H-arcanine gives me a headache as a froslass player.Sorry, the pokemon countering it is non-mega, if you see a Froslass, its mega Froslass.
H-arcanine gives me a headache as a froslass player.Sorry, the pokemon countering it is non-mega, if you see a Froslass, its mega Froslass.
HArc also makes me happy as a Froslass player.
HArc is also just very good with MRaptor in general. Takes great advantage of Tailwind (if you are running it), and helps deal with Dengo, Mence, Floette, Zard on top of Froslass.I know this is M-C, but I'm really struggling in my Mega Froslass vs Mega Staraptor matchup. What are some good teamates that can counter Froslass, ideally non-mega.
I just found out that Raptor was used on a Psyspam team that did super well in a recent VR tournament so ignore this lol.This is just vibes atm but Staraptor feels way easier to deal with than before. It hates hates hates Mence and also catches strays from some anti-Mence tech that will likely be common. Plus it has to contend with Psyspam, which will gleefully spam double Expanding Force into Raptor to kill it through defensive boosts (if it gets any) and possibly throw up Trick Room to make it more useless.
I think everyone probably thought Raptor was gonna be heavily crept out by the presence of Mence, but in retrospect of recent results I think a big part of what makes it good is how it’s kind of a middle ground between Mence and Sneasler.I just found out that Raptor was used on a Psyspam team that did super well in a recent VR tournament so ignore this lol.
Surprised Hyper Beam isn't slightly more common on Mence tbh. It has a similar use case to Sylveon as single target special Flying nuke. Probably due to Draco being an option.On a completely unrelated note, I got demolished by this a moment ago just as I was writing this.
32 SpA Aerilate Salamence-Mega Helping Hand Hyper Beam vs. 28 HP / 0 SpD Froslass-Mega: 219-258 (126.5 - 149.1%) -- guaranteed OHKO
This tier list making me realize that I haven't seen a single Whimsicott or Sinistcha on ladder lol. Still climbing out, though (been busy), so maybe once I get back into MB I'll see them.View attachment 864072tell me if I got anything objectivly wrong and please be nice. I'm kind of a noob I can admit
It top cut the first VR tournament since it has a good match-up into Mega Salamence and a better match-up into Rillaboom than vanilla. But also probably new toy syndrome.hey guys i heard mega garchomp z was making some waves over here what's up with that
Hyper Beam is actually a pretty significant power boost over Draco as well, so maybe it will start to get some traction if someone with more media presence tops a big tournament with it. I took a quick look at Hyper Beam Mence on Labmaus and it seems that it actually has some notable results.Surprised Hyper Beam isn't slightly more common on Mence tbh. It has a similar use case to Sylveon as single target special Flying nuke. Probably due to Draco being an option.
According to Pikalytics, Whims and Sini are still top 20 usage, though I've only seen like 2 Whims and no Sini in several days of MB for some reason. Mence being the new best TW user probably gave it stiff competition, and Sneasler being FOTM probably does it no favour either.This tier list making me realize that I haven't seen a single Whimsicott or Sinistcha on ladder lol. Still climbing out, though (been busy), so maybe once I get back into MB I'll see them.
I used it and… surprisingly Mega Garchomp Z is kind of good in my opinion.hey guys i heard mega garchomp z was making some waves over here what's up with that
ChompZ is what I consider a matchup fixing mega. It has a very favourable matchup into Zard, Raichu and Mence and decent to good coverage into just about everything else.I used it and… surprisingly Mega Garchomp Z is kind of good in my opinion.
It isn’t a meta mon or necessary to run it over base Garchomp to take up a mega slot but it works on some teams.
Pure Dragon, losing ground means losing 4x weakness to ice, means losing ground stab which is the reason why this thing is so threatening but it have good coverage.
151 speed is ridiculous, ties with Mega Lucario Z, Mega Absol Z( i haven’t seen a single soul use this mega); faster than Scarf Basculegion, regular Sneasler but can’t outspeed +32 Spe Scarf Adamant Garchomp reaching 231 Speed > 223 Speed of +32 Timid M-Garchomp Z.
