• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Pokémon Colosseum In-game Tier List

The way I see it, Entei doesn't even really need a Time Flute, seeing how it makes incredibly good use of Shadow Rush. Hyper Mode effectively gives it a near-guaranteed crit with Shadow Rush, allowing Entei to make excellent use of its high Attack stat.

You can then purify Entei around the time it needs to level up to keep up with everything else (doesn't happen until Realgam Tower, since Pokemon in Colosseum are so weak).
The preliminary write-up for Entei already mentions this fwiw.

It's also the weakest of the legendary beasts in terms of synergy with the rest of the mons you can get.

It only really has Fire Blast after purification, with all the PP issues that entails. Natural Flamethrower is nice, but that's Lv. 51.

Solarbeam is nice, and Entei shines best in a Sun-oriented team, but the rest of the options for a team like that are... pretty grim especially since you do get so many better options for Rain.
You can easily get away with just having Skiploom as the only Sun teammate. Skiploom is already one of the best support mons in the game, has an effectively free moveslot for Sunny Day to set up Sun for an Entei partner (better than having Entei do it itself imo), and you can fill the rest of your team with Espeon/Ampharos/Flygon/filler without any type conflicts. Plus if you're going to grab Solarbeam you're getting Sunny Day for Skiploom, too.

I'd argue that, assuming you're using these mons, of course, the Time Flutes should almost always go to Suicune, Raikou, and the last one is kind of a toss up. I'd personally consider Skarmory, but I can see people wanting to save it for Metagross or TTar.
Vibrava > Skarmory for the Time Flute. Vibrava needs access to evolution and Earthquake ASAP to be good, while Skarmory doesn't have to be purified to do its job of sitting there and eating hits.
 
Vibrava > Skarmory for the Time Flute. Vibrava needs access to evolution and Earthquake ASAP to be good, while Skarmory doesn't have to be purified to do its job of sitting there and eating hits.
Good point, I forgot about it.

Vibrava can be purified relatively quickly, even without the Flute. Skarm got a big shadow gauge, but it also needs levels either way, so a Mt. Battle detour seems kinda inevitable if you want to use it against Nascour and Evice.

Vibrava really gets a lot more mileage out of the Flute.

You can easily get away with just having Skiploom as the only Sun teammate.
Ehhhh, I guess Skiploom doesn't need that moveslot. Sleep Powder/Giga Drain/Sunny Day/Synthesis is about as good as it gets, I suppose.

It's not like you get a lot of great options either. Bayleef, Quilava, Slugma, and Sunflora are pretty grim options to build a core around lol.

Entei on its own is fine, even though it wants even a turn to set up Sun, or Jumpluff to do it instead. Otherwise, it's really just a Fire Blast bot.

Man I wish Colosseum had more interesting options :totodiLUL:
 
Good point, I forgot about it.

Vibrava can be purified relatively quickly, even without the Flute. Skarm got a big shadow gauge, but it also needs levels either way, so a Mt. Battle detour seems kinda inevitable if you want to use it against Nascour and Evice.

Vibrava really gets a lot more mileage out of the Flute.


Ehhhh, I guess Skiploom doesn't need that moveslot. Sleep Powder/Giga Drain/Sunny Day/Synthesis is about as good as it gets, I suppose.

It's not like you get a lot of great options either. Bayleef, Quilava, Slugma, and Sunflora are pretty grim options to build a core around lol.

Entei on its own is fine, even though it wants even a turn to set up Sun, or Jumpluff to do it instead. Otherwise, it's really just a Fire Blast bot.

Man I wish Colosseum had more interesting options :totodiLUL:
Yeah. It's very unfortunate how there were no good grass moves in gen 3. Razor Leaf somehow manages to be worse than in the main series games, due to its power splitting in half when hitting multiple foes.

I mean grass moves tend to be very situational anyway, and tend to only be good when you're trying to hit a specific target for super effective damage. Splitting it in 2 makes it so that the intended target is much more likely to survive the hit, since Razor Leaf effectively only has 27.5 base power against the target in question.
 
Last edited:
By the looks of it, the only thing Raikou really has over Ampharos is Speed. It has 10 more base Special Defense, but I can't imagine that making a significant difference. Ampharos even has a more reliable move in the form of Thunderbolt.

Though I guess that high Speed stat matters more near the end game. I remember Ampharos getting outsped a lot in the Realgam Tower.
 
