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★ Pet Mods Halloween Calendar (Concluded)

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Pumplipie!
Grass/fire
This Pokemon was controlled by its flaming steam as it uses the spoon and fork as weapons
Moves:
Burning touch (contact, physical, 150 power, 80 accuracy, causes burn to opponent but takes 1/10 of HP away to user [only if landed] fire move)
Seed bomb
Giga drain
Haze
Steel wing
Protect
Return
Close combat

Stats:
Hp: 123
Atk: 79
SpA: 156
Def: 90
SpD: 110
Spe:139
Item: Seasonal cutlery (NEEDED, cannot be knocked off, gives accuracy 1.5+ boost every fainted opponent, u can balanced this if unbalanced)
Ability: Holiday special
0.5x more resistant to ice, dark, fire.
 
POP Culture? Oh do I have an idea.


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Populate
(The mass production Pokemon)
​

Pronounced: Just like the word
Stats: 72/115/68/75/105/115 BST: 550
Typing: :normal::dark:
Colour: Black
Height: 0.1m
Gender Ratio: 50% M 50% F
Egg Groups: None
Abilities: Productive, Technician
Weight: 0.1kg
CUSTOM ABILITY
Productive: The user multiplies upon netting a KO. The user multiplying means that their attacks hit one more time with 25% Base Power for every kill they have netted this game. This does not affect Status moves or Multi Hit moves. Resets upon switch out.


Body Slam, Power-Up-Punch, Night Slash, Double Team, Population Bomb, Beat Up, Swords Dance, Tidy Up, Mean Look, Barrage, Protect, Agility, Sleep Talk, Rest, Substitute, Detect, Headbutt, Double Edge, Facade, Quick Attack, U-Turn, Zen Headbutt, Assurance, Fury Swipes, Last Resort, Thief, Fling, Toxic, Fake Out, Bullet Seed, Knock Off, Drain Punch, Rapid Spin

Funny snowball mon. You have to keep it on field to keep it powerful and this can eventually lead to absurd Power-Up-Punches. This also stops Focus Sashes from stopping the snowball after a little bit of time on field.

That one person with way too many pop figures. There's a reason for that; they're multiplying when you aren't looking. They have one for everyone season, every event, every day of the year. However, you swear the Halloween ones watch you when you enter the room.

Lore: Populate are unstoppable. You may turn your back for merely a second and suddenly there is another. Once you have one, you cannot stop, you must see how many you can possible contain before the world as you know it belongs to them.

Fast Multi Hit
Populate @ Loaded Dice
Ability: Technician
- Population Bomb
- Beat Up
- U-turn
- Bullet Seed

Momentum
Populate @ Life Orb
Ability: Productive
- Power-Up Punch/Tidy Up
- Knock Off
- Drain Punch
- Body Slam

Fast Support
Populate @ Heavy Duty Boots
Ability: Technician
- Fake Out
- Rapid Spin
- U-turn
- Toxic

Offensive Support
Populate @ Assault Vest
Ability: Productive
- Body Slam
- Knock Off
- U-turn
- Fake Out
 
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Xeenokatt
Xenoverse Pokémon
Fairy/Psychic
Fairy/Dark (Changed)
Weight: 4.5 KG (10pounds)
Gender: Genderless
Egg Groups: No Eggs Discovered
Color: Yellow/Black (Changed)
Evos/Pre-Evos: Single-Stage
Prompt: 2 (campfire stories)
Abilities:
Serene Grace
Moody (Hidden)

Intimidate (Changed Form)
Stat Spread:
90/80/89/105/110/81
90/110/71/75/70/139 (Changed)
BST: 555
(Changed form is the grey one btw)
Useful Moves: Air Slash, Body Slam, Brick Break, Calm Mind, Change Of Heart, Cosmic Power, Cotton Guard, Crunch, Dark Pulse, Darkest Lariat, Dazzling Gleam, Double-Edge, Draining Kiss, Drain Punch, Earth Power, Fire Fang, Fly, Focus Blast, Focus Punch, Heart Swap, Hone Claws, Hyper Voice, Ice Fang, Iron Head, Knock Off, Moonblast, Moonlight, Meteor Beam, Nasty Plot, Night Slash, Play Rough, Poison Jab, Power Gem, Protect, Psychic, Psychic Fangs, Psychic Noise, Psyshock, Roost, Shadow Ball, Shadow Claw, Slash, Spirit Break, Stored Power, Stomping Tantrum, Substitute, Sucker Punch, Superpower, Swords Dance, Taunt, Tera Blast, Thunder, Thunderbolt, Thunder Fang, Thunder Wave, Trick, U-Turn, Vacuum Wave, Weather Ball, Wild Charge, Zen Headbutt
Inspirations:

Concept of the xenoverse, and cats.
Change Of Heart:
Fairy, Physical
It's a weaker clone of CC that can't miss (100BP). Xeenokatt transforms, like Meloetta after using Relic Song.
Slicing: ✓
Contact: X

