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All vetoes have been resolved, which concludes our initial slate! Thank you all for the support, not only through you participation in the Pet Mod, but also through feedback and theory crafting. A big thank you to HiZo and anaconja for their advice on coding, and an even bigger thank you to iforgetwhyimhere for laying the foundation for this mod's code. We are even testing some of the cheat codes as I type this!
First slate will probably not be for a good while, as I am waiting for this mod to be playable. However, this may be sooner than later as DH3 is on the horizon. Stay tuned for now, and feel free to share any thoughts you have here, in the Pet Mods Discord, or the Pet Mods PS! Room. Thank you all once again, and I hope to see your new code ideas soon!
Adaptability Surging Strikes at the cost of slightly weaker Fighting STAB (150 BB vs 180 CC). Can be slotted on Team Codes like BOUNTY, EXEQUY, or GITGUD to further boost its damage and/or snowballing.
Code:
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Trailblaze
- Aqua Jet
- Belly Drum
+6 Adaptability Huge Power Aqua Jet, have fun walling without a Water immunity.
Nerf Suggestions:
1. Replace Ability
Kinda surprised that this got accepted while being super common and granting Adaptability effects on top of a native ability? This doesn't fully solve it though since many abusers such as the Urshifu shown above don't mind their ability getting replaced for one as good as Adaptability.
2. Nerf to 1.1x or 1.2x boost to STAB
Leaning 1.1x because an extra Plate boost on top of another Ability and Item seems too strong still. This is probably the better balance option tho.
Two unfortunate rejections due to coding trouble: Beebos 's team code SPIKES:
Spikes is the name of the condition Spikes. This code existing in the current way codes are implemented overwrites the side condition, making it impossible to use. Being able to make this work would require an entire rewrite of the format or layers of hardcodes. Eeveeto 's set code FAST:
Modding a Pokemon's action speed without access to the Action Speed function in a manner that I can pass effects like a pre-generated speed value and the cheat code is impossible. This means I can't control that speed changes in a specific scenario, like speed ties.
The latter of these codes can stay if given a new effect, but SPIKES cannot be used. Note this issue extends to every other condition (Tailwind, other hazards, Bide, two-turn moves, and more).
I: The Pokemon sent out gains a Substitute. ---> The Pokemon sent out gains +1 Attack, Defense, Sp. Atk, Sp. Def, Spe.
GOFISH: The team gains a boost to all stats equal to 5% * the number of types shared by more than one team member. ---> The team gains a boost to all stats (expect Speed) equal to 5% * the number of types shared by more than one team member.
Move Codes
ALT: Trick Room is active while this Pokemon is on the field. ---> On switch-in, activates Trick Room. Trick Room is removed or set at the end of every turn, depending if Trick Room is up or not.
MOMS ---> FAM: This Pokemon gains Parental Bond.
NUKE: This Pokemon uses Explosion if it were to be knocked out. ---> This Pokemon minimizes its Attack and uses Explosion if it were to be knocked out.
STAB: This Pokemon gains the effects of Adaptability in addition to their existing ability. ---> This Pokemon's STAB moves deal x1.1 damage.
WIND: On switch-in, this Pokemon sets Tailwind on their side. ---> At the end of a full turn, set Tailwind if it is not active. Once per switch-in.
Any of this stuff is subject to change if you argue with me about it enough before our lord and savior iforgetwhyimhere codes it all.
I want to experiment with more complex bans as it allows more options for certain letters, namely vowels, without introducing too much broken stuff. Maybe later tho.
alright
Slate 1
Slate Rules:
You may sub a maximum of 3 Team Codes and 3 Moveset Codes (6 codes total).
Try not to use words that someone else has already submitted this slate. I'll allow it but it will make voting much easier if you avoid it.
We will actually be voting this slate. I'll see how sub numbers look, but expect about 5 winners for each Team and Moveset Codes.
Not much else to say. I'll give a week to sub again (11/16). Have fun, y'all.
Just crunched the numbers, we do not currently have a Team code with the letter J, nor do we have Moveset codes with the letters J, Q, or V. This might give you all some creative ideas to work with.
BURP: Gives you four additional moves: Stockpile, Spit Up, Swallow, and Belch. PAWN: When this Pokemon knocks out another Pokemon, it may choose to sacrifice itself at the end of the turn, using Revival Blessing on another member of your team in the process. This Pokemon cannot be revived by Revival Blessing after it faints. Q: Queues up three random moves known by your other teammates and makes them available to you. Re-randomizes each turn.
LATIOS: Your entire team's Dragon- and Psychic-type moves do 1.2x damage (effects of Soul Dew but expanded to entire team). CHURCH: Your team gains Heal Bell as an additional move. MISTY: Your Pokemon use the moves Misty Terrain and Mist on switch-in. While Misty Terrain is active, all Water-type moves have 1.2x power.
And just my two cents but a couple codes I would think could be interesting to change.
SPOOKY -> SPIRIT
Ghost typing is in theory very good, but it makes your entire team weak to excellent Pokemon like Kingambit or Hisuian Samurott. New choice of word means you are not relying on Yanmega in the sixth team slot, with double I giving more interesting options than double O.
NUKE -> FUSE When this Pokemon is hit by an attack, it will use Explosion at the end of the next turn. Cancelled if the user switches out.