Last edited:
By the looks of it, the only thing Raikou really has over Ampharos is Speed. It has 10 more base Special Defense, but I can't imagine that making a significant difference. Ampharos even has a more reliable move in the form of Thunderbolt.

Though I guess that high Speed stat matters more near the end game. I remember Ampharos getting outsped a lot in the Realgam Tower.
The extra 60 base Speed (More than double!) makes Raikou almost a direct upgrade.

Rain Dance + Thunder runs this game, so TBolt is surprisingly not that important. The big selling point for Ampharos, after Raikou joins, winds up being TWave for snagging and speed control. Light Screen is nice too, and you can always go full rain with double electric + Gatr and Suicune.

But yeah, Amp is not bad at all, it's just kind of dunked on by Raikou.
 
The extra 60 base Speed (More than double!) makes Raikou almost a direct upgrade.

Rain Dance + Thunder runs this game, so TBolt is surprisingly not that important. The big selling point for Ampharos, after Raikou joins, winds up being TWave for snagging and speed control. Light Screen is nice too, and you can always go full rain with double electric + Gatr and Suicune.

But yeah, Amp is not bad at all, it's just kind of dunked on by Raikou.
And Thunder Wave isn't even necessary if you use the Pokeball glitch. You basically get a reusable Master Ball if you use the glitch.

Yeah. I'll admit that rain is much better in Colosseum than sun. I don't think there are even any grass types that get SolarBeam at an appropriate level in Colosseum. Meganium gets it on level 61, while your Pokemon likely won't even be on level 50 when you fight the final boss.
 
Was bored, so I decided to rewrite all the tier descriptions to de-emphasize the ability to OHKO/2HKO stuff. This is a Doubles game and we have some Pokémon that are ranked decently high for how they contribute without dealing damage, so I wanted the descriptions to reflect that.
 
IMG_7818.jpeg
IMG_7819.jpeg


Necro with a blessed run. No resets required lol.

Some quick observations.
  • Modest Epseon is obviously absurd.
  • Naive Quilava is barely missing out on KOs in early game with Hyper Mode Shadow Rush. Croconaw would probably pick those up, especially with Helping Hand boosts.
  • Quagsire is actually OHKOing stuff in Hyper Mode lol.
  • Makuhita is weak oh my god.
Edit: Qwilfish was able to OHKO Miror B.'s Level 31 Ludicolo (arguably the scariest one) with a Shadow Rush crit and Helping Hand. Mine had Poison Point instead of Swift Swim and still trivialized the fight. This thing is absolutely C tier.
 
Last edited:
Dakim update since Entei KO'd itself with recoil and I need a break.

Quilava is has been kind of disappointing and absolutely not S tier. It has awful matchups against the Miror B. and the Dakim sections (Dakim's mooks have a lot of Rocks or other Fire resists and better AI than Miror B.'s goons, plus Dakim spams Earthquake), and the highest level requirement for evolution of the three Johto starters means a big dead period post purification. By the time you can evolve it you're probably at Dakim and can immediately replace it with Entei, which is probably way better if only for strong Shadow Rushes. And I had to go do a big grind session to evolve into Typholsion. Croconaw would almost assuredly turn into a Feraligatr upon purification and be cleaning up the Dakim section because of all the Geodude and Numel lines that die to Surf. Plus Rain Dance and good physical bulk would help with keeping Entei contained while you chuck balls at it.

Threw the EXP Share onto Plusle and it caught up decently fast with mandatory fights. A grind session is still required to break the 30 barrier, but it's strong enough to land 2HKOs on neutral targets with Spark so not the worst waste of time. Being faster than Flaaffy and Ampharos helps. Probably not the most efficient way to distribute EXP (this game's level curve is fucked), but not D material so far.
 
Last edited:
Can confirm. Unlike XD, Makuhita is Just Not Good in Colo. It faints allllllllll the time, and even when you get Hariyama, it is lame because Cross Chop is unreliable, Vital Throw is meh because Fighting gets resisted sometimes and you don't get many super effective opportunities. It's so bad
Once you evolve into Hariyama it's fine. Vital Throw does okay damage, and if you have Guts (I have Thick Fat) you can probably use T-Wave on Hari to compensate for the move's meh BP.

I got more use out of Hariyama during the Mt. Battle section than Quilava, at least.
 
Quilava is has been kind of disappointing and absolutely not S tier.
I'm pretty sure I used it the last time I played Colosseum.

I can't recommend it in good conscience. I'm not going to say it's the worst thing ever, but it can be put into bad situations pretty quickly because Fire isn't the best defensive typing out there. Worst movepool of the Johto starters and the worst evolution level of them too.

