• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Metagame No Holds Barred! (Dondozo is BANNED! / 1st Tiering Survey is up! - Page 3)

:necrozma-ultra: No Holds Barred! :necrozma-ultra:


Premise / Introduction

​
Have you ever wished that more Pokémon had minmaxed spreads instead of the Hoenn Special? Have your ever wanted to live in a world where Avalugg and Rhyperior's SpDef was a little higher than 5? Then wish no more my friend, this metagame is for you! No Holds Barred allows Pokémon to use their full power, by combining Attack and SpAtk into the Offense stat and Defense and SpDef into the Resilience stat (explained in more detail in the Q&A section). Stats are calculated normally, then summed for damage calculation.

Spreadsheet (made by readytolose, thanks a lot !!) to visualize every pokemon's Offense and Resilience's stat. (Keep in mind that these shouldn't be taken as base stats, as ev investment gets a little weird here, since you can invest in both attack and spatk or defense and spdef. It's just a tool to visualize who has the most offensive potential and the most bulk).

Another Spreadsheet (made by Imperator Romanum, thanks a million too!) that lets you visualize these stats but in terms of equivalent to "real base stats", depending on nature and EV investment. It's a little more complicated, here's the original post that explains how it works in depth.

Third Spreadsheet (made by council member duckycrater) that compiles a bunch of information about each pokemon's bulk (optimal ev spreads, access to recovery, etc).

Council

:delibird: Delibird Heart (tier leader) :delibird:
:eiscue: Ghoulish Champ :eiscue:
:latias: Sequoia :latias:
:swirlix: AquiIo :swirlix:
:dondozo: duckycrater :dondozo:


Banlist​

Standard OMs, Sleep Moves Clause, Evasion Items Clause, Evasion Abilities Clause
:annihilape: Annihilape
:arceus: Arceus
:archaludon: Archaludon
:Blissey: Blissey
:calyrex-ice: Calyrex-Ice
:calyrex-shadow: Calyrex-Shadow
:Chansey: Chansey
:deoxys: Deoxys
:deoxys-attack: Deoxys-Attack
:dialga: Dialga
:dialga-origin: Dialga-Origin
:Dondozo: Dondozo
:espathra: Espathra
:eternatus: Eternatus
:giratina: Giratina
:giratina-origin: Giratina-Origin
:groudon: Groudon
:ho-oh: Ho-Oh
:koraidon: Koraidon
:kyogre: Kyogre
:kyurem-black: Kyurem-Black
:kyurem-white: Kyurem-White
:landorus: Landorus-Incarnate
:lugia: Lugia
:lunala: Lunala
:magearna: Magearna
:mewtwo: Mewtwo
:miraidon: Miraidon
:Necrozma-Dawn-Wings: Necrozma-Dawn-Wings
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:ogerpon-hearthflame: Ogerpon-Hearthflame
:palafin: Palafin
:palkia: Palkia
:palkia-origin: Palkia-Origin
:rayquaza: Rayquaza
:reshiram: Reshiram
:shaymin-sky: Shaymin-Sky
:solgaleo: Solgaleo
:terapagos: Terapagos
:volcarona: Volcarona
:zacian: Zacian
:zacian-crowned: Zacian-Crowned
:zamazenta-crowned: Zamazenta-Crowned
:zekrom: Zekrom
:Chansey: Chansey
:Blissey: Blissey
:baxcalibur: Baxcalibur
:chi-yu: Chi-Yu
:chien-pao: Chien-Pao
:flutter-mane: Flutter Mane
:gouging-fire: Gouging Fire
:iron-bundle: Iron Bundle
:roaring-moon: Roaring Moon
:sneasler: Sneasler
:spectrier: Spectrier
:ursaluna-bloodmoon: Ursaluna-Bloodmoon
:urshifu: Urshifu
:urshifu-rapid-strike: Urshifu-Rapid-Strike
:diglett: Arena Trap
:smeargle: Moody
:wobbuffet: Shadow Tag
:eevee: Baton Pass
:basculegion: Last Respects
:cyclizar: Shed Tail
:slowking: King's Rock
:weavile: Razor Fang
:Alomomola: Alomomola
:hoopa-unbound: Hoopa-Unbound
:toxapex: Toxapex
:zamazenta: Zamazenta
:iron-valiant: Iron Valiant
:clefable: Clefable
:clodsire: Clodsire
:volcarona: Quiver Dance
:clefable: Cosmic Power

Biggest Winners / Strategies​

Mons with mixed stat spreads, either offensively (Hoopa-Unbound, Iron Valiant, etc) or defensively (Toxapex) benefit hugely in this tier.