Randbats Sets:
Jirachi The Second

Xeenokatt (Fairy/Psychic)
Tera Type: Water/Poison/Steel
Leftovers
Serene Grace

-Thunder Wave
-Substitute
-Air Slash/Iron Head
-Moonlight
Stats: 342HP/148 ATK/268 DEF/246 SPATK/272 SPDEF/258 SPE
EVs: 84HP/120Def/64SpDef/240Spe
IVs: 0 Atk
Bold
--------
Stored Power

Xeenokatt (Fairy/Psychic)
Tera Type: Poison/Steel
Leftovers
Moody
Bold
-Moonlight
-Protect
-Stored Power
-Moonblast
349 HP/148 Attack/286 Defense/246 Sp.Atk/309 Sp.Def/198 Speed
EVs: 112 HP, 176 DEF, 64 SPDEF
IVs: 0 ATK
 

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Prompt 4
IMG_7538.webp

Name: Monster House
Inspiration: the 2006 Halloween movie monster house where it has the soul of a man’s wife trapped in it and she eats bikes and shit. It also controls everything on its property, so the grass, the stuff inside the house, concrete.
Stats: 145/105/100/80/100/20 BST: 550
Typing: :ghost::dark:
Colour: Black
Height: 0.1m
Gender Ratio: Female 100%, Male 0%
Abilities: Consume
Weight:
160,000 KG
CUSTOM ABILITY
Consume: The user has a 40% chance to consume all special attacks and then a 50/50 chance to spit it back out at the opponent or swallow and it will heal the user for 1/4 the amount of points it would have dealt in damage. If a physical move if used, the opponent has a 40% chance of getting bitten and losing 1/8 health.


Moves
Body Slam, Heavy Slam, Night Slash, Tidy Up, Mean Look, Shadow Ball, Dark Pulse, Shadow Punch, Grass Knot, Protect, Trick Room, Sleep Talk, Rest, Thief, Fling, Toxic, Fake Out, Bullet Seed, Seed Bomb, Leech Seed, Rock Tomb, Rock Slide, Knock Off, Drain Punch, Rapid Spin, Spectral Thief, Calm Mind, Recover, Crunch, Thunder Fang, Jaw Lock, Lick, Wood Hammer, Dazzling Gleam, Swallow, Earth Power, Glare

Random Sets
Trick Room Set
Monster House @ Weakness Policy
Ability: Consume
Moves:
- Trick Room
- Heavy Slam
- Spectral Thief
- Jaw Lock

Stall
Monster House @ Leftovers
Ability: Consume
Moves
- Jaw Lock
- Recover
- Toxic
- Leech Seed

Special Attacker
Monster House @ Weakness Policy
Ability: Consume
Moves
- Calm Mind
- Shadow Ball
- Dark Pulse
- Dazzling Gleam
 
IMG_5051.png

For Prompt 4:
Pokemon: The Skeleton
Type: Ground
Abilities: Skill Link/Calcify (Multiplies the power of the user’s bone moves (Bone Club, Bonemerang, Bone Rush, Shadow Bone) by 1.3x)
Stats: 60/145/130/40/75/80 (Total: 530)
Notable Moves: Bonemerang, Bone Rush, Shadow Bone, Triple Axel, Rock Blast, Knock Off, Axe Kick, Explosion, Extreme Speed, U-Turn, Trick, Agility
Full Movepool: Agility, Aura Sphere, Axe Kick, Body Slam, Bone Club, Bonemerang, Bone Rush, Chip Away, Coaching, Defense Curl, Earth Power, Eerie Spell, Endeavor, Endure, Explosion, Extreme Speed, Facade, Flail, Flame Wheel, Giga Impact, Gyro Ball, Headbutt, Hex, Hyper Beam, Ice Spinner, Imprison, Jump Kick, Knock Off, Laser Focus, Low Sweep, Make It Rain, Milk Drink, Mud Bomb, Mud Shot, Noble Roar, Payback, Pin Missile, Pounce, Power Trip, Psych Up, Quick Attack, Quick Guard, Rock Blast, Rolling Kick, Rollout, Sand Attack, Sandstorm, Sand Tomb, Scorching Sands, Screech, Self-Destruct, Shadow Bone, Sky Uppercut, Smart Strike, Sonic Boom, Spark, Steel Roller, Supersonic, Take Down, Trick, Trick-or-Treat, Triple Axel, Twister, U-Turn, Wring Out
Random Battle Sets:

Scarf Attacker 1
Fast Attacker (The Skeleton) @ Choice Scarf
Ability: Calcify
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Bonemerang
- Shadow Bone
- U-Turn
- Trick

Scarf Attacker 2
Fast Attacker (The Skeleton) @ Choice Scarf
Ability: Skill Link
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ice
- Bone Rush
- Triple Axel
- Rock Blast
- U-Turn

Agility Setup
Setup Sweeper (The Skeleton) @ Life Orb
Ability: Calcify
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Bonemerang
- Shadow Bone
- Explosion
- Agility

Height: 1.8m/5’11”
Weight: 12kg/26.5 lbs
Color: White
Description: Holy moly is that The Skeleton
Competitive Description: Has a couple sets of moves that its abilities synergise with. Has a high base Attack but in exchange needs to run Scarf or maybe Agility for maximum effectiveness. I don’t think I need to explain why skeletons have to do with Halloween pop culture.
 
