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Pet Mod Crossover Chaos Expanded Returns (Gen 9) - NOW LIVE ON DRAGON HEAVEN!

  • Freddie Freaker: We have another Sableye at home. Boomburst with Freak Phone would be terrifying and with 100 SpA it might be a bit of overkill. Calculations by people with more experience than me in that regard might be necessary but for now it may be smart in the long run to lower his SpA to 95 at best so he'd be a little more manageable.
  • Ghidorah: That stat distribution alone made me go "NAWP" the second I saw it. I was almost tempted to call for a dual defense nerf due to Regenerator but Speed and Special Attack are more of an issue by far due to Ghids's typing being so insanely good offensively. Taking at least 30 points off of Speed is recommended to give Toph a better chance to set up on him with Agility and then destroy him with Play Rough, at least 30 points will need to be transferred off of SpA to give to whichever defense stat he'd need to worry about more (or split 'em between both), and since he learns Volt Switch, Regenerator just has to go, too (and his healing power was only A Thing in his MonsterVerse incarnation anyway). Not a fan of this one at all, unfortunately.
thanks for the feedback! the following changes have been made:

Freddie Freaker:
70/70/70/100/70/110 (490) -> 70/75/70/95/70/110 (490)

King Ghidorah:
Regenerator -> Volt Absorb
110/65/75/145/75/130 (600) -> 110/95/90/115/90/100 (600)

quick side note, but no one would actually use a physical ghidorah right? i moved the points from speed into attack to maintain the 600 bst, if this is an issue i will gladly remove dragon dance from his movepool, or the 30 points altogether.
 
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I am a Nindroid! And ninja never quit!
Pokémon: Zane
Franchise/Origin: LEGO Ninjago
Category: Western Animation
Type: :ice: :steel:
Weight: 60.0 kg (132.3 lbs.)
Ability: Mold Breaker / Full Metal Body / Inner Focus
Stats: 75 / 80 / 60 / 110 / 105 / 120 [BST: 550]
Competitive Moves: Blizzard, Ice Beam, Icicle Crash, Ice Spinner, Icicle Spear, Ice Shard, Flash Cannon, Iron Head, Titanium Dragon (Steel-type Bug Buzz clone), Steel Beam, Dragon Dance, Outrage, Dragon Claw, Dragon Rush, Dragon Pulse, Draco Meteor, Dazzling Gleam, Discharge, Volt Switch, Focus Blast, Future Sight, Psychic, Zen Headbutt, Calm Mind, Taunt, Spikes, Rapid Spin
Full Movepool: Blizzard, Ice Beam, Icicle Crash, Ice Spinner, Icicle Spear, Ice Shard, Flash Cannon, Iron Head, Titanium Dragon (Steel-type Bug Buzz clone), Steel Beam, Dragon Dance, Outrage, Dragon Claw, Dragon Rush, Dragon Pulse, Draco Meteor, Dazzling Gleam, Discharge, Volt Switch, Focus Blast, Future Sight, Psychic, Zen Headbutt, Calm Mind, Taunt, Spikes, Rapid Spin, Snowscape, Icy Wind, Powder Snow, Ice Punch, Metal Claw, Mirror Shot, Bullet Punch, Metal Sound, Metal Burst, Chilling Water, Aerial Ace, Bounce, Low Sweep, Rock Tomb, Work Up, Night Slash, Snatch, X-Scissor, Psycho Cut, Weather Ball, Quick Attack, Cut, False Swipe, Giga Impact, Hyper Beam, Growl, Mind Reader, Lock-On, Pound, Tackle, Double-Edge, Smokescreen, Covet, Disable, Fake Out, Fury Attack, Fury Swipes, Headbutt, Leer, Mimic, Sharpen, Slash, Thrash
Custom Elements: Titanium Dragon
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"You will not hurt my friends. There is nothing that will hold me back. I know who I am!"
Pokémon: Zane-Mega (mega evolves using Zanite)
Franchise/Origin: LEGO Ninjago
Category: Western Animation
Type: :ice: :dragon:
Weight: 90.0 kg (198.4 lbs.)
Ability: Mold Breaker
Stats: 75 / 110 / 125 / 110 / 110 / 120 [BST: 650]
Competitive Moves: Blizzard, Ice Beam, Icicle Crash, Ice Spinner, Icicle Spear, Ice Shard, Flash Cannon, Iron Head, Titanium Dragon (Steel-type Bug Buzz clone), Steel Beam, Dragon Dance, Outrage, Dragon Claw, Dragon Rush, Dragon Pulse, Draco Meteor, Dazzling Gleam, Discharge, Volt Switch, Focus Blast, Future Sight, Psychic, Zen Headbutt, Calm Mind, Taunt, Spikes, Rapid Spin
Full Movepool: Blizzard, Ice Beam, Icicle Crash, Ice Spinner, Icicle Spear, Ice Shard, Flash Cannon, Iron Head, Titanium Dragon (Steel-type Bug Buzz clone), Steel Beam, Dragon Dance, Outrage, Dragon Claw, Dragon Rush, Dragon Pulse, Draco Meteor, Dazzling Gleam, Discharge, Volt Switch, Focus Blast, Future Sight, Psychic, Zen Headbutt, Calm Mind, Taunt, Spikes, Rapid Spin, Snowscape, Icy Wind, Powder Snow, Ice Punch, Metal Claw, Mirror Shot, Bullet Punch, Metal Sound, Metal Burst, Chilling Water, Aerial Ace, Bounce, Low Sweep, Rock Tomb, Work Up, Night Slash, Snatch, X-Scissor, Psycho Cut, Weather Ball, Quick Attack, Cut, False Swipe, Giga Impact, Hyper Beam, Growl, Mind Reader, Lock-On, Pound, Tackle, Double-Edge, Smokescreen, Covet, Disable, Fake Out, Fury Attack, Fury Swipes, Headbutt, Leer, Mimic, Sharpen, Slash, Thrash
Reasoning: ice ninja that specializes in more ranged combat, also an android so steel type. mega is instead dragon because the forme is literally called draconus and gives him dragon features. mold breaker because he is probably the most unlike all of the ninjas, for one being an android and two having to learn human conversation during the series.
Competitive Info:
base acts as a fast pivot / cleaner with great boltbeam coverage and access to utility with taunt spikes and spin and mega is a dd sweeper thats manageable as a result of his mediocre stab options on the physical side and poor physical coverage, but still solid
 
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"Now, lessee 'bout that typing first. I can understand where you were coming from with Fighting as a secondary type - I picked it too, after all! - but pairing it with Ice and a stat spread like what you sent... uh... might be a bit much, if I had to be honest? I mean, Ice/Fighting does kinda suit you, yeah, but it's like, a really good offensive type combo. Like. Really, really, really good, and not really in a good way, you get what I'm saying? It hits more types super-effectively (9) than any other type combo, for crying out loud! I mean, sure, it's a lot worse defensively, but you aren't looking to tank stuff like I am. Still, Ice/Fighting might be a tad, uh, broken for a wallbreaker stat spread like yours, so... uh. Don't get mad, Lucius, but you might wanna change your secondary type to something a bit less busted, maybe? The Tick and Optimus are both part-Fighting anyway, and I'm sure they already have the Close Combat wallbreaking or sweeping gig covered.

"That means we've gotta pick a different secondary type that's as good for beating people up as Ice, but doesn't offer too much synergy. Hmmm... Oh! I've got it! From what Dad told me about your and his escape from that big fire, you need water to make your ice powers work, and the less of it you have, the less ice you can make. Between that and the way you practically surf on your ice formations, I think Ice/Water might actually be super cool on you! Um. Pun not intended. But... seriously, this micrometa doesn't have an offensive Water-type yet, and Ice/Water being resisted by only Water itself would give you a good reason to run Freeze-Dry, though just between the two of us, perhaps a smidge more Special Attack might help with that.

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"Which brings me to the next issue the council might take with your submission as is... Dunno about you, but I think you might've overdone it a tad with your Speed stat with Slush Rush being taken into consideration. Regardless of your typing or your... basically nonexistent defenses, I'm pretty sure nobody's gonna appreciate a patented wallbreaker goin' a mile a second even if it's only under pretty specific conditions. There's a reason Mamoswine has only 80 Speed, and Falchion's own Ice-type sub has about the same Speed tier (well, five points less, but who's counting?) precisely because of Slush Rush's speed-doubling effect. With Ice/Water in mind, I feel like being geared for special wallbreaking might help you stand out a bit better since almost everyone who's gotten in thus far has been skewed more to the physical side. Soooooo, what if we took a bit off of your physical Attack and a lot off your Speed to add to the rest of your stats and your Special Attack especially? I'd say reduce your Speed to 80 or so, give 15 of the points deducted to your Special Attack to pack the absolute meanest Blizzards and Surfs ever, and mmmmmaybe split the rest between your defensive stats to help you resist neutral hits a bit better and maybe tank Ivy's Grass STAB almost as well as you would've as an Ice/Fighting-type? Maybe? Could also cut 10 points from your physical Attack and split 'em between your defenses to the same effect, so that'd be 20 more points in total for both your Defense and Special Defense. I'd still stay the heck away from The Tick, though, which you already implied you'd do, and keep your Fighting coverage handy in case Toph or especially Optimus decide to try anything stupid.

"...ooooooooor just replace Slush Rush with Snow Cloak like Mamoswine gets, slide say, 10 to 15 points from your Attack over to your Special Attack, and still swap out Fighting with Water for your second type. Whichever you think works better, I guess!

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"Whew, I think I've rambled long enough, but hopefully all of this'll help you out. Good luck out there, Lucius - and I'll be sure to tell Dad you said hi!"

...
  • Freddy Kreuger: We have Sableye at home. If not for the fact that this mod has two physical offense-focused Dark-types already, this would've been a top pick in the Ghost category for me personally. Dark/Ghost is cringe as an attacking typing but that Attack stat alone could make up for it easy; my guess is he'd be reliant on neutral damage spreading more than hitting super-effectively, though with Steel coverage to counter his sole weakness in Fairy I guess he can get away with mediocre to decent defensive stats rather than excellent. Still, Akko had better sleep with one eye open. All that's possibly missing is Metal Claw being in his competitive move list since it not only fits him perfectly but could also give him a setup sweep opportunity with its 10% chance to raise his Attack stat even further, but its 50 BP in and of itself might not be worth it, so take it or leave it as you will.
"It's Millie Time!" I say to myself before proceeding to do literally nothing with the feedback provided to me for over 24 hours. Guess getting put on full blast shellshocked me a little, haha...

The following changes were made:
- Slush Rush -> Snow Cloak (Considering the lack of other Snow setters at the moment, I mostly chose Slush Rush as I thought to myself "It'll just be a flavor ability surely there's no way it'll see use..." and it turns out I was so very wrong on that. The evasion boost under Snow is a nonfactor, but plays well into his speedster flavor anyways, so...)
- Speed dropped by 10 points (much more reasonable base 115 speed)
- Attack dropped by 20 points, Defense, Special Attack, and Special Defense increased by 10 points
(New stats overall: 65 / 80 / 70 / 115 / 70 / 115)
- Fighting type swapped out for Water (I'm still somewhat hesitant on this but considering Frozone does require moisture to power his Ice attacks, it probably works out somewhere along the way.)
 
ok i know falchion already told yall to edit some things and im gonna step on his toes a little (which he is fine with, we talked it over) so if he already told you to edit your sub and i say you have to as well im sorry but it is what it is. also late again sorry
Cro-Marmot: not vetoed but he is very weak currently. sure in hail he can actually do some things but realistically given his typing and lack of setup, its not gonna be enough. i'd recommend giving him ice spinner (just a better, more spammable stab compared to icicle crash) and increase his speed up to 95 or higher. sure this does make him pretty much unoutspeedable in hail but his typing and poor bulk make it difficult to fully take advantage of that since he again, has no setup. if you think it will break him in hail (which i dont think it will) then you can remove slush rush for ice body

Frozone: change him back to ice/fighting. me and falchion talked and settled on the idea that realistically frozone cannot control water himself, only freeze it, so it doesnt make sense for him to be that type combo. i think the water coverage you gave him is fine, notably surf makes a lot of sense. i'm not sure what route you're gonna take with him, but if you're gonna make him physical again i would make it so he loses triple axel if his speed stat is going to be above 120 (id say lower it to 115 speed)
Freddy Krueger: pretty unstoppable offensively and hes got respectable speed to boot. hes gonna have to lose sharpness, sacred sword (this ones partially because flavor wise it doesnt make sense, he doesnt use a sword) and poltergiest. if you wanna give him like shadow bone or a sig similar to that in power to compensate, thats fine. i think him losing sacred sword is fine because realistically x-scissor fills a similar niche as it hits dark mons

Freddy Freaker: realistically a STAB Dark 140 BP no drawbacks move off of his stats is still broken, its like an aaa noivern sidegrade basically. remove boomburst off of him. if you wanna compensate by increasing his special attack by 10 points up to 105 and making it so his sig also boosts the power of sound moves by like 1.2x for hyper voice then i think thats acceptable

