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Metagame SV OU Metagame Discussion v4

With 252 speed EVs, he's able to out speed every pokemon with 135 base speed or less that has been hit, and by using a positive speed nature, he's able to out speed the entire metagame (with the exception of :Deoxys-Speed:),

There is no fast pokemon that’s switching into Rillaboom as they’re frailer, so there’s no point. Plus it’s just largely redundant with Grassy Glide which provides speed control. You really want Hammer or else it severely struggles to do anything to balance and bulky offense due to grass being a poor offensive type and teams being so prepared for it.
 
I think Drum Beating serves no point on Rillaboom. Jolly Rillaboom is already bad due to not hitting hard at all. Vs offensive teams you are going to use Grassy Glide, vs bulky ones Wood Hammer, vs Grass resists the coverage.

If anything, I would experiment with slow and bulky Rillaboom. Something like this (or even 0 speed if you don,t fear Jolly Gambit):

Boomer (Rillaboom) (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 204 Def / 52 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off

Same old Band, but now you check Waterpon much better and live more stuff. If you are going to use Grassy Glide very often anyway, Speed doesn,t matter much. Haven,t made it work yet (just like Rillaboom in general, its a hard Mon to build with), but I think this has some potential.
 
What Trick Room truly needs is a powerful offensive bulky pivot that doubles as an abuser itself because its turn count is too restrictive in a singles context if the Pokémon that sets Trick Room up can’t also both effectively abuse it AND be able to float into other abusers to cover bad matchups. This is why Trick Room flourished when Magearna was legal in the tier since its Eject Pack Fleur Cannon set filled the exact niche that Trick Room so desperately craves, and there isn’t really any other Pokémon other than Magearna that can effectively replicate that. However, if ever there is one released, I betcha Trick Room may actually obtain stronger viability in singles. Ursaluna may be the best abuser Trick Room could ask for, but Trick Room was never hurting for good abusers.
Hi,I managed to find this Pokémon, and I will be the best trickroom user of all time and in all tiers.
 
Hi,I managed to find this Pokémon, and I will be the best trickroom user of all time and in all tiers.

Does "all tiers" mean the Mon is ZU? Must be Exeggutor then, most likely Alolan one. Hits hard, checks some stuff (Waterpon... kinda) and can use Eject Pack with Draco Meteor or Leaf Storm.

Back in Gen 7 (when Eject Pack wasn,t available but Magearna and Alolan Egg were), I built a more than decent Sun Room team: https://pokepast.es/876290d45e93b3e7

Very curious about what you come up with, Trick Room is a cool style and Alolan Egg (if I guessed the Mon right) a strong Mon.
 
Does "all tiers" mean the Mon is ZU? Must be Exeggutor then, most likely Alolan one. Hits hard, checks some stuff (Waterpon... kinda) and can use Eject Pack with Draco Meteor or Leaf Storm.

Back in Gen 7 (when Eject Pack wasn,t available but Magearna and Alolan Egg were), I built a more than decent Sun Room team: https://pokepast.es/876290d45e93b3e7

Very curious about what you come up with, Trick Room is a cool style and Alolan Egg (if I guessed the Mon right) a strong Mon.
I think I put a comma in the sentence I wrote lmao
 
Does "all tiers" mean the Mon is ZU? Must be Exeggutor then, most likely Alolan one. Hits hard, checks some stuff (Waterpon... kinda) and can use Eject Pack with Draco Meteor or Leaf Storm.

Back in Gen 7 (when Eject Pack wasn,t available but Magearna and Alolan Egg were), I built a more than decent Sun Room team: https://pokepast.es/876290d45e93b3e7

Very curious about what you come up with, Trick Room is a cool style and Alolan Egg (if I guessed the Mon right) a strong Mon.
More than decent? Chief, you slapped a fast, squishy 100 Base Speed special sweeper onto a team running three Trick Room setters. Under your own Trick Room, Charizard isn't a threat; it's a giant, fiery sitting duck moving dead last. You are actively setting up conditions to hinder your own Mega evolution. Also, making Zard your entry hazard clearer means he loses half his health he can’t recover so he dies in two switches without abusing drought. Brick Break on Victini is confusing considering other coverage options.
 

