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Projects National Dex Ubers Teambuilding Competition

Cycle 82

  • Offensive Zygarde

    Votes: 2 40.0%
  • Trailblaze Zacian-C

    Votes: 1 20.0%
  • Choice Specs Eternatus

    Votes: 1 20.0%
  • Giratina-O

    Votes: 1 20.0%
  • Arceus-Fairy

    Votes: 1 20.0%
  • Chi Yu

    Votes: 2 40.0%
  • Mega Mewtwo Y

    Votes: 5 100.0%

  • Total voters
    5
  • This poll will close: .
Not voting for this cycle, but I have a question for TheShowdownHero.

I have a sticky web team myself, and this question is about improving my own.

How strong/weak is your team (the sticky web team you just submitted) against EKiller Arceus?

If it's too weak against EKiller, I would actually replace one of your mons (ex. Eternatus or Kyurem-B) with Zacian-C.
I'm asking this because if anything, I'm thinking of the reverse.
My sticky web team has Zacian-C on it. I am soft considering on replacing it with Eternatus, but that would make my team too weak to EKiller.

By the way (some trivia), it seems like your new profile pic is Baldi from Baldi's basics.
No, I haven't played it myself.
 
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And the winner is... Bulky Support UNecro :necrozma-ultra: :groudon-primal: :ho-oh: :arceus-dark: :zygarde: :marshadow: by cancel cult!
Next Pokemon is...
:sv/chien-pao:
Chien-Pao @ Choice Band
Ability: Sword of Ruin
EVs: 24 HP / 252 Atk / 16 Def / 216 Spe
Tera Type: Dark
Jolly Nature
- Crunch
- Ice Spinner / Icicle Crash
- Ice Shard / Sucker Punch
- Sucker Punch / Sacred Sword

Chien-Pao @ Darkinium Z / Icium Z / Life Orb
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly Nature
- Swords Dance
- Icicle Crash / Ice Spinner
- Crunch
- Ice Shard / Sucker Punch
At first, Chien Pao sat at D tier on the VR, since it was initially outclassed by Marshadow and Calyrex-I as a powerful attacker. However, Tera Dark Choice Band Crunch is still a very powerful move, thanks to how good Dark is offensively in this tier. Combine this with Chien Pao outspeeding Eternatus, having priority against Ultra Necrozma and Tera Ground Zacian-C, as well as the potential with Swords Dance variants, and Chien Pao remains as a niche anti-meta pick in the tier. How will you build around Mega Weavile? Building ends 22nd October.​
 
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:groudon-primal::eternatus::chien-pao::necrozma-ultra::alomomola::ho-oh: (click for team)
Yeah, this is obviously a very weird team, even by my standards. Obviously I was trying to make a Snowplow team here. Toxic Spikes is a powerful move that restricts the opponents options and can wear down the enemy team which pairs really well with a Pokemon like Chien-Pao, who specifically also has the benefit of threatening Eternatus.

This is a great idea on paper. In practice, it's harder to build than you'd expect. I struggled quite a bit with what to pick for the last three Pokemon, deliberating between a bunch of options. Why didn't I just go with Alomomola, Giratina-Origin, and an Arceus? Good question. I forget, but it probably had something to do with Eternatus. and/or Zacian. Making an Alomomola team that doesn't super suck into a few things can be quite difficult, but when trying Zygarde, things just didn't work out quite as I wanted, the team ending up either not having good momentum in general or sucking into Eternatus. I obviously wanted a pivot for Chien-Pao, but things just weren't coming together. I went through option after option and couldn't really find something that I wanted. It was hard to come up with the exact combination of Pokemon I needed. But eventually, I found an out. Among other things, I needed a switch-in to Eternatus, a check to Zacian, pressure for Ho-Oh, and something to be able to handle Primal Groudon. And as it happened, I had just cooked up something that can do all of this while also generally synergising quite solidly with this team.

That's right. I brought back defensive Ultra Necrozma. Like mentioned earlier, it's good into Zacian, Eternatus, and Ho-Oh, all of which are serious pains for Tspikes. On top of that, it also provides more hazards to chip things down more for the Chien-Pao endgame. On top of that, the usual counterplay towards this in Arceus Dark absolutely dreads Toxic Spikes, and Terastalizing to Poison obviously is not ideal against the Blinding One. Being able to burn the sky with light is also generally good for making progress and lets it do something more to Zacian than lower its speed.

Of course Alomomola is here. Obviously it's main goal is to enable Chien-Pao, but it has other draws too. It turns Zygarde from something that's actually pretty annoying into something that's completely nonthreatening and fodder for pivots and Wishes. Keeping the team healthy is very useful, something particularly appreciated for Necrozma. And of course, it serves as a physical backbone that provides a great switch-in for many physical attackers that would otherwise be somewhat troublesome.

