People oversell the difficulty of hazard removal in the meta, but we have Tusk, Treads, Corv, and GWeezing who are all premier forms of removal with their own niches. And Boots Spam is the strongest it has ever been.It also makes entry hazards extremely strong in a metagame where they ate already difficult to remove.
I can Understand Kyurem (Because of Ballon and Scarf Dengo) but how Keep Gholdengo, Pech in Check?! (I mean is Pech even Broken Without Dengo). Also Run Most Zamas not Crunch in their Set to Hit Pech and Dengo, or Am I missing something?The net positives of having Gholdengo in the tier outweigh the negatives. It provides great role compression and keeps things like Zama, Pech, and Kyurem in check.
Roaring Moon discussions are still going on. Seems possible something happens.
Why are these discussions so internal? What is the importance of a roaring moon suspect that it can’t be decided by if the community wants to see roaring moon suspected downRoaring Moon discussions are still going on. Seems possible something happens.
We have had plenty of surveys and discussions with the public all generation. Up until last generation, suspects or decisions were just posted without consultation altogether. I’m providing transparency into what we are looking at, but forum posters don’t all qualify to dictate suspects, and even less so for retests. That’s what the council is installed for. If we are needing support, we will post a survey like we have done dozens of times.Why are these discussions so internal? What is the importance of a roaring moon suspect that it can’t be decided by if the community wants to see roaring moon suspected down
Those three are indeed strong, but they're almost mandatory. It's been eons since the last time I was building a team and I thought "hey, I could fit here Landorus-Therian" because Great Tusk is almost mandatory on every team I make. And even if bootspam is stronger than before, it's still not great. Your wallbreakers can't use the Choice Band/Specs, your sweepers can't use the Life Orb, etc.
i think the hazard meta's actually gotten a lot better over the course of the gen. lando-t's still got a healthy amount of usage, it's been floating at around 10% for a good while (and seems to be on the rise recently even), and it's also sitting at a respectable a on the vr. there's plenty of room for it in builder, and plenty of room for teams without tusk. in this regard, lando-t's typical hazard control partner is cinderace, which wasn't even on the initial list; a lot of times lando can also stuff out hazards on his own through usage of tauntThose three are indeed strong, but they're almost mandatory. It's been eons since the last time I was building a team and I thought "hey, I could fit here Landorus-Therian" because Great Tusk is almost mandatory on every team I make. And even if bootspam is stronger than before, it's still not great. Your wallbreakers can't use the Choice Band/Specs, your sweepers can't use the Life Orb, etc.
I think having experienced a Champions OU that suffers from hazard stack even with Gholdengo banned has reinforced this opinion for me beyond a shadow of a doubt--hazard control simply got giga-nerfed in Generation 9 and we just have to deal with it.It feels to me that many of the biggest issues with hazard control seem to come back to a problem that Smogon can't really solve; the absolute gutting of defog distribution has had a larger impact on hazard control than the presence of Gholdengo. Outside of complex-ing the turtle, there aren't really many reasonable avenues to a reducing of the effect that hazards have on the metagame.
I think a Light Clay ban makes no sense because screens is not an issue or broken, its just easy and consistent. Removing options is the last thing we want for SV OU, which is the mistake we made with Tera Blast Ban.
I didn't talk much during the Tera Blast Ban debacle but i think the Tera Blast Ban was a mistake, because it did not fix anything, just took out options for no reason. Fundamentally the ban itself was to remove the randomness of the tier that would catch people off-guard and get a Gotcha moment on its counters. This hasn't changed at all, effectively all it did was nerf tera blast reliant mons like Iron moth, Enamorus, Thundurus-T.
The pokemon that Tera Blast ban was supposed to nerf and make the meta more palatable are still Dominant. Dragonite still has endless options with its move set, Kingambit can still counter everything with the right item and tera, Cresselia finally got the respect it deserved for a long time even without tera blast, and mons still carry random tera or sets to counter its counters. Nothings changed.
