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Project Champions UU - Teambuilding Competition (WEEK 5: Mega Feraligatr)

OatIsHere

kimmich mentality
is an official Team Rateris a Contributor to Smogon
​
CHAMPIONS UU TEAMBUILDING COMPETITION​


With Champions UU being a playable tier with such a unique tier to build in with the new mega evolutions and Pokémon move set buffs, there will now be a teambuilding competition thread just for this. Every week there will be a new Pokemon/Set for you to build around and submit and by the end of the week will be taken into voting. The winner will be the one who has the most votes.
​
  1. Entry submission: Post a fully completed team in the thread itself with the pokepaste (you can use flashy sprites if you wish). Please, when you are submitting a team, try not to slash movesets / items in the importable. The finished product should be the build you are most confident in. It is fine to do minor set changes throughout the week, but if you want to give an option for one of your Pokemon, note it in the Explanation instead. Make sure the team you post are according to the Pokémon, Core or Theme of the Week: or else you’ll obviously get disqualified. Joke teams will also be disqualified, however if you would like to submit an idea for a theme please PM OatIsHere
  2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same cores of Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
  3. Clean and Tidy: We'd like to keep the thread as clean and uniform as possible, as for ease of browsing, so this means keep formatting consistent, using the provided links for sprites and avoid posting one liners during the submission phase
  4. Voting: During the voting period, each team will be listed from submission date and tagged with a correspondinumber (e.g the first team submitted will be Team 1 and so on). To vote on your chosen team, enter such number (DO NOT VOTE YOUR OWN SUBMISSION).

HALL OF FAME:

 
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Week One: Mega Eelektross

:sv/eelektross-mega:


​
With its unique ability in Eelevate being a combination of Levitate+Beast Boost and its outstanding coverage, Mega Eelektross is one of the most powerful wallbreakers in the tier. How will you build around this fearsome Pokemon?

Submission Deadline: 2 October 19:00 GMT
 
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Let me be the tuff one and start my first ever proper post with this Eelektross team I made a few months ago:

https://pokepast.es/eba7bd048dc449dc

Muddy Water hits Gliscor supereffectively with hazards from Gliscor and Tyranitar to help out. Mimikyu helps to spinblock and phaze stuff with Red Card and Empoleon helps round out the defensive backbone helping against Fairies. Choice Scarf Kommo-O gives the team speed control.
 
:sv/eelektross-mega: :sv/gliscor: :sv/metagross: :sv/umbreon: :sv/Decidueye-Hisui: :sv/arcanine-hisui:
(click sprites for team)
hello! welcome to my team submission, I built a VoltTurn Offense that capitalizes on one of Eel's greatest assets- Volt Switch + Levitate that allows it to be a momentum machine!
:Eelektross-Mega:

Eelektross-Mega @ Eelektrossite :eelektrossite:
Ability: Eelevate
Level: 50
EVs: 1 HP / 1 Atk / 32 SpA / 32 Spe
Hasty Nature
- Volt Switch
- Giga Drain
- Close Combat
- Dragon Pulse

Star of the show!! Volt Switch is Volt Switch, allowing it to grab huge damage while also pivoting into walls. Giga Drain is used to hit Hippowdon, Close Combat to hit Goodra-H and Tyranitar. Last slot is Dragon Pulse to hit Gliscor for good neutral damage, as well as Mega Sceptile, Hydrapple and Dragalge, but honestly anything works last.

:gliscor:
Gliscor @ Rocky Helmet :rocky helmet:
Ability: Poison Heal
Level: 50
EVs: 32 HP / 32 Def / 1 SpD
Relaxed Nature
- U-turn
- Knock Off
- Stealth Rock
- Earthquake

Gliscor is next! Gliscor makes the VoltTurn core complete, and it works really well here. It provides a switch-in into opposing Gliscors, as well as providing Rocks for the team. Additionally, Gliscor often baits in Skarmory, which allows for a free U-Turn into Eel to start the pivot hell. Decided to not go with a healing item because 1) Had a Wish Umbreon 2) Rocky Helmet makes HArcanine + and Gliscor so much easier to deal with

:metagross:
Metagross @ Life Orb :life orb:
Ability: Clear Body
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Meteor Mash
- Thunder Punch / Ice Punch
- Bullet Punch
- Earthquake

One of the biggest struggles for Mega Eel is Mega Venusaur/Victreebel, so I added a Life Orb Metagross to provide a Pokemon that could significantly threaten them. Thunder Punch is mainly for Skarmory, but Ice Punch I heavily considered to slime out Gliscor easier. Speaking of, both Eel and Meta pressure Gliscor, meaning that over the course of the game it will be pressured to death. Went with Adamant and Life Orb to maximize damage potential, which is especially helpful with Bullet Punch. Metagross benefits from Eelektross as well! Having a mon that could easily switch into Hippowdon, while also threating Skarmory.

