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★ Pet Mods Halloween Calendar (Concluded)

Prompt 2
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Name: Dralada - The Vampiric Monkey
Inspiration: Gelada - Known as the Bleeding Heart Monkey; Dracula - Famous Vampire
Design: Grey/silver fur, purple face with a red heart-shaped symbol on his chest like a gelada. The heart grows in size 3-dimensionally as it gets stronger

Typing: :dark::ghost:

Abilities: Strong Jaw/Shadow Shield

Moves: Bite, Crunch, Jaw Lock, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Poison Fang, Hyper Fang, Super Fang, Howl, Shadow Claw, Shadow Sneak, Taunt, Brutal Swing, Foul Play, Night Slash, Sludge Bomb, Confuse Ray, Last Respects, Lick, Phantom Force, Spectral Thief, Shadow Ball, Trick-or-treat, Fly, Draining Kiss, Leech Life, Dual Wingbeat, Bleakwing Storm, Extreme Speed, Recover, Rain Dance, Boomburst, Haze

Stats: 112/95/85/95/85/109 (BST:581)

Custom: After successfully using a bite move 3 times (draining kiss included), Dralada changes into a bat hybrid form, where it sprouts crimson red wings, its fangs and claws grow longer, and its body increases twice in size.
It gains the ability Elevate, and the following are its new stats
Custom Form Stats: 112/135/100/115/100/119 (BST:681)


Randbats:
Dralada @ Weakness Policy (Mixed Set)
Ability: Strong Jaw
Evs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
- Crunch
- Draining Kiss
- Shadow Claw
- Poison Fangs

Dralada @ Life Orb (physical set)
Ability: Strong Jaw
Evs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
- Crunch
- Psychic Fang
- Hyper Fang
- Poison Fangs

Dralada @ Leftovers (Special attacking set)
Ability: Tough Claws
Evs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
- Bleakwing Storm
- Draining Kiss
- Shadow Ball
- Sludge Bomb
 
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Name: Huntree
Type: Fire-Dark
Intimidate/Blaze/ HA-Pickup (Flavor)
“Some say its the burnt remains of a tree, that hunts whoever leaves matches or cigarettes lying around the forest, and hunts down whoever left them there, some say if he catches you, you'll never be seen again”
90/130/80/80/80/130 (590)
Notable moves: Fire lash, Ashen Slam Bulk up Night slash Dark pulse Flamethrower Curse Spite Shadow claw Poltergeist Detect Synthesis Horn Leech Sucker Punch Leech Life Nasty Plot Sunny Day Flare blitz Block Solar Beam Pain split Leech Seed Knock Off


Ashen Slam: Fire 20% chance to inflict burn 20% to seed the target, . 100BP 95 Accuracy


Bulky offense set:
Intimidate
Leftovers
Bulk up/Ashen Slam/Knock Off/Horn Leech

Choice Band set:
Intimidate
Choice band
Flare Blitz/Horn Leech/Knock off/Poltergeist
 
Prompt 2:
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Pokemon: Wendihoax
Type: Dark / Normal
Stats: 80/110/120/60/100/55 (525)
Abilities: Unnerve / Inmunity | Sticky Hold
Relevant Moves:
Physical: Disguise Slap, Crunch, Double-Edge, Body Slam, Drain Punch, Horn Leech, Zen Headbutt, Fire Punch, Gunk Shot, U-Turn
Special: -
Status: Swords Dance, Bulk Up, Disable, Switcheroo, Thunder Wave

50 BP | 100% Acc | 16PP | Normal | Physical | Uses the secondary effect Fling would use as its secondary effect. Adds ½ of the BP Fling would have, to the BP of the move. Fails if the user isn't holding an item, or the item is King's Rock or Razor Fang.
Disguise Slap, Crunch, Double-Edge, Body Slam, Drain Punch, Horn Leech, Zen Headbutt, Fire Punch, Gunk Shot, Swords Dance, Bulk Up, Disable, Switcheroo, Thunder Wave, Hyper Voice, Dark Pulse, Sludge Bomb, Energy Ball, Scratch, Tackle, Assurance, Night Slash, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast, Giga Impact, Hyper Beam, Rain Dance, Scary Face, Grassy Terrain, Weather Ball, Leer, Endure, Fling, False Swipe, Helping Hand, Quick Guard, Work Up, Mud-Slap, Camouflage, Snarl, Thief, Thunder Fang, Sand Attack

Flavor Description:
First thought for the prompt was to make a wendigo, but then i thought a bit more and i was thinking that a little guy that disguised itself as a wendigo would be cool, so i made an amphibian/bullfrog guy with a big fur coat, an equine skull on its head, and some claws and feet with fur that wanders around, scaring campers with its wendigo outfit to steal their food, and any materials to improve its disguise.
Description:
Physically bulky breaker with a very unique tool at its disposal in Disguise Slap, that, at the cost of its item slot, allow it to have unique interactions with Big Nugget, Toxic Orb, Poison Barb, Light Ball, and (if you're brave enough) Flame Orb. Has solid setup tools in Swords Dance and Bulk Up, pivoting, a plethora of coverage, with Gunk Shot, Drain Punch, and Horn Leech being notable among them, and hard-hitting STABs in Double-Edge and Crunch as well.
Weight: 56kg
Band
Wendihoax @ Choice Band
Ability: Sticky Hold
Tera Type: Ghost
- Double-Edge/ Body Slam
- Crunch
- Switcheroo
- U-Turn

Setup
Wendihoax @ Poison Barb
Ability: Sticky Hold
Tera Type: Ghost
- Swords Dance / Bulk Up
- Disguise Slap
- Crunch
- Drain Punch / Horn Leech / Gunk Shot

Paralysis
Wendihoax @ Light Ball
Ability: Sticky Hold
Tera Type: Ghost
- Crunch
- Disguise Slap
- U-Turn
- Body Slam / Drain Punch / Horn Leech

Poison
Wendihoax @ Toxic Orb
Ability: Inmunity
Tera Type: Ghost
- Disguise Slap
- Double-Edge
- Crunch
- Drain Punch / Horn Leech
 
