• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Projects National Dex Ubers Teambuilding Competition

Cycle 82

  • Offensive Zygarde

    Votes: 2 40.0%
  • Trailblaze Zacian-C

    Votes: 1 20.0%
  • Choice Specs Eternatus

    Votes: 1 20.0%
  • Giratina-O

    Votes: 1 20.0%
  • Arceus-Fairy

    Votes: 1 20.0%
  • Chi Yu

    Votes: 2 40.0%
  • Mega Mewtwo Y

    Votes: 5 100.0%

  • Total voters
    5
  • This poll will close: .
And the winner is... NDM Mola Balance :necrozma-dusk-mane: :alomomola: :arceus-fairy: :groudon-primal: :ho-oh: :giratina-origin: by TheShowdownHero!
Next Pokemon is...
:sv/ho-oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 176 Atk / 28 Def / 56 SpD
Tera Type: Grass / Flying / Dark
Adamant Nature
- Sacred Fire
- Brave Bird
- Defog
- Whirlwind / Thunder Wave / Toxic

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Tera Type: Grass / Dark / Fairy
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe or 248 HP / 176 Atk / 28 Def / 56 SpD
Tera Type: Flying
Jolly or Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake / Defog
- Dual Wingbeat / Recover / Defog

Ho-Oh is one of the most consistent Pokemon in the tier, and has been for many previous generations, courteous of its good typing, Regenerator, and access to Sacred Fire and Defog. Being able to both shut down offensive threats such as Eternatus, Calm Mind Arceus formes, and many more with Terastalization, as well as be a devastating attacker thanks to Brave Bird, Ho-Oh secures a spot on almost all archetypes barring HO. How will you build around the Phoenix? Building ends August 9th.​
 
:alomomola::groudon-primal::ho-oh::ting-lu::arceus-dragon::eternatus: (click for team)
This shouldn't come as a surprise. I am Ting-Lu's strongest soldier. This team at first glance might seem nonsensical, but I think things really come together here. As always, Ho-Oh + Ting-Lu = hard times for Eternatus, and the regencore + possibly the bulkiest Pokemon in the game gives this team great longevity even before you add in Arceus and Eternatus. Arceus Dragon is the centerpiece of this team and the primary offensive feature, able to threaten many common Pokemon.

What gave the idea of this team form was a comment Ebony God made on how it hates that a lot of what it threatens runs Tera Fairy, specifically Zygarde. One of the primary goals of this team was to answer Tera Fairy from it and others, and I think it succeeded. Forcing Tera Fairy on Zygarde in its typical balance structures, especially GHAZ, is something this team can take advantage of quite well. Not only does this make it much harder for it to check Groudon, but this team in general takes advantage of the passivity of Coil Zygarde quite well, with Wish passes, and hazards, and Alomomola can freely pivot into things that would threaten Zygarde after Tera Fairy, notably Eternatus. As such, using Tera Fairy on Zygarde isn't too productive, and forcing them to spend it on Zygarde instead of something else is quite valuable. A notable example of this is Arceus Dark. While this team definitely has the tools to handle Tera Poison Arceus Dark, it's still rather annoying to deal with. But if Zygarde is forced to Tera Fairy, then the risk of Arceus Dark being poisoned becomes quite great, as is the threat of Toxic Spikes. Toxic Spikes is also something Tera Fairy Eternatus does not want to be vulnerable to, and thanks to Ho-Oh and Ting-Lu, Eternatus struggles to blow through its checks before that becomes a relevant problem.

This comes together to give it a strong matchup into common balance structures. Arceus Dragon is quite scary from the right position, with Ho-Oh being a less than ideal check thanks to it resisting Sacred Fire and ability to block Thunder Wave with Tera Ground. The high investments on its speed lets it get the jump on Arceus Dark, who it can get the jump on if it has taken prior chip. If Toxic Spikes are up, this dubious check becomes practically doomed, and if it has already Terastalized to Poison, Tera Ground Earth Power is a guaranteed 2HKO on it after just two rounds of hazard chip. With good pressure on Ho-Oh, which this team is more than capable of applying, Arceus Dragon can mow down GHAZ structures, even threatening common partners such as Eternatus and Zacian, the latter having a better than not chance of being OHKO'd by +1 Tera Ground Earth Power. Zacian is still scary of course since this team has little in the way of speed control, but between Primal Groudon, Ho-Oh, the aforementioned Arceus Dragon, and an emergency Tera Water Ting-Lu. Primal Kyoge isn't too threatening with two Dragon types here. It opens up Eternatus to set Toxic Spikes, and Arceus Dragon can outright switch in on and set up on it if no hazards are up. Yveltal is scared of Arceus Dragon, and can also be taken advantage of by Eternatus especially if it is Choice Scarf. Arceus Dragon really can pose a huge threat to teams, and this team has the tools to set it up for success.