:umbreon:
Umbreon @ Leftovers :leftovers:
Ability: Synchronize
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
Calm Nature
- Wish
- Protect
- Foul Play
- Toxic

Added Umbreon next to relieve the team any issues of Gengar and Greninja. It also helps to keep the team healthy which is awesome especially for Gliscor

:Decidueye-Hisui:
Decidueye-Hisui @ Sitrus Berry :sitrus berry:
Ability: Scrappy
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Impish Nature
- Triple Arrows
- U-turn
- Roost
- Defog

I love this Pokemon so much, such a good hazard control option in a world where most are dogshit. Huge help versus Swampert, as well being a slow U-turn to pivot into one of our breakers.

:Arcanine-Hisui:
Arcanine-Hisui @ Choice Scarf :choice scarf:
Ability: Rock Head
Level: 50
EVs: 1 HP / 32 Atk / 1 SpD / 32 Spe
Jolly Nature
- Head Smash
- Extreme Speed
- Flare Blitz
- Close Combat

Wasn't sure what to round off the team with, so decided to grab some consistent speed control as well as tier king Arcanine-Hisui. Since our first two slots pressure physical walls like Gliscor and Hippowdon so much, why not add a third?

That's my team! Had so much fun making it ty OatIsHere for this tuff idea to host a teambuilding competition
 
:sv/eelektross-mega: :sv/mamoswine: :sv/slowking: :sv/umbreon: :sv/skarmory: :sv/infernape:

What's up! I decided to build a team centered around a physical sweeper build for Mega Eelektross. My thought behind this choice is that most opponents would expect a special volt switch build, so surprising them with a Coil set could potentially overwhelm opponents and result in wins.

:eelektross-mega:

Eelektross-Mega @ Eelektrossite :eelektrossite:
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Coil
- Supercell Slam
- Liquidation
- Iron Tail

For this set, I knew I wanted to run Coil paired with STAB Supercell Slam. While losing 50% if I miss or hit Grounds is rough, I felt like predicting Grounds to switch in would be fine enough, and the miss factor is obviously negated through using Coil. Liquidation is what I chose so that I could hit Grounds that I'd otherwise be unable to hit effectively. Lastly, I went between a bunch of different moves for the last slot, like Drain Punch and Knock Off. Ultimately, however, I chose Iron Tail to deal with specifically Altaria-Mega, which I felt like was otherwise pretty strong into the rest of my team if Skarmory was too overwhelmed or if Altaria had Flamethrower.

:mamoswine:

Mamoswine @ Focus Sash :focus_sash:
Ability: Thick Fat
Level: 50
Shiny: Yes
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock

This Pokémon was an easy next choice for me. Mamoswine has a very good matchup into many of the Pokémon that I felt were difficult for Eel to break, like Gliscor, Hydrapple, and Goodra-Hisui for example. Its amazing offensive stats paired with its incredible synergistic typing resulted in me being fully locked in on putting this as my second Pokémon for the team. I gave Mamoswine a Focus Sash so that Pokémon such as Greninja that might expect to OHKO it, or other setup sweepers that might setup on other Pokémon on my team, would have a more challenging time breaking through my team thanks to Mamoswine. It also works as a great lead since I gave it Stealth Rocks. Finally, Ice Shard allows it to pick off low HP Pokémon that might otherwise outspend Mamoswine and revenge it.

:slowking:

Slowking @ Colbur Berry :colbur_berry:
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 32 HP / 2 SpA / 32 SpD
Calm Nature
- Chilly Reception
- Scald
- Future Sight
- Ice Beam

There's not much to say about the value of Slowking on this team. Its valuable SpDef, access to the incredible Water typing, and ability to pivot out made it a must for the overall health of the team. One thing I can add though that is important to note is the addition of Ice Beam to the set, rather than something more passive like Thunder Wave or Slack Off. This decision was made to be able to deal with teams that contained Pokémon like Gliscor and Hydrapple but had checks that could make Mamoswine more ineffective. By running Ice Beam, I could more easily chip down these Pokémon so that Eelektross-Mega could have an easier time.

