

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"Perhaps we can help you do your due diligence and come up with a more canon-consistent movepool, but we'll need a list of everything you learned back at Luna Nova as a starting point. That way, we can sort out what moves you can use in competitive play that would line up with your home-series skillset."

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"And we promise we won't get up to any powerscaling when you do!"

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"I'll... try to hold you to that. But hmmm, lessee, there's the 2017 anime series, but also the original Enchanted Parade short that preceded it, and... huh, the Chamber of Time videogame has a lot more magic types I can potentially learn, though I was never shown using any of those in the animations. Might as well throw 'em in anyway, though, just in case!"
General magic types:
  • Earth Magic (Chamber of Time): Rock Blast, Rock Tomb, Stone Edge, Power Gem, Stealth Rock, Scorching Sands
  • Flying Magic (TV series): ...Fly ("I'm learning, okay?!"), Bounce ("I SAID I'M LEARNING!"), Agility
  • Gravity Magic (Chamber of Time): Shadow Ball, Gravity, Psybeam, Psychic
  • Flame Magic (Chamber of Time): Will-O-Wisp, Flamethrower, Fire Blast
  • Lightning Magic (Chamber of Time): Thunder Wave, Thunderbolt, Thunder, Wild Charge
  • Sleep Magic (Chamber of Time): Hypnosis, Yawn
  • Water Magic (Chamber of Time): Ice Shard, Aurora Veil, Ice Beam, Icy Wind, Icicle Spear, Icicle Crash ("Apparently, Water Magic mostly consists of ice-based spells in the game...")
  • Wind Magic (Chamber of Time): Defog, Tailwind ("...useless in singles, I know..."), Whirlwind
Specific spells:
  • Curse Shield Spell (Chamber of Time): Light Screen
  • Earth Buster Spell (Chamber of Time): Earthquake
  • Flavoring Spell (TV series): Toxic ("I didn't know apple seeds were poisonous, I swear!")
  • Heat Blast Spell (TV series): Dazzling Gleam, Solar Beam
  • Invisibility Spell (Chamber of Time): Shadow Force
  • Lifesap Circle Spell (Chamber of Time): Leech Seed, Absorb, Mega Drain, Giga Drain
  • Nullification Spell (The Enchanted Parade): Misty Terrain
  • Object Repairing Spell and Large Object Repairing Spell (TV series): Wish, Healing Wish ("I know this works on objects and not people in canon, but I'll work with what I get...")
  • Opening Spell (TV series): Brick Break
  • Reflecting Armor Spell (Chamber of Time): Reflect
  • Spellsap Circle Spell (Chamber of Time): Spite
  • Spirit Calling Spell ("Only in Chamber of Time - Lotte's the one who gets the hang of this one in the anime."): Trick-Or-Treat
  • Transformation Spell: Metamorphie Fociesse
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"Whew! That was... a looooooot of attacking moves. Way more than I expected, actually!"

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"Too bad your magic is so underdeveloped that you'll probably never use most of 'em half the time. But in your defense, this isn't the slate for that..."

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"Quite an appropriate choice of words, Miss Beifong - these statistics heavily suggest a Mixed but mostly Defensive Utility role, albeit with a movepool that offers several ways to adapt. Reflect, Whirlwind, Leech Seed, Spite, Stealth Rock, Toxic, Light Screen, Thunder Wave, Will-O-Wisp, Wish, Recover, and even Healing Wish, just to name a few. I'm impressed, Miss Kagari - with this build, you can protect your allies, cripple an opponent if necessary, and restore yourself and your team to fighting condition."

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"Yeah, but... w-weren't the slate rules supposed to prevent me from being able to fight by myself? That's why I kept my Attack and Special Attack, uh, exactly as pathetic as my magic is in canon..."

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"You started picking it back up near the end of your series run, though. Don't beat yourself up too much - that'd be the job of, say, Poison Ivy with her greater Speed and super-effective Poison STAB."

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"HEY!!"

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"Now, now - Miss Beifong speaks wisely. Even with Psychic and/or Iron Head to counter Ivy's own toxins - and, for that matter, the long list of other possible Blood Demon Arts you must surely be using for coverage against just about any adversary you can think of - your offensive profile itself can only get you so far."

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"No kidding! Why do you think I had Metamorphie Fociesse switch me out the way your own U-Turn does?!"

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"So I see. For what it is worth, though, that move does work quite beautifully with the Grand Triskellion! You can enter the field, create an opening or provide support, pivot out, and then heal the teammate replacing you for one-third of their maximum health. Combine that strategy with Wish, and your allies' recovery will be increased that much more."

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"And in case you need healing yourself, Lady Shinobu already mentioned Recover, but since both of us can learn Taunt - which I used twice during this very conversation until now, if you couldn't tell! - you'll need an attacking move or five that restores HP, too. So yeah, good call on adding Giga Drain - it also gets STAB in your 'Yggdrasil State'!"

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"Whew, I was so worried Taunt abuse would be a thing! But, uh, can we save my Mega - uh, my... 'Tree Breathing Final Form: Yggdrasil'! Yeah, that... for after the talk about my base form's run its course?"

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"Tree Breathing... Hmm. Well, if you put it that way... Regardless, what haven't we covered yet? Let's see. Calm Mind, Psych Up, Amnesia, and Agility are all situational setup moves, but I can see them getting some results in the right circumstances. As for your offensive arts, Dazzling Gleam, Boomburst, Hyper Voice, Play Rough, and Double-Edge are, at least in theory, reliable STAB options-"

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"-in case I need to at least try to blast anybody to smithereens, got it."

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"More or less. Notice, however, that I said 'in theory'. While I'm sure that going back and forth with an enemy won't really be your goal, especially in base form, that should go double for anyone who can hit you super-effectively, with STAB or with coverage, like Carapace, Optimus Prime, and the aforementioned Poison Ivy. Even I have some coverage that you may want to avoid."

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"Speak for yourself, Shinobu. One Solar Beam from Akko's 'Tree Breathing' would probably blow right through me even with her 85 Special Attack in that state! I really don't wanna know what kinda horrors she could unleash on a Sun team, but... we should probably save that lil' chat for if we actually get a Sun setter."

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"You have Steelworker, though..."

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"What's that gotta do with - ohhhhhhh."

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"Overall, I would describe your base form as a mixed defensive pivot and support specialist. You aren't forced to remain in battle constantly - in fact, switching in and out at the right time may be one of your greatest strengths. I think that nearly everyone currently in the meta would benefit greatly from having you on their team, seeing as the raw healing output of Wish plus Grand Triskellion means that you can safely bring in almost any teammate for free... as long as they can't be OHKO'd by the opponent, of course!"

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"I wouldn't be surprised if the mod council tells you to scale it back a tad with that custom ability come the veto phase for this slate. Handing out one-third of your incoming ally's max HP for free could be too much of a game-changer in the wrong conditions!"

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"Oof, gonna have to keep that in mind once that time comes. Thanks for the heads-up!"

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"Now, as for your Tree Breathing Form... Oh. Ohhhhh, dear. Grass/Fairy, 130 for both Defense and Special Defense, 120 Speed-"

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"With help from the Shooting Star, of course!"

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"Fair enough, but still... All of that, and you retain Grand Triskellion? This is a Breathing Style whose stats must be handled with extreme caution come this slate's veto phase. As it is, it's more akin to a special sweeper than what the council is looking for this week: significantly faster and a little more offensively capable, while becoming even more difficult to defeat. Granted, the Grass typing does give you quite a lot of weaknesses, with Poison Ivy being your best counter by far thanks to your double-weakness to her namesake type... although, it does open up some interesting possibilities with your offensive movepool as well."

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"What kinda possibilities? ...wait. Toph, you mentioned Solar Beam, didn't you?"

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"Yep. If and when you get accepted into this pet mod, and especially once a Sun setter comes along, I might just have a reason to run Steelworker after all..."

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"Indeed - a good Sun team could certainly make your Tree Breathing a true force to be reckoned with. Under those conditions, Calm Mind can become quite dangerous, on top of being easy to set up with defenses like yours. And, of course, the boosted Special Attack means coverage options are all the more viable. Between Flamethrower for Optimus Prime, Ice Beam or Psychic for Poison Ivy, Thunderbolt for Carapace and Smaug, and Shadow Ball for future Psychic and Ghost types, you are certainly not lacking in that field."

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"Awww, thank you! I'm flattered, but, uh... should I be worried, too? This isn't a slate for straight attackers - that was one slate ago, and you two were among the winners!"

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"Akko, your Mega's got nothing on Ivy as far as Special Attack is concerned, and you've got no way to deal with momentum-stopping statuses like paralysis or sleep. You'll be fiiiiine. Like I said, you really do worry too much for your own good."

