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★ Pet Mods Halloween Calendar (Concluded)

Candy_Basket_(Cryptid).png

Sell this card to create 0 Candies
+1 Candy every 2 Blinds defeated

+2 Candies when Boss Blind defeated
Name: Candy Basket
Source: Cryptid
Type: Normal/Fairy
Stats: 103/100/96/106/66/31 (502 BST)
Abilities: Harvest, Formidiulosus (When hit by a damaging move, this Pokémon sets a layer of Candy on its side of the field, up to a maximum of 3. The next Pokémon to switch in on the user's side of the field will consume 1 random Berry per layer of Candy present. Berries with no effect will instead heal 10% Max HP.)
Height: 0.51 m
Gender Ratio: N/A
Classification: Candy Basket Joker
Weight: 3.6 kg
Egg Group: Mineral
Physical: Fling, Body Slam, Heavy Slam, Iron Head, Take Down, Play Rough, Aerial Ace, Natural Gift, Astonish, Gunk Shot, Brutal Swing, Poltergeist, Rapid Spin, Grav Apple, Wrap, U-turn, Thief,
Special: Hyper Voice, Hex, Shadow Ball, Moonblast, Dark Pulse, Dazzling Gleam, Syrup Bomb, Apple Acid, Flash Cannon, Snore, Tera Blast, Ominous Wind, Hyper Beam, Terrain Pulse,
Status: Trick-or-Treat, Curse, Scary Face, Leer, Block, Mean Look, Toxic, Metal Sound, Recycle, Bestow, Trick, Celebrate, Copycat, Double Team, Endure, Protect, Rest, Sleep Talk, Substitute, Spicy Extract, Iron Defense, Sweet Scent, Misty Terrain, Aromatic Mist, Decorate, After You, Aromatherapy, Leech Seed, Heal Bell, Stealth Rock
Candy Basket @ Rocky Helmet
Ability: Formidiulosus
Tera Type: Grass
EVs: 248 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Syrup Bomb
- Dazzling Gleam
- Toxic
- Rapid Spin
Explanation: A support-based mon with as many vaguely-candyish-or-buckety moves as I could find, plus some extra support shit
 
Prompt 7
Name: DJSTEIN
1792017262722.png

Type: :ghost: :normal:
Stats: 90/80/88/130/88/40 (516 BST)
Abilities: Soundproof, Scrappy, Punk Rock
Moves: Boomburst, Discharge, Hypervoice, Psychic Noise (basically gives it every sound-type move), Shadow Ball, Hyper Beam, Monster Mash, Fillet Away
Custom move: Monster Mash - Special, 40 BP, 100 Accuracy, sound-based move with the effectiveness of Ghost and Normal at the same time. After its initial hit, it plays at the end of the next two turns. Has a 40% chance to flinch the opponent (Makes the Pokémon dance instead of attacking. But for ease of coding, flinch works)

Randbats set
Ability: Punk Rock
Item: Throat Spray
Moves:
- Monster Mash
- Psychic Noise
- Boomburst
- Discharge
 
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Prompt 8
1792017998069.png

Name: Bloodmask
Inspiration: A ghost possesses the carved-out face of a helpless victim, put on this earth to curse its attacker. It can not pass unless the attacker is killed.
Type: :ghost: :dark:
Abilities: Wonder Guard
Moves: Taunt, Snarl, Foul Play, Lash Out, Punishment, Pursuit, Wicked Blow, Fly, Night Daze, Hex, Bitter Malice, Destiny Bond, Last Respects, Ominous Wind, Lick, Air Slash, Acrobatics, Aircutter, FaceHug, Calm Mind, Swords Dance, Acid Spray, Poison Fang, Dark Pulse, Glare, Shadow Ball, Will-o-wisp, torment

Custom Move: FaceHug
User latches onto the opponent's face and mind-controls it for one turn. The move that the opponent was using now damages the opponent. No switching is allowed until FaceHug is done. If the user is slower than the opponent, then the opponent can not switch between turns, and it must use a damaging move the next turn. This move's accuracy goes down by 30 each time it is used consecutively.
BP 15 Accuracy 100 Type :Dark: physical

Stats 70/125/60/125/60/110 BST 550

Randbats
Bloodmask
Ability: Wonder Guard
Item: Expert Belt
Moves
- FaceHug
- Foul Play
- Bitter Malice
- Acrobatics
 
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a turnip you say...
Prompt 8:
590 sin título_20261014194242.png

Pokemon: Turnfreep
Type: Grass / Psychic
Stats: 80/70/60/130/70/100 (510)
Abilities: Telepathy | Regenerator
Relevant Moves:
Physical: -
Special: Leaf Storm, Turni-Mind, Energy Ball, Psychic, Bug Buzz, Moonblast, Flash Cannon, Psychic Noise
Status: Calm Mind, Parting Shot, Leech Seed

85BP | 100% Acc | Psychic | Special | 16PP | Guard Split effects are applied after the move.

Leaf Storm, Turni-Mind, Psychic, Energy Ball, Bug Buzz, Moonblast, Flash Cannon, Psychic Noise, Calm Mind, Parting Shot, Leech Seed, Dream Eater, Astonish, Icy Wind, Wonder Room, Leaf Blade, Zen Headbutt, Iron Head, Smart Strike, Lunge, Body Press, Body Slam, Protect, Facade, Tera Blast, Giga Impact, Hyper Beam, Embargo, Absorb, Mega Drain, Giga Drain, Torment, Uproar, Trick Room, Guard Swap, Guard Split, Power Swap, Sunny Day, Gravity, Heal Block, Imprison, Rain Dance, Scary Face, Endure, Astonish, Bide, Confuse Ray, Trick-or-Treat

Flavor Description:
space turnip!!! its an alien and will come for your brains >:)
Description:
Fast pivot. Can do some considerable damage despite its bad STAB combination through Leaf Storm, and Turni-Mind allows it to break through some walls it otherwise couldn't, slowly stealing their bulk, and then if it can't take more hits with its stolen bulk, pivots out with Parting Shot, and heals a bit with Regenerator, which it needs due to its considerably bad type. Also able to set up through Calm Mind as well.
Weight: 6kg
Bulky Support, Bulky Attacker, Bulky Setup, Fast Attacker, Fast Bulky Setup, Fast Support, Setup Sweeper, Wallbreaker, Tera Blast user, AV Pivot

Role: Fast Attacker
Movepool: Leaf Storm, Turni-Mind, Parting Shot, Energy Ball, Moonblast, Flash Cannon
Abilities: Regenerator
Tera Types: Fairy

Role: Setup Sweeper
Movepool: Calm Mind, Energy Ball, Psychic, Moonblast, Flash Cannon, Leech Seed, Substitute
Abilities: Regenerator
Tera Types: Fairy
 
a turnip you say...
Prompt 8:
View attachment 870150
Pokemon: Turnfreep
Type: Grass / Psychic
Stats: 80/70/60/130/70/100 (510)
Abilities: Telepathy | Regenerator
Relevant Moves:
Physical: -
Special: Leaf Storm, Turni-Mind, Energy Ball, Psychic, Bug Buzz, Moonblast, Flash Cannon, Psychic Noise
Status: Calm Mind, Parting Shot, Leech Seed

85BP | 100% Acc | Psychic | Special | 16PP | Guard Split effects are applied after the move.

