• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Resource ORAS OU Viability Rankings

There's a chance that I change my thoughts once WCoP has ended due to the sheer volume of ORAS games that has occurred between qualifiers and all the way up to the finals, being involved is also likely to change my perspective on things. Although for now, these are my general thoughts on changes.

Rises:
:weavile: S- to S, it is probably pretty obvious by now that Weavile has crazy offensive pressure, most resists end up taking like 35% minimum and for mons like Clefable who can only switch into Knock Off, getting the prediction wrong and losing 45% from Icicle Crash can be detrimental. Not to mention, it is extremely fast and even has Ice Shard for stuff like T-Wave Thundurus.
:zapdos: A to A+, maybe this is just me but Zapdos is just amazing in this meta, while it isn't as fast as Thundurus or has access to Prankster T-Wave, it makes up by having Roost and Defog, the longevity Zapdos has goes a long way in games and it is the most reliable hazards removal with Defog.
:lopunny-mega: A to A+, with more mons shifting towards spdef rather than physdef, it makes room for M-Lop to really smash teams. For instance, mons who were checks to M-Lop like Clefable and Garchomp have been seen running spdef more and more which makes them vulnerable. M-Lop is still a massive threat to offense and hyper offense thanks to its superb speed tier and movepool.
:ferrothorn: A- to A, it should probably switch places with Skarmory as it is the more versatile spiker whilst still being a strong option for checking various metagame threats.
:scizor-mega: A- to A, as of recent, it has definitely expressed itself as a powerful option for both a sweeper and a defogger. Its typing paired with its natural bulk whilst having access to Roost sets itself apart from various other set up sweepers, giving it a ton of potential to sweep towards endgame. Defog + U-turn is also a deadly combination as it allows offense to thrive.
:charizard-mega-y: A- to A, perhaps my recent interaction with this mon has affected this placement but it is incredibly potent in most games, not many teams can consistently switch into its super powerful sun boosted fire moves and if you know what you're doing, you can even forego recovery for either 4 attacks or Will-O-Wisp to cripple potential threats.
:talonflame: B+ to A-, there's no question that its usage in general has spiked, especially spdef variants that are able to shut down fat or stall quite well, being a Serperior check and not immediately folding to Glare is handy too, along with the other various mons it can check.
:mew: B+ to A-, this is the minimum change it should get but there's a part of me that believes moving Mew up to A is not an absurd take. Mew is super versatile in what it can do but its best sets right now would include ho lead, rocks and plot.
:manectric-mega: B to B+, despite the heavy competition between both the electric types and megas, I still think that M-Mane is a viable option to consider especially if your opponent is an offense spammer. Its movepool and speed grants it immense pressure for those teams, the only issue is that chip is often needed since M-Mane often fails to OHKO.
:gengar: B- to B, not much to say apart from its well deserved rise and Sub Wisp + Hex being powerful.
:reuniclus: B- to B, even though psychics types are quite competitive, I think Reuniclus is not the most terrible option to pick, having Magic Guard is quite amazing and it has a vast amount of utility. I've been seeing it a few times on stall lately.
:aerodactyl-mega: C to C+, a similar case to M-Mane in the sense that M-Aero is incredibly threatening when played against an offense spammer, finding a switch-in to this mon is challenging without a proper counter like Slowbro. Although, with all the problems it has which I've mentioned in an above post, I can't really give it too much credit.
:alakazam: C to C+, regular Alakazam is usable, especially on spikestack structures which we did see during SPL. Magic Guard paired with a good speed tier makes it an option for some niche uses.
:celebi: C to C+, a fine compression option for teams that want hazards and a grass type who can check a few offensive threats such as Serperior, Keldeo, M-Diancie, M-Medi etc to some degree.
:sharpedo-mega: D to C-, somewhat of a cheesy mon but on some spikes hyper offense it can thrive.

Drops:
:metagross-mega: S to S-, fantastic mon but far from as reigning as it used to be, more and more counterplays against this mon has made it challenging for it to thrive as much.
:excadrill: S to S-, while it is still the primary option for removal, it just doesn't deserve the S ranking in my opinion. Mons like Clef are able to lure in excadrill and cripple it with either Knock Off or Flamethrower which affects this change too.
:volcarona: A+ to A, I feel like Volcarona is super carried by its presence in teambuilding and preview rather than its in-game performance, while it is true that it's still capable of sweeping teams, it suffers from 4 moveslot syndrome and with spdef Chomp on the rise, it'll just get more difficult.
:volcanion: A+ to A, usage has significantly dropped despite still being one of the tier's better water/fire type, depending on how you see it. Lack of reliable recovery and the ease of chipping it gives Volcanion a harder time to shine. Although, I still think some of its sets are still thriving.
:skarmory: A to A-, its usage just keeps dropping whilst the other spiker (Ferrothorn) keeps rising.
:rotom-wash: A to A-, despite its usage in SPL, I still believe that it should drop, competition from fellow electric types is far too high for people to consider Rotom Wash, not to mention, it's a lot more frailer than it makes it out to be.
:medicham-mega: A- to B+, I genuinely don't remember the last time I saw a M-Medi in any high level game, the biggest problem it has comes down to its speed as it struggles to keep up with the fast paced meta.
:gallade-mega: A- to B+, largely the same as M-Medi except it's better, usage of M-Gallade has tanked quite a bit.
:cresselia: B+ to B, with the rise of Mew, I find it very hard to justify Cresselia in many cases. While it is able to blanket check like half the meta, it fails to do much back as it is incredibly passive and can be easily taken advantage of. The only thing going for Cress is Lunar Dance but it has competition with Latias.
:cofagrigus: B+ to B, we are quite past the T-Spikes phase of the meta and those weird Cofa offenses just don't perform as well at the moment.
:gastrodon: B to B-, I don't think Gastro is that good, people don't seem to see it as much of an option on spikestacks as other ground or water types are more appealing.
:suicune: B to B-, this mon feels like it's hanging much on its past "glory", it loses to far too many metagame threats to be considered an option on most teams.
:azelf: C to C-, it struggles being a good ho lead when there are better options like Mew or Lando and it does nothing outside of that one role.

Watchlist:
This refers to mons who I think can potentially rise or drop but there isn't enough data for me to provide an actual response.