It might seem like this team might struggle heavily into webs, but in my experience Arceus Dragon is also excellent into those teams too, taking advantage of Eternatus, Yveltal, and Primal Kyogre if webs can be removed, which Ho-Oh finds easier to do with Alomomola. Arceus Dragon greatly threatens many common Pokemon on web teams, but it also finds some assistance from its teammates. Ting-Lu is an annoying roadblock for many sweepers, and Eternatus can also come in with boots and put down Toxic Spikes, which can also be pretty effective against these teams.

Overall, I think this team is actually pretty good, and plays very well to Arceus Dragon's strengths to allow it to decimate much of the meta. I'm quite proud of it and think it might make a decent case for the potential Arceus Dragon has.
 
CM Terapagos BO :ho-oh: :terapagos-terastal: :lunala: :arceus-dark: :pheromosa: :groudon-primal:

Its been a while since I've built this tier but I found this lying around I thought it would be cool to post. Calm Mind Terapagos-Stellar is a potential Pokemon assuming you don't run into a hard check like Ho-Oh or the blobs. For the former I thought Toxic would be neat, as well as to "beat" opposing Calm Mind Arceus formes after a Rapid Spin. It also lets you lure something like Primal Groudon or Eternatus that thinks you're using the regular defensive set. Choice Specs Lunala synergises decently with it, not only because they have similar abilities and this is very clutch against HO, but Lunala can serve as a Fighting-type switch in to mess with Marshadow, has Trick utility to beat Ho-Oh and the blobs, and has a good matchup into Necrozma-DM and Ultra Necrozma. The latter is checked further by Arceus-Dark who can outspeed and poison Yveltal, while having Stealth Rock support, and acts as a copium Primal Groudon answer. Speaking of which, Primal Groudon offers Spikes support and acts as a physical breaker with Swords Dance. Pheromosa is speed control versus Zacian-C and Ho-Oh helps us beat Arceus-Fairy, opposing Ho-Oh, and Eternatus.
 

It has been a long time since I've submitted! I've been meaning to every cycle but end up forgetting so here is a fun team before that happens again! This team sat as sprites in my builder for over a year and started as a 'lets use the six best Pokémon in a fun way' since I often have a shitter on my teams. I finished building it in NDUPL where it was used and have used it a couple times myself in the open.

:groudon-primal: The standard defensive set. Defensive Primal Groudon is great, but against specific opponents this can definitely SD 3A.

:ho-oh: Every other set will probably be assumed at team preview, but nobody is expecting Bulldoze + Thunder Wave Ho-Oh. The idea behind Bulldoze is for Ho-Oh to more easily support the team even in the face of Taunt users such as Arceus formes throughout the battle or before Ho-Oh goes down. The damage output of even Tera Ground Earthquake is pretty disappointing imo so that was never a consideration. Ho-Oh is weird in that it is a good Pokémon to tera defensively on paper, but more often than not it feels pretty terrible in battle to do so. The normal defensive Teras are not really needed and Tera Flying gives this team a Pokémon that is immediately offensive threatening which is really nice against bulkier stuff. Psych up was considered over Thunder Wave. More people should try Tera Flying Ho-Oh imo. This team structure is pretty common and one of the better ones for facilitating this and we all know how scary Flying-type wallbreakers are in this metagame. Yeah Garg exists, but this team can position around it well enough to give it issues.

:arceus-dark: Standard, can add a bit of speed creep and can maybe be switched out for a different forme. It does go a long way towards preventing Yveltal from being overly load bearing though. Some speed creep is probably fine. I'm not really sure what other Arceus forme truly benefits this team though without being a net negative. Arceus-Grass maybe. -Water / -Ground are not as self sufficient (pogre matchup would be terrible) as you'd like and -Fairy is just kind of ass and makes it way harder to justify Tera Flying on Ho-Oh given the issues v opposing Ho-Oh, Primal Groudon, and Zacian-C.

