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Announcement LC Team Tournament Discussion

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lets run a 12 slot, 8 teams, 7 weeks tour. i like either of the 2 options below to do this with no super large preference
  • flex slots again with this as the pool of tiers (ss-adv, uu, doubles, ubers) with 2 sv games per week set. also cool with including sv in the pool of tiers and just not having the locked 2 slots each week
  • just 12 slots set in stone. (3 SV, 1 SS-ADV, UU, Doubles, Ubers). could throw in a bo3 slot over ubers, i would prefer a homefield style slot in that case
and for other misc stuff
  • double selfbuys are great
  • i personally prefer 3 managers being allowed and think its been a huge help for what makes my teams a lot more functional
  • just normal auction PLEASE lcbc auction was terrible
 
lets run a 12 slot, 8 teams, 7 weeks tour. i like either of the 2 options below to do this with no super large preference
  • flex slots again with this as the pool of tiers (ss-adv, uu, doubles, ubers) with 2 sv games per week set. also cool with including sv in the pool of tiers and just not having the locked 2 slots each week
  • just 12 slots set in stone. (3 SV, 1 SS-ADV, UU, Doubles, Ubers). could throw in a bo3 slot over ubers, i would prefer a homefield style slot in that case
and for other misc stuff
  • double selfbuys are great
  • i personally prefer 3 managers being allowed and think its been a huge help for what makes my teams a lot more functional
  • just normal auction PLEASE lcbc auction was terrible
I agree with everything hacker said but with a homefield bo3 slot over Ubers like he suggested. I’m very happy with the progress Ubers is making but I think it would benefit from just a little bit more time to tier and stabilize before coming to a forum tour. Although I am very happy to see people enjoying it as much as me.
 
2026 End of Year Little Cup Tournament(s) Discussion

My personal opinion, does not reflect the rest of LC leadership

LC Winter Teamtour:
  • I like the normal auction, can't even think of what would be a replacement to it.
  • I'm good for 10 or 12 slots.
  • I would like a Multigen Bo3 slot where each player gets a choice in what tier gets played. Order of preference for how that slot is formatted being:
  1. Pick n Ban (invitational format): Round of bans happen before the Games 1-2's tiers are chosen, more bans with a decider leftover as Game3
  2. Homefield: SV is always Game 1, loser of Game 1 chooses tier for Game 2, loser of Game 2 chooses tier for Game3
  3. Random Choice: Host chooses a random format that gets played as Game 1, same process for Games 2-3 as Homefield


US vs World:
  • I want tour to happen, been talking about it for like 2+ years at this point
  • I'm good to have this tour after LPL XV ends. Good to have a week for USA and the World to assemble teams and take a short week off.
  • I like a bit of unseriousness in US vs World, be down to get a few less known formats in here for fun.
  • As previously mention I'm thinking 20 slots minimum. Having two of ADV-SV gets us to 14 total. Maybe the three most recent gens get three slots to get to 17 since I would assume they'd be the easiest to find players for, and then three slots of fun. One idea I thought was funny was a Bo3, but all three games are played at once with the timer on. Curious about more silly suggestions if that's a direction we want to take it.
 
LCWC rules, I dont see the reason not to have it this year.

Anyway pick n ban and homefield (sv game 1) are both fine choices. Normal auction is best auction. I know this is an unpopular opinion but I would rather not have untiers such as adv, doubles or uu. Would also personally prefer to do this once scl ends. Finally, US vs World sucks dont do that lol
 
  • What kind of team tour do we want this to be? Normal auction? Things not called a normal auction (I don't know what that would be)?
Normal auction and a format similar to LCBC in 2024 (no flex slots please, I'm not sure why more team tours are trying to introduce this). 12 slots, which I would have:
  • BO3 (SV, SS, SM)
  • SV BO3
  • SV
  • SV
  • SV
  • SS
  • SM
  • ORAS
  • BW
  • DPP
  • ADV
  • DLC

  • How many managers for each team, and how many self buys can the managers do?
3 managers, 2 self-buys

LC USA vs The World
  • Do we want this tour to happen in the first place? Original host already dropped it, gotta make sure there's people who actually want to play/watch this thing
I guess this would be a cool concept. This should probably happen 1-2 weeks after LPL ends (October/November) and then the community can be fresh ahead of the next major LC team tour.

With a growing LC community, it would be nice to introduce the following formats and slots:
  • Monotype
  • UU
  • RBY
  • GSC
  • RBY/GSC/ADV BO3
  • SS/SM/ORAS BO3
  • DLC
  • Baby Random Battle(?)
  • BO9 RBY-SV
It's a combination of people who like UM formats and want to chill, and those who will take it more seriously.
 