Leaf Storm, Turni-Mind, Psychic, Energy Ball, Bug Buzz, Moonblast, Flash Cannon, Psychic Noise, Calm Mind, Parting Shot, Leech Seed, Dream Eater, Astonish, Icy Wind, Wonder Room, Leaf Blade, Zen Headbutt, Iron Head, Smart Strike, Lunge, Body Press, Body Slam, Protect, Facade, Tera Blast, Giga Impact, Hyper Beam, Embargo, Absorb, Mega Drain, Giga Drain, Torment, Uproar, Trick Room, Guard Swap, Guard Split, Power Swap, Sunny Day, Gravity, Heal Block, Imprison, Rain Dance, Scary Face, Endure, Astonish, Bide, Confuse Ray, Trick-or-Treat

Flavor Description:
space turnip!!! its an alien and will come for your brains >:)
Description:
Fast pivot. Can do some considerable damage despite its bad STAB combination through Leaf Storm, and Turni-Mind allows it to break through some walls it otherwise couldn't, slowly stealing their bulk, and then if it can't take more hits with its stolen bulk, pivots out with Parting Shot, and heals a bit with Regenerator, which it needs due to its considerably bad type. Also able to set up through Calm Mind as well.
Weight: 6kg
Bulky Support, Bulky Attacker, Bulky Setup, Fast Attacker, Fast Bulky Setup, Fast Support, Setup Sweeper, Wallbreaker, Tera Blast user, AV Pivot

Role: Fast Attacker
Movepool: Leaf Storm, Turni-Mind, Parting Shot, Energy Ball, Moonblast, Flash Cannon
Abilities: Regenerator
Tera Types: Fairy

Role: Setup Sweeper
Movepool: Calm Mind, Energy Ball, Psychic, Moonblast, Flash Cannon, Leech Seed, Substitute
Abilities: Regenerator
Tera Types: Fairy
your sprites are genuinely so amazing
 
Inverturn_Compressed.jpg

Cute little turnip guy. Just a standout, cute, happy fella. Not like the other turnips! (Yes I already know there will be a lot of them) This guy is upside down! Here's Prompt 8: Inverturn!

Name: Inverturn
Type:
1792019570854.png
1792019593596.png

Base Stats: 95 HP / 110 Atk / 70 Def / 70 SpAtk / 90 SpDef / 105 Spe / 540 BST
Abilities: Chlorophyll, Contrary, Table-Turn
Table-Turn
: All type matchups on the field are inverted while this Pokémon is active.
Important Moves: Solar Blade, Power Whip, Sappy Seed, Trailblaze, Leaf Storm, Stone Edge, Rock Slide, Accelerock, Power Gem, Earthquake, Stomping Tantrum, Earth Power, Iron Head, Play Rough, Brick Break, Quick Attack, Synthesis, Stealth Rock, Iron Defense, Fake Tears, Topsy-Turvy, Charm, Agility, Encore, Helping Hand, Universal moves (Protect, Rest, etc.)
Seed Bomb, Grassy Glide, Leafage, Bullet Seed, Chloroblast, Frenzy Plant, Solar Beam, Grass Knot, Energy Ball, Giga Drain, Mega Drain, Absorb, Rock Tomb, Rock Throw, Smack Down, Rock Blast, Dig, Bulldoze, Mud Bomb, Mud Shot, Mud-Slap, Fling, Low Kick, Low Sweep, Flail, Thrash, Body Slam, Natural Gift, Slam, Pound, Wrap, Weather Ball, Leech Seed, Grassy Terrain, Ingrain, Worry Seed, Mud Sport, Rototiller, Trick-or-Treat, Entrainment, Growth, Play Nice, Tickle
Pokédex Entries:
  • Senescent Red: Despite having the characteristics of prey creatures, Inverturn somehow find themselves at the top of the food chain.
  • Forever Green: Inverturn are carefree souls, even while life gets turned upside down. They never worry, and as a result are cherished by trainers that desire partners who can ease their stresses.
Bulky Support (Inverturn) @ Leftovers
Ability: Table-Turn
- Sappy Seed
- Stone Edge
- Synthesis
- Stealth Rock

Bulky Attacker (Inverturn) @ Leftovers
Ability: Table-Turn
- Sappy Seed
- Stone Edge
- Iron Head
- Stealth Rock

Fast Attacker (Inverturn) @ Leftovers
Ability: Contrary
- Leaf Storm
- Power Gem
- Earth Power
- Synthesis

If it's at all possible, please make the Fast Attacker set less likely to be rolled than the other sets.
I heard turnip and was inspired. Apparently others were too lol. Inverturn is a turnip flipped upside down, and in being flipped they have gained a special ability.

Grass and Rock is a pretty mediocre type combination... under normal circumstances. Table-Turn inverts the type matchups, transforming Inverturn into a powerful offensive and defensive piece that sets themselves apart from the many other Grass-types likely to be in the format. With inverted type matchups, Inverturn is able to hit types such as Fire, Grass, Ground, and—notably—Steel for super effective damage. On the defensive side, they are only weak to Normal and Electric, both of which have seen very few submissions. With proper positioning, Stealth Rock becomes incredibly potent as this too has inverted type matchups. Steel, Ground, and Fighting-types are now weak to Stealth Rock, and Pokémon of these types don't typically run Heavy-Duty Boots. If Inverturn is on the field, these Pokémon cannot switch in safely lest they get chunked by Stealth Rock. Access to Sappy Seed forces repeated switches, further amplifying the impact of Stealth Rock. If Table-Turn isn't desired, Inverturn can opt to run Contrary to act as a slower Serperior with better coverage. In the builder format, they'll have access to Chlorophyll which is a great boon to sun teams—Inverturn's STAB Rock-type attacks deal with the Fire-types that are problematic for common Fire and Grass-type partners on sun teams. While it can be tricky to wrap one's head around inverted types, those that do so will have a uniquely positioned offensive and defensive piece for this meta.
Thank you for taking the time to read, and don't forget to vote for Inverturn if you like them and think they'd improve the format!
EDIT: Slight nerf to Atk and BST. Sappy Seed + Table-Turn justifies having a less oppressive Atk stat.
 
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PROMPT 8
Name:
Haineep
Type:
GroundIC_Big.png
GhostIC_Big.png


Base Stats: 85 HP / 60 ATK / 100 DEF / 95 SpATK / 70 SpDEF / 50 SPE / 460 BST
Abilities: Regenerator, Guttering Flame (If this Pokemon drops to 50% or lower, gain +1 SpATK, +1 SPE, and -1 DEF. Once per switch-in.)
Important Moves: Earth Power, Shadow Ball, Flamethrower, Stealth Rock, Substitute, Will-O-Wisp, Fire Blast, Giga Drain, Pain Split (im on the fence about giving it Strength Sap, lmk if yall think it would be too obnoxious to add or good enough of an addition)

Pokedex Entry: After this turnip was carved and discarded, a lonely soul possessed it and gave it new life. Relighting the flame inside, the soul vows to take revenge on those who hurt it.

Randbats Sets:
  • Focus Sash or Sitrus Berry | Ability: Guttering Flame | Nature: Modest | EVs: 252 HP / 252 SpATK / 4 SpDEF
    • Shadow Ball
    • Fire Blast
    • Earth Power
    • Protect
  • Assault Vest | Ability: Regenerator | Nature: Calm | EVs: 252 HP / 4 DEF / 252 SpDEF
    • Shadow Ball
    • Earth Power
    • Giga Drain
    • Fire Blast

Inspirations and Descriptions: So first thing's first; the name. Haineep's name is a combination of Samhain, which is the a Gaelic festival that marks the end of the harvest season and the beginning of winter time. The neep part of the name comes from, well, the neep! What's a neep? Well, it's basically something similar to a turnip called a rutabaga. A rutabaga is something that can be carved up and used as something called the Irish jack-o-lantern, which is what this mon is entirely based on (right down to the design.) The ability is based on the jack-o-lantern aspect with a little revenge as a twist >:3.