I think this is enough proof that the Tera Blast ban was a failure, at the highest level the problems its supposed to solve hasnt changed and at the casual level, people can't use random pokemon for fun anymore like tblast fairy thundurus-t or shitmons like tblast fighting g-articuno for example. We didn't ban a broken random bullshit go mechanic because the random bullshit go-ness is still here, Tera, so we just removed options for no reason and it impacted the fun on ladder immensely, not only that you also removed more options against these dominant mons. Encore Tera Blast dragonite was a staple of the meta and without it, CM Cress became dominant, both these mons were already good pre-tblast ban but with tblast ban its just more polarizing. Theres more options too like tera ice lando helping vs the suffocating balance or tera blast poison ting lu to help with ogerpon wellspring. These are known sets as options to BEAT the dominant pokemon of the tier, and without it, the dominant pokemon are STILL dominant, but we just have less options, making people forced to run encore spam, fat kyurem and less options for expressive building.
A light clay ban would do the same, the broken pokemon thats broken under screens, Ceruledge, Gambit, Ogerpon, Cresselia are still going to be broken, why? because these pokemon are run on HO without screens anyways, the "broken HO package" of :ogerpon-wellspring::ceruledge::cresselia: Ogerpon Wellspring/Ceru/Cress works with any HO team so people would just adapt and use the broken combo with spike stack, offense spam, webs, etc (just look at olt, some people just use the broken ho package with 3 more set up sweepers and it was still effective).
You're effectively removing options for the sake of having an easier time to be lazy in the builder, because you still have to take into account the broken HO package but u dont have to worry about screens anymore, the same way you still have to worry about random bs sets with mons like Dragonite, gambit and cress but you don't have to worry about Tera Blast anymore.
Screens and Tera Blast are objectively more fun and brings more positive than negative, the meta is stale anyways so removing options that are not even broken in the first place but just have "too much variance" is a terrible idea. We don't only need to take into account of the competitive health of the meta, but also the fun of it considering we are this many years into SV.
I support a Tera Blast re-test as the number 1 priority, i am against a roaring moon re test because it would make reversing this mistake harder because moon was a broken pokemon that uses tera blast. Light Clay ban should never be taken seriously at all.
Hard agree. I support not doing complex bans, but Terapagos Stellar is a different pokemon than Terapagos Terastall, in regards to tiering. Same way Ogerpon is tiered differently despite being the exact same pokemon but holding different items. It changes its type, but not stats. Terapagos becomes Stellar type and has a significant boost in stats, same as any mega. The healthiest decision that could be made is tiering the forms differently. Terapagos Terastal should be OU, Stellar should be Ubers, and NOT consider this a complex ban.I still cant get my head around the idea that the council is discussing roaring moon before terapagos, a pokemon that will likely not have any possitive impact in a metagame already flooded with strong and unpredictable tera sweepers will drop before a pokemon the meta and the player base have been begging for months.
The reason for not unbanning the turtle is bc that old rule of complex banning. I get the idea but aplying this rule here is a nonsense. Terapagos clicking the tera batton is basically the same as, lets say, salamence clicking the mega batton. In the first case we ban both and in the second case we ban just the overpowered form. I dont see the difference, especially because terapagos isnt really using tera the same way the rest of the pokemon do, it literally becomes another pokemon, but we choose to ban both when the qualities that regular terapagos has are like if GF had looked at gen9 OU and gave us that mon just to fix it, but no, just because a stupid use of an already controversial rule we are here starving fot the turtle that would save SV.
I think quite the opposite, Gholdengo is indeed a strong mon and one of the best among all, but broken? I really don't feel that he is broken, is a pokemon with very solid counterplay and weaknesses, the only part that i don't like is it blocking defog, this is mad annoying. Also i found it's contributions to the tier very valuable, i think the meta will be far worse without it running aroundhttps://replay.pokemonshowdown.com/gen9ou-2686407103
Gholdengo might be a little broken too. Maybe they need Roaring Moon to make them calm down a little.