:umbreon:

Umbreon @ Leftovers :leftovers:
Ability: Synchronize
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Def / 2 SpD
Bold Nature
- Wish
- Protect
- Foul Play
- Toxic

Standard set for the Umbreon here. This allows the rest of team to be more offensively threatening despite the health loss risks through the Wish support Umbreon provides, and this Wish support is part of the reason to why I decided not to put Slack Off on Slowking. I decided to run a physical defensive set to be able to deal with physically threatening Pokémon like Arcanine-Hisui that I was worried could overwhelm my team if I was not too careful.

32+ Atk Arcanine-Hisui Close Combat vs. 32 HP / 32+ Def Umbreon: 94-112 (46.5 - 55.4%) -- 16.4% chance to 2HKO after Leftovers recovery
Note here that it is a 0% chance to kill (without a crit) since I can Protect and bring Umbreon to 57% health.

:skarmory:

Skarmory @ Sitrus Berry :sitrus_berry:
Ability: Sturdy
Level: 50
Shiny: Yes
EVs: 32 HP / 2 Atk / 32 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Taunt

When I initially created this team, I chose Skarmory to allow the rest of my team to have more physical bulk than it already did because I was worried that I did not have enough. In hindsight, I think choosing Skarmory actually made my team too passive, I think I underestimated the physical bulk that Umbreon gave to the team, and I believe it allowed my team to be more easily overwhelmed on the special side. However, I will still try to defend my decision.

If I opted to use Mamoswine more offensively, and therefore not click Stealth Rocks once, I believe Skarmory's ability to set Spikes up is a valid thing to consider. Even if Rocks are set, having the additional added chip from Spikes is not a terrible thing to chip down some more defensive Pokémon that might otherwise normally deal with the rest of my Pokémon really effectively. I also think the surprising element of Taunt over something like Body Press helps prevent slow set up sweepers.

:infernape:

Infernape @ Choice Scarf :choice_scarf:
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Overheat
- Aura Sphere
- U-turn
- Grass Knot

My final choice is potentially a niche pick that might not have been expected to make it to the team. While some might consider this to be a poor choice, I thought it was a good Pokémon into this last slot. The ability to outspeed many different fast Pokémon and slower Pokémon that have a Choice Scarf, while nuking Pokémon with Overheat, made it a pick I was glad I made.

So that's the overall build as a whole. I hope you enjoy looking through my team and the teambuilding process I used while creating this team. Thanks so much to the OCCI way for making such an incredibly fun and interesting teambuilding challenge, I am excited to do more of these as they pop up over time.
 
:sv/eelektross-mega: :sv/mamoswine: :sv/slowking: :sv/umbreon: :sv/skarmory: :sv/infernape:

What's up! I decided to build a team centered around a physical sweeper build for Mega Eelektross. My thought behind this choice is that most opponents would expect a special volt switch build, so surprising them with a Coil set could potentially overwhelm opponents and result in wins.

:eelektross-mega:

Eelektross-Mega @ Eelektrossite :eelektrossite:
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Coil
- Supercell Slam
- Liquidation
- Iron Tail

For this set, I knew I wanted to run Coil paired with STAB Supercell Slam. While losing 50% if I miss or hit Grounds is rough, I felt like predicting Grounds to switch in would be fine enough, and the miss factor is obviously negated through using Coil. Liquidation is what I chose so that I could hit Grounds that I'd otherwise be unable to hit effectively. Lastly, I went between a bunch of different moves for the last slot, like Drain Punch and Knock Off. Ultimately, however, I chose Iron Tail to deal with specifically Altaria-Mega, which I felt like was otherwise pretty strong into the rest of my team if Skarmory was too overwhelmed or if Altaria had Flamethrower.

:mamoswine:

Mamoswine @ Focus Sash :focus_sash:
Ability: Thick Fat
Level: 50
Shiny: Yes
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock

This Pokémon was an easy next choice for me. Mamoswine has a very good matchup into many of the Pokémon that I felt were difficult for Eel to break, like Gliscor, Hydrapple, and Goodra-Hisui for example. Its amazing offensive stats paired with its incredible synergistic typing resulted in me being fully locked in on putting this as my second Pokémon for the team. I gave Mamoswine a Focus Sash so that Pokémon such as Greninja that might expect to OHKO it, or other setup sweepers that might setup on other Pokémon on my team, would have a more challenging time breaking through my team thanks to Mamoswine. It also works as a great lead since I gave it Stealth Rocks. Finally, Ice Shard allows it to pick off low HP Pokémon that might otherwise outspend Mamoswine and revenge it.