:zygarde-complete: It could probably use a couple speed EVs for Dragon Tail (also outspeeds 341 Speed Arceus formes at -1 with 8 EVs). Tera Water here since Dragon Dance Zygarde is reasonably covered between defensive Primal Kyogre, offensive Ho-OH and Choice Scarf Yveltal. Tera Water is much better than Tera Fairy imo if you can afford it since it is better against nearly everything else. Watch out for trapper sets ig since this team does not have phasing otherwise. A different support move works, but you want phasing, I do not like para spam and I'm not sure Toxic is needed here unless it is taken off of Primal Groudon.

:yveltal: Standard Scarf Yveltal with Toxic in the flex slot. Tera Dark feels uneeded so went with Tera Steel for Ekiller + Toxic Spikes immunity. Toxic isn't 100% needed here and the slot can be fiddled around with. Being the only entry hazard removal on a team like this is weird, but it also works well enough since the team manages. It does the usual Choice Scarf Yveltal stuff of anti-HO + handling the midspeed wallbreakers that would otherwise give this team trouble such as Rayquaza and Lunala.

:kyogre-primal: Standard defensive Ogre. Trades v annoying stuff on offense and with Tera Flying Ho-Oh it deletes most fat structures long term. Pogre is going to continue getting ~ 25-30% usage with solid winrates yet remain A+ forever sadly. Defensive Primal Kyogre does so much of the unglamorous stuff that glues teams together on this team and others.
 
:Ho-Oh: :Groudon-Primal: :Arceus-Dark: :Giratina-Origin: :Zacian-Crowned: :Pheromosa:
I'm not even gonna pretend like it was me who came up with this Ho-Oh set. I got sent this replay by bumboclaat and thought well I might as well try to fixed up the Ho-Oh spread to always kill Zygarde with HP ice after a brave bird, and that brought me to making this team. Honestly the team is alright at best and making a team with the mind set that something like Zygarde will be removed always is kinda hard. As you can see the main job of Ho-Oh is to snipe Zygarde and mega Salamence with HP ice taking two mons that normally sit on you and turning them into a free kill, while also being able to anit lead vs Smeargle. Groudon is old reliable rocks three attacks defensive acting as my main Zacian and Kyogre switch in. Arc-dark is the standard CM set and is my check to Yveltal and Ultra Necrozma. I went with Giratina-O over Zygarde since it checks Groudon while also getting rid for rocks for Ho-Oh so that it can spam attacks more. My last two mon are Zacian and Pheromosa to act as my speed control with the latter being a second Zacian check if needed.
 
Last edited:
We have quite a solid selection of teams this round. I don't think anything here even approaches bad, and so ranking these is quite a task but I'll do my best.

#5: 3) CM Terapagos BO :ho-oh: :terapagos-terastal: :lunala: :arceus-dark: :pheromosa: :groudon-primal: by Sami
This team is interesting, and I think there are a handful of problems that have it as probably the worst in my mind. I think this team might do worse than you'd expect into many balance teams for a variety of reasons. Ho-Oh is quite a problem I'd say, as it's a thorn in the side of what I'd say is your big piece here in Lunala and also massively halters Terapagos and Pheromosa, and I don't think the rest of your team does away with Ho-Oh well enough. Ho-Oh doesn't exactly have a field day against this team, as most things on this team do hit it for considerable damage, but it's still very annoying especially when paired with certain teammates that you can expect to be quite common. Zacian can also be tough since your Primal Groudon is 68+ Def, and revenge killing it with Pheromosa is made harder if they have a Ho-Oh. Arceus Dark can also be very tough here, and Eternatus can also be a bit annoying. Marshadow is also a considerable problem. All of these Pokemon are very common on balance structures that can work together to play around this team's options and put great pressure on it. Terapagos seems like that it could be set up to be an amazing option that has the potential to muscle past the foe while also bringing valuable defensive utility, but it runs into a pretty big issue. Tera Starstorm is only 8 PP, and that combined with it's relatively low damage output means that Terapagos without any other offensive move isn't good at blowing through a team before it runs out of PP and becomes a sitting duck, especially if the opponent has a Ho-Oh or Eternatus. Don't get me wrong, I'm sure this is a lot better than it is on paper and has some pretty good strengths, but this team just has too many things it needs to worry about for me to put it higher unfortunately.