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"Be that as it may, though, have I gone on long enough for you to understand you have near limitless potential when it comes to your role on a team? I'm sure you know that much. But do others viewing your submission know that? That's my main recommendation for your audition. Don't simply list everything you can do and expect the voters to figure out your role for you. Show them you have a direction."

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"I, uh... kinda did that already when I gave myself like what, the wimpiest attacking stats ever? Does that mean I gotta lean into that and just be a total wuss?!"

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"Try a total wuss who's hilariously difficult to take down. I know I don't have any room to talk when I say this, but you don't necessarily have to blow stuff up all day, every day to make a difference."

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"My thought exactly. Your base form can act as the team's defensive support and pivot. Use screens, HP restoration, and your own impressive mixed durability to keep your allies in fighting condition. And if it so fits your team, Mega Evolve and use your increased Speed and stronger offensive options to become an active threat yourself if conditions warrant it."

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"Still not sure if that's what this slate's lookin' for, but that's as good a plan as any!"

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"Your biggest strength isn't any single strategy, Miss Kagari. It's that your opponent cannot easily predict what role you'll take. Supporter, defensive wall, pivot, emergency healer, or—once you Mega Evolve—an unexpectedly fast offensive threat with enough setup."

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"Don't get too cocky with that last approach though, or else Poison Ivy'd wanna word with you and your big ol' tree!"

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"And if I wish to suggest just one thing for you to focus on, that core concept of pivoting and healing allies in the process with Wish and your two custom elements is likely your most appealing trait - and in this day, age, and metagame, your magic could well be exactly what we need. Perhaps I was wrong to think of it as a Blood Demon Art after all..."

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"Couldn't agree more, Lady Shinobu! I'm sure she'll do great out there!"

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"I... I don't know what to say! T-thank you sooooooo much! You've literally saved my life, both of you!"

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"All in a day's work for the Blind Bandit! I didn't think I'd even be able to meaningfully contribute to this whole conversation, but you sure surprised me, too."

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"The Grand Triskellion chose wisely indeed when it opened itself to you. But before you can get the chance to demonstrate that, you'll need to... well... actually complete every section of your application. Once you've done so, you can deliver it to me, and I'll be sure to give it one final review before passing it over to the mod council."

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"Thank you again, Miss Kocho, and no need to worry! I've got all this written down, and I'll have the full form sent your way faster than you can say, 'Butterfly Dance: Caprice'!"

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"Butterfly Dance: Caprice~"

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"...that was just an expression."

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"Either way, I'm sure you can handle things from here, at least until the voting phase for this slate comes around. Make us proud, kiddo!"

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"Alright! It'll be up to the ballots more than anything, but if they turn out in my favor, I can't wait to show this micrometa that magic really is the greatest thing in the whole wide world!"

(A/N: A big thanks to SpyderMarz for their contributions to both the roleplay and the strategy brainstorming for this submission! They were a huge help with sorting out the potential competitive niches especially.)


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"I apologize in advance: The eating you will see will not be pretty. And if you have young children, this would be a good time for them to leave the room."​
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Do I have to audition for this slate entirely by myself? Why can't I just get Jon to do it for me? I'm a simple cat, I take one look at this pet mod's nonsense and I go right back to bed. Although... maybe that butterfly lady's got a nice plate of lasagna somewhere, or some spaghetti and meatballs maybe. I hear she's a pretty good cook...
  • Pokémon: Garfield
  • Franchise/Origin: Garfield
  • Category: Comic Strips
  • Type:
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  • Ability: Thick Fat, Gluttony, Prankster (Hidden Ability)
  • Stats: 100 HP/75 Atk/105 Def/50 SpA/85 SpD/55 Spe = 470
  • Competitive moves: Aromatherapy, Bad Breath, Belch, Block, Body Slam, Bulk Up, Crunch, Disable, Earthquake, Encore, Endure, Fake Out, Foul Play, Gunk Shot, Knock Off, Light Screen, Low Sweep, Milk Drink, Parting Shot, Play Rough, Rest, Roar, Slack Off, Sleep Talk, Snatch, Spit Up, Stockpile, Stuff Cheeks, Sucker Punch, Super Fang, Swallow, Taunt, Thief, Throat Chop, Torment, Toxic, Toxic Spikes, Yawn
  • Flavor moves: Bite, Facade, Fling, Growl, Leer, Lick, Low Kick, Mean Look, Mega Kick, Night Slash, Scratch, Screech, Shadow Claw, Snatch, Swagger, Tackle
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  • Custom elements:
    • Bad Breath (Poison, Status, 32 PP, 90% Accuracy) - Like I always say, show me a good mouser, and I'll show you a cat with this Thunder Wave clone! I may not have Thunder Wave itself at my disposal, but the things I eat make my breath so stinky that it's guaranteed to leave anyone paralyzed anyway, with the exception of Steel-types since they're Poison-immune in general. I figured this would be a fun, fitting way to add one more status-spreading prank to my repertoire, since Body Slam's 30% chance to inflict paralysis is just too unreliable for it to be my only way to trip people up with such a prizewinning status effect.
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  • Z-Move: Snack Attack (Dark, 120 BP, requires Knock Off) - Food is NOT safe around me, even when it belongs to someone else, and this Z-Move hammers that point home harder than the dog next door by allowing me to devour any destructible held item that my opponent may be carrying! I've eaten a surprising number of things over the years that you wouldn't consider food like sweat socks, TV remotes, and my own food dish by accident once, so this single-target attack would take full advantage of that. Of course, it can't touch anything that can't be sent to the floor by the standard Knock Off (in true feline fashion), so Optimus Prime can thus rest easy knowing that his Matrix won't end up in my stomach, and the same big, fat, hairy deal goes for Mega Stones, Z-Crystals, and some other stuff I couldn't care less about, but anything and everything else won't be so lucky! Since I'm eating the item rather than simply throwing it out, I'll recover one-third of my maximum HP... but only if my target actually HAS an item for me to eat!
Reasoning:
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Unlike all those other contestants who got Falchion of all people as their manager, I decided to save my excuse for my typing for last in this section, since unlike the rest of my gameplay info, I needed to put ACTUAL EFFORT into coming up with that. Ick. Everything else, though? Total no-brainer. My Abilities cover two of my three most famous personality traits, with Thick Fat and Gluttony just about saying it all, but while I could've gone with Truant for my Hidden Ability to sum up how lazy I am quite nicely - I have yet to see any canon cat Pokémon themed around how we love to sleep all day - I instead went for something less obvious and leaned into my Prankster streak in a lot of of the strips of my comic, and also in every one of the TV adaptations of it. My laziness instead shows in my Speed stat, or lack thereof, though Prankster can also be taken as a nod to the fact that as demonstrated multiple times in both the comic and beyond, I am in fact a LOT faster than I look... in the rare cases where I actually feel motivated, anyway! The rest of my stats are mostly on the defensive side with a physical focus, since I can and often do take a lot more punishment than you'd expect from your bog-standard tabby. The movepool was slapped together from various Pokémon I felt were similar enough to me, with fellow mean cat Liepard, evil Prankster goblin Sableye, and food-hoarding fatso Greedent being the main "contributors", but some other moves I thought would fit include Milk Drink for recovery (stolen from Jon's fridge, of course), Gunk Shot to give me some strong Poison STAB and play off my very unhealthy lifestyle, Yawn to put others to sleep alongside me, Slack Off along with Rest and Sleep Talk for obvious reasons, Low Sweep (and Low Kick) as a reference to my habit of kicking Odie off the table, Bulk Up and Earthquake as a constructive use for my weight (along with my shows of surprising strength as long as it's funny), Aromatherapy via breaking out some delicious food (lasagna, pie, or whatever else Jon can make on short notice) to whet me and my team's appetite and help 'em ignore their problems, Toxic and Toxic Spikes because of my messy habits along with consistency with the recommendation that finalized my typing (I'll get to that in a sec, don't worry!), and the surprise addition of Light Screen... in the form of turning on the TV and inviting the enemy team to watch it with me.

Now, this is the part where you might ask: Why am I Dark/Poison instead of, say, Dark/Normal, pure Dark, or even just pure Normal? Well, I was wondering about which of those last three to pick myself until some weird kid with wings on his back told me that one, Dark/Poison beat all of 'em to the curb in terms of its defensive strengths, and two, the canon Pokémon series has a literal stomach you can catch and turn loose on your enemies, and it just so happens to be a Poison-type. My stat profile ended up being similar enough to Swalot's anyway that I literally shrugged and told the guy, and I quote, "Eh, I'll take it." You can interpret it as the weaponization of my world-famous Belches and Bad Breath if you will, but I did also mention that I've eaten things you wouldn't consider edible and my diet is very unhealthy anyway, so my own stomach juices must be doing something right... or maybe my belly has a dark secret the world was never meant to know. I did consider giving myself a really horrifying Mega Evolution inspired by /imsorryjon almost as soon as I had this realization, but... yeah, THAT would've gone over very well with the mod council, I'm sure! Besides, the general submission rules require me to stick to canon material only.