This also allows Pokémon to invest into attack AND special attack, or defense and special defense to further increase their offense or bulk, if they already have a very high speed / are a trick room attacker or priority user in the case of attackers, or if they already have massive base HP in the case of defensive mons (looking at Chansey and Blissey, who already run max def and max spdef anyway, and may need to be banned from this tier).

Coverage options that are usually unusable because they don't match the Pokémon's preferred offensive stat (for example, Earthquake for Raging Bolt) also become usable!

Symmetrical boosting moves (Work Up and Cosmic Power) become better relative to regular play. Noble Roar and Charm / Feather Dance are also better, even if I'm not sure that makes them worth using; it's still something to think about. Defense boosting is much more effective in general since it covers both sides with one move.

Example Sets​

:Hoopa-Unbound: @ Life Orb
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 SpA
Quiet Nature (
Better than Brave as Hoopa-U has higher base SpAtk)
- Hyperspace Fury
- Drain Punch
- Psychic
- Trick Room

Hoopa-U may have to be quickbanned, but I feel he's one of the single biggest winners of the tier (with Trick Room support). Although...

252 Atk / 252+ SpAtk Hoopa-Unbound Life Orb Hyperspace Fury vs. 252 HP / 252+ Def / 0 Spdef Bastiodon: 156-185 (48.1 - 57%) -- 41.4% chance to 2HKO after Leftovers recovery

...it goes both ways! So it's hard to tell what will really come out on top here. Sounds exciting!

This also unlocks super interesting coverage options for a lot of mons, such as:

:Raging-Bolt: @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Earthquake
- Dragon Hammer

- Thunderclap
- Calm Mind

Raging Bolt for example gets slightly stronger dragon stab in Dragon Hammer (although Draco Meteor is also made better in this tier so maybe you'd still want to use it) AND super cool ground coverage with EQ!

:Keldeo-Resolute: @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Close Combat
- Aqua Jet / Vacuum Wave
- Calm Mind

CC and Aqua Jet now offer CM keldeo some new dangerous tools !

:Kyurem: @ Loaded Dice / Life Orb / Leftovers
Ability: Pressure
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Freeze-Dry
- Earth Power
- Scale Shot / Icicle Spear
- Dragon Dance

Similarly, DD Kyurem can now use Earth Power and Freeze-Dry! These will be boosted as Kyurem DDs, even if they aren't boosted as fast as in regular play (since DD still only increases the Attack half of your Offense stat, every attack raise isn't really a +1 increase... but you start with a higher base offense anyways!).

:Deoxys-Speed: @ Leftovers
Ability: Pressure
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpA
Timid Nature
- Cosmic Power
- Nasty Plot
- Drain Punch
- Stored Power

Enter DEMON DEO-S!! Cosmic Power is like a symmetrical Amnesia/Iron Defense, making sets like these much harder to check offensively. Similarly, Nasty Plot now boosts the power of your Drain Punches, making this a terrifying opponent to face...

There are many more possibilities to consider! This list is far from exhaustive, and there are probably sets that would only be discovered if this OM was coded and playable.

FAQ
​
Q: How are stats calculated?
A: For example, a 252 Atk / 252+ SpAtk Hoopa-U has an attack stat of 419 and a special attack stat of 489. Thus, its Offense stat reaches a whopping 901! This offense stat is then used during damage calculation for both physical AND special moves! The same applies for defenses and resilience. Stat raises apply BEFORE the stats are summed, so in the previous example, if Hoopa-U uses Nasty Plot and raise its Special Attack to 978, its Offense stat becomes 978 + 419 = 1397.
​
Q: How do Foul Play and Body Press work?
A: As with every other move, Foul Play calculates damage based on the opponent's Offense, and Body Press on the user's Resilience, because the stat substitution happens during damage calculation.