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Prompt 4: Adaemon​

Type: Normal/Dark
Ability: Bestowed Cruelty (Mirror Armor + Synchronize.)
Stats: 90/110/90/70/90/90 = 540 BST
Important: Body Slam, Double-Edge, Facade, Rest, Sleep Talk, Protect, Substitute, Endeavor, Frustration, Swords Dance, Foul Play, Knock Off, Lash Out, Nasty Plot, Throat Chop, Zen Headbutt, Brick Break, Drain Punch, Close Combat, Low Kick, Mach Punch, Fire Punch, Ice Punch, Stomping Tantrum, Iron Head, Poison Jab, Gunk Shot, Bulk Up
Flavor: Hyper Voice, Return, Pain Split, Crush Grip, Endure, Brutal Swing, Comeuppance, Low Sweep
Fast Bulky Setup (Adaemon)
Ability: Bestowed Cruelty
- Bulk Up
- Drain Punch
- Knock Off
- Double-Edge

Setup Sweeper (Adaemon)
Ability: Bestowed Cruelty
- Swords Dance
- Close Combat
- Knock Off
- Double-Edge
Wanted to base this around Frankenstein's "monster", but actually use the themes from Mary Shelley's book to put into the mechanics. For example, Bestowed Cruelty comes from the fact that the creature is not evil in itself, but was faced with the cruelty of humans which he then gave back.
 
Ogerpon-Shape.png

I used Photoshop today instead of making a hand drawing, so there's color! I present to you all: Ogerpon Shape Mask!

Name: Ogerpon-Shape
Type:
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Base Stats:
80 HP / 120 Atk / 84 Def / 60 SpAtk / 96 SpDef / 110 Spe / 550 BST
Abilities: Intimidate
Custom Item: Shape Mask
  • Item Description: An item to be held by Ogerpon. This rubber latex mask is adorned with crystals and twists Ogerpon into a horrifying form.
  • Item Effect: Ogerpon-Shape: 1.2x power attacks; Changes Ogerpon's type to Dark and Steel; Ivy Cudgel becomes Steel-type; Terastalize into the Dark-type to gain Embody Aspect (Shape).
    • Embody Aspect (Shape): This Pokemon's Attack is raised by 1 stage if it attacks and knocks out another Pokémon. On switch-in, this Pokémon's Attack is raised by 1 stage for each Pokémon it has knocked out this battle.
Moves: Exact same moves as Ogerpon
Pokédex Entries:
  • Senescent Red: This form becomes more aggressive the more they harm others. They unleash dark energy that is unnatural to Ogerpon.
  • Forever Green: In this form, they draw on the power of darkness. They are brutal and horrifying, relinquishing their connection with nature to embody unbridled aggression.
Setup Sweeper (Ogerpon-Shape) @ Shape Mask
Ability: Intimidate
- Ivy Cudgel
- Knock Off
- Superpower / Play Rough
- Swords Dance

Bulky Attacker (Ogerpon-Shape) @ Shape Mask
Ability: Intimidate
- Ivy Cudgel
- Knock Off
- U-turn
- Synthesis

Fast Attacker (Ogerpon-Shape) @ Shape Mask
Ability: Intimidate
- Ivy Cudgel
- Knock Off
- Superpower / Play Rough
- U-turn
Ogerpon dons a new mask, specifically the one worn by Michael Myers (aka The Shape) from the movie Halloween. There's not much in pop culture related to Halloween more than a movie named after it.

Ogerpon-Shape has a similar role to that of the other Ogerpon forms: that of a fast attacker with great utility. They have a completely different type which changes their offensive and defensive dynamic, notably allowing them to check the many Ghost-type and Grass-types likely to be in this format. Knock Off now has STAB, making it an incredibly potent attack. Superpower and Play Rough are strong coverage moves, with the former checking Steel-types that resist Ivy Cudgel and Dark-types that resist Knock Off, while the latter also deals with Dark-types in addition to Fighting-types that threaten massive damage into Ogerpon. Intimidate provides them with even greater defensive utility, helping the Setup Sweeper set use Swords Dance, allowing the Bulky Attacker set to use Synthesis with ease, and synergizing greatly with the sets that have U-turn. Intimidate can be traded for Embody Aspect (Shape) to make Ogerpon a devastating powerhouse. While this variant of Embody Aspect lacks an immediate stat boost, it can quickly snowball as Ogerpon picks up more and more KOs—it effectively functions as a permanent Moxie.