Teggs: not vetoed but he also looks very weak. yes i get that electric/ground didnt really make too much sense on him before but electric/rock is so much worse and makes him straight up bad now imo. i think realistically what he needs is a good typing and hes solid, everything else about him looks good. in terms of typings i think electric/steel, electric/dragon and even pure electric (although if you do pure electic i would give him a sig physical electric move that is more spammable like thunderbolt) make sense and would work
Maleficent: base is generally fine but the dragon forme is too much given the 1.2x dmg bonus it gives her STAB moves. remove that bonus. also remove the sig move off of her, it clearing stat buffs on the target is pretty oppressive given how much shes gonna spam it anyway, you can give her haze instead since that also makes sense.
Twilight Sparkle: mega needs to lose lightning rod for something less good, i think the counterplay to her is a bit too thin given that she has that with her bulk even if psychic/flying is a pretty mediocre typing

Caine: remove ringmaster, digital torment and bouncy bubble. just make his ability levitate, the main issue is psychic terrain being set up given the fact that he has expanding force and that sig move which are pretty impossible to deal with given how strong they are in the terrain. even without those moves i think he'd still be too much since he cant be hit by priority under it which is massive given his weakness to sucker punch and first impression. bouncy bubble is just a bit too good of a coverage option given the healing, if you want to give him a water move that is less good then i think surf makes sense and does the job
Okarun: remove all-out dash and remove his fighting coverage (remove close combat, axe kick, and high jump kick). yes the pp for the sig is low but the move is still ridiculous. 120 BP Ghost priority will not be balanced in any meta most likely. if you wanna compensate, you can give him shadow bone or something similar to it in effect. also him having fighting coverage while being that fast as a ghost type is too good, so he needs to lose it. if you want to give him other coverage to compensate, i think psychic fangs and iron head for psychic/steel coverage are great choices
Ice Cub: not vetoed but he looks weak. way too slow and weak to work as an ice type, sure hes got some bulk but given his typing its not gonna work. the way you went about this guy also confuses me since he seems to want to go physical (better and more physical coverage) but his sig and statline do not allow that. if it were up to me, id transfer some of his bulk to beef up his speed and attack while (so he has at least 110 atk and 97 spe) changing his sig to be physical although triple axel will probably still get used over it, it could have a niche on chilly reception sets.

you got like 3 days to fix tings, if everything is done before then we can move right to voting
 
Frozone: change him back to ice/fighting. me and falchion talked and settled on the idea that realistically frozone cannot control water himself, only freeze it, so it doesnt make sense for him to be that type combo. i think the water coverage you gave him is fine, notably surf makes a lot of sense. i'm not sure what route you're gonna take with him, but if you're gonna make him physical again i would make it so he loses triple axel if his speed stat is going to be above 120 (id say lower it to 115 speed)
Freddy Krueger: pretty unstoppable offensively and hes got respectable speed to boot. hes gonna have to lose sharpness, sacred sword (this ones partially because flavor wise it doesnt make sense, he doesnt use a sword) and poltergiest. if you wanna give him like shadow bone or a sig similar to that in power to compensate, thats fine. i think him losing sacred sword is fine because realistically x-scissor fills a similar niche as it hits dark mons
Frozone:
In hindsight, I was wary of the original change from Ice/Fighting to Ice/Water for the exact reason you mentioned here. (Also, Frozone is 115 speed anyways, so Triple Axel is not that big of an issue)

I'm content to keep him a pure special attacker as that's where most of his ice powers come from anyways.

Freddy:
I'm gonna be honest I totally forgot I gave him Sacred Sword lmao
Anyways, I've removed it and Poltergeist at your request. (Also Sharpness-boosted Shadow Claw is much more consistent compared to Poltergeist anyways so it's not really that big of a loss)
 
ok i know falchion already told yall to edit some things and im gonna step on his toes a little (which he is fine with, we talked it over) so if he already told you to edit your sub and i say you have to as well im sorry but it is what it is. also late again sorry

Cro-Marmot: not vetoed but he is very weak currently. sure in hail he can actually do some things but realistically given his typing and lack of setup, its not gonna be enough. i'd recommend giving him ice spinner (just a better, more spammable stab compared to icicle crash) and increase his speed up to 95 or higher. sure this does make him pretty much unoutspeedable in hail but his typing and poor bulk make it difficult to fully take advantage of that since he again, has no setup. if you think it will break him in hail (which i dont think it will) then you can remove slush rush for ice body

In hindsight, both of the type changes I suggested were admittedly a bit of a knee-jerk reaction on my part to some of the types we already have on winning subs becoming overly represented, especially if they're considered top-tier in the existing Showdown meta. Frozone's original typing particularly scared me due to how many types it can hit super-effectively, but it's not like that can't be worked around by exploiting the weaknesses he possesses outside of said typing (his overall fragility in particular). I'm sure a balance will be struck eventually but as it is I fear I might have come off as too much of a control freak with regards to certain aspects of this mod, and I can only apologize to those who I might have unwittingly affected with this behavior. Running this mod has been a learning experience for me, even more so than the Gen 9 Regional Evos one, and I hope the lessons I've learned and will learn will stick going forward as I work to be better.

As for Cro-Marmot, I've removed 10 points each from his HP and Defense to give to his Speed, which along with giving him Ice Spinner should hopefully make his build more acceptable. I feel like even with his Speed in snow he wouldn't be broken necessarily, given that there's multiple past winners who resist at least one of his STAB types and have their own ways to counter him - he is, after all, about as durable here as literally everyone else is in his home series if you know what I mean. I did also give him Rock Polish as a Speed setup move, though, since he'd need a way to speed up without needing Snow to make the most of his offensive strengths. Should he manage to pop it off without being reduced to atoms first, he'd be honest-to-gods terrifying, but since it's basically a free turn for his opponent, I doubt it's anything broken!
 
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Freddy Freaker: realistically a STAB Dark 140 BP no drawbacks move off of his stats is still broken, its like an aaa noivern sidegrade basically. remove boomburst off of him. if you wanna compensate by increasing his special attack by 10 points up to 105 and making it so his sig also boosts the power of sound moves by like 1.2x for hyper voice then i think thats acceptable
more changes!

Freddie Freaker:
70/75/70/95/70/110 (490) -> 70/65/70/105/70/110 (490)

In addition to its existing effect, Freak Phone now boosts affected moves by 1.2x.

Removed Boomburst, added Memento.
 
Teggs: not vetoed but he also looks very weak. yes i get that electric/ground didnt really make too much sense on him before but electric/rock is so much worse and makes him straight up bad now imo. i think realistically what he needs is a good typing and hes solid, everything else about him looks good. in terms of typings i think electric/steel, electric/dragon and even pure electric (although if you do pure electic i would give him a sig physical electric move that is more spammable like thunderbolt) make sense and would work
Maleficent: base is generally fine but the dragon forme is too much given the 1.2x dmg bonus it gives her STAB moves. remove that bonus. also remove the sig move off of her, it clearing stat buffs on the target is pretty oppressive given how much shes gonna spam it anyway, you can give her haze instead since that also makes sense.
Twilight Sparkle: mega needs to lose lightning rod for something less good, i think the counterplay to her is a bit too thin given that she has that with her bulk even if psychic/flying is a pretty mediocre typing
Alright, my Veto changes are now done! Teggs is now an Electric/Dragon type and gets access to Draco Meteor, Malificent's Dragon Soul now has no effect beyond transforming her and Twisted Vines, rather than being removed, is now a Special Ghost-type Infestation, and Mega Twilight Sparkle now keeps Magic Bounce from her base form.
 
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Slate 4: Filling the Type Chart - VOTING ROUND

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* At last, the time has arrived! All of our new submissions have been completed, and vetoes are taken care of as well. We'll soon have every type properly represented within our meta. Here you'll find the eligible submissions, divided into their types.

ELECTRIC:

- Toothless (How To Train Your Dragon), by Falchion
- Vincent "Vox" Whittman (Hazbin Hotel), by War Incarnate
- King Ghidorah (Godzila), by Triple777 Vinny
-
Teggs Horatio Stegosaur (Astrosaurs), by Ubertrainer2000
- Ziltoid the Omniscient, by Mygavolt
- Caine (The Amazing Digital Circus), by SpyderMarz

ICE:
- Cro-Marmot (Happy Tree Friends), by Falchion
- Lucius "Frozone" Best (The Incredibles), by War Incarnate
- The Noid, by Ubertrainer2000
- Winter Wolf, by Mygavolt
- Ice Cub (PJ Masks), by SpyderMarz
- Zane Julien (Ninjago), by APaidActor

GHOST:
- Yor Forger (Spy X Family), by Falchion
- Medusa (Clash of the Titans), by PileOfTrubbish
- Freddy Krueger (A Nightmare on Elm Street), by War Incarnate
- Freddie Freaker, by Triple777 Vinny
- Maleficent (Sleeping Beauty), by Ubertrainer2000
- Mitsuki Mononobe (Unlimited Fafnir), by Mygavolt
- Ken "Okarun" Takakura (Dandadan), by SpyderMarz

PSYCHIC:
- Violet Parr (The Incredibles), by Falchion
- Jean Grey (Marvel Comics), by War Incarnate
- Twilight Sparkle (My Little Pony), by Ubertrainer2000
- Homsar, by Mygavolt
- Ochaco "Uravity" Uraraka (My Hero Academia), by SpyderMarz

* Quite the cast of heavy hitters this slate... but which four will make it all the way? Once again, you're able to vote for 3 submissions per type, with only a single self vote. You'll have until Thursday, September 17th at 8 PM Central Time to complete your votes. I shall see you then...
 
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Electric:
Caine (The Amazing Digital Circus)
Teggs Horatio Stegosaur (Astrosaurs)
Vincent "Vox" Whittman (Hazbin Hotel)

Ice:
Zane Julien (Ninjago)
Lucius "Frozone" Best (The Incredibles)
Winter Wolf (Dungeons and Dragons)

Ghost:
Medusa (Clash of the Titans)
Maleficent (Sleeping Beauty)
Yor Forger (Spy X Family)
(SV)

Psychic:
Ochaco "Uravity" Uraraka (My Hero Academia)
Jean Grey (Marvel Comics)
Twilight Sparkle (My Little Pony: Friendship is Magic)
 
:electric:
toothless
teggs
caine

:ice:
frozone
winter wolf
zane (sv)

:ghost:
freddy krueger
mitsuki mononobe
yor forger

:psychic:
twilight sparkle
ochaco
violet
 

Slate 4: Filling the Type Chart - WINNERS!​
ELECTRIC:
Vox: 3 + 1 + 1 = 5
King Ghidorah: 2 + 2 + 1 = 5
Teggs: 2 + 2 + 2 + 2 + 1 = 9
Toothless: 3 + 3 + 3 + 1 = 10
Caine: 3 + 3 + 3 + 2 + 1 = 12

ICE:
The Noid: 2
Ice Cub: 1 + 1 + 1 = 3
Winter Wolf: 3 + 2 + 1 + 1 = 7
Frozone: 3 + 3 + 2 + 2 = 10
Zane: 3 + 3 + 3 + 2 + 2 + 2 + 1 = 16

GHOST:
Freddie Freaker: 3 + 2 = 5
Freddy Krueger: 3 + 3 = 6
Yor Forger: 3 + 1 + 1 + 1 = 6
Maleficent: 2 + 2 + 1 + 1 + 1 = 7
Mitsuki Mononobe: 3 + 2 + 2 = 7
Okarun: 3 + 3 + 2 = 8
Medusa: 3 + 2 + 2 + 1 + 1 = 9

PSYCHIC:
Homsar: 1
Jean Grey: 2 + 2 + 2 + 2 + 1 = 9
Twilight Sparkle: 3 + 3 + 3 + 1 + 1 = 11
Violet Parr: 3 + 3 + 3 + 2 + 1 + 1 = 13
Ochaco Uraraka: 3 + 3 + 2 + 2 + 2 + 1 + 1 = 14



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* At last, the time is at hand! The voting process has completed, and we've decided who will be joining our roster this slate! Though there was a clear winner in each of the four categories, every type group was an extremely close battle when it came to voting... well, most of them, anyway. Let's get them introduced, shall we?



* Starting with one of my personal favorites, we have the Electric type! Our winner from this category gained an early lead in the polls, and managed to hold on to it despite a few challengers keeping up well. Uploaded to this slate by my manager SpyderMarz, he ended up at 12 votes! He's tasted defeat before in Slate 2, he's gone through dozens of tweaks and updates along the way, but at long last, he'll be the one running the show... pardon me, I couldn't help myself. Nevertheless, give it up for... Caine!!