:metagross-mega: S to A+, by this, I mean the very top of A+ but I think there's a real chance that Gross drops here since it is just far from as omnipresent as it used to be.
:volcarona: A+ to A-, I just don't think Volcarona is all that asides from being an absolute nuisance for teambuilders.
:thundurus: A+ to S-, I might be the only person who actively plays this tier and thinks Thundurus is not as potent as everyone says. I am fully aware that it is incredible but I've not had an experience recently where I think it deserves S-.
:zapdos: Stays in A, this is likely the more realistic placement for Zapdos when we take multiple voices into account and A+ seems like a bit of a stretch, maybe near the bottom of A+ though.
:tyranitar-mega: A+ to A, there has been a drop in M-Ttar's usage despite it being a very strong mon which makes me feel like A+ is too generous when compared to the usage of the other mons in A+.
:charizard-mega-y: stays in A-, I am aware that Zard Y has not really shined as much as it should to deserve a rise hence why leaving it at A- is fine too.
:talonflame: B+ to A, there's a chance that this mon's usage further increases with days to come, rising it by two tiers is a stretch I know but it could happen with how Talon's been moving lately.
:mew: B+ to A, a bit like Talon, Mew has a very real chance to rise two tiers into A. In fact, it is more likely for Mew to be in A than it is for Talon due to the sheer versatility and skyrocketing usage it currently has.
:latios: B to B+, I've personally been experimenting a bit with Defog Latios recently and I think it's fine as a slightly niche removal option, especially on trade offense.
:heracross-mega: B- to B, I see M-Hera as a viable option on some structures like Beat Up offense or a few bulky offenses but its usage has not really demonstrated that it deserves a rise.

These are my general thoughts for changes, individual numerical placement is trickier to figure out but we could look into that during the post WCoP VR changes since I'm aware that the turnaround time between now and this following Monday is short.
 
I mainly want to respond to some things, else I do share Ruffles opinion from his post in March.

Should stay:
:alakazam-mega: S- is fair. Eventhough it does look fantastic into so many matchups it does requiere a lot of support, which makes having a well balanced team around it extremely difficult
:lopunny-mega: A very overvalued for what it could do on paper, realistically there a lots of checks and counters for it, it can be easily punished and only really pressures a lot of HOs. It is correct that we less Cress, but an increased amount of Mew, defensive MScizor, and Tangrowth. The recent SPL replays couldn't convince me otherwhise
:Zapdos: Zapdos does not deserve to be put higher. To be raised it gets victimized too often by high pressure teams, that can afford to keep Rocks up or bulky teams utilizing Hippo, which can use Zapdos to heal and set Rocks

On the fence:
:weavile: S- -> S? Great mon, puts a lof of pressure on a lot of things. On the other hand with more defensive Keldeo and MScizor atm, it seems to be in a worse spot than before. Besides that people tend to forget that Clefable isn't the only way to deal with it, but it can be also used to set up and that controlling rocks can be make Weavile switches really punishing. So not as clear for me as some others here
:Diancie-Mega: it is a bit odd so I get the idea of dropping. On the other hand so many builds are ignoring and can be hard punished. It is a bit of a situational Mega, but it is never a bad one. With the rise of Mega Scizor, HP Fire variants can be considered more.

Should rise:
:thundurus: A+ -> S- It is in a great spot and the Meta has not really adjusted to it, therefore is deserves a rise
especially in the heavy offense meta

Should drop:
:metagross-mega: S -> S- It was really S for a while, but the Meta has adjusted and there is a drop in effectivness.

Again I am agreeing with this besides the points mentioned
 
:scizor-mega: Although this thing does feel good it has JUST risen a rank from B+. I do think it's a solid mon but A- is already high and I don't think we've seen anything that warrants yet another rise
:alakazam-mega::charizard-mega-y::lopunny-mega::manectric-mega: Although I advocated the rise of zam/lop, I do think that their rank currently fits them well tbh. Might consider putting them at the top of the rank but a whole rank boost might feel too hasty. I feel similar about yard/manec esp since they had little to no results in SPL
:ferrothorn::skarmory: I agree with Ferrothorn rising but I disagree with Skarm dropping, it's still extremely solid. It is less useful into the common HOs that overwhelmingly use special attackers but it's still great into Drill teams or if the HO is Mega Scizor/Gyarados/Tyranitar etc.
:cofagrigus::suicune::gastrodon::azelf: yeah I dont mind dropping those I do agree they are more niche nowadays
:volcanion::diancie-mega: nah keep those they are still very good. For example in the high usage of mew and talon, diancie feels great. Yes there's more ferro and scizor but also hp fire diancie a thing. Volcanion thrives in low rotom meta and can be great in many mu's
:reuniclus::celebi::sharpedo-mega: I honestly kind of agree they prob deserve a slight rise but I would like to see more results or at least more discussion on them
 
Latios mfking beast of a pokemon too incredible vs thund zapdos rise, lo defog or specs draco revenge killing manaphy and shit while also preventing pursuit trap with twoko surf into the ttars that way more rarely run scarf than bf
 
I am here to discuss Azu's viability within the metagame.

I propose it rise from B- to B. I believe azu and craw are equal in viability while providing different niches that can often times be overlooked when assessing which one would be better suited for a team. While both have seen experimentation w/ their sets, such as for a time both saw AV, I believe azu warrants far more merit from an AV set than crawdaunt does. The original calc the av sets boasted was to be able to tank a serp leafstorm. This of course in practice very rarely translates over. Craw should only ever lean into it's offensive pressure and ability to maul slower teams. Azu? Azu can use this av set to absolute success ingame and start 1v1'ing threats craw could only dream of pulling off, not to mention Azu's typing allows it to be a soft check vs weavile, albeit the softest of checks. In a tier where fire-checks are often most punished by the existence of a la moth, azu stands out as a secondary check in the metagame that can be used to great success on offense style teams looking for a slot that can punsh slower moving teams while retaining bulk. It's CB set is still as stellar as before with play rough eating a hefty chunk out of a myriad of it's neutral targets, and the ability to boast waterfall, which does not miss unlike crawdaunt's crabhammer. I have experimented with azu heavily since I was first acquainted with its av set thanks to my good friend blubird.
 
These are not official, just my opinion

Should rise:
:alakazam-mega: S- -> S, it is clearly the best mega atm
:weavile: S- -> S, honestly this thing is just beyond busted and putting up insane numbers
:thundurus: A+ -> S-, this thing has clearly cemented itself as a stable top tier mon similar to serp
:lopunny-mega: A -> A+, in a meta with more thundurus and mew and less zapdos and cresselia, this thing actually has more opportunity, especially in the heavy offense meta
:talonflame: B+ -> A-, clearly this thing has had a meteoric rise this spl
:mew: B+ -> A- or even A, between all the new sets and it being the best HO Lead, its def deserving
:gengar: B- -> B, its not just through my team that I just RMT'd that won twice in SPL, but metallica got an spl win with it in a different team and xray also brought it. Its mainly the sub wisp set
:aerodactyl-mega: C -> C+ or B-, I think we all underestimated this mega a little bit. C is way too low, especially with how good on Sand this is. With the meta being very offensive, it is actually a really good anti-offense mon. I think it deserves B- even
:alakazam: C -> B-, this should have been done sooner, but sash zam is surprisingly good on spikes teams.

