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★ Pet Mods Halloween Calendar (Concluded)

Squashriek​
squashriek.png

Rotting Pumpkin Pokémon
Prompt 1
Name:
Squashriek
Type: Grass/Ghost (swapped on purpose)
Abilities: Harvest/Frisk/Grassy Surge
Evolves from Gourgeist. (It really needed the eviolite)

Has four forms with different stats. These work the same way gourgeist forms do. (I asked the room owner and they said this didn't need to count as a custom element)
Stats: BST 554
small: 75/94/122/58/75/130
med: 85/104/127/58/80/100
large: 95/114/132/58/85/70
super: 105/124/137/58/90/40
Custom Item: Shriekium Z (Allows the mon to use ghost-type Z-moves, same as Ghostium Z but it only works on this)
The item is so you can go trick-or-treat if you want
Moves: Gen 8 Gourgeist move pool +flame lash, eq, spikes, trailblaze, ingrain, knock off, grassy terrain
I made a randbats moveset for each form!
Squashriek-Small @ Sitrus Berry
Ability: Harvest
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Will-O-Wisp
- Leech Seed
- Poltergeist
- Substitute

Squashriek @ Shriekium Z
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Trick-or-Treat
- Power Whip
- Poltergeist
- Fire Lash

Squashriek-Large @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Whip
- Grassy Glide
- Fire Lash
- Poltergeist

Squashriek-Super @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Synthesis
- Will-O-Wisp
- Knock Off
- Power Whip
Egg Group: Amorphous
Color: Brown
Height and weight per form:
Small: 0.6m/9.5kg
Med: 0.8m/12.5kg
Large: 1.0m/14.0kg
Super:1.5m/39.0kg
The first mon I ever made! (You can tell by the amazing artwork)
I figured that since everyone else was showing off their squash that I would too. It's gourd has rotted, but its already a ghost so it's ok. The seeds reached the ground so it grew new vines to hit people better, manipulate the ground, and crawl on it. It's ghost power is only fully unleashed with a cool rock.
I tried to keep it similar to something that would be seen in the mainline games, but after seeing the other things from the community it seems ok to have one or two things different from Pokémon's design philosophy. Hope you enjoy!
 
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1790995720811.png

Prompt: 2
Pokemon: Cryoterror
Type: :ice::normal:
Ability: Insomnia / Heatproof / Unburden
Stats: 72 / 132 / 80 / 92 / 100 / 87
Moves:
Physical: Body Slam, Brick Break, Crunch, Drain Punch, Double-Edge, Dual Wingbeat, Ice Fang, Ice Hammer, Ice Shard, Ice Spinner, Icicle Spear, Night Slash, Quick Attack, Sucker Punch, Stomping Tantrum || Upper Hand​
Special: Air Slash, Boomburst, Dark Pulse, Blizzard, Giga Drain, Hurricane, Hyper Voice, Ice Beam || Icy Wind​
Status: Agility, Nasty Plot, Recycle, Reflect, Swords Dance​
​
Yeti-Bat thing. Ice Hammer + Unburden or you can do some funny Special Attacking stuff with NP + Boomburst + Throat Spray.

SD Unburden @ White Herb
Ability: Unburden
- Swords Dance
- Ice Hammer
- Double-Edge
- Stomping Tantrum

NP Unburden @ Throat Spray
Ability: Unburden
- Nasty Plot
- Boomburst
- Ice Beam
- Dark Pulse
 
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IMG_2180.jpeg



Mysterious photo
79/79/79/147/22/79
:grass::steel:
Abilities: imposter, refrigerate, sticky hold.

I looked through my photo bank to see if I had any photos of autumn

I found this

Refrigerate bc u can put photos on refrigerators
Moves:
Extreme speed, earth power, flash cannon, nasty plot, core enforcer, leech seed, substitute, Giga drain, protect, round, tidy up, solar beam, feint, mortal spin, late stage capitalism, wake-up slap, fire punch, ice punch, thunder punch, steel beam, toxic, sludge bomb, snap trap, gunk shot, venoshock, iron head, leaf blade
 
This is Drag0n's Prompt 1 Submission! He had to go do stuff and the deadline is fast approaching, so I'm uploading it for him.