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Prompt 2
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Name: Verdame
Type: Ghost/Fairy
Stats: 80/75/80/105/85/115 BST: 540
Abilities: Perish Body, Cursed Body, The Green Lady: This Pokemon has the Grass type added to it if Grassy terrain is active
Important Moves: Moonblast, Shadow Ball, Giga Drain, Energy Ball, Will-O-Wisp, Taunt, Encore, Calm Mind, U-Turn, Trick, Grassy Terrain, Synthesis, Moonlight, *Universal Moves

Based on La Dame Verte, the name of the ghost of Charlotte de Brézé, a 15th‑century noblewoman whose violent death inside the Château de Brissac in the Loire Valley, France, is the basis for one of France’s most famous haunted castle legends

Setup Sweeper (Verdame) @ Leftovers
Ability: Perish Body
  • Moonblast
  • Shadow Ball
  • Calm Mind
  • Substitute

Fast Pivot (Verdame) @ Heavy-Duty-Boots
Ability: Perish Body
  • Moonblast
  • Shadow Ball
  • Encore/Will-O-Wisp/Moonlight
  • U-Turn
 
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Prompt: 2
Name: Baumfall
Category: Vengeful Forest Pokémon
Type:
Fire.png
Dark.png

Stats: 166 | 86 | 66 | 96 | 86 | 66 [BST: 566]
Abilities: Flash Fire | Intimidate
Notable Moves: Dark Pulse, Destiny Bond, Energy Ball, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Focus Blast, Foul Play, Grass Knot, Knock Off, Leaf Storm, Leech Seed, Memento, Nasty Plot, Overheat, Parting Shot, Protect, Roar, Shadow Ball, Substitute, Sucker Punch, Synthesis, Taunt, Torch Song, Will-O-Wisp, Nature's Wrath*
Nature's Wrath:
Dark.png
Special.png
| 60 BP | 100% Acc | 8 PP | If the target attacks, +1 Priority. If the target does not attack, 50% chance to burn.
Other Moves: Block, Curse, Disable, Endure, Fire Pledge, Fire Spin, Fling, Giga Impact, Grassy Terrain, Growth, Headbutt, Heat Wave, Hex, High Horsepower, Horn Leech, Hyper Beam, Incinerate, Inferno, Ingrain, Lash Out, Magical Leaf, Pollen Puff, Rest, Scary Face, Seed Bomb, Sleep Talk, Snarl, Spite, Temper Flare, Terrain Pulse, Uproar, Vine Whip, Wild Charge
Other: Height: 2.1 m | Weight: 466 kg | Color: Black | Egg Groups: Undiscovered | Gender: Genderless | Does Not Evolve
Bulky Support
Moves: Torch Song, Nature's Wrath, Synthesis, Parting Shot
Ability: Intimidate
Item: Heavy-Duty Boots
Flavor: it's a black deer with glowing white eyes and hands for antlers. when i thought of campfire story monster i thought of The Beast from Over the Garden Wall and Moder from The Ritual (neither of which are pieces of media that i have even seen) as i both like their designs a lot. combining elements from both characters, this pokemon is a powerful forest spirit that takes the physical form of a deer holding a lantern which contains its consciousness/soul. lore-wise not much detail is known about it because its figure is often obscured by the shadows of the forest and those that have survived to tell stories about it were those wise enough to turn away after the light of its eyes in the distance. lets just say it has all black fur!! its antlers function as hands with which it holds its lantern; if the lantern burns out it dies, so it kills travelers that wander into its territory - or anybody who tries to hurt the forest - to power its lantern. dont read too much into it lolllll. it's called the vengeful forest pokemon because rather than being a single entity it's the embodiment of the whole forest just taking a physical form. both moder and the beast are part based on germanic folklore (although the latter also draws inspiration from american folk stories), contributing the first part of the name Baum, which means tree in german. thus, the literal translation of "Baumfall" is tree fall, but the name is also symbolic of the inevitability of death and rebirth in nature and the creature's futile struggle to keep the lantern lit when it will eventually burn out (trustt) and it also just sounds pretty cool. 6s in the statline are symbolic of the satanic/evil nature characteristic of folk legends & campfire stories. lwk contrived idea and too rushed but it's ok because the concept is undeniably tuffff. thanks for reading
 
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Prompt 2
Zangoose gets a new form:

Name : Feral Zangoose
The Werewolf Pokemon
Type : Normal/Ghost
Abilty : Bloodlust (When the Pokemon knocks out a target, its rage grows, which greatly boosts its Attack stat but has a 1/2 chance to become confused.)
Stats : 75/100/75/75/75/140 (540 BST)

Movepool : same as Zangoose’s but gains
-Shadow Claw
-Shadow Sneak
-Last Respects

Setup Sweeper Set​

Feral Zangoose @ Persim Berry​
Ability : Bloodlust​
-Last Respects​
-Close Combat​
-Swords Dance​
-Protect​

Late Game Sweeper Set​

Feral Zangoose @ Life Orb​
Ability : Bloodlust​
-Last Respects​
-Shadow Sneak​
-Knock Off​
-Protect​

Fast Support Set​

Feral Zangoose @ Assault Vest​
Ability : Bloodlust​
-Knock Off​
-Shadow Sneak​
-Icy Wind​
-Fake Out​

Height : 4’3’’ (1.3m)
Weight : 88.8 lbs (40.3kg)

Normal Zangoose | Feral Zangoose
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Type:
Fire.png
Dark.png

Stats: 166 | 86 | 66 | 96 | 86 | 66 [BST: 566]
Abilities: Flash Fire | Intimidate
Notable Moves: Dark Pulse, Destiny Bond, Energy Ball, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Focus Blast, Foul Play, Grass Knot, Knock Off, Leaf Storm, Leech Seed, Memento, Nasty Plot, Overheat, Parting Shot, Protect, Roar, Shadow Ball, Substitute, Sucker Punch, Synthesis, Taunt, Torch Song, Will-O-Wisp, Nature's Wrath*
Looks like this thing is missing Fake Out.
Among Us Incin.png
 
Prompt 2:

:ss/ferrothorn:
Name: Ferrothorn
Type: Grass/Steel
Abilities: Iron Barbs, Anticipation
Stats: 74 | 94 | 131 | 54 | 116 | 20 | 489
Body Press, Body Slam, Curse, Endeavor, Energy Ball, Explosion, Facade, Flash Cannon, Giga Drain, Grass Knot, Gyro Ball, Hone Claws, Ingrain, Iron Defense, Iron Head, Knock Off, Leech Seed, Poison Jab, Power Whip, Protect, Rest, Rock Polish, Seed Bomb, Sleep Talk, Solar Beam, Spikes, Stealth Rock, Steel Beam, Steel Roller, Substitute, Swords Dance, Synthesis, Thunder Wave

There's nothing quite as terrifying as an old GOAT coming out of retirement to whoop some tail. Possibly the greatest threat rain teams have ever faced is here again to scare some of these youthful punks. Also to combat power creep and the lunacy that this thread will bring I gave it Synthesis. Go my Gyro, and set spikes like you never have before.

