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Resource SV OU Bazaar - The Indigo Disk Edition!

My New Feraligatr Screens HO (Peak 1725 / Top 500)​

Hey everyone! I wanted to build a team around my absolute favorite Water-type starter, Feraligatr, in SV OU. I managed to hit a peak of 1725 (putting me in the top 500) with this Hyper Offense (HO) squad. The team is built around two underused but devastating setup sweepers: Sheer Force Feraligatr and Double Dance Latios.

This is a modification of my previous HO team that featured Revavroom, which I have since replaced with Iron Moth to better handle certain defensive cores. Also, Revaroom was inconsistent in the sense that it missed game ending Gunk Shots sometimes and had poor match ups vs Great Tusk and Ting Lu in the early game. The game plan is straightforward: set up dual screens with Grimmsnarl, prevent hazards and set up your own Stealth Rock with Excadrill, and then overwhelm the opponent with high-powered setup spam before your screens wear off.

Pokepaste: https://pokepast.es/c06045a71716bd61

The Squad​

Grimmsnarl @ Light Clay​

Ability: Prankster

Tera Type: Ghost

  • Role: Dedicated Lead / Screen Setter
Prankster-boosted Reflect and Light Screen are mandatory for this team, allowing Feraligatr and the other setup sweepers to survive powerful hits while boosting their stats. The Speed EVs are tuned to naturally outspeed base 65 Speed threats (like Scizor) as well as defensive Corviknight. HP is maxed out for overall bulk alongside a mixed defensive investment, while the remaining EVs are dumped into Attack to ensure Spirit Break hits decently hard. Tera Ghost is a niche but crucial emergency tech used to spin-block Great Tusk and keep our screens clear.

Excadrill @ Focus Sash​

Ability: Mold Breaker

Tera Type: Ghost

  • Role: Suicide Hazard Lead / Spinner
Excadrill acts as our primary hazard controller. Like Grimmsnarl, it runs Tera Ghost specifically to block Rapid Spin from opposing Great Tusk, preventing them from clearing our hazards or gaining Speed boosts. Rock Tomb provides vital speed control against faster opposing leads, while Earthquake serves as a heavy-hitting STAB move. Mold Breaker is an incredible tool here—it allows Excadrill to bypass Hatterene's Magic Bounce to set up Stealth Rock guaranteed, and it lets Earthquake hit Rotom-Wash super effectively by ignoring Levitate.

Feraligatr @ Life Orb​

Ability: Sheer Force

Tera Type: Dark

  • Role: Physical Wallbreaker / Mid-to-Late Game Sweeper
The star of the show and my favorite Water starter. Depending on the matchup, Feraligatr acts as either an early-game wallbreaker or a late-game win condition. I opted for Crunch alongside Tera Dark to heavily chunk targets that naturally resist its Water and Ice coverage. Once it gets a single Dragon Dance under its belt, the combination of Sheer Force and Life Orb allows it to tear through offensive and balance teams alike.

Liquidation and Ice Punch offer excellent coverage against Grass, Dragon, and Flying types. The Speed investment ensures that Feraligatr outspeeds Jolly Zamazenta after one Dragon Dance (since it cleanly misses out-speeding Dragapult at +1 anyway), and its HP EVs are specifically tuned to a number not divisible by 4 to minimize hazard and passive damage.

Latios @ Weakness Policy​

Ability: Levitate

Tera Type: Steel

  • Role: Special Nuke / Primary Win Condition
Under dual screens, Latios easily shrugs off super-effective coverage like Knock Off or U-turn, safely triggering its Weakness Policy. After an Agility or a Calm Mind, a +2 Stored Power practically beats most stuff that isn't a Dark-type.

The 56 HP EVs allow Latios to survive a Moonblast from Iron Valiant or a Play Rough from Jolly Ogerpon-Wellspring from full health when screens are down; under screens, it survives these comfortably. Max Speed is required to tie or outspeed the crowded base 110 speed tier, with the remaining EVs placed into Special Attack. Tera Steel provides a phenomenal defensive profile, granting a Toxic immunity and reversing its weaknesses. Aura Sphere rounds out the set to snipe incoming Dark and Steel-types looking to absorb a Stored Power.