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* Now on to the Ice category! At first there weren't many auditioners for this type, but near the end there was a welcome influx of new contenders. One of which ended up taking the victory by a landslide... or would that be an avalanche? A few runner-ups managed to garner a solid amount of support, but in the end, with an incredible 16 votes, there was no debate as to who'd end up on top. His appearance this slate was a last-minute entry by APaidActor! He spins to win, he's the Elemental Master of Ice, he's the White Ninja - It's Zane, everyone!

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​

* As for our Ghost category... we had a truly spectacular, incredible lineup, and any of the spooky submissions we had here could have easily taken the win. It was a clash like none I'd ever seen before. However, with 9 votes, it appeared that the competition had been petrified by one character in particular. Left standing at the end is a titan summoned by PileOfTrubbish, a monstrous Gorgon cursed with a hideous yet intimidating appearance... Our winner is none other than Medusa!

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* Last yet not least, we have the Psychic types. This ended up being the category with the fewest contenders, but the ones we got were very well put together and composed. Fitting of the type, I believe. Like many of the others, it was a very close round indeed, with our winner barely inching by at the final moment. With a total of 14 votes, it's another of SpyderMarz's submissions aiming for redemption after a previous loss. This time, however, she had an awakening of sorts, and was able to pass! I'm proud to introduce the Antigravity Hero herself, Ochaco Uraraka!

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* I... I have no words. This slate held many twists and turns, and I was at the edge of my gamer's chair wondering how it would turn out. A thousand congratulations to our four winners, and as always, if your submission didn't end up winning this time around, never fear! There are quite a few slates to go, and that many opportunities for them to make their return! Speaking of, Falchion will be returning to the scene very shortly, meaning that Slate 5 is on its way as well!

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* Now, as for our winners, in between now and the new slate, I'd appreciate if you could send in some sample movesets for your submissions to give us an idea as to how you intend for them to be played within Crossover Chaos Expanded! And now, I... suppose this is all you will hear from me for a while. Thank you all for allowing me to be your host.

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* AHEM, what I meant was... farewell, featherheads!!!
 
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medusa sets
Medusa @ Choice Specs
Ability: Intimidate
- Bitter Malice
- Power Gem
- U-turn
- Switcheroo
Gholdengo @ Shuca Berry
Ability: Heatproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Coil
- Stone Edge
- Spirit Shackle
- Strength Sap
 
zane's got flavor moves now, heres his sets
Zane @ Life Orb / Focus Sash
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Volt Switch
- Spikes / Discharge
- Taunt / Titanium Dragon
Zane @ Life Orb / Air Balloon / Focus Sash
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Discharge
- Ice Beam
- Titanium Dragon
Zane-Mega @ Zanite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Spinner
- Dragon Claw
- Ice Shard
 
caine-e.png

ochaco-pikachu.png

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"I... I actually did it! I can't believe it! The voting ended up being super close... I was nauseous the whole time! Glad it's over with now. Oh, right! Congrats, Caine! I knew you could make it!"

caine-wow3.png

"I knew I could too! Eventually. But thanks anyway! Together we'll decimate any and all competition that dares to stand against us! And as for the other two of us... believe me, we've both been there. Don't give up yet! You've still got plenty of time to join the show!"

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"Oh! ....R-right! I'll just have to work a bit harder then..."

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"You haven't seen the last of the two of us! Count on that! Good luck, you guys!"

caine-excited.png

"Same to the both of you! Now, Ochaco, one more thing! Our adventures aren't quite over yet, my friend. We still have to send in our sample builds! Y'know, to give everyone an idea as to what kinds of things we can do!"

ochaco-smile2.png

"Oh yeah, we should get started on that, shouldn't we? Looks like one last bit of paperwork to get through, huh? I'm sooo tired though.... Mind giving me a few ideas? I could really use a place to start..."

caine-loading.png

"Sure thing! I can generate thousands of sets in the blink of an eye! Here's one right now!"
Ochako Uraraka @ Lansat Berry
Ability: Rocky Payload
EVs: 148 Def / 252 SpA / 108 SpD
Modest Nature
- Counter
- Hard Press
- Lock-On
- Telekinesis

ochaco-bruh.png

"Uh... haha.... Maybe try spending just a... a little bit more time thinking about it?"

caine-wow2.png

"You're correct! That optimization was absolutely horrendous! Let's try that again..."

Ochaco Uraraka:
Ochaco Uraraka @ Heavy-Duty Boots / Leftovers
Ability: Aerilate
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Double-Edge / Facade
- Knock Off / Gravity Release
- Zero Gravity
- Stealth Rock / Spikes

ochaco-excited.png

"See, now we're getting somewhere! This looks a lot better already. Leaning fully into bulk should let me stay alive long enough to stall while making progress in the form of hazards and Knock Off. Zero Gravity's already worth having as a slow pivot, but the Ground immunity it temporarily provides will come in handy for sure."

caine-wow4.png

"And if there's ever an unsuspecting Poison Ivy or Shinobu who thinks they can just rest easy while you're out on the field... all you have to do is throw them an Aerilate Double-Edge! That tends to solve most problems. As long as you're watching for Knock Offs and Mega Zane's... everything, you should stay pretty healthy even in long battles!"
Ochaco Uraraka @ Life Orb / Choice Band / Assault Vest / Blunder Policy
Ability: Rocky Payload
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Floaty Fall / Acrobatics
- Gravity Release
- Rock Slide
- Bullet Punch / Anchor Shot / Power Whip / High Jump Kick

caine-wow3.png

"As for this set here, it's pretty simple! With 4 attacks, just choose the one that'll do the most damage! The variety lies in your choice of item! Whether you want to lean into more raw damage at the expense of HP or being locked into one move, or boost other stats, you're balanced enough that you can make a few strategies work."

ochaco-happy.png

"Blunder Policy looks interesting... I do have quite a few moves with a chance to miss, and that speed boost looks pretty nice as well. Not to mention, it would boost Acrobatics as well! It's worth a try for sure."
- hazard abuse with circle throw / yawn
- bulky tidy up sweeper
- flame/toxic orb + aerilate facade

Caine:
Caine @ Choice Specs / Choice Scarf
Ability: The Ringmaster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Digital Torment
- Hyperspace Hole / Psyshock
- Moonblast
- Switcheroo

ochaco-smile.png

"As thanks for your help.... how do you like this plan I came up with? Using Switcheroo, you can completely shut down opponents who rely on using multiple moves! Or you could always just use your already phenomenal offensive stats combined with the Choice item of your, um, choice, and break through the other team that way!"

caine-question.png

"Sometimes that's all you need, isn't that right? Now, I never actually checked... what's in the meta right now that I can block using my new and unimproved Ability, that silences enemy sound moves? Anything meaningful I can block with that?"

ochaco-worried.png

".....it's just Garfield's Parting Shot."

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"Huh."
Caine @ Life Orb / Focus Sash / Light Clay
Ability: The Ringmaster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Digital Torment
- Hyperspace Hole / Psyshock
- Encore / Taunt / Reflect
- Moonlight / Thunder Wave / Light Screen

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"This one seems to make use of a lot of the other useful status tools I have. When it comes to that particular department, I'm more versatile than most others as offensively oriented as I am. Combined with my Speed, things such as screens and Encore become even more useful than before!"

ochaco-thumbsup.png

"Careful though! You don't exactly have the bulk you'd want in order to make the best use of your status moves. Make sure you're positioned well if you want to use them, and recover with Moonlight if that helps! Last but not least, I can't stress enough how powerful your STAB combo is. Don't let it go to waste, ok?"
- weather/terrain/room setter
- wish passing + teleport
- Super Fang to progress vs walls
 
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Caine @ Choice Specs / Choice Scarf
Ability: The Ringmaster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Digital Torment
- Hyperspace Hole / Psyshock
- Moonblast
- Switcheroo

Caine @ Life Orb / Focus Sash / Light Clay
Ability: The Ringmaster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Digital Torment
- Hyperspace Hole / Psyshock
- Encore / Taunt / Reflect
- Moonlight / Thunder Wave / Light Screen
Zane Julien @ Life Orb / Focus Sash
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Volt Switch
- Spikes / Discharge
- Taunt / Titanium Dragon

Zane Julien @ Life Orb / Air Balloon / Focus Sash
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Discharge
- Ice Beam
- Titanium Dragon

Zane Julien-Mega @ Zanite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Spinner
- Dragon Claw
- Ice Shard
Medusa @ Choice Specs
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bitter Malice
- Power Gem
- U-turn
- Switcheroo

Medusa @ Shuca Berry
Ability: Heatproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Coil
- Stone Edge
- Spirit Shackle
- Strength Sap
Ochaco Uraraka @ Heavy-Duty Boots / Leftovers
Ability: Aerilate
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Double-Edge / Facade
- Knock Off / Gravity Release
- Zero Gravity
- Stealth Rock / Spikes

Ochaco Uraraka @ Life Orb / Choice Band / Assault Vest / Blunder Policy
Ability: Rocky Payload
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Floaty Fall / Acrobatics
- Gravity Release
- Rock Slide
- Bullet Punch / Anchor Shot / Power Whip / High Jump Kick



Slate 5: Wildcard* #1​

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"GOOOOOOOOOOD AFTERNOON, SMOGON FORUMS! I'm finally back and so is Falchion, and just in time, too - 'cuz we're approaching the end of Season 1 of Crossover Chaos Expanded Returns! Throughout the past four slates, we've covered defensive cores, offensive front-liners, utility supporters, and we've made sure that every single Pokémon type has been represented at least once. Now, it's time to draw what's been a truly spectacular opening run to a close with our first wildcard slate, the '(Almost) Anything Goes' audition... though as you can tell from the asterisk in the title, that's a pretty big 'almost'!

"Now, I'm sure you've all checked the official spreadsheet at least once, right? Well, can any of you readers tell me what's most noticeable about the roles and stat spreads for everyone that we've accepted so far? That's right: before the winners for Slate 4 were announced, almost everyone who won was physically biased! That means we're in need of a balance, and that means we're hoping for a focus on special stats this time around. This isn't a strict requirement, but preferably, you'll wanna go for better special stats than physical. In particular, we'd be most eager to see some more emphasis on special offense, since as of this post, this micrometa has just four fighters who excel on the special side (and one Mega Evolution who  could give it a shot, I suppose, but Akko's built for other things, too). Compare this to the whopping seven dedicated physical attackers we have, give or take! It'd be nice to even things out a bit before the mod's first playtests begin, preferably with three new special attackers, though you can certainly go for a mixed offensive (or defensive, or even both!) build and competitive role instead if you feel that works better for you. In any case, though, see if you can also prioritize types that haven't been represented as often, and in particular, look out for a type or two that has yet to receive somebody with a knack for special offense specifically. Try to also tailor your applications to suit any roles you think have not been represented for the particular type or types you've chosen for yourselves, so long as you think you're good with special attacks, be it STAB or coverage!

"Oh, and by the way... Resubmissions are absolutely welcome if you either think you can still fit in with the current meta or are willing to tailor your applications to this end. If you wanna know what's already been covered and how to balance yourself against who we've already admitted thus far, the official spreadsheet is just a click away!

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"On that note, submissions for the final slate for this first season of CCER are now OPEN! You have one week to send in your applications starting today, so be sure to get 'em in before the deadline of Monday, September 28 at 5 PM U.S. Central Time. See you all then, everybody!"
 
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Y’know I had the strangest feeling this would be a free for all slate. Anyways…

RESUBMISSION FROM SLATE 3:
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“You mean… the coolness was inside me all along?”
  • Pokémon: Cinnamoroll
  • Franchise/Origin: Sanrio
  • Category: Anime and Manga
  • Gender: Male
  • Type: :normal::flying:
  • Ability: Fluffy
  • Stats: 85/50/90/85/100/120 (530)
  • Competitive moves: Defog, Encore, Quiver Dance, Roost, Silver Lining, U-turn
  • Flavor moves: Acrobatics, Aerial Ace, After You, Agility, Air Cutter, Air Slash, Alluring Voice, Baton Pass, Body Slam, Calm Mind, Charm, Disarming Voice, Double Hit, Double Edge, Echoed Voice, Endeavor, Endure, Entrainment, Facade, Fly, Giga Impact, Helping Hand, Hurricane, Hyper Voice, Play Nice, Pound, Protect, Rest, Sing, Sleep Talk, Substitute, Sunny Day, Tail Whip, Tailwind, Take Down, Teeter Dance, Tera Blast, Uproar, Weather Ball
  • Custom elements:
    • Silver Lining | Flying | Special | 120 BP | 100% accuracy | 5 (max 8) PP | The user attacks by summoning clouds that shine down onto the target. This eliminates the effects of weather.
Reasoning: Cinnamoroll’s Normal/Flying typing is very self-explanatory, he is a dog who flies with his ears after all. The Fluffy ability strengthens your matchup against contact moves in exchange for a Fire weakness, and was chosen in reference to Cinnamoroll’s first manga appearance, titled “Fluffy, Fluffy Cinnamoroll”. He has been in a LOT of music videos so sound-based moves like Sing and Hyper Voice were a given, as well as some dance moves like Quiver Dance. In the series “Hello Kitty and Friends Supercute Adventures”, he is shown to be quite the dancer. Finally, the signature move Silver Lining. Taking inspiration from the climactic scene in 2007’s “Cinnamoroll: The Movie”, in which Cinnamoroll’s family (his father the Sun, his mother the blue sky, and his cloud siblings) arrive and vanquish the dough monster, the move’s high base power makes up for his mediocre special attack stat, and clearing weather is a nice bonus, sort of inspired by the ability Cloud Nine.

