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Resource Scarlet and Violet RU Indigo Disk Viability Rankings

Is the Tera Blast Fairy in the room with us right now?
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No Tera blast is banned flab was probably talking about in Ubers bisharp can do that or he forgot. Also what even is the sludge wave set?! Is it good? If so Bobby explain it with replays and post in the analysis discussion why it should be mentioned on smogdex and actually get replays for it to prove it's good(it's probably bad into empo.). sure I have theories for bulky assault vest avalanche craw(156 attack, 100 special defense, max HP, adamant, aqua jet crabhammer and knock off as the other moves) instead of fast craw but still.
 
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No Tera blast is banned flab was probably talking about in Ubers bisharp can do that or he forgot. Also what even is the sludge wave set?! Is it good? If so Bobby explain it with replays and post in the analysis discussion why it should be mentioned on smogdex and actually get replays for it to prove it's good(it's probably bad into empo.). sure I have theories for bulky assault vest avalanche craw(156 attack, 100 special defense, max HP, adamant, aqua jet crabhammer and knock off as the other moves) instead of fast craw but still
gooberclimbton3 care to enlighten us?
 
Sludge wave is a move slot that allows Crawdaunt to bypass its most common answer, that being Chesnaught, and a handful of tera fairy walls.
Depending on the team's archetype, sludge wave Craw will either run life orb, or focus sash. Life orb opens up the opportunity for a knock on the switch into a sludge taking out Ches a decent amount of the time (if properly invested), and if not killing, doing a large chunk of damage, requiring the Ches to be kept above a certain threshold or burn tera.
212+ Atk Life Orb Adaptability Crawdaunt Knock Off (97 BP) vs. 248 HP / 252+ Def Chesnaught: 88-104 (23.2 - 27.4%)
164 SpA Life Orb Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 247-291 (65.1 - 76.7%)
While knocking on the switch is going to be the best play in a lot of situations, a well predicted sludge wave as Ches comes in will easily leave it open for the 2HKO.
Focus sash craw, while maybe missing out on some larger numbers, is what I would call the best version of this set, especially since the improved nature of its breaking fits especially well on hyper offense. Despite the lack of a 1.3x damage multiplier, Craw is still able to handily 2 shot Chesnaught using sludge, and is capable of doing so while taking a body press, something the life orb set cannot do.
164 SpA Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 190-224 (50.1 - 59.1%) -- guaranteed 2HKO
That being said, some would ask the very good question of "Why not ice beam? Its only 5 BP less while hitting Noivern, Gligar, and Vileplume super-effectively.". To that, I would say that yes, ice beam is certaintly an option, and those 3 are very valuable targets to be able to hit for massive damage, but it depends on the team around the crawdaunt.
164 SpA Crawdaunt Ice Beam (90 BP) vs. 248 HP / 0 SpD Chesnaught: 180-212 (47.4 - 55.9%) -- 78.5% chance to 2HKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 36 SpD Eviolite Gligar: 256-304 (76.6 - 91%) -- guaranteed 2HKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 0 SpD Noivern: 340-404 (90.9 - 108%) -- 43.8% chance to OHKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 4 SpD Vileplume: 154-182 (43.5 - 51.4%) -- 8.2% chance to 2HKO
(Yes, I get that I am using the same spatk EVs for sludge wave, which has a higher base power, but if you're using ice beam, you will either need to accept that or run extra EVs to make up for it.)
These are very nice calcs, as you still keep decent odds for a 2HKO on Ches (without rocks, common if you lead Craw vs Ches in a match of HO), can snipe gligar for large damage (Only really applicable if you drop crabhammer for close combat), and if predicted on the switch, put a bulky Noivern within range of aqua jet, while killing offensive sets. Vileplume is a bit more of a niche check, but Crawdaunt's job on hyper offense is to remove any helmets, and if an enemy team has a hard counter + helmet mon, that isn't happening. Vileplume can be one of those hard checks, protecting that juicy helmet slowbro/quagsire in the back, and ice beam allows craw to muscle past it, especially with tera ice.
The reason I prefer sludge wave craw over ice beam is for insurance into any tera fairy pokemon. I believe that any good hyper offense should be able to handle a tera fairy, dragon, steel, and poison wall. A tera fairy slowbro, sticky helmet gastrodon, or quagsire, can be extremely hard for the physical core of a hyper offense to deal with other than loading a physical steel or poison type, which don't really exist on HO. Sludge wave crawdaunt gives the hyper offense an out into these pesky tera fairy walls, while not requiring them to spend another teamslot. Answering these tera fairy mons does come at the slight downside of having to run tera poison, but I would call it well worth, as gaining STAB and Adaptability boosts actually doubles sludge waves damage.
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 4 SpD Tera Fairy Slowbro: 360-424 (91.3 - 107.6%) -- 43.8% chance to OHKO
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 0 SpD Tera Fairy Quagsire: 424-500 (107.6 - 126.9%) -- guaranteed OHKO
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 4 SpD Tera Fairy Gastrodon: 352-416 (82.6 - 97.6%) -- guaranteed 2HKO
This doubling power also allows for a clean OHKO on chesnaught using the given investment, an important benchmark, as focus sash crawdaunt would sometimes prefer to keep it's sash while desposing of chesnaught at the cost of tera.
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 380-448 (100.2 - 118.2%) -- guaranteed OHKO
Tera poison also gives some niche outs, such as living a Gardevoir moonblast, or Terrakion's close combat without a sash, and being an emergency tspike absorber if the situation should be so dire.
252 SpA Gardevoir Moonblast (95 BP) vs. 0 HP / 0- SpD Tera Poison Crawdaunt: 135-160 (50.5 - 59.9%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat (120 BP) vs. 0 HP / 0 Def Tera Poison Crawdaunt: 111-132 (41.5 - 49.4%) -- guaranteed 3HKO
All that being said, because of Crawdaunt's ability to easily get around its most common, and otherwise best check, while being able to trade with almost anything in the tier:
:crawdaunt: A- ---> A
 
Sludge wave is a move slot that allows Crawdaunt to bypass its most common answer, that being Chesnaught, and a handful of tera fairy walls.
Depending on the team's archetype, sludge wave Craw will either run life orb, or focus sash. Life orb opens up the opportunity for a knock on the switch into a sludge taking out Ches a decent amount of the time (if properly invested), and if not killing, doing a large chunk of damage, requiring the Ches to be kept above a certain threshold or burn tera.
212+ Atk Life Orb Adaptability Crawdaunt Knock Off (97 BP) vs. 248 HP / 252+ Def Chesnaught: 88-104 (23.2 - 27.4%)
164 SpA Life Orb Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 247-291 (65.1 - 76.7%)
While knocking on the switch is going to be the best play in a lot of situations, a well predicted sludge wave as Ches comes in will easily leave it open for the 2HKO.
Focus sash craw, while maybe missing out on some larger numbers, is what I would call the best version of this set, especially since the improved nature of its breaking fits especially well on hyper offense. Despite the lack of a 1.3x damage multiplier, Craw is still able to handily 2 shot Chesnaught using sludge, and is capable of doing so while taking a body press, something the life orb set cannot do.
164 SpA Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 190-224 (50.1 - 59.1%) -- guaranteed 2HKO
That being said, some would ask the very good question of "Why not ice beam? Its only 5 BP less while hitting Noivern, Gligar, and Vileplume super-effectively.". To that, I would say that yes, ice beam is certaintly an option, and those 3 are very valuable targets to be able to hit for massive damage, but it depends on the team around the crawdaunt.
164 SpA Crawdaunt Ice Beam (90 BP) vs. 248 HP / 0 SpD Chesnaught: 180-212 (47.4 - 55.9%) -- 78.5% chance to 2HKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 36 SpD Eviolite Gligar: 256-304 (76.6 - 91%) -- guaranteed 2HKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 0 SpD Noivern: 340-404 (90.9 - 108%) -- 43.8% chance to OHKO
164 SpA Crawdaunt Ice Beam (90 BP) vs. 252 HP / 4 SpD Vileplume: 154-182 (43.5 - 51.4%) -- 8.2% chance to 2HKO
(Yes, I get that I am using the same spatk EVs for sludge wave, which has a higher base power, but if you're using ice beam, you will either need to accept that or run extra EVs to make up for it.)
These are very nice calcs, as you still keep decent odds for a 2HKO on Ches (without rocks, common if you lead Craw vs Ches in a match of HO), can snipe gligar for large damage (Only really applicable if you drop crabhammer for close combat), and if predicted on the switch, put a bulky Noivern within range of aqua jet, while killing offensive sets. Vileplume is a bit more of a niche check, but Crawdaunt's job on hyper offense is to remove any helmets, and if an enemy team has a hard counter + helmet mon, that isn't happening. Vileplume can be one of those hard checks, protecting that juicy helmet slowbro/quagsire in the back, and ice beam allows craw to muscle past it, especially with tera ice.
The reason I prefer sludge wave craw over ice beam is for insurance into any tera fairy pokemon. I believe that any good hyper offense should be able to handle a tera fairy, dragon, steel, and poison wall. A tera fairy slowbro, sticky helmet gastrodon, or quagsire, can be extremely hard for the physical core of a hyper offense to deal with other than loading a physical steel or poison type, which don't really exist on HO. Sludge wave crawdaunt gives the hyper offense an out into these pesky tera fairy walls, while not requiring them to spend another teamslot. Answering these tera fairy mons does come at the slight downside of having to run tera poison, but I would call it well worth, as gaining STAB and Adaptability boosts actually doubles sludge waves damage.
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 4 SpD Tera Fairy Slowbro: 360-424 (91.3 - 107.6%) -- 43.8% chance to OHKO
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 0 SpD Tera Fairy Quagsire: 424-500 (107.6 - 126.9%) -- guaranteed OHKO
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 252 HP / 4 SpD Tera Fairy Gastrodon: 352-416 (82.6 - 97.6%) -- guaranteed 2HKO
This doubling power also allows for a clean OHKO on chesnaught using the given investment, an important benchmark, as focus sash crawdaunt would sometimes prefer to keep it's sash while desposing of chesnaught at the cost of tera.
164 SpA Adaptability Tera Poison Crawdaunt Sludge Wave (95 BP) vs. 248 HP / 0 SpD Chesnaught: 380-448 (100.2 - 118.2%) -- guaranteed OHKO
Tera poison also gives some niche outs, such as living a Gardevoir moonblast, or Terrakion's close combat without a sash, and being an emergency tspike absorber if the situation should be so dire.
252 SpA Gardevoir Moonblast (95 BP) vs. 0 HP / 0- SpD Tera Poison Crawdaunt: 135-160 (50.5 - 59.9%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat (120 BP) vs. 0 HP / 0 Def Tera Poison Crawdaunt: 111-132 (41.5 - 49.4%) -- guaranteed 3HKO
All that being said, because of Crawdaunt's ability to easily get around its most common, and otherwise best check, while being able to trade with almost anything in the tier:
:crawdaunt: A- ---> A
now I get it. thanks for enlightening me with this new set(which changed my personal view of craw as b+ to a at least, you should make an analysis on this);still no idea on that tera fairy tera blast Bisharp though as tera blast is banned;yes I know I thought of tera bug tera blast on basc-f to beat wo chien then I remembered tera blast is banned and ice beam struggles to break past wo chien but still;craw is impressive. Toxicroak is the best craw check though;not ches(croak can handle sludge wave) also based on Yourwelcomethanku's personal VR post you should use raikou in ssnl if you didn't already. coverage is lit(hella lit. aura sphere and extrasensory to hit stuff like ches band krook and bike;combine this with electric stab to cook slowbro);calm mind's set up and Raikou is pretty threatening;yeah use it in ssnl/on ladder then you'll understand. also I just realized;torkoal should be b-;not a like I thought before. sets sun does not equal a worthy and there are other forms of removal on sun but setting rocks and having access to body press is still good utility so on torkoal sun don't even bother bring spin, just lava plume solar beam rocks and press;no big deal and not outshone in the sun removal department.
If anyone else has a mon that has a way to beat it’s strongest check and still be good into the rest of the metagame(other sludge wave craw situations) please tell me and post them in this vr. No it cannot be a choice attacker since that unlocks the scenario of being locked into a move that the check can handle easily and the move isn't locking you into it for several turns anyway(that'd just mean you're effectively choice locked with no power boost);i'm an intellectual who knows the flaws of choice locking and that if you want to utilize coverage and boost power and it's not a move that locks you anyway;run an expert belt. you aren't prediction reliant and if it's super effective you still get a power boost and no life orb recoil;so the zard himself should run this
Now onto an actual nom:
https://psim.us/r/gen9ru-2684397516, could take a draco then immediately leech seeded, body slam did baby damage, and reliably cursed into hoodra. even oricorio wasn't safe and had to switch into entei;that lost. it was only stopped by diancie;which immediately died to iron head from entei. calm mind entei from the opp's side;maybe I was wrong about entei;maybe it should stay a+ judging by all the tech i'm seeing.
https://psim.us/r/gen9ru-2683894526 leech seed on pert, then g drain, force switch into colossal, curse, thick fat helps sponge eruption, leech seed into Regidrago after colossal spun and switched out, then hyplhosion again;then resorted to coalossal as even hyphlosion died to appletun's stall.
https://psim.us/r/gen9ru-2683094946 by far the weakest evidence as this shows that when chipped down draco meteor is a serious issue for appletun if appletun gets chip;even if it's goated into fires.
https://psim.us/r/gen9ru-2674587210 IRON HELM PRESS!
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ur-->c++/c+++
now;for yappletun
Yeah, appletun is a menace. Sits on entei(pretty much;sacred Fire is blocked aside from the burn chance, which can be offset), sits on krook(pretty much;needs tera for gunk shot to become stab, and the potential to be choice locked into another move. same with scale shot.) and ice moves aren't as big a weakness due to thick fat. Draco meteor only threatens it when it's real healthy;and even then it can miss. Leech seed is for reliable ahh recovery to keep getting back to full. protect is to make sure you don't even get draco'd. CURSE on physical attackers if it really wants to sit on you. only special dragon moves can really threaten appletun;even then apple needs some sort of chip to be threatened by the strong ones;dragon energy can be avoided if Regidrago is chipped sufficiently;appletun can reliably get to full health a lot due to leech seed. even giga drain if you wanna attack rocks and grounds and waters and not be totally passive;more hands on recovery. even commonly runs lefties for even more;you guessed it;recovery. long story short:fear the apple. only gengar(if nasty plot, choice scarf/specs shadow ball simply cannot sufficiently damage the apple.)and diancie can defeat it for sure(Gardevoir could be choice locked into psychic or aura sphere or mystical fire, even try to h wish, trick just gives a free leech seed opportunity. different with tinted lens yanmega(air slash and bug buzz are nukes but not resisted so no tinted lens boost) but if it's throat spray speed boost? yes that wins. any strong special attacker that has a super effective move/stab into it might be able to beat appletun. definitely long term if they lock into the move but not if they lock into something else.);even the almighty toxicroak's gunk shot is innacurate despite having higher raw bp. Also this apple just sits on Water moves due to quad resisting water;so empoleon and crawdaunt beware;craw just might have found it's third strongest check(chesnaught is number one;aside from toxicroak of course.)This gives abomasnow even more of a niche as while both alolatales and aboma outspeed the apple;abomasnow is the one that can't get leech seeded. Bro appletun is even a for the most part kleavor check(kleavor has x scissor but will more likely than not lock into another move). put it in b if it sees tournament success. c+ is fine If it doesn't. this thing can even run an iron press helmet set. yeah respect the apple in general;it could be the tier's only decent specially defensive sun resist aside from regidrago or vern(thick fat balances out grass adding a fire weakness, and more resistant to solar beam, and much higher hp stat.)