Q: How do Stat Raises / Drops work?
A: Your Attack, SpAtk, Defense and SpDef still exist; Stat raises and drops only affected the relevant stat, which then affects your Offense or Resilience when your stats are summed. As per the intro: For example, a 252 Atk / 252+ SpAtk Hoopa-U has an attack stat of 419 and a special attack stat of 482. Thus its offense stat reaches a whopping 901! Stat raises apply BEFORE the stats are summed, so in the previous example, if Hoopa-U nasty plots and raise its Special Attack to 978, its Offense stat becomes 978 + 419 = 1397.


Q: How does Choice Band/Choice Specs/Eviolite/Huge Power/Fur Coat/Assault Vest/etc. work?
These effects apply after stat calculation. For example, Huge Power and Choice Band are only in effect when using a Physical Attack and applies AFTER stats are summed, and Eviolite does not give two 1.5x boosts for both defenses, only one for each move category.

Q: Are Reflect / Light Screen / Burn affected?
A: Despite the fact that you now have one single stat to determine the damage you do with both physical and special moves, that distinction still exists for the purpose of effects that care about the type of attack being used, such as Reflect, Light Screen, or burn.

Q: How does Strength Sap work?
A: Strength Sap operates outside of damage calculation, so it still only lowers your Attack and heals based on your Attack stat only. However -1 Atk in this tier nerfs your overall offensive prowess, so keep that in mind :)

Q: How does Tera Blast / Photon Geyser work?
A: Tera Blast and Photon Geysers are special moves that become physical when your Attack is higher than your SpAtk. They still work the same in this OM, as your Attack and SpAtk still exist, they're just being summed during damage calculation. Although an attack being physical or special is only relevant in niche scenarios here (when used against screens, for exemple).

Q: How do Beads of Ruin / Sword of Ruin / Tablet of Ruin / Vessel of Ruin work ?
A: Same as usual. They only affect moves of the corresponding affiliation (due to how they are coded interally), so for example Sword of Ruin will lower the opposing pokemon's entire Resilience, but only when using a physical move.

Q: How do critical hits ignoring raises / drops work ?
A: When a crit occurs, all defense raises and offense drops are ignored before calculating the Offense and Resilience total, similarly to how they work in the real game.
 
Last edited:
Immediate thoughts:

Anything that used to like hitting its one-sided walls on their weaker defensive stat is super nerfed. There isn't a weak defensive stat to hit something from. Raw stats are what matter.
Offensive Pokemon are nerfed in general, needing to lower a defensive stat or Speed in order to not mess with their offensive stats. There are also a million gajillion things that focus heavily on one offensive stat that are now about as strong as a Pidgey. The good walls are typically more balanced out

:sv/enamorus:
Enamorus (F) @ Heavy-Duty Boots
Ability: Contrary
EVs: 252 SpA / 252 Spe
Hasty / Naive Nature
- Superpower
- Moonblast / Draining Kiss
- Mystical Fire / Earth Power
- Taunt

Enamorus is very happy to be able to boost both offense and defense at the same time. It has great coverage, including potential healing via Draining Kiss. Mystical Fire gives it extra bulk against everything. Overall I expect it to be excellent.

:sv/pecharunt:
Not even gonna bother posting a set for this thing. It's absurdly bulky on both sides now, and its offenses average out to the same thing. Doesn't even mind going -Spe, and if it's running Parting Shot might even prefer it.

:sv/deoxys-speed:
Screens act very differently in this meta than in most others. Here it acts as one of the few ways to nerf select moves, enabling specific Pokemon to eat predictable coverage moves. However what one screen does not do is weaken every attack from most Pokemon, as mixed attackers will be much more common.

:sv/regigigas:
How does Stall work? Does it nerf the Offense stat or the Attack stat pre-combination? My guess would be it applies pre-combination but that's a guess.

I intend to figure out some power levels and make a post about calcs but that will take awhile.

:Keldeo-Resolute: @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Close Combat
- Aqua Jet
- Flip Turn
Q: How does Choice Band / Choice Specs work?
A: Band and Specs don't actually raise your stats, but the damage dealt by your physical / special moves respectively. So they work the same as they always do!
According to the Q&A Specs would only increase the power of Special moves, no?
Cool idea, congrats on the OM.