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LCWC rules, I dont see the reason not to have it this year.

Anyway pick n ban and homefield (sv game 1) are both fine choices. Normal auction is best auction. I know this is an unpopular opinion but I would rather not have untiers such as adv, doubles or uu. Would also personally prefer to do this once scl ends. Finally, US vs World sucks dont do that lol

echoing all of this
 
I'm not a LCWC fan (I honestly think it is just a LCPL clone at this point), but it seems weird to gut LCWC out of nowhere and so late into the year w/o any community input NGL. At this point, the tour is a fixture in our community, and it would have been great to have opened discussion on its removal (cuz i know a lot of people in the community enjoy it).

Winter Tour:
I'm like one of the biggest LCBC proponent in LC Discord, so I think it should honestly just be LCBC style. LCCL sucked with its flex tiers nonsense, and I definitely don't want that type of tour again. Best to start Late October - Early November imo. Is this tour getting a CA?

12 slots with 3 SV, 1 SS-ADV, UU, Doubles, last one honestly for me is like Bo3 > SV4 > Ubers . I think it is finally time that we answer the question "Does Bo3 in team tours suck?", and the only way we will know is putting it in a team tour (SV4 / Ubers is honestly a coin flip, just choose whatever the community wants if they don't want a Bo3 Multigens slot). 8 teams, 7 weeks. 3 managers, 2 self-buys.

Snake draft into Auction > Full Auction > Full Snake draft. I thought the snake draft into auction was cool, but if everyone else hates it, ig just go normal auction lol.

LC USA vs the World:
This type of tour is honestly a meme; it just depends on how much you are willing to budge on how unserious you want to make the tour.

You can either make it semi serious (like this: https://www.smogon.com/forums/threads/usa-vs-the-world-iii-battle-won-by-the-world.3774540/) or make it completely unserious and fun (like this: https://www.smogon.com/forums/threads/usa-vs-the-world-won-by-the-world.3733727/post-9934172).

I would honestly just prefer an unserious, fun tour, and just letting people decide what they want to play like the DOU one that I was in, but honestly no one is gonna take this type of tour seriously, so there is no point in trying to make it serious either way.
 
To no one's surprise, I will probably be joining the tournament regardless of what ends up being the consensus. However, here's my take on how to approach this:

- I definitely agree with Hacker on doing 8 teams, 7 weeks. I feel like 6 teams is always an awkward format and I'd rather avoid it when it's possible. Which I am sure it is, we have the numbers for that.

- However, 12 slots are a lot to manage in my opinion, especially if we end up doing CL, dealing with the flex slot headaches. I would be happy to settle for 8 teams, 10 slots instead. Think it's a fine compromise. If we ABSOLUTELY want to give representation to both UU and Doubles, as per tradition of the Winter Tournament, that's fair. Then we can explore other options that would get us to 10 slots, such as cutting Uber and one SV maybe? It wouldn't be unusual for the tournament to have two SV slots, unlike LCPL. Tried and true.

- I personally find myself leaning towards LCBC II rather than LCCL II, despite being LCCL defending champion. That should be quite a statement. I just think it is funnier and less of a weekly headache on the managing side, so it lets us focus on prep for the actual games of mons. Also manager mains clearly have the best takes (fr fr) and there's currently a consensus among me DC and Coconut. That can't be a coincidence!

- Finally! Super down for USA vs the World! Generally agree with Greedy here: let's wait for LPL to finish, take a week off to get ready and then start with this one. I think the whole competition can be held in one week if we aren't party-pooping johnners, but I wouldn't be mad if two weeks were needed instead. 20+ slots with silly slots sounds good though and ideal grounds for not johnning. After that, we can immediately go on with the Winter Tournament, or take another week if we really have to. I think no more than that is needed though, it's probably better to keep gaming right after (or short after) USA vs the World. Down to assist management into stomping the Americans as well :sphearical:
 

Proposal: 16-Team World Cup-Style Tournament​

I wanted to propose a very simple tournament format that could work well without requiring a lot of complicated rules or hosting overhead.

Basic Format​

  • 16 teams
  • 16 captains
  • World Cup-style structure
  • Teams are divided into 4 groups of 4
  • Group seeding is based on PR, followed by a seeded draw similar to the FIFA World Cup
  • Top teams from each group advance to a standard knockout bracket

Weekly Lineup​

Each team fields 5 players per week:

  • 2x SV
  • 2x Old Gens
  • 1x Metagame of the Week
The two Old Gen slots could either be predetermined for the tournament or selected from an approved pool.