Competitive Info: Cinnamoroll serves a Defensive Utility role on teams by providing them with hazard removal via Defog, while having reliable recovery in Roost, and being able to pivot with U-turn. Investing in defense makes him physically bulkier than you would expect in conjunction with Fluffy. Investing in speed is another option, this allows him to run Encore to further disrupt foes. Silver Lining should always be ran as it makes you much less passive than something like Hyper Voice or Air Slash. A set utilizing Quiver Dance is a bit gimmicky, but can work as well, while still retaining Encore or Defog depending on your investment. Normal/Flying isn’t the worst typing defensively either, yes your weaknesses all suck but there’s only 3 of them (4 if counting Fluffy’s added Fire weakness), and the 2 immunities are certainly nice. Overall, while Cinnamoroll’s movepool isn’t very wide, it is precise and allows him to serve a good role in the micrometa.
NEW SUBMISSIONS:
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“Wait a minute, I can take whatever shape I want. Penny powers, TRANSFORMATION!”
  • Pokémon: Penny Fitzgerald
  • Franchise/Origin: The Amazing World of Gumball / The Wonderfully Weird World of Gumball
  • Category: Western Animation
  • Gender: Female
  • Type: :fairy:
  • Ability: Emotional Response
  • Stats: 85/95/45/120/110/75 (530)
  • Competitive moves: Coil, Encore, Flamethrower, Flip Turn, Glare, Hammer Arm, Moonblast, Moonlight, Play Rough, Shadow Ball, Shell Smash, Taunt, Temper Flare
  • Flavor moves: Air Cutter, Air Slash, Alluring Voice, Baton Pass, Burning Jealousy, Calm Mind, Charm, Coaching, Dazzling Gleam, Disarming Voice, Dragon Breath, Dragon Cheer, Dragon Pulse, Draining Kiss, Dual Wingbeat, Endure, Facade, Fairy Wind, Fly, Fury Attack, Helping Hand, Horn Attack, Hyper Voice, Light Screen, Megahorn, Minimize, Misty Explosion, Misty Terrain, Outrage, Protect, Reflect, Rest, Role Play, Sleep Talk, Sludge Bomb, Sludge Wave, Smart Strike, Substitute, Sweet Kiss, Tera Blast, Transform, Work Up
  • Custom elements:
    • Emotional Response | When the Pokémon is hit by an attack, it copies the attacker’s ability.
Reasoning: Having broken out of her shell, her physical bulk is weak. Due to Penny’s shapeshifting ability depending on what emotion she’s currently feeling, I had some trouble conveying it, but ultimately decided on 2 ways. The first way is simply through her movepool. It goes beyond the obvious Transform and Role Play. You have Coil and Glare to represent her Gorgon form, Dragon-type moves (and Flamethrower) for her dragon form, Hammer Arm for when she morphed into a giant fist to bust a hole through the Watterson house in “The Shell”, Minimize for her shapeshifting into smaller animals such as a mouse, and Sludge Bomb and Sludge Wave for the sludgy appearance she has in some of her forms. The second way is through the Emotional Response signature ability: when Penny is hit by an attack, she copies the attacker’s ability. Although she is not a Flying-type, she can fly, so a few Flying-type moves were included in her movepool as well.

Competitive Info: Flavor wise, Shell Smash was a move that was pretty much made for Penny. A high Sp. Atk stat, a great STAB move in Moonblast, and an invaluable coverage option against Steel-types in Flamethrower allows her to function as a dangerous special sweeper. After a single Shell Smash, you outspeed the entire unboosted micrometa even with a Modest nature, and can deal some serious damage with Moonblast. A Choice Specs set is also a possibility, since it can launch off powerful Moonblasts from the get go and pivot around with Flip Turn. While she functions best as a special attacker, Penny has a useable Attack stat and can even run fully physical Shell Smash sets with great coverage options in Hammer Arm and Temper Flare. Another physical boosting option is Coil. In addition to boosting the power and accuracy of Play Rough and Hammer Arm, Coil also helps patch up your poor Defense stat. Finally, a set utilizing utility moves such as Encore, Glare, and Taunt can be used as well. Your biggest weakness is definitely priority moves, such as Toph’s Accelerock and Optimus Prime’s Bullet Punch. Emotional Response is also a bit of a gimmick, but it has its occasional use in copying a foe’s ability.
scp-457-new.png

“Want fuel. Want air. Want burn. Want to burn. Want to burn. Want to burn.”
  • Pokémon: SCP-457
  • Franchise/Origin: SCP Foundation
  • Category: Websites
  • Gender: Genderless
  • Type: :fire:
  • Ability: Flash Fire
  • Stats: 70/65/60/135/60/110 (500)
  • Competitive moves: Dark Pulse, Fire Blast, Flamethrower, Nasty Plot, Overheat, Scorching Sands, Substitute, Trick
  • Flavor moves: Burning Jealousy, Clear Smog, Double Team, Ember, Endure, Explosion, Facade, Fire Punch, Fire Spin, Flame Charge, Flare Blitz, Flatter, Haze, Heat Wave, Hyper Beam, Hyper Voice, Incinerate, Inferno, Lash Out, Metronome, Mimic, Minimize, Outrage, Pain Split, Protect, Rest, Shadow Ball, Sleep Talk, Smog, Smokescreen, Snarl, Solar Beam, Sunny Day, Taunt, Temper Flare, Tera Blast, Uproar, Weather Ball, Will-O-Wisp
Reasoning: Flash Fire represents SCP-457’s main goal of consuming as much fuel as possible to grow as large as possible. Moves like Flatter, Mimic, Nasty Plot, Taunt, and Trick show the SCP’s intelligence and manipulative nature, while Lash Out, Outrage, and Temper Flare show its aggressive and hostile behavior. Double Team references SCP-457’s ability to split into 2 or more beings when provided with enough fuel, while Minimize is for when it shrinks down into its most basic form, about the size of a matchstick, when deprived of fuel.

Competitive Info: This is a fairly standard special attacker, and it can perform the role of a wallbreaker or a sweeper. Choice Specs and Choice Scarf sets take advantage of SCP-457’s high Sp. Atk and Speed stats, allowing you to unleash powerful Fire-type attacks and cripple answers like Anguirus with Trick. Nasty Plot is another option to consider, giving you the flexibility to choose your moves while still packing immense power. Your coverage moves are certainly lacking, however Dark Pulse and Scorching Sands are very nice options for Heatproof Medusa, OHKOing on the switch factoring in Choice Specs or a Nasty Plot boost.
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"I find your lack of faith disturbing."
  • Pokémon: Darth Vader
  • Franchise/Origin: Star Wars
  • Category: Film (Live-Action)
  • Gender: Male
  • Type: :dark::steel:
  • Ability: Pressure
  • Stats: 80/115/85/125/80/95 (580)
  • Competitive moves: Aura Sphere, Close Combat, Flash Cannon, Focus Blast, Force Choke, Iron Head, Knock Off, Memento, Nasty Plot, Swords Dance, Trick
  • Flavor moves: Aerial Ace, Brick Break, Burning Jealousy, Confuse Ray, Confusion, Dark Pulse, Endeavor, Endure, Expanding Force, Facade, False Swipe, Force Palm, Foul Play, Future Sight, Gravity, Hard Press, Hypnosis, Imprison, Iron Defense, Lash Out, Light Screen, Metal Sound, Meteor Beam, Metronome, Night Slash, Outrage, Pain Split, Power Gem, Protect, Psych Up, Psychic, Psychic Noise, Psycho Cut, Psyshock, Reflect, Rest, Reversal, Sacred Sword, Scary Face, Shadow Ball, Skill Swap, Sleep Talk, Smart Strike, Solar Blade, Spite, Steel Beam, Substitute, Take Down, Taunt, Temper Flare, Tera Blast, Thief, Throat Chop, Torment, Upper Hand, X-Scissor, Zen Headbutt
  • Custom elements:
    • Force Choke | Dark | Special | 80 BP | 100% accuracy | 15 (max 24) PP | The user attacks the target's throat, and the resulting suffering prevents the target from using sound-based moves for two turns.
Reasoning: Darth Vader is a Dark/Steel type of course because he is a Sith Lord with mastery over the dark side of the Force, and because he is “more machine than man”, as Obi-Wan Kenobi said, having various mechanical parts keeping him alive after sustaining major injuries from burning in the lava on Mustafar. Excellent mixed attacking stats show Vader’s skills at close quarters and long ranged combat. His signature Force Choke was turned into a special clone of Throat Chop, and he can learn other moves with “Force” in the name, such as Expanding Force and Force Palm. Swords Dance and several slicing moves represent his lightsaber combat skills, whereas moves like Lash Out, Outrage, and Temper Flare represent his hatred, anger, and descent into the dark side.

Competitive Info: With impressive mixed offenses and a deep movepool with boosting options like Swords Dance and Nasty Plot, Darth Vader can function as either a physical attacker or a special attacker. Dark/Steel is an amazing STAB combination, and Fighting-type coverage in Close Combat, Aura Sphere, and Focus Blast is the icing on the cake, hitting Optimus Prime for super effective damage. Vader is a good user of all 3 Choice items, and even has Memento and Trick to provide some utility. While your bulk and speed aren’t anything amazing, and the lack of priority moves can sting at times, the power and versatility of Darth Vader simply cannot be matched, just be wary of enemy Fighting-type moves.
 
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This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.
Pokémon: Water Mephit
Franchise/Origin: Dungeons and Dragons
Category: Tabletop Games
Weight
: 12.3 lbs.
Gender: Male
Type:
water.gif
dragon.gif

Ability: Water Scales/Aftermath/Hydration
Stats: 75/88/75/104/90/120 (552)
Competitive moves:
Acid Spray,Agility,Body Slam,Clear Smog,Confuse Ray,Dark Pulse,Draco Meteor,Dragon Claw,Dragon Dance,Encore,Endure,Explosion,Facade,Fake Out,Flip Turn,Foul Play,Giga Impact,Gunk Shot,Hydro Pump,Hyper Beam,Hyper Voice,Knock Off,Lash Out,Liquidation,Lunge,Outrage,Protect,Psych Up,Rain Dance,Rest,Roar,Scald,Scale Shot,Shadow Claw,Sleep Talk,Sludge Bomb,Sludge Wave,Substitute,Surf,Taunt,Tera Blast,Throat Chop,Toxic,Toxic Spikes,U-Turn,Venoshock,Waterfall
Flavor moves: Breaking Swipe,Chilling Water,Corrosive Gas,Fling,Foresight,Growl,Miracle Eye,Scratch,Snarl,Thief,Water Gun,Water Pulse
Custom elements: Water Scales: This Pokémon is immune to Poison-type moves and cannot be poisoned. If it would be hit with a Poison-type move, it instead increases it's defence by 1.
Reasoning:

This Dungeons and Dragons monster is a being made of Water, and looks similar to a Dragon. It has the power to consume any form of liquid, which gives its signature ability, and is known for spitting acid, which gives it Poison type moves. In some rulebooks, it's also known to explode on death, much like Aftermath. It's also capable of healing underwater, giving it Hydration, and has enchanced perception, giving it Foresight and Miracle Eye. Some of it's base stats are based on it's DnD stats, but multiplied by 8: Strength becomes Special Attack, and Dexterity becomes Speed.
Competitive Info:
With access to Acid Spray, Flip Turn, and Clear Smog, the Water Mephit serves as a mixed specially offensive support pivot. It can absorb Poison moves by switching into them, toy with the opponent by Knocking off their items and inflicting them with status effects with it's impressive 120 Speed, and then pivoting out to allow another ally to finish the job. However, it struggles against Steel-types that can absorb it's Poison moves, as well as Smaug, who is immune to status moves. It also does not have the best defences in the world.
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"Ho, ho, ho, Green Giant!"
Pokémon: Jolly Green Giant
Franchise/Origin: Green Giant
Category: Advertising
Weight
: 2321.5 lbs.
Gender: Male
Type:
grass.gif
fairy.gif

Ability: Sturdy/Grassy Surge/Grass Pelt
Stats: 180/110/25/110/140/25 (600)
Competitive moves:
Aura Sphere,Body Press,Body Slam,Brick Break,Crunch,Dazzling Gleam,Double-Edge,Earth Power,Earthquake,Encore,Endure,Energy Ball,Facade,Focus Blast,Focus Punch,Giga Drain,Giga Impact,Giga Impact,Grass Knot,Grassy Terrain,Haze,Hyper Beam,Hyper Beam,Hyper Voice,Ice Beam,Ice Punch,Ice Spinner,Play Rough,Protect,Psych Up,Rest,Seed Bomb,Sleep Talk,Solar Beam,Solar Blade,Substitute,Synthesis,Superpower,Tera Blast,Upper Hand,Wood Hammer
Flavor moves: Bulldoze,Bullet Seed,Helping Hand,Leafage,Low Sweep,Magical Leaf,Razor Leaf,Stomp
Custom elements: Blue Earth: A 185 BP Special Grass-type Z-Move, that requires the Jolly Green Giant to be holding the Greenium-Z and to know the move Energy Ball. Summons Grassy Terrain on use: If Grassy Terrain is already active, this prolongs its duration for two extra turns.
Reasoning:

"Ho, ho, ho, you're looking up to me to join Crossover Chaos Expanded? Well, my typing is quite obvious: I'm a jolly little Grass fellow who's got the eagerness of a Fairy. I'm the mascot of a canned vegetable company that usually focuses on frozen foods, so you can expect I'm bringing some Ice-type moves into the fray...alongside Fighting and Ground moves because I am a giant, obviously. In the short film "Logorama" I'm a zookeeper, so I also carry some moves related to the animal kingdom, such as biting moves. My Z-Move is named after the location of my statue."