Bulky Support
Ferrothorn @ Leftovers/Rocky Helmet
Ability: Iron Barbs
EVs: 101 HP / 102 Atk / 102 Def / 102 SpA / 101 SpD
Relaxed Nature
IVs: 0 Spe
- Synthesis
- Gyro Ball
- Knock Off
- Spikes

Choice Band
Bulky Support
Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 101 HP / 102 Atk / 102 Def / 102 SpA / 101 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Knock Off
- Body Press*

*Choice band increases Body Press damage
 
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Prompt 2: Drifloon New Form and Evolution

Dreadloon, the Hexed Balloon Pokémon

  • Type: Ghost/Dark
  • Abilities: Cursed Body / Unburden
  • Base stats: HP 100 / Atk 70 / Def 45 / SpA 80 / SpD 60 / Spe 85 (BST 440)
Dex entry: Dreadloon is the form a Drifloon may take after absorbing too much grief and illness from the people around it. Its body turns black, its balloon-like frame stretches into long, spindly legs, and the spirits it has gathered become the pale hands on its head. It is more dangerous than Drifloon, but it is not malicious. It carries sorrow the way a nurse carries a chart, and that is why its cursed touch hits back at anyone who attacks it.

Randbats Sets:
Dreadloon @ Eviolite
Level: 95
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Hardy Nature
Ability: Cursed Body
- Foul Play
- Will-O-Wisp
- Parting Shot
- Night Shade

Dreadknell, the Funeral Bell Pokemon
  • Type: Ghost/Dark
  • Abilities: Cursed Body / Unburden / Hidden Ability: Mourning Veil - When an ally faints, the user's SP.Def raises by one stage
  • Base stats: HP 145 / Atk 65 / Def 75 / SpA 115 / SpD 110 / Spe 90 (BST 600)
Dex Entry: Dreadknell is the last stage of a Drifloon's sorrow. After a Dreadloon has fallen in battle many times and kept getting back up, its grief hardens into something heavier. anything that tries to harm it gets caught in the white hands on its head and pulled into that grief.

Randbats Sets:
Dreadknell @ Sitrus Berry
Level: 82
Ability: Unburden
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dark Pulse
- Focus Blast


Dreadknell @ Choice Specs or Choice Scarf
Level: 82
Ability: Cursed Body
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Dark Pulse
- Focus Blast
- Trick

Or do the default
Hardy Nature
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe

How to evolve it:

1. It must have fainted 10 times.
2. It must be level 38 or higher
3. It must level up at night while holding a reaper cloth
 

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Regiwaste​
(no sketch this time)
Toxic Waste Pokémon
Prompt 2
stats:
150/50/75/80/75/150 BST 580
Custom Ability: Contaminant (All indirect damage is multiplied by 1.3 while this mon is out. This includes everything that doesn't count as damage from a move.)
Moves Given: acid armor, clear smog, mortal spin, sludge bomb, sludge wave, toxic, tspikes, venoshock, recover, surf, flamethrower
Moves on both gen 8 regis: body slam, ancient power, explosion, light screen, reflect, facade, endure, self destruct
Situational Moves: acid spray, gunk shot, poison jab, gastro acid, poison gas, venom drench, corrosive gas
Flavor Moves: acid, sludge, smog
Randbats Sets:
Regiwaste @ Light Clay
Ability: Contaminant
Tera Type: Flying
- Light Screen
- Reflect
- Mortal Spin
- Toxic Spikes
Regiwaste @ Rocky Helmet
Ability: Contaminant
Tera Type: Flying
- Mortal Spin
- Clear Smog
- Recover
- Venoshock
Regiwaste @ Rocky Helmet
Ability: Contaminant
Tera Type: Flying
- Mortal Spin
- Sludge Bomb
- Recover
- Toxic Spikes
1.7m/200kg/purple/undiscovered
It woke up to high pollution and left its ruins. It lives in the depth of the most polluted areas. Its toxic form isn't helping matters. Its is very dangerous.
I figured an unknown regi that escaped containment and roams hostile environments would fit the criteria. Meant to be the third of the gen 8 regis. Hope you enjoy!
 
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Prompt: 2
:ariados::drapion:
Name: Ariados-Mega
Type: :Bug::Dark:
Ability: Vampiric Fangs - Every damaging move heals 25% of damage dealt
Stats: 70/140/70/30/70/120
Ariados @ Ariadosite
Ability: Insomnia
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Leech Life
- Sucker Punch
Height: 1.8m
Weight: 87.9kg
A big spider would be scary i think.
 
Lusifernal :steel::ghost:
(Lunar + sin + infernal; also includes homophone of Lucifer)
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121 HP / 58 Atk / 121 Def / 58 SpA / 121 SpD / 121 Spe / 600 BST
Height: 3.475*10^6 m | Weight: 1.73*10^23 kg (120 BP) | Color: Black | Egg Groups: Undiscovered | Gender: Genderless | Does Not Evolve
[height is diameter of moon, weight is volume of moon and density of iron; if unable just put both at the maximum possible]
Ability: Ultimate Containment: All trapping moves are unable to miss, last permanently, and can trap Ghost-types.
Anchor Shot, Bind, Block, Clamp, Fairy Lock, Fire Spin, Infestation, Magma Storm, Mean Look, Octolock, Sand Tomb, Snap Trap, Spider Web, Spirit Shackle, Thousand Waves, Thunder Cage, Whirlpool, Wrap
Physical: Anchor Shot, Body Press, Body Slam, Earthquake, Foul Play, Heavy Slam, Iron Head, Pursuit, Rock Slide, Seismic Toss, Spirit Shackle, Thousand Waves, Bind, Clamp, Constrict, Hard Press, Headbutt, Phantom Force, Rollout, Sand Tomb, Skull Bash, Snap Trap, Steel Roller, Tackle, Take Down, Wrap