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More than decent? Chief, you slapped a fast, squishy 100 Base Speed special sweeper onto a team running three Trick Room setters. Under your own Trick Room, Charizard isn't a threat; it's a giant, fiery sitting duck moving dead last. You are actively setting up conditions to hinder your own Mega evolution. Also, making Zard your entry hazard clearer means he loses half his health he can’t recover so he dies in two switches without abusing drought. Brick Break on Victini is confusing considering other coverage options.
I think I see the vision behind the team - zard is probably supposed to be the lead that kills your opponent's rocker and gets rocks off before hopefully dying quickly to let victini come in, start threatening to blow shit up with v-create in the sun and giving it the opportunity to set up TR. Victini gets faster with each v create and brick break hits heatran and ttar, two of the better v-create switchins in SM OU. Zard's lack of longevity doesn't matter much because this is HO (while I get Zard's role, I don't quite understand what Mandibuzz is doing here tbh), you probably don't want the game lasting more than 20 turns anyway.

That said, while I understand how this team might be used in theory, I probably couldn't use it and get it to work, this is probably one of those high skill teams that not everyone can pilot and Eeveeto is a much better player than I am.
 
More than decent? Chief, you slapped a fast, squishy 100 Base Speed special sweeper onto a team running three Trick Room setters. Under your own Trick Room, Charizard isn't a threat; it's a giant, fiery sitting duck moving dead last. You are actively setting up conditions to hinder your own Mega evolution. Also, making Zard your entry hazard clearer means he loses half his health he can’t recover so he dies in two switches without abusing drought. Brick Break on Victini is confusing considering other coverage options.

1. Many Trick Room teams require having a non-TR mode. At the beginning of the team's life cycle (late 2016), Zard was slow too. As meta progressed, I adapted the team to new threats and Zard ended up being the fast Mon that kills bulkier (not Stall though) teams out of Trick Room.
2. Zard is not the only Defogger of the team.
3. Zard is a good Defogger. Sure, it won,t clean Rocks from Mons like Tyranitar, but it easily switches into Rockers like Clefable, Ferrothorn and some Lando-T (those without SE or Z-Fly) and removes the Rocks they just put. This means it does not take the 50% damage.
4. Brick Break on Victini is for Heatran and Tyranitar, both of them huge threats for Sun teams and Trick Room teams alike.

This team has won actual tournament games both in Pokespain (main forum of Spanish community when SM was current Gen) and Smogon. While sure, due to being very old its not as good as it used to be, its cerainly a viable team and I keep using it from time to time.
 
It’s been wild to see Cresselia pop up in the current metagame, but at the same time I think it’s really cool we are seeing it because it means there’s still so much room for exploration in the tier of what’s possible. I thought CM was fishy at first but playing against it and with it, I honestly was way more impressed than I thought I’d be. Taunt, Encore, Trick, phasing, these are options I’ve found helpful against it but of course not very team will have room for it. Using aggressive damage boosters that can outpace its threat level is another option I like, since it turns the Mon into an opportunity to fire back. But in all I’m a fan. Cool to see this Mon.

On another subject

:Darkrai:
Darkrai @ Black Glasses
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Knock Off / Will o Wisp
- Sucker Punch
- Ice Beam

I’m a big fan of Black Glasses Hamurott because it’s a phenomenal progress maker, and the boost to its Sucker Punch is really appreciable in answering would be faster threats, so much that I feel you can invest in that sets bulk to improve its defensive utility.

So, using that set for so much time, I wondered… and realized Darkrai also gets sucker punch. While nowhere as strong with no investment, BG boosted Sucker Punch can pick off weakened faster scarfers like Gholdengo, actually picks off slightly weakened Dragapult which can be nice, and also… the boost to Dark Pulse is REALLY nice while still being able to switch up moves. Knock is cool since that’s also nice and boosted, but I think if your team has enough knock off, wisp is a usable alternative. BG Sucker is just a neat tool for especially late game scenarios where certain faster threats are chipped, picking up surprise KOs.