No brain power to come up with a rough image of what the mon would look like so just have a photo of what the mon is based off of (it's lowk terrifying)
 

Attachments

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...y'know what? Screw it, I'm in. I'm repurposing a past sub from my own Crossover Chaos Expanded Returns mod for this prompt, if only to save myself some time to think of a build, though I did have to remake the flavor entirely from scratch and make a few modifications to the movepool to hopefully work for the concept and the prompt.

gargoyle-statues-vomiting-ice-4-5e0088ea14d70__700.jpg
  • Name: Hoargoyle (Hoar (frost) + Gargoyle)
  • Type:
    Ice.png
    Poison.png
  • Ability: Toxic Debris, Ice Scales (Hidden Ability)
  • Stats: 55 HP/90 Atk/95 Def/115 SpA/65 SpD/105 Spe = 525
  • Competitive moves: Avalanche, Blizzard, Brick Break, Brutal Swing, Chilling Water, Crunch, Dragon Hammer, Dragon Tail, Earth Power, Earthquake, Gunk Shot, Haze, Hydro Pump, Hyper Voice, Ice Beam, Ice Hammer, Ice Shard, Ice Spinner, Iron Head, Life Dew, Liquidation, Outrage, Poison Gas, Psychic Fangs, Roar, Rock Slide, Scald, Shell Smash, Sludge Bomb, Sludge Wave, Snowscape, Stealth Rock, Stone Edge, Surf, Toxic, Toxic Spikes, U-turn, Venoshock, Waterfall
Acid, Acid Spray, Aqua Jet, Aurora Veil, Avalanche, Bite, Blizzard, Body Slam, Breaking Swipe, Brick Break, Brutal Swing, Bulldoze, Chilling Water, Crunch, Defense Curl, Dive, Double-Edge, Dragon Claw, Dragon Hammer, Dragon Rush, Dragon Tail, Dual Chop, Earth Power, Earthquake, Endure, Gunk Shot, Harden, Haze, Head Smash, Headbutt, Hydro Pump, Hyper Voice, Ice Ball, Ice Beam, Ice Fang, Ice Hammer, Ice Punch, Ice Shard, Ice Spinner, Iron Head, Leer, Life Dew, Liquidation, Mist, Outrage, Poison Fang, Poison Gas, Poison Sting, Powder Snow, Power Gem, Protect, Psychic Fangs, Rest, Roar, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Scald, Scary Face, Shadow Claw, Shell Smash, Sludge, Sludge Bomb, Sludge Wave, Smack Down, Smog, Snarl, Snowscape, Stealth Rock, Stone Edge, Surf, Take Down, Thrash, Toxic, Toxic Spikes, Triple Axel, Twister, U-turn, Venom Drench, Venoshock, Waterfall
Flavor:
Hoargoyle's main inspirations are gargoyles, monster-shaped ice sculptures, diseases trapped in permafrost, and the serpentine, venomous and/or water-spewing dragons from French mythology that inspired gargoyles in the first place; its design specifically recalls pictures of gargoyles in winter like the one above, with water frozen into icicles while still pouring out of their mouths. It is an animate, seemingly magical construct based on this concept, with a shell-like purplish gray outer body of toxic minerals and clay and a body plan similar to Darmanitan's, but with massive muscular arms and vicious claws like Druddigon's and a row of darker purple spikes down the back and its short, reptilian tail. Instead of fiery eyebrows, a pair of "wings" made of sharp, jagged ice crystals, which are a pale purplish blue in color, emerges from where the eyes of the statue would be, and its arms and legs are made of ice as well. From its wide, round "mouth", almost like that of a fish, emerges a long neck and head made of contaminated ice, almost snake-like with rings of jagged plating around the neck in imitation of both spraying water and feathers or fur. Its head is slightly more mammalian than reptilian but with features of both (akin to the 80's version of Godzilla), with an almost dog- or bear-like snout and a maw full of sharp teeth, as well as a pair of large ear-frills made of the same pointy ice crystals as the wings. It has luminous light pinkish purple eyes that are in fact a pair of spherical crystals from which it can fire some of its energy-based attacks, and a similar glow emanates from inside its nostrils and true mouth, with trails of smoke rising from the corners of its fanged maw as the poisons within its icy body evaporate upon exposure to heat.

Competitive Info:
From its stats and typing alone, you can be forgiven for dismissing Hoargoyle as being ill-suited for its intended niche. It has less Speed than would be desired for spreading Toxic Spikes, inflicting Toxic itself, setting up Stealth Rock, or simply blasting opponents away with either STAB Sludge Wave or Blizzard, and its Special Defense is terrible enough that strong special attackers would have no trouble destroying it, especially given its five type weaknesses including to some fairly common coverage types. All in all, its build does not seem off to a good start, and may even be dismissed outright as low-tier garbage on those grounds alone. Once its abilities are taken into consideration, however, its true intent becomes much clearer, with Toxic Debris in particular being canonically the signature ability of Glimmora. And upon further inspection, its best stats happen to be Special Attack and physical Defense, and its Speed is rather low for something with as many type weaknesses as it has - both traits the Ore Pokémon also happens to possess. And as it turns out, this resemblance in inferred playstyle is no accident.

In a similar manner to Glimmora's Toxic Debris enabling it to hold its own in the OU tier and wreak havoc even as its own type weaknesses are taken advantage of, this same ability allows Hoargoyle to work around its awkward position from a defensive standpoint, turning it into a surprisingly devious special utility lead whose talent lies in sowing discord for its teammates to exploit rather than destroying its enemies outright. With respectable physical Defense, a frightening Special Attack stat and the STAB moves to go with it, and useful coverage options in the form of Dark-, Dragon-, Rock-, and especially Ground- and Water-type attacks of all stripes on the side, if given the chance it can pose a serious threat to more passive or slower opponents that may be weak to either of its STABs, but its low Speed can land it in trouble should it be outsped and subject to whichever of their respective coverage attacks would be most effective against it. Hoargoyle is as such mainly geared towards inconveniencing the opposition for as long as it can before its inevitable demise, with its Toxic Debris allowing it to bait and indirectly punish not only abusers of contact moves but physical attackers in general, spreading Toxic Spikes with every physical injury it endures and setting up switch-ins against it for a nasty infection that can chip them down for allied wallbreakers or sweepers to pick off at leisure. If that wasn't enough, it's also able to set up Stealth Rock as mentioned to further threaten incoming opponents who might not appreciate the expected result, and can even force switches straight into the very hazards it's placed with either Roar or Dragon Tail. And should it find itself overwhelmed, Hoargoyle can simply pivot out with U-turn; though its physical Attack stat isn't quite as high as its Special Attack, it's still nothing to sniff at, and can certainly leave quite a sting on Bug-weak checks and counters even as it makes way for a teammate who might hopefully be better at handling them than the beast itself.