Should drop:
:metagross-mega: S -> S-, clearly not the best mega or an S rank mega anymore, esp with the rise of mew
:volcarona: A+ -> A, with the rise of talonflame and the meta being very offensive, this thing finds less opportunity to set up or sweep. Ithi crying tears of joy rn
:rotom-wash: A -> A-, it just doesnt feel that great right now. It doesnt actually check any of the top tier meta threats
:medicham-mega: & :gallade-mega: A- -> B+, I think both are still good megas, but with mew being very good (and common) and with the meta being super offensive, I think I find them much harder to justify over Lopunny.
:cloyster: B+ -> B, with keldeo and thundurus being super prevalent, this thing kind of sucks
:Cresselia: B+ -> B, its just been replaced by Mew which provides way more utility and set variance

DISCUSS
View attachment 806621
All this talk made me want to update my VR so I did. Time to explain some of the stuff because yippee.

:metagross-mega: I am going to keep it simple I never really thought Mega Metagross was above the big 3 in S because it is mostly an offensive pokemon whereas you can fit the S tier pokemon on almost any archetype. It is still really good of course and it is definitely the best mega imo, but it is not S tier let alone the best pokemon.
:weavile: :alakazam-mega: I think once you get through the top 4 the next best pokemon is between these 2. Mega Alakazam is of course really fast, extremely powerful, etc. but Weavile is just more consistent and slightly more useful overall imo thanks to knock off.
:keldeo: This is the one I was focused on when I updated this as originally I had it a bit lower in A+ and wanted to fix that. Keldeo is of course a really good pokemon with great STABs and being hard to switch in against. I even thought about making it S- but I don't think it is quite that impactful.
:tyranitar: Technically this pokemon didn't rise but that is because I was moving a lot of pokemon below it for different reasons. I have come to appreciate it quite a lot for its great power, pursuit, and sometimes its utility.
:celebi: I have used this pokemon a few times recently and I have really liked it as a nasty plot user. It is definitely niche and it is pretty bad into Weavile but I think it is pretty solid overall.
I don't think I would change anything about my vr at the moment other than switching Weavile and Mega Metagross. Mega Metagross is a bit less effective than before and Weavile doesn't take a mega slot which gives it a lot more potential in the builder. I don't think that Weavile should be S though because while it is a great pokemon with a lot of offensive potency it has a lot more glaring flaws than the mons I have in S. It is stealth rock weak, it has barely any defensive utility, and it is extremely scared of priority. This is not to say Weavile is underwhelming or anything, but it has a lot of things that hold it back compared to the mons in S.
 
I'm not really sure about the large gap between Volcanion and Heatran. Lots of times these fit similar roles, though they each offer different role compressions depending on team need (bulky water/needing rocks for example but they do a lot of the same things defensively and offensively too).

Looking at usage statistics across the past several team tournaments (WCOP, last 2 SPLs, etc) they are typically oddly close across the board. I've always preferred Heatran myself but I'm not really trying to argue that here, moreso that the gap should be way closer than 2 tiers and 20+ spots.

Tran itself is able to fulfill many roles, being one of the most important pokemon in ORAS defensively for a ton of structures and able to always adapt to the answers people use for it and often lure them.

Move up Heatran!

The only other big thing I find low is Landorus. I think this is quite low itself too but I haven't seen too many offensive sets being used recently so I understand that a bit more.

Last thing but Scolipede is much worse than Pinsir in my eyes, I would move Scolipede down significantly. He is not that guy
 
Rises
:alakazam-mega: S- -> Top of S-
:weavile: S- -> S
:thundurus: A+ -> S-
:ferrothorn: A- -> A
:heatran: A- -> Top of A-
:mew: B+ -> A-
:talonflame: B+ -> A-
:gengar: B- -> B
:aerodactyl-mega: C -> C+
:alakazam: C -> B-
:celebi: C -> C+

Drops
:metagross-mega: S -> S-
:volcarona: A+ -> A
:rotom-wash: A -> A-
:medicham-mega: A- -> B+
:gallade-mega: A- -> B+
:cloyster: B+ -> B
:cresselia: B+ -> B
:cofagrigus: B+ -> B
:scolipede: B -> B-
:suicune: B -> B-

Chose to be conservative with some changes. Like Zam, who prob is S material but can wait to decide that after WCoP, and like Heatran, who I do think has gotten better but I'd like more discussion

I do agree that scolipede is potentially not a B mon anymore but it could def come back depending on how the meta swings. Ive chose to keep Gastrodon in B for now (unlike dropping cofa & cune) because I do think its still good and sees a good amount of usage.

I think it's good to remember that with other things dropping, other mons naturally increase in rank and in viability (ex: lando rose 4-5 ranks)

For me the VR now looks pretty good capture of the meta. There might be some small tweaks like Slowbro or Mega Garchomp that can move down a couple ranks but ultimately feels accurate
 
Looks accurate, cofag usage is going down with fightings except lop being kinda shit rn. Weavile Thund Ferro i also agree and Mega Zam feels like the best mega too although pup meta i still find scarier, zam just a bait id never use that pokemon in my life.

Mega Scizor should 100% be higher, around bisharp tier for sure. Genually feels like top 3 mega atm, matches great vs megagross zam weavile.

Latios is insanely low, its way better than Latias rn as specs or lo sets revenge kill aton of useful threats and pursuits are as weak as possible to latios with scarf ttar being lowest usage than ever so the rest are hit extremely hard by surf on the switch. Super underated, top of A- maybe even lowest A

My guy Tangrowth somehow still B- . Bottom A- type of Pokemon clearly. No Cress, no Mega Gardevoirs not even Amoonguss matches Tangrowth at this.
 
prolly a stupid question, but why is latios mega so bad? THey cant hold soul dew right?
You get significantly more value out of Specs or Life Orb sets at a much lower opportunity cost since a good chunk of the Mega's stat increases went to Attack, which Latios very rarely uses. (And its one use case, Earthquake for Heatran, already secures at least a 2HKO uninvested I think?) Thus normal Latios with an item is stronger and easier to build around.

And before you ask, Mega Latias is viable because the increased bulk greatly benefits its intended playstyle as a tank or CM sweeper.
 
You get significantly more value out of Specs or Life Orb sets at a much lower opportunity cost since a good chunk of the Mega's stat increases went to Attack, which Latios very rarely uses. (And its one use case, Earthquake for Heatran, already secures at least a 2HKO uninvested I think?) Thus normal Latios with an item is stronger and easier to build around.

And before you ask, Mega Latias is viable because the increased bulk greatly benefits its intended playstyle as a tank or CM sweeper.
But what makes mega latios so much superior in gen 7?? Doesnt gen 6 also have same stuff??
 