Competitive Info:
"If you're looking for a good special tank, you've come to the right giant. Sure, I may share my type with another mage girl (Though only when she's Mega Evolved) but I can take a lot of punishment before I go down, with my massive 180 HP and 140 Special Defence, I can serve as what you might see Blissey as in other formats. I can gradually regenerate my health with Grassy Surge, survive an OHKO with Sturdy, or regenerate on switching out with Regenerator. I even have the almighty Synthesis to recover my wounds. As for my weaknesses, I am very slow and many characters can outspeed me, my Defence is absolutely trash, and being Grass/Fairy means I am 4x weak to Poison, and 2x weak to Flying and Fire attacks.

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"Po pi po pi po pi po"
Hatsune Miku

Pokémon: Hatsune Miku
Franchise/Origin: Vocaloids
Category: Music
Weight
: 12.1 lbs.
Gender: Female
Type:
electric.gif
normal.gif

Ability: Soundproof/Download/Costar
Stats: 92/75/78/100/100/90 (535)
Competitive moves:
Acrobatics,Alluring Voice,Aura Sphere,Boomburst,Charge,Dazzling Gleam,Eerie Impulse,Endure,Energy Ball,Facade,Flash Cannon,Giga Impact,Hyper Beam,Hyper Voice,Iron Defense,Iron Head,Misty Explosion,Overdrive,Play Rough,Protect,Psychic,Psychic Noise,Rain Dance,Relic Song,Rest,Scald,Shadow Ball,Sleep Talk,Sparkling Aria,Substitute,Supercell Slam,Surf,Tera Blast,Thunder,Thunder Punch,Thunder Wave,Thunderbolt,Waterfall,Weather Ball
Flavor moves: Attract,Charm,Electroweb,Growl,Pound,Round,Sing,Snore,Uproar
Custom elements:
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Can use the effects of the Stick/Leek. (+2 Critical Hit Ratio while holding it)
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Mega Evolution Name: Mega Hatsune Miku
Mega Stone: Mikite
Mega Evolution Type:
electric.gif

Mega Evolution Ability: Static
Mega Evolution Stats: 92/115/98/130/100/80 (635)

[*]Reasoning:
(Translated from her Japanese) "Haiiiiiiiiii!!! The name's Hastune Miku, and while I may not be the OG Vocaloid, I'm definitely the most popular one of them all! This version of me combines my overall traits with, fittingly enough, Project Voltage, as you can see with the Mega! As I'm a representive of the future, I possess both Electric and Steel moves, while my summer related fares represent the Water-type moves. Now, I kinda wish I can be a Sound-type, but those don't exist, so instead I'm part Normal, the type that many sound based moves are categorized as!"
Competitive Info:
"As you can see with my ability combination, I'm a super cool Special Sweeper specialized in tearing opponents apart with STAB Boombursts and Overdrives, which are nearly guaranteed to be critical hits thanks to the Leek I hold! My Mega Evolution trades my Normal typing and those good abilites for the frightening Hadron Engine...don't worry, I'm not nearly as fast as Miraidon and I don't have any priority moves or Electro Drift, I should be fine with that ability. However, I struggle with dealing with Ground-types who outspeed me, like Toph and Angarius, and I have no ways to heal or boost my stats."
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"You poor, simple fools. Thinking you could defeat me. Me, the Mistress of All Evil!"
Malificent

Pokémon: Malificent
Franchise/Origin: Sleeping Beauty
Category: Films (Animation)
Weight
: 42.1 lbs.
Gender: Female
Type:
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fire.gif

Ability: Bad Dreams
Stats: 115/45/85/120/90/100 (555)
Competitive moves:
Air Slash,Bitter Malice,Charge,Clear Smog,Confuse Ray,Dark Pulse,Dragon Claw,Dragon Pulse,Drill Peck,Earth Power,Endure,Energy Ball,Facade,Fire Blast,Flamethrower,Flare Blitz,Gravity,Haze,Hypnosis,Knock Off,Mystical Fire,Outrage,Overheat,Poltergeist,Protect,Psychic,Psychic Noise,Rest,Scale Shot,Shadow Ball,Shadow Claw,Sludge Bomb,Sludge Wave,Spirit Shackle,Take Down,Taunt,Temper Flare,Tera Blast,Thunder,Thunder Wave,Thunderbolt,Toxic,Twisted Vines,Will-O-Wisp,Will-O-Wisp
Flavor moves: Curse,Dragon Breath,Ember,Fire Spin,Flame Wheel,Hex,Night Shade,Nightmare,Peck,Shadow Sneak,Spite
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Custom elements:
Dragon Soul: A custom item that cannot be knocked off or removed. If Malificent is holding this, she transforms into her Dragon Form. As Dragon Form, Malificent's stats become 115/45/105/120/110/60, she becomes a
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dragon.gif
type, and her ability becomes Intimidate.
Twisted Vines: 80 BP Special Ghost-type contact move. Has the same effects as Infestation.
Reasoning:
"So this is Crossover Chaos Expanded, I see...interesting. It'll be the perfect place for me to wreck my ghostly magic upon...green flames of Fire, thunderbolts, and repulsive vines, alongside the spinning wheel spindle's curse, represented by an eternal nightmare. I'll also curse this land with my hidden dragon form, alongside making the earth cry to my will. And if anyone survives after that, my pet crow Diablo will make short work of them with Drill Peck and Air Slash. After all, I did the same to Princess Aurora...all because, I offered her a gift she bears no will to."
Competitive Info:
"You'll come to see that I serve as a jack of all trades, able to fend off attacks and sweep using special moves, including a few rare ones those other ghosts don't usually have. I'm also able to put enemies to sleep with Hypnosis, paralyze them with Thunder Wave, and burn them with Will-O-Wisp. My alternative form, while taking up an item slot and reducing my speed, makes up for increasing my defences and giving me a better defensive type."
Changes:
Dragon Form is now a
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type, and has Intimidate instead of Pressure.
Twisted Vine's power is now 80 (Was 20)
Both Defences increased by 10 in both forms.
 
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"Go ahead and praise me! Tell me how great a goddess I am!"​
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"Guess who's back by unpopular demaaaa-aaaand~?♫ I definitely didn't need to fill in a completely new sign-up sheet from scratch for this latest run of CCE since I totally didn't destroy the old one by accident, but... meh, nobody’s gonna notice the difference. Now, I give you two choices: bow to me, or beg for mercy!"
  • Pokémon: Aqua
  • Franchise/Origin: KonoSuba: God's Blessing on This Wonderful World!
  • Category: Literature
  • Type:
    Water.png
    Psychic.png
  • Ability: Triage, Poison Heal, Truant (Hidden Ability)
  • Stats: 105 HP/70 Atk/70 Def/105 SpA/105 SpD/85 Spe = 540
  • Competitive moves: Agility, Amnesia, Dazzling Gleam, Defog, Disable, Eerie Spell, Encore, Future Sight, Geomancy, Heal Bell, Healing Wish, Hydro Pump, Life Dew, Light Screen, Magic Coat, Moonblast, Moongeist Beam, Nasty Plot, Parting Shot, Power Gem, Protect, Psychic, Psyshock, Purify, Rain Dance, Reflect, Refresh, Revival Blessing, Rock Tomb, Sacred Create Water (special Water-type Steel Roller clone), Scald, Shadow Ball, Shore Up, Slack Off, Sparkling Aria, Stealth Rock, Stomping Tantrum, Surf, Taunt, Wide Guard, Wish
  • Full movepool: Agility, Ally Switch, Amnesia, Aqua Ring, Aromatic Mist, Attract, Baby-Doll Eyes, Brine, Brutal Swing, Bubble, Bubble Beam, Charm, Chilling Water, Coaching, Confide, Dazzling Gleam, Defog, Detect, Disable, Disarming Voice, Echoed Voice, Eerie Spell, Encore, Extrasensory, Fake Tears, Flail, Flatter, Focus Energy, Follow Me, Foresight, Future Sight, Geomancy, Growl, Guard Split, Guard Swap, Heal Bell, Healing Wish, Hydro Pump, Instruct, Kinesis, Lash Out, Life Dew, Light Screen, Magic Coat, Mean Look, Miracle Eye, Moonblast, Moongeist Beam, Muddy Water, Nasty Plot, Parting Shot, Power Gem, Protect, Psybeam, Psychic, Psyshock, Punishment, Purify, Rain Dance, Reflect, Refresh, Revival Blessing, Rock Tomb, Role Play, Sacred Exorcism, Scald, Screech, Shadow Ball, Shore Up, Slack Off, Sleep Talk, Smokescreen, Snarl, Soak, Sparkling Aria, Splash, Stealth Rock, Stomping Tantrum, Surf, Swagger, Synchronoise, Tackle, Taunt, Tearful Look, Torment, Trick, Water Gun, Water Pulse, Water Sport, Wide Guard, Wish
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"'God Blow' is a lethal fist that carries a goddess's rage and sorrow! Any it strikes will perish!"​
  • Z-Move: God Blow (Special, 185 BP, Requires Psyshock): "As the quote above so eloquently put it, this is a devastating punch that's able to both purify undead enemies and inflict physical damage - though just like Psyshock itself, it relies on my Special Attack stat to calculate said physical damage. I had to make it extra-special, so I'd originally planned to make it deal super-effective damage to Dark-types, but in keeping with that pathetic, sniveling entreaty from the mod council (and not to keep my coverage options from being too broad for their liking, I swear), it instead purifies the stats of the target, resetting every single one of their stat modifiers back to a big, fat ZERO!"
Reasoning:
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"In case you were hiding in a hole somewhere during the previous slates, wouldn't you like to know that idiot Kazuma actually tried signing up back in Slate 3, and even attempted to represent each of the other members of our party with a unique Z-move? ...until that last part was deemed impossible to code, that is, much to his displeasure. I would know - I was there to watch, popcorn bucket and all. Well, boo-hoo to him, 'cuz I wouldn't have stood for being sidelined at all - as the Goddess of Water, I have every right to demand and receive special treatment! On that note, one thing I do remember about the last time I tried auditioning back in the Generation 8 era was that I was originally a Water/Fairy-type, which would've been perfect for, well, everything to do with me and then some. However, with multiple Poison-types to worry about this gen, along with the fact that one of my main skills is the purification of basically any kind of sickness or toxin you can think of, being weak to Poison was absolutely unacceptable! Between that and the fact that everyone thinks my worshippers are some kinda crazy, brainwashed cult - it's even in the name, the Axis Cult! - I figured Water/Psychic would work better for this new version of CCE, what with Psychic being super-effective against Poison and resisting it on top of that! To the same end, I decided to change one of my abilities, specifically Healer due to it being useless in singles; taking a cue from that one scary knife lady, I went with Poison Heal instead, since my skill at purifying toxins means it'd be really, really hard to get me good and drunk, and I love alcohol in part because of that! My other two abilities remain the same: Truant due to my refusal to care for anything except if it matters to me, and Triage to represent the healing aspects of my domain.