Whereas Corrosion is completely overshadowed on Glimmora by its Toxic Debris, however, Hoargoyle has uses for its own Hidden Ability, Ice Scales, which gives it more freedom to set up with the rare and coveted Shell Smash before tearing through anything weak to either of its STABs. Not only does Shell Smash increase its offensive stats, but it also allows the creature to pick up Speed as well so it can potentially sweep after enough uses of it, and since it's aiming to deal as much damage as it can before it gets melted to slush, its reduced defenses likely wouldn't matter too much. That said, Poison adds only one more type to Ice's super-effective targets, and since neither can get past Steel in any capacity, Earth Power is probably its most useful coverage option to handle them. Seeing as its physical Attack stat is far from unusable, Earthquake isn't a bad choice, either, and even if it won't hit quite as hard, it can still spring a nasty surprise on foes expecting to face a purely special attacker.

Whichever strategy it chooses, Hoargoyle is armed not just with raw destructive power, but also an unpredictability its foes might not even realize was hidden in plain sight until it's already too late. It certainly isn't the easiest to bring into play in the first place, but the longer it's allowed to live, the deadlier an adversary it may yet become.
Hoargoyle @ Focus Sash
Ability: Toxic Debris
Nature: Timid (+Spe, -Atk) or Modest (+SpA, -Atk)
252 Def/252 SpA/4 Spe or 4 Def/252 SpA/252 Spe
- Toxic Spikes/Stealth Rock​
- Roar/Dragon Tail​
- Life Dew/Toxic​
- Sludge Wave/Ice Beam/Earth Power/Scald/Psychic Fangs/U-turn​
This semi-suicide lead set exploits Toxic Debris to its fullest, allowing Hoargoyle to cause as many problems on purpose as it can during its limited screentime. Thanks to its Focus Sash, it can hopefully survive a super-effective hit and set Toxic Spikes at least once before it goes dow, be it via its ability or with the move itself. Stealth Rock is just as useful in general, however, and with two options of phasing moves it can also send foes right into the very hazards it's set up. As for other utility options, Life Dew is useful for both team support and survivability, Toxic puts foes on a timer, and Scald can neuter physical attackers and give it more wiggle room to proc Toxic Debris. Its other attacking choices consist of its strongest STABs, Earth Power as its broadest coverage option, Psychic Fangs as a barrier clearer, and U-turn for pivoting. It may not expect to last long but if doing so means placing Toxic Spikes for free, it will damn well try.

Hoargoyle @ Weakness Policy
Ability: Ice Scales
Nature: Timid (+Spe, -Atk) or Modest (+SpA, -Atk)
252 Def/252 SpA/4 Spe or 4 Def/252 SpA/252 Spe
- Shell Smash​
- Sludge Wave​
- Blizzard​
- Earth Power/Earthquake/Hydro Pump/Surf/Scald/Psychic Fangs/Crunch/Dragon Tail/Roar/U-turn​
Ice Scales gives Hoargoyle a little more leeway against faster special attackers that might otherwise prey on its type weaknesses, allowing it to set up more freely with Shell Smash and then cut loose with its STABs once it feels ready. Combined with a Weakness Policy boost to its offensive stats even further should it be clipped by a super-effective hit (coverage, STAB, it doesn't matter), this can make it extremely lethal as long as it doesn't get too greedy and stays mindful of the drops to its defenses. Its preferred coverage moves would no doubt be of the Ground type to address three of the five types it's weak to, but it can also use Surf to take care of Ground-type threats, Psychic Fangs to handle Fighting-types, and Crunch to deal with Psychics despite this being not quite as powerful as its special attacks. As before, Dragon Tail and Roar are useful for shuffling its opponents and disrupting enemy plans, but these are stopped by Fairy and Ghost-types respectively, though with its Poison STAB and Crunch it has answers to both of them. U-turn is likewise worth considering as an escape option if necessary, but since it sacrifices all of its Shell Smash boosts, it's best considered as a last resort, if at all.
  • Name: Frostesque (Frost + Grotesque)
  • Type:
    Ice.png
    Rock.png
  • Ability: Slush Rush, Ice Scales (Hidden Ability)
  • Stats: 45 HP/85 Atk/45 Def/90 SpA/45 SpD/95 Spe = 385
  • Competitive moves: Avalanche, Blizzard, Brick Break, Brutal Swing, Chilling Water, Crunch, Dragon Hammer, Dragon Tail, Earth Power, Earthquake, Haze, Hydro Pump, Hyper Voice, Ice Beam, Ice Hammer, Ice Shard, Ice Spinner, Iron Head, Life Dew, Liquidation, Outrage, Power Gem, Psychic Fangs, Roar, Rock Slide, Scald, Shell Smash, Snowscape, Stealth Rock, Stone Edge, Surf, U-turn, Waterfall
Aqua Jet, Aurora Veil, Avalanche, Bite, Blizzard, Body Slam, Breaking Swipe, Brick Break, Brutal Swing, Bulldoze, Chilling Water, Crunch, Defense Curl, Dive, Double-Edge, Dragon Claw, Dragon Hammer, Dragon Rush, Dragon Tail, Dual Chop, Earth Power, Earthquake, Endure, Gunk Shot, Harden, Haze, Head Smash, Headbutt, Hydro Pump, Hyper Voice, Ice Ball, Ice Beam, Ice Fang, Ice Hammer, Ice Punch, Ice Shard, Ice Spinner, Iron Head, Leer, Life Dew, Liquidation, Mist, Outrage, Powder Snow, Power Gem, Protect, Psychic Fangs, Rest, Roar, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Scald, Scary Face, Shadow Claw, Shell Smash, Smack Down, Snarl, Snowscape, Stealth Rock, Stone Edge, Surf, Take Down, Thrash, Triple Axel, Twister, U-turn, Waterfall

Admittedly, I wasn't planning to give Hoargoyle any evolutionary relatives at first, but one of my previously considered names for it sounded perfect for a pre-evo, and it didn't take me much longer after that to come up with a solid concept. Frostesque has an icy body shaped like a hairless chimpanzee with long, wiry arms and short stubby legs, its hands and feet sporting three claws each. A pair of wings like on its evolved form rises from its shoulders, and it has a row of short icicle spikes down its back and its short reptilian tail. It wears three broken clay garden pots as armor and to conceal its self-presumed hideous visage: its hand claws poke out of holes at the bottoms of the pots mounted on its arms like gauntlets, and within another larger crack on the pot over its head is a dark void with a single luminous, crystalline purple eye as the one thing visible inside; it's still able to use biting moves due to the large, fang-filled mouth on its belly instead of (presumably) its face. It evolves into Hoargoyle by leveling up while afflicted by either the poison or bad poison status.

I thought of making Frostesque an Ice/Water-type instead of Ice/Rock at first, but ultimately I went with the latter to better fit the grotesque inspiration, since "gargoyle" only refers to those exterior statues that double as rain outlets. Ice/Rock is an even rougher typing to make the most of than Ice/Poison, but Frostesque has Slush Rush in place of its evolution's Toxic Debris to set it apart mechanically, allowing it to double its Speed in snowy weather, either set up by itself or better yet, already active when it enters the field. Its type combo may be utter shit defensively and its pathetic defensive stats don't exactly help, but it's a very different story on the offensive front - if it can outspeed its opponent, its rather high mixed attacking stats for a NFE fakemon and access to two very deadly STAB types plus Ground, Water, Fighting, and even Psychic coverage can do the rest. With snow team support it can therefore make for an incredibly scary late-game cleaner should this mod ever get a Little Cup meta. It'd probably die to even a strong-enough neutral hit and Shell Smash as a setup move would only make it even more vulnerable to incoming fire, but as long as the weather outside is frightful, it's not like it needs to care.