Scizor @ Life Orb​

Ability: Technician

Tera Type: Dark

  • Role: Priority Revenge Killer / Safety Net
Scizor is the team's priority safety net, essential for picking off faster, weakened threats like Iron Valiant or Enamorus with Technician-boosted Bullet Punch once screens expire. The EV spread allows Scizor to outspeed Adamant, Choice Banded Tyranitar, while the HP investment minimizes Life Orb recoil. Tera Dark allows for an incredibly hard-hitting Knock Off while letting Scizor stay in and hit Kingambit or Ting-Lu with Close Combat without fearing an immediate Psychic or Ghost-type counter-attack.

Iron Moth @ Booster Energy​

Ability: Quark Drive

Tera Type: Grass

  • Role: Special Sweeper / Stallbreaker
Iron Moth replaced Revavroom to give the team a much-needed special attacking presence that could bypass physical walls. Substitute protects Iron Moth from status conditions and allows it to win Sucker Punch mind games against Kingambit. Energy Ball paired with Tera Grass allows it to completely catch Dondozo and Ting-Lu off guard, dealing massive damage. Sludge Wave provides reliable STAB, while Fiery Dance acts as its primary attacking move with a high chance to snowball its Special Attack even further. I just went for 32 HPs evs to give it a little more special bulk and the standard 132 spa evs to give it a Speed boost and of course max speed with timid. 92 evs in physical defence to take physical hits behind screens better. Also, Iron Moth abosorbs toxic spikes for the team and the initial form of speed control.

https://replay.pokemonshowdown.com/gen9ou-2612632757-hunhv0ectmauvpolghib0g2plb7fvrvpw - Peak 1725
https://replay.pokemonshowdown.com/gen9ou-2620627332-xvo4cfqr9b85q40i8859fn5nl0pws4xpw - Latios sweep
https://replay.pokemonshowdown.com/gen9ou-2619692328-coyoagddcpv39lvy9oq7a2bsvd0e5ijpw - Scizor sweep

https://replay.pokemonshowdown.com/gen9ou-2623662842-3ardeq0l67jm4yxet95ta9nktbce6qhpw?p2 iron moth sweep

https://replay.pokemonshowdown.com/gen9ou-2612631703-nic4xnnblndpt8n795uv2gk5yjhui9vpw?p2 early forfeit