1790997200191.png

Name: Bloodmush
Category: The Bleeding Tooth Mushroom Pokemon
Type: Dark/Grass
Stats: 58/85/80/125/115/90 BST: 553
Abilities: Bleed of Ruin: This Pokemon’s attacks have 1.3x power if the target has a non-volatile status condition
Important Moves: Dark Pulse, Leaf Storm, Energy Ball, Giga Drain, Spore, Stun Spore, Hex, Sludge Bomb, Growth, Nasty Plot, *Universal Moves
Setup Sweeper (Bloodmush) @ Life Orb
Ability: Bleed of Ruin
Nasty Plot
Dark Pulse
Energy Ball
Spore

Fast Attacker (Bloodmush) @ Choice Scarf
Ability: Bleed of Ruin
Dark Pulse
Leaf Storm
Sludge Bomb
Spore

Fast Attacker (Bloodmush) @ Choice Specs
Ability: Bleed of Ruin
Dark Pulse
Leaf Storm
Sludge Bomb
Energy Ball
 
Autumn-Moon-at-Ishikawa-3-1024x725-2.jpg

Prompt: 1
Name: Sukinari
Category: Harvest Moon Pokémon
Type:
Fairy.png
Fighting.png

Stats: 89 | 73 | 82 | 139 | 83 | 112 [BST: 578]
Abilities: Natural Cure | Magic Guard | Sacred Crop (If this Pokemon is a Sukinari, it gains one Crop upon reaching 1/2 of its maximum HP, unless it already has a Crop. When it damages a target with an attack, its Crop is consumed and one of the following effects will occur: User heals for 1/4 of its maximum HP; user boosts a random stat stage, other than accuracy or evasiveness, by 1; user gains the Focus Energy effect.)
Notable Moves: Aura Sphere Calm Mind, Encore, Fire Blast, Flamethrower, Foul Play, Future Sight, Grass Knot, Heal Bell, Healing Wish, Hex, Ice Beam, Knock Off, Meteor Beam, Moonblast, Moonlight, Nasty Plot, Night Shade, Protect, Psychic, Psyshock, Shadow Ball, Substitute, Taunt, Tera Blast, Thunderbolt, Trick, Will-O-Wisp, Wish
Other Moves: Alluring Voice, Amnesia, Ancient Power, Charm, Close Combat, Confide, Cosmic Power, Dazzling Gleam, Dig, Drain Punch, Endure, Extrasensory, Focus Blast, Grassy Terrain, Gravity, Growl, Heal Pulse, Helping Hand, Howl, Icy Wind, Imprison, Life Dew, Magical Leaf, Metronome, Misty Explosion, Mystical Fire, Play Rough, Psych Up, Rain Dance, Rest, Sleep Talk, Solar Beam, Sunny Day, Sweet Kiss, Thief
Other: Height: 0.51 m | Weight: 7.8 kg | Color: White | Egg Groups: Undiscovered | Gender: Genderless | Does Not Evolve
Fast Attacker
Moves: Moonblast, Aura Sphere, (Nasty Plot/Encore), (Encore/Psychic/Healing Wish)
Ability: Magic Guard
Item: Life Orb

Setup Sweeper
Moves: Substitute, Protect, Moonblast, Aura Sphere
Ability: Sacred Crop
Item: Leftovers
Flavor: almost every submission is a grass type, so i wanted to submit something that both fits the theme and is not grass; something that was actually a lot more challenging than i expected. inspired by the fox-based harvest deity Inari Ōkami of japanese folklore, its name combines tsuki, the japanese word for moon; and inari, the name of the spirit. its design as a fox is directly inspired by the spirit, and its other traits draw many influences from japanese culture. while the spirit Inari is the spirit of harvests, it has been depicted continuously through folklore as a patron of warriors and fighters as well, giving it its secondary fighting type (and giving me an excuse to not make it grass) in addition to its fairy type that symbolizes folklore, the moon, and its status as a spirit. the japanese pronunciation of "9, 3, 2" (kyū, san, ni) resembles the pronunciation of "fox" (kitsune), which is reflected in its stat spread where 9, 3, and 2 are repeated as the last digit of each of its stats. 8 and 7 are also lucky numbers in japan so i snuck them into the stat spread as well as the bst for some breaking bad level connection. i was originally going to make this pokemon 100 across the board and call it a mythical because i felt like that fit the theme, but that's pretty a pretty boring stat spread ngl and i prefer the symbolic digits. natcure because of its ties with nature, mguard because of its thematic connection to magic/spirituality & the moon, and sacred crop for its connection to the harvest + unique and interesting mechanic. movepool could probably be expanded on and it's certainly not extensive, i based it around clefable/lunala/zoroark/ninetales/delphox. thank you for reading!