:slowking:

Slowking @ Colbur Berry :colbur_berry:
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 32 HP / 2 SpA / 32 SpD
Calm Nature
- Chilly Reception
- Scald
- Future Sight
- Ice Beam

There's not much to say about the value of Slowking on this team. Its valuable SpDef, access to the incredible Water typing, and ability to pivot out made it a must for the overall health of the team. One thing I can add though that is important to note is the addition of Ice Beam to the set, rather than something more passive like Thunder Wave or Slack Off. This decision was made to be able to deal with teams that contained Pokémon like Gliscor and Hydrapple but had checks that could make Mamoswine more ineffective. By running Ice Beam, I could more easily chip down these Pokémon so that Eelektross-Mega could have an easier time.

:umbreon:

Umbreon @ Leftovers :leftovers:
Ability: Synchronize
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Def / 2 SpD
Bold Nature
- Wish
- Protect
- Foul Play
- Toxic

Standard set for the Umbreon here. This allows the rest of team to be more offensively threatening despite the health loss risks through the Wish support Umbreon provides, and this Wish support is part of the reason to why I decided not to put Slack Off on Slowking. I decided to run a physical defensive set to be able to deal with physically threatening Pokémon like Arcanine-Hisui that I was worried could overwhelm my team if I was not too careful.

32+ Atk Arcanine-Hisui Close Combat vs. 32 HP / 32+ Def Umbreon: 94-112 (46.5 - 55.4%) -- 16.4% chance to 2HKO after Leftovers recovery
Note here that it is a 0% chance to kill (without a crit) since I can Protect and bring Umbreon to 57% health.

:skarmory:

Skarmory @ Sitrus Berry :sitrus_berry:
Ability: Sturdy
Level: 50
Shiny: Yes
EVs: 32 HP / 2 Atk / 32 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Taunt

When I initially created this team, I chose Skarmory to allow the rest of my team to have more physical bulk than it already did because I was worried that I did not have enough. In hindsight, I think choosing Skarmory actually made my team too passive, I think I underestimated the physical bulk that Umbreon gave to the team, and I believe it allowed my team to be more easily overwhelmed on the special side. However, I will still try to defend my decision.

If I opted to use Mamoswine more offensively, and therefore not click Stealth Rocks once, I believe Skarmory's ability to set Spikes up is a valid thing to consider. Even if Rocks are set, having the additional added chip from Spikes is not a terrible thing to chip down some more defensive Pokémon that might otherwise normally deal with the rest of my Pokémon really effectively. I also think the surprising element of Taunt over something like Body Press helps prevent slow set up sweepers.

:infernape:

Infernape @ Choice Scarf :choice_scarf:
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Overheat
- Aura Sphere
- U-turn
- Grass Knot

My final choice is potentially a niche pick that might not have been expected to make it to the team. While some might consider this to be a poor choice, I thought it was a good Pokémon into this last slot. The ability to outspeed many different fast Pokémon and slower Pokémon that have a Choice Scarf, while nuking Pokémon with Overheat, made it a pick I was glad I made.

So that's the overall build as a whole. I hope you enjoy looking through my team and the teambuilding process I used while creating this team. Thanks so much to the OCCI way for making such an incredibly fun and interesting teambuilding challenge, I am excited to do more of these as they pop up over time.
1 min before the deadline les go I did it
 
https://pokepast.es/afb4bff9deb5f365
Here's a team I kinda made in a hurry ig, was trying a lot of physical eel variants but they didn't really work so eh.

Eelektross-Mega @ Eelektrossite
Ability: Levitate
Level: 50
EVs: 1 HP / 32 SpA / 1 SpD / 32 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Muddy water
- Flamethrower
This is just the standard eel use, tbolt and volt are there for dmg and momentum, muddy allows it to hit mons like gliscor, skeliderge, arcanine and Hippo super effectively and flame helps it with steels like skarm, tinka and metagross

Gliscor @ Sitrus Berry
Ability: Poison Heal
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Impish Nature
- Toxic Spikes
- Spikes
- Earthquake
- U-turn
Scor is a good hazard setting option, tspikes and spikes help eel a lot by chipping down targets long term, uturn helps with keeping momentum and it has good defenses and can switch in on a few physical hits

Hydrapple @ Life Orb
Ability: Regenerator
Level: 50
EVs: 15 HP / 32 SpA / 2 SpD / 17 Spe
Modest Nature
- Nasty Plot
- Giga Drain
- Fickle Beam
- Earth Power
Just kinda wanted a good bulky offensive for the team and hydrapple looks cool, not a lot of thought put behind it and can probably be replaced according to what the team needs more