The two movesets proposed for Hoargoyle are applicable to Frostesque as well, just minus Toxic/Toxic Spikes and with its evo's Poison STAB replaced by Rock - Stone Edge or Power Gem, take your pick. It does learn Head Smash as well, but without access to reliable recovery outside of Life Dew (and Rest, but that's irrelevant), I don't imagine its recoil damage would be anywhere close to appealing to something that absolutely cannot afford to lose even a sliver of its HP.
 
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Plumputum
Typing: Grass / Ghost
Abilities: Harvest / Frisk / Cursed Body
Hidden Ability: Prankster
Stats: 50/40/75/65/60/45 (BST: 335)
Custom Detail (Item):
Spirit Seed - If held by a Plumputum/Ghottum, its Grass- and Ghost-type moves have 1.5x power.
Level Up: Astonish, Absorb, Growth, Spite, Shadow Sneak, Bullet Seed, Confuse Ray, Will-O-Wisp, Giga Drain, Shadow Ball
TM: Protect, Trailblaze, Facade, Hex, Magical Leaf, Night Shade, Energy Ball, Shadow Claw, Trick, Substitute
Egg: Strength Sap, Leech Seed, Curse, Destiny Bond
Event: Trick-or-Treat, Rage Fist
Plumputum.png

Do you think it's cute?
Plumputum @ Spirit Seed
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
Shadow Ball
Energy Ball
Mystical Fire
Shadow Sneak
This guy evolves into Ghottum!
I suppose I shall wait until Prompt 7 voting comes.
 
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IMG_5076.png

For Prompt 8:
Pokemon: Dullabaloo
Type: Ghost
Abilities: Fiery Spirit (This Pokemon becomes Fire type when using a Fire move and Ghost type when using a Ghost move. This ability cannot be traded or copied and has no effect on Pokemon other than Dullabaloo.)/Guts
Stats: 75/50/75/95/73/125 (Total: 493)
Notable Moves: Shadow Ball, Infernal Parade, Flamethrower, Will-O-Wisp, Strength Sap, Curse, Grass Knot, Dazzling Gleam
Full Movepool: Attract, Astonish, Bind, Bullet Seed, Burning Jealousy, Burn Up, Celebrate, Confuse Ray, Curse, Dazzling Gleam, Double Team, Ember, False Swipe, Fire Fang, Fire Punch, Fire Spin, Flamethrower, Follow Me, Forest’s Curse, Gastro Acid, Giga Impact, Grass Knot, Growth, Headbutt, Hex, Hyper Beam, Hypnosis, Incinerate, Infernal Parade, Inferno, Ingrain, Lash Out, Leafage, Magical Leaf, Mega Drain, Mimic, Misty Explosion, Natural Gift, Nature Power, Nightmare, Night Shade, Night Slash, Ominous Wind, Perish Song, Phantom Force, Poison Powder, Power Whip, Protect, Razor Leaf, Round, Safeguard, Scary Face, Seed Bomb, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Sing, Solar Beam, Spite, Strength Sap, Substitute, Sucker Punch, Sunny Day, Supersonic, Swagger, Sweet Scent, Tera Blast, Terrain Pulse, Throat Chop, Tickle, Trick-or-Treat, Vine Whip, Will-O-Wisp, Worry Seed, Wrap, Zen Headbutt
Random Battle Sets:

Wisp User
Fast Support (Dullabaloo) @ Leftovers
Ability: Fiery Spirit
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Fairy
- Infernal Parade
- Flamethrower
- Will-O-Wisp
- Strength Sap

Burn Up User
Fast Attacker (Dullabaloo) @ Heavy-Duty Boots
Ability: Fiery Spirit
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Fire
- Infernal Parade
- Flamethrower
- Burn Up
- Strength Sap

Curse User
Fast Support (Dullabaloo) @ Leftovers
Ability: Fiery Spirit
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Shadow Ball
- Curse
- Flamethrower
- Strength Sap

Height: 1.2m/4’0”
Weight: 11kg/24 lbs
Color: Brown
Description: (will write soon)
Competitive Description: Standard Sap Ghost that likes burning enemies and capitalizing on that. It can technically use Burn Up but in practice it wants Tera for that because it requires a second Fire move.
Design Description: The headless horseman is sometimes depicted with a pumpkin for a head, so this plays on that. But like, as just a funny guy, if you will.
 

Super Mario Galaxy (Wii) Artwork, Pictures & Banners _ SLB.jpg

Prompt 8: Jack O'Goomba​
Type: Normal-Grass
Ability: Pumpkin Disguise (Immunity to non-volatile status conditions + Flame Body)
Stats: 60/90/100/40/60/50 = 400 BST
Important: Body Slam, Double-Edge, Endeavor, Facade, Return, Tera Blast, Head Charge, Protect, Substitute, Sleep Talk, Rest,, Seed Bomb, Trailblaze, Flame Charge, Curse, Night Shade, Phantom Force, Crunch, Foul Play, Moonlight, Psychic Fangs, Zen Headbutt, Body Press, Stomping Tantrum, Will-O-Wisp, Iron Head, Gunk Shot, Head Smash
Flavor: Frustration, Energy Ball, Giga Drain, Bullet Seed, Grassy Terrain, Leafage, Tackle, Shadow Ball, Astonish, Trick-or-Treat, Bite
Setup Sweeper (Jack O'Goomba)
Ability: Pumpkin Disguise
Tera Type: Poison
- Head Charge
- Seed Bomb
- Curse
- Gunk Shot
- Psychic Fangs

Bulky Support (Jack O'Goomba)
Ability: Pumpkin Disguise
Tera Type: Poison
- Head Charge
- Seed Bomb
- Gunk Shot
- Moonlight
- Will-O-Wisp
A mushroom wearing a pumpkin residing in haunted mansions in outer space. Yep.
The Flame Body part of its Ability is a reference to when you try to ground pound the enemy instead of spinning and then stomping because that takes too long but then the guy creates a blue flame right under himself and even though you squish the Goomba you lose a third of your health because you get burned *breathes*
 
PROMPT 7
Name: Rotom-Stereo
Type:
GhostIC_Big.png
NormalIC_Big.png

Base Stats:
50 HP / 65 ATK / 107 DEF / 105 SpATK / 107 SpDEF/ 86 SPE / 520 BST
Ability: Levitate
Important Moves: Literally just the entire moveset of all Rotoms but adding Boomburst
Pokedex Entry: A boombox possessed by Rotom. It is said that no matter the occasion, this haunted stereo will always provide music.