"Now as for my stats and movepool this time around... well, the only thing I recall from the last time was that my BST was a whopping 600 because, as a goddess, I refused to settle for anything less than a Legendary-tier stat profile. Since I had to drop that BST down quite a bit for this latest application, more or less everything here is brand new! I might not look or act like it half the time, but my magic levels are actually maxed out, so I've got a lot of divine power to work with, and my purification aspect means most magical attacks won't even scratch me! It's because of this that I gave myself a ton of Special Attack and Special Defense, plus a big, juicy load of HP to go with it. Move-wise, most of the flavor stuff was based on my winning personality more than anything else, but all the important moves correspond to my spell set in canon! See, upon being so rudely dragged down to the mortal plane, I promptly took up the Arch Priest-class, so now I have access to all sorts of spells for healing and recovery, support buffs, and dispelling evil, along with the obvious skillset based on my namesake element! Here's a run-down on what I was able to translate from most of these for a hypothetical Pokémon-like movepool..."
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"To start us off, more or less all of my Psychic- and Fairy-type moves (among some other things) would fall under the category of Holy Magic. Fitting for my priestess profession, if I do say so! Highlights include:"
  • Heal: Wish
    • Sacred Highness Heal: Healing Wish
  • Turn Undead: Dazzling Gleam, Shadow Ball
    • Sacred Turn Undead: Moonblast, Moongeist Beam
  • Exorcism: Psybeam
    • Sacred Exorcism: Psychic
  • Break Spell: Heal Bell
    • Sacred Break Spell: Defog
  • Cure Poison: Purify
  • Refresh: ...Refresh
  • Supporting buffs:
    • Blessing: Focus Energy
    • Powered: Nasty Plot
    • Haste: Agility
    • Protection: Protect
    • Resistance: Amnesia
    • Versatile Entertainer: Echoed Voice, Synchronoise
    • Eyes of Providence: Foresight
  • Reflect: ...Reflect
  • Force Fire: Follow Me
  • Magic Seal: Disable
  • Magic Circle: Light Screen
  • Resurrection: Revival Blessing
"For my primary STAB, though, I decided to just dump all the Water-type special attacks I could think of under the Water Magic label! For organizational purposes, though, here are my more specific known Water Magic spells from canon:"
  • Create Water: Bubble, Water Gun, Chilling Water, Water Pulse, Brine, Bubble Beam ("So basically, anything under 80 BP - except Bouncy Bubble, which gets priority from Triage. Consider its absence an act of mercy, from me to the masses!")
  • Sacred Create Water: Scald, Muddy Water, Sparkling Aria, Surf, Hydro Pump ("And anything at 80 BP or more goes here instead. This was also the name I picked for my custom move, a Steel Roller clone that works only if terrain is active - but floods and destroys said terrain in the process!")
  • Purification: Aqua Ring, Life Dew ("I could've put Purify here, but I'd used it already...")
  • Holy Water: Rain Dance, Soak, Water Sport
"For a few miscellaneous moves, I decided to reference the abilities that transferred over when I was yoinked by Kazuma to the mortal realm. First, the God Skills I still have were translated to the following:"
  • God Blow (and God Requiem by extension): Psyshock ("...and the custom Z-move that comes with it!")
  • Holy Aura: Attract, Swagger
  • Enhanced Vision: Detect, Extrasensory
  • Evil Detection: Miracle Eye
  • Divine Protection: Smokescreen, Future Sight
  • Multilingual: Confide, Flatter, Parting Shot, Taunt, Disarming Voice, Eerie Spell
  • Construction Master: Instruct, Coaching, Rock Tomb, Stealth Rock, Shore Up, Power Gem, Wide Guard
"And finally, more or less everything else would fall under the 'bargain bin' of Party Tricks, such as:"
  • Nature's Beauty: Charm
  • Hundred Hazes: Geomancy
  • Other appropriate flavor moves: Ally Switch, Aromatic Mist, Guard Split, Guard Swap, Kinesis, Trick, Magic Coat, Role Play, Encore, Sleep Talk

Competitive Info:
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"What glorious tactical prowess do I bring to Crossover Chaos, you ask? Well, I'll have you know I'm both the loveliest and the most terrifying special utility cleaner/tank hybrid you'll ever be blessed to meet! My Special Attack and Special Defense are simply above and beyond anything a certain lowlife botanist from Gotham could dream of, and my Speed might not seem like much, but it's nothing a few Agility boosts can't fix! Toss in Light Screen, Protect, Reflect, Defog, Heal Bell, and even the fabled Revival Blessing for all sorts of support shenanigans, Amnesia and Nasty Plot for special stat boosts, and Aqua Ring, Slack Off, and Shore Up for self-recovery, and you have a truly formidable and nigh-indestructible engine of godly destruction who's guaranteed to-"

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"-huh? Come again? This slate came about because of what now?!"

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"..."

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"...WHADDYA MEAN, MY PHYSICAL STATS ARE 'TOTAL GARBAGE'?! YOU DON'T MEAN TO TELL ME THAT USING UP ALL MY POINTS FOR MY HP AND SPECIAL STATS MEANT I HAD NOTHING LEFT TO HANDLE PHYSICAL ATTACKERS WITH?! ARE YOU KIDDING ME?!? ALL THAT TIME I SPENT FIGURING OUT THIS NEW STAT SPREAD AND YOU'RE NOT SERIOUSLY SAYING ALL MY EFFORT WAS WASTED?!? THAT'S IT, I'M DONE, I CAN'T DO THIS ANYMORE! JUST KILL ME ALREADY, SHINOBU, WHY WON'T YOU, AND MAKE IT AS SLOW AND PAINFUL AS YOU POSSIBLY CAAAAA-"

[WE ARE EXPERIENCING TECHNICAL DIFFICULTIES. PLEASE STAND BY...]

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"-can't even use Calm Mind, for the love of - Wait, we're still rolling?! Okay, okay, Aqua, remember what that angel said, pipe down or be disqualified... Deep breath... Anyway. Where was I?"

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"Oh, right... Now, I get what you're thinking. If you only had Kazuma's word, you'd think I'm a pathetic, useless loser of a goddess who can't do anything right. Well, take a closer look at my build, and you'll find I'm not useless so much as overspecialized at worst. I mean, sure, you could try to get some utility outta me since like I said, I've got a lot of support moves to my credit... buuuuut compared to most others with the BST of a Legendary, and to my complete and total disappointment, I'm unfortunately about as physically sturdy as wet paper - which is a pretty big problem in a micrometa so swamped with physical attackers right now! I'd probably struggle the most against Carapace, Garfield, and especially Shinobu, but The Tick is gonna be a challenge too since his U-Turn would sting like heck even if he's Psychic-weak. And really, just about everybody who's weak to my STAB or even my coverage would still likely be carrying a physical coverage attack that I myself would be slaughtered by if it so much as touches me. So yeah, knowing this meta, I'd probably go down screaming before I can even get the chance to actually help anybody, and that is not okay! My abilities are likewise suboptimal for non-combative utility, but I wouldn't say they necessarily suck as has been claimed about me by all the slander I've had to endure over the years. Chief among these is Poison Heal, which should allow me to switch into Poison Ivy for free healing from her Toxic Spikes, Toxic, and Toxic Kiss, at the risk of having to deal with her own Grass-type special STAB, though my own special bulk should at least help me handle that. Running a Toxic Orb for healing every turn before Tricking my opponent into being stuck with it could be fun, too! My other two abilities, though, are indeed basically dead weight: Triage would be nice on someone who can actually take advantage of it, but Wish takes a turn to kick in and I'd probably have to switch out with Parting Shot for my party to make the most of it, and there are very few other moves I can learn for which it makes any difference. At least Slack Off and Shore Up are nice for recovery (with the latter along with Safety Goggles allowing me to work surprisingly well on Sandstorm teams as an unexpected Fighting counter), but my weaknesses to Knock Off and U-Turn are never good things for a special tank like me to have. But hey, at least all of the above is better than running Truant!

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"So what, if anything, would I be useful for? Why, carrying out any one of my many, many Nasty Plots to completely and utterly obliterate any and all who dare to oppose me, that's what! Any NeverUsed vet who's come face-to-face with Calm Mind Slowbro and lived to tell their sorry tale would understand what I'm getting at here - you can think of me as sort of a side-grade to the Shellfish Pokémon in that I'm way more specially bulky at the cost of the aforementioned physical weaknesses which I shall now metaphorically sweep under the metaphorical rug, and my coverage is a good deal more limited, but my specially maxed-out stat spread would allow me to hit much, much harder! I already mentioned Surf and Psychic as powerful STAB options, but I'm also armed with Hydro Pump, Scald, Sparkling Aria, Future Sight, Eerie Spell, and Psyshock, allowing me to wash Toph away like an annoying mud stain, hose down Smaug after tanking his Fire STAB for a bit, and even give Optimus a hard time despite his technically being Psychic-neutral! And that's not getting into my custom moves, Sacred Create Water and my Z-move God Blow, each of which has its own utility purposes as well. My viable coverage options are pretty limited, though, consisting of only Dazzling Gleam, Moonblast, Shadow Ball, Moongeist Beam, and Power Gem, but this would still allow me to hit quite a few foes who could otherwise either resist at least one of my STAB types or hit me back super-effectively, such as the aforementioned Optimus, Akko's Mega Evo, both forms of Zane, Anguirus, Medusa, or Ochaco. Notably, Caine in particular presents a double-whammy of both resisting my Psychic STAB and threatening me with his own Electric attacks, but my Ghost coverage can still delete that toothy creep in an instant if he isn't careful! Still, all this leaves me virtually helpless against Ghost-, Grass-, and Electric-types, especially if they can outspeed me. I also cannot stand statuses like burns or paralysis that could hobble my offensive power or stop me from moving, often forcing me to run a status-cleansing move such as Refresh, and I'd also be walled pretty hard by Steel-types, other Water-types, or both (see: Carapace again), or else enemies with Water Absorb or some other Water immunity... so, uh, keep me away from any giant frogs, will you?!

"Regardless, you could certainly do worse with a hard-drinking brat like me! My best choice of potential party members would of course be Optimus Prime due to his formidable skill in physical combat, with both the STAB and the coverage to threaten Shinobu, Carapace, and even Garfield to some extent, but I don't see why I can't rope Akko into the mix as well since she can grant free healing with her Wish/Grand Triskellion healing combo, on top of checking a lot of my potential counters with her Mega's Fairy STAB and broad range of coverage options - same deal with Zane's Ice STAB in case of Poison Ivy, or Shinobu's Dark STAB should we have to face Medusa. Both of Ochaco's abilities could likewise be useful against potential counters who could hit me super-effectively like Ivy or Shinobu with their Grass and Bug STAB respectively, and her Zero Gravity would be great for pivoting me into a potential counter to her in turn like, say, Toph or Medusa, so I can go to town on them with my Water STAB especially - and I can't believe I'm saying this right after I just dissed him, but that goes double for Caine, what with his Teleport pivoting, his Dark coverage, and especially his Psychic Terrain setup. Whomever decides to party up with me, though, they can all be assured that my goddess power will help them Surf their way to victory! So, who's the useless one now, KAZUMA?!

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"Oh, and one last thing: You might be wondering why I put myself in the 'Literature' category rather than 'Anime and Manga' even though the KonoSuba anime is better known to the masses. The answer is that it's actually an adaptation of a light novel series that got published from 2012 to 2013, and TV Tropes puts light novels in the Literature category! Hah! Take that, weebs! Y'see, Falchion decided to take advantage of that distinction to sneak two contestants into this slate who're best known from the world of anime, yours truly being one of 'em, since my being from a book first and an anime show second meant he still had room for someone from a proper anime series... though I think I'll let that pink-haired lizard boy who's coming up next speak for himself during his audition! In the meantime, though, I believe I've made my own case for long enough, so if you'll excuse me, I'll be kicking back in the stands and enjoying the carnage to come throughout the rest of this slate - preferably with a nice, cold beer handy. Now, where did I leave my last bottle...?"



