If ChompZ actually had all the tools that Kommo-O does, it would actually be good. If anything, ChompZ feels like Dragapult, with similar damage output and a similar speed tier, and Dragapult is currently unemployed##.Garchomp. Yeah I was sure this thing would be shit when I first heard it was losing its Ground typing, as part of Garchomp's charm is its incredible STAB combination. Maybe it could've been saved with a better ability, but Levitate doesn't really help it. Especially since base 141 SpA isn't that high without any boosting items. It actually doesn't hit as hard as Kommo-o, despite having 41 more SpA.
252+ SpA Life Orb Kommo-o Draco Meteor vs. 0 HP / 0 SpD Mew: 253-298 (74.1 - 87.3%) -- guaranteed 2HKO
252+ SpA Garchomp-Mega-Z Draco Meteor vs. 0 HP / 0 SpD Mew: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO
I think the biggest problem with ChompZ, even beyond the lack of a secondary STAB, is the lack of good spread moves, which is ironically what base Chomp is known for, and something Kommo-O actually leverages well. Even Nasty Plot, I don't think is sufficient to salvage the situation because it has no way to get pass redirection.
Give Chomp Clanging Scales
## Speaking of Dragapult, (which nobody asked for, I know), I find it strange that it is as undeployed as it is. It sits in a valuable Speed tier that outspeeds Delphox and Raichu, it exploits Sneasler, it burns Kingambit and Staraptor, and it does all of these while being immune to Fake Out and Intimidate. Yet for some reason, it doesn't find a place on a team. Yes, it's weak to Kingambit and Basculegion, but so is Basculegion, and that thing is a monster.
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