New Viability Rankings by Savouras - 9/6/2026 Worldcup + after -
These VRs are just my opinion, feel free to disagree and get offended by them, u can be as wrong as u like!

my-image.png


Key Points for High-Tier Rankings

Clefable - This pokemon to me is and has always been the most scary threat to deal with in the tier. Calm Mind sets are deadly with coverage like Knock Off, Flamethrower, Thunderwave or even Ice Beam as it can punish on its own the would be checks and in the long run beat them. Heatran, Excadrill, Metagross, Chansey, all would be checks unless u get hit by the right coverage or a strong hit on the switch that can leave u extremely weak for the rest of the game and no longer be able to defend against this Pokémon. Calm Mind sets aren't the only thing this pokemon can do, utility spdef checks are also incredible with Knock off and Twave as it can pivot and softcheck extremely important attackers all over the board. Weavile, Thundurus, Volcanion, Mega Alakazam, Lopunny, Serperior, Keldeo, Tornadus and many more top tier threats do not appreciate its utility moves and it with another pokemon combined can stop a major amount of top tier threats. For example Mega Alakazam is alot less scary when u pack a mixed defenses Clefable + Excadrill being able to pivot around psychics and focus blasts with ease. Stealth rocks although i find it worse overall on Clefable since its the best move in the game, having it is always incredible. Finally Unaware Calm Mind sets are really nice too having super nice matchup vs common special attacking setup threats that people spam alot nowadays. NP Thundurus, Serperior, Volcarona and Tailglow Manaphy get checked really well by this set, get offguard punished by unaware Twaves or Knocked off and it in general makes defensive cores function pretty well instead of using Chansey that many of these setup pokemons bypass with Substitute sets or Taunt or other techs that they have developed for it. Still its at the cost of your Magic Guard which is huge so its way less consistent of a set.

Serperior - Its way less of a threat than people make it seem. Unless you are in the group of 5-10 people that spam it with alot of success, its not rewarding the player as much as people give it credit for. Paras are nice on all kinds of pokemons and checks for it but thats not enough to justify S rank on it and something like Ferrothorn as a grass type i find it much more splashable in the tier.

Megas - Mega Alakazam i find it ridiculous people say its the best mega, it cant be with focus blast on its set 1. and 2. its so easy to deal with Mega Zam in the builder. Your cores just need to include a Steel type and a good spdef-ish mon and u are honestly safe vs it unless the player hits and plays super well. Pivoting into your Excadrill then into your mixed defenses Clef for example owns, same with slowbro or Tornadus-T or even something like spdef garchomp can tank 3. Mega Metagross to me is the most consistent mega still, people been using alot of slowbros and mews and mega scizor to defend against it, Mega Metagross tho has so many good options in its kit to get value even vs them, slap stealth rocks on Metagross and see how good that is and Pup sets are still very scary vs aton of team. MMash or not Metagross stops Clefable from sweeping, 4 atks sets still being v good at what they do and packs one of the best priority moves rn vs Weavile, Mega Zam and Diancie. Mega Medicham is similarly scary vs so many teams that dont use defensive mew that it should def been given alot more credit. Its a man's mega tho for sure, play aggressive with it with no fear in your heart, the better player is rewarded by this mega. Finally Mega Venusaur and Mega Scizor to me rn match extremely well vs the meta, SD Scizor is insanely threatning and fits so many teams while providing some of the best resistances u can have rn, defog sets are also incredible with momentum on uturn or superpower in harder balances checking aton of physical attackers. Mega Venusaur people dont use sleep powder on it thats why u dont see how much value this mon provides, Growth, Knock off and whatever other crap simply makes Venusaur worse and they are situational options in specific teams. Sleep is the most broken mechanic on a Tank being able to defend vs the key threats, getting you aton of value in return with Sleep costing your opponent his mon for a number of turns allowing you not only to heal back your tank but also get a positive switch for free.

Gliscor - Im so happy we finally started seeing more utility gliscors over just Facade SD. Im honestly surprised we havent made that set work for so many years in this tier with consistancy until now. Stealth Rocks, Toxic, Recovery or Protect to scout vs choiced hitters like Weavile & Keldeo. Gliscor is incredible and it matches Super well vs sand cores aswell as physical attckers & fighting types runnign way less icepunch atm (metaogross, medicham, lopunny etc ).

Zapdos + Thundurus - These 2 have risen in popularity the last couple of years as people realised how good Electric + Ice + Fire coverage is (give Manectric a shot too, it can be extremely good too higher than the ranking i gave it). Zapdos is the defensive version of it most of the time and also being able to use defog sets reliably. Thundurus is the fast offensive version of it that can revenge kill and get you momentum vs 328+ while packing prankster twave stop vs HO which is incredible. Offensive play with these mons give u alot of value, if u just wait for Gliscor, Garchomp and bulkier tanks to just come in and then HP ice them u are a dumbass and wont see rewards from it, just like in this game https://replay.pokemonshowdown.com/smogtours-gen6ou-938630. Hit it hard on the switch, then volt on the second switch as u caught em in the first one trynna block your electric and u have gotten insane value. Also NP Thundurus is such a menace vs so many cores, its insane.

Latios - Latios comeback is real, offensive sets are as good as they have been back in 2017. Its the perfect pokemon for hazard control, checking all the special attackers people spam atm (manaphy, thundurus, serp, Keldeo) and Tyranitars dont run enough scarf so they packed by a double surf on the switch, same with Excadrill, same with heatran. Specs and Life orb are the only real sets with scarf very rarely fitting into cores as u wanna damage hard those pursuit trappers and actually revenge kill stuff with its incredible speed tier. Just accept u mu fishing vs Weavile and move on, its not like Weavile cant be punished by rocks and a pokemon setting up after on your pursuit so its not that bad. Also Draco doing half to drill is so strong bro.

Tangrowth - Its exactly what i said above about Mega Venusaur, Tank + Sleep. U dont use AV, u dont use any of that crap. It doesn't damage, its a physically defensive pokemon that isn't a psychic type that doesn't do immediate damage but passive dmg with Sleep Powder giving you turns to heal / positive switch or Knock Off giga value vs Rocky Helmets and Leftovers on targets like Zapdos, Clefable, AV Torn and grass types. HP Fire is must so u dont let any1 come in for free except Mega Venusaur. Its a check to Metagross, check to Scizor, Check to Weavile cuz it can pivot on any atk, see what they lock and if u lock ice just go into your steel type after with regen. Its the perfect physically defensive pokemon and people although use it alot more this year still dont give it enough credit. A- Tier pokemon for sure, records of Tangrowth prove it too as it has been winning so much in recent tours, Serperior amount of Wins.