Special: Flash Cannon, Mirror Coat, Moonblast, Moongeist Beam, Night Shade, Shadow Ball, Signal Beam, Tera Blast, Thunder Cage, Fire Spin, Infestation, Mirror Shot, Ominous Wind, Round, Whirlpool


Status: Autonomize, Barrier, Cosmic Power, Curse, Iron Defense, Light Screen, Lunar Blessing, Lunar Dance, Magic Coat, Protect, Reflect, Rest, Sleep Talk, Substitute, Taunt, Block, Endure, Fairy Lock, Imprison, Laser Focus, Lock On, Magnet Rise, Mean Look, Metal Sound, Octolock, Spite, Wide Guard
Legend says that gods and people once lived together on worlds across the universe. Although it could not be said that these worlds were harmonious, it was peaceful enough. However, one day, a group of anarchist gods sacrificed themselves to cause a massive catastrophe. The catastrophe wreaked havoc across the universe, wiping out countless worlds and irreversibly damaging others. What was left was merely a ruin inhabited by the surviving gods. As the innocent gods looked around at the devastation surrounding them, they could only wish there was some way to bring everything and everyone back. Regrettably, there was nothing they could do...or was there?

In the next few years, the gods began gathering at the megaplanet at the center of the universe and formed a ritual circle. Upon activation, the world around them became suffused with a blinding light. This blinding light soon engulfed the surrounding planets. One of the gods stepped forward. "I give my life for this universe," they said. Another one stepped forward. "I give my life for this universe," they said. "I give my life for this universe." "I give my life for this universe." As all the gods proclaimed the same, one last god remained.

They sighed. "I am thankful to you all. I wish that this could have gone another way." They grasped for more words, but there was nothing left to be said. With a final, somber step, they said, "I give my life for this universe." As the ritual activated, the gods all slowly dissolved into tiny motes of light. Soon, the planet they were on followed, then the surrounding planets, then the stars, the galaxies, everything that once was a part of this vibrant universe. Even the very fabric of space and time began to crumble. All that remained was a shining cluster of light particles that slowly coalesced into the shape of an egg. With the vestiges of their consciousnesses fading away, the gods whispered one last word: "Arceus"

It is unknown how long the egg stayed there. Perhaps it was one day, perhaps countless millennia. Nobody knows. One day, the egg suddenly cracked. Out came Arceus, who created Dialga, Palkia, and Giratina. With the temporal powers of Dialga, the universe was reverted to the time of its creation. There, Arceus found a old man, meditating with his eyes closed. As Arceus moved closer, the old man's eyes snapped open, and with a wave of his hand, Dialga, Palkia, and Giratina disappeared.


"You do not belong here," the old man remarked. "You are an unnatural creation. A product of the sacrifice of gods.”

You do not know my origins. Arceus replied. You have no right to determine whether I belong.

“I know what you are. I am the creator of the universe, after all. I have contemplated and seen the future. You were created by desperation. Neither human nor god. I tell you once again: you do not belong.”

What do you think I am?

"You are a hollow thing born from a pocket of ruined space; a monster formed from the efforts of dying gods."

If I am a monster born of the pockets, then so be it. But this "pocket monster" will forge a universe far kinder than yours. But you say you have seen the future? Then why didn’t you foresee the catastrophe?

“I did.”

And you did not do something to stop it?

“Why should I? If a world was lost to that, then it deserved to be destroyed.”

A cruel god is no god at all.

“It always has been and always will be survival of the fittest. Of course, you have never had to survive anything, so you could not possibly understand. Ah, whatever, I do not need to explain myself to you. I will simply kill you. Do try to at least put up a fight.”

The old man moved in to attack Arceus. Although Arceus tried to fight back, the old man predicted all of Arceus’s movements, dodging everything and returning with blows of his own.

The old man soon fell into a rhythm, effortlessly toying with Arceus. However, just as he thought he had Arceus defeated, Arceus suddenly accelerated, catching the old man off guard and landing its first blow. Although the old man was not significantly injured, he stumbled back in surprise.


“But how? Nothing can fool my future sight!”

Arceus continued attacking the old man. Despite his resistance, Arceus always seemed to be two steps ahead with its extreme speed. Soon, the old man was on his last legs, and it seemed that one more attack from Arceus would end him.

“Wait!” he croaked. “I tied the life of this universe to me. If you kill me, the whole universe will never have existed, and you will disappear too.”

After some consideration, Arceus made its judgment. It created a moon and suppressive chains, trapping the defeated old man on the moon. Then, Arceus rewrote the laws of reality over the ashes of the old man's creation, bringing back Dialga, Palkia, and Giratina; creating more gods like Groudon, Kyogre, Bidoof, and Rayquaza; and creating the whole universe and the world within that eventually became the world that Pokemon and humans coexist on today.

For the longest time, the story about the old man who created the universe was unknown on the Pokemon world, and Arceus became known as the official creator. However, one day, the first crack in the chains appeared. In the brief moment of lifted suppression, the old man, even in his weakened state, was able to send out millions of cursed objects before Arceus reimprisoned him. These objects looked just like Moon Stones, but had a sinister effect. When a Clefairy touched the stone, expecting the gentle radiance of evolution, the Cursed Stone violently inverted the process, dissolving the Clefairy into iron dust and trapping its soul inside.

Deep within his lunar cell, the Old Man felt the first spark of soul-iron ignite in the cosmos. Closing his eyes, he offered up his arms, the very arms that had once sculpted the whole universe, severing them in a ritual of divine authority. The sacrifice established an absolute gravitational pull around the moon. Across millions of light-years, every speck of soul-infused iron dust began to answer the call, drifting inward like moths drawn to a flame. Arceus soon found that with the old man's divine infusion, the iron dust was unable to be destroyed. Thus, it could only watch in silent dread as a cold, dark ring of iron slowly compressed around the old man's cell.