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:drop to c+.same flaws as basc-f but what keeps it from going to c flat;is outrage.
see here:https://psim.us/r/gen9ru-2644793329
TERA dragon adaptability boosted;choice banded outrage. that simple. This gives basculegion-male a way to really break past appletun unless the apple gets some curses(which I just nominated by the way so it's relevant) and further boosts my point that the male form is better than the female form objectively. most of the same flaws but at least it can break appletun somehow(even if choice locked most of the time, and outrage is still good into any Mon that isn't a fairy or steel type.outrage is a choice lock for two or three turns anyway at least add another locking item long term).
Yes I edited my policy on uncommon tech options for the vr a little since I realized;outrage locks you in anyway and band works well with that.
https://psim.us/r/gen9ru-2674593957 got rocks up after lava pluming appletun on the switch, roared appletun right after appletun recovered, earth powered basc-fraud, roar spam, and due to confusion, sadly passed.
https://psim.us/r/gen9ru-2676474912 man, repeatedly got on field, rocks plus roar was valuable again consistently, disrupted Sylveon, and ko'd hoodra with earth power eventually, good on hazard stack as it repeatedly sets rocks and roars them into it
https://psim.us/r/gen9ru-2676464910 established rocks. roared hoodra into said rocks, repeatedly came back into the game, survives hoodra's surf after tera fire, again with the earth power, ko'd hoodra and then klefki
in the iron press appletun replay body press was a menace
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ur-->c/c+
Yeah based on these replays and what happened in them camerupt is good enough to be ranked. slot compression and doing well versus top tier threats my friend. even if it's team lost;that doesn't dock already ranked mons, so the relevant question is;did *insert Mon here* contribute repeatable value? instead of did *insert Mon here*'s team win? and yes it has lava plume;which empo doesn't;meaning it's better into physical attackers as lava plume can burn stuff;empo and gastro don't have scald so they can't really burn stuff. and gastro doesn't have roar.
Also I wonder why grimmsnarl is obviously better than scrafty despite a scrafty's unique traits and both seeing similar usage in the 1500 range and scrafty being used around 3.5x as much in the 1630s range and the usage gap growing wider still in the 1760s range. can someone please explain it to me? I hardly see it ANYWHERE please someone come up with replays explaining why grimmsnarl is better than scrafty and how it should get scrafty docked despite scrafty seeing more usage than grimmsnarl by a longshot;if grimmsnarl is a better option why pick grimmsnarl?. Lucario and iron thorns I kinda get but if scrafty is bad answer the toolkit of encore drain punch dragon dance and knock off combined with shed skin. iron thorns/Grimm/lucario can be poisoned/burned more reliably than scrafty. scrafty can use the statusing turn as a chance to encore and get to dragon dancing. I just think it should stay right where it is at bare minimum
 
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I would like to make some VR noms today.


:SV/Tsareena: C+ → B-/B

Tsareena is really good in the current metagame, and I think it's very underrated.

First and foremost, Rapid Spin gives Tsareena a niche. With Cyclizar being the only truly viable and splashable spinner in the tier (and no, Forretress is not a real spinner), simply having reliable hazard removal already gives Tsareena a place on certain teams. On top of that, its movepool is excellent. Power Whip and Triple Axel give it strong offensive coverage, while Knock Off provides utility and makes it much harder for opposing team to switch into safely.

Tsareena also has a surprisingly versatile selection of Tera types. Tera Steel is probably its best overall option, giving it useful resistances to Flying, Psychic, and Fairy while also granting a Poison immunity. Tera Dragon gives it a Fire resistance and a particularly strong matchup into the ever-threatening Sun archetype, while retaining its useful matchups into Water- and Electric-types, while also having synergy with Covert Cloak. Tera Poison gives it a Fighting resistance and allows it to absorb Toxic Spikes. Tera Fire provides a strong matchup into Fire-types, although this comes at the cost of gaining a Water weakness. Finally, Tera Dark boosts Knock Off while giving an emergency Ghost resistance.

Overall, Tsareena is an extremely underrated and versatile Pokemon. I think it deserves to rise from C+ to B-/B and should be considered more often when building teams.


:SV/Vaporeon: C → B/B+

I think C is far too low for a Wish-based pivot like Vaporeon. Even in unfavorable matchups, Vaporeon can often get Wishes off and pass them to its teammates, allowing it to keep the rest of the team healthy. I've been using Vaporeon Gligar-based teams and been impressed with how much utility it provides, so I think it deserves to rise to B/B+.

Vaporeon has a surprisingly large movepool to work with outside of the mandatory Wish + Protect combination. Scald which Vaporeon still has this generation is an incredibly spammable move, with the burn chance making it difficult for many Pokemon to switch in safely. Ice Beam gives it a way to threaten Breloom, Cyclizar, and Noivern, while Flip Turn makes Wish passing much easier and gives Vaporeon useful momentum.
Haze, combined with Water Absorb makes Vaporeon an excellent answer to Suicune, and Tera Dark can allow it to completely shut down Calm Mind Slowbro as well. Shadow Ball is an option for hitting Gardevoir and Basculegion, while my personal favorite option, Roar, gives Vaporeon phazing utility that can be extremely annoying for teams lacking good counterplay to it.

Vaporeon also has a lot of viable Tera options. Tera Dragon gives it a useful matchup into Sun teams and can also help against Tera Grass Entei. Tera Dark provides a Ghost resistance while once again giving it a strong matchup into Calm Mind Slowbro. Tera Poison gives Vaporeon Fighting and Grass resistances while also allowing it to absorb Toxic and Toxic Spikes, which can be extremely valuable for certain teams.

Overall, Vaporeon is a very underrated Pokemon. I think C → B/B+ is a very reasonable rise, and Vaporeon deserves to see considerably more usage.

Some quick noms:

:SV/Scrafty: C → C-/UR

What does this thing even do? Scrafty doesn't sweep particularly well, and it doesn't even have a good matchup into stall. Its niche feels extremely limited and if you really want to use Scrafty, go play ORAS.

:SV/Kilowattrel: C+ → B-/B

Kilowattrel is one of the few offensive Flying-types in the tier, and its Electric/Flying gives it that Zapdos STAB combination. It's an excellent (but not limited as a) Rain Pokemon that can threaten significant damage with its STAB moves. Volt Absorb also gives it useful opportunities to switch into Electric-type attacks and generate momentum. It can also lead to some absolutely hilarious moments with Competitive, randomly getting boosts from things like Defog and Intimidate. Overall, Kilowattrel has a solid offensive niche.
 
:sv/toxicroak: UR → C+

Toxicroak is genuinely a great mon to use on rain teams. Not only does it answer common threats to your other sweepers such as Suicune and Slowbro (albeit with tera dark), it's also able to dish out huge attacks with LO without actually losing overall health do to LO. Most rains need this on their team in order to not auto lose to max hp max def suicune.

I've seen people argue that wasting tera on toxicroak to simply wall slowbro is not worth the resources. I heavily disagree with this statement, as it leaves the rest of the opposing team susceptible to the rest of the swift swim abusers. Opening up threats like barraskewda can easily win you the game in the long run. Flip turn spam can demolish teams without a proper resist, and most of those resists can be taken care of by toxicroak (Chesnaught, Suicune, Slowbro).

Couple of my replays with toxicroak:
https://replay.pokemonshowdown.com/gen9ru-2677068546
https://replay.pokemonshowdown.com/gen9ru-2676791276-fk6damofdfsb7v4gvlf1gnd9qilpq5opw?p2

yea i only found 2 shut up its cuz i didnt save half my replays i swear ok also im too lazy to comb thru them all
 
:sv/toxicroak: UR → C+

Toxicroak is genuinely a great mon to use on rain teams. Not only does it answer common threats to your other sweepers such as Suicune and Slowbro (albeit with tera dark), it's also able to dish out huge attacks with LO without actually losing overall health do to LO. Most rains need this on their team in order to not auto lose to max hp max def suicune.

I've seen people argue that wasting tera on toxicroak to simply wall slowbro is not worth the resources. I heavily disagree with this statement, as it leaves the rest of the opposing team susceptible to the rest of the swift swim abusers. Opening up threats like barraskewda can easily win you the game in the long run. Flip turn spam can demolish teams without a proper resist, and most of those resists can be taken care of by toxicroak (Chesnaught, Suicune, Slowbro).

