Luvdisc and Litwick:
Luvdisc and Litwick pair quite nicely together. I had a hard time fitting Litwick onto teams with offensive Luvdisc, but in theory they offer perfect coverage for each other's weaknesses. The main issue with this pair is that Choice Specs Luvdisc can be exploited through locking into a move & Litwick lacks a pivot move to maintain the momentum necessary to keep the opponent from catching up. Knock Off Marill is also difficult for these two because Litwick without an Eviolite is much easier to break through. Trick Room Litwick is also difficult to pair with Luvdisc because it is nearly impossible to bring Luvdisc into Trick Room. This feels like a better pair in theory than in practice. One pairing that does feel strong is offensive Luvdisc with Calm Mind Litwick on a team that aims to set up Litwick as a late-game win condition.
:litwick:
Litwick @ Eviolite
Ability: Flame Body
Tera Type: Ghost
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Calm Mind
- Rest
- Sleep Talk / Acid Armor
48 Speed lets you outspeed 4 Spe Nacli in order to reduce the risk of losing to Stone Edge critical hits or Rock Slide flinches. This set is inspired by a very similar Litwick set invented by
AnnadeNeko. Acid Armor works as an alternative to Sleep Talk, and it can completely take over games if your opponent gives up their tools to break through it. Litwick is susceptible to the combination of Knock Off and offensive Pokemon like Pursuit Alolan Rattata, so this can put you in an awkward spot against Marill in theory. However, most Marill sets do not have any move to hit Litwick with outside of Knock Off, so you can completely take over games after dealing with the bad Litwick matchups. It is very difficult to position this set, but it is a terrifying win condition if you manage to pull it off.
Luvdisc and your Normal-type of choice:
Rattata, Alolan Rattata, Galarian Zigzagoon, Yungoos, Starly, and several other normal types all have two things in common:
- A pivot move
- Bad matchups into Nacli and Roggenrola
Luvdisc is a great pairing with any of these Pokemon! In particular, Guts Rattata with Facade is incredibly difficult to play around defensively. Much of its counterplay involves using Pursuit, faster Pokemon, priority, Nacli, and Roggenrola. Choice Specs Luvdisc is a near-perfect offensive compliment for this Pokemon, and they threaten so much together. They both appreciate Knock Off support to make breaking through defensive cores much more manageable. The other normal types offer unique advantages depending on your team. Alolan Rattata offers Pursuit support (which pairs nicely with Flip Turn), Galarian Zigzagoon compresses the Knock Off team slot at the cost of a significantly weaker Facade and Parting Shot as a U-Turn alternative. Starly and Yungoos are incredibly threatening with a Choice Band and are capable of completely breaking through defensive Pokemon like Marill to make it easier for Luvdisc to clean up later on. I am partial to Kanto Rattata because the speed tier is incredible and Guts-boosted Facade is such a powerful combination. Here are some example sets that are fairly self-explanatory.
:rattata:
Rattata @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Pursuit / Crunch
- Quick Attack
- U-turn
:rattata-alola:
Rattata-Alola @ Choice Band
Ability: Thick Fat
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge / Return
- Crunch / Switcheroo
- Pursuit
- U-turn
:rattata-alola:
Rattata-Alola @ Choice Scarf
Ability: Thick Fat
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge / Return
- Pursuit
- U-turn
- Switcheroo
:zigzagoon-galar:
Zigzagoon-Galar @ Toxic Orb
Ability: Quick Feet
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Facade
- Parting Shot
- Trick
I want to note that I think Flame Orb has a lot of potential for Galarian Zigzagoon thanks to Facade ignoring the halved attack stat from being burned (thank you
R8 for teaching me this). Knock Off damage is still reduced, but Knock Off is mostly useful for removing Eviolite to break things down with Facade (as it does more damage to neutral targets than Knock Off does to super-effective targets). Knock Off is theoretically useful against targets that resist Normal-type attacks, but you probably do not want your Galarian Zigzagoon up against the Rock-types regardless. Lower damage from the initial Knock Off and a worse Beldum matchup are the primary drawbacks, but the added longevity can absolutely be worth the costs. Also, as a side note, Luvdisc teams generally have enough momentum via pivoting moves to allow Galarian Zigzagoon to run Trick over Protect as its last move.
Luvdisc and Hatenna:
Hatenna is excellent at keeping hazards off with Magic Bounce, and Luvdisc is such a good enabler of this with Flip Turn pivoting. Wish on Luvdisc pairs particularly well with Hatenna because it offers better recovery than Rest or Life Dew. Healing Wish and Aromatherapy are both useful for supporting Choice Specs Luvdisc as well. Healing Wish is super useful in offering Luvdisc a second chance to break through your opponent, helps mitigate the threat of Pursuit, and removes status conditions. In certain circumstances, this affords you the ability to switch Luvdisc into Hatenna or stay in against Hatenna threatening Nuzzle as well. Aromatherapy is similarly useful and offers more flexibility in its support (by not requiring Hatenna to faint) but without the benefits of healing to full. I find that Healing Wish is more splashable, but Aromatherapy was useful on certain teams (especially if paired with several Pokemon running Rest). Psychic is great to have to remove Paldean Wooper so that you can start clicking Flip Turn.