Over the next few centuries, the ring began to consolidate into a moon-like shape. Then, giant shapes, seemingly carved deep into the moon's surface, began forming. Fearful of some kind of ritual occurring with the inscriptions, Arceus started visiting the site on a nearly daily basis. Yet, as centuries passed with Arceus standing watch over the silent iron mass, expecting the old man to have a final attempt at breaking out from within his lunar cell, nothing seemed to happen. But even with all of its power, Arceus had miscalculated. The old man had never intended to escape his prison. All he wanted was to bring Arceus down with him.

One day, the inscriptions carved across the planet’s surface began glowing sinisterly, separating from the main body of the moon. The iron that had been imbued with primordial authority from the old man's sacrifice began to form large, interlocking chains. When the final inscription flared with a sickly, pale light, the chains immediately burst into movement. Yet, the chains did not rush to claim Arceus. Instead, their first victim was the old man himself. As Arceus watched the chains surge towards the old man, it grew confused. Rather than breaking his bindings, the chains acted as siphons, violently draining the last of the old man's energies. But as the old man's remaining being was stripped away, Arceus finally realized what was happening. The old man's existence was being devoured and permanently absorbed by the iron moon to serve as its central, divine power source. In his final moments, the old man began to monologue.


"You left me here to rot. Falsely claimed ownership over the universe I created. Had you been a true child of the cosmos I created, your usurpation could've been forgivable. But you are an artificial creation, born of the efforts of the original citizens. Alas, I know I am outmatched. Thus, I have constructed the ultimate prison. For my second and final creation, I present: Lusifernal."

Now supercharged by the absorbed soul of the universe's original creator and stabilized by the souls of millions of Pokemon, Lusifernal reached complete, terrifying sentience. Arceus attempted to tear open a rift to escape, but Lusifernal’s giant steel chains detached from its surface, reaching through space-time itself and latching directly onto Arceus.

As the cold, soul-bound iron dragged Arceus toward the abyssal core, it realized that fully escaping was impossible. In the final split-second before Lusifernal's metallic shell snapped shut forever, Arceus made a desperate choice. Gathering the last unsuppressed embers of its light, Arceus violently severed its own transcendent consciousness. It shattered its spirit into countless minute splinters, casting them out through the closing seams of space-time.

Bound at the planet’s core, Arceus found its absolute authority no longer operational. The suffering of millions of innocent Pokemon souls created a corruptive spiritual matrix which, alongside the old man’s imbued divinity, restricted Arceus's powers. The supreme deity was no longer a creator; it was a captive inside a monument built from the grief and spite of a forgotten cosmos.

Of course, no Pokemon or human alive today is able to confirm the true story of Arceus's imprisonment. After all, avatars of Arceus have been seen roaming the world, so it would seem as if Arceus is free. Perhaps this whole story is just a lie. But if you truly believe, there might just be an iron moon floating at the edge of reality: Lusifernal, the Moon Prison Pokemon.
OK wow I spent way too much time writing about the lore LMAO. I tried to keep it as close to canon as possible, which is why I included how Arceus took up the false mantle as creator of the universe as nobody else knew about the old man (I guess Dialga/Palkia/Giratina know but who are they telling). Also, the part about Arceus severing some splinters of its consciousness explains how some people canonically still get to see arceus. And the thing in legends arceus about "I bestow upon thee a part of myself". Probably every apperance of Arceus ever is an avatar, so where is the main body? Well, in this lore, the main body is trapped in Lusifernal. Uhh if you read the whole lore thanks for reading, hope you enjoyed, please shoot me a dm on discord or ps or smogon or wherever if you wanna talk about it, it was really fun to write so yeah. now back to this whole fakemon thing or whatever. The stats are like that because the old man wanted Lusifernal to be better than Arceus, so its HP/Def/SpD/Spe are all 1 point higher than Arceus. Attack and SpA are low because this guy is meant to imprison, not attack, so i just made them numbers that made the total BST a nice round 600. The ability reflects how Lusifernal can imprison anything, including Ghost-types, while the part about not missing and being permanent is because it can catch Arceus and keep it trapped for eternity. Movepool wise I just gave it most of the trapping moves, stuff related to being shiny and made of metal, stuff related to being a ball, stuff related to its chains that can act as tentacles, and stuff related to it being a moon.

Here are the Rands Sets (Edited to remove a set) (Edited again to remove Moonlight because that's probably broken)
 
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ifrit.webp
ifrit.jpg

Prompt: 2
Ifritan-The Fire Jinn Pokemon
Rarity: Normal
Typing: Fire/Ghost
Evo Line: 1 pre evo that evolves into Ifritan at Lvl 35
Abilities: Intimidate/Flame Body/ Hidden: Cursed Body
Stats: 85 Hp / 70 atk / 70 def / 120 SpA / 90 SpD / 100 SpE / BST = 535

Description: This Pokemon is a spirit that hypnotizes people with its fiery light to trick them or even torture them with bad visions , try to attack it and well you'll be in for a bad time.
Moveset: Phantom Force, Poltergeist, Shadow Ball, Astonish, Shadow Claw, Shadow Sneak, Hex, Night Shade, Spite, Curse, Confuse Ray, Nasty Plot, Inferno, Flamethrower, Fire Blast, Will-o-Wisp, Ember, Flame Charge, Mystical Fire, Incinerate, Smog, Protect, Pain Split, Calm Mind, Disable, Trick Room, Knock Off, Psychic, Hellfire, Destiny Bond.
Egg Moves: Rest, Substitute
TM/TR Moves: Energy Ball, Thunder Punch, Solar Beam, Drain Punch, Rest, Sleep-Talk, U-turn, Sunny Day, Dark Pulse, Psyshock, Brick Break, Focus Blast.
Special Move: Hellfire
Power: 80
PP: 10
Category: Special
Accuracy: 100%
Type: Fire
Description: The user summons a column of hellish crimson fire at the target that has an 100% chance of burning the target. If already burnt this move has a power of 100.
Height: 2.4 meters (this is the height its defaulted at)
Weight: Undefined (for calculation purposes with low kick and weight based moves its at default)
Gender Ratio: 50/50
Color: Red
Sets:
Ifritan @ Life Orb
Evs: 252 SpA / 4 SpD / 252 SpE
Ability: Flame Body
- Nasty Plot
- Hellfire
- Hex/Phatom Force
- Shadow Ball

Ifritan @ Left Overs
Evs: 252 SpD / 252 SpA / 4 SpE
Ability: Cursed Body
- Calm Mind
- Will-O-Wisp
- Hellfire/Mystical Fire
- Phantom Force
Lore: Ifritan are tricksters, they emit a faint and dim light that is still easy to notice, look at it for too long and you'll be caught under its mindless trance. It whispers things to people once under this trance and shows them things that are good or bad. Depending on its mood, it will let you free after its had its fun with you, and you'll wake up as if you were just dreaming. People who've encountered Ifritan said they've shown them bad things whereas others say otherwise, they were blessed with good dreams and visions that soothed them a lot yet also made them quite depressed afterwards. No one knows why people get bad dreams or good dreams, Ifritan just do what they want.