Key Points for Low-Tier Rankings

Mega Altaria - Mega Altaria is a super unique pokemon that provides key utilities into bulkier teams. Its a check to aton of threats while being the only guy who can provide Heal Bell utility in these fat cores other than chansey. Offensive sets (EQ, Substitute etc) should only be used as a surprise tech honestly, the real set is Frustration Healbell with either alot of bulk or speed which i have had alot of success with recently in Orascl, Oraspl and Worldcup outspeeding 240+ pokemons and not being revenge killed by Weavile after 1 boost while still being tanky enough for all kinds of attackers. Build around this guy and he is a very valuable, unique kit for alot of teams.

Nidoking - I was extremely surprised when i saw Nidoking being ranked C. This pokemon gets Toxic Spikes, its typing is super nice vs Thundurus Zapdos. It breaks aton of teams on its own and its only downside is Chansey stall mus that even superpower is v niche way to deal with them. Its incredible at breaking cores tho and slapping tspikes as last move instead of 4 coverage is giga value for many matchups.

Magnezone - Magnezone was also extremely low, funnily enough people somehow thought shitty dragonite can be higher tier than Magnezone which i find ridiculous. Scarf set is incredible in the current meta vs Serp, Thundurus, Metagross, Manaphy, Volcanion, Keldeo, Mega Scizor, Skarmory etc. Its only downside is Excadrill which is how i came up with the Air Balloon Magnet Rise set and used in this Worldcup game https://replay.pokemonshowdown.com/smogtours-gen6ou-944173. It doesn't work as a revenge killer / pivot vs all the threats i mention above but instead traps the best hazard removal in the game while still doing what a Magnezone is supposed to be doing, trapping steels and stopping Clefable.
Killer mon, both sets are very nice and depending on the team structure they are both very solid atm.

Starmie - Starmie is similar case with Latios, its a hazard removal and soft check to aton of threats while being able to hit hard the pursuiters. Its just not as good as latios cuz it cant revenge kill like Latios does with consistency (LO Starmie only works in HO compared to Latios that fits aton of teams) but it has Status Absorbtion which is sick and doesn't remove your Hazards which makes this pokemon very valuable in specific teams with Volcarona, Zard or Ferrothorn hazard stack teams.
 
It is v good for sure, has alot of pokemons its good against at the top but many that it struggles against too.
Volcanion, ground types like chomp and drill, Manaphy free setup, Keldeo free setup. It can be tough, your best thing going with tran is magma trapping vs fat cores which is really great against Chanseys and Clef and Venusaur but if its a gliscor core Heatran is basically useless.
 
Why has mega diancie always been considered one of the best megas and in general top tier pokemon throughout entirety of gen 6 since its release? Its so hard to use. Something like lopunny is super easy to use due to its incredible speed and priority while metagross is near flawless zard hit hard and have 2 opposite sets, Venu is great tank. Diancie imo is okay pokemon but its a bad magic bouncer. It does NOT BLOCK much of any good hazard setters at all. It does create some mind games but not the top tier status its always shown. It's kinda fast but not blazing fast like lop or zam and thus gets checked by pokemon like serperior which have ZERO BUSINESS CHECKING IT. It's a solid Pokémon but I always thought of it as more just okay pokemon very awkward to use. I have yet to see a game where diancie absolutely dominates tbh. Steels and grounds and waters r ubiquitous.
 
Why has mega diancie always been considered one of the best megas and in general top tier pokemon throughout entirety of gen 6 since its release? Its so hard to use. Something like lopunny is super easy to use due to its incredible speed and priority while metagross is near flawless zard hit hard and have 2 opposite sets, Venu is great tank. Diancie imo is okay pokemon but its a bad magic bouncer. It does NOT BLOCK much of any good hazard setters at all. It does create some mind games but not the top tier status its always shown. It's kinda fast but not blazing fast like lop or zam and thus gets checked by pokemon like serperior which have ZERO BUSINESS CHECKING IT. It's a solid Pokémon but I always thought of it as more just okay pokemon very awkward to use. I have yet to see a game where diancie absolutely dominates tbh. Steels and grounds and waters r ubiquitous.

I disagree I think Mega Diancie remains a very strong threat that is quite hard to check. Now, the meta did change to favor super fast threats such as Serperior and Thundurus being quite common, and also Ferrothorn, Mega Scizor, and Mega Venusaur rising in usage. This does indeed hurt diancie, but at the same time, there has been other trends that absolutely favor Diancie - such has the rise in Talonflame and Mew usage, the decrease in Mega Metagross usage, and the overall shift from less bulk and more fast paced trading, which Diancie excels at.

Yes, Serperior is able to check Diancie, but that's ONLY because it is faster and threatens to OHKO w/ Leaf Storm, and it can Synthesis instead. To be clear, Diancie does more than 50%, and Synthesis only has 8 PP. So Serp is just a temporary bandaid, and thats only if you have Synthesis. Meanwhile, HP Fire variants are rising in usage to respond to the uptick in Mega Scizor and Ferrothorn usage.

Diancie doesn't just hit hard, it has a unique ability thats probably top 3 in the entire game, and the type is also very good. Just having Mega Diancie in the back will make Chomp think twice about clicking rocks and potentially EQ instead, it is very potent with mind games, especially at the higher level. Also, aside from barely having any offensive fairy types, having a fly resist that cannot be burnt is such invaluable talonflame counterplay. Not to mention being a consistent way in checking Bisharp, plus somewhat checking Weavile/Volcarona.

In fact, it continues to have incredible numbers in high level tours:

(7 uses for both)
SPL: |32| Diancie |7| 57.14%|
WCoP: |34| Diancie |7| 71.43% |

I did indeed think Mega Diancie was the single best mega at one point, and I still believe that at that time it was. The meta has adapted and shifted, like all metas do. It is also true that Mega Diancie is both hard to use and hard to build with. It is perhaps reasonable to drop Diancie down a few spots, but I still think it's the 6th best mega or the 7th at most (as per the VR rankings). Like you could make an argument that Mega Scizor or Mega Gyarados, both who have had an increase in usage and viability, could maybe be better, but I still think Diancie is overall more useful in the average game. Not to mention, one could make the argument that Mega Tyranitar is not as a storng and deserves to drop below Mega Diancie
 
I disagree I think Mega Diancie remains a very strong threat that is quite hard to check. Now, the meta did change to favor super fast threats such as Serperior and Thundurus being quite common, and also Ferrothorn, Mega Scizor, and Mega Venusaur rising in usage. This does indeed hurt diancie, but at the same time, there has been other trends that absolutely favor Diancie - such has the rise in Talonflame and Mew usage, the decrease in Mega Metagross usage, and the overall shift from less bulk and more fast paced trading, which Diancie excels at.

Yes, Serperior is able to check Diancie, but that's ONLY because it is faster and threatens to OHKO w/ Leaf Storm, and it can Synthesis instead. To be clear, Diancie does more than 50%, and Synthesis only has 8 PP. So Serp is just a temporary bandaid, and thats only if you have Synthesis. Meanwhile, HP Fire variants are rising in usage to respond to the uptick in Mega Scizor and Ferrothorn usage.