:Garchomp:
Garchomp @ Earth Plate
Ability: Rough Skin
Tera Type: Grass / Poison / Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Fang / Dragon Claw / Stone Edge
- Swords Dance

One of my biggest complaints with Garchomp is how tank sets are blanked too easily by Hatterene and denies it the early pressure you’d want from hazards, and without Gholdengo you’ll just lose to Corv later anyways, while offensive sets with scale shot feel fishy due to the strong priority in the tier that can pick it off with the defense drop.

This set kind of tries to replicate the sort of thing Z sets do in NatDex, by giving its EQ the kick it needs to break through Hatterene and thus put up rocks, while also seriously slamming great tusk and other ground neutral mons. 2HKOs Ting Lu at +2, opening up mons checked by it while you can pick your fourth move to hit what you’d like. Edge is great to slam Moltres, Zapdos and Dragonite, Dragon Claw hits Dragonite and a more effective hit on Landorus T and Gliscor, and a good neutral hit on Wellspring that may try to switch in. And Tera type choice is up to the builder. I think this set is neat because it compresses hazards with wall breaking, and gives Chomp something to do that’s its own.
 
Earth Plate Garchomp is a really cool alternative to Scale Shot sets, which honestly just get farmed by Kingambit and other priority due to the defense drops. But does +2 Earth Plate EQ actually guarantee the OHKO on Hatterene if it switches in on your Swords Dance? It feels like Air Balloon Gholdengo or Corviknight are still going to be massive headaches for Chomp if you don't guess right with that fourth move slot between Fire Fang and Stone Edge.
 
Earth Plate Garchomp is a really cool alternative to Scale Shot sets, which honestly just get farmed by Kingambit and other priority due to the defense drops. But does +2 Earth Plate EQ actually guarantee the OHKO on Hatterene if it switches in on your Swords Dance? It feels like Air Balloon Gholdengo or Corviknight are still going to be massive headaches for Chomp if you don't guess right with that fourth move slot between Fire Fang and Stone Edge.
+2 252 Atk Earth Plate Garchomp Earthquake vs. 252 HP / 204+ Def Hatterene: 306-360 (96.2 - 113.2%) -- 75% chance to OHKO
+2 252 Atk Earth Plate Garchomp Earthquake vs. 252 HP / 252+ Def Hatterene: 292-345 (91.8 - 108.4%) -- 50% chance to OHKO

It may OHKO, and it may not OHKO.
As for Cresselia, yeah, what's up with that? I've rejoined the ladder after a hiatus and I've seen it pop up a lot, when it was nowhere to be seen outside of TR.
 
Haven't talked in a month in this discussion thread (something something, people in power disconnected from the people) but I've been laddering recently with OLT starting up and wanted to share some niche sets I've been running. Mainly been running veil though I have been experimenting with said veil slots on my teams.

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 112 HP / 148 Atk / 248 Spe
Adamant Nature
- Swords Dance
- Ivy Cudgel
- Trailblaze
- Substitute
This set is nasty. Pons main issues are finding turns to setup and status users trading with it, alongside the speed issue. Guess what this set fixes? Sub SD pon can kinda just, brutalise a lot of common defensive cores. Geezing squads legit just can't function against this set at all, while others like garg can't try to trade with it. Sub also lets it play more around gambit/bolt, which is a nice side effect. Trailblaze helps the speed issue a lot, which pairs well with sub to get that boost safely.

Thundurus-Therian @ Sitrus Berry
Ability: Volt Absorb
Tera Type: Fairy
EVs: 136 HP / 140 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Weather Ball
- Dark Pulse
I've always been a fan of thundy-t, and this set kinda helps in that regard a lot. The primary issue of thundy-t is that certain grounds like gliscor just completely stuff it, which when paired with a veil or rain setter (mainly veil), is completely solved. While the limited turns of the weather can be annoying, I've found in practice it isn't too hard considering the fact it can immediately switch into a lot of things that threaten atales. Dark pulse is mainly filler, though psychic is also fine tbh, but having a secondary attack outside of weather is very valuable. The speed ev's outspeed hydreigon (which means it also outspeeds kyurem) but can't remember what hp/special attack evs are for, prob some important benchmark lol.