https://replay.pokemonshowdown.com/gen9ou-2626180380-d5yh1lqxavgsu5jdnpcghr7gasol7o6pw?p2 Feraligatr putting in work
https://replay.pokemonshowdown.com/gen9ou-2615932755-sul3eaqypriwvjvp44jhjyx4k7qvk1bpw Latios sweep
https://replay.pokemonshowdown.com/gen9ou-2615930906-imuyqvngpxteprjxjo85n3ggpb5pl25pw?p2 Latios end game
https://replay.pokemonshowdown.com/gen9ou-2615927665-run5of7sapvfovgfldwd2p3rtalvvgqpw Feraligatr sweep
https://replay.pokemonshowdown.com/gen9ou-2615926909-c5mweoujhkly417dlsrf51a34c2ddk4pw?p2 Feraligatr sweep
https://replay.pokemonshowdown.com/gen9ou-2615919099-u3bhuxrglup47ouca8nkeb8bt48ypd5pw?p2 Latios key
https://replay.pokemonshowdown.com/gen9ou-2615901180-eg5ebvswk90ejox83gdr5v9w5pa679xpw?p2 Latios breaks through blissey
https://replay.pokemonshowdown.com/gen9ou-2628936036-gfjx1wfj6hccstwlgxw3st03pp2pihepw?p2 vs Rain
https://replay.pokemonshowdown.com/gen9ou-2628946432-y0ske3bxg5xmnpkm6lkqm3i6owxcq49pw?p2 vs sun
https://replay.pokemonshowdown.com/gen9ou-2628932143-ybkcmg8mf5cev8q8kkjy16hta692ckqpw vs opposing screens HO
https://replay.pokemonshowdown.com/gen9ou-2627667926-py60bocyary0a28db7cmxw19x2k7fy3pw vs Ting Lu- Hatterene balance
https://replay.pokemonshowdown.com/gen9ou-2627466423-7lg4gegmgbf0tt873mety6h3ud790w2pw?p2 vs Tyranitar and Dondozo + Glowking fat balance
https://replay.pokemonshowdown.com/gen9ou-2627470387-sllbl8wd3av3x4kd6loae8vg8ootlhqpw?p2 vs Rillaboom
https://replay.pokemonshowdown.com/gen9ou-2627452198-0lthv97kk7ciuxdncn7krxk5futeh65pw Feraligatr sweep vs sun
https://replay.pokemonshowdown.com/gen9ou-2627090951-11r18wfgrurn1a3j7hliqxgllp16ojdpw Feraligatr sweep vs Mola + Lowkix
https://replay.pokemonshowdown.com/gen9ou-2627427804-q1jfjg3v21jhlfpnosv64pgyxcugv23pw?p2 vs opposing webs
https://replay.pokemonshowdown.com/gen9ou-2627450933-9aygna5q2u53iny8y3wegy8flp4lxn7pw vs Garg + Gweezing
https://replay.pokemonshowdown.com/gen9ou-2627085520-f9tfr1jmo3bteblx3mwfwaceawkqrkqpw vs opposing HO
https://replay.pokemonshowdown.com/gen9ou-2623662842-3ardeq0l67jm4yxet95ta9nktbce6qhpw?p2 vs Kingambit and glowking
https://replay.pokemonshowdown.com/gen9ou-2623661646-2hnxrqrmwwrmt4g9utiu9woey09gdu1pw vs Dondozo
https://replay.pokemonshowdown.com/gen9ou-2623651530-i8yhjnq7yk9dtlsnhxrqur32697wa58pw vs sand
https://replay.pokemonshowdown.com/gen9ou-2623633492-u45dtto85hel6hlku132fe1k3k3purjpw Feraligatr puts in the work
https://replay.pokemonshowdown.com/gen9ou-2616387161-c4tw178ceulqcrc98it5uavs9ie24qtpw?p2 vs Clodsire and Corv - Scizor puts in the work
https://replay.pokemonshowdown.com/gen9ou-2635686309-juiyg4pvyeetsdlfhlu7ck4ko80suc1pw?p2 Scizor pressure wins it
https://replay.pokemonshowdown.com/gen9ou-2631648149-pys4x5p280eplpqnf4caf0nxlm6d7mspw?p2 vs sand
https://replay.pokemonshowdown.com/gen9ou-2631638391-ppj9h0ma8bfiv374is1hvsil5ftgnn0pw Feraligatr gets the finishing touch vs an 1800 elo oppnoent
https://replay.pokemonshowdown.com/gen9ou-2631628163-aljdif7wd96dqfhffbqrpenrr9pfjc8pw?p2 Iron Moth cooks webs
https://replay.pokemonshowdown.com/gen9ou-2631105865-mmxba5gdlci9i115t0ixfwfygte4wmnpw Latios is paralysed but still wins
https://replay.pokemonshowdown.com/gen9ou-2631099744-21nfv2xoqf67io90lxqldirw1t6kqwypw Scizor sweep
https://replay.pokemonshowdown.com/gen9ou-2636866219-xgd0yvkucux6g42l268dgvd3dfis24xpw the bulk helping Latios survive
https://replay.pokemonshowdown.com/gen9ou-2636862475-2sd4by7w9ckng22dc9je5juxxhp0psgpw scizor bullet punch clean up
https://play.pokemonshowdown.com/battle-gen9ou-2636877028-5608spqnqm7k0l952bpl62ekcil61g5pw - Feraligatr finishes off webs HO
https://replay.pokemonshowdown.com/gen9ou-2638730114-gcaw5ddkqqlmcb030tid9q5l5tk7ieopw?p2 - Feraligatr and Scizor see off sand
https://replay.pokemonshowdown.com/gen9ou-2637488163-xd4ihr6869miiju1p4n1jo5ih66ai6wpw - Scizor end game
https://replay.pokemonshowdown.com/gen9ou-2638728851-sssys8t10g9rkxdlyw1vj6mqphjlodypw A bit of luck with the Kyurem scale shot miss but I had tera steel Latios and my Excadrill was faster than his Meloetta so still would have won
https://replay.pokemonshowdown.com/gen9ou-2637488163-xd4ihr6869miiju1p4n1jo5ih66ai6wpw - vs Dragonite standard HO with AV HSam
https://replay.pokemonshowdown.com/gen9ou-2637485597-d580l93jql3lye652jpc6ovkkdbeq7hpw?p2 Gatr sweep vs sun
https://replay.pokemonshowdown.com/gen9ou-2637480838-exe8dudn4rq5t8qijtghsj8efveq5c4pw Vs Trick room
https://replay.pokemonshowdown.com/gen9ou-2637482672-s6usha6s3le4uqajfgu8b2ml2dqqcpspw bulk investment allowed to live a moonblast from valiant more comofortably
https://replay.pokemonshowdown.com/gen9ou-2637479042-gtga9jc2aswxv60v7prh6mq3b223ivupw?p2 Feraligatr dances all the way