Terastalization is an unhealthy mechanic that consistently ruins any format it touches. Ideally, I do not want terastalization to be in this format except on Ogerpon. Ogerpon should be the sole Pokémon with access to terastalization unless other submissions are created with terastalization specifically in mind. I understand that this is not my decision to make, however I believe that this format will overall be healthier without terastalization. Ogerpon should still have access to it though, as their unique take on terastalization is important to their identity.
Thank you for taking the time to read, and don't forget to vote for Ogerpon Shape Mask if you like them and think they'd improve the format!
 
:sableye: :spiritomb: :giratina: Prompt Four :giratina: :spiritomb: :sableye:
October 7th and October 8th
​



I forgot to post before bed, but here it is! Remember to get your last minute votes for Prompt 2 in, Prompt 3 voting will go up in a few hours!​
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"Greetings mortals...and こんにちは! Yes, Merasmus is learning Japanese...in the likely event he will have to beg for his life! Why? Well, therein lies a tale of horror! Short version: Merasmus owes $12,000 to the Japanese Mafia!"
Name: Merasmus
Franchise/Origin: Team Fortress 2
Type: Dark/Psychic
Stats: 137/103/66/113/75/72 (566 BST)
Abilities: Magician, Regenerator (HA)
Height: 2.05 m
Color: Black
Gender Ratio: Always Male
Classification: Old Idiot in a Dress
Weight: 66.31 kg
Egg Group: Human-Like
Debts: $12,000 to the Japanese mafia, an unknown amount to the Russian mafia, and ₩12,000 to the South Korean mafia
Physical: Branch Poke, Bone Rush, Strength, Spin Out, Seed Bomb, Barrage, Astonish, Knock Off, Feint Attack, Rock Tomb, Shadow Punch, Fire Punch, Thunder Punch, Drain Punch, Dynamic Punch, Rage Fist, Zen Headbutt, Phantom Force, Shadow Sneak, Foul Play, Beat Up, Pay Day, Fury Swipes, Fling, Payback, Night Slash, Headbutt, Brick Break, Rock Smash, Mach Punch, Sucker Punch, Bounce, Secret Power, Take Down, Facade, Frustration, Return, Bullet Punch,

Special: Shadow Ball, Dark Pulse, Expanding Force, Swift, Psyshock, Future Sight, Psybeam, Psychic, Hyper Voice, Uproar, Ominous Wind, Snarl, Confusion, Mystical Fire, Twin Beam, Burning Jealousy, Terrain Pulse, Hex, Tri Attack, Ancient Power, Meteor Beam, Thunder Cage, Electro Ball, Focus Blast, Hidden Power, Round, Snore, Tera Blast,

Status: Substitute, Trick-or-Treat, Miracle Eye, Teleport, Wheel of Fate, Confuse Ray, Curse, Soak, Disable, Metronome, Spite, Nasty Plot, Double Team, Ally Switch, Leer, Scary Face, Glare, Bulk Up, Meditate, Sand Attack, Mean Look, Mind Reader, Magic Room, Trick Room, Water Sport, Rain Dance, Reflect, Light Screen, Imprison, Trick, Calm Mind, Assist, Camouflage, Follow Me, Magic Coat, Gravity, Taunt, Torment, Will-O-Wisp, Embargo, Quash, Parting Shot, Heal Pulse, Telekinesis, Crafty Shield, Psychic Terrain, Minimize, Attract, Confide, Endure, Helping Hand, Sleep Talk, Swagger, Toxic, Protect, Rest, Recover, Agility, Moonlight, Trick Room, Swagger, Flatter,
Name: Wheel of Fate
Type/Category: Psychic, Status
Accuracy: --%
PP: 16
Effect: Applies one of the effects listed below upon the field for the next few turns. May not be used twice in a row.
  • Super Jump - Forcibly triggers all triggerable Abilities at the end of each turn. (3 turns)
  • Small Head - Pokémon on the enemy side of the field have 0.9x Accuracy. (4 turns)
  • Super Speed - Pokémon on the user's side of the field have 1.5x Speed. (5 turns)
  • Zero Gravity - All Pokémon are considered airborne. (5 turns)
  • Big Head - Moves have 1.2x Accuracy. (5 turns)
  • ÜberCharge - All Pokémon are protected. (2 turns)
  • Critical Hits - Guaranteed critical hits. (3 turns)
  • Dance Off - After their move, each Pokémon performs a random Dancing move. (4 turns)
  • Whammy - All Pokemon on the field (except Merasmus) take 1/8 Max HP as damage at the end of each turn. (3 turns)
  • Fish Troll - All Pokémon on the field temporarily gain the Water type. (3 turns)
  • Decapitated - Disables the most recently selected move for each Pokémon. (3 turns)
Merasmus @ Leftovers (Bulky SpA set)
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Psychic
- Mystical Fire
- Dark Pulse
- Nasty Plot

Merasmus @ Tanga Berry (Buff Merasmus set)
Ability: Magician
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Drain Punch
- Zen Headbutt
- Rage Fist
- Bulk Up

Merasmus @ Heavy-Duty Boots (Bulky field-setting set)
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Thunder Cage
- Trick Room
- Parting Shot
- Wheel of Fate
Justification: Merasmus is the 6000-year-old poster child for Team Fortress 2's inaugural Scream Fortress event that takes place during Halloween, so it doesn't really get much more "on the nose" than that.
 