Jirachi @ Life Orb
Ability: Serene Grace
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Aura Sphere
- Shadow Ball
Cute little pokemon that is kinda good. Its like if you take crown, make it worse in terms of stats and stabs, but give it more speed, bulk and better coverage. Its very much a cleanup pokemon, since it doesn't do a lot of damage, but it fills a role of making sure you can beat kyurem better while not stuffing into gholdengo like CM crown does. Ofc crown is far superior to this, but its own little niche I think is something it carves out.

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Taunt
Taunt weavile feels like a very good fat breaker, as it trades the raw power of SD for slower power that sticks around a lot easier. Taunt can deny recovery attempts from the likes of corv, mola (yes regen, but stopping wish is good), clefable, dozo and the multitude of tera mons like zap, molt, pecha etc. It is risky, but if it works, it is insanely great, as it can force a lot of awkward scenarios when it gets in via pivots. And ice shard still means against offense you aren't bad. Tera type is prob customisable, ghost is prob very good, but I've liked ice for its ability to give it more oomf which without SD it does need to an extent.

Ogerpon (F) @ Heavy-Duty Boots
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- Synthesis
- Encore
Prob not new by any means, but synth tealpon feels so good on fatter structures. While dropping u-turn isn't great, you gain the ability to stick around a lot longer, utilising your ability to check pokes like waterpon much better, while also being able to stick around for fast encore. Found also in some endgames a surprise synth can let you win games where your opp may have expended resources to chip pon.
 
Does anyone have reliable counter play to Cress? Before you say trick, players usually seem to see that coming.
Toxic psyshock glowking is pretty great into cress, though AV with sludge bomb also does fine.
Ting lu is also able to do fine into it as it can ruination it down then wwind it out.
While it is more in the short term, tink is able to encore cress into cm or recovery and chip it down through knock+gigaton.
Stuff like bulky gambit, ceruledge, scizor, tera waterpon etc are usually able to brawl a bit with cress and keep it pretty low.
Finally, general anti setup strategies like encore and yes, trick, are good into cress. A bit part of cress though is answering it immediately, as at +1 it isn't that threatening, so shutting it down as quickly as possible before it snowballs is key. A tricked +1 cress isn't going to be breaking much, so you can sack something like your ghold fine enough.
 
Toxic psyshock glowking is pretty great into cress, though AV with sludge bomb also does fine.
Ting lu is also able to do fine into it as it can ruination it down then wwind it out.
While it is more in the short term, tink is able to encore cress into cm or recovery and chip it down through knock+gigaton.
Stuff like bulky gambit, ceruledge, scizor, tera waterpon etc are usually able to brawl a bit with cress and keep it pretty low.
Finally, general anti setup strategies like encore and yes, trick, are good into cress. A bit part of cress though is answering it immediately, as at +1 it isn't that threatening, so shutting it down as quickly as possible before it snowballs is key. A tricked +1 cress isn't going to be breaking much, so you can sack something like your ghold fine enough.
Thank you. An issue I’ve been having is they will see the trick coming from Ghold and then I’m out of options. Will try and add some of these.
 
Tera poison covert cloak cress was my absolute favorite in early sv when garg/clodsire was being spammed everywhere so it’s pretty funny to see it explode in popularity so late into the gen.
Yeah Cress is a blight on the meta imo. Not broken enough to ban but not skill expressive at all to use. Tera really helps it.
 
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Haven't played since Volc sus so don't take anything here too seriously.

Cress's rise is pretty cool to see. I personally found this Pokemon's game to always be a bit cheap - with the whole CM Stored Power shtick - but rn it seems to be used moreso for its valuable defensive qualities. Being hazard immune and checking a big swath of Pokemon between Great Tusk, Kyurem, Dragonite, Zamazenta kinda, etc. is all pretty great and it seems to have a bit of depth in its game - being able to run multiple different variants of the CM set, Lunar Dance support on sun, Screens, and Trick Room as alternative means to support offensive teams. Its seeing use on so many team comps too - not just HO. Balance, BO, and Stall seem to value it.

The only thing I find weird is why this Pokemon popped off after Tera Blast was banned - since its cm sets were good users of various Tera Blast types as well. A lot of its good traits like hazard immunity are Tera Blast independent of course, but it seems to be a more notable loser compared to other Pokemon from the ban.