Diancie doesn't just hit hard, it has a unique ability thats probably top 3 in the entire game, and the type is also very good. Just having Mega Diancie in the back will make Chomp think twice about clicking rocks and potentially EQ instead, it is very potent with mind games, especially at the higher level. Also, aside from barely having any offensive fairy types, having a fly resist that cannot be burnt is such invaluable talonflame counterplay. Not to mention being a consistent way in checking Bisharp, plus somewhat checking Weavile/Volcarona.

In fact, it continues to have incredible numbers in high level tours:

(7 uses for both)
SPL: |32| Diancie |7| 57.14%|
WCoP: |34| Diancie |7| 71.43% |

I did indeed think Mega Diancie was the single best mega at one point, and I still believe that at that time it was. The meta has adapted and shifted, like all metas do. It is also true that Mega Diancie is both hard to use and hard to build with. It is perhaps reasonable to drop Diancie down a few spots, but I still think it's the 6th best mega or the 7th at most (as per the VR rankings). Like you could make an argument that Mega Scizor or Mega Gyarados, both who have had an increase in usage and viability, could maybe be better, but I still think Diancie is overall more useful in the average game. Not to mention, one could make the argument that Mega Tyranitar is not as a storng and deserves to drop below Mega Diancie
Honestly yes, i think diancie is a good mon it does do some neat stuff especially mind games I remember this game where I had a torn vs garchomp and a mega diancie on my back i knocked the chomp hit it with hurricane while the chomp tried to predict diancie eqd twice and then I uturned and switched diancie into rocks and the moonblast absolutely obliterated it. That was fun yes and it can lead to incredible danger. But issue is, garchomp spamming sr worst case scenario for chomp user is they setup rocks against themselves, for diancie user if the 50 50 goes wrong it just risk death. My main complaint is its not as easy to use or splashable like metagross or lopunny. It's a lot more awkward. Also I know serperior takes over 50 but its absolutely no reason it even is such a good check to diancie in first place but that speed and ohko is why its good. It's good it blocks serp from spamming glare but that's it tbh. Similarly it cant abuse its twave immunity against thundurus and yes I do agree ttar is worse than diancie and is no reason to be at the top. Good mon but has its own issues. Also I am still questioning what's mega gardevoir doing in B+ it has all the faults diancie faces even worse slower trailer. The power is good but idt its as good as say even heracross pinsir or even altaria especially when it faces such strong competition from metagross medicham gallade countless others but most importantly diancie. Wisp is good and the power is great ability to absolutely obilerate venu with shock is good and sp.ded glisc with hvoice..but..that's it. The speed tier is such a let down for gardevoir imo and lack of magic bounce and much defensive utility is felt. Even more awkward imo. I still think diancie is one of the better mons in the tier and megas in general and def could go like A+ S tier when meta inevitably will shift to much more comfortable to it in in future (and i think it deserved it in past)but rn its just awkward imo rn and most new trends are still awkward for it. Diancie will always be good pokemon in the oras tier as long as it is oras its too fundamentally strong and immediete in nature with great utility to drop like say altaria did but i think a minor drop is really justified. Heck I also support dropping metagross a little bit too tbh. It's still near perfect but its a little more awkward rn
 
Imo, Volcarona's #13 viability ranking is way too high when you look at how much value it gets in game, instead of just looking at how it restricts the teambuilder. During the last 7 weeks of ORASPL, Volcarona only has a 7% (26/354 games) with the unremarkable 50.00% win rate which is literally average (obvi win rates don't mean much, but it's not like tearing games apart). If you compare that to Zapdos (16.10% usage, 52.63% win rate) and Thundurus (25.42% usage, 53.33% win rate), these are used 2-3X more often than Volcarona, because they’re way more consistent, fit on more teams, and really just do more. I don’t think this is just small sample size, Volcarona’s style is so hot and cold, and because it’s so prepped for, it rarely gets the value the #13 ranked mon in the tier should. The issue with Volcarona is that it’s a one trick pony that everyone has a way to beat it. You either bring a moth counter, or you risk the GG on preview, but if that answer exists, and is maintained well which is reasonable, Volcarona does basically nothing for the team. Zapdos and Thundurus, on the other hand, bring utility in way more matchups and can be used on way more teams. A mon that forces heavy team-building investment while actually seeing the field in less than 1-in-13 games, and still busting quite often when its brought just isnt a top 13 mon anymore. Imo, drop it to the 18-25 range.
 
Wanted to make a post to highlight some of my favorite recent metagame trends and threats that I've been enjoying and having great success with in recent ORAS OU tournaments.
These are Pokémon and strategies that have performed phenomenally well for me recently, which is why I wanted to share them here.


First up, what I consider to be one of the strongest utility moves in the current meta: Heal Bell.

Heal Bell is a rare utility move, but it provides incredible value, particularly on bulky offense and balance builds. While Mew is the premier user of the move in ORAS, other options like Chansey and Mega Altaria can also run it to great effect.

1. Favorable Status Trades: Heal Bell allows you to aggressively trade status against opposing status-spammers. For instance, in a Mew vs. Mew matchup, you almost always come out ahead. It also lets you freely absorb TWave from threats like Serperior vs. Tornadus-T or Scizor, Will-O-Wisp from Rotom-W against grass-types (Tangrowth, Amoonguss, Ferrothorn) or Water/Grounds (Seismitoad, Gastrodon), and random Toxics from bulky Ground-types. You can absorb all of it, keep tempo, and simply Heal Bell the status away later.

2. Enabling Rest Users: Rest is a severely underrated recovery option in the current metagame. Many defensive pieces lack reliable baseline recovery, but Heal Bell allows you to run Rest on a much wider variety of bulky offense and balance components. Pokémon like Dragalge—an amazing Specially Defensive check to Keldeo, Volcanion, and Grass-types—or bulky sets like Garchomp and even Mega Ampharos (which I used in the ORASPL finals) become extremely viable balance anchors when paired with Rest + Cleric support. It opens up so many creative defensive cores that would otherwise get worn down.

3. Mitigating RNG / Secondary Effects: Defensive and balance teams naturally take a lot of hits over the course of a long game, making them highly vulnerable to secondary effects. Heal Bell completely eliminates the frustration of critical freezes (e.g., against Kyurem), full paras, or rogue burns/poisons from Scald, Lava Plume, and Sludge Bomb. Losing a key balance anchor to a freeze or random burn completely ruins gameplans; Heal Bell serves as insurance. If you're consistently losing games to status RNG, it's often a team-building issue rather than just bad luck.