Competitive Info:
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Garfield's my name, and Mixed Utility is my game! I've got a million and one ways to ruin the day of anyone who makes the mistake of interrupting my dinnertime, naptime, or any other time I have, and with Prankster giving priority to my status moves like Taunt, Bad Breath, Yawn, Light Screen, Block, Disable, Encore, Toxic, Toxic Spikes, and tons of other stuff I'm not in the mood to list, they'll never know what hit 'em. My Dark/Poison typing and sheer bulk, however, also allow me to keep the opposing side from getting anywhere fast, since while it doesn't have as many resistances as some other type combos - though Thick Fat can add two more in Ice and Fire - it has only one weakness to Ground and that isn't even a double one. I don't have any way to counter incoming Ground-type attacks from faster opponents, sure, but attacking just isn't one of my strong suits (too lazy for that), and with my Gluttony ability and/or my use of Milk Drink, Slack Off, and/or Snack Attack (think Knock Off, but with both free recovery and a LOT more oomph), I'll hopefully be able to stuff myself back to a full HP tank - both the latter move and its base form will forcibly relieve my opponent of any disposable items on their person, too! I do have some other attacking options like Gunk Shot, Body Slam, Low Sweep, Crunch, Belch, and Play Rough, but my Attack stat isn't quite high enough for them to be valuable on their own outside of Bulk Up setup - and anyway, I'd mainly be using those either for their various non-damaging effects or else if I've got no other choice but to draw my claws. As obnoxious as I can be, though, you'd be surprised to hear that I have some defensive utility as well, with Aromatherapy in particular being excellent for status clearing even if I'd sooner enjoy a Monday than share the food I'd be showing off for this purpose - and again, I don't think I need to explain why both switching in to tank incoming attacks and switching back OUT with Parting Shot are both really useful in general. Let's be real here, though... Why would I even need to explain myself at all? As some famous guy on a dollar once said, nothing can be said for certain except death, taxes, and the fact that I'm fat, lazy, and proud of it!
 
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“You mean… the coolness was inside me all along?”
  • Pokémon: Cinnamoroll
  • Franchise/Origin: Sanrio
  • Category: Anime and Manga
  • Gender: Male
  • Type: Normal/Flying
  • Ability: Fluffy
  • Stats: 85/50/90/85/100/120 (530)
  • Competitive moves: Defog, Encore, Roost, Silver Lining, U-turn
  • Flavor moves: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Alluring Voice, Baton Pass, Body Slam, Calm Mind, Charm, Disarming Voice, Double Hit, Double Edge, Echoed Voice, Endeavor, Endure, Entrainment, Facade, Fly, Giga Impact, Helping Hand, Hurricane, Hyper Voice, Play Nice, Pound, Protect, Quiver Dance, Rest, Sing, Sleep Talk, Substitute, Sunny Day, Tail Whip, Tailwind, Take Down, Teeter Dance, Tera Blast, Uproar, Weather Ball
  • Custom elements:
    • Silver Lining | Flying | Special | 120 BP | 100% accuracy | 5 (max 8) PP | The user attacks by summoning clouds that shine down onto the target. This eliminates the effects of weather.
Reasoning: Cinnamoroll’s Normal/Flying typing is very self-explanatory, he is a dog who flies with his ears after all. The Fluffy ability strengthens your matchup against contact moves in exchange for a Fire weakness, and was chosen in reference to Cinnamoroll’s first manga appearance, titled “Fluffy, Fluffy Cinnamoroll”. He has been in a LOT of music videos so sound-based moves like Sing and Hyper Voice were a given, as well as some dance moves like Quiver Dance. In the series “Hello Kitty and Friends Supercute Adventures”, he is shown to be quite the dancer. Finally, the signature move Silver Lining. Taking inspiration from the climactic scene in 2007’s “Cinnamoroll: The Movie”, in which Cinnamoroll’s family (his father the Sun, his mother the blue sky, and his cloud siblings) arrive and vanquish the dough monster, the move’s high base power makes up for his mediocre special attack stat, and clearing weather is a nice bonus, sort of inspired by the ability Cloud Nine.

Competitive Info: Cinnamoroll serves a Defensive Utility role on teams by providing them with hazard removal via Defog, while having reliable recovery in Roost, and being able to pivot with U-turn. Investing in defense makes him physically bulkier than you would expect in conjunction with Fluffy. Investing in speed is another option, this allows him to run Encore to further disrupt foes. Silver Lining should always be ran as it makes you much less passive than something like Hyper Voice or Air Slash. A set utilizing Quiver Dance is admittedly gimmicky (which is why Quiver Dance is not listed as a competitive move), but can work as well, while still utilizing Encore or Defog depending on your investment. Normal/Flying isn’t the worst typing defensively either, yes your weaknesses all suck but there’s only 3 of them, and the 2 immunities are certainly nice. Overall, while Cinnamoroll’s movepool isn’t very wide, it is precise and allows him to serve a good role in the micrometa.
 
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I was told you guys could use a hand...
Pokémon: Atom Eve
Franchise/Origin: Invincible
Category: Comic Books, Western Animation
Type:
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Ability: Levitate / Ergokinesis [HA]
Stats: 75 / 57 / 72 / 86 / 116 / 109 [515 BST]
Competitive moves:
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- Dazzling Gleam, Flash Cannon, Power Gem, Psychic, Psycho Boost, Psyshock, Sludge Bomb
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- Light Screen, Reflect, Revival Blessing, Trick Room
Flavor moves: After You, Agility, Attract, Aurora Veil, Amnesia, Barrier, Captivate, Charm, Confide, Confide, Confusion, Disable, Double Team, Endure, Extrasensory, Facade, Frustration, Gravity, Guard Split, Guard Swap, Heal Block, Heal Pulse, Helping Hand, Hidden Power, Hyper Beam, Imprison, Kinesis, Laser Focus, Magic Powder, Magic Room, Metronome, Mimic, Miracle Eye, Mirror Coat, Natural Gift, Power Split, Power Swap, Protect, Psybeam, Psycho Cut, Psyshield Bash, Psywave, Rest, Return, Round, Secret Power, Skill Swap, Sleep Talk, Snore, Spirit Break, Substitute, Sucker Punch, Swagger, Synchronoise, Take Down, Telekinesis, Tera Blast, Toxic, Twin Beam, Wonder Room
Ergokinesis - Own use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5. (tldr; Light Clay as an ability)
Competitive Overview: Fast screen setter with item flexibility thanks to her ability. Most noteworthy of these items may be the Eject Pack, which can be paired with Psycho Boost as a one-time means of pivoting after setting up for allies. Additionally, she could also utilize Room setting alongside (under room) slow pivoting via the same means of switching out, provide a small deal of support via revival blessing (also this is not enough justification for her to be considered for defensive utility imo), or she could even just utilize her solid speed to serve as a specs breaker.
"Hello, I am Atom Eve, auditioning for the role of Offensive Utility."

Typing
"Not only can I see molecules, but I can also change them around! This telekinetic power easily qualifies me for this Psychic category."

Abilities
"Well, I have the ability to levitate. Afterall, does it look like I need to walk when I can manipulate matter? Additionally, my mastery over Atomo-Ergokinesis, you can call it Ergokinesis for short, means I can easily create defensive barriers at will, and keep them around for a considerable amount of time. What's that? You need some tool called 'Light Clay' to accomplish that? Never heard of it."

Stats
"I wouldn't call myself the strongest in hand-to-hand combat. I mean sure, I did sucker punch Universa that one time, but that was a last ditch effort. Normally, if I'm ever fighting up close, I utilize my powers to generate armor and weapons at my disposal. So, overall, I'd say my greatest strengths land within my more "magical" prowess, both offensively and defensively. I'd also consider myself quite quick, with how much I use my powers to move around in combat."

Moves
"My 'moves' are all centered around my powers. A lot of my more standard moves involve me manipulating matter to make exactly what I need for combat, whether that be in protective barriers, weapons, or projectiles. Additionally, I can utilize these powers to manipulate the field, such as that time I enhanced gravity to slow Conquest down. That reminds me, in that fight I recall being on the brink of death, before unblocking some part of my mind that let me avert my demise. I wonder if, somehow, I could utilize some fraction of that power to help out fainted allies... Oh, are you worried about that time that my powers started to fail and my constructs turned to sludge? I've recovered from that, I doubt that would happen during my time here..."
 