#4: 6) CB Ho-Oh Offense :ho-oh: :diancie-mega: :marshadow: :arceus-ground: :groudon-primal: :yveltal: by BEASTADARSH
This team doesn't seem to have too many problems. The Marshadow, Eternatus, and Ho-Oh matchups are less than ideal, but managable, and it obviously doesn't really struggle against webs. A team so inclined to click Defog being so offensive is also something to consider, and Calm Mind Mega Diancie is unusual, but both of these are more weird than strictly bad. The thing that gets me here is how blunt this team is. Three choice-locked Pokemon on a team this frail is interesting to say the least. You don't have the defensive profile to easily switch out if things go sour, so leaving half your team highly vulnerable to losing momentum is dangerous. However, I'm far better at accounting for defensive holes than offensive ones, so I can't be sure whether this team is offensively threatening enough to mitigate this issue. Because of a lack of overall concrete weaknesses I think this could definitely seize the number one spot had this been a weaker team cycle, but unfortunately this team has stiff competition.

#3: 5) HP Ice Ho-Oh :ho-oh: :pheromosa: :zacian-crowned: :groudon-primal: :giratina-origin: :arceus-dark: by EbonyGod
This team confuses and frightens me. This team should suck. Life Orb Ho-Oh does not make sense. Basically the only thing it does better than CB is lure and kill Zygarde. It's weaker, frailer, and the ability to click other moves doesn't matter all that much cause 80% of the time you just want to click Brave Bird anyways. That combined with the bizarre combination of teammates means that by all means this team should suck. But it doesn't. It doesn't look like it does. I'm running down the list of Pokemon, and the things this team struggles against is like. Webs and Marshadow. Also CM Arceus Ground a little. Maybe also Stall. Far from ideal of course, but this team looks like it should be way way worse. What the fuck?

#2: 4) Bulldoze Ho-Oh Balance :ho-oh: :yveltal: :groudon-primal: :zygarde: :arceus-dark: :kyogre-primal: by Bumboclaat
This is about everything you could expect from a Bumbo team. Rock solid GHAZ. The most you can levy against this team is that it might struggle a bit against Dragon Dance Zygarde and Arceus Ground. That, and hazard control being limited to Choice Scarf Yveltal. I would definitely drop either Thunder Wave or Bulldoze for Defog. Bulldoze is a certified Ho-Oh fourth move in that it kinda solves a problem Ho-Oh has but doesn't offer enough to be that tantalizing, but Ho-Oh's fourth move doesn't usually get clicked all that much anyways so you could run it if you really want to. But that's for like, Thunder Wave and Whirlwind, not Defog. And that's about all I can talk about for this team. A good place is expected from Bumbo, but what wasn't expected was that he wouldn't take the top spot. This goes to show how stiff the competition was this round, and while it was incredibly close, I'm afraid this has to settle for silver.

#1: 1) CB Ho-Oh Balance :ho-oh: :giratina-origin: :alomomola: :groudon-primal: :arceus-dark: :yveltal: by TheShowdownHero
Originally I had this at second place and was even debating that placement, but the more I look at this team, the better I think it is. That is not to say that this team is without issues. Tera Dark on Alomomola is quite redundant, and Tera Poison would be especially desired here since you don't have it on Arceus-Dark. This makes this team... still mostly solid against Eternatus, but the option to have the situationally incredibly annoying Poison Alomomola who can also clear Toxic Spikes just like that is preferable to Tera Dark Alomomola who doesn't do a lot here. I'm not super keen on such a frail Primal Groudon, but you clearly took account of the weaknesses it has and made the right compensations, though I think a physically bulky Alomomola spread would be better for Zacian. I need to stress that any issues I have with this team are minor, and this is overall a very solid team.