Next on the post is Tangrowth

Over the years, Tangrowth has consistently proven to be an elite presence in ORAS OU, generating immense value for a pure physical wall. It unlocks creative teambuilding by freeing up your team from relying on heavy defensive Psychics (like Mew or Slowbro) to check common physical attackers. Instead, you can construct cores such as Tornadus-T / Tangrowth / Excadrill to combine immense utility with Regenerator spam and strong hazard control.

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- hiddenpowerfire/brickbreak

This set inflicts substantial chip damage alongside Rocky Helmet against physical attackers trying to break or rapid spin like Excadrill or Mega Lopunny, while remaining a reliable answer to special Water-types like Rotom-W, Slowbro, and Keldeo (especially with the recent trend of weaker Calm Mind Keldeo sets).
Tangrowth fits seamlessly onto almost any team archetype outside of hyper offense. It generates immediate momentum on offense with Sleep Powder, while on balance and stall, Knock Off disrupts opposing teams by removing Leftovers. Thanks to Regenerator, it easily absorbs incoming status and acts as a pivot throughout the game. It handles an absurd range of top-tier metagame threats: Serperior, Keldeo, Weavile, Power-Up Punch Mega Metagross, Garchomp, Excadrill, Tyranitar, Bisharp, Scizor, and more. A- tier Pokemon

Next is Clefable, unquestionably the best Pokémon in ORAS OU.

In recent years, I've seen players shift their preferences toward other mons, but none of them reach the level of sheer dominance Clefable has maintained since the start of the generation. It is extremely versatile, fits every archetype, and stays dominant regardless of metagame shifts. Even with SpDef Excadrill seeing significantly higher usage now, Clefable remains at the top of the tier by a wide margin.
Without a doubt, its best sets center around Calm Mind. There is no true hard stop to CM Clefable because it can customize its coverage to punish every single counter in the tier:
Flamethrower catches incoming Excadrill Scizor and Mega Metagross on the switch.
Knock Off removes Leftovers from SpDef Excadrill, Heatran, and Volcanion, making them far easier to wear down over time. (Knock Off is generally much better than Thunder Wave in the current meta, as SpDef Excadrill easily absorbs T-Wave, whereas Knock Off punishes nearly all of the same targets).
Ice Beam remains a very potent option to target Gliscor and Freeze opposing CM spammers.
Theoretical checks like Talonflame, Roar users, and Amoonguss all have noticeable flaws against well played CM Clefable variations. It is simply an unstoppable win condition.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Moonlight
- Thunder Wave
- Knock Off

This is another really cool set for Clefable that isn't as usual but works phenomenal, u can read more about that in this post https://www.smogon.com/forums/threads/oras-ou-next-best-thing-week-7-clefable-submission-phase.3785772/post-11125808
Utility sets are still viable, situational but still viable. I used one with success in Worldcup vs Skyrio, Stealth Rocks Twave flame Softboiled. Wish sets can work in some scenarios, Life Orb sets to nuke steels can work.
Clef is number 1 in ORAS OU, has always been.

Future Sight

Future Sight is a relatively underrated tech in ORAS. Occasionally Slowbro runs it but it doesn't see nearly enough play, but it provides tremendous value for balance and bulky offense teams. It creates the raw wallbreaking pressure those archetypes often lack, forcing immediate dynamic plays without strictly relying on Spikes stack.
Combinations like Future Sight + Roar or Future Sight + wallbreakers like Keldeo can break open standard defensive cores with ease. It puts the opponent in uncomfortable 50/50s where taking a hit on the wrong target results in immediate KOes out of nowhere.

Slowbro, Reuniclus and Cresselia are the strongest abusers. Here is a Reuniclus variant I ran in the Semi-Finals of ORASPL:

Reuniclus @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 200 Def / 52 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Future Sight
- Focus Blast
- Recover
- Thunder Wave

Since the team I ran this on leaned closer to Bulky Offense than hard Balance, I opted for Focus Blast over the standard Knock Off. Future Sight inherently forces the opponent to switch into a Steel or Dark-type to absorb the delayed hit. With Focus Blast, you can catch incoming Excadrill, Tyranitar, or Bisharp on the switch for massive damage (or outright KOes), removing your Psychic-type's primary checks early in the game. On hyper-defensive or balance builds, Knock Off remains the superior choice for longterm item removal, but Focus Blast creates incredible immediate momentum.

Mega Evolutions Ranking & Meta Assessment

I want to share my perspective on the top Mega Evolutions in ORAS OU. In my opinion, the top Megas in the tier fall into this exact order:

Mega Metagross - Mega Scizor - Mega Venusaur -Mega Diancie - Mega Tyranitar - Fighting type Megas aka Mega Lopunny and Mega Medicham

Mega Alakazam relies far too heavily on Focus Blast and using it is gambling, im way better than that having to rely on gambling to win even tho spread-wise it would fit superwell many of my teams.
Mega Charizard Y puts immense strain on teambuilding and gameplay due to its extreme weakness to Stealth Rock, forcing you to prioritize hazard control nearly every single turn, still great compared to Zam, just gotta accept u strictly play a game of Hazards.
Mega Gyarados is largely relegated to Hyper Offense, which in ORAS is heavily matchup-dependent. Some games HO matchup fishes and wins effortlessly without much thought, while in others, you get an unplayable matchup that you can't outplay no matter how well you navigate it. I prefer building and playing consistently rather than leaving my tournament odds to team matchups.

Mega Metagross is comfortably the #1 Mega in the tier. Its flexibility across various roles gives it unmatched teambuilding value:

Power-Up Punch converts Metagross into a game-ending physical sweeper that can snowball through weakened cores or potentially break on its own for partners in the back.
Stealth Rocks is an underrated, high-value utility option. When checks like Mew or Slowbro switch in to absorb a hit, you set up Rocks for free, guaranteeing giga value while retaining Metagross's massive base stats and defensive presence for your team.
Coverage like Ice Punch lets you revenge-kill Gliscor and chip Garchomp to pave the way for a Fire-type teammate giving surprise options for different teams u wanna build.
Pursuit is another great option, its huge value in a meta where Keldeo is elite, as trapping and removing the Lati twins and Zam frees up Keldeo to break unimpeded making it difficult to revenge kill.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 HP / 180 Atk / 20 SpD / 56 Spe
Adamant Nature
- Zen Headbutt
- Hammer Arm
- Pursuit
- Bullet Punch

Bulky Mega Metagross spreads are severely underrated right now. With Latias and Latios currently running offensive sets to pressure Tyranitar and Excadrill, having extra HP and SpDef bulk on Metagross allows you to consistently switch in and check them.
The added bulk allows you to hard check Mega Alakazam and the Lati twins, easily absorb hits from Weavile and Bisharp (Sucker Punch), trade favorably with Ground-types, and handle Clefable far more comfortably without even needing Meteor Mash.
Bullet Punch offers high-value revenge-killing power against the top offensive threats in the tier, including Mega Alakazam, Weavile, Serperior, Tornadus-T, and Mega Diancie.