Eviolite would raise the total Resilience stat by double, correct?

:Chansey::porygon2::dusclops::Chansey::porygon2::dusclops:
If each stat is being increased by 1.5x, then you're adding two stats multiplied by 1.5x. 1.5x+1.5y=1.5*(x+y), aka 1.5 times the resilience stat. So Eviolite is exactly as useful as always, barring changes like Knock Off being able to be run on any formerly Special mon that wants it.
 
Hoopa-U should be entirely quickbanned. There is no way a Pokemon with over 130 in both offenses that becomes at least 90% more powerful than its pure physical form should be allowed.
1787259085516.png


Once you add on a simple Life Orb and put this inside Trick Room, the game is basically going to be over. I find the Bastiodon example quite disingenuous when Bastiodon is an extremely bad Pokemon without access to reliable recovery and gets completely destroyed by Hoopa-U's Drain Punch. A much better example would be to compare it to Garganacl (Toxapex obviously gets destroyed by Psychic STAB).

252+ Atk Life Orb Hoopa-Unbound Hyperspace Fury vs. 252 HP / 252+ Def Garganacl: 165-195 (40.8 - 48.2%) -- guaranteed 3HKO

If we assume the Hoopa is using 252 Atk/252+ SpA, its effective attacking stat increases by about 115%.
1787259524133.png


Meanwhile, if we assume a 252 HP/252+ Def Garganacl, its effective bulk only increases by about 60%.
1787259620493.png


Assume:
x = Hoopa-U's attacking stat
y = Garganacl's bulk

x/y = ~44
2.15x/1.6y = ~59


Garganacl and almost any wall with recovery is guaranteed to be 2HKOed by Hoopa-U. The sole defensive checks are Ting-Lu and Mandibuzz, and those will likely take over 2/3 of their HP trying to eliminate Hoopa-U.
 
Petition to re-ban this guy
:sv/Ursaluna-bloodmoon:
Cocaine Bear (Ursaluna-Bloodmoon) (M) @ Sitrus Berry
Ability: Mind's Eye
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Belly Drum
- Vacuum Wave
1354 offense with possibly stab prio that has no immunity
I could easily be overestimating it but it also has sd, cm, great stabs paired with good coverage, and better hit taking ability (i couldnt tell how much better though). at the very least i hope yall keep an (Minds) eye on him.
 
Does this have a ladder or a discord yet
Doesn't have a ladder yet, but it will if it gets nominated for omotm. As of right now, it's not yet playable at all, but should soon be available as a challengeable OM (thanks HiZo!!!). Me and the other tier council member will probably make a discord soon, too :) In the meantime, you can probably discuss it in the Other Metagames discord !

Cool idea, congrats on the OM.

Eviolite would raise the total Resilience stat by double, correct?

:Chansey::porygon2::dusclops::Chansey::porygon2::dusclops:
After tests with HiZo, it was confirmed that eviolite works as usual. I also expected it to be a "double boost", but because this kind of boost (as well as huge power, fur coat and ice scales) is calculated internally in a manner I did not expect, its just the same as always. So it should be fine !

Is Iron Valiant going to be a dangerous problem? It becomes 76.8% stronger than a physical Iron Valiant and 87.3% stronger than a special Iron Valiant. The only non-Eviolite wall with recovery that can seem to stop it would be Toxapex, which becomes 72.5% bulkier than physically defensive Toxapex.
View attachment 857224
View attachment 857225
It's likely going to be among the biggest winners of this tier, although since there are a lot of Ubers unbanned, it really is anyones guess how it will go (until we get real games going!). Excited to try it out, though ! As with everything else, once the meta settles a bit after the initial release, we can decide if it warrants action or not.

:sv/pecharunt:
Not even gonna bother posting a set for this thing. It's absurdly bulky on both sides now, and its offenses average out to the same thing. Doesn't even mind going -Spe, and if it's running Parting Shot might even prefer it.
One thing to note is that functionally this meta works the same as averaging both stats. So pech taking a hit in this meta will actually be less bulky than pech taking a physical hit in regular ou, but it'll be all around bulky now. Gonna be interesting to see how it does here !