I forgot to save my screenshots but as you can see most of the replays are 1600+ with some 1500-1600 range, and 1700 is good enough to be in top 500. I have played on the following accounts Roadrasher, Roadrasher 2, Roadrasher 3, Roadrasher 4, Trackmeister Test and Romatox.

Here is my latest screenshot confirming the latest entry in top 500 at rank 328 at 1709.

The main issues with this team are bulky Dragonites with Dragon Tail if Feraligatr goes down and sometimes committing early to tera vs Great Tusk. Double unaware cores are also the biggest challenge for this team those featuring Dondozo + Clodsire or Skelidirge together. But nevertheless, this team is fun to try out and worth a shot.
 

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Teams I've built lately while procrastinating (roughly ordered best to worst):
(been laddering on torn t sahur apologies for everyone who had to see that awful nick)

:zapdos: :ting-lu: :weezing-galar: :pecharunt: :dragapult: :keldeo: specs zap astonish pult, you dont really depend on cane that much, teams built around voltturn + gweez wears down regen (I tera pult or pech most games ASTONISH IS REAL!!!!)
:landorus-therian: :kyurem: :moltres: :weezing-galar: :zamazenta: :meowscarada: wanted to build stormzonesque (cloak zama underexplored)
:zamazenta: :samurott-hisui: :hoopa-unbound: :garganacl: :iron treads: :zapdos: built around x scissor samu which is def an unset but I like this 6
:azumarill: :raging bolt: :corviknight: :dragapult: :ting-lu: :iron valiant: this kinda just fell out, 3 choiced and somehow works
:torkoal: :hoopa-unbound: :hatterene: :cresselia: :zamazenta: :ursaluna: TR so it's easy as fuck
:tyranitar: :gholdengo: :slowking-galar: :corviknight: :kyurem: :weavile: I was more attached to this months ago but now I see its big flaws, tho it is also hard to use so I may have just gotten worse with this. Most 'bad MUs' theoretically lose to sand or you just play trade game/solid mons
:pelipper: :manaphy: :kingdra: :overqwil: :kingambit: :sandy shocks: On ladder this is one of the better teams I put here if you just wanna mindlessly click, shiny gambit is optional which synergises with the other blue mons
:landorus-therian: :gholdengo: :kyurem: :weezing-galar: :slowking-galar: :samurott-hisui: triple scarf on most standard 6 ever (2026). This and the team below this are moreso concepts that I might flesh out next time
:mandibuzz: :blissey: :clodsire: :dondozo: :hippowdon: :excadrill: it's a start
:rillaboom: :serperior: :dragonite: :kingambit: :deoxys-speed: :hawlucha: havent used much serp but damn it feels a lot worse now. I miss tblast ghost knock, scarf is kinda fraudulent (hope I'm wrong with this one)

no screens or mola coz I have dignity

I have n make lots of for fun teams if you want trash dm me.
 

My New Feraligatr Screens HO (Peak 1725 / Top 500)​

Hey everyone! I wanted to build a team around my absolute favorite Water-type starter, Feraligatr, in SV OU. I managed to hit a peak of 1725 (putting me in the top 500) with this Hyper Offense (HO) squad. The team is built around two underused but devastating setup sweepers: Sheer Force Feraligatr and Double Dance Latios.

This is a modification of my previous HO team that featured Revavroom, which I have since replaced with Iron Moth to better handle certain defensive cores. Also, Revaroom was inconsistent in the sense that it missed game ending Gunk Shots sometimes and had poor match ups vs Great Tusk and Ting Lu in the early game. The game plan is straightforward: set up dual screens with Grimmsnarl, prevent hazards and set up your own Stealth Rock with Excadrill, and then overwhelm the opponent with high-powered setup spam before your screens wear off.