Edit: -Reap, +Aura Sphere
 
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Prompt 2:

... THIS ZOAN... IS FORBIDEN...
... CONTINUE AND YOU MAY FIND YOURSELF SPOOCKED IN THE DARK...

Jackenstein_overworld.png


JACKENSTEIN
​

Name: Jackenstein
Type: Grass/Ghost
Ability: YOUR TAKING TOO LONG: (Unless either team currently has a Dark or Bright Zone Active, once per battle, on switch-in, both teams enter The Dark Zone.)
Stats: 120/125/90/80/90/55 (BST: 540)
Weight: 250kg
Height: 4m
Dex Color: Brown
Gender Ratio: 100% Male

Astonish, Bulk Up, Bullet Seed, Curse, Dark Pulse, Destiny Bond, Earthquake, Endure, Fire Punch, Foul Play, Giga Drain, Glare, Grass Knot, Grassy Terrain, Hammer Arm, Haze, Hex, Knock Off, Leech Seed, Moonlight, Night Shade, Perish Song, Phantom Force, Poison Jab, Poltergeist, Power Whip, Protect, Pursuit, Rest, Rock Climb, Rock Slide, Scary Face, Seed Bomb, Shadow Ball, Shadow Punch, Shadow Sneak, Sleep Talk, Snarl, Spite, Substitute, Thunder Punch, Torment, Trailblaze, Trick-or-Treat, Zen Headbutt

The Dark Zone: Field Effect

Duration: 10 Turns.

While this effect is active, your team's Ghost and Dark moves have 1.2x Power. Enemy Pokemon who have stayed on the field for 4 turns or longer are TAKING TOO LONG, and thus lose 25% of their max HP at the end of each turn until they switch. Once the opponent uses three light based moves, remove this effect and enter a Bright Zone.

Bright Zone: Field Effect

Duration: 5 Turns.
While this effect is active, your team's Ghost & Dark moves have 0.75x power. Light based moves used against your Pokemon deal 1.2x damage. Dark Type immunities are nullified.


Luster Purge, Flash, Dazzling Gleam, Aurora Beam, Light Of Ruin, Prismatic Laser, Flash Cannon, Nihil Light, Light That Burns The Sky, Lumina Crash, Power Gem, Solar Beam, Solar Blade, Photon Geyser, Tail Glow, Confuse Ray, Morning Sun.

(If a Pokemon with the Illuminate ability enters the field, immediately purge both teams' Dark Zones and start a Bright Zone)

Flavor: I thought this would be a funny sub for a Halloween themed mod. Jackenstein is Deltarune's resident Spooky Guy, who hates it when people are TAKING TOO LONG. He's clearly a spoof on classic Halloween monsters like Frankenstein and the Headless Horseman. I don't think he would be too out of place in a more light-hearted campfire story. In his fight, you are trapped in a pitch black room and must use light to weaken him, hence the effects of the Dark/Bright Zone.

Competitive Role: Jackenstein is a bulky yet slow Ghost type equipped to disrupt the opponent with access to annoying moves like Glare and Leech Seed, along with solid recovery in Moonlight. His ability is where he really shines. Once Jackenstein switches in for the first time. The Dark Zone field will be applied to both teams. In a format that will probably have a lot of Ghost and Dark types, Dark Zone acts as a sort of "pseudo-terrain" effect for those types. On top of that, it can also put a bit of pressure on bulkier Pokemon by forcing them to switch after a while, unless they're brave enough to take on the residual damage. Pairing Jackenstein with a Pokemon that can break the opponent's Dark Zone through light based moves will give them the detrimental Bright Zone, which improves your breaking power and hurts theirs. If you have a Psychic Type Pokemon you can give the opponent the authentic Gen 1 experience as your Psychic Types can now hit their Dark Types for a short while! Though be wary, as you also get a Dark Zone which can be purged, making this ability a bit of a double-edged sword. Even after Jackenstein's ability has been activated, he can still serve as a solid wall with his good defensive typing and movepool.

