TOP 25, 1 UBER, NO MEGA, NO Z-MOVES, NO FUN, ALL SUFFERING
PASTE ---> https://pokepast.es/d2124383a90b1b7b
So I was messing around on Discord, playing the most popular fan-made format after draft leagues, that being gym leagues. PASTE ---> https://pokepast.es/d2124383a90b1b7b
Generally gym leagues have one of two setups, you make a box of pokemon and get to use those pokemon (all at level one hundred) and you get to customize the sets for each gym, leaders have access to their own box of pokemon that they can customize for your team as well and its like a mini draft match but with rules on what you're allowed to bring (e.g. no bringing Drizzle into the fire gym) to make it more fair. The other setup is that you start with a starter at level 5 and slowly unlock level-ups, more pokemon, eventually a legendary, etc.
After getting bored to death playing through gym leagues, I eventually decided to make a team based off of the rules that seemed most common and run a team through NDUbers ladder with it. I ended up getting mid-1500s back around the time of the sticky web suspect and giving up there. However, I was really bored in class lately and wanted to see if I could go further. Turns out, I totally could. So without further ado, please enjoy the Scrub's Shackles and click like on my post to recompense me for my suffering.
Idol (Fezandipiti) @ Leftovers
Ability: Toxic Chain
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 16 Spe
Tera Type: Dark
- U-turn
- Icy Wind
- Acid Spray
- Roost
The bird birdself! Fezandipiti is basically the only defensive choice I could make in NDRU to check both eternatus and yveltal. It also helps out against CM Arceus formes, defensive Primal Kyogre, and most ladder shitmons that don't actually threaten it (think Flutter Mane or specs pult). Leftovers provides chip healing, which is useful since many pokemon you are intended to check enjoy running taunt. U-turn is the momentum move, Icy Wind is the move that allows you to give Marshadow an entry or slow something down so you can U-Turn and get twice as many chances to fish chair, Roost is healing and Acid Spray is actually still good even though you don't have any other special attackers. One, it turns Fezandipiti itself into a threat in longer 1v1s, but it also turns special attackers into their own downfall once Ditto gets pivoted in. Dark tera idk I don't like Psyspam but I also never encountered it. There is probably a better one. Not running 44 defense since the SpD invest really matters on your main special pokemon and you never leave it in vs tera ghost thief anyways, like wtf are you even doing back.
Nihilist (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
Happiness: 85
Tera Type: Dark
- Transform
This guy. THIS GUY. Singlehandedly the pokemon on the team most able to win the game at any moment, Ditto is a reverse-sweeping machine that finds out what awful sets ladder is using and uses them back, swaps into your setup sweeper and takes them off the board, does your taxes, pays your bills, and generally wins the game. EVs are basically impossible to optimize, min speed and max def for the mirror, HP Ice for HP opponents I guess, dark tera for sucker punch/shadow sneak resist (I never clicked this), Happiness for some calc surely but I forget, Transform is forced, scarf for duh. Not much to say here but this guy is seriously good and a massive part of my success.
Temple (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 216 Def / 40 SpD
Impish Nature
IVs: 18 Spe
Tera Type: Water
- Salt Cure
- Body Press
- Iron Defense
- Recover
Another one of the team's giant wincons, Garganacl checks almost every single physical attacker in the game post-tera and is almost entirely impossible to switch into. Salt Cure slaps every single pokemon on the common GHAZ structure with chip damage that they really don't want to take, Body Press gives Garganacl an immediate threat especiall combined with Iron Defense to win boosting wars, recover is healing. Garganacl is unfortunately the Groudon check on the team which means you have to outplay it with Landorus into Garganacl most of the time, or get off a pre-tera, but you cope that. Also solar beam is like an instant loss but just be better. This guy is what wins when Ditto or Marshadow don't, the number of times I've looked at an opposing team and thought that I win the moment the Yveltal or Primal Kyogre dies is staggering. IDBP makes 1v1s from physical attackers pointless, you outboost stuff like Necrozma and Kyurem-Black and outdamage Zacian, Ekiller, Pdon, etc. EVs live 2 dracos from special Giratina-Origin, max defense.