It was a very close call between ShowdownHero and Bumbo's team, but there were two key factors in this decision. The first is that no Defog on Ho-Oh on Bumbo's team is something I do think is a needless flaw that makes life harder than it needs to be. Reminder that Achilles was still an incredible warrior and most would be lucky if they even lived long enough to see his heel, but this is just enough to put it ever so slightly below the other team. The second factor is not a performance issue. While I obviously value how strong a team is, I also want to give points for ingenuity when making the team. This is why I moved Ebony's team from 4th to 3rd at the last second. And, in my opinion, TheShowdownHero's team shows more ingenuity than Bumboclaat's. Bulldoze is a highly unusual choice on Ho-Oh, especially slotting it over Defog, but outside of it this team is about as basic as a team can be outside of some small speed investments on a few Pokemon. I'm not saying this team is that bland, but compare this to its competition.

TheShowdownHero's team might not seem like that much at first. It seems to be a pretty standard Choice Band Ho-Oh team. But it has some unusual choices, most notably Offensive Support Primal Groudon. Why did they choose this set? I don't know, since they didn't supply a description, but it's probably to make the team more threatening. A Primal Groudon this frail comes with quite a bit of problems. It's much less effective as a Zacian check, and it gives you less breathing room against Primal Kyogre. But these problems are more or less solved, and in interesting ways. In regards to Zacian, without a bulky Primal Groudon or Ho-Oh, it might seem like there aren't many options against it, but there are. Choice Scarf Yveltal is obviously a great check, but Alomomola pairs pretty well with it. While it is usually OHKO'd by +3 Wild Charge, doing so puts quite a bit of chip on Zacian, and it can also Terastalize if it really needs to survive it (though it would have been better had it been Tera Poison which resists Close Combat and Play Rough) and then pivot into Yveltal. You also have Tera Steel Giratina-Origin with Will-O-Wisp as a backup check. And for Primal Kyogre, Giratina puts in more work. The standard choice for specially offensive is dropped for the unusual physically offensive set. While this helps more against Primal Kyogre, it also helps against Ho-Oh, who can be rather annoying. Tera Steel not only can let it live a bit longer against Primal Kyogre's Ice Beam, but it also gives the team a Poison immunity, which can be helpful for Arceus Dark. Arceus Dark not having Tera Poison originally struck me as another example of why we need to update the damn analysis, but there's no Refresh here. I think Tera Fairy is probably here to give insurance against Dragon Dance Zygarde, which covers Giratina-Origin being physical now. This team comes together to cover each-other's weaknesses in ways beyond standard cores and synergy.

Again, congratulations TheShowdownHero. This is a quite good team that shows a very good understanding of the meta and how to build a team, and coming out on top in one of the most competitive rounds of this contest and building on-par with the likes of Bumbo is very impressive. Good job on everyone else who submitted a team this round too, as they were all pretty good and interesting.
 
And the winner is... CM Dragceus Balance :ho-oh: :arceus-dragon: :alomomola: :eternatus: :groudon-primal: :ting-lu: by Cancel Cult!
Next Pokemon is...
:sv/arceus-rock:
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 68 Def / 48 SpA / 44 SpD / 96 Spe or 248 HP / 4 Def / 252 Spe
IVs: 0 Atk
Tera Type: Rock
Timid Nature
- Judgment
- Will-O-Wisp
- Stealth Rock / Taunt / Ice Beam
- Recover
Arceus-Rock is synonymous with anti-meta strategies in this tier, due to its odd typing in Mono-Rock being surprisingly good against common meta staples such as Extreme Killer Arceus, Ho-Oh, Mega Salamence, and Yveltal. Rock as an offensive typing is quite solid (pun intended), with a lot of teams not having good switch-ins to it that can't be punished further by Will-O-Wisp or the more niche Ice Beam. How will you build around Arceus-Rock? Building ends 22nd August.​
 
CM Arceus-Rock + Offensive Pyogre BO :arceus-rock: :kyogre-primal: :giratina-origin: :groudon-primal: :yveltal: :necrozma-dusk-mane:

While Arceus-Rock is a fairly strong Stealth Rock user, it can be used as a slightly gimmicky Calm Mind user as well, improving its matchup against Yveltal while abusing how strong Rock is as an offensive typing. Primal Kyogre can afford to run offensive investment due to Arceus-Rock beating Mega Salamence, and wearing down Primal Groudon. In return, it can handle Zygarde and Necrozma-DM when burned. Giratina-O helps Primal Groudon matchup, Primal Groudon itself improves Zacian-C and opposing Primal Kyogre matchup, Choice Scarf Yveltal is our speed control and Ultra Necrozma check, and finally, Necrozma-DM helps against Eternatus and Stall somewhat. Ferrothorn matchup seems annoying on paper but it doesn't like Arceus-Rock burning it since it lets Kyogre and Giratina-O wear it down more freely.
 