Couple of my replays with toxicroak:
https://replay.pokemonshowdown.com/gen9ru-2677068546
https://replay.pokemonshowdown.com/gen9ru-2676791276-fk6damofdfsb7v4gvlf1gnd9qilpq5opw?p2

yea i only found 2 shut up its cuz i didnt save half my replays i swear ok also im too lazy to comb thru them all
THANK YOU SO MUCH YOU MAY BE UNDER REPLAYED SO I HAVE SOME RIGHT HERE:https://psim.us/r/gen9ru-2677861189
https://psim.us/r/gen9ru-2677866042
https://psim.us/r/gen9ru-2677372338
https://psim.us/r/gen9ru-2677272770
Also as i've said many times earlier toxicroak is the best crawdaunt check in the tier;sludge wave don't beat it(unlike with chesnaught.) and while knock off hurts a lot more;croak is faster so it can cc and craw has to burn tera(if tera poison, burning tera water'd be for naught since that makes close combat ohko more likely than not) to win the 1v1(unless it choice locked into a water move, then it has to switch out.)
HOW CAN I POSSIBLY REPAY YOU?!?
in All seriousness though;I only needed one replay to back you up;not four like I gave you. I was just overjoyed and am now calmer.
Now I will rant about how bad most "spinblockers" are at actually spinblocking in this meta;
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Stay a/drop to a-.(yes I spread my hatred onto other special attacking ghosts but I have my reasons).
It's one of the most consistent special breakers this tier has(an argument to rise, saw Ywty's personal vr post) but not that good at spinblocking(argument to drop;balance). knock off from cyclizar ruins it's career(one bad mu). sandslash-a is common on snow so it outspeeds you unless you're scarf and the only way you have to hit it outside of focus miss;shadow ball;does from 63.9 to 75.6% unless it's the rare specs;which can be knocked off before you even hit it. Tsareena is the only respectable spinner Gengar has a good mu into. torkoal and forretress are not real spinners. 252 SpA Life Orb Transistor Regieleki Thunderbolt vs. 0 HP / 0 SpD Gengar: 265-312 (101.5 - 119.5%) -- guaranteed OHKO
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Adding on to my previous nom for her to drop to c/c+ earlier in the thread(the stance softened to c+/b- as i believe that's the range for mons that are deadly when they work but inconsistent at working, but b flat is too high as that implies there's major metagame impact worthy of being discussed);Cyclizar ruins her day with knock off unless it's weakness policy;which can be rk'd later in the game due to her health decreasing and common priority like sucker punch;tsareena can take specs ice beam and surf if defensive and ohko right back and if offensive outspeeds and ohkos outright like last time. scarf outspeeds tsareena;sure.but still no ohko;252 SpA Basculegion-F Ice Beam vs. 252 HP / 0 SpD Tsareena: 168-198 (48.2 - 56.8%) -- 91.8% chance to 2HKO 252 SpA Adaptability Basculegion-F Shadow Ball vs. 0 HP / 4 SpD Tsareena: 148-176 (51.9 - 61.7%) -- guaranteed 2HKO and as I said many times;tsareena can ohko right back;0 Atk Tsareena Power Whip vs. 0 HP / 4 Def Basculegion-F: 426-504 (111.8 - 132.2%) -- guaranteed OHKO(on the defensive set I mind you imagine the offensive set's damage). sandslash-a? now it's just crime.knocks the specs before she can attack;so surf MIGHT ohko(252+ SpA Adaptability Basculegion-F Surf vs. 0 HP / 0 SpD Sandslash-Alola: 256-302 (87.9 - 103.7%) -- 25% chance to OHKO) if it's off Slash idk the exact Evs for that set someone dm me about that. torkoal and forretress aren't real spinners
Is it just me or are true spinblockers hard to come by? literally the only truly reliable spinblocker is mimikyu. MAYBE froslass(ice stab like triple axel threatens bike and tsareena;the latter of which lass outspeeds and can wisp, sandslash-a is sorta bad news with will o wisp. and froslass isn't even ranked I'm the first one to nom it!);trevanent is unreliable at spinblocking too since;knock off and it's slow. harvest could help with longevity since it's mainly used on sun;if at all. and heck;even eleki is bad for basc-f considering eleki has transistor and runs electric moves.
In other words;spinners rejoice!
https://psim.us/r/gen9ru-2683129176
https://psim.us/r/gen9ru-2685465512
https://psim.us/r/gen9ru-2684822125
https://psim.us/r/gen9ru-2682790603
https://psim.us/r/gen9ru-2687803555
1790032499710.png
ur-->c
Brave bird is a nuke combined with reckless and tera flying. u turn sorta makes sense since it's a physical set not a special set and provided genuine momentum. Can't tell if it's band or scarf. Probably scarf since it outsped a +2 dragon dance necrozma.Pretty consistent but mid.And sadly;coupled with the fact it's b- in nu;that is all I have to say;hence the c- ranking(I don't even know the other two moves).
Edit:apparently it's tera fighting close combat
1790032821698.png
ur-->c
Yourwelcomethanku was onto something here. Thunderbolt and bug buzz were genuine damagers so not totally passive. Doesn't have to compete with ribombee in the webs department. And volt Switch makes good momentum. consistently did it's job but i gotta be modest and saw no webs so;yeah, c fits it best considering I don't know that final moveslot;it's probably webs though.
1790033173435.png
ur-->c+/c++
By far the best out of these three(I already nommed sylveon so no need to mention that god). Fake out does decent damage with pure power and is first turn priority. Bullet punch is general priority to snipe faster threats outside of turn one. CLOSE COMBAT IS A NUKE! Even thunder punch to clock flying types and bulky waters like suicune and vaporeon(even if it didn't exactly pan out against chesnaught).
1790193149893.png
c -->b
The nbt thread. I thought about it and realized with all the new Lucario sets popping up on there(three of them);Lucario is better than scrafty(Doesn't mean scrafty should be ur though). There was a calm mind vacuum wave set by Yourwelcomethanku. An agility set by t44torkoal. and judging by how they took a day to reply they actually tested it. Unlike me;who just;made bulk up drain punch tera grass trailblaze(bullet punch is the final move) without even testing it myself. yes I roasted myself(I am not ribbons or zugubu;they're up there as some of the goats. Zugubu made a mixed Lucario set with several replays;just one was where Lucario did nothnig and died;literally just one. so yeah I think Lucario is c+ at bare minimum but I feel it should be a b ranker based on how it performed in scl under zugubu himself.)
 
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Yo it's flab
AURA

I'm making a quick post to glaze Brute Bonnet as a great replacement for Shiftry.

:Brute Bonnet: Ur-->C-/C

Brute Bonnet has insane natural bulk, it's comparable to Skarmory without any bulk investment while still having ridiculous burst damage. It hits harder than Bisharp and can abuse Protosynthesis on top of that:

+2 212+ Atk Protosynthesis Brute Bonnet Sucker Punch vs. 0 HP / 4 Def Entei: 357-420 (96.2 - 113.2%) -- 75% chance to OHKO

Its Grass/Dark typing also gives it a really good matchup into some of the biggest threats in the tier, such as Slowbro and Crawdaunt. More importantly, it gives Brute Bonnet plenty of opportunities to set up a free Growth, which is probably the biggest reason to use it over Shiftry. Finding a safe Growth with Shiftry can be extremely difficult because of its terrible bulk, while Brute Bonnet can actually take a hit and set up in front of a lot more Pokémon.

Sucker Punch is also great priority and gives sun a much better tool against HO, while helping deal with common sun answers such as Entei, Diancie and Gardevoir:

252+ SpA Diancie Moonblast vs. 128 HP / 0 SpD Brute Bonnet: 288-338 (72.9 - 85.5%) -- guaranteed 2HKO after Stealth Rock

After a Growth, Brute Bonnet becomes incredibly difficult to revenge kill because even faster offensive Pokémon have to respect a boosted Sucker Punch.

Overall, you trade Shiftry's Speed for significantly better bulk, more reliable setup opportunities, and stronger priority, which makes Brute Bonnet a surprisingly effective Growth sweeper.

https://replay.pokemonshowdown.com/gen9ru-2688234655-dgwqalxtush1ytk1h8h7segpw6hr9n3pw
https://replay.pokemonshowdown.com/gen9ru-2688763033-ydp1e958hw8iprwh2vt5jydjcf45cwopw
https://replay.pokemonshowdown.com/gen9ru-2688769487-0t9jg3ewhmgwys18ngt897de326edbbpw
 
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Yo it's flab
AURA

I'm making a quick post to glaze Brute Bonnet as a great replacement for Shiftry.

:Brute Bonnet: Ur-->C-/C

Brute Bonnet has insane natural bulk, it's comparable to Skarmory without any bulk investment while still having ridiculous burst damage. It hits harder than Bisharp and can abuse Protosynthesis on top of that:

+2 212+ Atk Protosynthesis Brute Bonnet Sucker Punch vs. 0 HP / 4 Def Entei: 357-420 (96.2 - 113.2%) -- 75% chance to OHKO

Its Grass/Dark typing also gives it a really good matchup into some of the biggest threats in the tier, such as Slowbro and Crawdaunt. More importantly, it gives Brute Bonnet plenty of opportunities to set up a free Growth, which is probably the biggest reason to use it over Shiftry. Finding a safe Growth with Shiftry can be extremely difficult because of its terrible bulk, while Brute Bonnet can actually take a hit and set up in front of a lot more Pokémon.

Sucker Punch is also great priority and gives sun a much better tool against HO, while helping deal with common sun answers such as Entei, Diancie and Gardevoir:

252+ SpA Diancie Moonblast vs. 128 HP / 0 SpD Brute Bonnet: 288-338 (72.9 - 85.5%) -- guaranteed 2HKO after Stealth Rock

After a Growth, Brute Bonnet becomes incredibly difficult to revenge kill because even faster offensive Pokémon have to respect a boosted Sucker Punch.

Overall, you trade Shiftry's Speed for significantly better bulk, more reliable setup opportunities, and stronger priority, which makes Brute Bonnet a surprisingly effective Growth sweeper.

https://replay.pokemonshowdown.com/gen9ru-2688234655-dgwqalxtush1ytk1h8h7segpw6hr9n3pw
got two more? i got docked for using just one replay before so i think you should edit this post to add two more replays as the standard is three. so i think you should stack up on replays.(your case is solid otherwise though. don't get me wrong).
oh wait;you're probably asleep right now go back to it sorry for interrupting your rest
To be actually productive, i have a nom;gurdurr
1790520241586.png
ur-->c/c+ c-
Allow me to explain. First;it fits on two weather archetypes(sun and rain) and helped them as reliable removal. Second;Eviolite helps give it decent bulk(for once). Third;It checks kleavor to a degree and forced kleavor to switch out and is good into umbreon. Fourth;it's combination of knock off defog drain punch and mach punch is unique enough to beg for a ranking. fifth:it does it's job consistently enough to warrant a rank. sixth;it beats screens to a degree too due to defog. and seventh for nuance;it's not universally dominant and hecid is obviously much much better(hence why hecid deserves b/b+. hecid is just so much better than gurdurr but gurdurr still has a niche if you hate hecid and like mach punch and want something to hold the eviolite for greater bulk;even if it ends up being worse overall.) But, gweez just dropped so yeah go the bare minimum ranking
Also imma defend scrafty again:https://psim.us/r/smogtours-gen9ru-975005
dragon dance won again it seems like bulk up is the bad set here dragon dance is pretty consistent and the only way they won is;ditto copying scrafty and it's boosts. i dunno how common ditto is on stall but without ditto;scrafty and mimikyu'd probably destroy the team together. haze;standard stall counterplay for set up sweepers;was the only thing stopping scrafty.
1790537823252.png
-->stay c(the bulk up set is bad and probably what made you guys consider ur but dragon dance is good enough to be ranked considering how it does in scl. I don't think gweez totally ruins it;encore and shed skin means it's hard for gweez to effectively moonblast it if it just toxics first
 
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Apparently LBN's bumass didn't want to do a slate for this month, so here I am with mid SCL noms

:ninetales: :venusaur: :scovillain: B -> B- for first two, UR/C for second

I think we have to admit, sun is mid. Like genuinelly, this shit feels like it only wins when it haxes or faces a fat team. It farms people who are newer to the tier maybe, but any semi competent team that actually thinks about it should win the majority of the time. In both the times its been brought to SCL, its lost extremely hard. You can cope that the teams were bad (they were) but IDT that really changed much considering the playstyle is just bad.

Now onto scov.

So I'm not just being a jackass I'll explain further. Yes, scov has some of the highest damage output on sun. But you literally do not need that. Sun is filled to the ever loving brim with powerful attackers. "Oh it can do that instantly" so can a lot of sun mons. Are you telling me LO entei on sun somehow doesn't nuke everything with sacred fire or solar beam for the rare poke that can? Are you telling me a chandelure on sun is somehow weak? And honestly, if I have to take a turn to just beat a team, I'm taking that. I would even go as far to say lilligant is better cause at least it can sacrifice itself for a better mon. Okay even I can prob admit I'm exaggerating on this last mon but the others are better just, in general LOL. They provide other useful attributes to sun that they do want (like shiftry giving a dark resist/lots of utility) where scov just, doesn't.
And if you somehow disagree with all my reasoning, putting it on the same rank as ninetales and venusaur is still wrong because being next to them implies that its mandatory on sun, which it absolutely is not. Venusaur is mandatory on sun 100%, not using it is basically making your team worse for no reason. And while torkoal is usable, its just that, usable. Ninetales is going to be used vast majority of the time. Scov has been replaced on sun a multitude of times, it is not mandatory and by this alone should be rated lower.