:hatenna:
Hatenna (F) @ Eviolite
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 140 Def / 112 SpA / 4 Spe
Modest Nature
- Psychic
- Giga Drain / Mystical Fire
- Nuzzle
- Healing Wish / Aromatherapy
Hatenna generally prefers having physical bulk in order to take Pursuits and switch into the Stealth Rock users, but SpA investment is very helpful at removing Budew and Paldean Wooper. 112+ SpA nets a guaranteed 2HKO vs 252 HP Eviolite Budew. Giga Drain recovery puts Budew out of 2HKO range, but with so many other factors at play (hazards, the threat of Psychic SpD drops, paralysis from Nuzzle, Knock Off support, Budew not being 252 HP), I would consider it a reasonable benchmark. It is still very flexible, and you can definitely afford to adjust the EVs here as needed.
Luvdisc and Swablu:
Similar to how Luvdisc appreciates Pursuit support from Alolan Rattata, offensive Swablu sets pair excellently with Luvdisc for Pursuit support. The combination of Flip Turn and Pursuit allows you to force progress against Hatenna (which enables hazards early on) and Budew (which makes it easier for Choice Specs Luvdisc to lock into a move). Having a Defog user on the team also makes it easier to preserve Hatenna as well. Swablu also does well into the Grass types of the tier. The main downside of offensive Swablu is that Marill becomes more of a threat into your team, so you have to be very careful about playing around Knock Off.
:swablu:
Swablu @ Eviolite
Ability: Natural Cure
Tera Type: Normal
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Brave Bird
- Pursuit
- Roost
- Defog
This is nearly identical to the standard offensive Swablu set invented by
R8. The speed investment outruns every Pokemon with base 50 speed Pokemon with 252 Spe EVs that do not run a speed-boosting nature. This is a great option to trap Hatenna and force progress with hazards.
:swablu:
Swablu @ Eviolite
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Heal Bell
- Defog
- Roost
This is a bulky Swablu set that I call Eternamax Swablu. I first realized how good this was after scrimming against
R8 and the Choice Band Alolan Rattata Balance sample team by
Zpice. This set can be extremely difficult to remove after dealing with its worst matchups, and I found myself struggling against it when unprepared. It is a strong defensive win condition. It gives Hatenna more moveset flexibility by taking on a cleric role with Heal Bell. Other Swablu sets that lean fully into physical bulk also work well as an answer to the physical breakers. Eternamax Swablu is very flexible overall and is a Pokemon that I think is often overlooked in favor of the offensive Pursuit set.
Luvdisc and Pidove:
Luvdisc and Pidove make an excellent pivoting duo together, although the choice between Pidove and Swablu often depends on the specific team. Hatenna greatly appreciates Wish support from Pidove, and the general flexibility of a defensive pivot is incredible at enabling the offensive core of Luvdisc & Normal-type. The biggest trade-off is that you lose Pursuit support and a stronger move to hit Budew in addition to a generally strong hit into more defensive Pokemon like Paldean Wooper if you can remove their Eviolite beforehand. Ideally you are able to position Rattata for these matchups, but having the option with Swablu is situationally useful.
:pidove:
Pidove @ Eviolite
Ability: Big Pecks
Tera Type: Normal
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
IVs: 24 Spe
- U-turn
- Wish
- Morning Sun / Roost
- Defog / Dual Wingbeat
Every Pidove I use runs 24 speed IVs for a total speed stat of 115 to outspeed Hatenna without any investment (114 speed) while ensuring a slow U-Turn against Marill without any investment (116 speed). Thanks to
R8 for thinking of this. Assuming you still have your Eviolite, 252 HP with 88 SpD allows you to survive two Psychics from 252+ SpA Hatenna, but you can also drop to 56 SpD to always survive 252+ SpA Budew Sludge Bomb (if you do not get poisoned) with a 31.3% chance to get 2HKOd by 252+ SpA Hatenna Psychic. Outside of this, investing in HP and Def is great for taking hits. U-Turn and Wish are almost always necessary, but the last two moveslots are flexible. I generally prefer Morning Sun and one of Defog or Dual Wingbeat instead of dropping instant recovery, as you often need the instant recovery if you plan on using Defog. Morning Sun is a viable alternative to Roost depending on how threatened you feel by Makuhita in order to avoid the weakness to Fighting-type moves on the turn you Roost.
Luvdisc and Marill:
Marill offers great support for Luvdisc via Knock Off. Seismic Toss, Rest, Sleep Talk, and the insane bulk of this Pokemon let it land several Knock Offs during a game and enable offensive Luvdisc incredibly well. Often times the Knock Off benefits other breakers like Rattata more than Luvdisc, but removing Eviolite is always good regardless. If you Knock Off the opposing Marill, you set yourself up to 2HKO many different Marill sets & it becomes much easier to lock into Surf after Marill is chipped enough in order to prevent it from switching into Luvdisc safely. Marill itself compounds a weakness to Budew and Electric-types, but the value from Knock Off support makes it worth playing around these weaknesses. Sap Sipper also gives you a great switch-in to most Grass-type attacks.