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"I am not alone. Everyone's feelings... They support me. They are what give me the will to stand and fight!"​
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"From a goddess of water who's way more powerful than everyone gives her credit for to a Dragon Slayer with a heart like a raging firestorm... Falchion sure knows how to pick his auditionees, it seems! Now it's my time to shine... or should I say, to burn?!"
  • Pokémon: Natsu Dragneel
  • Franchise/Origin: Fairy Tail
  • Category: Anime and Manga
  • Type:
    Fire.png
    Dragon.png
  • Abilities: Sheer Force, Flash Fire, Multiscale (Hidden Ability)
  • Stats: 65 HP/95 Atk/90 Def/105 SpA/80 SpD/80 Spe = 515
  • Competitive moves: Blaze Kick, Body Slam, Brick Break, Brutal Swing, Bullet Punch, Calm Mind, Close Combat, Double-Edge, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Hammer, Dragon Rush, Dragon Tail, Fiery Dance, Fire Blast, Fire Dragon's Roar, Fire Punch, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Crash, High Jump Kick, Hyper Voice, Iron Defense, Iron Head, Outrage, Overheat, Plasma Fists, Play Rough, Power-Up Punch, Raging Fury, Supercell Slam, Take Down, Throat Chop, Thunder, Thunder Fang, Thunder Punch, Thunderbolt, Wild Charge
  • Full movepool: Axe Kick, Blaze Kick, Body Slam, Brick Break, Brutal Swing, Bullet Punch, Calm Mind, Close Combat, Cross Chop, Discharge, Double Kick, Double-Edge, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Hammer, Dragon Rush, Dragon Tail, Echoed Voice, Electro Shot, Endure, Eruption, Fiery Dance, Fire Blast, Fire Dragon's Roar, Fire Fang, Fire Punch, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Crash, Heat Wave, High Jump Kick, Hyper Voice, Inferno, Iron Defense, Iron Head, Jump Kick, Karate Chop, Leer, Low Kick, Low Sweep, Mega Kick, Mega Punch, Natural Gift, Outrage, Overheat, Plasma Fists, Play Rough, Power-Up Punch, Raging Fury, Round, Stuff Cheeks, Supercell Slam, Take Down, Temper Flare, Throat Chop, Thunder, Thunder Fang, Thunder Punch, Thunderbolt, Wild Charge, Zing Zap
  • Custom elements:
    • Fire Dragon's Roar (Fire, Special, 16 PP max, 110 BP, 70% Accuracy) - "You want heat? I'll give ya heat! This long-range blast of flames ain't an actual roar so much as a breath weapon, but it's my go-to magic ability for a reason! Here, it's a Hurricane clone (though not a wind move) with a thirty-percent chance to inflict a burn instead of confusion, and its sheer range means it can likewise hit opponents in the semi-invincible turns of Fly, Bounce, and Sky Drop. But unlike Hurricane, whose accuracy check is bypassed in rain, it's instead guaranteed to toast my target in harsh sunlight!"
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"STOP… TRYING… TO KILL… MY LUCY!"​
  • Mega Evolution: "In my home series, Dragon Slayers like me have their own equivalent to Mega Evolution, known as the Dragon Force! Accessible thanks to the Dragon Soul provided by each of our guardian dragons, this greatly increases our strength, toughness, and of course the power of our magic - but also damages us constantly, meaning we tend to break it out only when we absolutely need to. I decided to represent that last part with a custom ability just for this Mega in the vein o' Solar Power, turnin' me into a true force of fiery, draconic destruction... at the cost of way less stayin' power. Totally worth it for my taste, though!"
    • Type:
      Fire.png
      Dragon.png
    • Ability: Dragon Force - The user receives 25% less damage from special attacks, but they also lose 1/8th of their maximum HP at the end of each turn.
    • Stats: 65 HP/115 Atk/110 Def/125 SpA/90 SpD/110 Spe = 615
Reasoning:
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"So, what's this I hear 'bout CCER bein' in need of a few more special attackers, hm~? Well, as a certified Mage from the Fairy Tail Guild, I might be just the guy they're lookin' for! Naturally, my primary type could only be Fire, but Dragon might take a bit more explaining, especially 'cuz I don't really look like a dragon... at least, at first. See, while I might be called the Fire Dragon Slayer, that was actually the title given to me by the dragon who raised me, Igneel to be exact! Ever since he went missing, I've been on a personal quest to find out what happened to 'im, and it's led me to some really crazy places and on some of the wildest adventures I've been on - especially after my fated meet-up with Lucy Heartfilia! My abilities reflect this history as well as my personality: Sheer Force is, in a roundabout way, a nod to the Dragon Soul power Igneel gave me (which is also responsible for my Mega Evo equivalent - I'll get to that in a sec!), and replaces my original choice o' Dragonize which woulda been completely busted competitively. Flash Fire along with the moves Stuff Cheeks and Natural Gift reference my massive appetite and especially my ability to eat fire itself (and, eventually, other Dragon Slayers' magic), and my Hidden Ability, Multiscale, is the result of my training under Igneel makin' me a lot tougher than most, while also reflectin' how I absolutely refuse to give up the good fight no matter what, especially when my friends' lives are at stake. This also explains why, despite my HP leavin' something to be desired, the rest o' my stat spread was more of a jack-of-all-stats kinda deal, though my Special Attack is still my best stat by just a smidge to reflect how I mainly use my magic in combat rather than just punching people!

"On that note, the build I'm subbin' for this slate is actually another take on Falchion's submission of Smaug back in the Gen 8 version o' CCE - but instead o' tweakin' the stat distribution and typing like Hiccup did for Toothless, I decided to keep my statline and type combo the same (though with just a few stat reductions in some places so my BST wouldn't be too high), and instead overhauled my gimmick, my abilities, and above all, my movepool. For starters, I gave myself a Mega Evolution instead of a Z-Move based on the Dragon Force mode I described up top, with a custom ability of the same name reflectin' its constant life drain I tend to suffer whenever I have to use it. I already went over the other abilities, too, but as for my moves, I had to basically gut the entire movepool and start over from scratch. My Dragon Slayer training gave me a good excuse to start with Calm Mind and Dragon Dance, after which I tossed in tons o' moves that could be pulled off by anybody who's good at hand-to-hand combat, especially Normal-type stuff like Body Slam, Double-Edge, and Take Down to gimme some use for Dragonize, but also Bullet Punch, Power-Up Punch, Close Combat, Jump Kick, Iron Head, and even Play Rough. Speakin' o' my STAB moves, though, I decided to take a cue from Aqua's sign-up sheet (and Akko's before her) and match as many of the magic moves I've used in canon as I could to the most appropriate Pokémon moves I could find, my custom attack obviously notwithstandin'. Check out the full list below if ya wanna know more!"
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"First off, my Fire Dragon Slayer Magic, courtesy of Igneel, is my go-to for basically any combat scenario. Here, it gives me access to the following..."
  • Fire Dragon's Roar: Flamethrower
  • Fire Dragon's Claw: Blaze Kick
    • Fire Dragon's Freestyle: Raging Fury
  • Fire Dragon's Iron Fist: Fire Punch
    • Fire Dragon's Iron Fist Boosters: Flame Charge
  • Fire Dragon's Wing Attack: Fiery Dance
  • Fire Dragon's Sword Horn: Heat Crash
  • Fire Dragon's Brilliant Flame: Heat Wave
    • Dragon God's Brilliant Flame: Dragon Breath
  • Fire Dragon's Flame Elbow: Dragon Rush
  • Fire Dragon's Crushing Fang: Fire Fang
  • Fire Dragon's Grip Strike: Temper Flare
  • Fire Dragon's Roasting Bath:  Inferno
  • Get Out of There: Eruption
  • Fire Dragon's Arm Wrestling Power: Dragon Hammer
  • Dragon Slayer's Secret Art:
    • Crimson Lotus: Fire Dragon's Fist: Dragon Claw
    • Crimson Lotus: Exploding Flame Blade: Flame Wheel
      • Planetary Flames: Exploding Flame Blade: Dragon Tail
    • Hidden Fire Form - Crimson Lotus: Phoenix Blade: Fire Spin
    • Purgatory Slashing Dragon Fire: Fire Blast
"I also took the time to chow down on Laxus Dreyar's Lightning Dragon Slayer Magic durin' our battle with Hades on Sirius Island, becomin' the Lightning-Flame Dragon! My ability to combine my flame attacks with electricity in this form justified the inclusion of a buncha Electric-type attacks in my movepool, such as..."
  • Lightning Fire Dragon's Roar: Thunderbolt
  • Lightning Fire Dragon's Iron Fist: Thunder Punch
  • Lightning Fire Dragon's Firing Hammer: Thunder
  • Lightning Fire Dragon's Brilliant Flame: Discharge
  • Lightning Fire Dragon's Attack: Wild Charge
  • Lightning Fire Dragon's Claw: Zing Zap
  • Lightning Fire Dragon's Fang: Thunder Fang
  • Lightning Dragon's Sword Horn: Supercell Slam
  • Lightning Dragon's Iron Fist: Plasma Fists
  • Crimson Lotus: Exploding Lightning Blade: Electro Shot
"And finally, ten years o' training to hone my magical power gave me access to the Fire Dragon King Mode, which I've reserved for all my most powerful STAB moves, plus one status move for good measure. This caps off my movepool with..."
  • Fire Dragon King's Destruction Fist: Flare Blitz
  • Fire Dragon King's Roar: "This is the version of Fire Dragon's Roar that I used as the basis for my custom attack. Sure, I coulda had it as a Z-move with Flamethrower as the basis so I could still have a lower-power STAB option with more consistency even after poppin' it off, but I could only use one gimmick, and I sure as heck ain't throwin' Dragon Force away!"
  • Fire Dragon King's Purgatory: Overheat
  • Fire Dragon King's Brilliant Flame: Draco Meteor
  • Fire Dragon King's Scales: Iron Defense
  • Fire Dragon King's Arm Wrestling Power: Outrage

Competitive Info:
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"You know what they always say: if ya play with fire, you'll get fried to a crisp! As a decently tough and really powerful mixed sweeper/tank hybrid, though with a little more focus on special attacks than physical, my stat distribution is otherwise fairly even across the board, save for my dump stats arguably bein' my Special Defense and HP - and even that ain't saying much, especially given that my solid mixed defenses, five type resistances (including two double ones), and only three weaknesses (none of 'em double) are all pretty damn serviceable, and that's not gettin' into the added survivability offered by both Multiscale and the Dragon Force! While obviously capable of firin' off such impressive STAB attacks as Draco Meteor, Dragon Breath, Flamethrower, Fiery Dance, Fire Blast, or of course my signature Fire Dragon's Roar, especially after some Calm Mind setup or maybe a Flash Fire boost after a coverage switch-in, with Dragon Dance I'm certainly no slouch in the physical department, either! Aside from the obvious physical STAB stuff like Flare Blitz and Outrage, my coverage options include Close Combat in case o' Rock-types like Toph, or Bullet Punch and Iron Head to spring a nasty surprise on either Fairy-types like Akko hopin' to tank my Draco Meteor. Heck, I bet even Carapace wouldn't be able to stand the heat for long, especially 'cuz I'm Water-neutral, and then my coverage attacks can take it from there!

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"That bein' said, though, I gotta remember not to get too careless. Offensively, my STABs don't actually synergize too well, come to think of it - I mean, sure, I can hit almost everyone else for at least neutral damage - and of course, anybody I might face who's weak to my special STAB (y'know, The Tick, Shinobu, Optimus Prime, Poison Ivy, ZANE...) might as well be writin' their last will and testament - but there's twice as many canon Pokémon as of Gen 9 that both my STABs would hit for neutral damage than super-effective! My coverage is also fairly limited, consistin' of only Electric, Fighting, Normal, Dark, and Steel-type attacks... and also Play Rough. In fairness, though, that does gimme options against Smaug, Ochaco, Medusa, Garfield, and even Caine - whose Ringmaster ability would otherwise shut down my Dragonize set thanks to Hyper Voice bein' my best choice o' Dragon STAB for it! Still, I guess I could do better in the coverage department, 'specially 'cuz I don't have any Grass coverage in case of a Ground-type emergency, which could put me in a pretty bad spot if Anguirus decides to show up even with his own Dragon weakness, though I'll also have a harder time dealing with Rock-types if I ain't runnin' Steel coverage. As a Fire-type without access to any hazard-clearing moves or reliable recovery, I also absolutely hate the rightly dreaded Stealth Rock, which bypasses the Dragon Force - and said Dragon Force's constant HP-drain'll only make it hurt even worse without any backup. Still, I'd gladly take that risk if it gives me even the slightest chance to win!

"I've already covered more or less all my opposing matchups, which are for the most part neutral to good on my own with the obvious exception of Anguirus. But as you can guess, I'm gonna need quite a bit of team support to burn at my brightest, especially with my Mega-Evolution's obvious per-turn penalty! Fellow Mage Akko would of course be my best choice o' battle partner, given that she could either keep me alive for much longer with her pivoting cleric moveset (which I'd especially appreciate for counterin' the Dragon Force's HP drain) or deal with my type effectiveness-reliant counters as a Calm Mind sweeper. There's a few other potential allies I can choose from, though, dependin' on what I gotta worry about the most. Anguirus and Toph might be better at handlin' Rock-types than me, with the former also bein' able to both take care of other Dragon-types I can't deal with on my own and keep the Stealth Rocks away with his Rapid Spin. Carapace and Zane can both use their Steel typing to shield me from Fairy-type opponents and coverage, though since Carapace cant hit quite as hard as me, I might have to run Steel coverage to help 'im with those, or maybe Play Rough if Fighting-types are more of an issue; Zane, though, could probably handle himself just fine with both his Titanium Dragon attack and his Mega's Dragon STAB, among other fun stuff. My kinda fellow Dragon Slayer if ya ask me! Anyway, Optimus Prime's Fighting STAB might also come in handy against Rock-type foes as well, and like Zane's base form, his Steel STAB can wipe out Fairy-types that might soak up my Dragon STAB. I would've also considered Poison Ivy as an aid against Ground or Rock-types, too, but sadly, she's just way too frail for the job. And also, y'know... evil.