Flavor: I think of jinn when it comes to campfires due to personal reasons
 
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footigo.png

Name: Footigo (foot wendigo)
Type: :rock: :fighting:
Abilities: Stompy / Run Away | Pressure
Effect: at the end this Pokémon's turn, adjacent Pokémon get -1 spe
Stats: 50/65/180/100/95/40 (530 BST)
Weight: 206.7 kg
Ancient Power, Aura Sphere, Avalanche, Blizzard, Block, Body Press, Body Slam, Brick Break, Bulk Up, Bulldoze, Coaching, Counter, Curse, Defog, Detect, Dig, Double-Edge, Drain Punch, Dynamic Punch, Earth Power, Earthquake, Endure, Facade, Fissure, Flash Cannon, Fling, Focus Blast, Focus Energy, Focus Punch, Foul Play, Giga Impact, Guard Split, Hammer Arm, Hard Press, Headbutt, Heavy Slam, Helping Hand, High Horsepower, Hyper Beam, Ice Beam, Iron Defense, Iron Head, Leer, Low Kick, Low Sweep, Mach Punch, Metal Burst, Metal Sound, Meteor Beam, Mud-Slap, Outrage, Poison Jab, Pound, Power Gem, Protect, Rain Dance, Reflect, Rest, Reversal, Roar, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Sand Tomb, Sandstorm, Scary Face, Screech, Slam, Sleep Talk, Smack Down, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Superpower, Swagger, Tackle, Take Down, Taunt, Tera Blast, Thief, Thunder Punch, Trailblaze, Upper Hand, Wide Guard
Flavor: A fusion of wendigo and bigfoot. very scary and very campfirey. hard to see because feet look like rocks and legs look like tree. and as a nocturnal creature it only comes out at night to eat berries and apples off tall trees. sleeps in caves during the day. wait you don't believe me? why would I be telling you otherwise???

Competitive Description: idef press rocker with mixed offenses
Footigo @ Leftovers
Ability: Stompy
IVs: 0 Atk
- Iron Defense
- Body Press
- Stealth Rock
- Power Gem

Footigo @ Power Herb
Ability: Stompy
IVs: 0 Atk
- Meteor Beam
- Aura Sphere
- Ice Beam
- Power Gem
 
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(add image later)
Prompt 3
Name: Pikachu-Main-Character
Type: Electric
Base Stats: 45Hp / 80 Atk / 50Def / 75 SpAtk / 60 Sp def / 120 Speed / BST 430
Ability: Plot Armor
Plot Armor allows the Pokémon to survive with 1 HP if attacked with an attack that would otherwise knock it out. (doesn't have to be in full hp) It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
If Plot Armor activates before the final hit of a multi-hit move (such as Fury Swipes), the subsequent hit will still not deal damage :).
When Plot Armor Activates if the user has any status condition it get cured, and it gives the user a omniboost +2 on Atk, Def, Sp Atk, Sp Def, Speed, Crit Chance, Evasion, and Accuracy. The User has Immunity to Dark moves (Obv main character can't be defeated by evil). Electric type moves can now hit ground types. Priority moves get blocked. Everytime A Pokemon lands a damaging move it has a 40% Chance to just endure the hit (Pikachu toughed out because of the plot).
Just like shedinja this ability can be only used by Pikachu-Main-Character
Why it fits: The Pikachu wears plot armor, dreesed up like a main character (Halloween costume!)
Oh ya move pool the move pool of normal pikachu :3.

Destany bond just ignores the ability and kills Pikachu, toxic Pikachu after it activated plot armor, just don't attack it perish trap like neutalizes the threat, speaking of neutalize... Neutalizig gas compleaty shuts the thing down, Traping moves that constantly deals damage like infestation, fire spin might just one shot, Topsty-turvy, Volt absorb and lightning rod, Haze.
 
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1791151145346.png

Prompt: 3
Name: JOB APPLICATION
Type:
Bug.png
Electric.png

Abilities: Merciless / Moody / Jumpscare (On switchin, opposing opponents flinch. Once per battle.)
Stats: 95 / 95 / 95 / 95 / 95 / 65 [BST: 540]
Amnesia, Assurance, Barrage, Beat Up, Belch, Bide, Block, Body Slam, Bounce, Brutal Swing, Bulk Up, Celebrate, Chip Away, Comeuppance, Confide, Confusion, Copycat, Counter, Covet, Crush Grip, Doodle, Doom Desire, Drill Run, Endure, Facade, Fake Out, First Impression, Flash, Fling, Follow Me, Foul Play, Frustration, Giga Impact, Glare, Grudge, Happy Hour, Headbutt, Hyper Voice, Judgment, Karate Chop, Knock Off, Kowtow Cleave, Lash Out, Leer, Lick, Make It Rain, Matcha Gotcha, Mean Look, Me First, Milk Drink, Mud-Slap, Night Daze, Parting Shot, Pay Day, Play Rough, Power Trip, Protect, Punishment, Pursuit, Recycle, Rest, Retaliate, Return, Reversal, Rock Slide, Rock Tomb, Round, Slam, Slack Off, Snarl, Snore, Spite, Strength, Subsequent, Superpower, Tackle, Tearful Look, Tera Blast, Tickle, Tidy Up, Toxic, Trump Card, Work Up, Yawn
Flavor: job application
Competitive Description: offensive hazard removal and para spreader
JSON:
    "jobapplication": {
        "level": idk,
        "sets": [
            {
                "role": "Setup Sweeper",
                "movepool": ["Tidy Up", "Return", "Knock Off", "Milk Drink", "Superpower"],
                "abilities": ["Jumpscare"],
                "teraTypes": ["Dark", "Fighting"]
            },
            {
                "role": "Bulky Support",
                "movepool": ["Tidy Up", "Glare", "Knock Off", "Milk Drink", "Parting Shot"],
                "abilities": ["Jumpscare"],
                "teraTypes": ["Ghost", "Steel"]
            },
            {
                "role": "Bulky Attacker",
                "movepool": ["Judgment", "Toxic", "Night Daze", "Milk Drink", "Make It Rain"],
                "abilities": ["Merciless"],
                "teraTypes": ["Ghost", "Steel"]
            },
        ]
    },
 