Bulky Support

Moves: Glare, Knock Off, Leech Seed, Poltergeist, Moonlight, Power Whip
Ability: YOUR TAKING TOO LONG
Items: Leftovers/Heavy-Duty Boots

I'm aware that I could've gone overboard with the custom mechanic here. If it's too much then I'm willing to alter it. I hope you guys like my submission!
 
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prompt 1
:sv/Torterra:
Torterra-Mega , Torterranite
Ability: Grassy Surge
95/109/105/75/85/56 -> 95/139/130/75/105/81
Moves: All Torterra moves + Hallow Leaves, - Shell Smash
Hallow Leaves: physical, 85 bp, 100 acc, has 30% chance to boost ATK or 10% chance to flinch opp

Flavor: Reverse of Mega Drampa, Torterra’s mega uses its life force to add to its stats but its the leaves on its back are turned gray and mostly fallen off of its back, the trunk has also become gray and lifeless looking with its colors de saturating.

Rand Bat Sets: Torterra @ Torterranite
Shell Armor -> Grassy Surge
- Grassy Glide
- Earthquake
- Stone Edge
- Stealth Rocks
 
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IMG_0802.jpeg

Prompt 2
Name: Mimikyu-Mega
Type: Ghost/Fairy
Abilities: Tough Claws
Stone Stats: 0/40/25/0/0/35
Mega’s Stats: 55/130/105/50/105/131
Regular Stats: 55/90/80/50/105/96
Stone Desc: If held by a Busted-Mimikyu, this item allows it to Mega Evolve in battle. Curiously, it has no effect on a Regular Mimikyu.
Pokemon Apple Red Dex:
After discarding its broken costume, it is known to darken the area around it by absorbing all the light that comes near it, using it for its own attacks.
Pokemon Apple Green Dex:
After revealing its true form, it gains the ability to control emotions. This causes it to fill its surrounding with them and overloading other Pokemon’s feeling to the point of dizziness or unconsciousness. Its mortal enemy is Hatterene.
Pokemon Forever Green Dex:
Not so long ago, an incident occurred where a trainer had a Mimikyu. Their bond was unbreakable. So good they found a new stone allowing Mimikyu to evolve further. When they mega evolved however, the Mimikyu could not contain the sheer power it contained.
Pokemon Senescent Red Dex:
Once the first Mimikyu-Void as we call it was created between the trainer and her Mimikyu, its power seeped out of it uncontrollably. The Mimikyu is said to have sacrificed itself to control the energy from exploding, and you can now find the stone around the Ula’ ula island in the Alola region.

(Set-Up Sweeper)
Mimikyu @ Mimikite
Ghost/Fairy
Disguise
Play Rough
Swords Dance
Shadow Sneak
Shadow Claw

(Bulky Set-Up)
Mimikyu @ Mimikite
Ghost/Fairy
Disguise
Play Rough
Swords Dance
Shadow Sneak
Drain Punch
 
WhatsApp Image 2026-10-03 at 09.43.24.jpeg


Prompt 2: Geistone​

Type: Ground-Ghost
Ability: Regenerator, Perish Body, Earth Eater
Stats: 90/110/100/70/100/30 = 500 BST
Important: Drill Run, Earthquake, Curse, Night Shade, Poltergeist, Shadow Claw, Will-O-Wisp, Giga Drain, Protect, Rest, Sleep Talk, Disable, Foul Play, Lash Out, Throat Chop, Drill Peck, Rock Blast, Stone Edge, Rock Slide, Stealth Rock, Iron Head, Leech Life
Flavor: Earth Power, Shadow Ball, Dig, Bulldoze, Mud Shot, Astonish, Hex, Confuse Ray, Mega Drain, Absorb, Facade, Fury Attack, Endure, Hyper Voice, Torment, Peck, Pluck, Rock Tomb, Rock Throw
Bulky Support
Tera Type: Steel
Item: Leftovers
Ability: Perish Body
Moves: Stealth Rock, Will-O-Wisp, Earthquake, Poltergeist

Bulky Attacker
Tera Type: Steel
Item: Leftovers
Ability: Regenerator
Moves: Earthquake, Poltergeist, Will-O-Wisp, Stone Edge

Curse Support
Tera Type: Ghost
Item: Leftovers
Ability: Regenerator
Moves: Curse, Earthquake, Stealth Rock, Poltergeist
Geistone is said to burrow in mountains, waiting for humans to attack from the ground below on their way up the pass. Made from souls lost in the snowy peaks, they become a dangerous threat on cold nights as more and more lost mountaineers make their way to villages in the valleys.