:gastrodon: A- -> B
LMFAO. Yeah this is my second hate nom. I think gastrodon is one of the worst RU mons in the tier rn, which is impressive considering you have shit like forretress, politoed and ribombee in RU currently. Its better then those (well maybe except bee), but not by much... Its the same old issues gastro has, ass bulk, competition with quag (we have even seen water absorb quag so you know its fucked for gastro) and letting in a dangerous amount of foes. We have already seen this in SCL in this game here (sorry chung) where it lets in gallade to setup easily and let it take down 2 mons and a tera commit. No other pokemon lets something like this happen, they all have tools that let them not be passive whether that be status or generally strong/disruptive attacks. Gastrodon doesn't really have that aside from ig sludge bomb? Which is a non stab attack that has to rely on 30% proc... Just, don't use this mon. You open yourself up to so much by using this,

:regieleki: C- -> C+
I think that eleki, despite all its flaws, isn't actually a bad mon? Like don't get me wrong, I ain't calling this the cyclizar upgarde or something, but it seems like as the tier has gone on, eleki has been figured out more. While its obviously unable to touch grounds much, it can still spin quite reliably since none of the ghosts wanna switch in and most ghost teras also don't really wanna take it on. LO eleki has also been explored more as an option to try and break open holes, and it can be particularly good into groundless HO's which kinda can't deal with it well. Overall, not a great mon, but better then C- I think.

:golurk: C -> C+
Golurk is def better then C tier. While it is difficult to build with, it is a sight to behold when utilised well. Stab physical ghost is great in the tier, with there not being too many sturdy resists to it. Combine that with EQ and dynamic punch, and it can be one of the most annoying pokemon to switch into. It also has nice defensive utility, checking the likes of toxtricity, terrakion, kleavor etc. I am really tired while making this so i don't know how to expand further.

:barraskewda: C+ -> B-
I think barraskewda is a legit mon ngl. While it is an absolute pain to build with, it is an incredible mon when it does so. Its high speed allows it to outspeed the likes of noivern, cyclizar and +1 ada necrozma. From here, it can either do some decent wallbreaking with its coverage options such as cc, ice fang, crunch, poison jab etc or pivot into another breaker reliably through that. Getting in on something such as slowbro with something such as specs gengar can be amazing for breaking open defensive holes.

Also chesnaught is great still, it stuffs so much and has such a warping effect on the builder (like having gengar run sludge wave which is literally just better into ches) that anything below A- would be inaccurate.

Also also 100% agree with raising vaporeon. Every issue it has is overstated and wish+cucking suicune is amazing.
 
Apparently LBN's bumass didn't want to do a slate for this month, so here I am with mid SCL noms

:ninetales: :venusaur: :scovillain: B -> B- for first two, UR/C for second

I think we have to admit, sun is mid. Like genuinelly, this shit feels like it only wins when it haxes or faces a fat team. It farms people who are newer to the tier maybe, but any semi competent team that actually thinks about it should win the majority of the time. In both the times its been brought to SCL, its lost extremely hard. You can cope that the teams were bad (they were) but IDT that really changed much considering the playstyle is just bad.

Now onto scov.

So I'm not just being a jackass I'll explain further. Yes, scov has some of the highest damage output on sun. But you literally do not need that. Sun is filled to the ever loving brim with powerful attackers. "Oh it can do that instantly" so can a lot of sun mons. Are you telling me LO entei on sun somehow doesn't nuke everything with sacred fire or solar beam for the rare poke that can? Are you telling me a chandelure on sun is somehow weak? And honestly, if I have to take a turn to just beat a team, I'm taking that. I would even go as far to say lilligant is better cause at least it can sacrifice itself for a better mon. Okay even I can prob admit I'm exaggerating on this last mon but the others are better just, in general LOL. They provide other useful attributes to sun that they do want (like shiftry giving a dark resist/lots of utility) where scov just, doesn't.
And if you somehow disagree with all my reasoning, putting it on the same rank as ninetales and venusaur is still wrong because being next to them implies that its mandatory on sun, which it absolutely is not. Venusaur is mandatory on sun 100%, not using it is basically making your team worse for no reason. And while torkoal is usable, its just that, usable. Ninetales is going to be used vast majority of the time. Scov has been replaced on sun a multitude of times, it is not mandatory and by this alone should be rated lower.

:gastrodon: A- -> B
LMFAO. Yeah this is my second hate nom. I think gastrodon is one of the worst RU mons in the tier rn, which is impressive considering you have shit like forretress, politoed and ribombee in RU currently. Its better then those (well maybe except bee), but not by much... Its the same old issues gastro has, ass bulk, competition with quag (we have even seen water absorb quag so you know its fucked for gastro) and letting in a dangerous amount of foes. We have already seen this in SCL in this game here (sorry chung) where it lets in gallade to setup easily and let it take down 2 mons and a tera commit. No other pokemon lets something like this happen, they all have tools that let them not be passive whether that be status or generally strong/disruptive attacks. Gastrodon doesn't really have that aside from ig sludge bomb? Which is a non stab attack that has to rely on 30% proc... Just, don't use this mon. You open yourself up to so much by using this,

:regieleki: C- -> C+
I think that eleki, despite all its flaws, isn't actually a bad mon? Like don't get me wrong, I ain't calling this the cyclizar upgarde or something, but it seems like as the tier has gone on, eleki has been figured out more. While its obviously unable to touch grounds much, it can still spin quite reliably since none of the ghosts wanna switch in and most ghost teras also don't really wanna take it on. LO eleki has also been explored more as an option to try and break open holes, and it can be particularly good into groundless HO's which kinda can't deal with it well. Overall, not a great mon, but better then C- I think.

:golurk: C -> C+
Golurk is def better then C tier. While it is difficult to build with, it is a sight to behold when utilised well. Stab physical ghost is great in the tier, with there not being too many sturdy resists to it. Combine that with EQ and dynamic punch, and it can be one of the most annoying pokemon to switch into. It also has nice defensive utility, checking the likes of toxtricity, terrakion, kleavor etc. I am really tired while making this so i don't know how to expand further.

:barraskewda: C+ -> B-
I think barraskewda is a legit mon ngl. While it is an absolute pain to build with, it is an incredible mon when it does so. Its high speed allows it to outspeed the likes of noivern, cyclizar and +1 ada necrozma. From here, it can either do some decent wallbreaking with its coverage options such as cc, ice fang, crunch, poison jab etc or pivot into another breaker reliably through that. Getting in on something such as slowbro with something such as specs gengar can be amazing for breaking open defensive holes.

Also chesnaught is great still, it stuffs so much and has such a warping effect on the builder (like having gengar run sludge wave which is literally just better into ches) that anything below A- would be inaccurate.

Also also 100% agree with raising vaporeon. Every issue it has is overstated and wish+cucking suicune is amazing.
Finally someone else sees that golurk and regieleki are better than c-/c and deserve c+
now to actually be productive;
1790714346305.png
c+-->b.
Why nom espeon to rise? simple really. it's a serious threat in scl that slikkles said to look out for. it's a new discovery(was marked as that by slikkles). first bring in week two of scl was decent on emergency exit on sun;then came three more winning two of them. from offense;bulky offense, and even stall, espeon is not only threatening to face but also something you should consider using more on your teams. Nah don't tell me they gon' blacklist dipplin. what'd it even do?
images (12).jpeg
ur-->c-/c/c+
I'm tired of seeing it in replays without it actually being ranked. one liners aside;it is a rocks setter that can threaten chesnaught and jirachi(as in both of them). And it gets rocks up consistently enough to warrant a ranking, even when it doesn't;power gem is annoying for entei if it doesn't hit stone edge. oh;and it can spin too;the need for removal is at an all time high. great physical bulk too;could take a low kick and if it wasn't paralyzed would fire back with flamethrower. and gweez just dropped so hitting it with special moves is better now.
https://psim.us/r/gen9ru-2690158886
this adds to my croak case;that's how you know it's worthy of b-/b, special set.
As for eleki?
1790797283591.png
c- -->b-. Turns out ancient power was useful when it got the omniboost. and even then it can set rain, with rain dance of course;unreliable at that likely but it shows more utility than seen before. couple this with heatranator's post and you see what i'm adding to. b-eleki is true.
1790797366574.png
c- -->c+/b-
Swift swim Substitute is the triple s of flat out annoying. Especially when combined with access to leech seed. combine this with the fact it has focus blast to threaten steels which kingdra really can't?. yeah ludi might be a b ranker if skewda is a b ranker and mostly rain dependent. quite consistent on rain too so i believe this warrants a rise.
1790881021960.png
-->b-
Look;this mon was nommed a before rising to ou so i believe it should be a- now. it's new to the tier so it deserves a ranking by default. prob' gon be amazing. but no reliable recovery prevents it from being higher. it doesn't always beat flygon(special flygon sets exist but the typical physical? yeah easy peasy 'cause it's gweezing)
Edit:I think it might be a fraud considering no recovery and exploitable(yes yourwelcomethanku’s posts influenced me here, meanwhile probably everyone else is glazing gweez right now, it just usurped most overrated mon in the tier). Heck;we have more defoggers than we used to(gurdurr, hecid, even fletchinder, the former and latter I nommed myself. the midder is already ranked), as for more removal in general? tsareena sandslash-a and tentacruel(not to mention cyclizar). why is lbn doing this with gweez:
1791238415956.png
(sorry if i'm exagerrating but I imagine only slightly)"breathes new life into removal"(bro we found good removal before gweezing don't revert all the tier's progress.) "our goat", "removal was in the pits of hell"(no it was not I listed removal before gweez), "high quality removal"(is it? we already have quality removal). look, I get it;gweezing is seen as good, it's not really all that.especially when we have so many special attackers running around.
The tier's loaded with special attackers, even set up special attackers. no reliable recovery means not exactly sitting on physical attackers for all eternity either. yeah i ain't convinced it's impactful yet.
Heck, also disparaging the alternative(hecid) to make gweez look good. straight gwazing(yes I invented a new word to describe how bad I think it is. gwazing as in gweezing but glazing)


Normal.png
S-->b+
Come on;it had a one out of three winrate in scl. ONE OUT OF THREE!. that shows krook is kind of a fraud despite having the 2nd most usage that week. so krook isn't universally dominant. and gweezing pretty much ruins it's career if choice locked into anything(I mean literally anything). either krook's teams were bad not krook or;we might need to do an investigation to see if it's all that anymore. Probably not even just gweez, once I thought it was broken;based on scl, it’s a bum. Anywhere in a is straight glazing.
 
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THERE are people that say gastrodon is bad, and I kinda stand by that. I used to think the mon was good but I think it's kinda meh now. RUcord when are you guys going to blacklist dipplin I am genuinely getting so annoyed by that. Anyways have some noms

:sv/vaporeon: C > B/B+

Never put her in the same tier as that fraud scrafty. This mon isn't even that bad idk why everyone is hating on it.

First of all, this is a pure water type with good bulk, especially when you pair it with wish + protect. Wish is also really good when you pair it with a slow flip turn, which is HUGE for defensive pokes without reliable recovery like diancie etc. It also has access to an extremely good STAB move with Scald, which paired with the burn chance to neuter the tier's physical attackers, can be really annoying to deal with.

Roar is also great for ruining sweeps, and becomes a lot better when you pair it with hazard setters like krook or ches. Haze makes this thing the best answer to suicune; it is immune to its STAB scald, and can also ruin other setup sweepers generally.

It's also not even passive; It has strong attacks for a defensive poke, with 110 spa and scald threatening burns on physically offensive pokes, especially with ice beam for grasses and dragons.

I think it is a very good pivot and wishpasser, and something that people need to respect.

:sv/flygon: B > B+

Flygon is really underrated! This thing is very flexible because of how many sets it has. It can run choice band, choice scarf, offensive stealth rock, dragon dance sets, or even specially offensive sets with throat spray tera normal boomburst. Now, I wanna get over the advantages it has over the other grounds

Unlike krook and rhyp, it has strong priority in first impression to threaten out stuff like crawdaunt and krook, especially with tera bug and choice band. Choiced Flygon basically needs STABs and U-turn, that is basically it. It's not really a big explanation but unlike krook and rhyp, it also gets U-turn for pivoting and levitate for spikes immunity as well as higher speed tiers than both of them! B is just undervaluing it.
Yeah Gweez dropped. Bro left off xd.