Pokepaste: https://pokepast.es/c06045a71716bd61

The Squad​

Grimmsnarl @ Light Clay​

Ability: Prankster

Tera Type: Ghost

  • Role: Dedicated Lead / Screen Setter
Prankster-boosted Reflect and Light Screen are mandatory for this team, allowing Feraligatr and the other setup sweepers to survive powerful hits while boosting their stats. The Speed EVs are tuned to naturally outspeed base 65 Speed threats (like Scizor) as well as defensive Corviknight. HP is maxed out for overall bulk alongside a mixed defensive investment, while the remaining EVs are dumped into Attack to ensure Spirit Break hits decently hard. Tera Ghost is a niche but crucial emergency tech used to spin-block Great Tusk and keep our screens clear.

Excadrill @ Focus Sash​

Ability: Mold Breaker

Tera Type: Ghost

  • Role: Suicide Hazard Lead / Spinner
Excadrill acts as our primary hazard controller. Like Grimmsnarl, it runs Tera Ghost specifically to block Rapid Spin from opposing Great Tusk, preventing them from clearing our hazards or gaining Speed boosts. Rock Tomb provides vital speed control against faster opposing leads, while Earthquake serves as a heavy-hitting STAB move. Mold Breaker is an incredible tool here—it allows Excadrill to bypass Hatterene's Magic Bounce to set up Stealth Rock guaranteed, and it lets Earthquake hit Rotom-Wash super effectively by ignoring Levitate.

Feraligatr @ Life Orb​

Ability: Sheer Force

Tera Type: Dark

  • Role: Physical Wallbreaker / Mid-to-Late Game Sweeper
The star of the show and my favorite Water starter. Depending on the matchup, Feraligatr acts as either an early-game wallbreaker or a late-game win condition. I opted for Crunch alongside Tera Dark to heavily chunk targets that naturally resist its Water and Ice coverage. Once it gets a single Dragon Dance under its belt, the combination of Sheer Force and Life Orb allows it to tear through offensive and balance teams alike.

Liquidation and Ice Punch offer excellent coverage against Grass, Dragon, and Flying types. The Speed investment ensures that Feraligatr outspeeds Jolly Zamazenta after one Dragon Dance (since it cleanly misses out-speeding Dragapult at +1 anyway), and its HP EVs are specifically tuned to a number not divisible by 4 to minimize hazard and passive damage.

Latios @ Weakness Policy​

Ability: Levitate

Tera Type: Steel

  • Role: Special Nuke / Primary Win Condition
Under dual screens, Latios easily shrugs off super-effective coverage like Knock Off or U-turn, safely triggering its Weakness Policy. After an Agility or a Calm Mind, a +2 Stored Power practically beats most stuff that isn't a Dark-type.

The 56 HP EVs allow Latios to survive a Moonblast from Iron Valiant or a Play Rough from Jolly Ogerpon-Wellspring from full health when screens are down; under screens, it survives these comfortably. Max Speed is required to tie or outspeed the crowded base 110 speed tier, with the remaining EVs placed into Special Attack. Tera Steel provides a phenomenal defensive profile, granting a Toxic immunity and reversing its weaknesses. Aura Sphere rounds out the set to snipe incoming Dark and Steel-types looking to absorb a Stored Power.

Scizor @ Life Orb​

Ability: Technician

Tera Type: Dark

  • Role: Priority Revenge Killer / Safety Net
Scizor is the team's priority safety net, essential for picking off faster, weakened threats like Iron Valiant or Enamorus with Technician-boosted Bullet Punch once screens expire. The EV spread allows Scizor to outspeed Adamant, Choice Banded Tyranitar, while the HP investment minimizes Life Orb recoil. Tera Dark allows for an incredibly hard-hitting Knock Off while letting Scizor stay in and hit Kingambit or Ting-Lu with Close Combat without fearing an immediate Psychic or Ghost-type counter-attack.