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“Nice try kid, but I sell the tricks not buy them!” - Zombozo (seconds before being no diffed)
Pokémon: Zombozo
Franchise/Origin: Ben 10 / Animated Series
Intended Tier: OU
Type:
Fairy.png
Ghost.png

Stats:
50/100/85/75/126/94 (530)
Ability: Intimidate | Long Reach
Weight: 200kg
Notable moves:
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- Play Rough, Knock Off, Poltergeist, Pursuit, Gunk Shot
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- Dazzling Gleam, Shadow Ball, Hex
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- Spikes, Teleport, Corrosive Gas, Toxic Spikes, Pain Split, Nasty Plot
Role: Defensive Spiker
Reasoning: couldn’t really figure out a character who used spikes (caltrops) so I settled with the clown villain archetype, from a series I hold dearly. A bit more of a defensive spikes pivot
Ally Switch, Astonish, Attract, Body Slam, Burning Jealousy, Calm Mind, Captivate, Charge Beam, Confide, Confuse Ray, Corrosive Gas, Curse, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Double-Edge, Double Team, Dream Eater, Embargo, Encore, Endure, Facade, Feint Attack, Flash, Fling, Foresight, Foul Play, Frustration, Giga Impact, Grudge, Gunk Shot, Headbutt, Helping Hand, Hex, Hidden Power, Hyper Beam, Icy Wind, Imprison, Infestation, Knock Off, Lash Out, Magic Coat, Magic Room, Metronome, Mimic, Mud-Slap, Nasty Plot, Natural Gift, Nightmare, Night Shade, Ominous Wind, Pain Split, Payback, Phantom Force, Play Rough, Poltergeist, Pounce, Protect, Psybeam, Psychic, Psych Up, Pursuit, Rain Dance, Rest, Return, Role Play, Round, Scary Face, Screech, Secret Power, Shadow Ball, Shadow Claw, Shadow Sneak, Shock Wave, Skill Swap, Skitter Smack, Sleep Talk, Sludge Bomb, Snatch, Snore, Spikes, Spite, Substitute, Sucker Punch, Sunny Day, Swagger, Taunt, Telekinesis, Teleport, Tera Blast, Thief, Throat Chop, Thunder, Thunderbolt, Thunder Punch, Thunder Wave, Torment, Toxic, Toxic Spikes, Trailblaze, Trick, Trick Room, Will-O-Wisp
 
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"Actually, my name is Jubilee! 'Cause with me, every day's a celebration!"
Character Name: Jubilee Franchise/Origin: Marvel Comics (Category: Comic Books)
Type: Electric/Fairy Abilities: Dazzling, Competitive, Galvanize
Stats: 90 / 70 / 90 / 100 / 90 / 110 (Total: 550)
Universal Moves: Gen 1
Physical: Thunder Fang, Thunder Punch, Zing Zap, Play Rough, Quick Attack, Super Fang, Thrash, Leech Life, Crunch, Fling, Payback
Special: Discharge, Electro Ball, Parabolic Charge, Plasmoid Fireworks, Volt Switch, Dazzling Gleam, Draining Kiss, Misty Explosion, Hyper Voice, Uproar, Sonic Boom, Swift, Stored Power, Dark Pulse
Status: Charge, Magnet Rise, Thunder Wave, Misty Terrain, Flash, Recover, Safeguard, Wish, Mist, Defog, Heal Pulse, Agility, Light Screen, Confuse Ray, Parting Shot, Taunt
"Is this flash, is this style, is this grace-- or what?"
Signature Move: Plasmoid Fireworks
- Type: Electric
- Classification: Special (no contact)
- Power: 75
- Accuracy: 100%
- PP: 10/16
- Effects: Lowers the target's Defense and Special Defense by one stage each.
- Flavor: The user blasts the target with a burst of disorienting explosions.
Flavor Reasoning: "What's up, you guys! Jubilee here, quite possibly the coolest X-Man this side of... anywhere! I've got the power to generate these things called energy plasmoids, which are, for all intents and purposes, a bunch of tiny explosions. I can direct those bad boys anywhere I like, typically in some loser's face! They aren't too strong, to be completely honest. But you know what? My tutor, Ms. Frost, was talking once about me having the 'untapped ability to detonate matter at a subatomic level,' whatever that means. So there! Anyways, my plasmoids have been described as 'pyrokinetic' before, but I think Electric fits a lot better than Fire, mainly because of how they look visually. As for Fairy... that and Psychic are the types that represent light, is that right? I'm no telepath like a lot of other mutants, so Psychic's off the table. Fairy fits my positive energy better anyway! So, these fireworks are, like, my whole thing. They inspire my signature move, complete with its defense drop straight from my Marvel Rivals iteration, as well as my other Electric attacks, Dazzling Gleam, Misty Explosion, Thunder Wave, Swift, and more. The explosion sounds are what justify Boomburst, in case you were curious."

"Hm... guess now's as good a time as any to mention I GOT TURNED INTO A VAMPIRE. I'm cured now, though! Mostly... Anyways, vamps in my world get your classic enhanced strength and speed, a solid healing factor (Recover), the ability to turn into vapor (Defog, Misty Terrain), and of course, I have Leech Life and other draining and biting moves 'cause of the whole 'sucking blood' deal. That's totally fun to think about... Oh, right! I have Wish because my appearance in Marvel Rivals gave me the power to heal my teammates as well! My whole archetype there is a Strategist, which is the healer class, but I'm unique in that I can boost my offenses for short periods of time, allowing me to surprise opponents with a whole truckload of damage! I, uh... tried my best to replicate that playstyle here."

Competitive Reasoning: "Personally, I like to keep things simple. That's why I'm a dedicated Defensive Utility expert, one who can also deal a bit of damage if need be. But let's cover the main stuff first, yeah? Thanks to Dazzling, Competitive, and my Dragon immunity, switching in to punish enemies becomes that much easier. Once I'm on the field, I can do a couple of useful things. With my great Speed, I can make use of moves like Defog, Light Screen, Thunder Wave, and Wish to pretty great effect. Plasmoid Fireworks is another tool I have that can give my team an opening to push through some walls or sweepers. And while 90/90/90 defenses aren't the best, it's nothing to scoff at either, especially with a defensive typing like mine."

"Let's get to the main course, though. 90 percent of the time, I'm gonna want to be utilizing Wish plus a pivoting move to ensure clean switches. I've got the Speed stat for it, and Volt Switch guarantees I get some chip on the way out. Gotta watch out for Ground types though. That's why I can use Parting Shot as well, great for dampening enemy damage dealers while repositioning. Just don't expect me to take a hit before swapping out, unless the enemy's really really fast, of course."

"On to the offensive side! At first glance, it's not looking great. I've got no stat-boosting to speak of outside of Competitive and Agility. But stick with me here, ok? Matchup-wise... I'm pretty great against most of these guys, honestly. The Tick, Smaug, Carapace, AND Shinobu have to respect my STAB, and I can paralyze and/or chip the others... except for Toph. That one's a problem. Wish I had coverage. Mirror matches have the potential to be pretty interesting, considering I can get hit with an opposing Plasmoid Fireworks while I have Competitive, and get the boost TWICE! Take that, me!"

"And I know, I know... without any wacky boosts like that, my offensive stats leave quite a lot to be desired. But I think GALVANIZE BOOMBURST more than makes up for that when I feel like leaning into raw damage. In summary, I'm a Wish-passing, hazard-clearing, paralyzing machine with some deceptively strong damage and great stall breaking potential using my signature move. Think about it: if I get in, I'd be covering a lot of niches we don't have yet! That and I'd be awesome."
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"Jubilee, correct? I've come with your required adjustments. Taking a look at them, it seems that the core problem lies in Galvanize and Boomburst as a combination. When together, they provide far too much offensive capability for someone applying for the role of Defensive Utility. However, without those two pieces, your damage becomes... insubstantial, to say the least. You'll need to find a way to stay competitive while getting rid of your one overtuned aspect."
Screenshot 2026-08-22 005059.png

"Alright, you know what? That's totally fair. And simple enough to fix, anyway. I'll be removing Boomburst, adding Hyper Voice, and increasing my Special Attack to 100. Hopefully I'll still fit in the utility role after such a sizable damage boost... And as for flavor for Hyper Voice, I think I know just the thing. When I (and every other hero) use my Ultimate Ability in Marvel Rivals, I'm able to be heard from anywhere on the battlefield. Pretty loud if you ask me!"