:sv/chesnaught: A > B+

Maybe I was too harsh on this dude (I was wanting to nom it to B- LMAO) but yeah please get out of A mr. naught. It's not really that good anymore with entei garde noivern gengy and yanmega existing. Just imagine not being able to check krookodile because of gunk shot. Absolutely sad. It does bad into sun but it does good into venu, and just doesn't do well into spikes. I like you chesnaught but you are not really that good anymore man. You fell off HARD.

:sv/ninetales: :sv/venusaur: :sv/scovillain: B > B- for the first two, scov should be much lower (maybe c-)

Sun isn't great... but it's fine. Sun isn't even that bad to deal with. Sun has been brought to SCL two times and it lost so bad in those. For scov it's kinda like the sun version of rampardos: Hits super hard, but dies to any priority and is very frail and slow without sun active. Venusaur in particular just needs to set up to actually do damage, because 100 is good, but not that special in terms of attacking stats. Scov on the other hand can run a choice specs to be much more immediately threatening, but I think venu is better because it has actual bulk and speed for sun. You guys can finally stop acting like sun is busted.

:sv/gastrodon: A- > B+/B

Do you guys remember when I used to glaze this thing? Yeah... it's over. I actually used to think this mon was better than quagsire, and quagsire is just less passive because at least it has unaware, toxic, and a strong earthquake. If that thing even invests in its physdef it doesn't even care about having bad special bulk. This thing doesn't even have scald or toxic anymore why. It's bulk is... just not good i'm sorry. It can't even check entei because it has tera grass trailblaze it's over. Why am I using this thing over quagsire or slowbro... quagsire isn't even a sitting duck if you say it's passive you are probably dumb; quag's bulk is also pretty meh, but it has a strong earthquake, access to toxic, and unaware which basically makes it NOT passive. Slowbro gets stuff like regen, keeps scald, also has stab psynoise, and calm mind to actually be threatening. Vapo can also wishpass and act as a suicune counter with haze and also has a water immunity like gastro. Why am I using this thing over other defensive waters why.

:sv/scrafty: C > UR

If you look at me dead in the eyes and say "use scrafty" I'm not listening to you i'm gonna use grimmsnarl instead. He's just weak as shit and can't even beat stall properly. If people ask me on what scrafty does, I'm just gonna say "he does nothing". Even lucario is better because at least it is more threatening offensively with extreme speed and higher offensive stats... and that mon is terrible. I'm not using scrafty when I can use actually good pokemon.

:sv/lucario: :sv/iron-thorns: C+ > UR (C- to UR for the ladder)

Why are these frauds still ranked? I'm not using lucario because its bad and just isn't fast enough for its role despite not being that slow. Iron thorns is ass and anytime sometime tries to bring it in a tournament it just doesn't do well. Not even tera flying dd sets or booster energy stealth rock lead sets can save this thing. Let it go it's over.

Dw guys, chesnaught is still great. tl;dr I don't think vapo is that bad in this meta and should be higher. Ches should drop, sun isn't that good as people say it is. Gastro is ass and please unrank scrafty, lucario and iron thorns all together.
 
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New shifts have arrived, baby. It's been awhile, skipping last month so between that and new boy G-Weez I'd say we have some backlog! Let's do it. I will preface it is a little early to be makin these noms, with GWeez not even having a week in tours yet. Buut I'm relatively confident in my noms, and I do not suggest other ppl make these claims too willy nilly.

First though, it is SCL season. And usually in SCL there's.. star players. Pokemon that seem to farm that went under the radar or were underappreciated. This time is no different, and I got two candidates in mind.

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-> A
CM Cresselia has seen a major surge in OU recently, which has caused greater appreciation for Cresselia in RU as a result. While it's had a decent amount of losses, one of which was a mirror. But really, this mon is amazing and B+ is an undersell. Maybe A is an overshot, but I've been a colossal spammer of Cresselia for basically all of DLC2. It's just a really fucking good mon, and the structure of Cress + Suicune, or Lunar dance styles in general have been one of the more common archetypes in top-level play for awhile now. If you think Cress isn't on the same level as like Empoleon or Mew then sure, A- is prolly fine too. But B+ is still a complete undersell of its value and usage.

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-> A+
Now this is one of the biggest, if not the biggest winner of SCL rn. PHeal Loom has been pretty fuckin good for awhile, but it's been getting crazy good mileage in SCL. Half the time it shows up it's such a pivotal piece of the game, threatening to win the game and what have you. The power and longevity is amazing, the priority access is great and oh my god did I mention the power? GWeez dropped, and I'm nomming up a fighting/Grass type. What is he thinki-

252+ Atk Tera Normal Breloom Facade (140 BP) vs. 252 HP / 252+ Def Weezing-Galar: 160-189 (47.9 - 56.5%) -- 85.9% chance to 2HKO

Yeah this is why Breloom is a fuckin demon. I was never a fan of those shitty Tera Steel sets they never did enough damage and its not like Breloom was ever a Gardevoir switchin even with it. Tera normal big meme damage was where its at. I've seen people ditch the fighting stab and run SD Protect mono walled by Steels, and still beat the fucking steel because utility rachi takes like 30. This mon is outstanding, and I would consider it an A+ quality mon.

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NEW -> A-
This is the drop we got, and I'm very happy to see him. Removal in this tier was in the pits of hell, and G-Weez breathes new life into our removal options so people aren't using some "Hisuian Decidueye" and other crap. Mon is very solid, but we'll see where it ends up. Realistically, it's the kinda mon thats in that B+ -> A rank range, and it wholly depends on how the vibes feel to where in that range it'll end up. I put A- for now, but we'll see if that goes up or down. Either way, it's high quality removal, and that means it's a very influential piece. I think GWeez was p underexplored before it rose, so we'll see how it does.

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-> B
See above, send this to hell. Real talk, Chester at A rank has been an oversell for a minute. Those Chesnaught Noivern Entei builds were abusable to all hell, and watching Chesnaught die over and over to Krookodiles it's marketed to be a check to stops being funny after the 7th time it fucking happens. As a spiker it lost to and still loses to every defogger we have, and ditching Knock/Spikes makes me ask why I'm even using the piece of shit to begin with. It's not great, and Gweez being here just makes me send him to B instead of the B+ I was going to.

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-> A+
This one is a bit presumptuous, but GWeez back is a massive piece and arguably the best Krook check you can ask for. GWeez won't be everywhere, but I expect solidly high usage for it. Levitate Fairy type not weak to Gunk is a match made in heaven, and you threaten to bitch it w Wisp/Steam any time. It's not like Krook can't force its way through, but that is a heavy investment and is way more inconvenient compared to how Krook basically had zero fucking counters before. Frankly it was fuckin broken, and if GWeez didn't drop it was a suspect candidate. Now, I'd say its well reasonable. GWeez also stomps pmuch every scale shot argument out the window. Hard to say its on the same level as Slowbro/Noivern now.

On the Noivern point though..

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-> Stay S
I think any arguments that GWeez takes some real estate from Noivern for Defog roles is a big misleading. Noivern is a mon who hated slotting Defog pmuch everytime. Flamethrower, Taunt, Super Fang, U Turn, etc. Shit has a lot of flex moves, and in fact, delegating that job to GWeez arguably makes Noivern better. I'm sure some times would ditch Noivern for GWeez entirely, but Noivern is still amazing, and with Krook falling in my personal VR I'd say the crown for best mon in the tier is landing on Noivern's head.

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-> UR
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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-> C
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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-> B- / C+
This thing is not as good as Venusaur on sun. Sun has definitely underperformed in SCL, but in RUWCOP, sun has been p fuckin good. That said, Scovillain is significantly worse than Venu. It's not UR like SOME heathens think, but it is significantly easier to deal with compared to Venu, and is not a "mandatory" piece on sun like I'd say Venu is. Thus, it should be lower. Sun itself I think is fine at B rank as is.

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Normal.png
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-> UR
We need to do some spring cleaning on the VR'd fighting types. Heracross, much as I was the guy to nom it, is relatively redunant with how effective Breloom is. GWeez being back isn't that crazy of a death sentence cuz I wanna click Facade every time, but I do that with Breloom anyways. Lucario meanwhile hasn't been used in fucking millenia, I truly don't understand how people act like its even close to viable to bring when Entei does the whole espeed job better. I remember trying double prio with Bullet Punch. Now I can't even do that cuz of GWeez. Please fucking UR this shit. As for Scrafty it's been a fucking failure every time its used. I can't remember the last time Scrafty bodied someone, and now it should never happen again with Gweez back. Put this thing back to UR where it belonged from the start. At least Grimmsnarl can resttalk BU its way into some wins even vs GWeez, what the hell does this thing have.

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Normal.png
-> UR
This whole faster than Terrakion SR niche has not been relevant in a long time. As for Regidrago man you can't even cope and use subDD ground coverage memes anymore. New fairy type aside, this thing was already overranked. Atleast Eleki has a win this SCL, fuck does this bum have? That's what I thought. Tera blast can't get you through GWeez anymore, so it's a complete stone wall. Goodbye.

I have other noms I'll prolly make another post for, but for now this is good.
 
:flygon: Flygon is still good. Mixed Life Orb is a good and underrated set that has no problem with Galarian Weezing thanks to Psychic Noise and can threaten pretty much anything not named Umbreon and other sets are still perfectly decent. Tera Dragon Draco nukes bulky waters and it has the coverage to hit mostly everything else. Dropping Flygon all the way to C because of Galarian Weezing would be like dropping Entei to B rank because Slowbro counters it. And Galarian Weezing is tiers lower than Slowbro is. Galarian Weezing is still exploitable because it doesn't have reliable recovery and has low Special Defense. It's certainly easier to exploit than like Regen Slowbro.

:scovillain: Scovillain shouldn't be in the same rank as Venu as it's not as critical to sun. Many sun teams run Entei as their Fire-type instead which is a perfectly good choice.

:chesnaught: Chesnaught should be lower; it's pretty easy to exploit and doesn't actually beat all that much, especially with how popular like Sludge Wave on Crawdaunt is. It for sure has an important metagame impact which sadly makes it a victim at times.

:decidueye-hisui: I don't see any need to touch Hecidueye. It still has a distinct role it can fulfill as a Defogger compared to Gweezing given that it has U-turn and more reliable recovery.

:weezing-galar: Gweezing probably deserves something like B or B+ tier. It's good but it's still exploitable and to be honest, I just haven't really found myself wanting to use it because I would prefer trying to make a build in some other way.

:comfey: Comfey should be raised. Anyone interested as to knowing why should ready Hisuiheat's post on it. I think B+ might be a bit high because I find a lot of other options to be more consistent than it.

:regieleki: Regieleki should be higher. The fact that Regieleki puts so much pressure and can lure Ground-types is potentially really bountiful to exploit. If your Quag gets hit by a Tera Normal Boom you could potentially be open to Bisharp and Mimikyu.

:sneasel: I asked to rank Sneasel like twice already... you can go read the old posts. Great speed tier and good offensive typing.
 
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:flygon:Dropping Flygon all the way to C because of Galarian Weezing would be like dropping Entei to B rank because Slowbro counters it. And Galarian Weezing is tiers lower than Slowbro is. Galarian Weezing is still exploitable because it doesn't have reliable recovery and has low Special Defense. It's certainly easier to exploit than like Regen Slowbro.
:scovillain: Scovillain shouldn't be in the same rank as Venu as it's not as critical to sun. Many sun teams run Entei as their Fire-type instead which is a perfectly good choice.

:chesnaught: Chesnaught should be lower; it's pretty easy to exploit and doesn't actually beat all that much, especially with how popular like Sludge Wave on Crawdaunt is. It for sure has an important metagame impact which sadly makes it a victim at times.

:decidueye-hisui: I don't see any need to touch Hecidueye. It still has a distinct role it can fulfill as a Defogger compared to Gweezing given that it has U-turn and more reliable recovery.

:weezing-galar: Gweezing probably deserves something like B or B+ tier. It's good but it's still exploitable and to be honest, I just haven't really found myself wanting to use it because I would prefer trying to make a build in some other way.
:comfey: Comfey should be raised. Anyone interested as to knowing why should ready Hisuiheat's post on it. I think B+ might be a bit high because I find a lot of other options to be more consistent than it.