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IMG_0028.png

Trickor
Treat pokemon
Type : Fairy/Dark
Ability : Levitate/Candy Filled
Stats : 90/45/100/90/120/70 (515 BST)
Custom ability Candy Filled : Whenever this Pokemon is hit, some of its candy falls out, and it becomes lighter, gaining +1 speed.
Important moves :
Charm, Moonblast, Play rough, Light Screen, Reflect, Heal Pulse, Lunar Blessing, Protect, Psychic, Psyshock, Rest, Substitue, Tera Blast, Dazzling Gleam, Wish, Calm Mind, Nasty Plot, Dark Pulse, Snarl

Setup Sweeper
Trickor @ Sitrus Berry
Ability : Candy Filled
Moves
-Nasty Plot
-Moonblast
-Dark Pulse
-Protect

Bulky Support
Trickor @ Rocky Helmet
Ability : Candy Filled
Moves
-Light Screen
-Reflect
-Wish
-Moonblast

Height : 1’8’’ (0.5m) - only the basket, not the handle
Weight : 20 lbs (9kg)

IMG_0029.png

*JUST FOR FUN AND FLAVOR
 
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"Greetings mortals...and こんにちは! Yes, Merasmus is learning Japanese...in the likely event he will have to beg for his life! Why? Well, therein lies a tale of horror! Short version: Merasmus owes $12,000 to the Japanese Mafia!"
You just stole anaconja 's job (reposting spookymod) (yes this guy is in spookymod) (yes i know spookymod is not his origin)
 
Taxidermy-Wire | Taxidermy-Chimera
Type: Wire, Steel | Chimera Steel/Ghost
Ability: Suture Wire

Suture wire: on death, if in the Wire form, switch to chimera, Reset stat boosts and heal to full, in wire form this pokemon also has sharpness, in Chimera form, Parental bond

Taxidermy-Wire stats Taxidermy-Chimera stats
70/130/50/70/50/130 (500) 70/120/100/50/100/60 (500)

Moves: Night Slash, Tachyon Cutte,r Aqua Cutter, Psyblade, Leafblade, Slash, Iron head, Double edge, Bulk up, Swords Dance, Body Slam, Crunch, Thunder Fang, Stomp, Double kick, Body Press, Poltergeist, Shadow ball, Hypnosis, Psychic, Spiky Shield, Mega Kick, Horn leech, Liquidation, Earthquake, Smart Strike


Ghostium Z set
Taxidermy @ Ghostium-Z
Ability: Suture Wire
- Poltergeist
- Iron Head
- Aqua Cutter
- Swords Dance

BO set
Taxidermy
Ability: Suture Wire
-Poltergeist
-Iron Head
-Aqua Cutter
-Bulk Up

Choice Band
Taxidermy @ Choice Band
Ability: Suture Wire
- Poltergeist
- Iron Head
- Aqua Cutter
- Earthquake

Sketch attached is old but its roughly what the wire forms looks like
 

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Hi everyone I would like to submit a mon
Their name is Atarenaw (pronounced ah-tar-en-aw) and their pretty spooky. I forgot what I based it on but im 90% its a saw shark, platapus and somthing else. It has a special move and g max

Type: Phycick/Ghost
Gender ratio: 50/50
Offical color of both forms (yellow)
Egg group: Water 3

Atarnaw base form (its picture is 194514.jpg)
HP:90 Ak:69 Df:60 SpAk:125 SpDf:115 Sp:80
Bst:536
5"9 ft tall, 1'1 ft wide, 35 pds
Special move: Spirt Saw, Ghost, special, 20 damage, 20 pp, 95 accuracy but gets +20 base power per boosted stat (194246.jpg)

Gmax-Atarnaw (its picture is 194326.jpg)
112 ft long, 2'7 ft wide 40 pds (floats)
G-Move
GMAX SPIRT GATE, ghost, - accuracy, special,
No defined pp, Does additional damage based on total mons fainted in battle times 15 ( F×15=d) F=fainted, D=additinoal damage

Move list/Abilities (202032.jpg)

Random set(Specially Offensive bulky sweeper)
Dynmax Lv: 10 Lv:100
Evs: +55 Hp, +10 Df, +95 SpAk, +95 SpDf
Item: Sitrus Berry
Ability:Magic Gaurd
Moves: Aqua ring, Spirt Saw, Fillet Away, Extrasensory
 