The Metagame of the Week slot would rotate each week, giving the tournament some variety without making the format overly complicated.

Why 5v5?​

One of the biggest advantages of having five slots is that every team matchup has a winner.

There is no need for:

  • tiebreaker games
  • complicated tiebreaker procedures
  • extra scheduling
  • extending the week because a series finished 4-4
A matchup simply ends 3-2, 4-1, or 5-0.

Schedule​

The entire tournament could be completed in roughly 6 weeks.

A possible structure would be:

  • Weeks 1–3: Group Stage
  • Week 4: Quarterfinals
  • Week 5: Semifinals
  • Week 6: Finals
That gives us a complete team tournament with a clear beginning and end, without dragging on for two or three months.

Groups and Seeding​

To avoid completely unbalanced groups, teams could initially be separated into pots based on Power Rankings.

For example:

  • Pot 1: Teams ranked 1–4
  • Pot 2: Teams ranked 5–8
  • Pot 3: Teams ranked 9–12
  • Pot 4: Teams ranked 13–16
One team from each pot would then be randomly drawn into each group.

This keeps the draw meaningful while still retaining the randomness and appeal of a World Cup-style group stage.

Why This Format?​

The main idea is to keep everything simple.

You get:

  • 16 teams
  • a recognizable World Cup format
  • only five games per team matchup
  • no weekly ties
  • Old Gen representation
  • strong SV representation
  • one rotating slot to keep things interesting
  • a tournament that finishes in about six weeks
It does not need a complicated format or a massive administrative structure.

You designate 16 captains, seed the groups, do the draw, and play the tournament.


Lets call it LITTLE CUP MASTER LEAGUE, and if this is the format picked for the winter team tour i will personally donate 150 dollar for the prize pool for the 6-7( 2 subs is enough) man team fighting for it.
 
Ok to make an official post:

I heavily support an 8 team 12 slot format.

SV
SV
SV
SS
SM
ORAS
BW
DPP
ADV
DLC
UU
Homefield (Bo3 SV, Team Pick, Opp Pick)

I am one of the biggest advocates for the CL format of having flex slots, however I don't think there's any reason to do that more than once a year.

One thing I would like to see implemented is every team getting one undrafted player at random after the auction to allow a handful of new players to get experience.
 
Hello I have come to glaze LC UU (ignore my LPL record). First starting with a non-exhaustive list of reasons to add UU:

1. Joy and whimsy! From everyone's favorite poster Drifting:
1789695513121.png

LC UU is our other singles CG tier and seems to have significantly less complaints than normal SV. Successful runs in LCBC, LCCL, UU farmer league, UU larp league, LPL, LLL, and more should show that the tier can be very fun.

2. Diversity
The current SV LC VR has 34 B- or higher mons, the LC UU VR has 57. With the lower power level, there are many more viable mons and strategies. Shrookey is considered cheese in SV, but that's a legitimate strategy in LC UU.

3. Innovation
LC UU doesn't have many tournaments, I'm not going to deny that, but that means there is much more room for innovation and creativity. A recent example is the rising popularity of Finizen, which went from UR by all but one of the council and a meme in even in LC RU to a mon with ~40% usage in LPL in the span of like a month.

4. Accessibility
Pretty much any SV LC player can play LC UU. For example Mkns1070 had never touched UU before, learned the tier in a week, and then went 3-0. Additionally with the smaller playerbase, it's easier to establish yourself.

Next I want to note some changes since the last LC forum tour with UU (LCCL).

1. Tiering cutoff

The cutoff was almost doubled, from 4.5% to 8.3%. I think there were a lot of people in LCCL who thought LC UU wasn't actually indicative of under used mons. For example, Horua was not legal despite being at like 1% usage in tours. The new cutoff has brought in many new additions.

2. New additions

Horua, Grookey, and Koffing are three major additions. Horua has been LC UU's perennial tier king, but that should be permanent now with the tiering cutoff change. This is Grookey's first time in UU and it's shown its contributions to the meta. I think the tier is stabilized by the 2 of them, Horua is an excellent wallbreaker with Wisp+Hex, which seems to be the most popular set, but it can also be a great pivot, Scarfer, or Nasty Plot sweeper. Grookey's strong priority is great at stopping "cheesy" strategies. Koffing was around for LCBC and provided excellent defensive utility, but it rose during LCCL. It's back now and very good.

TL;DR LC UU is cool and should be in the winter tour :blobthumbsup:
 

Proposal: 16-Team World Cup-Style Tournament​

I wanted to propose a very simple tournament format that could work well without requiring a lot of complicated rules or hosting overhead.