:regieleki: Regieleki should be higher. The fact that Regieleki puts so much pressure and can lure Ground-types is potentially really bountiful to exploit. If your Quag gets hit by a Tera Normal Boom you could potentially be open to Bisharp and Mimikyu.

:sneasel: I asked to rank Sneasel like twice already... you can go read the old posts. Great speed tier and good offensive typing.
nice comparison from flygon to Entei right there. kinda hilarious but it got your point across(Especially considering Entei runs mixed solar beam on sun now to beat slowbro, like psynoise flygon to gweez, and the special flygon sets too). also why is gweezing so glazed? ches does beat krook as gunk shot has a 64% chance to 2hko If band or tera poison on scarf(I mean it. innacurate but 2hkos either way. 3hkos if scarf no tera. and krook could be locked into another move;hence why it loses to ches overall. sr sets lose to ches as body press is threatening and tera poison is a must just to survive. not to mention the b drum set. hence why, a- ches makes sense. craw beats it due to sludge wave)
Now to actually be productive:https://psim.us/r/gen9ru-2694013610
https://psim.us/r/gen9ru-2694015101
https://psim.us/r/gen9ru-2694016992
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ur-->c+++
It's mostly outclassed by Entei in the fire type with extreme speed department, that's for sure. But it has two advantages that warrant a ranking. One;morning sun for reliable recovery so it's not that bad. and Two;no mirror herb required physical set up in curse that also increases physical bulk. It even 1v1'd Slowbro consistently, that is the clincher that made me go;yeah Arcanine should be ranked on this vr. idk about the ability though didn't proc justified or flash fire
Edit:gooberclimbton made me go;okay. this might be the next vaporeon(not in role but you know what I mean.checks the relevant legendary beast of the same typing due to an immunity ability and is also good meta wide(Slowbro beater, gastro beater, etc). Yes I had to remember the c++ and so on system
 
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Ok now for the shifts I gotta talk about stuff.

:pmd/weezing-galar: NEW > B+

Oh gweez... you are FINALLY back, I am so glad to see you again. I don't think its as good as before because yeah wispsteam sets aren't really THAT good (completely stonewalled by entei, I think wispbomb is better), but hey we have another defog mon that isn't Noivern or whatever H-Decidu or his name is. I think its still gonna be good, but definitely not that good. Toxic, poison/fairy typing, flamethrower, wisp, and defog are all good things to have.

:pmd/quagsire: B+ > A-/A

Quagsire is goated. It has good bulk with unaware which lets it do stuff to swords dance mons like bisharp and mimikyu,

Spikes also do a great job at wearing down the opponent team, and is one of the main reasons on why the mon is not passive. If you choose to invest in its physdef it doesn't care about having poor special bulk.

It keeps toxic, which is huge for wearing down the other walls like gastrodon, wo-chien on the switch etc... you can also run toxic spikes to spread poison, but yeah if there is a tspikes absorber that ain't it. You also already have toxic. It can also run whirlpool and toxic to trap mons like blissey. It has also body press for bisharp LMAO... you could run that.

Overall, with these traits. I think the big quag should be higher because of how good it is.

:pmd/flygon: B > C+/C

I mean... its not good anymore but it can't be THAT bad. Gweez dropping means flygon has no ways to hit it aside from psychic noise, and generally there are better stealth rocks setters like krookodile. It still has its traits (Ground-immune rocks resist) so I think it should be kept ranked.

:pmd/chesnaught: A > B+

Bro fell off. Gweez is back, bad into spikes, bad into sun (it checks venu well), cannot check krook all because it has gunk shot. Go to the depths of hell you won't be missed.

:pmd/krookodile: S > A+

I mentioned Gweez dropping, which means that finally have the best possible check for him that we could ask for. I still think he's an amazing pokemon, but just NOT what he once was (he was S+ without gweezing) because bu scale shot sets are gone off the plane. Gweez can also threaten krook with steam/wisp and Levitate means dark resist not weak to gunk.

:pmd/scrafty: C > UR

Man... you were never good, and GWeez dropping makes you even worse... I don't think this mon even has a use now because there are infinitely better fighting-types (gallade, pawmot, infernape, terrakion, even lucario is better) and dark-types (krookodile, grimmsnarl, bisharp) because yeah. If you think this thing does a great job at beating stall and balance I will say you are lying. 115 defenses, encore, dragon dance, and dark/fighting stab cannot save this dude. if you don't get unranked I'm gonna crash the fuck out.

:pmd/lucario: C > UR

Can you guys please use better pokemon instead of the anubis dog. I am not gonna pretend this shit is good because why run swords dance lucario when you can run swords dance infernape, the better set. Extreme speed and higher offensive stats is nice but like... I'm just running bisharp instead.

:pmd/iron-thorns: :pmd/decidueye-hisui: C- > UR
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Anyways thanks for coming to my talk. I will see you again soon.
 
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:pmd/arcanine: -> C-/C
I've been toying with this guy for a while, and more so now with the reintroduction of gweezing, I would say that he certainly has a place on *some* teams. I have to admit, if you are looking for a fire type dog to spam high power 50% burn chance stabs and stone edges while having a decent speed tier, you can just go use Entei. I'm not going to deny that Arcanine does a different, more niche role than Entei, but I will argue that it is a viable one. As with any nomination, there has to be reason to use this guy over other similar pokemon (Entei), once you look inside Arcanine's moveset, you can start to understand why.

I would say there are three major differences between Arca and Entei, those being 1: Arcanine has access to curse, which gives it the ability to be a threatening late game sweeper with strong tera normal espeeds or boosted flare blitzes off 350 atk. 2: Recovery in the form of morning sun, which allows Arcanine to either boost it's setup potential, or boost it's longevity, meaning it can act as more of a defensive pokemon, and is not limited to the same numbers of turns on the field as Entei. 3: Flash fire and intimidate, two amazing abilities, but I will be focusing on flash fire. Flash fire is a very valuable ability in the current RU, making Arcanine capable of absorbing sacred fires, willo wisps, or specs fire moves in sun. Entei is one of the best pokemon in the tier right now because of how valuable that free sacred fire click is. Intimidate is a great ability, but some pokemon are immune to it (Entei, Bisharp), and that fire immunity is just worth more atm. A defensive Arcanine set can switch into entei well, not perfectly, but it forces Entei to guess between sacred or stone edge, and stone edge does not kill in 2 the MAJORITY of the time, assuming they both guess right, and land, so arcanine can either heal up (risking crits) or tera to almost completely blank Entei in the future. Entei is obviously not the only pokemon Arcanine can defensively check, having access to willo wisp, and even roar if you can find space for it, not to mention extreme speed being great back up priority coming off a great base atk with 80BP, with the option of a tera boost as well.
252 Atk Entei Stone Edge (100 BP) vs. 248 HP / 252+ Def Arcanine: 168-198 (43.8 - 51.6%) -- 10.9% chance to 2HKO
252 Atk Entei Stone Edge (100 BP) vs. 248 HP / 252+ Def Tera Normal Arcanine: 84-99 (21.9 - 25.8%) -- 3.6% chance to 4HKO

While defensive Arcanine is a decent mon, I've mostly been testing it on offensive structures, and I think it works really well. Entei is obviously really good into offensive teams, especially some hyper offenses that either don't want a burn, or can come in a limited time with a different mon, eg, Basculegion, which is needed for breaking and will be left in to die to something else. Having an Arcanine on a given HO/BO/Offense can eliminate the need to worry about an Entei bullying the entire physical side of your team into a burn/tera fire. Because of this, Arcanine works best for team mates that benefit from Entei being covered, Mimikyu, Torterra, etc. While providing this safety net, Arcanine is also just a decently threatening pokemon. Not much in the tier wants to take a +1/2 tera normal extreme speed from 350 atk or a similarly boosted flare blitz. Arcanine's nice natural bulk of 90/80/80 gives it plenty of setup opportunity, and allows it to beat certain important mons, see below.
https://replay.pokemonshowdown.com/gen9ru-2694028533-h2aacf2gn3ht8ne3gnlt17gys8ylaogpw
Assuming the Slowbro is perfectly healthy, and has helmet in tact, Arcanine does need a free turn on the switch to win the interaction, but with it's covert cloak, can muscle through (I believe Slowbro's best path is to get +2 and scald, as clicking +0/1 scald allow Arcanine to heal you off, slack off turn 1 is to simulate the free turn from Slowbro switching in, if Slowbro gets +3 alongside Arca by having same amount of turns, it wins the interaction)(YES, ARCANINE IS COVERT CLOAK).
https://replay.pokemonshowdown.com/gen9ru-2694027957-qvp8mjlqaaae1wc1i8abmscy0dcdfsjpw
Attached replay is neither best or worst scenario, but the offensive Arca spread, 208HP 252+ATK 48DEF takes an average of 99.3 from a super effective stone edge and a non super effective stone edge, factor that in with miss chances, and even if they guess right on the switch in, Arcanine can tera and begin setting up on Entei for free. Obviously, if Arcanine just doesn't switch in, it can tera immediately for a dominant 1v1 win, but this was an example showing that it is possible for Arca to do so if the situation is dire (First stedge is a medium roll, 2nd stedge is a high roll, both land, Arca still lives and sets up).
https://replay.pokemonshowdown.com/gen9ru-2694029235-3o7g0w3sbu25vrf1egbpon853rr3190pw
Arcanine doesn't even need a free turn where Gastrodon switches in on a curse, it can heal off and curse up against gastro, getting a clean 2HKO at +2, and if they tera ghost, they're getting blown up by blitz (given that does require arcanine to spend more turns setting up, attack while out of earth power range, and then probably die to recoil, but hey they spent tera and so did you)
+3 252+ Atk Tera Normal Arcanine Flare Blitz (120 BP) vs. 252 HP / 252+ Def Tera Ghost Gastrodon: 436-514 (102.3 - 120.6%) -- guaranteed OHKO

Yada yada yada, in conclusion, Arcanine is a viable mon, don't try to tell me iron thorns, meloetta, and ludicolo fit on more teams than this pokemon that can function as a defensive piece, priority, complete fire absorbent, and somewhat ok setup sweeper, C-/C territory.
 
Yada yada yada, in conclusion, Arcanine is a viable mon, don't try to tell me iron thorns, meloetta, and ludicolo fit on more teams than this pokemon that can function as a defensive piece, priority, complete fire absorbent, and somewhat ok setup sweeper, C-/C territory.
Wait, Ludicolo isn't just a rain Mon? if ludi isn't just a rain Mon it makes sense you'd even mention it in terms of fitting on more teams. Or the arcanine slander was that intense. no idea really
https://psim.us/r/gen9ru-2696341169
https://psim.us/r/gen9ru-2696303282
https://psim.us/r/gen9ru-2696212114 (there fixed that, thought I put it in already until I looked closer, now that I fixed the URL thing i'm sure it'll at least get some consideration. how replay two was there twice? I checked if they supported my argument instead of if all three urls were unique. then I looked over this and realized;I screwed up. then;fixed it)
yeah Imma be productive for the vr now;lock in instead of just asking stupid questions. i'm just shocked that apparently people say ludicolo fits on more teams than arcanine
:Skuntank: ur-->c+
okay. now that I fixed the error of putting in the same replay twice, here's a revised version. A super fang user other than Vern is nice. T spikes is good hazard setting(and it's quite consistent at that). consistent toxic user too. couple this with the fact it gets sucker punch;yeah skuntank is shredding through your health better than vern can because skuntank has multiple ways to poison you and priority sucker punch;which Vern is lacking in. yeah I think skuntank's advantages mean it has a place in this tier.
:tauros-paldea-aqua: ur-->c
This is more modest. Sure, intimidate is a good ability and it's defensively good into terrak. prio aqua jet is also nice(forced Espeon out via eject button) and chipping Slowbro and Venugoat(nah Venusaur is too humble it's the goat of sun). Intimidate helps versus the mimikyu that would otherwise beat it, eq does 36% to whimsicott, and mimikyu's disguise was an aqua jet victim. replay three is more that again and helped expose kyu to poison damage, then got forced out. edited out skuntank as turns out I used duplicate replays but didn't catch it. why? okay skuntank is back but only because I fixed the replay mixup. Slowbro pretty much sits on it outside of trailblaze;ches with trailblaze
https://psim.us/r/gen9ru-2699775121
heck, even a rest talk helmet body press set in a tournament. somehow on this water type it's shown to be decent coupled with the replays i've already shown.
Now for something important and meaningful;