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"And it's made me wonder... Who protects the heroes whenever they're the ones who are hurting the most?"
Character Name: Ochaco Uraraka Franchise/Origin: My Hero Academia (Category: Anime & Manga)
Type: Flying/Psychic Ability: Aerilate, Rocky Payload
Stats: 85 / 105 / 80 / 60 / 120 / 70 (Total: 520)
Height: 5 ft 1 in Weight: 53 kg
Universal Moves: Generation 6
Physical: Double Slap, Double-Edge, Endeavor, Facade, Gravity Release, Psyshield Bash, Power Whip, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Smack Down, Stone Edge, Circle Throw, Counter, Flying Press, High Jump Kick, Reversal, Seismic Toss, Storm Throw, Submission, Vital Throw, Wake-Up Slap, Acrobatics, Bounce, Floaty Fall, Sky Drop, Knock Off, Anchor Shot, Bullet Punch, Hard Press
Special: Chatter, Psychic, Stored Power
Status: Encore, Focus Energy, Lock-On, Tidy Up, Work Up, Yawn, Ally Switch, Amnesia, Psychic Terrain, Telekinesis, Zero Gravity, Stealth Rock, Spikes, Detect, Mat Block, Octolock, Taunt
"Giving up isn't an option for me!"
Signature Move: Gravity Release
- Type: Psychic
- Classification: Physical
- Power: 100
- Accuracy: 100%
- PP: 10/16
- Effects: User & target fly up on turn 1. Attacks turn 2. (Sky Drop clone)
- Flavor: The user lifts the target high into the air using Zero Gravity, then releases the power, sending the target plummeting back down.
Signature Move: Zero Gravity
- Type: Psychic
- Classification: Status
- Accuracy: N/A
- PP: 10/16
- Effects: User switches out. Replacement floats above the ground for 2 turns.
- Flavor: The user tags in an ally, applying Zero Gravity to them in the process.
Flavor Reasoning: "Whew, that was a whole lot of writing... nothing I'm not used to though! Now let's make sure I can actually explain all of this properly..."

"Hey everyone! I'm Ochaco, but you may know me as the Antigravity Hero: Uravity! My Quirk, Zero Gravity, lets me remove the effect of gravity from things I touch. Moves that fit my powers like Gravity or Telekinesis are mostly Psychic type, so that's what I went with. Normal's one of those types you can't go wrong with, plus I'm told that I'm one of the more laid-back and grounded students in my class, despite my power suggesting the opposite."

"Speaking of, Levitate is probably the most obvious Ability I could have. Rocky Payload might seem a little less so at first, but it represents something I've done with my Quirk a lot: lifting and throwing large pieces of debris! I've used rocks and other heavy objects as weapons, so having an Ability that makes Rock-type attacks more powerful feels like a good way to represent that."

"Let's get into these moves... a lot of which draw from being up high, like Gravity Release, Bounce, and High Jump Kick. The rest of my Fighting type attack represent my Gunhead Martial Arts technique, a close-range, grappling combat style I learned. I wanted to make sure I could fight without relying completely on Zero Gravity. Oh, and Psyshield Bash fits because it combines that physical combat with my Psychic typing."

"Then we have my Rock-type moves, which are some of the clearest representations of me lifting debris and smacking opponents with it! It also justifies my hazards, Mat Block, and Hard Press. Power Whip and Anchor Shot represent the gauntlets on my suit, which I had upgraded with grappling hooks, to... mimic a certain someone..."

"ANYWAYS, the status moves are where my Quirk really shows up. Gravity, Telekinesis, Zero Gravity, and Ally Switch should all be self-explanatory. Octolock is another perfect representation of G.M.A. and Amnesia's there since I can be just a little bit of an airhead.
Tidy Up is also a fun one, since cleaning up the battlefield—or getting rid of hazards—feels like something my Quirk could help with."

"Overall, I think my movepool represents two important sides of how I fight: I can use Zero Gravity creatively to control the battlefield, but I've also trained myself so I can fight up close when my Quirk alone isn't enough."

Competitive Reasoning: "Okay! Now for the harder part: how would I actually use all of this in a battle?"

"With my stats in mind, I think my strongest role would be as a Mixed Utility with a slow pivot I can use to safely bring in teammates. I can take special attacks pretty well, which lets me sit comfortably in front of characters like Poison Ivy. Levitate is really useful for my whole 'pivoting in and out' strategy. Being immune to Ground-type attacks is good protection for Ground-weak teammates of mine, since opponents will need to think twice before using those attacks."

"Though, my pivoting gimmick isn't just for my side, you know! Circle Throw is here to forcefully get rid of enemies! Yawn could also force switches, which is especially useful after I've set up Stealth Rock or Spikes. Now that I think about it, that's a pretty sneaky strategy, actually."

"Another possibility would be to lean into offense while still supporting the team and setting them up for success later. Knock Off gives me excellent utility while still dealing damage, and Fighting, Grass, and Steel coverage doesn't hurt either. Though with 95 Attack, I'm definitely no wallbreaker, but I don't think I need to be. Rocky Payload gives my Rock-type attacks a sizable boost, and my movepool gives me lots of ways to hit different opponents. Pair that with Tidy Up and I think being too passive shouldn't be an issue!"

"Lastly, I could focus on controlling the battlefield with my Quirk. That would make me less focused on attacking and more focused on limiting the things the other team can do. I can set hazards, cripple enemies with Knock Off, trap 'em with Anchor Shot, and potentially use Tidy Up if I need to remove hazards from my own side. Gravity Release, my signature move, is a clone of Sky Drop, so I can use it to stall out turns, which is useful when trying to wait out opposing weathers, screens, and stuff like that! My biggest weaknesses... are probably my lack of reliable recovery, and my middling physical Defense and Speed. If a really powerful physical attacker gets in safely, I could be in trouble."

"That's why I think I should focus on my unpredictability. I can get in and out before opponents can react, setting a teammate up for success in the process. I can set hazards. I can disrupt opponents with Encore, Taunt, Yawn, and more. I can set up and be a physical threat if left unchecked. So many possibilities..."

"So in a nutshell, my main competitive identity is a Mixed Utility master who manipulates the field, but not without some solid physical attacking options. I'm not exactly built to overpower everyone in one hit... That's okay, though! I've never really been the kind of hero who wins by doing everything alone. I'll use my Quirk, my training, and whatever's around me... and I'll find the best way to turn the situation around!"
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"Now for you, Miss Uraraka, things are a bit more complicated. I'll begin with some positive changes. Your signature move and Attack stat could use an increase in damage. Also, I've heard a bit about there needing to be more Fighting resists within the micrometa, but your Normal typing limits your capabilities in that particular area..."
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"Sounds good! I'll implement those buffs right now. Increase the BP of Gravity Release from 90 to 100, and increase my Attack by 10... Done! And about my type... what do you think I should do about that?"

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* The answer to that question is simple, Uraraka... Never fear, I will show you the way. But first, you must embrace your true nature, and take to the skies...


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"Ehehe... thanks, I guess. So it's settled then, I'll transfer to a Flying/Psychic type! I'll get rid of Levitate since I'd hate to end up like Rotom-Fan... And I can replace it with Aerilate to give me some extra STAB options! As for movepool changes, I think I'll add Acrobatics, Chatter, Floaty Fall, Sky Drop, and Psychic Terrain, while getting rid of Gravity since in hindsight I can't exactly increase gravity's effects, so that move doesn't fit too well."
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"Sounds lovely. Now, onto a slightly less beneficial change. The effect of your Zero Gravity move is potent enough to permanently put Ground-type attackers out of business. Considering a Ground weakness is the only thing keeping certain Pokemon from completely taking over, the ability to so completely remove such a weakness is quite powerful. Council has suggested that the effect of Zero Gravity be changed from the ground immunity lasting until hit to lasting a fixed 2 turns."
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"Aw, really? Man... Wait, you know what? Honestly, it's possible to view this as a small buff, considering that the effects of Zero Gravity can't simply be removed in a single attack. Now the opponents will have to wait the effect out! Look on the bright side, everyone! Now, if you'll excuse me, I've got a bunch of sleep to catch up on... See you all during voting!"