The one thing I've consistently said about it was: "A different mon would've helped me more here..."

I wonder how Bayleef does in this game. Razor Leaf getting nerfed to unusability is terrible, but its support options should be more useful than ever. Maybe I'll give it a shot next time I play Colosseum.
 
I wonder how Bayleef does in this game. Razor Leaf getting nerfed to unusability is terrible, but its support options should be more useful than ever. Maybe I'll give it a shot next time I play Colosseum.
There are actually a decent amount of Pokémon weak to Grass in the early game, with some being Water/Ground or Rock/Ground and just getting nuked by a x4 multiplier. Quagsire is able to consistently OHKO most members of the Geodude and Numel lines you see with its weak Surf (only failed against Dakim's Golem and Camerupt, which could probably be fixed by Rain Dance), so Bayleef and Meganium should be able to pull off a somewhat similar performance (swap Numel for Barboach or Wooper tho). If you can reasonably get SolarBeam later on you should be able to park Meganium next to Entei and have both abuse Sunny Day.

Only problem with running Bayleef is you probably don't want to double up on Grasses and use Skiploom, and Skiploom is one of the better supports you can run.
 
Last edited:
Once you evolve into Hariyama it's fine. Vital Throw does okay damage, and if you have Guts (I have Thick Fat) you can probably use T-Wave on Hari to compensate for the move's meh BP.

I got more use out of Hariyama during the Mt. Battle section than Quilava, at least.
Hariyama has okay bulk and is indeed fine, but the problem is that "fine" is not good enough for Pokemon Colosseum, a brutal game as is. Pokemon Colosseum borderline forces you to use top tier metagame BS by endgame because the bosses are so cracked

Skarmory is the rare case I'll stick up for an endgame Pokemon, simply because if you TM it Toxic you have a wincon for the insanely stupid final battle

In XD, "fine" C tier mons are acceptable, because it's still relatively rare to find a game breaker there, and the power level of bosses is significantly lower.
 
Typhlosion failed to OHKO a Spinarak with super effective STAB. To the box forever, you piece of garbage.

Maybe I just got IV screwed but I'm contemplating demoting it to B at this point.

Edit: Oh and I found out my Entei is Timid, but it's still better than Typhlosion because it can survive a STAB Earthquake and kill things.
 
Last edited:
Typhlosion failed to OHKO a Spinarak with super effective STAB. To the box forever, you piece of garbage.

Maybe I just got IV screwed but I'm contemplating demoting it to B at this point.

Edit: Oh and I found out my Entei is Timid, but it's still better than Typhlosion because it can survive a STAB Earthquake and kill things.
I'd definitely check it, that's hilariously sad. :totodiLUL:
 
Updated a couple mon write-ups (Quilava and Qwilfish).

Expect to find Quilava's body in a back alley once I'm not on my phone and remember to move it. I haven't finished this run yet, but I feel confident making a final judgement based on the fact that Typhlosion got boxed. The new placement probably won't be pretty.
 
Last edited:
Did you ever run the IVs on that Typhlosion because I'm still not sure how that Spinarak survived even with the worst possible Typhlosion
 
Did you ever run the IVs on that Typhlosion because I'm still not sure how that Spinarak survived even with the worst possible Typhlosion
I haven't had a chance to since I've been a bit busy this month and playing on OG hardware. I do highly suspect it has a 0 in SpA, though.

The abysmal performance through Dakim (seriously it does nothing the entire segment) is still enough to justify a drop regardless of what stats I rolled.
 
I've run this game many more times through postgame and I have minor refinements to make to my tier list from over three years ago. As before, Pokemon within tiers are ordered alphabetically.

S [Easy Mode]
1668628208340.png
(The best mixed attacker in the game)
1671153647245.png
(The most offensively efficient Pokemon in the game)
1668628199255.png
(The second most offensively efficient Pokemon in the game)

A [Best Picks]
1668628589913.png
(A bulkier mixed attacker Typhlosion, with the drawback of being a mid-game pickup with slow EXP growth)
1668628341090.png
(The best Electric-type, but slow enough to be occasionally noticeable)
1668628743247.png
(The best physical attacker in the game prior to the Realgam Gauntlet, but prefers a 5-Pokemon team prior to its integration)
1668628175508.png
(The best Fighting-type until Heracross is obtained with fast EXP growth)
1668628733773.png
(A faster Ampharos, with the drawback of being a mid-game pickup with slow EXP growth)
1668628394843.png
(The best Pokemon in the game under sun, but requires a Fire-type teammate on the field to function at this level)
1668628618609.png
(A bulkier non-mixed Feraligatr, with the drawback of being a mid-game pickup with slow EXP growth)
1668628725992.png
(The most offensively efficient Earthquake user in the game and a Ground immune, but requires a Time Flute + 2 Rare Candies + TM 26)