Basic Format​

  • 16 teams
  • 16 captains
  • World Cup-style structure
  • Teams are divided into 4 groups of 4
  • Group seeding is based on PR, followed by a seeded draw similar to the FIFA World Cup
  • Top teams from each group advance to a standard knockout bracket

Weekly Lineup​

Each team fields 5 players per week:

  • 2x SV
  • 2x Old Gens
  • 1x Metagame of the Week
The two Old Gen slots could either be predetermined for the tournament or selected from an approved pool.

The Metagame of the Week slot would rotate each week, giving the tournament some variety without making the format overly complicated.

Why 5v5?​

One of the biggest advantages of having five slots is that every team matchup has a winner.

There is no need for:

  • tiebreaker games
  • complicated tiebreaker procedures
  • extra scheduling
  • extending the week because a series finished 4-4
A matchup simply ends 3-2, 4-1, or 5-0.

Schedule​

The entire tournament could be completed in roughly 6 weeks.

A possible structure would be:

  • Weeks 1–3: Group Stage
  • Week 4: Quarterfinals
  • Week 5: Semifinals
  • Week 6: Finals
That gives us a complete team tournament with a clear beginning and end, without dragging on for two or three months.

Groups and Seeding​

To avoid completely unbalanced groups, teams could initially be separated into pots based on Power Rankings.

For example:

  • Pot 1: Teams ranked 1–4
  • Pot 2: Teams ranked 5–8
  • Pot 3: Teams ranked 9–12
  • Pot 4: Teams ranked 13–16
One team from each pot would then be randomly drawn into each group.

This keeps the draw meaningful while still retaining the randomness and appeal of a World Cup-style group stage.

Why This Format?​

The main idea is to keep everything simple.

You get:

  • 16 teams
  • a recognizable World Cup format
  • only five games per team matchup
  • no weekly ties
  • Old Gen representation
  • strong SV representation
  • one rotating slot to keep things interesting
  • a tournament that finishes in about six weeks
It does not need a complicated format or a massive administrative structure.

You designate 16 captains, seed the groups, do the draw, and play the tournament.


Lets call it LITTLE CUP MASTER LEAGUE, and if this is the format picked for the winter team tour i will personally donate 150 dollar for the prize pool for the 6-7( 2 subs is enough) man team fighting for it.

As the format got support from a bunch of people i took my time to ask some people closer to me on advice or how to solve most things people relate and a couple of issue people on LC Discord brought up( valid issues tho).

1- How we actually select 16 captains for this?

Well we can always just bring the full on jerk tournament vibes, as in OK i just join Kythr, Laro, Tazz, Regggg and envy and ride on the bench and get a free CA... well that for sure be fun and I am in deep favor of this if my back up plan aint approved( my plan was using this opportunity to bring newer playerbase to LC and try to make the managerial quotas to be invite only at first, and if we lack qualified managers over the people the organization invites that we therefore open it for open signup.) if this is deemed too bureacratic well, we can just make it free for all Jerk tour as suggested by dcae.

So we have 3 alternatives so far

1-Invite, pick the managers than open signup

2- Open signup as a team and free for all

3- Something alongside LilyAC idea of half free for all half free agency draft ( 4 jerk + 3 draft) or (3 jerk + 4 draft)

2- About the seeding which I think it is the best part of the tournament( and we definetilly should have a season rank Tennis style for most competition specially for stuff like majors or seasonals...) my idea was that the PR would serve as a substitute to the actual rank at least for edition 1 because we dont have one and it is pretty much the public perception... not ideal still absurdly effective way to do so, as we are already logistically trained to run them. issue that was brought in chat by Kaboom


3- 5v5 or 7v7 and tiebreaks.

To me personally there is nothing more tiresome than a full week of nothing to wait for a tiebreaker it is just a logistical killer on an ideal world i would just force people to play their tiebreak on Sunday( and making the week going Sun-sat[ as in the matchups been launched early sunday insteads of early Monday as a well to we have an actual one full day of tiebreak during playoff]). Considering this is just ideal world the format was brought you with the idea of having an odd amount of slots so we dont have the momentum killer of a week of tiebreak for everybody involved and making this unnecessary longer than it need to be.( If yall just want do make it an even number of points so we allow drawing to happens lets make it a Bo3 worth 2 points slot- which i personally like Bo3 to be worth the same amount of points is completely garbage).