When using Bulky Metagross because the spread drops Speed, ensure your team features appropriate fast Speed tiers elsewhere to handle targets like Manaphy or SD Garchomp.

Mega Scizor easily claims the #2 spot among Megas in ORAS OU. It fits seamlessly across both Bulky Offense and Balance, acting as one of the most reliable anchors and pivots in the tier.
The current metagame is extremely favorable to Mega Scizor as it is checks aton of pokemons, defensively pivots to Power-Up Punch Mega Metagross while serving as a hard wall to top Dark-types like Weavile and Bisharp (especially when running Superpower on Balance builds), psychics like Latis and Mega Zam, bulky Grass types and much more.

Its bulky Defog set has seen a massive surge in usage recently, and for good reason. It switches directly into common Stealth Rock setters, clears hazards reliably, and uses U-turn to maintain momentum, bringing in wallbreakers like Specs Keldeo or Thundurus completely free.
It comfortably handles Knock Off Clefable, hard-walls Mega Alakazam, and serves as one of the very few consistent checks to Kyurem-Black, which has seen a notable rise in popularity over the past year.
While utility Defog sets are currently the best, Swords Dance win-condition sets remain great. Knock Off is another niche option that, while somewhat situational, provides long-term item removal against defensive balance kind of cores.

Mega Venusaur 3. the ultimate defensive tank in ORAS OU. Balance teams thrive with Mega Venusaur because it acts as a hard stop to several of the tier's most dangerous offensive threats.
It spreads status via Sludge Bomb poisons and Sleep Powder or removing key items with Knock Off. (some players use Growth to break balance, Knock Off or utility coverage offers far more consistent value, growth is shit i never use it, i use knock off and build better).

Mega Venusaur’s fourth move slot is flexible depending on your team structure. For example, if you pair it with Magnezone, you can easily drop Hidden Power [Fire]
if your team already features a solid switch-in to Clefable and Thundurus, you can swap Sludge Bomb for alternative utility or secondary coverage.
Sleep Powder: Just like with Tangrowth, Sleep Powder is arguably Mega Venusaur's best move. Defensive Grass-types should never play passively. Sleep Powder generates immediate momentum, and thanks to Thick Fat and Venusaur's immense bulk, you get endless opportunities to throw Sleeps throughout a match.

Honorable Mention is Diancie
While not in the top three, Mega Diancie deserves an honorable mention as a lethal top-tier threat.
In the current metagame, Earth Power on Mega Diancie is outdated. A combination of Diamond Storm + Hidden Power [Fire] covers everything you realistically need to hit: it guarantees a 3HKO on Heatran and SpDef Excadrill while outright nuking incoming Scizor and Ferrothorn.

Rather than treating Mega Diancie solely as a Magic Bounce hazard blocker (as was popular years ago in Nintendi style cores, especially with current Excadrill and Mega Venusaur usage being so high), play it as a dedicated, aggressive wallbreaker.
Here is a spread and core that myself and several other players have used to great success in recent tournaments:
https://pokepast.es/6b894ad46e6acbb4

Latios & Latias

Latios and Latias are currently ranked way too low on the viability rankings, both are in an incredible spot in the current metagame.
With Keldeo Volcanion and Manaphy being everywhere, the Lati twins naturally shine as primary checks.
Choice Scarf Tyranitar usage has dropped significantly in favor of Mega Tyranitar and defensive sets. Because of this shift, Choice Specs Latios running Surf is lethal, it directly nukes incoming Tyranitar and Excadrill on the switch, removing what used to be its most consistent checks.
Latios sits at base 110 Speed tier, allowing it to outspeed and revenge kill massive threats like Manaphy, Charizard-Y, Garchomp, and Gliscor. Against fast threats it doesn't outspeed (like Thundurus-I and Serperior), its typing and bulk still allow it to handle them comfortably.

For Latias, running full offensive or Choice Specs sets just to fit Healing Wish makes very little sense. If you want pure damage, run Latios. Latias shines best as a Colbur Berry utility pivot utilizing its higher natural bulk to check threats, spread status, clear hazards with Defog, and pass a clutch Healing Wish late-game without dying to Dark-type coverage or Pursuit trapping.

The primary drawback to running Latis right now is the prominence of Weavile. Facing Weavile puts immense pressure on your team structure, forcing you to 50/50 vs Pursuit trapping or aggressively double not being able to actually use them. Against certain players or matchups, bringing Latios can be risky. Smart players use Latis tho, its offensive output or defensive defog utilities are unmatched rn.
 
New Viability Rankings by Savouras - 8/9/2026 after WINNING ORASPL & Worldcup -
These VRs are just my opinion, feel free to disagree and get offended by them, u can be as wrong as u like!

VR after ORASPL.png


Key Points:

Garchomp top of A+,
the pokemon has been killing it with the variaty of Spdef Sets, Max Speed that outruns Manaphy and Zard, Tankchomp or even Scarf.

Keldeo S-,
best hitter in the tier, most damaging, most flexible, most punishing and easy to fit on a team hitter.

Mega Scizor
arguably the second best Mega in the Tier. Stats dont lie and the pokemon is the Key putting all kinds of offensive psychics, dark types and hazard removal in one pokemon. A+

Mew
skyhigh usage recently with great success, fits perfectly as a counter to many physical threats. Rare removal options, rare Heal Bell option, pivot, stallbreak, offensive, it can do everything, sick mon A.

Manaphy
kinda outclassed by Keldeo. The immediate power seems to be better rn however balance venusaur cores are key so i can totally see psychic sets being used, especially because:

Mega Venusaur,
third best mega in the tier. Glue to some of the hardest defensive cores possible. One of the few pokemons that can take on Keldeo except burn that it heavily dislikes cuz its a mega, and u cant slap lefties on a mega.

Latis
are back in the game, Specs and Offensive sets are used alot to punish drill sand (or not) cores. Hard stop to offensive waters Volcanion Keldeo and Manaphy aswell as the perfect coverage electric being spammed in the tier, super good.

Previously Niche but much more legit and relevant threats rn: Victini, Kyurem-Black, Mega Altaria

Defensive Pokemons that were good and got better / more use for current meta: Heatran (Lava Plume Roar Protect Toxic no rocks, if u use Heatran this is the only set), Tangrowth of course, Reuniclus (knock off twave Helmet set, kinda like fake mew), Utility Gliscor (in the past we mostly used SD on Gliscor and utility seemed like a bad gimmick, nowdays Stealth Rock sets with Protect, Toxic, Maybe Knock off Taunt or even U-Turn momentum sets are legit and honestly great too).
 
Back
Top