Randbats Sets:

Bulky Attacker-

  • Leftovers | Ability: Levitate | Nature: Bold | EVs: 252 HP / 252 DEF / 4 SpDEF
    • Thunderbolt
    • Nasty Plot
    • Volt Switch
    • Boomburst
Bulky Support-
  • Choice Scarf | Ability: Levitate | Nature: Timid | EVs: 252 HP / 4 SpDEF / 252 SPE
    • Trick
    • Boomburst
    • Volt Switch
    • Pain Split

Inspirations and Descriptions: Decided to do a rough guess of what a competitive Rotom-Stereo would look like and here we are! Boomburst is obviously going to be the main appeal here as it seemed most fitting here. Seeing as of how this forms only weakness would be fighting type I decided to not run with Will-O-Wisp as I feel that would help balance things out a tiny bit, otherwise you'd just Wisp your only weakness and it'd be annoying to take out. Obviously very heavily based off of normal Rotom sets, mostly Wash bc let's be real he's the best form but yeah! As for what brought the idea of wanting a Rotom-Stereo mon for this prompt is because, well what party isn't complete without some bangers? Hope y'all enjoyed and please give any feedback if you think it is needed!
just noticed thanks to toxic ariados that I accidentally put this as ghost/normal when it is supposed to be electric/normal WHOOPS
 
:sv/pumpkaboo::sv/exeggcute:
(prompt 8)
Name: Stack'O'Lantorch
Typing: :grass::fire:
Stats: 105/85/80/123/75/64 (532)
Abilities: Spirit Pyre / Solar Power / Harvest
On switch-in, begins the 'Spirit Pyre' field effect for 5 turns. During spirit pyre, no weathers, terrains, or other field effects can be set. If any were active already, they are removed. On top of this, all ghost type moves deal 1.5x damage.

-Harsh Sunlight/Rain/Snow/Sand
-Grassy/Misty/Psychic/Electric Terrain
-Trick/Magic/Wonder Room
-Tailwind
-Gravity
-Safeguard
-Light Screen/Reflect/Aurora Veil
-Pledge Combo Effects

Note: Effects like entry hazards, substitues, aqua ring, etc aren't removed and can be used during spirit pyre, anything not listed here is not removed by spirit pyre
Competitive Moves: Taunt, Will-O-Wisp, Growth, Infernal Parade, Shadow Ball, Energy Ball, Giga Drain, Flamethrower, Fire Blast, Solar Beam, Earth Power, Dazzling Gleam, Dark Pulse

Weight: 85 kg
Height: 1.7 m
Colour: Red
Flavour: A flaming totem pole of carved gourds and pumpkins, each one has a different face and personality. It is said that every vegetable in the tower is possessed by a different spirit.
Role: Wallbreaker mon, spirit pyre is a powerful ability, though without any way to extend it via item or anything it is a bit hard to let the rest of your team benefit from it, especially without pivotting. However, i think this is a good thing, as it balances spirit pyre. Stack'O'Lantorch can also run solar power for sun sets, which causes it to hit extremely hard. If you get this mon in sun with specs and solar power, its STAB fire moves become extremely strong. Harvest is also here as an option for longevity, since stack'o'lantorch has no other reliable recovery (giga drain and rest aren't very reliable). It also gets some utility in taunt and wisp, as well as lots of good coverage, especially earth power.
Taunt, Will-O-Wisp, Growth, Infernal Parade, Shadow Ball, Energy Ball, Giga Drain, Flamethrower, Fire Blast, Solar Beam, Earth Power, Dazzling Gleam, Ember, Razor Leaf, Grassy Terrain, Rock Blast, Sunny Day, Mega Drain, Absorb, Bullet Seed, Worry Seed, Scary Face, Smack Down, Fire Spin, Fury Swipes, Sleep Talk, Rest, Hyper Beam, Giga Impact, Endure, Protect, Substitute, Facade
Code:
Sun Wallbreaker (Stack'O'Lantorch)
Ability: Solar Power
- Flamethrower
- Energy Ball
- Earth Power
- Taunt
Code:
Spirit Pyre Wallbreaker (Stack'O'Lantorch)
Ability: Spirit Pyre
- Flamethrower
- Energy Ball
- Infernal Parade / Shadow Ball
- Will-O-Wisp / Taunt
Code:
Harvest Utility (Stack'O'Lantorch) @ Sitrus Berry
Ability: Harvest
- Flamethrower
- Energy Ball
- Taunt
- Will-O-Wisp
Code:
Specs Wallbreaker (Stack'O'Lantorch) @ Choice Specs
Ability: Spirit Pyre / Solar Power
- Flamethrower
- Energy Ball
- Earth Power
- Shadow Ball / Dark Pulse
 
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Name: Carvil

Typing: :dark::steel:

Ability: Sharpness

Movepool: Carve, Cut, Slash, Psycho Cut, Leaf Blade, Night Slash, Knock Off, Leer, Metal Sound, Rest, Sleep Talk, Swords Dance, Protect, Dark Pulse, Flash Cannon, Leech Life, Iron Head, Pursuit, Nasty Plot, Shadow Ball, Sucker Punch, Taunt, Throat Chop, Trick, Will-O-Wisp, Astonish, Brutal Swing, Bide, Chip Away, Copycat.

Steel, 70 BP, Contact, Slicing. Super-effective on Grass-types

Stats: 91/93/91/97/91/104 (567)

Inspiration: This is based on the knife used to carve pumpkins, and on some spooky characters, like Jason Voorhees.

Lore: Carvil is a cursed knife that was used by the infamous murderer Jack the Killer, and it has been brought to life by the evil deeds it was used to commit. It now seeks to control anyone who picks it up and turn them into Copycat killers to carry on its original owner's grim deeds.

Randbats set:

Carvil @ Choice Band
Ability: Sharpness
- Carve
- Night Slash
- Leech Life
- Pursuit
 
1792099834675.png

G.W. Carver​
Typing: :grass: :normal:
Statline:
90/100/90/70/80/60
Abilities: Grassy Surge, Overgrowth | Chlorophyll

Green Thumb*, Wood Hammer, Grassy Glide, Seed Bomb, Trailblaze, Double-Edge, Body Slam, Facade, Leech Seed, Synthesis, Spore, Stun Spore, High Horsepower, Knock Off, U-Turn, Drain Punch, Growth, Universal moves.
*Green Thumb: :grass: | Status | Acc: --- | 16 PP
User plants a Seedling on its side of the field. 2 turns after planted, the seedling blooms and gives an effect to the active Pokémon in the user's side, depending on the held Mask.
:hearthflame mask:: Your active Pokémon harvests Cotton, boosting its Attack and Special Attack stats by one stage.
:wellspring mask:: Your active Pokémon harvests a Peanut, healing 25% of its max HP and curing its status condition.
:cornerstone mask:: Your active Pokémon harvests a Sweet Potato, boosting its Defense and Special Defense stats by one stage.
If no Masks are held, this move fails. Seedling can't be removed from the field by Defog, Rapid Spin or any sort of removal. Seedling's effects do not get ignored by Heavy-Duty Boots.
Explanation: "Carver". y'know, like... carving. from the prompt? i asked if it was ok to just sub a guy called carver and snaq said it was.
George Washington Carver was an agricultural scientist who promoted crops alternative to cotton, namely peanuts and sweet potatoes, because its monoculture in the South was causing soil depletion.
Competitive role: Good support for its teammates in Grassy Surge and Green Thumb, but also potentially a Sun attacker with Chlorophyll + Growth (if any Sun mons actually make it in)
 
Prompt 8:
Screenshot 2026-10-15 at 23.15.11.png

Sharpukin (Sharpedo convergent evolution, Carvpukin evo) (convergent evolution is like toedscool, and tentacool)
Type: Grass, Dark
Stats: 85 Hp / 116 Atk / 75 Def / Sp. Atk 54 / Sp.Def 90 / Speed 40 / 460 Total
Ability:
Lignificat | Hidden: Sharpness
The Def Stat of the user increases by 1 at the end of every turn (real thing that pumkins have)
Movepool: Leaf Blade, Crunch, Night Slash, Bullet Seed, Slash, Protect, Trick Room, Skull Bash, Ice Fang, Zen Headbutt, Sucker Punch, Explosion, Torment, Trailblaze, Power Whip, Seed Bomb, Grassy Terrain, Will'o'Wisp, Solar Blade, Synthesis, Skitter smack, Bug Bite, Body Press, Belch, Gunk Shot, Leech Seed.