I am wondering if whether this Pokemon will continue being a staple or if its just going to be a fad. Hoping to see other underrated Pokemon also see more use too - like maybe non-stored Power Latias, Rotom-W, etc.
 
hey i have a few teams that i've been using around 1800-1900s with some interesting sets/mons.

subtect gliscor team
:gliscor: :slowking-galar: :gholdengo: :zamazenta: :cinderace: :zarude:

this isn't an rmt so i'll just talk about the interesting sets

subtect :gliscor: is extremely underrated imo. basically nobody uses it except on that one stall team, but this mon can singlehandedly win games against most ho teams on ladder. the main reason people don't use it is sd scor which this team kinda hates, but ignoring that the other reasons would be psynoise and maybe metalbirds. but this is solved pretty easily with :slowking-galar: who also helps with getting up tspikes (which is another underrated option).

:choice specs: :gholdengo: is also pretty underrated. this guy is actually so strong with specs mir, for example tera steel ohkos spdef gliscor. it's a semi-prediction reliant breaker but nothing really likes eating specs mir. it's an interesting alternative to all the specs dragons that usually fill the strong special attacker role and you also get the utility of good as gold for random stuff. :zarude: is a nice partner since it switches in to :samurott-hisui: well

bulky hydreigon team
:hydreigon: :gholdengo: :great tusk: :primarina: :cinderace: :ogerpon:

specs ghold again. here :hydreigon: makes the perfect partner for specs ghold. between the two mons, if one move is super effective against one, it's resisted against the other. hydreigon's natural typing is really nice against :ceruledge: and :samurott-hisui: which threaten ghold, and it can set rocks for the team. twave + dark pulse is amazing for utility and ragebaiting opponents and draco hits tusk pretty hard even with no spatk invest. helmet is nice to punish spin and chip in general. idk how good this guy actually is, maybe just bulky :samurott-hisui: performs the role better, but you do have twave, the importance of which cannot be understated.

idek what this is but it's really good
:scizor: :glimmora: :azumarill: :kingambit: :kyurem: :moltres:

my most innovative/creative team here.

:eject button: :glimmora: the basic idea behind this set is that when random stuff u-turns, you get tspike up and instead of them pivoting out, you do, which gives you the positioning to force a poison on something your opponent doesn't want poisoned. it kinda works on this team? but at the same time it's a liability sometimes. pairs well with :scizor: and :azumarill: since many fire types are going to attack into :scizor:, you can go :glimmora: and trigger the eject button and then you can go into :azumarill: for free setup.

i think :azumarill: is underrated as well. actually, even though the set is belly drum on this team, i rarely actually click it. it's so good as a trade mon. beats stuff like :samurott-hisui: and :darkrai: and oftentimes your opponent has to sac something to deal with it. belly drum looming as a threat also sometimes makes your opponent make careless plays.

:kingambit: this is my favorite gambit set. shuca is always great utility and it means you can run tera fire without worrying nearly as much about ground types. so you basically have all the benefits of tera fire without its main drawback. in general, if you're teambuilding this set is really useful since it baits tusk, doesn't require tera but benefits significantly from it, and is incredibly defensively useful outside of tusk bait.

:moltres: this set is actually amazing. people forget moltres has 125 spatk. you can snipe lots of mons that people normally wouldn't expect moltres to do much damage to, and also lots of the time people don't think about hurricane so they send in stuff to die. raging bolt is annoying so you can use tera ground scorching sands if you want. here im using wisp since i need insurance vs gambit. actually, even without the defense evs, this moltres still 1v1s non-tera-fire gambit since you're only taking like 50 from kowtow and you have tera fairy if you need it.
 