I dont personally understand the issue with 5v5 i think it is fun format full of upsets, still people more experienced than me Coconut said that a 7v7 would look more "official" indirectly, well we have host for years an 8v8 format for LCPL so it does make the tournament faster, the quality high( as brought you by wail in his post) if it were straight up to me tho 5v5 no tiebreakers no BO3-2 points... ( Another fun mid ground is making the Bo3 2 points one of the slots only SF and F and no QF or group stage)


4- Tier picking for the tournament

well, Greedy_eb hosted a very fun tournament and logistic of tierpicking of the picking and ban worked sucessfully so I dont think that will be much of a problem

SV
SV
PNB
PNB
PNB or ( bo3 2 points)

For 7v7

SV
SV
SV
PNB
PNB
PNB
Bo3 or PNB or Minor metagame( Uber,UU,RU,Poker,Chess, League of legends whatever).


5- I know people want to play LC Ubers/UU/RU Whatever i really would prefer to not have that shit personally or if we are doing at least make it a minor part of a less spot tour so we at least keep some level of quality of games even on this tiers.



6- Final

I took the liberty to tag a couple of people that could make it happen or at least have a fair discussion on those topics( or alert if I forgot any important point)

here comes Éric Hacker tazz Howkings LeJames Chonk Laroxyl Envy Astarion ElectricityCat PigWarrior19 DC dcae Melon Coconut Colin LilyAC wail JuanSG tko Incognition PoseidonWrath Greedy_eb reggg Enigma0921 Lokifan Camden emptywisdom Bub vooper. Quinn Kingler gali Fille Jox rhydonphilip
 
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LilyAC pairs seems like good fun as long as we stick with a standard non-mickey auction.
+1 to Hacker tier suggestions, but I agree with Bub that we should give Ubers a bit of time to settle and for all the tiering to be done before forum tour inclusion (there's stuff that's almost definitely going to be looked at in the near future)
 
Introducing...
LC Team Tour featuring Recruitments - a Primer

Inspired by Mario Superstar Baseball, where recruiting players was based on winning baseball games and adding people to your team when you complete their challenge; this tour would be kind of similar, it would be a smaller draft where people sign up and play. This will be a little complicated at first so I'll include a super quick example at the end.

Amount of slots, which teams and how many slots doesn't really matter yet and can be adapted based on interest and signups. Everyone that isn't drafted gets placed on the army. The army is like a scrub team/mercenary team. The drafted players will have X people (anywhere from 7-10 slots) who will play a set schedule, while other players play against the army. When your players beat the army, you can recruit them to your team for a cost; we'll call them points for now.

Coco team (2 points) vs. Hacker team (4 points)
Coconut v Hacker
Wrath v Envy
tazz
v reggg

Greedy team (0 points) vs. Colin team (6 points)
Greedy v Colin
Zcar v qtfox
Camden v Zero

The Army Matchups
Bub v Flou (Hacker team)
fate v Kaboom (Greedy team)
mok3s v Wail (Coco team)
feen v gali (Colin team)
Obviously this example would be scaled up. But it would work just like a regular team tour, you win a week, you not only score the win for the week, but you get points for each win. Even if you lose the week, you can score points by getting a win for your team.

Points can be used in a lot of different ways. Points can be used to recruit new players to your team, points can be used to add another slot to the week, points can even be used score an additional point or use a special mon during the week. It really depends on how your team wants to spend your points. We can also change, or add to these rules if we want.

How do you earn points? Winning games, weekly games/challenges (inspired by the UUSRPG, go look up the quest challenges if you want an idea), special games/rewards for doing really well. This is a way to bolster things like ladder numbers, games played, or even posts on the forums.

Questions I got when I pitched it and answers to them, details are not an exact science yet but they're easy to work out

How do the teams work?
8 teams + 1 for the army, 9 total. - We'll start with 7 slots, and then two slots into the army every week. The week then expands at around week 4. Slots can be picked CL style or start with certain tiers only.

What's the army's goal?
The army are agents of chaos. They earn points in a slightly different way, and can use their collective points to change things across the week. For example every team has to play another DPP slot, or the SV1 slot has Tera banned. Teams when they recruit players to their team will also be able to bring points that they won to their new team, so it's in their interest to win games.

How does buying players work?
Two different options: Players will have a cost to buy them outright. It's going to be high. That player gets lowered in price if you beat them in a week. You don't have to purchase the player, but if you don't, someone else can. Or the other, you need to beat the player to unlock the option to buy them. It moreso depends on how much power we want to give to the army.
_______

I threw the idea around and people seemed to really like it, so let me know if you have questions and I'll let you know what my vision is. What my idea is doesn't need to be what we do exactly, and any idea can be reworked into something else.
 
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