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"Every jutsu has a weakness. This jutsu's weakness and risk... is my existence."
Character Name: Itachi Uchiha Franchise/Origin: Naruto (Category: Anime & Manga)
Type: Psychic/Fire Abilities: Illusion, Pressure
Stats: 75 / 85 / 65 / 85 / 115 / 120 (Total: 545)
Height: 5 ft 8 in Weight: 58 kg
Universal Moves: Gen 2
Physical: Psyblade, Bitter Blade, Slash, Wave Crash, Counter, Reversal, Shadow Claw, Night Slash
Special: Dream Eater, Eerie Spell, Freezing Glare, Future Sight, Mirror Coat, Psychic, Psychic Noise, Amaterasu, Burning Jealousy, Fire Blast, Fire Spin, Flame Burst, Flamethrower, Mystical Fire, Hydro Pump, Scald, Surf, Water Pulse, Syrup Bomb, Shadow Ball, Dark Pulse, Fiery Wrath
Status: Hypnosis, Imprison, Magic Coat, Magic Room, Miracle Eye, Role Play, Skill Swap, Teleport, Trick, Trick Room, Will-O-Wisp, Copycat, Court Change, Encore, Mimic, Feather Dance, Mirror Move, Roost, Taunt, Torment, King's Shield
"Learn your lesson..."
Signature Move: Amaterasu
- Type: Fire
- Classification: Special
- Power: 40
- Accuracy: 100%
- PP: 10/16
- Effects: 100% chance to burn the target.
- Flavor: The user burns the target with black flames as hot as the sun.
Flavor Reasoning: "Hm... Psychic/Fire. An appropriate combination, with the former representing my main fighting style, which is using the Sharingan eye to quickly percieve enemy movements, copy their techniques, and cast mental attacks called genjutsu. Fire is... less subtle, being a representation of Fire Release, my most used style of ninjutsu. I also have access to Water and Wind Release, but it's rare I must use them."

"Now, my abilities. Illusion is an obvious representation of genjutsu. The ability to deceive opponents with false images is fundamental to my strategy. Pressure is also appropriate. Forcing an opponent to flail around and waste their resources while I remain composed can prove effective. My Attack and Special Attack are the same due to me being equally as skilled in taijutsu, which is physical combat, and ninjutsu, which other worlds know as 'magic'. My true power, however, lies in my mental resilience and my Sharingan's ability to quickly analyze targets and act."

"As for my wide variety of moves... my previous logic for my type also explains my STAB moves quite throroughly. I've also mentioned I'm capable of using Water Style techniques, so I've included those for coverage. Syrup Bomb specifically, while not a Water-type move, references a Water Style jutsu I can wield known as Starch Syrup Capturing Field. Roost and Feather Dance come from my personal clone technique, called Crow Clones. It allows me to become a murder of crows, as well as create copies of myself using them. "

"The majority of my status moves, including Trick Room, Encore, Taunt, Torment, Imprison, and, of course, Hypnosis, are all representative of genjutsu. Court Change in particular reflects my ability to take genjutsu attempted against me and shift it onto the one who used it on me. This brings me to my ultimate technique, known as Susanoo. It takes the forms of a giant spectral suit of armor that acts as an extension of myself. I'm hardly the only one with the power of a Susanoo, but mine holds the Totsuka Blade, a sword which seals away those it cuts (Bitter Blade, other slicing moves), and the Yata Mirror, a shield that can deflect any and all attacks (King's Shield)." The Susanoo also can also unleash blasts of energy called Yasaka Beads, represented with Shadow Ball."
Competitive Reasoning: "With these statistics and abilities, my strongest role would not be that of a conventional attacker. I would be a purely Offensive Utility user who specializes in disruption, and can also endure special attacks quite well. My 120 Speed stats enhances my ability to stop enemy strategies before they begin, and Illusion introduces uncertainty every time the enemy must target one of my allies. An opponent who cannot immediately determine what they are facing cannot always choose the correct response. Exploiting that uncertainty is my greatest strength."

"Beginning with my offensive options, my wide variety of Psychic STAB moves can be used interchangeably to fit the needs of my team. However, Freezing Glare will likely fit most situations. As for Fire, Mystical Fire dampens special attackers, Amaterasu significantly weakens physical attackers, and Flamethrower will see use as pure and simple damage. Water coverage gives me an advantage against Smaug and Toph, while Ghost and Dark coverage don't have any targets at the moment..."

"Though my speed allows me to get revenge kills somewhat consistently, my true strength lies in my disruption. Hypnosis, Taunt, Torment, Encore, Trick, and Imprison give me numerous ways to interfere with an opponent. An opponent who depends heavily upon one move can be punished by Torment. An opponent who uses a predictable setup strategy can be stopped by Taunt or Encore. Enemies who rely on hazards will find the situation turned on its head through Court Change. And Trick can cripple opponents who depend upon a particular held item. Utilizing my Illusion disguise to strike with a status move that destroys the plans of the opponent... that is perhaps more fitting for me than simply attacking."

"In summary, my greatest strengths would be speed, special durability, disruption, and unpredictability, while I'm held back by my physical frailty and average offenses. Therefore, my strategy should be simple. Do not allow the opponent to fight the battle they prepared for. Create uncertainty with Illusion. Exploit their mistakes. Control their options. Go on the offensive when necessary."

"Victory does not always require greater strength. It often requires making certain that the opponent never understands what you intend to do..."
 
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Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants.
Pokémon: Bullywug Bog Sage
Franchise/Origin: Dungeons and Dragons (Monster Manual, 2024)
Category: Tabletop Games
Type: Fairy/Poison
Ability: Water Absorb
Stats: 70/100/60/100/110/85 | 525 BST
Competitive moves: Barb Barrage, Dazzling Gleam, Facade, Gunk Shot, Leech Seed, Mortal Spin, Play Rough, Skitter Smack, Sludge Bomb, Sticky Web, Substitute, Surf, Toxic, U-turn, Venoshock, Vitriolic Sphere, Wood Hammer
Flavor moves: Bounce, Confuse Ray, Dive, Double Hit, Ember, Endure, Fairy Wind, Growl, Gust, Helping Hand, Leafage, Malodor, Nature Power, Poison Jab, Protect, Rest, Sleep Talk, Sludge, Sludge Wave, Splash, String Shot, Take Down, Tera Blast, Weather Ball
Custom moves:
Vitriolic Sphere - Poison, Special, 120 BP, 70% Acc, 5 PP | Neutral against Steel.
Malodor - Poison, Status, 100% Acc, 40 PP | Inflicts SpA -1.

Reasoning:
"Leave the explanation to me; I can speak Common. Being a fey by species makes me Fairy-type, and I can deal Poison damage in numerous ways. Being amphibious and having a swim speed is the rationale for Water Absorb, Surf, and Dive. My proficiency in Nature and Stealth is represented in Nature Power and Skitter Smack. My Bog Staff is one way to deal Poison damage, the reason for not only Poison Jab, but also Play Rough and Wood Hammer. Being able to attack twice with it is why I get Double Hit. Dancing Lights may be a harmless cantrip normally, more like Confuse Ray in terms of pure flavor, but it's not far off from Dazzling Gleam. Druidcraft is in the same boat, normally only capable of a weather sensor, making plants bloom, falling leaves, spectral dancing fairies, a gentle breeze, an animal sound, the odor of a skunk, or lighting a fire. This translates to Weather Ball, Leech Seed, Leafage, Fairy Wind, Gust, Growl, Malodor, and Ember. Ray of Sickness, which I can use like a damaging cantrip or instead of a melee attack, simply deals Poison damage from afar and has a chance to inflict poison. I can gain the ability to Speak with Plants for 10 minutes, once a day, which can turn normal terrain into difficult terrain or vice versa. Difficult terrain is represented in this context as Speed reduction. Vitriolic Sphere, also a once-a-day spell, actually deals Acid damage, to which constructs are not as frequently immune as to Poison. Being able to leap as a bonus action gives me U-turn, Bounce, and Splash."
Source: Roll20 compendium

Competitive Info:
"I specialize in Offensive Utility with Sticky Web, poison spreading, and U-turn. Mortal Spin removes hazards, but that's all the defensive utility I have. It will take more metagame for me to really fit in, what with all the physical attackers and Poison Ivy having Psyshock of all coverage moves, not to mention the only water I can really absorb is from Carapace's Aqua Step."