Based on the Schnabelgeiss from Swiss folklore.
 
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View attachment 867217
Prompt: 1
Name: Sukinari
Category: Harvest Moon Pokémon
Type: View attachment 867219View attachment 867220
Stats: 89 | 73 | 82 | 139 | 83 | 112 [BST: 578]
Abilities: Natural Cure | Magic Guard | Sacred Crop (If this Pokemon is a Sukinari, it gains one Crop upon reaching 1/2 of its maximum HP, unless it already has a Crop. When it damages a target with an attack, its Crop is consumed and one of the following effects will occur: User heals for 1/4 of its maximum HP; user boosts a random stat stage, other than accuracy or evasiveness, by 1; user gains the Focus Energy effect.)
Notable Moves: Calm Mind, Encore, Fire Blast, Flamethrower, Foul Play, Future Sight, Grass Knot, Heal Bell, Healing Wish, Hex, Ice Beam, Knock Off, Meteor Beam, Moonblast, Moonlight, Nasty Plot, Night Shade, Protect, Psychic, Psyshock, Shadow Ball, Substitute, Taunt, Tera Blast, Thunderbolt, Trick, Will-O-Wisp, Wish, Reap*
Reap:
View attachment 867243View attachment 867244 95 BP | 100% Acc | 8 PP | The user consumes one Crop, if available, to boost this usage of Reap by 35 BP.
Other Moves: Alluring Voice, Amnesia, Ancient Power, Charm, Close Combat, Confide, Cosmic Power, Dazzling Gleam, Dig, Drain Punch, Endure, Extrasensory, Focus Blast, Grassy Terrain, Gravity, Growl, Heal Pulse, Helping Hand, Howl, Icy Wind, Imprison, Life Dew, Magical Leaf, Metronome, Misty Explosion, Mystical Fire, Play Rough, Psych Up, Rain Dance, Rest, Sleep Talk, Solar Beam, Sunny Day, Sweet Kiss, Thief
Other: Height: 0.51 m | Weight: 7.8 kg | Color: White | Egg Groups: Undiscovered | Gender: Genderless | Does Not Evolve
Fast Attacker
Moves: Moonblast, Reap, (Nasty Plot/Encore), (Encore/Psychic/Healing Wish)
Ability: Magic Guard
Item: Life Orb

Setup Sweeper
Moves: Substitute, Protect, Moonblast, Reap
Ability: Sacred Crop
Item: Leftovers
Flavor: almost every submission is a grass type, so i wanted to submit something that both fits the theme and is not grass; something that was actually a lot more challenging than i expected. inspired by the fox-based harvest deity Inari Ōkami of japanese folklore, its name combines tsuki, the japanese word for moon; and inari, the name of the spirit. its design as a fox is directly inspired by the spirit, and its other traits draw many influences from japanese culture. while the spirit Inari is the spirit of harvests, it has been depicted continuously through folklore as a patron of warriors and fighters as well, giving it its secondary fighting type (and giving me an excuse to not make it grass) in addition to its fairy type that symbolizes folklore, the moon, and its status as a spirit. the japanese pronunciation of "9, 3, 2" (kyū, san, ni) resembles the pronunciation of "fox" (kitsune), which is reflected in its stat spread where 9, 3, and 2 are repeated as the last digit of each of its stats. 8 and 7 are also lucky numbers in japan so i snuck them into the stat spread as well as the bst for some breaking bad level connection. i was originally going to make this pokemon 100 across the board and call it a mythical because i felt like that fit the theme, but that's pretty a pretty boring stat spread ngl and i prefer the symbolic digits. natcure because of its ties with nature, mguard because of its thematic connection to magic/spirituality & the moon, and sacred crop for its connection to the harvest + unique and interesting mechanic. movepool could probably be expanded on and it's certainly not extensive, i based it around clefable/lunala/zoroark/ninetales/delphox. thank you for reading!
I'll accept the submission, but beware of the rule that you can only have one custom element! If it wins, I'll use my judgment to adapt one of them in good faith to an existing element (and will do the same for future submissions that break the rule that seem like an accident rather than malicious).
 