According to the Q&A Specs would only increase the power of Special moves, no?
Yep, that's exactly how it is ! A lot of other similar boosting effects work the same as normal as well (Assault Vest, Eviolite, Huge Power, Fur Coat, Ice Scales...) because of the way it is calculated internally. Upadting the Q&A to reflect this more clearly.

As for the Regigigas / Slow Start thing, it should apply precombination so it only nerfs "half" the offense stat (although Attack is the biggest contributor to Offense in gigas' case, so its more like a 70% nerf).

About concerns regarding Hoopa-U; it's already effectively unwallable in normal OU. That is what the mon does. It's held back by middling speed and typing, so it remains to be seen whether or not it will be too much to handle. If that is the case, it will be banned, but lets give the meta a chance to settle a bit first (it's not even playable yet haha).

Petition to re-ban this guy
:sv/Ursaluna-bloodmoon:
Cocaine Bear (Ursaluna-Bloodmoon) (M) @ Sitrus Berry
Ability: Mind's Eye
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Belly Drum
- Vacuum Wave
1354 offense with possibly stab prio that has no immunity
I could easily be overestimating it but it also has sd, cm, great stabs paired with good coverage, and better hit taking ability (i couldnt tell how much better though). at the very least i hope yall keep an (Minds) eye on him.
This set does seem scary, and it's possible we'll have to take action on Ursaluna-BM or Belly Drum if other abusers arise. But again, we'll see when the meta is actually playable. I'll add it to the watchlist though.

Thanks a lot to everyone who's showing interest in this OM! Really glad to have started this project, I'll keep you guys posted regarding the potential creation of a dedicated discord and I'll be sure to let you know when the meta becomes challengeable on PS. Have a nice day!
 
Last edited:
Potential funny:

:polteageist: @ Focus Sash
Ability: Weak Armor
Tera Type: Fairy / Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball / Poltergeist
- Tera Blast
- Stored Power
- Shell Smash

+4 Offense from Shell Smash, then? I guess Stored Power would work the same way it does in the main games...

Other things:

:gyarados: Hurricane; so DD sets now have Flying STAB! Yay!
:darkrai: now has priority in Sucker Punch and Knock Off as main STAB
:dragapult: better Ghost STAB, Darts > Draco, etc. Also physical Hex, so Hex Wisp Uturn Darts can run max Atk
:enamorus: Contrary Superpower is basically an omniboost bar speed... yeah...
:kommo-o: Clangorous Soul is now +2 Atk/Def (Off/Res?) and +1 Spe. Meta is probably going to be too HO to set up, but still cool!
:porygon-z: Double-Edge is its STAB move now. Probably okay?
 
Clangorous Soul and Shell Smash would not give +2 and +4 offenses. They would still only give a relative +1 and +2.

If we assume attack/defense to be x and special attack/special defense to be y:

1.5x + 1.5y = 1.5(x + y)
2x + 2y = 2(x + y)

Your resilience is only boosted relatively +1 by Clangorous Soul.
Your offense is only boosted relatively +2 by Shell Smash.

This is true ! Although compared to the same mon clicking Swords Dance/Nasty Plot, which would boost your offense to 2x + y, you're missing out on y offense compared to Shell Smash. So relatively, it is better than an assymetrical +2 boost, while still being a +2 modifier in terms of Offense stat. Not gonna lie this is more confusing to explain than I thought hahah
 
Clangorous Soul and Shell Smash would not give +2 and +4 offenses. They would still only give a relative +1 and +2.

If we assume attack/defense to be x and special attack/special defense to be y:

1.5x + 1.5y = 1.5(x + y)
2x + 2y = 2(x + y)