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"King of Town! ...Hooray!"
Pokémon: The King of Town
Franchise/Origin: Homestar Runner
Category: Web Original
Type: Normal
Ability: Gluttony / Thick Fat / Magic Guard
Stats: 135/65/40/85/85/30 | 450 BST
Competitive moves: Aromatherapy, Body Slam, Crunch, Curse, Earthquake, Make It Rain, Overdrive, Protect, Sludge Bomb, Soft-Boiled, Stockpile, Teleport, Tera Blast, Toxic, Waste Not, Whirlwind, Wish
Flavor moves: Amnesia, Attract, Belch, Bite, Bubble, Bulldoze, Captivate, Confide, Double Team, Endure, Facade, Frustration, Gunk Shot, Helping Hand, Hidden Power, Lick, Mimic, Natural Gift, Present, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Spit Up, Stuff Cheeks, Substitute, Swagger, Swallow, Take Down
Custom move: Waste Not - Normal, Status, 5 PP | Removes entry hazards from the user's side of the field, and restores up to 10% HP per layer removed. Fails if there are no such entry hazards.
JavaScript:
    wastenot: {
        accuracy: true,
        basePower: 0,
        category: "Status",
        name: "Waste Not",
        pp: 5,
        priority: 0,
        flags: { heal: 1 },
        onHitSide(side, source, move) {
            let numLayersRemoved = 0;
            const multiLayerHazards = ['spikes', 'toxicspikes'];
            const singleLayerHazards = ['stealthrock', 'stickyweb', 'gmaxsteelsurge'];
            const sideConditions = side.sideConditions;
            for (const id in sideConditions) {
                if (singleLayerHazards.includes(id)) {
                    if (side.removeSideCondition(id)) {
                        this.add('-sideend', side, this.dex.conditions.get(id).name);
                        numLayersRemoved++;
                    }
                }
                else if (multiLayerHazards.includes(id)) {
                    const layers = sideConditions[id].layers;
                    if (!layers) continue;
                    if (side.removeSideCondition(id)) {
                        this.add('-sideend', side, this.dex.conditions.get(id).name);
                        numLayersRemoved += layers;
                    }
                }
            }
            if (numLayersRemoved === 0) return false;
            return !!this.heal(this.modify(source.maxhp, numLayersRemoved / 10), source);
        },
        target: "allySide",
        type: "Normal",
    },

Reasoning:
"I am the epitome of the phrase, 'eating like a king!' Any resemblance to that orange cat from earlier is merely a coincidence, I promise! I get Magic Guard because I've had over 300 heart attacks without being debilitated by a single one. Strong Bad witnessed a few when I inhaled a pile of salt bigger than his husky head in one whiff, shakers included, which is proof of what my windpipes can do, maybe even blow someone away like a Whirlwind! I also eat deodorant from time to time, in addition to denture tablets as after-dinner mints, as represented in Aromatherapy. I've even eaten my own sheep and somehow forgotten about it, which this body couldn't manage without masticating like with Bite or Crunch. Light bulbs, toilet paper, cardboard boxes, and coal are not out of my palate either. As Clogdor, I have proven able to burp out a bubble that can turn into an egg with no shell. If you think that's impressive, I have much more in store that Strong Bad wouldn't let me show off. Speaking of which, I am open to sharing food if anyone is willing to partake. Not just the kind of special stuff I eat, though; I have ordinary potato stuff and sometimes a ham shank on hand. Food aside, I'm rich enough to Make it Rain if I want to, I can cause an Earthquake while getting my mega-physical, I get Overdrive as the electric guitarist of DOI, and I have some kind of mysterious vanishing act that I used during a doughnut marketing contest of sorts! My first appearance was in January 2000, which gives me Gen 2 universal moves."

Competitive Info:
"Aromatherapy, hazard removal, and Wish cement me as a defensive utility specialist. I can also spread poison and pivot around, but that's not my main purpose! I ordered the Poopsmith to fill out the rest of this section. He did get whatsit on my application, but he outdid himself apart from that. The base stats resemble those of Munchlax and Snorlax, a line of similar gluttons; Attack equals Snorlax's Special Attack, Special Attack equals Munchlax's Attack, Speed matches Snorlax, and other stats match Munchlax. Pure Normal is not great, but Magic Guard and reliable recovery call for a lesser stat line like Clefable has. Tera Blast suits me fine for special STAB, whether or not Terastallization is banned, especially in conjunction with Overdrive and/or Make It Rain for decent coverage. On the physical side, I have better coverage in Earthquake and Crunch, alongside a boosting option in Curse. Still, it shouldn't be hard to thwart me with all the physical attackers there already are, including two Fighting-types at that, not to mention Carapace’s Encore and no shortage of Taunt. That's all I got. Great work, Poopsmith!"

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"In the past, I always believed I did not deserve forgiveness and treated pain and suffering as a kind of punishment, but...in the end, that was relying on others too."
Pokémon: Mitsuki Mononobe
Franchise/Origin: Unlimited Fafnir
Category: Anime and Manga
Type: Dragon/Ghost
Ability: Sniper
Stats: 80/72/100/83/90/100 | 525 BST
Competitive moves: Acid Spray, Air Slash, Aura Sphere, Corrosive Gas, Defog, Draco Meteor, Dragon Pulse, Earthquake, Flamethrower, Flash Cannon, Forked Wind, Haze, Heal Bell, Light Screen, Reflect, Power Gem, Rock Tomb, Scald, Scorching Sands, Shadow Ball, Sludge Bomb, Spikes, Spirit Shackle, Stealth Rock, Thunder Wave, Toxic, Toxic Spikes, Will-O-Wisp
Flavor moves: Air Cutter, Attract, Aurora Veil, Avalanche, Blizzard, Brine, Bullet Seed, Chilling Water, Confide, Confuse Ray, Dazzling Gleam, Double Team, Dragon Cheer, Earth Power, Electro Ball, Electroweb, Endure, Energy Ball, Facade, Feather Dance, Fire Blast, Fire Spin, Fly, Focus Blast, Gastro Acid, Grass Knot, Gunk Shot, Hail, Heat Wave, Helping Hand, Hidden Power, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icicle Spear, Icy Wind, Incinerate, Infestation, Iron Defense, Leaf Storm, Magical Leaf, Meteor Beam, Mud Shot, Mud-Slap, Muddy Water, Nature Power, Petal Blizzard, Pin Missile, Pollen Puff, Protect, Psybeam, Psycho Cut, Rain Dance, Rest, Rising Voltage, Rock Blast, Rock Slide, Safeguard, Sand Tomb, Sandstorm, Scale Shot, Seed Bomb, Shock Wave, Sleep Talk, Sludge Wave, Smack Down, Snipe Shot, Snowscape, Solar Beam, Solar Blade, Stone Edge, Substitute, Sunny Day, Surf, Swift, Tailwind, Tera Blast, Terrain Pulse, Thunder, Thunderbolt, Tri Attack, Venom Drench, Venoshock, Water Pulse, Weather Ball, Whirlpool, Worry Seed
Custom move: Forked Wind - Dragon, Physical, 60 BP, 90% Acc, 10 PP | Guaranteed critical hit.
Z-Move: Last Quark - Ghost, Physical, 100 BP | Guaranteed critical hit. | Requires Spirit Shackle and Mitsukium Z

Reasoning:
"While I am the representative of the Brynhildr Class, I have nothing to add to Kili's and Ariella's explanations about dark matter and Ds, the latter on behalf of Ren. Ghost typing comes from my ability to channel antimatter, which Giratina represents. My fictional armament is a bow called Brionac, hence Spirit Shackle and Snipe Shot alongside signature moves and every non-hammer move in common with Ren. Being the resident bow wielder, it goes without saying that I play the role of a Sniper in combat."

Competitive Info:
"Between the versatility of dark matter and this stat spread partly derived from Venusaur and Meganium, you could say that I have mixed utility. Heal Bell and Defog are my defensive tools, and I have loads on the offensive side. I see that hazard stacking is nothing new, but I can spread any of the main three status conditions using Thunder Wave, Toxic, or Will-O-Wisp. I also have less direct means of status spreading in Sludge Bomb, Scald, and Scorching Sands. Then there's dual screens and an item removal option in Corrosive Gas, although I'd need an Eject Pack with Draco Meteor or Leaf Storm for any kind of pivoting. Lastly, trapping with Spirit Shackle and stat reduction with Acid Spray or Haze are miscellaneous options to consider. On the flip side, my Attack should be low enough for even effectively 135 BP Dragon STAB and a 225 BP Ghost-type Z-Move to not overwhelm the current roster, not to mention I can't deal much special damage without Acid Spray."
 
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'Hi kids, I'm Ronald McDonald'
Pokémon: Ronald MacDonald
Franchise/Origin: MacDonalds
Category: Advertising
Type: Fairy
Ability: Screen Cleaner / Magic Guard / Gluttony
Stats: 130 / 90 / 47 / 70 / 77 / 109
Competitive moves: Spirit Break, Gunk Shot, Mystical Fire, Play Rough, Will-O-Wisp, Teleport, Mortal Spin, Zen Headbutt, Aromatherapy, Toxic, Fire Punch, Belly Drum, Wish, Encore,
Flavor moves: Charm, Covet, Stockpile, Swallow, Spit Up, Follow Me, Metronome, Fairy Wind, Gastro Acid, Infestation, Misty Terrain, Dazzling Gleam, Psychic, Magic Powder, Wonder Room, Belch, Smokescreen

Reasoning: fairy bc it's a children's clown, who is intended to be cheery and fun, also in the commercials he has like sparkly magic. This is also why he gets teleport and magic guard (magic guard is a stretch but like c'mon). He gets gluttony too bc it's macdonalds and it's like food and stuff, this is also why he gets stockpile, stuff cheeks and belly drum. He also gets a lot of fairy stab and psychic coverage too bc of his mystical vibe.