Dex1: This Pokemon's soft skin will harden as it grows.
Dex2: When ever this pokemon feels threatened it launchs and slashes using it's harpoon like stem. (sHARPUKING and HARPOON)


Inspiration: Ngl the guy up top ANinjaDude's idea but i made it a conversion Sharpedo evo (cus conversion evos are sick), and added real life pumkin mechanics.

Item: Situs Berry, Ability: Sharpness
Moves: Protect, Night Slash, Leaf Blade, Trick Room
Speads: Max Atk, Max Hp, Adament. (Pray Your opponet is not a physical attacker)

Set2 Funny Set:
Item: Leftovers, Ability: Lignificate
Moves: Protect, Leech Seed/Synthesis, Body Press, Crunch
Speads: Max Hp, Max Def, a bit of Sp. Def, and Def boosting nature.
 
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=== FAKEMON SUBMISSION ===

[Fakemon Line Concept: The Hollow-Carved Golem Evolutionary Line]

--- STAGE 1 ---
- Name: Carvling
- Types: Rock / Ghost
- Classification: Carved Turnip Pokémon
- Gender Ratio: Genderless
- Base Stats: 45 HP / 40 Atk / 60 Def / 55 Sp. Atk / 55 Sp. Def / 55 Speed (BST: ~310)
- Abilities: Sturdy / Cursed Body (Hidden Ability: Wandering Spirit)
- Movepool Focus: Low-power Rock and Ghost-type moves.
- Evolution Method: Max Friendship + Exactly Level 35 (Never spawns wild at Lv. 35).

--- STAGE 2 (Day Form) ---
- Name: Solcarve
- Types: Rock / Fire
- Classification: Lantern Golem Pokémon
- Base Stats: 75 HP / 60 Atk / 95 Def / 95 Sp. Atk / 90 Sp. Def / 75 Speed (BST: ~490)
- Abilities: Flame Body / Rock Head (Hidden Ability: Flash Fire)
- Movepool Focus: Mid-power Rock and Fire-type moves.
- Evolution Method: Evolves from Carvling during the Day.

--- STAGE 2 (Night Form) ---
- Name: Duskcarve
- Types: Rock / Dark
- Classification: Crypt Golem Pokémon
- Base Stats: 75 HP / 60 Atk / 95 Def / 95 Sp. Atk / 90 Sp. Def / 75 Speed (BST: ~490)
- Abilities: Pressure / Solid Rock (Hidden Ability: Infiltrator)
- Movepool Focus: Mid-power Rock and Dark-type moves.
- Evolution Method: Evolves from Carvling during the Night.

--- STAGE 3 (Solar Legendary - Evolves from Solcarve) ---
- Name: Igniscarve
- Types: Rock / Fire
- Classification: Ancient Hearth Titan Pokémon
- Base Stats: 100 HP / 80 Atk / 130 Def / 150 Sp. Atk / 130 Sp. Def / 90 Speed (BST: 680)
- Evolution Requirement: Solcarve (Rock/Fire is weak to Water, Ground, Fighting, and Rock) must take damage from a Water, Ground, Fighting, or Rock-type move and survive the turn in battle.
- Unique Ability: Inferno
* Description: Summons an intense heat field upon entering battle (lasts 8 turns, un-overrideable except by fainting). Boosts the power of Fire-type moves and increases Defense and Sp. Def for itself and allies.
- Signature Move: Magma Carving
* Type: Fire (Special) | Power: 165 | Accuracy: 100%
* Effect: 100% Burn chance. Bypasses type resistances and immunities (deals neutral damage to all types like Water, Rock, etc.).

--- STAGE 3 (Dark Legendary - Evolves from Duskcarve) ---
- Name: Umbrocarve
- Types: Rock / Dark
- Classification: Cryptic Dread Titan Pokémon
- Base Stats: 100 HP / 80 Atk / 130 Def / 150 Sp. Atk / 130 Sp. Def / 90 Speed (BST: 680)
- Evolution Requirement: Duskcarve (Rock/Dark is weak to Fighting, Fairy, Ground, Water, Grass, Bug, and Steel) must take damage from a Fighting, Fairy, Ground, or Water-type move and survive the turn in battle.
- Unique Ability: Void
* Description: Summons an eerie void atmosphere upon entering battle (lasts 8 turns, un-overrideable except by fainting). Boosts the power of Dark-type moves and increases Defense and Sp. Def for itself and allies.
- Signature Move: Abyssal Carving
* Type: Dark (Special) | Power: 165 | Accuracy: 100%
* Effect: Bypasses protective barriers (Protect, Reflect, Light Screen). Bypasses type resistances and immunities (deals neutral damage to Fairy, Dark, Fighting, etc.).

--- FLAVOR / LORE SUMMARY ---
An ancient lineage of hollow-carved stone and root golems awakened by ancient Halloween rituals and cosmic energy. Carvling requires deep trust and precise training to unlock its true hidden potential, evolving through elemental endurance into legendary guardians of the crypts.
 
=== FAKEMON SUBMISSION ===

[Fakemon Line Concept: The Hollow-Carved Golem Evolutionary Line]

--- STAGE 1 ---
- Name: Carvling
- Types: Rock / Ghost
- Classification: Carved Turnip Pokémon
- Gender Ratio: Genderless
- Base Stats: 45 HP / 40 Atk / 60 Def / 55 Sp. Atk / 55 Sp. Def / 55 Speed (BST: ~310)
- Abilities: Sturdy / Cursed Body (Hidden Ability: Wandering Spirit)
- Movepool Focus: Low-power Rock and Ghost-type moves.
- Evolution Method: Max Friendship + Exactly Level 35 (Never spawns wild at Lv. 35).

--- STAGE 2 (Day Form) ---
- Name: Solcarve
- Types: Rock / Fire
- Classification: Lantern Golem Pokémon
- Base Stats: 75 HP / 60 Atk / 95 Def / 95 Sp. Atk / 90 Sp. Def / 75 Speed (BST: ~490)
- Abilities: Flame Body / Rock Head (Hidden Ability: Flash Fire)
- Movepool Focus: Mid-power Rock and Fire-type moves.
- Evolution Method: Evolves from Carvling during the Day.

--- STAGE 2 (Night Form) ---
- Name: Duskcarve
- Types: Rock / Dark
- Classification: Crypt Golem Pokémon
- Base Stats: 75 HP / 60 Atk / 95 Def / 95 Sp. Atk / 90 Sp. Def / 75 Speed (BST: ~490)
- Abilities: Pressure / Solid Rock (Hidden Ability: Infiltrator)
- Movepool Focus: Mid-power Rock and Dark-type moves.
- Evolution Method: Evolves from Carvling during the Night.

--- STAGE 3 (Solar Legendary - Evolves from Solcarve) ---
- Name: Igniscarve
- Types: Rock / Fire
- Classification: Ancient Hearth Titan Pokémon
- Base Stats: 100 HP / 80 Atk / 130 Def / 150 Sp. Atk / 130 Sp. Def / 90 Speed (BST: 680)
- Evolution Requirement: Solcarve (Rock/Fire is weak to Water, Ground, Fighting, and Rock) must take damage from a Water, Ground, Fighting, or Rock-type move and survive the turn in battle.
- Unique Ability: Inferno
* Description: Summons an intense heat field upon entering battle (lasts 8 turns, un-overrideable except by fainting). Boosts the power of Fire-type moves and increases Defense and Sp. Def for itself and allies.
- Signature Move: Magma Carving
* Type: Fire (Special) | Power: 165 | Accuracy: 100%
* Effect: 100% Burn chance. Bypasses type resistances and immunities (deals neutral damage to all types like Water, Rock, etc.).