Greninja @ Choice Scarf
Ability: Protean
Level: 50
Shiny: Yes
EVs: 2 HP / 32 SpA / 32 Spe
Modest Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Ice Beam
Gren is just a mon I really like so decided to use it as the scarfer, I think Modest scarf outspeeds every other scarfer in the tier other than opposing grens so decided to be a bit more greedy with the damage, uturn allows it to keep up momentum and ice beam allows it to deal with dragons

Scizor @ Rocky Helmet
Ability: Technician
Level: 50
EVs: 31 HP / 32 Atk / 3 Spe
Adamant Nature
- Roost
- Defog
- Bullet Punch
- U-turn
Scizor is here as the defog option, didn't really like the spinners options so had to go with him, it's immune to tspikes and can recover hp with roost, bp cause it's just a good priority option and uturn once again allows me to keep up momentum

Tyranitar @ Leftovers
Ability: Sand Stream
Level: 50
EVs: 32 HP / 2 Atk / 32 SpD
- Knock Off
- Stealth Rock
- Earthquake
- Stone Edge
Decided to go for ttar as my special tank, knock allows it to remove annoying annoying items and can also dish out a fair bit of damage even without investment.

That's basically the team, first time ever trying to make a real team myself instead of stealing from others so might not be that good. Thanks a lot to oeht for organising this, had fun building and might also help me get better at making teams lol.

Team also probably has a few weaknesses to common offensive threats since I'm not really that good at this tier
 
Voting has now begun:

Team 1 (Mega Eelektross Hazard Stack)- :eelektross-mega: :gliscor: :tyranitar: :mimikyu: :empoleon: :kommo-o: by ENARCY
Team 2 (Mega Eelektross Volt-turn Offense)- :eelektross-mega: :gliscor: :metagross: :umbreon: :decidueye-hisui: :arcanine-hisui: by OceanicGamer
Team 3 (Coil Mega Eelektross Semi Stall) - :eelektross-mega: :mamoswine: :slowking: :umbreon: :skarmory: :infernape: by Code_Error_
Team 4 (Mega Eelektross Bulky Offense) - :eelektross-mega: :gliscor: :hydrapple: :greninja: :scizor: :tyranitar: by mo0n

Voting will end on 5th October 19:00 GMT
 
Shii, Imma vote for my own team then lmao, jkjk, was thinking of ocean's team but as I was also trying to build a wish support team I realized that synchronise as an ability is very annoying against gliscor, if it toxics you it just gets free heals which I wasn't a huge fan of, seeing that and also the fact that I like the idea of physical eel Imma go for team 3
 
WITH 5 VOTES Code_Error_ WINS THIS WEEK

WEEK 2: Mega Dragalge

:sv/dragalge-mega:
​


With recent Champions UU additions, Mega Dragalge enters with its gigantic special bulk alongside fantastic longevity with Regenerator makes it a fantastic pick for a wide variety of teams alongside its ability to set up and remove Toxic Spikes, a valuable trait in this tier!

How will you build around Mega Dragalge?

Submission Deadline: October 12 19:00 GMT
 
:sv/dragalge-mega: :sv/conkeldurr: :sv/umbreon: :sv/hippowdon: :sv/skeledirge: :sv/skarmory:
(click sprites for link)

This is my first time playing Champions in general, so don't expect the best out of this team. The sets could be optimised, and some choices could be replaced by other options that I haven't thought of yet. Either way, this is my submission!

The idea behind this team was to slowly wear the team down with a combination of Toxic from :dragalge-mega: and :umbreon:, Wisp from :skeledirge: and sand chip + rocky helmet + rocks from :hippowdon:. :conkeldurr: serves as priority and hazard control, and :skarmory: serves as an unorthodox sweeper with IronPress. Is this semi-stall? Or just really bulky offense? This team has done pretty well for me (in low ladder), going on a sizeable win streak before an unlucky Mega Emboar game. Oh well.
 
:dragalge-mega: :greninja: :noivern: :swampert: :metagross: :sinistcha:
Gonna post a team here as a result of me messing around with the new megas and this looking pretty good:

Team summarises around a pivot core with mega dragalge+greninja which defensively covers loads of things. Also got a hazard element with swampert and hazard removal blocking in sinistcha followed by two glue mons in metagross and noivern.
 
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https://pokepast.es/ad181c767bec5929



Team is basically pivot spam, you want to keep as much momentum as possible and just break overtime, cofagrigus was an idea given by one of my friends and it has potential, it can live a lot of hits and remove abilities from mons like arcanine, not much else to say the team is kinda bs and I just wanted to try some unique stuff
 
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