I needed a defogger to round out the team, and while nothing felt perfect for the job, I ultimately chose Ho-Oh. Obviously I've been vocal on adding Ho-Oh whenever possible, but this team especially appreciates it. It helps check both Zacian and Eternatus, and obviously the general bulk and consistent damage pairs well with Toxic Spikes. The combination of the two is quite powerful, as it helps it check Arceus Dark much better on top of letting it wear down switch-ins in Primal Groudon and Zygarde.

This wasn't an easy choice however, and when looking at the team you can see why. It's not as defensively sound as I usually like my teams. Notably, no Zygarde or Giratina-Origin makes Double Dance Primal Groudon and to a lesser extend Dragon Dance Arceus Ground very scary. That is, of course, the reason why I gave a balloon to Eternatus (though it does have other utility such as letting it ignore webs, making the first Thousand Arrows that hits it do less damage, and generally being annoying for Ground types that would otherwise be more threatening which can also allow it to set Toxic Spikes in more circumstances). Obviously, this is far from a perfect solution. Between Alomomola, Eternatus, Tera Grass Ho-Oh, and priority from Chien-Pao, this does have counterplay, but this combined with its still less than ideal matchups into Eternatus and Zacian makes this team more vulnerable than I'd like. I usually like my teams to have consistent answers for everything, and this team decidedly fails at that.

Instead, it has another gameplan. Annoy, chip, and then clean with Chien-Pao. Chien-Pao really is quite stupid with quite few comfortable defensive checks, and much of the Pokemon capable of defensively checking it at all really have pretty bad matchups into this team. Zacian is a notable exception thad definitely is quit annoying, but the team does have sufficient counterplay and itgets worn down faster than you think. It Terastalizing also makes it more vulnerable to much of what this team can dish out, allowing the team to take it out before it gets too out of hand. And once Zacian gets chipped down from hazards and general damage from moves, the rest of the opponents team is very likely going to be quite bad at taking hits from Chien-Pao, especially if Toxic Spikes are up. This team is quite different from what I usually build. While in some matchups it can definitely perform the usual balance gameplan more than well enough, in others it will get torn apart quite quickly if it merely relies on a reactive, defensive playstyle. Instead, it requires foresight and good positioning, and when things go bad they can go quite bad. But if it makes the right trades and preserves the right pieces and gets itself into a good position, it is definitely capable of weathering the storm and coming out on top, especially if Toxic Spikes are up. Chein-Pao + Alomomola is a very tough endgame to deal with, and if they don't have other teammates to fall back on too, it's likely the opponent made some heavy sacrifices to get here that will leave them hard pressed to handle Chien-Pao. I didn't exactly accomplish everything I wanted in this team, but despite its flaws I think it's still quite capable and dangerous, and a successful Snowplow team.

Hey, uh I forgot to say that Light That Burns the Sky is a guaranteed OHKO on Double Dance Primal Groudon, so if you switch it into it it can handle it. That's definitely something I should've said because it is very significant when it comes to having this team not roll over at Primal Groudon.
 
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https://pokepast.es/3649ae01b30b8ba0
:Groudon-Primal::Giratina-Origin::Alomomola::Arceus-Fairy::Chien-Pao::Eternatus:
Started off this team with Chien-Pao and Alomomola. Mola can switch into physical threats and then bring Pao in for free.
Next, Gira-O loves wish support from Mola and can take on Primal Groudon for the team. It's Tera Steel Thunder Wave to make an emergency Zacian check.
Then, we needed something that could beat Yveltal. GiraMola teams struggle with webs, and if we slotted Arceus-Dark, it would only further compound the problem. Fairyceus beats Yveltal, and Unec is handled by Pao. It also takes care of Zyg/forces it to burn tera for Pao.
Next, Specs Eternatus makes a great breaker, outspeeding and 2HKOing a large portion of the metagame. Notably, Tera Dragon DMax Cannon allows it to 2HKO Offensive Ho-Oh and Arceus forms even after a Calm Mind boost. You do need to click carefully, as both of it's STABs have immunities. It also can take advantage of what it forces out by setting TSpikes, which Pao appreciates.
All in all, this team, while lacking some of the staying power of traditional Pao structures, more than makes up for it with massive choiced attacks and careful synergy to take on several key threats and teamcomps.
 