Iron Moth @ Booster Energy​

Ability: Quark Drive

Tera Type: Grass

  • Role: Special Sweeper / Stallbreaker
Iron Moth replaced Revavroom to give the team a much-needed special attacking presence that could bypass physical walls. Substitute protects Iron Moth from status conditions and allows it to win Sucker Punch mind games against Kingambit. Energy Ball paired with Tera Grass allows it to completely catch Dondozo and Ting-Lu off guard, dealing massive damage. Sludge Wave provides reliable STAB, while Fiery Dance acts as its primary attacking move with a high chance to snowball its Special Attack even further. I just went for 32 HPs evs to give it a little more special bulk and the standard 132 spa evs to give it a Speed boost and of course max speed with timid. 92 evs in physical defence to take physical hits behind screens better. Also, Iron Moth abosorbs toxic spikes for the team and the initial form of speed control.

https://replay.pokemonshowdown.com/gen9ou-2612632757-hunhv0ectmauvpolghib0g2plb7fvrvpw - Peak 1725
https://replay.pokemonshowdown.com/gen9ou-2620627332-xvo4cfqr9b85q40i8859fn5nl0pws4xpw - Latios sweep
https://replay.pokemonshowdown.com/gen9ou-2619692328-coyoagddcpv39lvy9oq7a2bsvd0e5ijpw - Scizor sweep

https://replay.pokemonshowdown.com/gen9ou-2623662842-3ardeq0l67jm4yxet95ta9nktbce6qhpw?p2 iron moth sweep

https://replay.pokemonshowdown.com/gen9ou-2612631703-nic4xnnblndpt8n795uv2gk5yjhui9vpw?p2 early forfeit