Your resilience is only boosted relatively +1 by Clangorous Soul.
Your offense is only boosted relatively +2 by Shell Smash.
This is true ! Although compared to the same mon clicking Swords Dance/Nasty Plot, which would boost your offense to 2x + y, you're missing out on y offense compared to Shell Smash. So relatively, it is better than an assymetrical +2 boost, while still being a +2 modifier in terms of Offense stat. Not gonna lie this is more confusing to explain than I thought hahah
To expand on this it would be for example a cloyster with max atk max sp.atk +atk nature with the stats of 317, 269 would end up with an offense stat of 586, with clicking shell smash you get 317 x 2 + 269 x 2 which ends up with 1172.
1787280473149.png
this is how much it increases by which is 2x the amount. While if it were a swords dance it would be 317 x 2 + 269 is 903 using the same math as before
1787280628616.png
we are left with more than a 1.5x increase, but since Pokémon always rounds down its 1.5x. So the stat changes for +1(howl and etc.) 317 x 1.5 + 269 is 744.5 but as stated before gets dropped to 744
1787280845098.png
we are left with 0.3(not sure if it gets rounded down here or not). Now +1 and +1 317 x 1.5 + 269 x 1.5 is 879 or 878(not sure if it gets dropped immediately or later)
1787281773748.png
we are left with 1.5.*
Already explained +2. But now this all changes with different sets of stats if you have a decent atk and low sp.atk its not going to be as effective and will be lower. *This is all assuming you have a around equal or equal attacking stats. If you had bad spatk but amazing atk +2 is going to be more than just 1.5. Example you have 5 atk and 2 spatk with +1 and +1 you have 5 x 1.5 + 2 x 1.5 is 10, 10 - 7(offense stat) 3, 3/7 is 0.428571428571429. Same stats with +2 and +0 is 5 x 2 + 2 is 12, 12-7 5, 5/7 is 0.714285714285714. Sorry for bad formatting.
 
Last edited:
Q: How does Choice Band/Choice Specs/Eviolite/Huge Power/Fur Coat/Assault Vest/etc. work?
These effects apply after stat calculation. For example, Huge Power and Choice Band are only in effect when using a Physical Attack and applies AFTER stats are summed, and Eviolite does not give two 1.5x boosts for both defenses, only one for each move category.

azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 SpA
Naughty Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Spinner

Ok so Azumarill's base 60 SpA is basically an extra single stage at 252 ev. So if I'm reading this right, any physical attack would come from a [(218 atk x 4) + 219 spa] x 2 from Huge Power = 2182 offensive stat??? Or i guess replace drum with band and you get (218 + 219) x 2 Huge Power x 1.5 band for a base 1131 attacking stat...

Mind you, I think that's a pretty modest boost considering the rest of the problem mons in the tier, and you're kind of pigeonholed into being a physical attacker.


edit: you could run + spa nature if banded and your physical attacks will be using a raw 1317 offensive stat!
 
Last edited:
azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 SpA
Naughty Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Spinner

Ok so Azumarill's base 60 SpA is basically an extra single stage at 252 ev. So if I'm reading this right, any physical attack would come from a [(218 atk x 4) + 219 spa] x 2 from Huge Power = 2182 offensive stat??? Or i guess replace drum with band and you get (218 + 219) x 2 Huge Power x 1.5 band for a base 1131 attacking stat...

Mind you, I think that's a pretty modest boost considering the rest of the problem mons in the tier, and you're kind of pigeonholed into being a physical attacker.

Yep, that is how it works (although the doubling only happens when you click a phys move). Will be interesting to see if it can get away with this spread, in which case aqua jet could be crazy !

:sv/scovillain:
Scovillain @ Charcoal
Ability: Chlorophyll
Tera Type: Fire
EVs: 140 Atk / 252 SpA / 116 Spe
Naughty Nature
- Growth
- Flamethrower
- Fire Blast
- Giga Drain

Unsure about the spread, but Sun does seem funny, with Growth being a really, really strong setup option.
This is also likely gonna be super interesting. A good option over fire blast is will-o, which can be useful vs mons like dnite or gambit.
 
This is true ! Although compared to the same mon clicking Swords Dance/Nasty Plot, which would boost your offense to 2x + y, you're missing out on y offense compared to Shell Smash. So relatively, it is better than an assymetrical +2 boost, while still being a +2 modifier in terms of Offense stat. Not gonna lie this is more confusing to explain than I thought hahah
If you have a choice between +1/+1 and +2, +1/+1 is actually not usually better!
Essentially, because of how the multipliers pan out, what each Pokemon wants is to maximize its highest stat. Swords Dance is better than either Work Up or Nasty Plot on something with higher Attack, and Nasty Plot better on something with higher SpA. Work Up or equivalent always falls in the middle of the two.