:sv/arceus-rock::sv/groudon-primal::sv/eternatus::sv/yveltal::sv/landorus-therian::sv/pheromosa:

CM Rockceus + LO Eternatus Offense
(click images for paste)

Util sets are probably good but boring so wanted to give CM a go. Eternatus brings out the steels that annoy Rockceus and breaks Zygarde while softening things up for a lategame Rockceus sweep. Speaking of softening things up, SD Spikes PDon both breaks plus stacks up hazards in tandem with Lando-T for a lategame Rockceus or Phero sweep. Yveltal is the obligatory UNecro check. Since I already had Lando-T, and defensive Yveltal tends to be very passive, but didn't want the burden of keeping off rocks for it like LO would need to, I opted for a HDB midground set. Scarf felt redundant with Mosa and Etern and also put more burden on Mosa to spin, which isn't super reliable in Marsh or Gira-O MUs.Since I wanted to divert some of the burden from PDon to check things like Zac and free PDon up to run rocks in the first place, and I was already using another Arceus so couldn't go Groundceus, I opted for Lando-T which is honestly a little underrated (not much higher than where it's ranked though imo, getting smoked by Overheat PDon kind of sucks). Intimidate + Helmet means both that PDon is never going to have to stare down a +3 Tera Fight Zacian unless Zac stays in the ball for the entire game, while also chipping Zac and Marsh clicking CC, while also being able to pivot around to bring in the breakers and come in on Marshadow a couple of times before you have to start making reads to get Etern in on it. Taunt also limits Zygarde somewhat and make it easier to get in a check to it. Speaking of breakers, I also needed speed control and Pheromosa fit the bill as a mon that can RK Zac in a pinch, further mitgating PDon's burden.

Rockceus is EVd to live +1 MMence EQ after rocks, outspeed Chi Yu if webs aren't up and avoid being 2HKOd by LO Yveltal if rocks are off. Tera Grass is chosen in order to boost up alongside Zyggy-C in a pinch. PDon is EVd to live +1 Tera Dragon Etern Dynamax, KO Ho-oh with Stone Edge and dump the rest into defense for defensive utility. Etern is EVd to never be 2HKOd by uninvested Fairyceus Judgment so you can come in and Recover on it. Tera Fire lets you smoke NDM and deal with Fairyceus and Zac in a pinch. Yveltal is EVd to outspeed Lunala with the rest dumped into spa and the leftovers to HP. Tera Dark to guarantee the Sucker KO on UNecro if it manages to dance up for free and general wallbreaking, plus lets you avoid the weakness to PGem or Stone Edge if it comes to Sucker mindgames. Lando-T is just the standard analysis spread with Tera Water to stop Caly-I just clicking every time it comes in, and Mosa is Tera Ghost for the EKiller MU.

Note that you definitely have to play aggressively with this, especially into Gira-O status spam comps, team's definitely a bit weak to Tera Ground Ho-oh but I barely see it + you can RK with Mosa. Webs is an annoying MU since Lando doesn't outspeed but assuming you don't load into Burning Bulwark Smeargle or smth (yes I saw that :moyai:) you can usually lead Mosa and TAxel it. Might tweak this team a little before the deadline, been mulling over different Teras on Yveltal and Rockceus and may tweak some spreads and despite almost being on the leaderboard I've only run into like two actual teams on the ladder.
 
So then I guess we're all doing CM huh?
:alomomola::groudon-primal::ho-oh::ting-lu::arceus-rock::eternatus:
More Ting-Lu. The goal of this team should be pretty clear: keep littering hazards and if Ho-Oh comes out, spook it with Arceus Rock. This team has both strong longevity and damage with its special attackers being immensely threatening especially with hazards on the field and serving as potent win conditions. What I think this team handles especially well is GHAZ. Ho-Oh obviously has a not great time here, Zygarde is farmed by Alomomola and Ting-Lu, and while Arceus Dark can be a little troublesome, Ting-Lu can wall it pretty well, setting up Ho-Oh to Toxic it in base and threatening it outright if it Terastalizes to Poison, and the general flow of hazards including Toxic Spikes gives it quite a rough time. Pesky Steels are accounted for, with Tera Water denying them an out on Arceus Rock which makes getting into a threatening position hard for them even coming in off of an allies demise, while also just being a good type that isn't weak to stuff. Toxic on Ho-Oh I always felt was an underrated choice. It threatens Calm Mind Arceus Ground more than anything else it has, and it's just nice to have a button you can press that won't do damage to yourself and also has enough pp to actually use. And you already know the drill for enemy Eternatus. Between the longevity, both Eternatus and Arceus Rock being tricky to answer, and the threat Toxic Spikes poses, I think this team is quite solid.
 