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Name: Trevenant
Type:
Bug.png
Electric.png

Abilities: Natural Cure / Harvest / Deciduous (When this Pokemon faints, it switches out and transforms into Trevenant-Revenant.)
Stats: 85 / 130 / 96 / 65 / 92 / 57 [BST: 525]]
Name: Freddy Fazbear
Type:
Bug.png
Electric.png

Abilities: Strong Jaw / Jumpscare (On switchin, opposing opponents flinch. Once per battle.)
Stats: 183 / 117 / 40 / 100 / 40 / 90 [BST: 525]]
Name: JOB APPLICATION
Type:
Bug.png
Electric.png

Abilities: Merciless / Moody / Jumpscare (On switchin, opposing opponents flinch. Once per battle.)
Stats: 95 / 95 / 95 / 95 / 95 / 65 [BST: 540]

anaconja try not to sub something straight out of spookymod challenge (difficulty: impossible)
 
Prompt: 3
Pokemon: LeBron James
arha73zrldkd1.png

Type: :fighting::normal:
Abilities: Stamina / Scrappy // Rebound
Stats: 84 HP / 157 Atk / 93 Def / 61 SpA / 75 SpD / 115 Spe [BST = 585]
Height: 2.06 m (6' 9'') | Weight: 113.40 kg (250 lbs) (100 BP) | Color: Black | Egg Groups: Human-Like | Gender: Male | Does Not Evolve
Signature Move:
BLOCKED BY JAMES - :fighting: / Physical / 75 BP / 100% Acc / 16 PP / Priority: 2
Effects: Has a 100% chance to lower the target's highest stat by 1 stage. Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.
Physical: Acrobatics, Body Press, Body Slam, Brick Break, Close Combat, Counter, Double Edge, Drain Punch, Earthquake, Facade, Fake Out, Fire Punch, Focus Punch, Frustration, Heavy Slam, High Jump Kick, Ice Punch, Knock Off, Last Resort, Low Kick, Play Rough, Power-Up Punch, Quick Attack, Seismic Toss, Slash, Sucker Punch, Superpower, Thunder Punch, Trailblaze, U-turn, Zen Headbutt, Arm Thrust, Assurance, Bounce, Brutal Swing, Covet, Feint, Feint Attack, Giga Impact, Low Sweep, Reversal, Slam, Slash, Stomping Tantrum, Strength, Tackle, Take Down, Thief, Thrash, Upper Hand


Special: Aura Sphere, Focus Blast, Hyper Voice, Tera Blast, Hyper Beam, Snore, Swift, Uproar

Status: Agility, Bulk Up, Curse, Detect, Protect, Roar, Substitute, Switcheroo, Taunt, Trick, Coaching, Double Team, Endure, Helping Hand, Laser Focus, Mind Reader, Scary Face, Swagger, Work Up

Here are the Rands Sets
 
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Prompt 2:
silver fang.jpeg


Name: Fangentum
Type: :ground: :fairy:
Strong Jaw
Vital Spirit
HA: Adaptability
HP: 92
Attack: 120
Defense: 80
Special Attack: 55
Special Defense: 65
Speed: 138
BST: 560
:fairy: | Physical | 70 BP | 100% Acc| Moonfall (If this move hits successfuly reverse all stat changes on the field)
Agility, Assurance, Attract, Bite, Body Slam, Brick Break, Bulk Up, Bulldoze, Charm, Close Combat, Confide, Covet, Crunch, Crush Claw, Dig, Double-Edge, Earth Power, Echoed Voice, Endeavor, Endure, Facade, Fire Fang, Frustration, Giga Impact, Helping Hand, Hidden Power, Howl, Hyper Fang, Hyper Voice, Ice Fang, Iron Defense, Iron Head, Iron Tail, Jaw Lock, Last Resort, Leer, Misty Terrain, Moonblast, Moonlight, Odor Sleuth, Protect, Psychic Fangs, Quick Attack, Quick Guard, Rest, Return, Roar, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Tomb, Round, Sand Attack, Sandstorm, Scary Face, Sleep Talk, Snarl, Snore, Stealth Rock, Stomping Tantrum, Stone Edge, Substitute, Sucker Punch, Superpower, Swagger, Swift, Swords Dance, Tackle, Tail Slap, Take Down, Taunt, Tera Blast, Thrash, Thunder Fang, Trailblaze, Zen Headbutt
Defensive Rocker:
Moves: Stealth Rock, Moonlight, Moonfall, Stomping Tantrum
Item: Leftovers
Ability: Adaptability
Choice Band:
Moves: Moonfall, Psychic Fangs, Crunch, Ice Fang, Fire Fang, Stomping Tantrum, Stone Edge
Item: Choice Band
Ability: Strong Jaw
"A snow wolf that's beautiful to the eye, but absolutely vicious in battle."
This mon is inspired by the Yu-Gi-Oh monster "Silver Fang", with its typing based on its EARTH Attribute and the Moon from the artwork and its ATK/DEF being adapted from the same on the card. Its name is a portmanteau of Fang and Argentum the latin name for silver. The custom move is named after the famous "Attack the Moon" scene featuring the Moon from the card. I picked this monster cause every good campfire story round includes a big bad wolf story.
Although it is a 120 Attack mon with Adaptability and almost perfect neutral STABs its hopefully held back by its low bp STAB options and the inability to run set up moves with its signature move and it being its only physical fairy option.
Color: White
Gender Ratio: 50/50
Weight: 25 kg
Height: 1.2 m
Egg Group: Field
 