Some clumsy poorly-formatted math showing how I arrived at my conclusions in the hide tag.
If your Attack is higher than your spa, say 6 compared to 4 (impossible I know but w/e and I chose even numbers purposefully)

+2 Attack = 12 +0 Spa = 4
12+4=16
16/2=8
If vice versa...
+0 Attack = 6 +2 Spa = 8
6+8=14
14/2=7

In other words, you want to boost your higher stat if you're only boosting one.

compared to +1 in each stat? With the same numbers...
+1 Attack = 9 +1 Spa=6
9+6=15
15/2=7.5

In other words... better than boosting only your worse stat but worse than boosting only your better stat.

Call me out if any of my math or logic is wrong!
 
A very interesting metagame idea! Some interesting ideas i had

:diancie:
Diancie @ Life Orb
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Trick Room
- Diamond Storm
- Moonblast
- Earth Power

a strong setter with 2 100 base attacking stats combining for 566 offense and a 672 resilience

:regidrago:
Regidrago @ Dragon Fang
Ability: Dragon's Maw
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Dragon Energy
- Outrage
- Earthquake
- Hammer Arm

Brave nature cuz idk
252+ SpA Dragon Fang Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 4 HP / 252+ SpD Blissey: 346-408 (53 - 62.5%) -- guaranteed 2HKO (dw i adjusted it for their true bulks)

:landorus-therian:
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stealth Rock
- U-turn
- Earthquake
- Taunt

Intimidate is a weird sidegrade cuz its less effective on phys attackers but also affects special attackers so idk. Gains 105 spattack so itll hit like a truck either way

:meloetta:
Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Relic Song
- Close Combat
- Psychic
- U-turn

No longer forced to chose physical or special so can do both! idk which stat to lower here cuz its weird on the mid - fast mons
 
If you have a choice between +1/+1 and +2, +1/+1 is actually not usually better!
Essentially, because of how the multipliers pan out, what each Pokemon wants is to maximize its highest stat. Swords Dance is better than either Work Up or Nasty Plot on something with higher Attack, and Nasty Plot better on something with higher SpA. Work Up or equivalent always falls in the middle of the two.

Some clumsy poorly-formatted math showing how I arrived at my conclusions in the hide tag.
If your Attack is higher than your spa, say 6 compared to 4 (impossible I know but w/e and I chose even numbers purposefully)

+2 Attack = 12 +0 Spa = 4
12+4=16
16/2=8
If vice versa...
+0 Attack = 6 +2 Spa = 8
6+8=14
14/2=7

In other words, you want to boost your higher stat if you're only boosting one.

compared to +1 in each stat? With the same numbers...
+1 Attack = 9 +1 Spa=6
9+6=15
15/2=7.5

In other words... better than boosting only your worse stat but worse than boosting only your better stat.

Call me out if any of my math or logic is wrong!

Yeah, I was comparing +2 in one stat and +2 in both stats (which would be the same in regular play). But except for mons with symmetrical (or very close) stats, boosting your best stat is indeed better than work up. We were talking about Growth in sun and Shell Smash here, which is better than boosting only one stat (obviously, but we were comparing it with regular play)
 
Congratulations on the OM, here's a bunch of random ideas I had

:dragonite:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Extreme Speed
- Hurricane
- Earthquake
- Dragon Dance / Flamethrower

Dragonite can use real Flying STAB and potentially ditch Dragon Dance for Flamethrower to take on Corviknight

:iron moth:
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fiery Dance
- Sludge Wave
- Energy Ball
- Acrobatics

Iron Moth can use Acrobatics as accurate Flying coverage, potentially boosted further by Quark Drive if the Sp. Atk boost applies (and you don't want to use booster speed) though I'm not sure if this would be used considering Iron Moth gets Hurricane but doesn't use it

:regieleki:
Regieleki @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Ice
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Volt Switch
- Thunderbolt
- Tera Blast
- Rapid Spin

I noticed that Tera Blast and Terastal are both present. Unless I'm mistaken, this lets Regieleki do the BoltBeam stuff that got it banned to Ubers pre-Tera Blast ban, though I imagine this would be more manageable with the improved bulk present