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Name: Jack Ripper
Type: :Ghost:
Abilities: Sharpness / Prankster | Fluffy
Stats: 67/97/104/67/67/105 (507)
Weight: 1.4kg
Type: :ghost:
BP: 15
PP: 10 (16)
ACC: 100
Effect: Hits 2-5 times, First hit lowers defense by 1 stage
Flags: Contact, Sharp
Astonish, Behemoth Blade, Bitter Blade, Burning Jealousy, Charge Beam, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Disable, Encore, Endure, Explosion, Facade, Fling, Foul Play, Giga Impact, Helping Hand, Hex, Hyper Beam, Icy Wind, Imprison, Lash Out, Leaf Blade, Metronome, Nasty Plot, Night Shade, Pain Split, Phantom Force, Poltergeist, Pounce, Protect, Psybeam, Psych Up, Psychic, Psycho Cut, Rain Dance, Rest, Role Play, Scary Face, Screech, Scale Shot, Shadow Ball, Shadow Claw, Shadow Sneak, Skill Swap, Skitter Smack, Slash, Sleep Talk, Solar Blade, Spite, Substitute, Sucker Punch, Sunny Day, Swords Dance, Synthesis, Taunt, Tera Blast, Terror of London, Thief, Throat Chop, Thunder, Thunder Wave, Thunderbolt, Trailblaze, Trick, Trick Room, Will-O-Wisp
Flavor: a demon based off the real Jack the Ripper, a serial killer from london
Competitive Description: sharpness bot, has a silly move. Self explanatory

Jack Ripper @ Loaded Dice
Ability: Sharpness
- Terror of London
- Bitter Blade / Behemoth Blade
- Swords Dance
- Scale Shot

Jack Ripper @ Leftovers
Ability: Prankster
- Terror of London
- Will-O-Wisp
- Encore
- Synthesis

Jack Ripper @ Choice Band
Ability: Sharpness
- Terror of London
- Behemoth Blade
- Bitter Blade
- Explosion
 
Hi everyone I would like to submit a mon
Their name is Atarenaw (pronounced ah-tar-en-aw) and their pretty spooky. I forgot what I based it on but im 90% its a saw shark, platapus and somthing else. It has a special move and g max

Type: Phycick/Ghost
Gender ratio: 50/50
Offical color of both forms (yellow)
Egg group: Water 3

Atarnaw base form (its picture is 194514.jpg)
HP:90 Ak:69 Df:60 SpAk:125 SpDf:115 Sp:80
Bst:536
5"9 ft tall, 1'1 ft wide, 35 pds
Special move: Spirt Saw, Ghost, special, 20 damage, 20 pp, 95 accuracy but gets +20 base power per boosted stat (194246.jpg)

Gmax-Atarnaw (its picture is 194326.jpg)
112 ft long, 2'7 ft wide 40 pds (floats)
G-Move
GMAX SPIRT GATE, ghost, - accuracy, special,
No defined pp, Does additional damage based on total mons fainted in battle times 15 ( F×15=d) F=fainted, D=additinoal damage

Move list/Abilities (202032.jpg)

Random set(Specially Offensive bulky sweeper)
Dynmax Lv: 10 Lv:100
Evs: +55 Hp, +10 Df, +95 SpAk, +95 SpDf
Item: Sitrus Berry
Ability:Magic Gaurd
Moves: Aqua ring, Spirt Saw, Fillet Away, Extrasensory
Btw this mons connected to halloween as halloween is when the veil between ghouls and monsters and basically the dead gets really thin and this mon is that veil acting like a gate between the living and dead
 
Name: Malfaoir
Type: Ghost/psychic
Ability:shadow tag
Stats:
Hp:75
Atk:50
Def:60
SpA:135
Spd:95
Spe:110
Total:525
Weight:40 kg
Height: 4'11
Pokedex: Witch pokemon. It’s famous for it’s witchcraft. During the medieval period people were scared of this pokemon so they used to hunt this pokemon. Therefore this pokemon is rare nowadays and likes to distant itself from humans.
Info: this pokemon is inspired by gardevoir and malfoy.
Random battle sets:

1.Malfoir @ Life Orb
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Shadow Ball
- Mystical Fire
2.Malfoir @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Moonblast
- Shadow Ball
- Psyshock
3.Malfoir @ Leftovers
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Stored Power
- Taunt

Moves: Psychic, psyshock, psychic noise, Stored power, psybeam, future sight, trick room, trick calm mind, nasty plot, shadow ball, destiny bond, Moon blast, draining kiss, dazzling gleam, alluring voice, mystical fire, energy ball, thunderbolt, aura sphere, focus blast, charm, knock off, memento, pain split, protect, thunder wave, will-o-wisp, skill swap, psych up, encore, disable, confusion.
 

