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Smogoff makes a VGC team

Since Smogoff did not manage to make an OU team, let's make a format M-B VGC team.

I'll start with the first mon:

Mawile-Mega @ Mawilite
Ability: Huge Power
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Brave Nature
- Iron Head
- Sucker Punch
- Play Rough
- Protect

Up to you what will come!

Once we have 6 mons, I may start laddering with the team a bit
 
Castform @ Focus Sash
Ability: Forecast
Level: 50
EVs: 32 HP / 1 Def / 32 SpA / 1 SpD
Modest Nature
- Weather Ball
- Protect
- Thunder Wave
- Icy Wind

no i do not play vgc
 
...

ok maybe we won't make a team with the first six mons
see this is what's wrong with the world these days. you youngsters are just too darn soft. back in my day they'd send us off into the wild blue yonder with specs caterpie and hoge and you didn't get the luxury of backing out, just a "go get em champ". and by crackerjack, son, we liked it
 
Incineroar @ Life Orb
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Flare Blitz
- Darkest Lariat
- Close Combat
- Fake Out
final set
also since poltchageist isnt in the game ive taken the prerogative to make it polteageist and thus finished the team, if its okay i will too start laddering with this team
 
1240 has been reached
Incineroar used Flare Blitz!
(The opposing Farigiraf lost 100% of its health!)

The opposing Farigiraf fainted!
Incineroar was damaged by the recoil!
Incineroar lost some of its HP!
edit: i will update with when i reach certain elo threshholds, aiming for top 500
 
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All I remember about VGC is that you're required to bring a Magikarp. Nobody has subbed Karp yet, so I figured I'd lock in that set.

Magikarp @ Focus Sash
Ability: Rattled
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Splash
- Flail
- Tackle
-

Pretty standard Karp here. Flail is the primary means of offense, pairing with Sash to deal massive damage. Tackle serves as a way to threaten foes before setting up for Flail, potentially scoring a finishing blow against a weakened foe while they proc Sash. Splash is included primarily for intimidation factor -- I know intimidation is huge in VGC -- but can be safely dropped if yall feel strongly about it. Unfortunately Magikarp suffers a lot from 3mss. I picked Rattled over Swift Swim to keep our options open; based on the choices so far, I don't think rain makes sense for our structure.
 
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