--- STAGE 3 (Dark Legendary - Evolves from Duskcarve) ---
- Name: Umbrocarve
- Types: Rock / Dark
- Classification: Cryptic Dread Titan Pokémon
- Base Stats: 100 HP / 80 Atk / 130 Def / 150 Sp. Atk / 130 Sp. Def / 90 Speed (BST: 680)
- Evolution Requirement: Duskcarve (Rock/Dark is weak to Fighting, Fairy, Ground, Water, Grass, Bug, and Steel) must take damage from a Fighting, Fairy, Ground, or Water-type move and survive the turn in battle.
- Unique Ability: Void
* Description: Summons an eerie void atmosphere upon entering battle (lasts 8 turns, un-overrideable except by fainting). Boosts the power of Dark-type moves and increases Defense and Sp. Def for itself and allies.
- Signature Move: Abyssal Carving
* Type: Dark (Special) | Power: 165 | Accuracy: 100%
* Effect: Bypasses protective barriers (Protect, Reflect, Light Screen). Bypasses type resistances and immunities (deals neutral damage to Fairy, Dark, Fighting, etc.).

--- FLAVOR / LORE SUMMARY ---
An ancient lineage of hollow-carved stone and root golems awakened by ancient Halloween rituals and cosmic energy. Carvling requires deep trust and precise training to unlock its true hidden potential, evolving through elemental endurance into legendary guardians of the crypts.
Just so you know there can only be 1 custom mechanic, and It look like you have 6 (not counting the pre evo classifications) || Classification: Ancient Hearth Titan Pokémon, Classification: Cryptic Dread Titan Pokémon, Unique Ability: Inferno, Unique Ability: Void, Signature Move: Abyssal Carving, Signature Move: Magma Carving
 
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Flapple - Halloween Regional variant
Type : Grass/Ghost
Ability : Hustle, Ripen
Stats : 70/120/70/60/70/95
Important moves : Grav Pumpkin, Gravity, Dragon Claw, Seed Bomb, Sucker Pulse, Trailblaze, U-Turn, Swords Dance, Poltergeist, Shadow Claw, Shadow Sneak
Grav Pumpkin : Ghost Type, 90 BP, 100% Accuracy, 50% chance of -1 Defense, Cannot miss during Gravity, 1.5x power during Gravity

Setup Sweeper
Flapple-Halloween @ Life Orb
Ability : Hustle
-Grav Pumpkin
-Gravity
-U-Turn
-Shadow Sneak,Trailblaze, Sucker Punch

Acrobatics, Dual Wingbeat, Giga Drain, Leech Seeds, Protect, Rest
 
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I sincerely apologise for the atrocity I created for prompt 8.......
ThrillONite (Grass-Fighting type)
The Alfa Pokemon (this misspelling is intentional)
(Thriller night + Jack 'O' Lantern + Fortnite)
(Genderless)
L + RATIO + MOGGED + SKILL ISSUE!.jpg

This....... Absolute delight of a creature is inspired by both the dancing pumpkin internet video and the movie "The Dancing Pumpkin and the Ogre's Plot" from 2000, as well as Michael Jackson's "Thriller Night" (hence the name), and it has the "nite" from from Fortnite in its name since it's taking the L. This guy's lore is that it is a mystical being whose body changes to match the trends of the world it lives in, always staying relevant. Currently, it talks like an obnoxious gen alpha kid and constantly harasses people. It can seemingly understand human language and ended up bullying the person writing the dex entries about it to paint them as the coolest guy to ever exist, but its capacity to understand is limited (hence why 'alpha' is spelt wrong).
Base Stats
Hp: 67
Atk: 125
Def: 88
SpAtk: 21
SpDef: 88
Spd: 121
Total: 510

Abilities
Dancer
Prankster
Hidden Ability
Aura Guard

Signature Move
Harvest Dance (Grass-type physical attack, base 8 PP, max 16): 70 bp, 100% accuracy: Raises the user's speed by 1 stage when used, 67% chance to recycle the last berry consumed by the user. Is considered a dance move.
Other Moves
Physical Moves: Fake Out, Axe Kick, Rapid Spin, Dynamic Punch, U-turn, Explosion, Branch Poke, Close Combat, Aqua Step, Phantom Force, Knock Off, Wood Hammer, Triple Axle, Beat Up, Poison Fang, Ice Punch, Astonish, Smack Down, Mega Kick, Thunder Punch, Wicked Blow, Fire Punch and Headlong Rush.
Special Moves: Belch, Round, Petal Dance, Boomburst and Aura Sphere
Status Moves: Taunt, Victory Dance, Metronome, Trick-or-Treat, Destiny Bond, Toxic, Chilly Reception, Spotlight, Protect, Rest, Scary Face, Moonlight, Grassy Terrain, Swords Dance and Substitute.

Randbats Sets
Glass Cannon Set
Ability: Prankster
Tera: Fighting
Item: Focus Sash
Movepool: Swords Dance, Close Combat, Destiny Bond and Triple Axle

Bulky-ish Set
Ability: Aura Guard
Tera: Steel
Item: Sitrus Berry
Movepool: Substitute, Moonlight, Harvest Dance and Toxic

Sort-of-Incineroar Set
Ability: Aura Guard
Tera: Idk
Item: Idk
Movepool: Fake Out, U-turn, Scary Face and Knock Off


Niche Stuff
Egg Groups: Grass and Monster
Colour: Orange
Height: 43 cm
Weight: 9kg



As I said for Kelptocrat from prompt 6, I'm not an expert at designing these sets so they may be a slight bit half-baked.....

Also, It just occured to me that the hat it's wearing kinda looks like one of those Oktoberfest ones, though it was intended to be a fedora lol.








]
 
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Those pokemon are broken. One is litteraly buffed Urshifus.
Broken Calendar Subs:
clone-clones.gif

Broken Pokemon are part of the fun! Flutter Mane's whole lineage have made appearances in this calendar! (No offense to anyone who submitted a cousin of Flutter Mane, but please make sure to be careful when min-maxing your Pokemon).​
 
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Hack-O-Lantern
Steel/Electric
A jackolantern that through anomalous means has been fused to a computer, becoming a jackolantern computer pokemon, uses hacking skills to disrupt opponents and gain the upper hand
Ability: Code Armor: When the enemy pokemon makes contact, Hack O Lantern’s primary typing becomes a random other type, including ???, Bird, and stellar
100/60/120/100/120/50 (550)
Moves: Giga Drain, Thunderbolt, Leech Seed, Spiky Shield, Rapid Spin, FlameThrower, Flash Cannon, Gyro Ball, Volt Switch, Steel Beam, Electro Ball, Sticky Web, Iron Defense, Body Press, Synthesis, Haze, Mist, Fire Fang, Fire Blast, Solar Beam, Thunder Wave, Revelation Dance

Support
Hack-O-Lantern
Ability: Code Armor
- Leech Seed
- Spiky Shield
- Rapid Spin
- Volt Switch
 

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