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View attachment 868411Pumplipie!
Grass/fire
This Pokemon was controlled by its flaming steam as it uses the spoon and fork as weapons
Moves:
Burning touch (contact, physical, 150 power, 80 accuracy, causes burn to opponent but takes 1/10 of HP away to user [only if landed] fire move)
Seed bomb
Giga drain
Haze
Steel wing
Protect
Return
Close combat

Stats:
Hp: 123
Atk: 79
SpA: 156
Def: 90
SpD: 110
Spe:139
Item: Seasonal cutlery (NEEDED, cannot be knocked off, gives accuracy 1.5+ boost every fainted opponent, u can balanced this if unbalanced)
Ability: Holiday special
0.5x more resistant to ice, dark, fire.
If I remember correctly, Snaquaza said that you should only have at most ONE custom detail. I think you should change either the ability Holiday Special, item Seasonal Cutlery or move Burning Touch.
 
Prompt 4:
590 sin título_20261008092119.png

Pokemon: Skeletap
Type: Normal / Ghost
Stats: 50/110/100/45/90/115 (510)
Abilities: Dancer / Lightning Rod | Spooky Scary
Relevant Moves:
Physical: Double-Edge, Shadow Bone, Stone Edge, Fire Punch, Explosion
Special: Hyper Voice, Alluring Voice, Psychic Noise
Status: Swords Dance, Stealth Rocks

When the user is on the field, sound moves become physical.
Double-Edge, Shadow Bone, Stone Edge, Fire Punch, Hyper Voice, Alluring Voice, Psychic Noise, Shadow Ball, Swords Dance, Stealth Rock, Perish Song, Explosion, Earth Power, Flamethrower, Night Shade, Extrasensory, Ally Switch, Bone Rush, Icy Wind, Mega Kick, Spite, Uproar, Body Slam, Protect, Facade, Substitute, Tera Blast, Giga Impact, Hyper Beam, Rain Dance, Scary Face, Endure, Fling, Snarl, Astonish, Bide, Confuse Ray, Trick-or-Treat

Flavor Description:
The skeleton mightve not appeared (ty Keegan) but this is a spooky scary skeleton that sends shivers down your spine
Description:
Fast setup mon that gets access to moves mons with its same role might not have access to with Spooky Scary. Due to it, it gains a reliable physical STAB in Hyper Voice (although it can still run Double-Edge for more damage though it doesnt have any self-healing), and coverage in Psychic Noise and Alluring Voice. Aside from that, it has physical Ghost STAB in Shadow Bone, sets up with Swords Dance, and can go for a lead set with Stealth Rock and Explosion.
Weight: 10kg
Role: Fast Attacker
Movepool: Double-Edge, Hyper Voice, Shadow Bone, Alluring Voice, Psychic Noise, Stone Edge
Abilities: Spooky Scary
Tera Types: Fairy

Role: Fast Bulky Setup
Movepool: Hyper Voice, Shadow Bone, Alluring Voice, Stone Edge, Fire Punch, Swords Dance
Abilities: Spooky Scary
Tera Types: Fairy

Role: Fast Support
Movepool: Body Slam, Shadow Bone, Explosion, Stone Edge, Stealth Rock, Fire Punch
Abilities: Lightning Rod
Tera Types: Fairy, Normal
 
What do you mean the skeleton might not have appeared? I literally made the skeleton appear.

Also, I think you should make the converted Sound moves become Dance moves instead, it just seems right.
Your skeleton did appear, i was gonna make a mon based on that as well, but u made it first so i went for the next best thing (or am i misunderstanding and u made one based on just a regular skeleton??)

As for going with sound moves instead of dance moves, there's more variety on sound moves than on dance moves (only revdance and fiery dance being worth using with the ability), gives it some extra defensive utility by making the opposing sound moves also physical, and as i said before, there's more variety of sound moves than dance moves, so it affects a wider range of opponents, and makes sense flavor-wise, as one of the more recognizable things of tap dancing is the clacking sounds their shoes make
 
Name: Brownrock

Type: :rock::normal:

Stats: 96/132/119/66/119/19 (551)

Abilities: Rocky Payload

Moves: Rock Slide, Rock Throw, Stealth Rock, Trick-or-Treat, Sandstorm, Blood Moon, Frustration, Moonlight, Wish, Rock Blast, Celebrate, Fling, Seed Bomb, Astonish, Foul Play, Decorate.

Brownrock @ Hard Stone
Ability: Rocky Payload
- Frustration
- Rock Slide
- Moonlight
- Stealth Rock

Flavor: In the 1966 film "It's the Great Pumpkin, Charlie Brown," Charlie Brown goes trick or treating with his friends, and while the rest of the children get candy, Charlie Brown only gets rocks.

Description: It's a brown paper bag full of rocks.
 
Your skeleton did appear, i was gonna make a mon based on that as well, but u made it first so i went for the next best thing (or am i misunderstanding and u made one based on just a regular skeleton??)