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Screenshot 2026-10-04 232941.png

(prompt 3)
Name: Tung Sahur
Typing: :Normal::ghost:
Abilities: Disguise
Stats: 105/111/67/85/67/67 (502)
Competitive Moves: Bulk Up, Extreme Speed, Double Edge, Taunt, Wood Hammer, Lunar Blessing, Close Combat, Whirlwind, Poltergeist

Name: Tung Sahur-Busted (form changes after disguise breaks)
Typing: :Normal:
Abilities: Scrappy
Stats: 105/111/67/85/67/67 (502)

Weight: 67 kg
Height: 1.8 m
Colour: Brown
Flavour: im so funny haha it's the triple t guy
Role: Tung Sahur is a bulky set-up sweeper, it eats a hit with disguise, uses bulk up for free, and then spams STAB e-speeds with scrappy so it can hit the ghosts which im almost certain will be common in this format. It also gets lunar blessing for longevity + removing status is always nice, this mon would hate being burnt, and whirlwind for good phazing. The regular form having ghost type is pretty useful too, since it means you get the immunity to normal and fighting, so you can switch-in on those mons safely, whilst also not worrying about the dark weakness (dark types will also probably be common), since disguise negates almost all the damage.
wip
Code:
Tung Sahur
Ability: Disguise
Tera Type: Normal, Ghost
-Bulk Up
-Extreme Speed
-Lunar Blessing
-Close Combat
-Whirlwind
 
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Cacackle!
Psychic-Flying
Magic Guard-Magic Bounce-Magician (Ha)
A witch and her broom! Oftentimes found messing around on halloween taking small bits of candy from those who don't admire her costume work!
70/50/50/120/110/110 (510)
Notable moves: Calm Mind Psychic Psyshock Flamethrower Thunderbolt Ice beam Thief Dark Pulse Air Slash Broom Sweep Trick Trick or Treat Fly Shadow ball Defog Tailwind Twister Slam Hyper Beam U-turn Ancient power Roost Will-o-Wisp Tidy up psychic noise


Broom Sweep- 90 base power flying special move that clears hazards and effects such as lightscreen (covers what defog does)


3 Main Sets
Hyper offensive
Choice Specs
Magic Bounce
Psychic Thunderbolt Ice beam Hurricane

Specially bulky support (win for trickscarf nation)
Magic Guard
Choice Scarf
Will-o-Wisp Broom Sweep Trick U-turn

Bulky Setup Sweeper
Magic Bounce
Leftovers
Calm mind Psychic Noise Air Slash Flamethrower!
 
some notes to better inform randbats sets mostly to make the coders jobs easier:
  • sets are always 84 evs to all stats with serious nature, so giving some kind of ev spread is meaningless
  • items are decided using an algorithm based on the role and base stats, so unless the mon fsr really needs a specific item and the algorithm would not provide the right one theres no reason to provide an item either
  • movesets are decided from a given movepool using an algorithm that generally prioritizes stab on attackers, recovery on bulky mons, and setup on setup sweepers. you cant enforce a set of move slashes unless you want the coders to write extra code for you
so the best format for rands sets is something like this (i did mine in the proper json format but thats bc im a nerd):
Role: one of: Bulky Support, Bulky Attacker, Bulky Setup, Fast Attacker, Fast Bulky Setup, Fast Support, Setup Sweeper, Wallbreaker, Tera Blast user, AV Pivot
Movepool: the set of moves you want the mon to possibly have, separated by commas
Abilities: the set of abilities you want the mon to possibly have, separated by commas
Tera Types: the set of tera types you want the mon to possibly have, separated by commas

the algorithm is run in this order
  • if there are 4 moves in the pool, add those moves
  • if the role is tera blast user, add tera blast
  • if the mon requires a move (ie meloetta-p and relic song), add that move
  • if the mon has guts, add facade
  • if the movepool has night shade, revelation dance, revival blessing, or sticky web, add those moves
  • if the role is bulky support and the movepool has defog/spin and the team so far doesnt have defog/spin, add that move
  • if the mon is pure normal/fighting and the movepool, add knock
  • if the mon is pure water and the role is wallbreaker, add flip turn
  • if the mon is a bulky attacker, bulky setup, or wallbreaker, prioritize stab attacks
  • add stab attacks that arent blacklisted
JavaScript:
// Moves that shouldn't be the only STAB moves:
const NO_STAB = [
    'accelerock', 'aquajet', 'bounce', 'breakingswipe', 'bulletpunch', 'chatter', 'chloroblast', 'circlethrow', 'clearsmog', 'covet',
    'dragontail', 'doomdesire', 'electroweb', 'eruption', 'explosion', 'fakeout', 'feint', 'flamecharge', 'flipturn', 'futuresight',
    'grassyglide', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', 'meteorbeam', 'mortalspin', 'nuzzle', 'pluck', 'pursuit',
    'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skydrop', 'snarl', 'strugglebug', 'suckerpunch', 'uturn',
    'vacuumwave', 'voltswitch', 'watershuriken', 'waterspout',
];
  • if the role is not bulky support and has a move that gets stab with its tera, add that move
  • if you somehow didnt add a stab move yet, add a stab move
  • if the role is bulky, add a recovery move
  • if the role is setup, try to add a nonspeed setup move before adding any setup move
  • if the role is not av pivot or a support and currently has one attack, add an attack of a different type from that attack
  • randomly add moves from the rest of the pool
 
Appreciated, anaconja, for your words on the randbats algorithm.

While this is all true, as the person most likely to be coding said algorithm, I'd like to note some things:

1) Put your sets as teambuilder export form. I use a self-made tool that will auto-convert it. If it has multiple potential moves or items, just tag them on (items, comma separate them, moves, just add new lines)

2) Nickname your Pokemon after the set name. We cannot edit role names, so they must be one of the ones anaconja mentioned. You can also have a blank role name, but if you do it must be the only set for that Pokemon.

3) We can hardcode items really easily so if you want to guarantee a pool of items that is incredibly doable

4) I can make an entirely custom generator, so some move enforcement rules such as required STABs, no lead IDs, etc may not apply or be different to regular Random Battles. Ultimately me and Snaquaza will decide on things like no-lead mons, to better the playing experience.
 
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