Haven't been around here so posting here as it seems to be the most open thread.
How come there's never been any effort to limit the number of Choice item holders or even semi "phys vs spec" attackers? Getting almost or entirely only physical/special attackers is entirely unplayable against walls like Blissey or Dondozo without the right convenient counter.
https://replay.pokemonshowdown.com/gen9randombattle-2676781956?p2
As you can see in this game, my opponent had zero special attackers (or Fighting moves, but that's not the point here) and couldn't do anything against Oinkologne. I know randbats are meant to have luck involved, and knowing how to manage that luck and your team is a key element to being good at randbats, but this feels egregious and preventable.
How come there's never been any effort to limit the number of Choice item holders or even semi "phys vs spec" attackers? Getting almost or entirely only physical/special attackers is entirely unplayable against walls like Blissey or Dondozo without the right convenient counter.
https://replay.pokemonshowdown.com/gen9randombattle-2676781956?p2
As you can see in this game, my opponent had zero special attackers (or Fighting moves, but that's not the point here) and couldn't do anything against Oinkologne. I know randbats are meant to have luck involved, and knowing how to manage that luck and your team is a key element to being good at randbats, but this feels egregious and preventable.