As for going with sound moves instead of dance moves, there's more variety on sound moves than on dance moves (only revdance and fiery dance being worth using with the ability), gives it some extra defensive utility by making the opposing sound moves also physical, and as i said before, there's more variety of sound moves than dance moves, so it affects a wider range of opponents, and makes sense flavor-wise, as one of the more recognizable things of tap dancing is the clacking sounds their shoes make
I meant that you turn the Sound moves into Dance moves when they’re used

Also The Skeleton is based at least partially on that meme, yes
 
Prompt 4
Custom mechanic is something like Ultra Necrozma's Ultra Burst (called Cauldron Shatter).

Rotom-Cauldron :electric::poison:
Ability: Levitate
Stats: 50/65/107/105/107/86 [520 BST]
Movepool: Astonish, Alchemical Vent, Charge, Charge Beam, Confuse Ray, Dark Pulse, Discharge, Double Team, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Foul Play, Helping Hand, Hex, Hyper Voice, Light Screen, Nasty Plot, Night Shade, Pain Split, Poltergeist, Protect, Rain Dance, Reflect, Rest, Shadow Ball, Shock Wave, Sleep Talk, Sludge Bomb, Spite, Stored Power, Substitute, Sunny Day, Swift, Tera Blast, Thief, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Trick, Uproar, Volt Switch, Will-O-Wisp
1791476509028-png.868706
(drawn during stats class again)
Alchemical Vent: :normal: / Special / 90 BP / 100% Acc / PP 24
This move's type depends on the user's secondary type. If the user's secondary type is typeless, this move's type is the user's primary type if it has one, otherwise the added type from Forest's Curse or Trick-or-Treat. This move is typeless if the user's type is typeless alone.
Transformation Item: Rotomium Z
Rotomium Z: If held by a Rotom-Cauldron: Cauldron Shatter, then Z-Move with Alchemical Vent.
Cauldron Shatter transforms Rotom-Cauldron into Rotom-Wyrm. The custom Z-Move with Rotomium Z and Alchemical Vent is Catacylsmic Ascent.
Cataclysmic Ascent: :normal: / Special / 180 BP / 100% Acc / PP 1
This move's type depends on the user's secondary type. If the user's secondary type is typeless, this move's type is the user's primary type if it has one, otherwise the added type from Forest's Curse or Trick-or-Treat. This move is typeless if the user's type is typeless alone.
Rotom-Apex :electric::dragon:
Ability: Levitate
Stats: 50/108/65/140/65/122 [550 BST]
Movepool: Same as base form
I tried to draw this one but it was too hard. Something like a dragon-like guy with wings, the classic Rotom eyes, a royal blue glow, maybe the tail fading away into a broken cauldron.
It is well known that Rotoms are able to possess machines that run on electricity. However, while most Rotom were content in staying in the likes of phones or washing machines, some Rotoms yearned for life. When an unnamed sorcerer approached them with a proposition to grant them their desires, they agreed. The concept was simple. The Rotoms would possess cauldrons that could do things automatically through the power of electricity. In exchange for this help, the sorcerer would help the Rotoms gain life.

Every day, the sorcerer would check on the Rotom-Cauldrons, satisfied with their work. The process eventually became habitual to the Rotoms, as days turned to weeks and weeks to months. However, one day, the sorcerer never returned. Whether the sorcerer perished or simply wanted to cash out the gains from the Rotom-Cauldrons, it is ultimately unknown.

As the Rotoms realized that they were now alone, they tried to escape. However, the sinister energies that had been developing within the cauldrons grabbed onto the spirits of the Rotoms, trapping them within. With the Rotoms being stuck inside their cauldrons, they festered in the cave of the sorcerer, the energies in the cauldron slowly infusing into them.

One day, an earthquake caused stalactites to suddenly crash down in the cave, shattering many of the cauldrons and freeing the Rotoms. Shockingly, with the infusions of mysterious cauldron liquid, the Rotoms now possessed the ability to not just possess organic material, but even form their own. However, in their madness over their newfound life, the former Rotom-Cauldrons engaged in an all-out conflict. Ultimately, only one Rotom remained. That Rotom became known as Rotom-Apex.
Here are the Rands Sets
I really wanted to submit an electric type because there are like 2 electric-type submissions so far, so I decided on a Rotom form possessing a halloween thing. Cauldrons historically didn't run on electricity but shhh, modern ones can use some so its fiiine. Electric/Poison is a very good defensive typing with Levitate, so I thought this would be a cool defensive piece. However, I didn't want this to be just some random reskinned Rotom, so I decided to give it another form like Ultra Necrozma. To solve the issues with getting STAB for the new type, I made a revelation dance clone (but for secondary type because all Rotom forms have Electric as primary). Essentially, this mon just combines revelation dance and ultra necrozma because i just think those mechanics are cool. I like dragon because it's also checked by steel-types, just like the base form that might want to spread toxic or poison. Movepool i just gave it current gen rotom movepool + toxic and sludge bomb (and alchemical vent).
 
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