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"Whatever happens goin' forward, though, I'm stoked to see what Crossover Chaos has in store, both for this slate and come next season! It'll be up to the voters to decide if I've got what it takes to join for real, but I can say this right now to everyone who's already gotten in: if any of you ever make the mistake of comin' after me or anybody close to me... get ready to FACE MY FURY!!!"



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"If I ever gotta choose between winning and being loyal to my friends, I'm always gonna choose my friends. 'Cuz as much as I love winning, I love them WAAAY more!"​
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"Well well wellllllll, if it ain't Smogon's only pet mod that's doubling as a forum roleplay right now! We gotta keep up the trend of a different member of the Mane Six showin' up for every new slate since the third one, and I'm sure ya know Pinkie and Twilight already got their turn during each of the last two. So with the call for a lil' more special offense this time around... well, let's just say this slate's about to get over twenty percent cooler!"
  • Pokémon: Rainbow Dash
  • Franchise/Origin: My Little Pony: Friendship is Magic
  • Category: Western Animation
  • Type:
    Flying.png
    Electric.png
  • Ability: Overcoat, Wind Rider, Guts (Hidden Ability)
  • Stats: 55 HP/95 Atk/55 Def/105 SpA/55 SpD/140 Spe = 505
  • Competitive moves: Acrobatics, Aerial Ace, Aeroblast, Agility, Blizzard, Boomburst, Brave Bird, Brick Break, Bulk Up, Bulldoze, Close Combat, Dazzling Gleam, Defog, Dual Wingbeat, Electric Terrain, Electro Ball, Endeavor, Endure, Extreme Speed, Foul Play, Grass Knot, Heat Wave, High Horsepower, Hurricane, Hyper Voice, Knock Off, Mach Punch, Nasty Plot, Overdrive, Petal Blizzard, Play Rough, Rain Dance, Reversal, Roost, Sandstorm, Sing, Snowscape, Solar Beam, Sonic Rainboom, Stomping Tantrum, Sucker Punch, Sunny Day, Supercell Slam, Taunt, Throat Chop, Thunder, Thunder Wave, Thunderbolt, Thunderclap, Thunderous Kick, Trailblaze, U-Turn, Volt Switch, Weather Ball, Whirlwind, Wild Charge, Work Up
  • Full movepool: Acrobatics, Aerial Ace, Aeroblast, Agility, Air Cutter, Air Slash, Blizzard, Boomburst, Bounce, Brave Bird, Brick Break, Bulk Up, Bulldoze, Charge, Charge Beam, Chatter, Close Combat, Coaching, Dazzling Gleam, Defog, Detect, Disarming Voice, Discharge, Dual Wingbeat, Electric Terrain, Electro Ball, Endeavor, Endure, Extreme Speed, Fairy Wind, Fly, Foul Play, Grass Knot, Gust, Heat Wave, Helping Hand, High Horsepower, Hurricane, Hyper Voice, Icy Wind, Knock Off, Leer, Lock-On, Low Kick, Low Sweep, Mach Punch, Nasty Plot, Overdrive, Petal Blizzard, Play Rough, Quick Attack, Rain Dance, Rest, Reversal, Roost, Round, Sandstorm, Sing, Snarl, Snowscape, Solar Beam, Sonic Rainboom, Stomp, Stomping Tantrum, Stored Power, Sucker Punch, Sunny Day, Supercell Slam, Supersonic, Swift, Tailwind, Taunt, Tearful Look, Throat Chop, Thunder, Thunder Wave, Thunderbolt, Thunderclap, Thunderous Kick, Trailblaze, Twister, U-Turn, Uproar, Vacuum Wave, Volt Switch, Weather Ball, Whirlwind, Wild Charge, Work Up, Zap Cannon
  • Custom elements:
    • Sonic Rainboom (Flying, Special, 8 PP max, 80 BP, 100% Accuracy, +2 Priority) - "Who would I be, and where would me and my friends be, without the Sonic Flippin' Rainboom? It's like, the very thing that made the Mane Six, myself included, who we are, so I just had to make it somethin' special. Once a special Extreme Speed clone, now it's a Night Daze clone, complete with a 40% chance to lower the accuracy of anypony its blinding light touches! I should add though that due to both its name and all the noise it makes when I hit Mach 1, this is a sound-based move despite not being voice-related, just so Caine's Ringmaster ability can actually do something useful. Hey, whatever makes him happy!"
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"And Rainbow Dash, who could not abandon her friends for her own heart's desire represents the spirit of... LOYALTY!" - Twilight Sparkle​
  • Mega Evolution: "Like Twilight last slate, I decided to tap into my Rainbow Power and give myself a Mega Evo, with none other than the Element of Loyalty as the held item I can wear to unleash it! My typing is unchanged in this form, but I decided to treat myself ta Gale Wings as its ability. Sure, it'll only work when I'm at full health, but with +10 more Speed and especially the +30-point boosts to both my offensive stats, you bet I'd be able to blow away anyone foolish enough to face me before they can even get a hit in - though with my defenses only getting boosted by +15 points each, I'll still have to watch out for enemies who may be packin' priority attacks of their own!"
    • Type:
      Flying.png
      Electric.png
    • Ability: Gale Wings
    • Stats: 65 HP/110 Atk/110 Def/115 SpA/110 SpD/105 Spe = 605
Reasoning:
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"So, what's my reasoning, huh? Well, glad I asked that before ya got the chance to! To start off, I'm the fastest pegasus pony in the air, to the point of breakin' the sound barrier at least once a season! Between that kinda speed, my lightning-bolt-shaped Cutie Mark, and - most importantly - my bein' in charge o' Ponyville's weather, it was only natural for my typin' to be Flying/Electric, and for my normal abilities ta be Overcoat and Wind Rider. I did consider Fighting as an option for my secondary type due to my love of action and athletics, to the point where fighting scores of enemies is a good dream for me rather than a bad one like with most other ponies, but I decided to go with Electric just 'cuz it's got way better special attacks, though I did give myself Fighting coverage anyway along with Guts as my Hidden Ability and offensive stats that're pretty close to each other despite my Special Attack bein' a bit higher. Upon finding out how undeniably, unquestionably un-throw-in-the-trash-able my typing turned out to be, though, what with Therian Thundurus and O.G. Zapdos both terrorizing at least the UnderUsed tier since for-freakin'-ever, I realized I had the chance of a lifetime to pull off the same kinda shenanigans they do on the daily! As such, I based my stat spread off the former and the movepool off both forms of the latter, though I tossed in a few o' Thundurus' own toys like Grass Knot, U-Turn, Weather Ball, Nasty Plot, and Foul Play for good measure - the latter two in particular are quite fitting for how much mischief I've gotten up to in many episodes of my home series. Toss in a few sound moves like Hyper Voice, Disarming Voice, Overdrive, and Boomburst, and also every weather-setting move in the box (plus Defog) 'cuz o' my aforementioned job leading Ponyville's weather control (which involves  way more verbal commanding than ya think!), and my rainbow of light in the form of Dazzling Gleam - which is, incidentally, accessible by another member o' the Forces of Nature - and there ya have it! ...okay, well, not quite.

"See, all the above was pretty standard stuff for what was basically a ponified Thundurus/Zapdos hybrid, but I didn't stop there - my abilities in particular were where I decided to get really creative and start pullin' from my own show for realsies! I did mention Overcoat and Wind Rider since both relate to my weather handling for a livin', at least before I joined the Wonderbolts in later seasons of the show, while Guts is a classic physical wallbreaker tool that reflects how I tend to react to danger by charging it straight on. As for my Mega Evolution, or rather my Rainbow Power, it's unlocked by the Element of Harmony I earned and have stuck with since then: the Element of Loyalty! Its ability, Gale Wings, is all too appropriate since it gives priority it gives to Flying-type moves - but only if its user stays at full health! I actually gave myself less Speed for that form so it wouldn't be too broken, but I did make up for that loss by also givin' myself a ton o' moves that have priority to begin with, though most are weak enough that I'd rather just run Gale Wings Hurricane or somethin' when my Rainbow Power is on. And ta top it off, while Wind Rider only kicks in when I'm targeted by wind attacks, I decided ta give myself as many wind moves as I could anyway, includin' the noteworthy coverage options of Blizzard, Fairy Wind, Heat Wave, and Petal Blizzard, a fun support toy in the form o' Whirlwind... and, of course, the Sonic Rainboom!"

Competitive Info:
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"If you're lookin' for a swift and hard-hitting mixed utility pivot and-slash-or special sweeper, well, you've sure come to the right pony! Of course, all three of my abilities do have their perks, what with Overcoat's weather-proof-ness and Guts allowin' me to run physical Brave Bird and Supercell Slam sets in case of emergency, and Wind Rider givin' me a slightly better chance against Ice-type coverage and Zane's Blizzard especially. None o' these are especially useful for my main gig in special offense, but it's not like I need 'em for that anyway. Gimme the chance to carry out a Nasty Plot and-slash-or Agility or five, and I'll be able to unleash some o' the most hilariously powerful attacks this side o' Toph! My main Electric STAB option would absolutely be Thunder, which is resisted or blocked by only four types, and Grass is easily taken care of with Hurricane; even the weaker Air Slash and Air Cutter aren't unusable here with enough Nasty Plot boosts ta back it up - to say nothin' of my trademark Sonic Rainboom! Bein' an Electric-type that's immune to Ground-types like Anguirus and only really vulnerable to Rock-types like Toph or Medusa or Ice-types like Zane, my Grass coverage will hopefully allow me to deal with such threats a bit easier, and a good sun setter could even allow me to pack Solar Beam for extra kick! The same goes for my Fighting coverage for Guts sets in case o' Ice-types - Zane in particular can almost match my flight speed and his Mega can take a beating from either o' my offensive stats, but his normal form's doubly Fighting-weak, so there's that, I guess. Still, without proper team support to take care o' blind spots or clear away anybody who can resist my strongest attacks, it's probably for the best that I can also learn both U-Turn and Volt Switch, 'cuz I'll probably be, well, dashin' away a lot! That's 'cuz my defenses admittedly leave a lot to be desired, especially given the downside of No Guard, and as a Flying-type, I've got every right to be scared o' Stealth Rock. Good thing I'm more than quick enough to have a good chance of peacin' out before my opponent even realizes what's happened, though, so it's not like I've got any need to stay in a big fight for long - though granted, I'd certainly love to!

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"Mind you, all o' that's just the start of my battle options... I only barely touched on the coverage until now! I already mentioned my access to Grass- and Fighting-type attacks, but other types I can work with include Fairy, Ice, Ground, and Dark, givin' me a gazillion ways to threaten anybody who'd otherwise check or even counter me. Outside o' the aforementioned Toph, Medusa, and Zane, all of whom can shrug off some o' either my STAB or my coverage and then seriously mess me up if I misjudge either them or myself for a second too long, I've got somethin' to scare off almost everybody else in the tier - in particular, anybody weak to either o' my strongest attacks, such as The Tick, Smaug, Shinobu, Poison Ivy, or Ochaco, would do well ta steer clear o' me in a stormy mood! Even those who resist or are neutral to my STABs, like Akko's Mega or Optimus, or those who can straight-up prevent me from usin' some of 'em like Caine with his sound-move-blocker of an ability, had better hope I'm not packin' the coverage they should be most afraid of.

"But wait, there's more! My Speed tier is also excellent for both offensive and defensive utility, too, with a buncha useful status moves to go with it: Defog, Thunder Wave, Whirlwind, Sing, Taunt, Electric Terrain, and aaaaaaall the weather-setting moves, of course! Hazard clear would be greatly appreciated by equally speedy leads like Shinobu or chip-hating tanks or wallbreakers like Garfield or Toph, respectively. Status-spreading with Thunder Wave or Sing can also work wonders for locking down potential checks to setup sweepers like Optimus, giving 'em more time to set up. Taunt is great for stopping stallers in their tracks so the aforementioned wallbreakers can go to town on 'em, Whirlwind's phasing can also send potential counters to cleaners like Caine for a spin and force a matchup they'd be a lot comfier with, and Electric Terrain and the weather-setting stuff pretty much speak for themselves! As for who I'd like to be besties with for my benefit, I don't think I need to explain why defensive specialists like Akko or Carapace would be greatly appreciated, but Caine's paralysis-spreading, Zane's freeze chance, and the poison inflicted by Shinobu's Insect Breathing could all be useful as well in their own ways - if only to give me just a bit more freedom to bring the Thunder down on the unsuspecting and hopefully crippled opposition!

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"With that, exactly half the Mane Cast has auditioned for Crossover Chaos Expanded, and I hope at least some o' next season's slates'll give the rest of us a chance! Of course, it'll be up to you readers to decide what becomes of either me or the other three (well, the other five) durin' the voting stages for both this slate and whichever ones we can get the chance to sign up for throughout Season Two. Maybe one of us'll make it in, or maybe nopony will, who can say? Whatever's gonna go down in the slates and playtests to come, though... I'm sure it'll be AWESOME!"



CLICK HERE FOR SUBMISSION #4
 
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