https://replay.pokemonshowdown.com/gen9ou-2626180380-d5yh1lqxavgsu5jdnpcghr7gasol7o6pw?p2 Feraligatr putting in work
https://replay.pokemonshowdown.com/gen9ou-2615932755-sul3eaqypriwvjvp44jhjyx4k7qvk1bpw Latios sweep
https://replay.pokemonshowdown.com/gen9ou-2615930906-imuyqvngpxteprjxjo85n3ggpb5pl25pw?p2 Latios end game
https://replay.pokemonshowdown.com/gen9ou-2615927665-run5of7sapvfovgfldwd2p3rtalvvgqpw Feraligatr sweep
https://replay.pokemonshowdown.com/gen9ou-2615926909-c5mweoujhkly417dlsrf51a34c2ddk4pw?p2 Feraligatr sweep
https://replay.pokemonshowdown.com/gen9ou-2615919099-u3bhuxrglup47ouca8nkeb8bt48ypd5pw?p2 Latios key
https://replay.pokemonshowdown.com/gen9ou-2615901180-eg5ebvswk90ejox83gdr5v9w5pa679xpw?p2 Latios breaks through blissey
https://replay.pokemonshowdown.com/gen9ou-2628936036-gfjx1wfj6hccstwlgxw3st03pp2pihepw?p2 vs Rain
https://replay.pokemonshowdown.com/gen9ou-2628946432-y0ske3bxg5xmnpkm6lkqm3i6owxcq49pw?p2 vs sun
https://replay.pokemonshowdown.com/gen9ou-2628932143-ybkcmg8mf5cev8q8kkjy16hta692ckqpw vs opposing screens HO
https://replay.pokemonshowdown.com/gen9ou-2627667926-py60bocyary0a28db7cmxw19x2k7fy3pw vs Ting Lu- Hatterene balance
https://replay.pokemonshowdown.com/gen9ou-2627466423-7lg4gegmgbf0tt873mety6h3ud790w2pw?p2 vs Tyranitar and Dondozo + Glowking fat balance
https://replay.pokemonshowdown.com/gen9ou-2627470387-sllbl8wd3av3x4kd6loae8vg8ootlhqpw?p2 vs Rillaboom
https://replay.pokemonshowdown.com/gen9ou-2627452198-0lthv97kk7ciuxdncn7krxk5futeh65pw Feraligatr sweep vs sun
https://replay.pokemonshowdown.com/gen9ou-2627090951-11r18wfgrurn1a3j7hliqxgllp16ojdpw Feraligatr sweep vs Mola + Lowkix
https://replay.pokemonshowdown.com/gen9ou-2627427804-q1jfjg3v21jhlfpnosv64pgyxcugv23pw?p2 vs opposing webs
https://replay.pokemonshowdown.com/gen9ou-2627450933-9aygna5q2u53iny8y3wegy8flp4lxn7pw vs Garg + Gweezing
https://replay.pokemonshowdown.com/gen9ou-2627085520-f9tfr1jmo3bteblx3mwfwaceawkqrkqpw vs opposing HO
https://replay.pokemonshowdown.com/gen9ou-2623662842-3ardeq0l67jm4yxet95ta9nktbce6qhpw?p2 vs Kingambit and glowking
https://replay.pokemonshowdown.com/gen9ou-2623661646-2hnxrqrmwwrmt4g9utiu9woey09gdu1pw vs Dondozo
https://replay.pokemonshowdown.com/gen9ou-2623651530-i8yhjnq7yk9dtlsnhxrqur32697wa58pw vs sand
https://replay.pokemonshowdown.com/gen9ou-2623633492-u45dtto85hel6hlku132fe1k3k3purjpw Feraligatr puts in the work
https://replay.pokemonshowdown.com/gen9ou-2616387161-c4tw178ceulqcrc98it5uavs9ie24qtpw?p2 vs Clodsire and Corv - Scizor puts in the work
https://replay.pokemonshowdown.com/gen9ou-2635686309-juiyg4pvyeetsdlfhlu7ck4ko80suc1pw?p2 Scizor pressure wins it
https://replay.pokemonshowdown.com/gen9ou-2631648149-pys4x5p280eplpqnf4caf0nxlm6d7mspw?p2 vs sand
https://replay.pokemonshowdown.com/gen9ou-2631638391-ppj9h0ma8bfiv374is1hvsil5ftgnn0pw Feraligatr gets the finishing touch vs an 1800 elo oppnoent
https://replay.pokemonshowdown.com/gen9ou-2631628163-aljdif7wd96dqfhffbqrpenrr9pfjc8pw?p2 Iron Moth cooks webs
https://replay.pokemonshowdown.com/gen9ou-2631105865-mmxba5gdlci9i115t0ixfwfygte4wmnpw Latios is paralysed but still wins
https://replay.pokemonshowdown.com/gen9ou-2631099744-21nfv2xoqf67io90lxqldirw1t6kqwypw Scizor sweep
https://replay.pokemonshowdown.com/gen9ou-2636866219-xgd0yvkucux6g42l268dgvd3dfis24xpw the bulk helping Latios survive
https://replay.pokemonshowdown.com/gen9ou-2636862475-2sd4by7w9ckng22dc9je5juxxhp0psgpw scizor bullet punch clean up
https://play.pokemonshowdown.com/battle-gen9ou-2636877028-5608spqnqm7k0l952bpl62ekcil61g5pw - Feraligatr finishes off webs HO
https://replay.pokemonshowdown.com/gen9ou-2638730114-gcaw5ddkqqlmcb030tid9q5l5tk7ieopw?p2 - Feraligatr and Scizor see off sand
https://replay.pokemonshowdown.com/gen9ou-2637488163-xd4ihr6869miiju1p4n1jo5ih66ai6wpw - Scizor end game
https://replay.pokemonshowdown.com/gen9ou-2638728851-sssys8t10g9rkxdlyw1vj6mqphjlodypw A bit of luck with the Kyurem scale shot miss but I had tera steel Latios and my Excadrill was faster than his Meloetta so still would have won
https://replay.pokemonshowdown.com/gen9ou-2637488163-xd4ihr6869miiju1p4n1jo5ih66ai6wpw - vs Dragonite standard HO with AV HSam
https://replay.pokemonshowdown.com/gen9ou-2637485597-d580l93jql3lye652jpc6ovkkdbeq7hpw?p2 Gatr sweep vs sun
https://replay.pokemonshowdown.com/gen9ou-2637480838-exe8dudn4rq5t8qijtghsj8efveq5c4pw Vs Trick room
https://replay.pokemonshowdown.com/gen9ou-2637482672-s6usha6s3le4uqajfgu8b2ml2dqqcpspw bulk investment allowed to live a moonblast from valiant more comofortably
https://replay.pokemonshowdown.com/gen9ou-2637479042-gtga9jc2aswxv60v7prh6mq3b223ivupw?p2 Feraligatr dances all the way

I forgot to save my screenshots but as you can see most of the replays are 1600+ with some 1500-1600 range, and 1700 is good enough to be in top 500. I have played on the following accounts Roadrasher, Roadrasher 2, Roadrasher 3, Roadrasher 4, Trackmeister Test and Romatox.

Here is my latest screenshot confirming the latest entry in top 500 at rank 328 at 1709.