And the winner is... Regencore BO :chien-pao: :ho-oh: :alomomola: :groudon-primal: :eternatus: :necrozma-ultra: by cancel cult

The Next Pokemon are...
:sv/eternatus: :sv/arceus-bug:
Eternatus @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Dragon
Timid Nature
- Dynamax Cannon
- Sludge Bomb
- Fire Blast
- Draco Meteor

+ any pokemon from C+ to D tier i cba to link all of them
It's a tie between Choice Specs Eternatus, and any Pokemon between C+ and D tier! Choice Specs Eternatus is a very popular wallbreaker in the tier, with its strong coverage synergising nicely with its nuclear Draco Meteors in conjunction with Tera Dragon. While it requires pivot support or surprise factor to get the ball going, Specs Eternatus is a staple on bulky offense and balance teams against common cores including Ho-Oh and Zygarde. Alternatively, you can use anything from C+ to D tier on the viability rankings. Building ends 5th November.​
 
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:Deoxys-Speed: :Darkrai: :Salamence-Mega: :Groudon-Primal: :Arceus: :Eternatus:
What we have here today is yet another team idea I stole from a gen 7 ubers game ( Its truly the peak of ubers ). The main goal of that team was to use lead Deoxys-S to not just get hazards up, but to also set up gravity for Z Darkrai in the back. So we have lead Deoxys-S to set up hazards and gravity with Z Darkrai to take advantage of gravity being up and always put something to sleep since Z status moves can't be stopped by taunt. So even if they switch out the sleeping mon they now have a mon that can always be set up fodder for something else. On the off chance Darkrai can't come in after Deoxys we have Groudon who can also use gravity to spam +2 blades on the whole tier since you can know hit mons like Yveltal, Ho-Oh, and even Giratina-O. I normally don't like running Groudon on HO outside of screens cause it feels like a deadweight mon sometimes and thats even more true when you face a Giratina-O, but when your able to just kill your biggest counter with a move that can't miss why not use the mon. Next we have mega Salamence with a mixed set so that it can break through mons like Zygarde and even Dozo since stall could be annoying. Now we have Ekiller who with my next mon are the cleaners of the team and are ment to set up and win the game after the other three are done doing their jobs which is why they are the only ones who are able to use tera. I went with chople berry so that I didn't have to worry about Marshadow and Zacian coming in to revenge kill it unless it was super weak already. I have EQ so that I can hit Garg and Zacian harder while also helping with Groudon since I'm not double edge. Finally I have Eternatus who is the classic power herb meteor beam set and is able to take advantage of Darkrai forcing tera fairy on something since Arc-fairy has been on a decline lately. Now this role could also be done by Zacian but I picked Eternatus mainly since I wanted another special attacker and also cause it helped into tspikes.
 
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Bad news: I've relapsed. Good news: I brought a friend.
:blacephalon::groudon-primal::ting-lu::ho-oh::arceus-dragon::alomomola: (click for team)
I've been vocal about my love for Blacephalon in the discord for quite a bit. Is it good? Probably not. But it's functional, and it's fun. Blacephalon is quite a useful revenge killer, sporting a fantastic speed stat and strong neutral STAB in Shadow Ball and an ability that makes it even scarier after getting a kill. Either you take two hits from Blacephalon with a switch in, or you sac the Pokemon in front of you and then what comes in takes a +1 attack, which can be quite tricky. This makes Blacephalon effective as both a revenge killer that can make progress and an end game cleaner. But there's lots of competition in this role. There's a ton of good Pokemon that can do this, so what does Blacephalon offer that others don't?
1793377990898.png

I love this move so much. Yes, it sucks you can only click it twice, but twice is already enough to do some ridiculous damage. The power of this allows you to revenge kill things from ridiculous ranges, and whatever comes in next now has to take a +1 Mind Blown. Here's what that looks like:
+1 252+ SpA Blacephalon Mind Blown vs. 248 HP / 160 SpD Arceus-Dark: 337-397 (76 - 89.6%) -- 18.8% chance to OHKO after Stealth Rock
+1 252+ SpA Blacephalon Mind Blown vs. 248 HP / 160 SpD Arceus-Dark: 337-397 (76 - 89.6%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
This is an insane tool for forcing progress and blowing holes through your opponents team. On paper that is. When you consider that this is the tier with Zygarde, Ho-Oh, Eternatus, and Primal Kyogre, Mind Blown becomes... still pretty scary. After Tera, it usually does over a Regenerator's worth of healing to your standard Ho-Oh and does half to both Coil Zygarde and offensive Eternatus, meaning it still does great chip damage and can't be freely tanked. Primal Kyogre is still a problem, but remember that Blacephalon has other moves. Against these switch ins, Blacephalon can click Knock Off to deprive the first three of their items that they really need, or Shadow Ball to chunk Eternatus and Zyg, the former potentially being 2HKO'd by it after rocks, and do considerable damage to Ho-Oh and Primal Kyogre to slowly chip them down. Being able to click Mind Blown OR Shadow Ball OR take away the opponents item gives Blacephalon insane pressure, and allows it to be scary even in these less than ideal circumstances.

The choice of Tera is tough. It wants more damage for Mind Blown to be able to blow up things, but it also wants more damage for Shadow Ball for its strong neutral coverage. Tera Stellar can give both at the cost of only doing it once. Beast Boost makes this easier to swallow, as it will increase the power subsequent times, but it still sucks that you can't keep clicking Tera Ghost Shadow Ball, and to a lesser extent, do even more damage with Mind Blown. You could make a strong argument Tera Ghost would be better here to keep clicking the Ghost move, but more damage on Mind Blown is also great to have to revenge kill bulky targets from full and have the button that nothing can switch in on. Also, I came to click the funny button, and that's precisely what I intend to do.

The other five Pokemon are less interesting to talk about unless you happen to be here for the first time in which case you can scroll up and find explanations on what these things do. I think it's fairly obvious how much Blacephalon synergizes with this team. It loves hazards, it loves the Pokemon capable of switching in on the four Pokemon it hates, particularly Primal Kyogre and Eternatus which are hard to switch in on in general, but Alomomola being able to farm Zygarde is also apreciated. Pokemon like Blacehalon appreciate pivots in general, but obviously Blacephalon in particular appreciates Wish. Utility Swords Dane Primal Groudon is more threatening to Ho-Oh, Zygarde, and Primal Kyogre, and it's allowed to be more specially bulky to better handle Primal Kyogre thanks to Blacephalon revenge killing Zacian. And the entire draw of Arceus Dragon is matching up well into these four Pokemon, and if Eternatus or Zygarde Tera Fairy they are then left vulnerable to Go Go Gadget Kill Everything In This Room And Then Myself. And this team in general can wear down stuff quite well. I've gone over all this plenty of times before. I'm not sure what else to add. I think it's fairly obvious that with a few good reads this team can obliterate things, and while Blacephelon might take itself out in the process, the power of two Mind Blowns alone can do a lot and that's not mentioning the other stuff Blacephalon can do and probably will thanks to the strong defensive core of this team. And this team still has Arceus Dragon, a powerful sweeper in its own right, and Swords Dance Primal Groudon. This team has a strong combination of offense and defense and I think it's quite good.
 
Palkia-O + TBlaze Zacian-C BO :palkia-origin: :zacian-crowned: :groudon-primal: :yveltal: :eternatus: :arceus-ground:

Palkia-O is unironically pretty good in this current meta with all the lead Arceus-Ground, the prevalence of Ho-Oh teams, and the slight decline in CM Arceus formes. Trailblaze Zacian-C makes up for the relatively poor Offense matchup that Palkia-O has, while appreciating it beating Ho-Oh and (to an extent) defensive Primal Kyogre. Primal Groudon sets up hazards and has Rock Tomb to lure Ho-Oh a bit. Choice Scarf Yveltal offers Speed control and a check to Ultra Necrozma. Physically defensive Eternatus helps me switch into Ho-Oh, Mega Salamence, and Marshadow, while removing Toxic Spikes, as well as having Tera Ghost as an emergency Extreme Killer Arceus check. Finally, defensive Arceus-Ground helps me check opposing Primal Groudon and Coil Zygarde, while having Toxic + Refresh to stall out Ho-Oh and opposing defensive Eternatus.
 
Levy Rozman sacrifices the rook
:ribombee::arceus-ground::kyogre-primal::necrozma-dusk-mane::salamence-mega::zacian-crowned:

I always wanted to create a good sticky web hyper offense team in national dex ubers.
I previously had submitted a Ribombee team here before, but I want to refine it.

So:
The main idea of this team is sticky web/stealth rock hazards, with Necrozma-DM or Salamence-Mega as sweepers.
The addition of stealth rock stops focus sash mons (in particular, sash Marshadow).
2 details I would like to mention:

Ribombee is standard max SpA/max Spe except that I use Pounce instead of Stun Spore. Pounce is always accurate.

Arceus-Ground is Stealth Rock instead of Dragon Dance. It:
- has Taunt to shut down opposing hazard setters, stop status moves, prevent Defog, etc.
- outspeeds Mega Diancie
- has enough SpA to 2HKO 56SpD Ho-Oh with Power Gem
- with Tera Water, is always 3HKO'd by Choice Band Melmetal. This is key against Trick Room.

Thanks to Melodious for providing concepts and team suggestions.
 
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