Prompt 1 Voting: https://forms.gle/f8hNJemsiKfTFNV29
Remember, you can only vote once and may not lobby for your submission! Please take the time to read through the thread and consider people's submissions fairly.

As the number of submissions grew a lot from last year, I might increase the number of Pokemon that get in! This will not change the requirements for the Custom Avatar prize, that still goes to the person with the most Top 2 placements, but it means you have a larger chance of your submission making it in!

If any submission is missing, please let me know A.S.A.P!
 
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Prompt 1 Voting
Remember, you can only vote once and may not lobby for your submission! Please take the time to read through the thread and consider people's submissions fairly.

As the number of submissions grew a lot from last year, I might increase the number of Pokemon that get in! This will not change the requirements for the Custom Avatar prize, that still goes to the person with the most Top 2 placements, but it means you have a larger chance of your submission making it in!
where do we vote
 
Name: Yuefou
Type: Psychic :psychic:
Stats: 95 Hp / 75 Atk / 95 / Def / 145 Sp.Atk / 95 Sp.Def / 40 Spe {545 Bst}
Abilities: Magic guard / Levitate / Analytic
75 Bp, 100% 20(32)PP | 30% chance to confuse the target, Resets all of the target's stat changes to 0. no unique tags or anything else worth noting.
Gen 8 movepool + (Ice Beam, Moonblast, Mystical Fire, Poison Gas, Psychic Noise, Memory Wipe) - (Toxic)
Offensive pivot
Beheeyem @ Life Orb
Ability: Magic guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Teleport
- Dark Pulse / Ice Beam
- Moonblast / Thunderbolt
- Memory Wipe
1791022337659.png
art by https://www.reddit.com/user/Wogopi/ (ignore the stats) didn't get permission yet...
 
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cchang21 , bloatationdevice
Thanks for voting! I noticed a few of the recent submissions were only listed in the overview, not in the voting options. If you go back to edit your response, you can now also vote for those. My apologies!
 
Name: Yuefou
Type: Psychic :psychic:
Stats: 95 Hp / 75 Atk / 95 / Def / 145 Sp.Atk / 95 Sp.Def / 40 Spe {545 Bst}
Abilities: Magic guard / Levitate / Analytic
75 Bp, 100% 20(32)PP | 30% chance to confuse the target, Resets all of the target's stat changes to 0. no unique tags or anything else worth noting.
Gen 8 movepool + (Ice Beam, Moonblast, Mystical Fire, Poison Gas, Psychic Noise, Memory Wipe) - (Toxic)
Offensive pivot
Beheeyem @ Life Orb
Ability: Magic guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Teleport
- Dark Pulse / Ice Beam
- Moonblast / Thunderbolt
- Memory Wipe
View attachment 867299art by https://www.reddit.com/user/Wogopi/ (ignore the stats)
Did you get permission from the Reddit user to use their art? We will not be able to use the art if not
 
Prompt 1 Voting: https://forms.gle/f8hNJemsiKfTFNV29
Remember, you can only vote once and may not lobby for your submission! Please take the time to read through the thread and consider people's submissions fairly.

As the number of submissions grew a lot from last year, I might increase the number of Pokemon that get in! This will not change the requirements for the Custom Avatar prize, that still goes to the person with the most Top 2 placements, but it means you have a larger chance of your submission making it in!