The main issues with this team are bulky Dragonites with Dragon Tail if Feraligatr goes down and sometimes committing early to tera vs Great Tusk. Double unaware cores are also the biggest challenge for this team those featuring Dondozo + Clodsire or Skelidirge together. But nevertheless, this team is fun to try out and worth a shot.
Isn't Adamant Feraligatr better? With such a low physical attack stat, it needs all the power possible
 
It’s been a few years I stopped Pokemon but I played a bit recently.

Here’s my take on OU stall :

:ditto: :dondozo: :blissey: :gliscor: :hatterene: :weezing-galar:

https://pokepast.es/558397256a35aa24

Build process :

1/
First, I realized this metagame is full of very strong set up users.

They can easily stallbreak with enough pressure, specific coverage or tera. This makes it terribly hard to defensively / passively cover all possible threats. All the more since good teams force you to tera with threat#1 so they can break you later with threat#2 when you can no longer use tera.

:ditto:

I figured Ditto is a good answer to this issue.

2/ Second, strong stall needs excellent hazard control.

Weezing-galar is the only viable defog user (others lose to Gholdengo).
I dislike having Weezing-galar as your only EH removal, because :
- Defog only has 24 PP (SR has 32, not to mention if your opponent uses SR + Spikes), meaning you’re losing the hazards war on long term (and stall needs longevity especially against balance)
- Weezing doesn’t have good recovery
- Weezing-galar doesn’t even check most SR users (Tusk, Chomp, Ting Lu, etc.), meaning you get easily pressured

The other option is to run Heavy Boots on all mons of the team. I also dislike it, I think it’s easy to pressure Boots with hazard spam and Knock Off. And that also means you run no recovery item in a metagame where recover moves only have 8 PP.

So that’s why I use :

:hatterene: :weezing-galar:

Imo, the combination of Hatterene (especially Tera Flying Hatterene) and Weezing-galar gives very good hazard control.

Weezing-Galar is needed because it can Defog against Gholdengo, it beats Samurott-Hisui and absorbs Toxic Spikes.

And (Tera Flying) Hatterene beats most SR / Spikes users : Great Tusk, Gliscor, Ting Lu, Landorus-T, Iron Treads, Garchomp, …
With Hatterene on the team, Weezing-galar doesn’t get pressured easily and doesn’t need to Defog so often. Just having Hatterene means your opponent will always think twice before clicking SR or Spikes.

3/ Then I just had to balance last 3 spots :

:blissey:

It’s the best SpDef wall and it forces SpA attackers to use set up moves to break it, which pairs well with Ditto.

:dondozo:

It’s the best Phys Def wall, it’s needed for Unaware and insane wallbreakers like Kingambit.

:gliscor:

Gliscor fits last spot perfectly. It has a ton of utility : Knock Off, ground elec and statut immunities, passive recovery, Stealth Rock / Spikes, scout moves with Protect, it’s a great pivot.

Sets explanation :

:ditto:

Dark tera is for Shadow Sneak Ceruledge and Prankster immunity.

:dondozo:

Body Press + Avalanche is generally the best coverage. Sleep Talk otherwise it’s too passive.
Dragon tera for Ogerpon.

:blissey:

CM + Shadow Ball is needed otherwise Blissey loses to a lot of SpA threats it is supposed to beat.
Dark Tera allows to counter Psyshock Gholdengo. Though Fairy tera is an option to check Body Press Kyurem and Darts Pult.
Seismic Toss > SR is possible but that means you need to run SR on Gliscor.

:gliscor:

Dark tera with Protect allows to counter Future Sight strategies. Knock Off is mandatory. EQ is important for Heatran, Raging Bolt, Glimmora and more.
I prefer Sword Dance because it helps to make progress in games. But Spikes / SR / U Turn all are viable options.

:hatterene:

Flying tera because it beats a lot of EH users.
The combination of Nuzzle, CM, Draining Kiss and Psychic Noise works best for me as it gives decent longevity and good offensive presence.

:weezing-galar:

Ghost tera so it can check Ursaluna and spinblock.

In summary

Had good success with this team against old friends, but I’m not planning to play a lot so have fun with it.
What I like is that HO match up is excellent with Ditto. And Stall match up is also excellent with Ditto (gives you infinite PP), CM Hatterene, Weezing-Galar and SD Gliscor.
 
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