32+ SpA Garchomp-Mega-Z Earth Power vs. 32 HP / 0 SpD Kingambit: 136-162 (65.7 - 78.2%) -- guaranteed 2HKO. Not a great start
32+ SpA Garchomp-Mega-Z Draco Meteor vs. 32 HP / 2 SpD Rillaboom: 169-199 (81.6 - 96.1%) -- guaranteed 2HKO after Grassy Terrain recovery
Also not great against fairy since it only have Iron head
Destroy M-Salamence with Draco Meteor, M-Golisopod with Flamethrower, M-Lucario Z and other mons that it have a good match up against and when it outspeed so many thing maybe 2HKO isn’t that bad. Pair with Sand Rush Excadrill for Earthquake and Tyranitar. Great for surprise to hit em with Stab Draco
With a mega like this, we need to get wacky and creative so i will present some ideas
Contrary Malamar Skill Swap into M-ChompZ
Politoed or Pepliper with Surf M-ChompZ and a partner like Heliolisk, Toxicroak and Vaporeon
I would love to know more idea!
Draco Meteor drops 2 stage of SpA and have a chance to miss( i once miss my Draco twice and it cost me a win) in the long match can cause some trouble so Dragon Pulse will replace Draco later on.ChompZ is what I consider a matchup fixing mega. It has a very favourable matchup into Zard, Raichu and Mence and decent to good coverage into just about everything else.
When you are building around something like Floette, Metagross or Pod that would struggle into Zard or something like Zard that would struggle with Raichu and Mence, you can just bring ChompZ and win all those matchups comfortably.
While Draco is the big nuke button, I think Dragon Pulse is actually strong enough for what ChompZ really excels in, and Draco is more of a means to extend Chomp’s reach into other matchups. I would expect Dragon Pulse to rise up in usage as the meta settles because it still OHKOs Mence very readily, much like how Dnite also started with Draco and leaned into Pulse
I drew some parallel to Dragapult back in M-B, because Life Orb Pult has close to the same damage output and a very similar speed tier, but I think the main difference is really the access to Earth Power and Power Gem that allows Chomp to hit a bunch more key targets
As a side note about ZardY, here’s some food for thought. Now that the ZardY mirror is less common, what do you run in the third move? Do you run Ancient Power still to hit both Mence and Zard? Do you run Pulse to hit Mence? Do you run Solar Beam and be bad into both but good into Ttar? Or do you run Flamethrower / Overheat / Blast Burn as a way to take down Pod in rain?
The Zard Y question was meant to be a rhetorical question on the fact that Charizard actually has a more flexible 3rd slot now that the mirror is less common, rather than a targeted question that requires an definite answer.Draco Meteor drops 2 stage of SpA and have a chance to miss( i once miss my Draco twice and it cost me a win) in the long match can cause some trouble so Dragon Pulse will replace Draco later on.
About Zard Y, i start using it pretty late compare to everyone else and i rarely ever run Solar Beam. I use Ancient Power quite a lot, and i think i will still keep it to hit Fire and Flying type. I will drop Weather Ball for Overheat to 100% OHKO M-Golisopod. Blast Burn doesn’t drops in SpA but it cost a turn so idk.
I will start using Zard Y again since the reason i drop it because of its 4x weak to Rock that make it hard to manage.
I would mostly concur that Dpulse is probably not worth it, but the idea is that Heat Wave into Dpulse is able to consistently KO where Ancient Power doesn’t, plus it’s also kinda OK into Chomp, and while I don’t run it myself, I see some using it for that purposeI'm not sure Dragon Pulse is even worth running on Zard Y. It can never OHKO Mence unless it's -SpD, plus you have to position correctly to even get a safe hit in and not risk being deleted by Double-Edge. At that point I'd rather have my Mence answer be a different Pokémon.
I feel like double Fire STAB (Heat Wave + single target of your choice) is mandatory on Zard right now to prevent it from being walled by Wide Guard, plus Overheat or Blast Burn could be used to delete something important on the enemy team. I would probably drop Solar Beam if anything for the utility slot, especially since you can rely on Rillaboom for Grass damage.
I just used this strategy on Champions yesterday, i learned it from Haydunn and oh my Arceus every single Slash is a crit, every Hyper Voice is a double crit.The newly buffed to 80 BP Slash is also an option on Mence over Double-Edge. Combine it with an ally using Dragon Cheer and you've got guaranteed crits.