If any submission is missing, please let me know A.S.A.P!
Screenshot 2026-10-03 7.26.38 AM-1.png.png

peculiar


(note: turns out i forgot to specify even though I thought I did because I had this specifying text on a Mon I was making for Prompt 2 BEFORE settling on Footyfoot and I deleted it when going through the change haha sorry)
 
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1000007438.jpg

(Prompt 2)

Prospectre
Rock/Ghost

Abilities: Berserk, HA: Neutralizing Gas

Hp: 68
Atk: 49
Def: 68
Spa: 95
Spd: 110
Spe: 49

Dex Entry: The coal fumes emanating off of Prospectre induce terrifying hallucinations of gruesome deaths. They use them to scare miners away from dangerous areas of caves

Notable Moves: power gem, clear smog, iron defense, flamethrower, tar shot, stealth rocks, toxic spikes, spikes, meteor, beam, calm mind, trick, trick room, shadow ball, hex, toxic, protect

Random Sets:

Trick Room Special Sweeper
Max Spa and Spd, rest in Def. Quiet nature
Ghost Tera
Life Orb
-Shadow Ball
-Flamethrower
-Trick Room
-Power Gem

Hazard Setting Stall
Max Def and Spd, rest in Spa. Bold nature
Steel Tera
Leftovers
-Toxic Spikes
-Spikes
-Stealth Rocks
-Hex

Special Staller
Max Spa and Spd, rest in Def. Calm
Fire Tera
Leftovers
-Tar Shot
-Flamethrower
-Toxic Spikes
-Protect
 
Prompt 2
Name:
Smorestic
Type: Normal, Ghost
Base Stats: 85 HP / 41 Atk / 101 Def / 81 SpAtk / 91 SpDef / 95 Spe / BST 494
Abilities: Toasted (If Smorestic gets hit by a fire move it turn into it's Toasted form :D (it still takes the fire type damage just like thermal exchange), If will Also Transform to Toasted form if Smorestic uses a Fire type move)
Name: Smorestic (Toasted form)
Type: Fire, Ghost
Base Stats: 85 HP / 41 Atk / 64 Def / 129 SpAtk / 87 SpDef / 129 Spe / BST 535
Abilities: Toasted
Weight: 1.1Kg (2.4 lbs)
Height: 0.5m

Signiture Move: Smore Up - If used by normal Smorestic: Type: Normal, Category: Status, Accuracy - , PP 8, No Contact, Smore Up raises the user's or target's Defence and Special Defence by one stage each. (bypasses protect, and Sub just like decorate)
Smore Up - If used by Toasted Smorestic: Type: Fire, Category: Special, Power 100, Accuracy 100 , PP 8, No Contact, 20% to burn (IDK if this move is possible to mod XP)
I just noticed that only 1 Custom stuff could be added.

Move pool: Nasty Plot, Recover, Heat Wave, Infernal Parade, Shadow ball, Trick, Flamethrower, Ominous Wind, Follow Me, Cotton Guard, Aromatic Mist, OverHeat, Sleep talk, Flame Burst, Agility, Will'o Wisp, Endeavor, Fire Spin, Burning Jealousy, Inferno, Blast Burn, Hex, Spite, Memento, Encore, Protect, Play nice, psych up, Sweet Scent,

Dex: Smorestic has a Sweet and Calming Aroma, perfect for calming down people during or after a Scary Campfire Story. (Technically "in" the campfire soo... it is technically it would appear in the campfire story physically, but not in in the campfire story get it?)
2nd Dex: Smorestic tastes good especially when toasted on a campfire.
1791038064210.jpeg
(Not a good artist btw)
Sets Could go support doubles with Follow Me Aromatic Mist, Will'o Wisp. Or Set Up, Nasty Plot, Recover, Heat Wave, Shadow Ball.
 
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:sv/hatterene::sv/mismagius:
(prompt 2)
Name: Hatterene-Yaga
Typing: :Psychic::Poison:
Abilities: Hospitality / Anticipation / Dubious Brew
On switch in, if the foe is not a poison, dark, psychic, steel, ghost or bug type, they are poisoned.
Stats: 103/120/57/100/103/35 (510)
Competitive Moves: Teleport, Trick Room, Psycho Cut, Shadow Sneak, Barb Barrage, Toxic, Trick, Purify, High Horsepower, Shadow Claw, Knock off

Weight: 84 kg
Height: 2.1 m
Colour: Black
Flavour: spooky witch of the woods
Role: (wip)
Teleport, Trick Room, Psycho Cut, Shadow Sneak, Barb Barrage, Toxic, Trick, Purify, High Horsepower, Spirit Break, Shadow Claw, Knock off, (wip)
Code:
Hatterene-Yaga @ Choice Band
Ability: Dubious Brew
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Trick
- Barb Barrage
- High Horsepower
- Psycho Cut
Code:
Hatterene-Yaga @ Heavy-Duty Boots
Ability: Dubious Brew
EVs: 252 HP / 72 Atk / 184 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Barb Barrage
- Purify
- Teleport
 