Lucario @ Life Orb​

Ability: Inner Focus · Tera Type: Grass

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature

  • Trailblaze
  • Bulk Up
  • Drain Punch
  • Meteor mash
Believe me I doubted my own testing abilities at first. then I put the Lucario set into practice. it was actually pretty solid(changed bullet punch for meteor mash, won't need bullet punch after a trailblaze for voir and eleki sponges it.)
This new set I cooked up checks krook pert and quag pretty well. won't mention gastro-fraud because;it's a fraud. but this bulk up set has enough good mus to keep it ranked, even if gweez exists.
besides, +1 meteor mash does this much:+1 252 Atk Lucario Meteor Mash vs. 252 HP / 252+ Def Weezing-Galar: 252-296 (75.4 - 88.6%) -- guaranteed 2HKO. would it have been better if I did swords dance? no;hence why I chose bulk up. that's how it's gonna be. pain split and wisp? yeah I don't really care about these things and wisp has a 15% chance to miss(so the window is narrow, dangerous if it connects but it's accuracy is overstated), gweez isn't exactly as fast as Ninetales so if you miss wisp or don't get the strange steam confuse turn one;goodbye, and heck;pain split only delays the inetivable loss. yeah gweez dropping doesn't impact Lucario all that much.
https://psim.us/r/gen9ru-2696594145-gd7foaylyt140hdcfuj1w9pppk8p334pw
https://psim.us/r/gen9ru-2696594460-qfkxjd37e7s4arh6tqh8s6s13c815yfpw
sure gweez can 1v1 if it burns t1 instead of strange steam but it has no reliable recovery;leaving it succeptible to attacks next turn. the damage is insane though. swords dance life orb meteor mash is an insane click. bulk up is better overall as it boosts physical bulk by one stage too.
+2 252 Atk Life Orb Lucario Meteor Mash vs. 252 HP / 252+ Def Weezing-Galar: 432-510 (129.3 - 152.6%) -- guaranteed OHKO
+2 252 Atk Life Orb burned Lucario Meteor Mash vs. 252 HP / 252+ Def Weezing-Galar: 216-255 (64.6 - 76.3%) -- guaranteed 2HKO
man bulk up is better into quagsire
+2 252 Atk Life Orb burned Lucario Drain Punch vs. 252 HP / 252+ Def Tera Steel Weezing-Galar: 181-214 (54.1 - 64%) -- guaranteed 2HKO
+2 252 Atk Life Orb Lucario Drain Punch vs. 252 HP / 252+ Def Tera Steel Weezing-Galar: 361-429 (108 - 128.4%) -- guaranteed OHKO
yeah try to tell me gweez sits on Lucario and I will say "Stop the gwaze". both bulk up and swords dance are nice variants depending on which mu you wanna fix(grounds or gweez) but I believe bulk up is better overall. "but SD beats gweez better!"-not really. both sets beat gweez as whatever damage Lucario does;no way aside from pain split to get that hp back. even then pain split just delays the inetivable fainting of gweez. fear Lucario. respect Lucario. especially the set I made for it
Verdict::Lucario: goes from c to b-(this coupled with the other nbt sets for Lucario that likely got experimentation too). so if you wish to unrank Lucario;try to debunk trailblaze combined with physical set up's threat level. and grounds? yeah they be frying bisharp at least Lucario has a way around them. infernape has solar beam tera grass calm mind/nasty plot but that needs sun(I tested the latter myself once.) but that needs sun;Lucario doesn't. bumsharp into grounds;help me! even if I go tera fire i'm weak to ground imma switch. this lucario heat;nah tera grass trailblaze. it's genuinely versatile depending on what you wanna beat.
as for the infamous most picked ur candidate?:pmd/scrafty: C -->c+
exploits gweez's wisp;https://psim.us/r/gen9ru-2696719621-flymuecoa5arclnxg4o15nwgxn4h32fpw
exploits gweez's pain split after wisp;https://psim.us/r/gen9ru-2696716649-ncwqd6l0yyihkm39pnhmc771cdrwo6ypw
exploits gweez's defog;hence why I added forretress here;to get some hazards to remove;https://psim.us/r/gen9ru-2696714794-cnrpdh1muuvijhrme9u7j80924y3srfpw
it beats gweez when gweez clicks literally anything but strange steam.
exploits krook:https://psim.us/r/gen9ru-2696727557-ir5n3gofsokwraqhggxrnprcj9u3bucpw
exploits bisharp even more:https://psim.us/r/gen9ru-2696725553-454khpm310cvuaef62yr4xtd40di6ttpw
exploits terrak:https://psim.us/r/gen9ru-2696724268-exj0svji5g3c6vd6p21cx3atuvfem8ppw
While it's not a potent stall beater it is potent at bullying bisharp. exploiting terrak? considering the stealth rock set is the most common set(I saw pikalytics, stealth rock is at roughly 82%.), pretty often if it's lead versus lead or exploiting terrak swords dances(swords dance has an 54% appearance rate on terrak sets, also saw pikalytics for that one), close combat does require you to burn tera though. krook?!? also got exploited into oblivion. should I test llade? not really considering that terrak krook and gweez coupeld with more bisharp is likely enough. believe me I tried to predict what an actual player would do. really did. close combat ohkos non tera scrafty obviously, that is why I tried to show the scenarios where these mons can be exploited. scrafty can exploit terrak's most common set in multiple ways. krook might have a chance. should I trust my own testing?
Scrafty @ Leftovers
Ability: Shed Skin
Tera Type: Poison
EVs: 64 HP / 152 Atk / 64 Def / 24 SpD / 204 Spe
Adamant Nature
- Dragon Dance
- Encore
- Drain Punch
- Knock Off
should probably move 20 Evs from special defense into speed since the main objective is checking stuff and 208*1.5=312. krook's speed stat at max investment if not scarf is 311. should you trust my testing? depends on the way you view my experience. not exactly Arcanine/vapo level of checking stuff that outclasses you overall but you know what I mean.
b388v3.jpg

but my inexperienced self risked the backlash to prove a point and find a new niche.
well, I tried. and, it worked:https://psim.us/r/gen9ru-2701921890 (i'm not the person testing here, i'm saying it can work)
and considering both currently ranked fighting types i'm defending lost once in scl;okay;so did swampert and venu and tort. just because rhyperior and deoxys-defense won once in scl doesn't mean they're great so one scl game isn't much of a showing(even maus lost an scl game, and pawmot). it's more a pattern if there are several of them.
I looked over tournament replays(two of them are tournament level, one is from high ladder);https://psim.us/r/smogtours-gen9ru-977355
https://psim.us/r/gen9ru-2698820583
https://psim.us/r/gen9ru-2699424251
:articuno-galar: ur--> c+
i'm sick of seeing galarticuno used but not actually ranked. Calm mind is good for snowballing out of control. Recover is nice for longevity;as it's something voir doesn't and mew can't even learn itself(neither can voir rachi or necrozma) and helped versus entei. and ches usually has to burn tera to survive against it. even if it does need hurricane for flying stab;70% accurate focus blast isn't an issue for Gengar so hurricane is a useful stab move to have considering it's stab and not coverage. recover can help get more calm minds, which make it harder for special moves to ko it, giving;more chances to recover. so yeah;actively loops into benefitting itself.
look heatranator i'm sorry but it's what I saw in the tournaments

hear me out;Lycanroc should stay ranked.
24
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Lycanroc-Dusk745.00346.67%0.00%75.00%3/4=
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Basculegion-F902.00246.67%0.00%50.00%2/4=
better results than basc-f in scl;that's why. at least Lycanroc as a positive winrate;basc-f is 50/50. yet people wanna unrank lycanroc. this isn't a big sample but basc-f seems to have had a worse scl performance than lycanroc did. if you wanna ur lycanroc then consider it's results versus stuff you believe is a top dog. whatever justifies treating them differently in spite of scl when they got the same amounts of usage? explain. is it how they battled?
https://psim.us/r/gen9ru-2699619148
https://psim.us/r/gen9ru-2701899743
https://psim.us/r/gen9ru-2700702638
:tauros-paldea-blaze: ur-->c/c-
Hear me out for a moment. could come in repeatedly versus golurk due to intimidate. trailblaze is not that bad. raging Bull is a decent click into stuff like loom and registeel. Body press means not a krookodile intimidate victim and can fall back on it's defense. and;bulk up boosts both attack and defense so body press has it nice there too. what it has over Entei is body press and access to bulk up, and intimidate for anything that doesn't run inner focus(as in anything but Entei, umb has it too, as do cune and sharp, but aside from Entei only umb runs it;usually if it's a curse assurance set;one of which I only saw once.), a fighting typing to take neutral from rock(for terrak), etc. and same for wetbull;resists both of bisharp's primary stabs. even if Slowbro sits on it outside of trailblaze. ches is better for redbull;fire moves hit ches super effectively.
more importantly:Someone please tell me whether ludicolo fits on teams outside of rain or not!
:primeape: ur -->c/c+
https://psim.us/r/gen9ru-2702469259
https://psim.us/r/gen9ru-2702465515
https://psim.us/r/gen9ru-2701921890
https://psim.us/r/gen9ru-2702348293
Allow me to explain. First off;primeape has rage fist;a ghost type move that increases in power by 50 base power(50 to begin with) every hit it takes. Now for reliably it can take them:It has drain punch for reliable recovery to take more hits. And bulk up to increase not only how hard it hits but it's ability to take hits. couple this with it's ability to hold the eviolite for even more hit taking ability, and that it has defiant;which is vital as krookodile has intimidate and is highly prominent in this tier and that usually runs intimidate. and apparently rest is for more recovery if you get hurt while setting up;even if it makes you passive for two turns. rage fist is vital to primeape's kit as it hits mimikyu for super effective;something few other fighting types can do comfortably(Llade has shadow sneak but that requires giving up another valuable move, even then kyu also has shadow sneak and Llade is weak to that;primeape isn't). it's not exactly top tier but;it's viable and distinct from other fighting types. boy fake out is exploitable too. and the set is tera ghost and i'll assume lisman's is the same as 1400everywhere's;we don't see the 4th move on 1400everywhere's primeape at all. for those of you who think the nice isn't relevant;can any fighting type beat kyu aside from maybe;Llade or infernape?(infernape has shadow claw but never runs that due to having more valuable moves;at least llade runs shadow sneak sometimes. but primeape can better fit rage fist in. Even factoring lucario’s steel stab it’s the only other fighting that can comfortably hit Kyu for super effective. Primeape has literally perfect coverage for this tier. nothing resists it aside from zoroark-hisui;which is banned from here, and unless someone uses zorua-hisui;unresisted offensive coverage that isn't prediction reliant.).
:grimmsnarl: c —> c+. Just because other dark types exist doesn’t mean nicher ones are bad. Grimm has screens prankster and fairy typing;scrafty has dragon dance and fighting stab;Grimm is defensive;scrafty is offensive. Difference in their roles;that’d be like me going “don’t use umbreon or registeel we have bisharp;another dark/steel type” while ignoring the role difference, hence why I have both scrafty and grimm at c+. lots of ru cup appearances too;and new mon(fixed the typo) to enable with them screens;primeape.
 
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New VR Update is live! We took a week off last month, and with SCL developments and Weezing-Galar, stuff has shifted. Slate was sizeable this time around, so let's begin!

New:
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Rises:

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A- -> A+
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B+ -> A
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B -> B+
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C -> C+
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C- -> C

Drops:
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S -> A+
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A -> B+
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A- -> B+
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B -> C+
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B- -> C+
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C -> C-
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-> UR


Unchanged:
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New VR Update is live! We took a week off last month, and with SCL developments and Weezing-Galar, stuff has shifted. Slate was sizeable this time around, so let's begin!

New:
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-> A-
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-> C
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-> C

Rises:

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A- -> A+
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B+ -> A
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B -> B+
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C -> C+
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C- -> C

Drops:
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S -> A+
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A -> B+
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A- -> B+
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B -> C+
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B- -> C+
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C -> C-
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-> UR


Unchanged:
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comfey up this world is so blessed
 
New VR Update is live! We took a week off last month, and with SCL developments and Weezing-Galar, stuff has shifted. Slate was sizeable this time around, so let's begin!