:marill:
Marill @ Eviolite
Ability: Sap Sipper
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Seismic Toss
- Knock Off / Toxic
- Rest
- Sleep Talk
The EVs are flexible depending on whether you feel more threatened by physical breakers or by special attackers like non-Psyshock Kirlia and Hatenna. Special bulk makes it easier to Rest loop these special attackers, but investing more in physical bulk helps fortify Marill against many of the physical attackers in the tier. 252 Atk Guts Rattata Facade only has a 0.4% chance to KO with full physical investment, for example. Physical bulk is very useful against Poison Jab Paldean Wooper and Poison Jab Venipede (although you will most likely get overwhelmed by Poison Jab Venipede regardless).
Luvdisc and Kirlia:
Similar to Marill, Kirlia gets so much value from Knock Off support. Unlike Marill, however, Kirlia also enables itself via Knock Off & is incredible at breaking through the opponent after wearing down their team. It is easy for Kirlia to break down a team enough for Luvdisc and another breaker to successfully break through a team. Likewise, Luvdisc paired with another breaker are often capable of making enough progress to make Calm Mind Kirlia a late-game boss battle.
:kirlia:
Kirlia @ Eviolite
Ability: Synchronize
Tera Type: Psychic
EVs: 248 Def / 252 SpA / 8 Spe
Modest Nature
- Psychic / Psyshock
- Draining Kiss
- Knock Off
- Calm Mind / Teleport / Shadow Ball
The standard Kirlia set works very well here. Psyshock can be used over Psychic if you feel threatened by certain special walls, and it pairs well if you invest more in speed to catch Budew by surprise (81.3% chance to OHKO 252 HP Eviolite Budew). I think Calm Mind pairs best with Luvdisc in particular for the setup reasons mentioned above, but you can also use a Teleport set for repositioning or Shadow Ball to 2HKO most Hatenna sets while offering more immediate damage in the mirror match.
Luvdisc and your hazard-setter of choice:
The pairing of Luvdisc and an offensive normal type makes setting hazards very appealing. Chip damage from hazards makes it much easier to wear your opponent down into ranges for Luvdisc to break through. Nacli and Roggenrola help cover the weakness to Skitty and Choice Band Normal-types, whereas Paldean Wooper has a better matchup into Budew relative to the two Rock-types.
:wooper-paldea:
Wooper-Paldea @ Eviolite
Ability: Water Absorb
Tera Type: Poison
EVs: 200 HP / 52 Atk / 252 SpD / 4 Spe
Adamant Nature
- Earthquake
- Poison Jab
- Stealth Rock
- Recover
52+ Atk prevents Litwick with HP and Def investment frop looping you with Rest. Attack is generally nice to have in order to pressure Hatenna as it switches in so you can wear it down more quickly over the course of a game. 200 HP EVs gives you 301 HP in total to avoid a 3HKO from Seismic Toss. Outside of that, I find that SpD is useful to have to have a better matchup into Budew and to give you the option of staying in against Hatenna Psychic if necessary. I think it could be worth dropping some Spd for Atk in order to deal with Hatenna as it switches in so that you can avoid the potential scenario where you would even need to risk surviving a Psychic, but I have not explored this yet.
:roggenrola:
Roggenrola @ Eviolite
Ability: Sturdy
Tera Type: Rock
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Autotomize
This set capitlalizes on the turn you get by forcing out good matchups like Swablu and Pidove and setting up an Autotomize. Roggenrola has the highest attacking stat in the entire tier, and giving it a speed boost can be situationally game-winning if you save the reveal for the right moment. The speed EVs outspeed Jolly Arrokuda after clicking Autotomize twice, but I think there is room for exploration here. You could make an argument that Roggenrola should be faster to outspeed important targets at +2, but certain teams might have enough breaking power to afford Roggenrola two turns to click Autotomize.
Luvdisc and Budew:
Budew pairs nicely with Luvdisc by spreading Sludge Bomb poisons, setting up Spikes, and switching into the Grass-type and Electric-type attacks that would otherwise give you trouble. Luvdisc and Budew are not a great offensive core by themselves, but Budew serves as a solid complement to other Luvdisc cores. For this reason, I prefer Budew to have more bulk investment to be better-suited at setting up Spikes over the course of a game.
:budew:
Budew @ Eviolite
Ability: Natural Cure
Tera Type: Grass
EVs: 196 HP / 252 Def / 56 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain / Shadow Ball
- Spikes
- Synthesis
Shadow Ball is a nice option to have for Hatenna switch-ins, but running both STABs will likely be more consistent. Sludge Bomb is necessary in order to hit Marill, and spreading poison is very useful. This set leans heavily into physical bulk to shore up the relatively low base defense stat of 35. This helps Budew avoid getting trapped by Pursuit as well.