As the metagame progresses with CHAMPL ongoing, figured it was probably fitting to talk about some controversial threats that people have been complaining about. These aren't in any much of an order but some threats are debatably more troublesome than others.
Mega Feraligatr
:feraligatr-mega: :
Mega Gatr is pretty much just the definition of an absurdly strong sweeper. The speed tier is convenient as well as with an adamant nature and a +1 dragon dance boost you are just faster than Jolly Weavile one of the fastest natural pokemon. It has the bulk and the immediate damage output where it can force out many pokemon and set up one or two dragon dances and bowl over teams and its dragon stab is absurdly strong, for reference a +1 Adamant Mega Gatr has a 50% chance to OHKO max defense Sinistcha with double edge and it can tech other dragon stab such as facade for status & body slam for the para chance. It has other coverage such as ice punch (for what?) and earthquake for Azumarill & Empoleon two of the most meta relevant mons that can take on Mega Gatr. The premier physical walls Hippowdon & Rhyperior get destroyed by liquidation and Skarmory being effortlessly destroyed by Sword Dance Mega Gatr alongside the very few viable Fairy type Pokemon leaves this thing absurdly hard to check. It even has Aqua Jet so it is able to revenge kill one of the best scarfers in the tier Choice Scarf Arcanine-Hisui. This is one of the most oppressive Pokemon in the builder to check and a nightmare to face on preview so that's where I will leave it.
Mega Gardevoir
:gardevoir-mega: :
Just a super strong wallbreaker, has mystical fire for the few specially defensive steels such as Tinkaton and Focus Blast for Empoleon, Hyper Voice + Psychic STAB (Psyshock/Psychic Noise) & Mystical Fire hit pretty much everything for neutral damage and its STAB Hyper Voice two shotting pretty much everything, with even the bulkiest of special Pokemon such as Goodra Hisui and Vaporeon getting 3HKO'd by Hyper Voice. The 4th move slot can be varied, Calm Mind can be used to nuke balance teams, Taunt can be used to punish status/recovery, Vacuum Wave could be used for priority. Even though it has only base 100 speed that is still fast enough to rip open most teams, pretty much just kills balance & fat from ever being a strong archetype ever as its raw power just wreaks havoc.
Maushold
:maushold: :
With the absence of Rocky Helmet as well as good contact punishers with the only notable ones Flame Body Talonflame and Static Belibolt being niche. At +1 Maushold OHKO's the premier physical walls such as phys def Gliscor and Hippowdon. Rhyperior effortlessly devours Maushold but that comes at the cost of using a Pokemon with no recovery with it having major downsides from Hippowdon, while the only Ghost types bulky enough to withstand Maushold Sinistcha and Mega Sableye, the latter being relegated to the bulkiest of teams. For Steels, the only real ones that can stand against Maushold are Skarmory, Orthworm and Forretress with the former being the only one with recovery. Maushold alongside the vast amount of physical attackers in the tier make building a defensive core excruciatingly difficult.
Weavile
:weavile::
Swords Dance Weavile with a Life Orb/Never-Melt Ice being a very potent and threatening wall breaker alongside the very limited priority makes it a very restricting presence when teambuilding. Long term Weavile is almost impossible to stop with it even being able to OHKO Skarmory with Life Orb boosted Triple Axel. Weavile has to usually be dealt with by accumulating passive damage to where it can be revenge killed such as hazards, sandstorm chip even its own Life Orb recoil. With it being always able to force progress with Knock Off removing Leftovers and berries and its checks for the most part being not only exploitable but also having no recovery, Weavile stands out as one of the most threatening forces to Balance.
Mega Feraligatr
:feraligatr-mega: :
Mega Gatr is pretty much just the definition of an absurdly strong sweeper. The speed tier is convenient as well as with an adamant nature and a +1 dragon dance boost you are just faster than Jolly Weavile one of the fastest natural pokemon. It has the bulk and the immediate damage output where it can force out many pokemon and set up one or two dragon dances and bowl over teams and its dragon stab is absurdly strong, for reference a +1 Adamant Mega Gatr has a 50% chance to OHKO max defense Sinistcha with double edge and it can tech other dragon stab such as facade for status & body slam for the para chance. It has other coverage such as ice punch (for what?) and earthquake for Azumarill & Empoleon two of the most meta relevant mons that can take on Mega Gatr. The premier physical walls Hippowdon & Rhyperior get destroyed by liquidation and Skarmory being effortlessly destroyed by Sword Dance Mega Gatr alongside the very few viable Fairy type Pokemon leaves this thing absurdly hard to check. It even has Aqua Jet so it is able to revenge kill one of the best scarfers in the tier Choice Scarf Arcanine-Hisui. This is one of the most oppressive Pokemon in the builder to check and a nightmare to face on preview so that's where I will leave it.
Mega Gardevoir
:gardevoir-mega: :
Just a super strong wallbreaker, has mystical fire for the few specially defensive steels such as Tinkaton and Focus Blast for Empoleon, Hyper Voice + Psychic STAB (Psyshock/Psychic Noise) & Mystical Fire hit pretty much everything for neutral damage and its STAB Hyper Voice two shotting pretty much everything, with even the bulkiest of special Pokemon such as Goodra Hisui and Vaporeon getting 3HKO'd by Hyper Voice. The 4th move slot can be varied, Calm Mind can be used to nuke balance teams, Taunt can be used to punish status/recovery, Vacuum Wave could be used for priority. Even though it has only base 100 speed that is still fast enough to rip open most teams, pretty much just kills balance & fat from ever being a strong archetype ever as its raw power just wreaks havoc.
Maushold
:maushold: :
With the absence of Rocky Helmet as well as good contact punishers with the only notable ones Flame Body Talonflame and Static Belibolt being niche. At +1 Maushold OHKO's the premier physical walls such as phys def Gliscor and Hippowdon. Rhyperior effortlessly devours Maushold but that comes at the cost of using a Pokemon with no recovery with it having major downsides from Hippowdon, while the only Ghost types bulky enough to withstand Maushold Sinistcha and Mega Sableye, the latter being relegated to the bulkiest of teams. For Steels, the only real ones that can stand against Maushold are Skarmory, Orthworm and Forretress with the former being the only one with recovery. Maushold alongside the vast amount of physical attackers in the tier make building a defensive core excruciatingly difficult.
Weavile
:weavile::
Swords Dance Weavile with a Life Orb/Never-Melt Ice being a very potent and threatening wall breaker alongside the very limited priority makes it a very restricting presence when teambuilding. Long term Weavile is almost impossible to stop with it even being able to OHKO Skarmory with Life Orb boosted Triple Axel. Weavile has to usually be dealt with by accumulating passive damage to where it can be revenge killed such as hazards, sandstorm chip even its own Life Orb recoil. With it being always able to force progress with Knock Off removing Leftovers and berries and its checks for the most part being not only exploitable but also having no recovery, Weavile stands out as one of the most threatening forces to Balance.