:iron jugulis:
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Acrobatics
- Crunch / Dark Pulse
- Earth Power
- Work Up

Iron Jugulis can ditch Hurricane for Acrobatics, potentially swap Dark Pulse for Crunch if the Defense drop is more valued than flinching, and Work Up... well it's better than in standard play, but man it'd be nice if Nasty Plot was an option

:dragapult:
Dragapult @ Life Orb / Heavy-Duty Boots
Ability: Clear Body / Infiltrator
Tera Type: Ghost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Darts / Draco Meteor
- Shadow Ball / Hex
- Flamethrower / Will-O-Wisp / Thunder Wave
- Sucker Punch / U-Turn

Dragapult has many options. Dragon Darts for focus sash bypassing or Draco Meteor for more immediate damage with a reduced drawback, Shadow Ball + Flamethrower for powerful STAB and coverage or Hex + Wisp/TWave for status and even stronger Ghost STAB, Sucker Punch for priority, U-Turn for pivoting. I'm sure there's more

:greninja:
Greninja-Bond (M) @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Surf
- Dark Pulse
- Ice Beam
- Sludge Wave / Gunk Shot

Suddenly the Attack boost is useful, and if you want more power in exchange for rolling the dice to hit you can switch to Gunk Shot, which also has a higher chance to poison if that's relevant

:spectrier:
Spectrier @ Leftovers
Ability: Grim Neigh
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Shadow Ball / Poltergeist
- Stomping Tantrum
- Draining Kiss

Suddenly Spectrier has Ground coverage and a more powerful Ghost STAB if you're willing to accept it missing sometimes and item removal granting immunity


And some more thoughts without specific sets:
Ceruledge also gets Poltergeist like Spectrier, but not Ground coverage
Dondozo gets Surf as an alternative to Liquidation
Gholdengo is another potential Poltergeist user but it also has Low Kick as an alternative to Focus Miss
Glimmora gets Gunk Shot and Stone Edge if Sludge Bomb and Power Gem aren't strong enough and you're willing to stomach missing, and Explosion can be a single-use spin blocking and pivoting move
Samurott-Hisui can now use Air Slash as real coverage
Tornadus-Therian can use Hammer Arm instead of Focus Miss, and if you want it to pivot slowly then its secondary effect even becomes a positive
Zapdos and Galarian Moltres get Brave Bird as a stronger alternative to Hurricane if you're fine with recoil
Galarian Moltres also gets Sucker Punch for strong priority
Blaziken doesn't really get any new options but its high Special Attack can now contribute to the power of its physical moves
Manaphy gets Tail Glow, and it'll do what it was already doing but with more power
Thundurus-Therian can now use Acrobatics for Flying STAB and it couldn't even use Hurricane before, though the item restriction may be annoying
Tyranitar has a large assortment of special coverage that it can now properly utilise
 
I think there's a few things that either would be banned or just psychoticin this meta just off the top of my head


:sv/kyurem:
C'mon, freeze dry, ice beam, Earth power, and draco on dd/cb sets would literally be psychotic.

:sv/iron_valiant:
Legit any set. Specs with cc, band with moonblast, cm. All mixed sets would be amazing and those are already amazing.

:sv/kingambit:
This mon gets grass knot and air slash. Za and Tusk are no longer safe. That is so terrifying. Steel beam and snarl also sound great.

:sv/ceruledge:
Vacuum wave and stored power both seem like amazing options on any set. Lava plume burn chance, or for choice band sets, overheat is also great.

:sv/enamorus:
Superpower boosting sets seem amazing. An already amazing option in ou even better.

:sv/gholdengo:
Holy shit, low kick and poltergeist what the fuck

:sv/kommo_o:
The idea that this isn't already banned is insane imo. Seriously, +2 def, and +2 attack it's gonna be unkillable.


Anyways super cool tier, and I will be playing Delibird Heart should make me council ong
 
I am thinking of a problem...how does Sand and Snow work on Rock/Ice types? Do they reduce damage from all attacks by 1.5x...?

Can't wait to see someone building like this...
:ninetales-alola::kyurem::baxcalibur::slowking-galar:

Sorry :sv/gogoat: but this is not your meta
 
Last edited:
Back
Top