B [Second Picks]
1668628187510.png
(The second best Grass-type that is less dependent on Sun to function, but the worst Phenac starter pick)
1668628521172.png
(In competition with Hariyama and Heracross, and reliant on HJK to function, but a strong glass cannon)
1668628067248.png
(The best Pokemon in the game, but can only be used for the postgame)
1668628569730.png
(A worse Flygon that is obtained earlier, gets Dragon Dance, and has fast EXP growth)
1668629374973.png
(Absurdly strong and diverse Sand setter and Earthquake user, but can only be used for the postgame)
1671430061873.png
(Damage sponge that is very hard for the AI to KO, but has poor offensive efficiency)

C [Temporary or Niche Picks]
1668628444539.png
(A notable temporary pick for the early-game and has a unique niche with Follow Me and Helping Hand, but bad otherwise)
1668628718535.png
(The strongest Intimidate user with a powerful TM movepool, but is noticeably slow)
1668627713640.png
(A notable temporary pick for the mid-game due to Intimidate and good effective bulk)
1668628160425.png
(A strong Fire-type that can be used instead of Typhlosion or Entei, but only for the postgame)
1668628480357.png
(A notable temporary pick for the early-game due to its matchup against Mirror B. and Dakim)
1668627699440.png
(A niche pick for Body Slam spam, but only for the postgame)
1668628433289.png
(A notable temporary pick for the early-game due to having STAB Shadow Ball, but falls off into late game)
1668642679421.png
(In steep competition with Ampharos and Raikou, and comes extremely under leveled, but has a niche with AI manipulation)
1668628409956.png
(In steep competition with Water-types and Earthquakers due to being very slow and vulnerable to grass attacks, but doesn't need TM 26)
1668628499185.png
(A notable pick for a rain team, but has to wait until obtaining Sludge Bomb and Shadow Ball to be effective)
1668628473688.png
(In steep competition with Water-types and comes under-leveled, but has a niche with powerful fire attacks)
1668627721778.png
(A niche pick as a mediocre combination of Intimidate, Sleep spam, and flinch spam)
1668627687998.png
(Physical damage sponge and Ground Immune, but can only be used for the final gauntlet and postgame)

D [Bad Picks]
1668628660925.png
(Gets Baton Pass but can't do anything notable with it and its only good moves are from TMs)
1668628705621.png
(It's traits are too lackluster to justify its low Speed)
1668628828423.png
(Can't actually make good use of it's Attack stat or Swords Dance and is outclassed by other physical attackers)
1668628552325.png
(Has Glare, but doesn't do anything else)
1668628632257.png
(Outclassed by Flygon and not notable as a sand team pick either)
1668628697651.png
(A good Pokemon, but too offensively inefficient)
1668628672184.png
(Outclassed by Umbreon aside from its Ground immune)
1668628295955.png
(Outclassed as a ground immune and as a sleep spreader)
1668628642188.png
(Slow with a bad movepool)
1668628229867.png
(Outclassed by other Fire-types)
1668628649462.png
(Effectively has unusable STABs and is outclassed by other physical attackers)
1668629279640.png
(Slow with too many common weaknesses)
1668628810011.png
(Outclassed by other Grass-types)
1668628796241.png
(Outclassed by other Grass-types)
1668629717648.png
(A good Pokemon, but comes under-leveled and isn't worth grinding for only the final battles of the game)

E [Challenge Run or Final Snags]
1668628603660.png
(Has no notable traits and is cursed by a lack of usable STABs, low offensive efficiency, and vulnerable defensive typing)
1668628821873.png
(Extremely difficult to use between its comically shallow movepool, low offensive efficiency, and vulnerable defensive typing)
1668629604246.png
(Comes under-leveled right at the end of the game)
1668629466760.png
(Ironically has a neigh-unusable movepool and comes under-leveled at the end of the game)
1671954882711.png
(Obtained at the end of the game)
1668628457891.png
(Overlaps many poor traits and has to rely on TMs for any usable moves)
 
Back
Top