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1791041784043.png
art by Victor Cutini in Lendas & Batalhas
Name: Tatattle (tatá -from the Tupi for fire- +rattle)
Typing: :fire: :fairy:
Abilities:
Flame Body, Illuminate | Flash Fire
Stats: 95/63/106/115/104/70 (553)
Wild Wisp*, Moonlight, Searing Shot, Flamethrower, Overheat, Moonblast, Dazzling Gleam, Forest's Curse, Scorching Sands, Flare Blitz, Play Rough, Fire Fang, Protect, Reflect, Light Screen, Substitute

*Wild Wisp: Will-O-Wisp but also does Torment and Worry Seed effects.
Bulky Support
Tatattle @ :heavy duty boots:
Ability: Flash Fire
Tera Type: :grass:
-Wild Wisp
-Moonlight
-Moonblast
-Searing Shot/Scorching Sands
Flavor: Based on the Brazilian folklore creature (most commonly known as) Boitatá, which is a snake made of fire and light. It protects the forests against people trying to burn it down and if you stare at it you might go blind or insane
 
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Prompt 2
Name: Overbearer
Type: :steel: :flying:
Ability: Scout Flash/Levitate/Sniper
Scout Flash - Reveals the opposing Pokemon's Item and Moves when switched in.
Stats: 96/64/106/94/86/54 [500 BST]
Movepool: Same as Corviknight's, but add Spikes and remove Body Press and U-Turn, adding Stealth Rock. Snipe Shot, and Volt Switch in exchange.
Design: Looks like a technologically enhanced Skarmory, with lights shining on it. It flies exceedingly high in the sky.
This certainly is an odd pick, but imagine seeing this at night, barely able to see its lights flickering, and then a jet of compressed water hits your campfire.
Overbearer @ Heavy-Duty Boots
Ability: Scout Pulse
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Stealth Rock
- Roost
- Hurricane

Overbearer@ Life Orb
Ability: Scout Pulse
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Steel Beam
- Nasty Plot
Height: 2m
Weight: 96.4kg
Color: White
Egg Group: Flying
 
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:sv/boltund::sv/houndour::sv/froslass:
Name: Llatormentabra

Design: An emaciated spectral hound constantly dripping water, with spectral clouds surrounding its feet. Its skin is hexcode 7393B3

Typing: :water::ghost:

Abilities: Drizzle/Strong Jaw

Moves: Bite, Crunch, Liquidation, Waterfall, Dive, Jaw Lock, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Poison Fang, Hyper Fang, Flip Turn, Howl, Perish Song, Shadow Claw, Aqua Jet, Shadow Sneak, Wild Charge, Taunt

Stats: 95/95/95/95/95/155 (BST:630)

Flavor:
Origin: This is a pokemon based on two scary stories of Hispanic-American folklore, the chupacabra, and La Llorona. The stats are a reference to the first time that the respective stories were recorded/sighted: 1995, and 1550. In addition, because of La Llorona's connection with drowning, and the chupacabra's propensity to appear suddenly to attack livestock, I decided to tie in flash floods and thunderstorms. The name's origins can be split into three parts. Lla, which is a fusion of La and the double L from La Llorona; tormenta, the spanish word for thunderstorm; and abra, the last part of chupacabra.
In-Game Lore: This pokemon is said to be a guard dog tasked with watching its owners' children. A sudden storm caused the children and the dog to be washed away, never to be seen again. Llatormentabra now wanders the world searching for its missing charges, eternally howling as if to tell them that it is here. It is known to steal children away, as if mistaking them for the children it was supposed to guard. It is unknown whether it only appears during storms, or whether its manifestation causes storms to appear. Its howls have been known to cause horrific nightmares of drowning in those unlucky enough to hear them.

Weight: 15 Kg

Height: 1 Meter

Gender Ratio: Unknown

Egg Group: Unknown

Color: Gray.


Randbats:
Llatormentabra @ Choice Band
Ability: Drizzle
Evs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
- Flip Turn
- Shadow Claw
- Crunch
- Psychic Fangs
 
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