Competitive Info: fast utility pivot, magic guard allows it to switch in on hazards easily so it can clear them with mortal spin, it also gets lots of other utility like willowisp, spirit break, and encore. It can also pass wish to its allies and use aromatherapy to heal statuses. It can also run belly drum + gluttony to sweep.
 
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"Yes, my name is Kazuma"
  • Pokémon: Kazuma Satou
  • Franchise/Origin: Kono Subarashii Sekai ni Shukufuku wo! / KonoSuba: God's Blessing on This Wonderful World!
  • Category: Anime and Manga
  • Type:
    Fighting.png
    Dark.png
  • Abilities: Technician, Prankster, HA: Auto-Evade
  • Stats: 105 HP/90 Atk/75 Def/85 SpA/75 SpD/105 Spe = 535
  • Competitive moves: Acrobatics, Air Cutter, Bulk Up, Bulldoze, Calm Mind, Counter, Covet, Defog, Detect, Drain Punch, Encore, Explosion, Fake Out, Freeze-Dry, Frost Breath, Giga Drain, Haze, Icy Wind, Incinerate, Knock Off, Leech Life, Life Dew, Memento, Mud Shot, Nasty Plot, Parting Shot, Protect, Shock Wave, Scorching Sands, Snipe Shot, Taunt, Teleport, Thief, Thunderbolt, U-turn, Water Pulse
  • Flavor moves: Ember, Flash, Focus Energy, Foresight, Gust, Quick Attack, Round, Sand Attack, Thunder Shock, Tickle, Upper Hand, Water Gun, Wrap
  • Custom elements:
    • Hidden Ability: Auto-Evade - On switch-in, Kazuma is immune to hazards and status moves.
    • Custom Move: Drain Touch (Dark, Physical/Special [depending on higher stat], 60 BP, 8 PP, 100% Accuracy, Contact) - After using the attack, Drain Touch activates a Wish-like effect that is based off of Kazuma's Atk or SpA, depending on which is higher (if that is not codeable, then just use his SpA). Just like Wish, the healing part of the move will activate the turn after the move was used.
Reasoning:
Kazuma's abilities, movepool, and type all make sense for the type of character this guy is. First, taking about the typing, Dark-type is categorized by the sort of "sleazy" and "sneaky" tactics that Kazuma is known for, meanwhile the Fighting-type can be justified as the "Hero" type in Japanese and the fact that Kazuma, even if he is a bit of a douche sometimes, genuinely cares about others and wants to do good for them. His Hidden Ability, Auto-Evade, is a reference to one of Kazuma's abilities, and in fact almost all of his moves are references to magicthat Kazuma has been shown he can cast. His statspread is balanced and yet no stat of his is particularly excellent, which is fairly accurate to Kazuma's own stats as he's got average to below-average stats on everything except for Luck (which can't be replicated normally in Pokemon). Aside from that, Bulk Up, Explosion, and Life Dew are all references to the abilities of his three useless companions; Darkness, Megumin, and Aqua.

Competitive Info:
Essentially, Kazuma is a weird ass utility that kinda just does whatever the heck he wants (fits pretty well in character), he can do a bit of healing, he can do a bit of sweeping, he can do a bit of offense, he can do a bit of defensive utility with Prankster Haze and Defog, and he has Technician to be able to boost his offense, and Auto-Evade to dodge pesky hazards and status moves, and yet just like his role in Konosuba and just like the Jack-of-all-Trades, he doesn't really excel at any one playstyle and is sort of just decent at everything.

His main playstyle revolves around two of his most iconic abilities: Steal and Drain Touch, both meant to take advantage of Kazuma's Technician ability. Kazuma's Fighting/Dark typing makes him quad resist Dark-type moves. This means that he is actually in a prime position to tank the opponent's Knock Offs FOR his team members. This synergizes well with Thief, which (after boosted by Technician), makes it a very good way of stealing an opponent's item after having his own item Knocked Off. Drain Touch, meanwhile, leans into his support role while acting as a surprisingly decent source of consistent damage. With it, he can siphon damage he drains into healing for his teammates. This gives his team much more longevity than expected and can allow them to come back for repeated strikes. That being said, it's limited PP and low actual heal makes it not something you can simply abuse or something you mindlessly click every turn.
 
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“I always let my imagination run away from me! Then it comes back…with cake!”
  • Pokémon: Pinkie Pie
  • Franchise/Origin: My Little Pony
  • Category: Western Animation
  • Type: Fairy / Psychic
  • Abilities: Own Tempo / Oblivious / Prankster
  • Stats: 95 / 68 / 82 / 105 / 75 / 70 [BST: 495]
  • Competitive moves: Alluring Voice, Disarming Voice, Draining Kiss, Moonblast, Future Sight, Healing Wish, Light Screen, Magic Coat, Reflect, Psychic, Psychic Noise, Psyshock, Trick, Thunder Wave, Earth Power, Mystical Fire, Encore, Recover, Wish
  • Full moveset: Alluring Voice, Disarming Voice, Draining Kiss, Moonblast, Future Sight, Healing Wish, Light Screen, Magic Coat, Reflect, Psychic, Psychic Noise, Psyshock, Trick, Thunder Wave, Earth Power, Mystical Fire, Encore, Recover, Wish, Charm, Dazzling Gleam, Misty Terrain, Agility, Barrier, Confusion, Dream Eater, Extrasensory, Power Swap, Psycho Shift, Psywave, Gravity, Heal Pulse, Imprison, Psybeam, Psychic Terrain, Skill Swap, Body Slam, Double-Edge, Stomp, Tackle, Tail Whip, Giga Impact, Hyper Beam, Flail, Headbutt, Uproar, Hyper Voice, Facade, Quick Attack, High Horsepower, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Reasoning:
whimisical and magical for fairy type (pretty sure like every mlp character can justify this) and has psychic powers like future sight and telekenesis. generally marches to her own drum and acts a bit dumb as well as is a profilic prankster

Competitive Info:
dont really know anything about mlp nor care for it but for a fairy type i decided to look into it and i think she fits pretty well. meant to be kind of like a scream tail but good basically

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"Screaming its challenge of mortal combat... shooting 10,000 degree jets of flaming devastation!"
  • Pokémon: Anguirus
  • Franchise/Origin: Godzilla
  • Category: Films (Live-Action)
  • Type: Ground / Dragon
  • Abilities: Rough Skin / Battle Armor / Sturdy
  • Stats: 70 / 120 / 130 / 55 / 95 / 80 [BST: 540]
  • Competitive moves: Earthquake, Headlong Rush, High Horsepower, Spikes, Dragon Claw, Dragon Tail, Outrage, Scale Shot, Knock Off, Rapid Spin, Stealth Rock, Stone Edge, Rock Slide, Ice Spinner, Close Combat, Poison Jab, Iron Head, Wild Charge, Roar, Curse
  • Full moveset: Curse, Earthquake, Earth Power, Headlong Rush, High Horsepower, Magnitude, Fissure, Mud Shot, Mud-Slap, Stomping Tantrum, High Horsepower, Spikes, Dragon Claw, Dragon Tail, Outrage, Scale Shot, Knock Off, Rapid Spin, Stealth Rock, Stone Edge, Rock Slide, Ice Spinner, Close Combat, Counter, Superpower, Throat Chop, Gyro Ball, Spiky Shield, Agility, Hone Claws, Dig, Rollout, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Spike Cannon, Iron Defense, Echoed Voice, Flail, Focus Energy Fury Attack, Fury Swipes, Slash, Cut, Night Slash, X-Scissor, Growl, Giga Impact, Hyper Beam, Headbutt, Hepling Hand, Scary Face, Round, Slam, Strength, Snore, Tackle, False Swipe, Leer, Rage, Scratch, Tail Whip, Iron Tail, Thrash, Uproar, Flamethrower, Fire Fang, Thunder Fang, Ice Fang, Pin Missile, Hyper Voice, Body Slam, Double-Edge, Endeavor, Hyper Voice, Last Resort, Roar, Attract, Block, Defense Curl, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Reasoning:
digs through ground and causes earth tremors and is a lizard/dinosaur-like monster justifying ground/dragon. very physically durable and strong. has a rough carapace which hurts those who contact it, which also acts as its armor and he's very sturdy. moveset based on attacks and abilities he has shown to have in godzilla publications and movies as well as some coverage that makes sense (such as the rock moves and ice spinner since he spins a lot)

Competitive Info:
pretty much like tankchomp but optimized to fit that role better. it is notably slower and weaker but has better utility notably with access to spin and koff
 
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