New:
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-> A-
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-> C
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-> C

Rises:

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A- -> A+
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B+ -> A
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B -> B+
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C -> C+
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C- -> C

Drops:
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S -> A+
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A -> B+
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A- -> B+
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B -> C+
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B- -> C+
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C -> C-
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-> UR


Unchanged:
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Why are brute bonnet and arcanine still ur flabeauf and goob respectively were detailed in their noms they likely have some overstated weakness. Meh;at least eleki and golurk rose and toxicroak and Chandy are ranked(bobbybobobnub/heatranator and T44torkoal;we did it. we got our respective objective mons ranked). And lucario and scrafty aren’t ur;especially for lucario this is nice, scrafty it’s more impressive considering the hate from before, good it just dropped to c-. Overqwil dropping to the point it’s below croak makes it baffling to me how flab said overqwil was the better option over toxicroak. I wonder why qwil dropped. Hecid got done dirty;so did flygon;ur/c+ just because of a defogger with unreliable recovery?! Not cool at all. It’s not cool quag is stuck at b+ either. VAPO AND COMFEY ROSE ONLY ONE SUBRANK!?!??!!!!!!!! malnourishment of their reputations;same for eleki
Can the next slate be dedicated to voting on my noms mixed in with some more stuff? Holy gastro glaze not dropping right here.
by my noms i mean the more well written ones;the recent ones. in particular;skuntank, wetbull, redbull, primeape, and garticuno. maybe gurdurr and appletun. probably not dedicated like I typed earlier but at least include them in the voting. the noms for the mons I nommed from ur I mean. with mareep's noms too. maybe basc-f and Gengar as to me they're not particularly great spinblockers. and scream tail too;vote on that please. I would like it if you did(and if you ranked it but I can't make you guys rank it;I can only hope you do).
Okay;just the stuff I nommed this month for voting;alright?!? not gurdurr or appletun or scream tail. C+ flygon?!?! how disrespectful
:PMD/Basculegion-f: b+ -->b-.
I think she should be lower than just b- but that/b flat is my target for the nom and let's be real here b+ was a slap on the wrist compared to what is actually warranted(yes 658greninja's nom in the OU vr thread inspired me to do this). her prided immediate damage benchmarks require choice specs, which leaves her ripe to be killed by mimikyu. assuming it's the scarf set:252 SpA Adaptability Basculegion-F Surf vs. 0 HP / 0 SpD Maushold: 208-246 (71.9 - 85.1%) -- guaranteed 2HKO after Stealth Rock. yeah can't even ohko maus that's pretty weak;let alone ice beam;252 SpA Basculegion-F Ice Beam vs. 0 HP / 0 SpD Maushold: 104-123 (35.9 - 42.5%) -- guaranteed 3HKO after Stealth Rock. not exactly late game Cleaning if scarf struggles to ohko something as frail as maushold. Maus can tidy up then start using bite. or if you want specs;prepare for no shadow sneak required mimikyu victimhood.
+2 252 Atk Life Orb Mimikyu-Busted Shadow Claw vs. 0 HP / 4 Def Basculegion-F: 655-772 (171.9 - 202.6%) -- guaranteed OHKO(disguise grants a free swords dance), or for in general;+2 252 Atk Life Orb Mimikyu-Busted Shadow Sneak vs. 0 HP / 4 Def Basculegion-F: 374-445 (98.1 - 116.7%) -- 93.8% chance to OHKO. even if mimikyu itself is overrated;this doesn't save basc-f.
for something more outright embarassing
252 SpA Adaptability Basculegion-F Shadow Ball vs. 72 HP / 0 SpD Empoleon: 146-172 (44.6 - 52.5%) -- guaranteed 3HKO after Leftovers recovery(on offensive empo by the way)
252 SpA Adaptability Basculegion-F Shadow Ball vs. 40 HP / 0 SpD Goodra-Hisui: 102-122 (32.7 - 39.2%) -- 99.7% chance to 3HKO(on specs hoodra by the way)
imagine how little surf and ice beam do. if you wanna mention hex;is para spam all that relevant?
252 SpA Adaptability Basculegion-F Surf vs. 252 HP / 252+ SpD Umbreon: 100-118 (25.3 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery. imagine how little ice beam and shadow ball do.
sponged comfortably. it's not like flip turn helps since hazards are oh so common and basc-f cannot afford to hold boots and not die to a dark move or afford to do baby damage to umb.
and specs also leaves basc-f open for;Llade's leaf blade/night Slash, non scarf krook, etc.
don't even think of going "what about when she clicks the right move?"-prediction reliance.
Wanna go ahead and call her a spinblocker when Tsareena and regieleki exist and sandslash-a is commonly run on snow due to slush rush? yeah I didn't think so
empo and hoodra are often paired with faster attackers like krookodile or the very common priority in sucker punch BISHARP(or should I say bumsharp since even a flat'd be overselling it. a- or b+ make more sense i'll get down to that and hoodra later.) to pick off the weakened basc-f anyway. specs often desires sticky web to outspeed the opponent;and sticky web is losing relevance in terms of ho.
https://psim.us/r/gen9ru-2703524298
did nothing here but chip bisharp with surf;had to burn tera and no ko whatsoever
https://psim.us/r/gen9ru-2703478136
only kill;heck, only MOVE she got was versus bisharp;when it was at 30% hp. even then iron head dealt serious chip
https://psim.us/r/gen9ru-2703429992
the basc-f team won but look at what actually happened. one kill off mew. still something but Gengar coulda done that too;and wouldn't need scarf
to outspeed it immediately.
https://psim.us/r/gen9ru-2703104152
immediately died to shadow claw because of rocks chip. hazards are an issue here.
https://psim.us/r/gen9ru-2702824382
for once;good showing
https://psim.us/r/gen9ru-2702818085
burned tera to kill bisharp and died right after doing so.
https://psim.us/r/gen9ru-2706880362
basc-f did nothing. almost every other mon did at least something
https://psim.us/r/gen9ru-2709336292
see what I mean? after taking the solar beam, died to maus's bite. essentially being forced to trade with Entei, a mon she's prided to be good into. surf did just 48% to jirachi;a neutral target;outside of sun(if this doesn't show that scarf is weak I dunno what will.) even then rachi could safely u turn and bring k tales in, k tales wasn't particularly pressured either. speed didn't translate into a useful endgame, as maus could reliably get a tidy up and win. gg. not totally useless but not as much value as b+ would provide. and I nommed politoed to b at max and basc-f isn't mandatory on rain(kingdra can more reliably ohko ches and make better progress into wo chien and a muk with hurricane and dragon stab.) and by the way ludi is not deadweight;it provides lots of utility so it's basically the sandslash-a of rain;weather double speed Mon that can do more than just sweep.
no the offensive pressure is not worth b+. probably worse than everything we have in b+ right now;aside from maybe gligar and necrozma. these two are overrated.
:PMD/goodra-hisui: a- -->b
Mareep's post got the "hoodra is overrated" notion across to me. This coupled with the fact it has no reliable recovery;unlike empoleon(I think that's one of the key flaws it has;can't wall the opponent forever if you have no reliable recovery.)
:PMD/BISHARP: a+-->b+.
Come on. mareep's points coupled with it's pretty bad hazards weakness and immediate power not that far ahead of toxicroak coupeld with the fact it needs eviolite to be bulky. good tournament showings;sure. but in general it's still overrated. Very. just because it beats basc-f doesn't mean it's a+. This guy gets forced out by gengar's mere existence because Gengar has focus blast;when the fast ghost you're supposed to beat can hit you for quad effective;it just sucks. bisharp is listed as one of basc-f's checks on porydex but not gengar's. the fighting weakness is that bad that it's at the point where you don't check a frail ghost type you're supposed to check with sucker punch can't actually be checked because it has a fighting move. you're a fraud bisharp;absolute bum. okay not absolute bum but bum compared to the a+ and even a ranked mons right now. with how hazards be moving it's hard for you to practically sweep in time.
 
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New VR Update is live! We took a week off last month, and with SCL developments and Weezing-Galar, stuff has shifted. Slate was sizeable this time around, so let's begin!

New:
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-> A-
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-> C
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-> C

Rises:

Normal.png
A- -> A+
Normal.png
B+ -> A
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B -> B+
Normal.png
Normal.png
Normal.png
C -> C+
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C- -> C

Drops:
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S -> A+
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A -> B+
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A- -> B+
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B -> C+
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Normal.png
B- -> C+
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C -> C-
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-> UR


Unchanged:
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hey thanks for doing this i appreciate it. that said i dont appreciate these changes:

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C -> C-
 
My first (real) VR post in over a year, and likely my last one, too.

SV RU has seen some ups and downs the past few years but I think right now it is in a good spot. Offense isn't overbearing, sun is the best weather (and pretty underwhelming for the most part), stall isn't super strong, and balance/bo comps have plenty of directions to go in without sacrificing too many matchups across the board. Overall, good tier worth investing time into if you're into that kinda thing. Anyway, some noms below;

Rise
:pmd/quagsire::pmd/muk-alola: B+ -> A-
Quagsire is one of the most powerful assets to have against so many things in this tier, still reliably keeping demons like Bisharp and Mimikyu in check while seeing some development with Tera Dragon + Covert Cloak to keep Entei and some sun builds from getting out of hand. Really, really good mon worth seeing ~A level viability in what will likely be its last placement for SV.
Likewise, Muk is another stalwart on a lot of team comps that can also stifle a lot of offensive mons while reliably making progress with the classic RestTalk set. The addition of GWeez to the tier makes Muk even better in my opinion as the most reliable grounded Poison defensive piece around. These two are at least around GWeez viability and should share the A- tier with it.

:pmd/flamigo: B -> B+
Gapdos-lite misses out on some Speed benchmarks you would like but I have found both Scarf and Band to be really solid on a lot of builds. Consistently good mon that promotes good balance builds.

:pmd/pawmot::pmd/swampert: B- -> B
I have always been a Pawmot believer and this remains true in the current meta. GWeez does not like to switch into this, Slowbro never has, and a lot of teams just flat out hate the idea of a pretty fast and strong CC spam that can destroy your default Fighting-resist.
Swampert is a fine mon, sees some usage on sun builds (most notably the HisuiHeat stuff) and has always been a good mon to fulfill a lot of roles reliably in one slot. Worth a bump.

:pmd/comfey::pmd/kilowattrel: C+ -> B-
Comfey provides a unique level of immediate anti-bs with Triage, while Kilowattrel is a great pivot that can also do a ton of work vs offensive builds. I like these two a lot and think B- is a fair placement.

:pmd/rotom-heat: C -> B-
Welcome back to the GWeez meta, old friend. Heattom is so damn good in this tier I think B- is the least it should be ranked, the standard bulky NP set just does a lot of work vs a lot of common builds.

Drop
:pmd/bisharp: A+ -> A
Longtime SV RU stalwart Bisharp is certainly still very good in the tier, but it does not share the same level of goodness to me that the rest of A+ does anymore. It feels a lot more Tera reliant than ever before and this meta does not feel like it rewards some of the standard Bisharp builds like it used to, so think a small drop is warranted.

:pmd/mew::pmd/mimikyu: A -> A-
Prior to Mew rising a while back, it was very good. NP sets were strong, the standard lead stuff was fine, and it just always felt a little too fat to play against. Now? Not nearly as big of a fan of it and think NP sets are barely A- viability.
Similarly, Mimikyu is another offensive setup guy that deserves to take a small drop as it continues to struggle in this meta. I think it is still a key figure on HO builds, but that doesn't warrant an A ranking anymore.

:pmd/crawdaunt::pmd/goodra-hisui: A- -> B+
CB Craw my beloved, you just are not there anymore. I don't think this is a GWeez issue but I do feel that I've seen a lot more CB Craw builds flop than shine lately and a large part of it is the Craw itself.
I like Hoodra but it is not nearly A- level of good right now. Specs and more offensively-inclined Knock sets are still fine options to build around but it feels out of place in the A's compared to the rest of the field.

:pmd/gligar::pmd/necrozma: B+ -> B/B-
I said it the other day but Gligar builds just flat out are not good anymore, for the most part. I used to really enjoy it as a solid defensive pivot on faster teams (or, alluded to above, CB Craw teams) but those just aren't as good and Gligar just doesn't really do the job well enough anymore. I nom this guy to B-.
Necrozma is also just not that guy right now, it can still be potent vs some builds but I think it does not categorically belong in a tier with so many great mons and deserves a drop to B with the other "gimmicky" kind of mons that you have to plan around pretty intensely to use well.
 
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