Hi,I managed to find this Pokémon, and I will be the best trickroom user of all time and in all tiers.
I dunno what I’m more surprised about, the fact that you have claimed to have solved singles Trick Room or the fact that you did so in a reply to a post I commented nearly a year ago. I’m kind of honored that someone remembered something I said that far back though lol
 
hey i have a few teams that i've been using around 1800-1900s with some interesting sets/mons.

subtect gliscor team
:gliscor: :slowking-galar: :gholdengo: :zamazenta: :cinderace: :zarude:

this isn't an rmt so i'll just talk about the interesting sets

subtect :gliscor: is extremely underrated imo. basically nobody uses it except on that one stall team, but this mon can singlehandedly win games against most ho teams on ladder. the main reason people don't use it is sd scor which this team kinda hates, but ignoring that the other reasons would be psynoise and maybe metalbirds. but this is solved pretty easily with :slowking-galar: who also helps with getting up tspikes (which is another underrated option).

:choice specs: :gholdengo: is also pretty underrated. this guy is actually so strong with specs mir, for example tera steel ohkos spdef gliscor. it's a semi-prediction reliant breaker but nothing really likes eating specs mir. it's an interesting alternative to all the specs dragons that usually fill the strong special attacker role and you also get the utility of good as gold for random stuff. :zarude: is a nice partner since it switches in to :samurott-hisui: well

bulky hydreigon team
:hydreigon: :gholdengo: :great tusk: :primarina: :cinderace: :ogerpon:

specs ghold again. here :hydreigon: makes the perfect partner for specs ghold. between the two mons, if one move is super effective against one, it's resisted against the other. hydreigon's natural typing is really nice against :ceruledge: and :samurott-hisui: which threaten ghold, and it can set rocks for the team. twave + dark pulse is amazing for utility and ragebaiting opponents and draco hits tusk pretty hard even with no spatk invest. helmet is nice to punish spin and chip in general. idk how good this guy actually is, maybe just bulky :samurott-hisui: performs the role better, but you do have twave, the importance of which cannot be understated.

idek what this is but it's really good
:scizor: :glimmora: :azumarill: :kingambit: :kyurem: :moltres:

my most innovative/creative team here.

:eject button: :glimmora: the basic idea behind this set is that when random stuff u-turns, you get tspike up and instead of them pivoting out, you do, which gives you the positioning to force a poison on something your opponent doesn't want poisoned. it kinda works on this team? but at the same time it's a liability sometimes. pairs well with :scizor: and :azumarill: since many fire types are going to attack into :scizor:, you can go :glimmora: and trigger the eject button and then you can go into :azumarill: for free setup.

i think :azumarill: is underrated as well. actually, even though the set is belly drum on this team, i rarely actually click it. it's so good as a trade mon. beats stuff like :samurott-hisui: and :darkrai: and oftentimes your opponent has to sac something to deal with it. belly drum looming as a threat also sometimes makes your opponent make careless plays.

:kingambit: this is my favorite gambit set. shuca is always great utility and it means you can run tera fire without worrying nearly as much about ground types. so you basically have all the benefits of tera fire without its main drawback. in general, if you're teambuilding this set is really useful since it baits tusk, doesn't require tera but benefits significantly from it, and is incredibly defensively useful outside of tusk bait.

:moltres: this set is actually amazing. people forget moltres has 125 spatk. you can snipe lots of mons that people normally wouldn't expect moltres to do much damage to, and also lots of the time people don't think about hurricane so they send in stuff to die. raging bolt is annoying so you can use tera ground scorching sands if you want. here im using wisp since i need insurance vs gambit. actually, even without the defense evs, this moltres still 1v1s non-tera-fire gambit since you're only taking like 50 from kowtow and you have tera fairy if you need it.
Doesn't Moltres feel a bit too reliant on Heavy-Duty Boots though? If the opponent manages to Knock Off your Boots or stack hazards, Moltres loses its impact super fast.
 
Doesn't Moltres feel a bit too reliant on Heavy-Duty Boots though? If the opponent manages to Knock Off your Boots or stack hazards, Moltres loses its impact super fast.
well you could say this about moltres in general. and on this team specifically it’s more offensive so i don’t really need to care about hazards/removal as much.

and if you’re saying this about moltres in general, well, it’s pretty good in ou as a physdef pivot even relying on boots. reliance on boots is less of an issue than you would think, you can play around to prevent getting knocked. and on this team if you don’t want your eject on glimm you can actually bait your opponent to knock it off with moltres, taking advantage of this weakness.
 
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