Last edited:
And the winner is... Dual Primal BO :arceus-rock: :groudon-primal: :kyogre-primal: :giratina-origin: :yveltal: :necrozma-dusk-mane: by Sami!
Next Pokemon is...
:sv/groudon-primal:
Swords Dance Stealth Rock
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 248 HP / 112 Atk / 140 Def / 8 SpD or 248 HP / 68 Def / 148 SpD / 44 Spe
Impish Nature
- Precipice Blades
- Stone Edge / Rock Tomb
- Swords Dance
- Stealth Rock

Former spread OHKOes defensive Ho-Oh with Stone Edge with enough Defense to avoid an OHKO from +3 Tera Fighting Zacian-C's Close Combat after Stealth Rock. The latter spread has more SpD for Primal Kyogre but does outspeed uninvested Zygarde; this is more suited for Rock Tomb variants though.

Swords Dance 3A
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 248 HP / 36 Atk / 84 Def / 96 SpD / 44 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Stone Edge / Heat Crash
- Heat Crash / Dragon Tail

Avoids OHKO from +3 Tera Fighting Zacian-C's Close Combat, Tera Dark Life Orb Yveltal's Dark Pulse after Stealth Rock, and Choice Specs Eternatus's Draco Meteor, while outspeeding uninvested Zygarde.

Specially Offensive Support
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 SpA / 96 SpD / 160 Spe or 104 HP / 8 Def / 244 SpA / 152 Spe
Mild Nature
- Overheat
- Precipice Blades
- Rock Tomb / Toxic / Hidden Power Ice
- Stealth Rock / Spikes

"252 Special Attack EVs with a Mild Nature ensure that Overheat hits maximally hard, while 160 Speed on Rock Tomb sets outspeed a -1 Marshadow. The remaining EVs are invested into Special Defense to better handle Primal Kyogre. Alternatively, if Primal Groudon is not running Rock Tomb, a spread of 104 HP / 8 Def / 244 SpA / 152 Spe can be used to avoid a 2HKO from Primal Kyogre's Ice Beam and an OHKO from +1 Life Orb Marshadow's Low Kick after Stealth Rock while outspeeding Adamant Necrozma-DM."

Eruption
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe or 144 HP / 112 Atk / 252 SpA
Hasty or Quiet Nature
- Eruption
- Precipice Blades
- Rock Tomb / Stone Edge
- Swords Dance / Stealth Rock / Hidden Power Ice / Toxic / Overheat

3A Rock Polish
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 248 HP / 24 Atk / 120 SpD / 116 Spe or 252 SpA / 100 SpD / 156 Spe
Brave or Mild Nature
- Precipice Blades
- Stone Edge / Rock Tomb / Hidden Power Ice
- Fire Blast
- Rock Polish

SpD investment survives +1 Tera Dragon Dynamax Cannon from Eternatus, while the Speed investment outspeeds Deoxys-A after a Rock Polish. 156 Speed EVs ensures that Primal Groudon will be faster than Adamant Necrozma-DM assuming equal Speed boosts while also outspeeding a +1 Adamant maximum Speed Mega Salamence after Rock Polish.

You are allowed to use other sets and spreads if you wish, but you are NOT ALLOWED TO USE DEFENSIVE PRIMAL GROUDON.
Offensive Primal Groudon makes its return to the competition, with its potent typing and absurd offensive stats, combined with strong moves such as Precipice Blades and Eruption, and access to good boosting moves in Swords Dance and Rock Polish, its no wonder why preparing for Primal Groudon in the builder is one of the most important tasks for players. How will you build around it? Building ends 6th September.​
 
Last edited:
Back
Top