Guardian (Zarude) @ Heavy-Duty Boots
Ability: Leaf Guard
EVs: 160 HP / 124 Atk / 8 SpD / 216 Spe
Jolly Nature
Tera Type: Fire
- Power Whip
- Knock Off
- Encore
- Jungle Healing
Worst pokemon on team, honestly. bumboclaat did EVs iirc and I have no idea what they're for except for 330 speed, they work though. This compresses a Zygarde and POgre check into one slot except it doesn't actually really beat either of them so those are some of the bigger threats to the team. Fortunately they are very playable threats. Whip slaps POgre for huge damage, knock does items and also owns Lunala/Giratina, Encore is fun into some of the slower webs stuff and Jungle Healing makes me want to rip my hair out unless I'm in heavy rain or statused and then I praise the geniuses at Gamefreak for inventing it. Tera type is whatever I never clicked this. Mon is decent into the MU-fishy rains that ladder loves and also POgre and Zygarde super fun.
Oracle (Marshadow) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Tera Type: Ghost
- Shadow Sneak
- Poltergeist
- Spectral Thief
- Close Combat
Damage button and the one Uber on the team. Responsible for removing threats that Ditto doesn't want to with Tera Ghost shadow sneak and smashing through cores with your stabs. This is the only other pokemon that I ever actually Tera and only for one reason: more dakka. Marshadow allows the team to break and revenge kill in one slot, with crushing pressure being applied to the balance teams that typically cause problems. Just like Ditto, there's not much to say on Marshadow, strong stabs and Choice Band and Tera Ghost equals a completely unwallable menace that can and will clean up your team.
Terror (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
Tera Type: Steel
- Earthquake
- U-turn
- Stealth Rock
- Defog
When you reach the last slot of your team and realize you need a check to physical attackers, hazards, and removal, Gen 7 OU has a solution: Add a Landorus-Therian. Same thing applies here. Landorus both sets and removes hazards for the team based on whether or not you have the advantage with them up on both sides, pressures typical setters (groudon) with STAB, and clicks U-Turn whenever you think that Ho-Oh is going to try to switch in for free (this is always). Unfortunately it cannot fit taunt, nor can it afford to run anything less than 248/244+ defense, and at that point I'd rather just max max. Landorus has one massive upside into Webs teams, namely that with the defensive investment provided it can always switch into rocks and survive a +2 Zacian-Crowned Behemoth Blade. This swings the matchup relatively in your favour, as with Fezandipiti and Zarude shutting down many of the special attackers and Garganacl checking the physical, Marshadow can poke holes as long as webs are off. Ditto also appreciates the lack of rocks chip when going into endgames against Sucker Yveltal, Marshadow, and Ekiller.
https://replay.pokemonshowdown.com/gen9nationaldexubers-2691611665-k16rcdsfjxsovejkygk7xiavvlhxrj5pw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691615135-hb0po6wtp38i0u83gc6i5nimh362w28pw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691604279-si6e4q8m4ukmxbpy80wab0f8c33kjggpw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691619895-3ik60ghbbkhs1qp8laxupxn2dksbbmapw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691675265-08l1x3p8hluweh5ovb7pqqo34fd33f2pw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691680275-ndfmcfmsb0g0q9nhjlkh1eu3kvf3nj9pw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691687823-sx2grlrftyx0tdd8a3ov0n53m4q2ojfpw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691697232-b1njdiii8d3w8u78y8m0qfxvyg4mo27pw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691705352-qf9sjd0oxec99goq1fofx6kqde9b0ebpw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691727103-003inak3dhrwxd1q2srjx69i9j6iobopw https://replay.pokemonshowdown.com/gen9nationaldexubers-2691685514-fdiqg56tsqw8lqut2kt9jj86kq6dnropw?p2 https://replay.pokemonshowdown.com/gen9nationaldexubers-2691764558-de7muo9wxl0ga6hqx8bjx4rx65sbbwwpw
In conclusion ladder is bad and you don't actually need a good team to do well at it.
Attachments
Last edited:












