:groudon-primal::eternatus::chien-pao::necrozma-ultra::alomomola::ho-oh: (click for team)
Yeah, this is obviously a very weird team, even by my standards. Obviously I was trying to make a Snowplow team here. Toxic Spikes is a powerful move that restricts the opponents options and can wear down the enemy team which pairs really well with a Pokemon like Chien-Pao, who specifically also has the benefit of threatening Eternatus.
This is a great idea on paper. In practice, it's harder to build than you'd expect. I struggled quite a bit with what to pick for the last three Pokemon, deliberating between a bunch of options. Why didn't I just go with Alomomola, Giratina-Origin, and an Arceus? Good question. I forget, but it probably had something to do with Eternatus. and/or Zacian. Making an Alomomola team that doesn't super suck into a few things can be quite difficult, but when trying Zygarde, things just didn't work out quite as I wanted, the team ending up either not having good momentum in general or sucking into Eternatus. I obviously wanted a pivot for Chien-Pao, but things just weren't coming together. I went through option after option and couldn't really find something that I wanted. It was hard to come up with the exact combination of Pokemon I needed. But eventually, I found an out. Among other things, I needed a switch-in to Eternatus, a check to Zacian, pressure for Ho-Oh, and something to be able to handle Primal Groudon. And as it happened, I had just cooked up something that can do all of this while also generally synergising quite solidly with this team.
That's right. I brought back defensive Ultra Necrozma. Like mentioned earlier, it's good into Zacian, Eternatus, and Ho-Oh, all of which are serious pains for Tspikes. On top of that, it also provides more hazards to chip things down more for the Chien-Pao endgame. On top of that, the usual counterplay towards this in Arceus Dark absolutely dreads Toxic Spikes, and Terastalizing to Poison obviously is not ideal against the Blinding One. Being able to burn the sky with light is also generally good for making progress and lets it do something more to Zacian than lower its speed.
Of course Alomomola is here. Obviously it's main goal is to enable Chien-Pao, but it has other draws too. It turns Zygarde from something that's actually pretty annoying into something that's completely nonthreatening and fodder for pivots and Wishes. Keeping the team healthy is very useful, something particularly appreciated for Necrozma. And of course, it serves as a physical backbone that provides a great switch-in for many physical attackers that would otherwise be somewhat troublesome.
I needed a defogger to round out the team, and while nothing felt perfect for the job, I ultimately chose Ho-Oh. Obviously I've been vocal on adding Ho-Oh whenever possible, but this team especially appreciates it. It helps check both Zacian and Eternatus, and obviously the general bulk and consistent damage pairs well with Toxic Spikes. The combination of the two is quite powerful, as it helps it check Arceus Dark much better on top of letting it wear down switch-ins in Primal Groudon and Zygarde.
This wasn't an easy choice however, and when looking at the team you can see why. It's not as defensively sound as I usually like my teams. Notably, no Zygarde or Giratina-Origin makes Double Dance Primal Groudon and to a lesser extend Dragon Dance Arceus Ground very scary. That is, of course, the reason why I gave a balloon to Eternatus (though it does have other utility such as letting it ignore webs, making the first Thousand Arrows that hits it do less damage, and generally being annoying for Ground types that would otherwise be more threatening which can also allow it to set Toxic Spikes in more circumstances). Obviously, this is far from a perfect solution. Between Alomomola, Eternatus, Tera Grass Ho-Oh, and priority from Chien-Pao, this does have counterplay, but this combined with its still less than ideal matchups into Eternatus and Zacian makes this team more vulnerable than I'd like. I usually like my teams to have consistent answers for everything, and this team decidedly fails at that.
Instead, it has another gameplan. Annoy, chip, and then clean with Chien-Pao. Chien-Pao really is quite stupid with quite few comfortable defensive checks, and much of the Pokemon capable of defensively checking it at all really have pretty bad matchups into this team. Zacian is a notable exception thad definitely is quit annoying, but the team does have sufficient counterplay and itgets worn down faster than you think. It Terastalizing also makes it more vulnerable to much of what this team can dish out, allowing the team to take it out before it gets too out of hand. And once Zacian gets chipped down from hazards and general damage from moves, the rest of the opponents team is very likely going to be quite bad at taking hits from Chien-Pao, especially if Toxic Spikes are up. This team is quite different from what I usually build. While in some matchups it can definitely perform the usual balance gameplan more than well enough, in others it will get torn apart quite quickly if it merely relies on a reactive, defensive playstyle. Instead, it requires foresight and good positioning, and when things go bad they can go quite bad. But if it makes the right trades and preserves the right pieces and gets itself into a good position, it is definitely capable of weathering the storm and coming out on top, especially if Toxic Spikes are up. Chein-Pao + Alomomola is a very tough endgame to deal with, and if they don't have other teammates to fall back on too, it's likely the opponent made some heavy sacrifices to get here that will leave them hard pressed to handle Chien-Pao. I didn't exactly accomplish everything I wanted in this team, but despite its flaws I think it's still quite capable and dangerous, and a successful Snowplow team.
Hey, uh I forgot to say that Light That Burns the Sky is a guaranteed OHKO on Double Dance Primal Groudon, so if you switch it into it it can handle it. That's definitely something I should've said because it is very significant when it comes to having this team not roll over at Primal Groudon.