Change of moves and effect for this code to keep a main power Explosion without needing a big nerf to the damage, while also making it easier in theory to play around. U in the middle of the move means it likely still needs to be used by a Pokemon with U-Turn, but this new code gives both players options to delay, or possibly prevent, the explosion, instead of simply being a sacrificial lamb.
AAAAAA -> AAAAAH
Adding a slight bit more team diversity while still having the silly name.
PETMOD- Adds :sableye-mega: to your team, replacing the 6th or becoming a 7th member
Sample Team: :pecharunt::entei::tapu lele::melmetal::ogerpon-wellspring::diancie:
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Will-O-Wisp
- Recover
- Fake Out
BLESS- Adds Revival Blessing as an extra move to first and last team slot
BUNS- highest attack and accuracy increase by 1 for each move missed. /nms acc<100, physical| special , this gets you 163 moves with <100% acc, surely you can figure out some sets with this.
Code is a built in hone claws but you have to miss, is also balancing itself by only being activated upon missed moves (fails should not count unless we can't differentiate them)
LETSGO: All Fire types on your team gain Sizzly Slide as an extra move. All Electric types on your team gain Gen 7 Zippy Zap and Buzzy Buzz as extra moves. All Water types on your team gain Splishy Splash and Bouncy Bubble as extra moves. All Fairy types on your team gain Sparkly Swirl as an extra move. All Ice types on your team gain Freezy Frost as an extra move. All Dark types on your team gain Baddy Bad as an extra move. All Psychic types on your team gain Glitzy Glow as an extra move. All Flying types on your team gain Floaty Fall as an extra move. All Grass types on your team gain Sappy Seed as an extra move.
To sum it up for all you who aren't reading that/know what the let's go moves are:
All Pokemon get all Partner Pokemon sigs that correspond to their type.
Team Idea: :landorus-therian::enamorus::tapu_fini::sandy_shocks::greninja::ogerpon:
Funny code that gives some better STAB to many mons. Also allows a LOT more status. DEBRIS: Upon death, set Stealth Rocks use that mons Primary type.
Team Idea: :dusclops::enamorus::blacephalon::regice::iron_treads::skarmory:
Fun code that lets you use ice stealth rocks with a suicide regice. Make sure not to bring defog! (Please keep the type ID and regular Stealth Rock ID separate so that Stealth Rock does not fail) KROMER: Your team gains this formula as a multiplier for every move's damage: 1 + (X x 0.5) where X is the amount of times coins have been scattered
I have no idea. PAID and GO are your best options ngl.
DECK: This mon gains +5 to all stats for every other mon on your team with CARD.
Iron Valiant @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dazzling Gleam
- Energy Ball
- Close Combat
- Knock Off
Hit really hard with good coverage and both STABs
FIRE: The primary typing of the user changes to Fire, the first move slot of the user becomes a Fire type move and its BP is boosted by x1.2.
I just want Fire type star lol.
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- First Impression
- Iron Head
- Rock Slide
- Earthquake
Fire Type First Impression with STAB and Mold Breaker. I see no issues with this.
GATR: This mons gains Sheer Force as an additional ability.
Kilowattrel @ Life Orb
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Growl
- Air Slash
- Thunderbolt
- Roost
Sheer Force Lorb Competitive T Bolt mon. Also has recovery to dodge gambits.
Team Cheat Code: TAUROS Effect: Your Pokemon have their Special Attack and Special Defense averaged by their raw stats. Attack categories are determined by type, as listed below:
Physical: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fairy Special: Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark
Justification: WE'RE SWEEPING LIKE IT'S 1996!!! Opens up a lot of new roles that previously weren't possible due to that pesky physical/special split, and gives a new life to Pokemon.
:toxapex:: Actually is able to put up decent damage now, but loses Special Poison moves for STAB. :armarouge:: Sacrifices a bit of firepower for more Special bulk. Can also use Flame Charge off of its Special stat to set up. :archaludon:: Becomes more well-rounded now that it has access to good Special bulk. Can run mixed sets more effectively than others for actually possessing a decent Attack stat. :umbreon:: The only real U benefactor, but does appreciate the now Special Dark type moves it has available. :regice:: When Special Attack and Special Defense is unboosted, it would have the same Special Attack stat as Hoopa-Confined. Probably not that good, I just wanted to point that out. :reuniclus:: Being able to use Special Knock Off and elemental punches is nice for it.
Team Cheat Code: STONE Effect: If you have a Pokemon with a BST of 450 or less, that Pokemon can Mega Evolve using any legal stone it wants. It cannot use any banned stones from Mix and Mega.
Beedrillite, Blazikenite, Gengarite, Kangaskhanite, Mawilite, Medichamite, Pidgeotite, Red Orb (doesn't include the Champions stones because they aren't legal anyway)
Justification: Gives a lot of weak Pokemon a new lease on life with a nice stat boost and stupid ability. Balanced out by being short a member, but the Mega might be worth the lost slot.
S::sandslash:/:sandslash-alola: (:lucario-mega:, :glalie-mega: for Alolan form), :sneasel:/:sneasel-hisui: (:metagross-mega:, :lucario-mega:), :smeargle: (:banette-mega:, :diancie-mega:) T::tangela: (:sableye-mega:, :aggron-mega:), :thwackey: (:aerodactyl-mega:) O: How much do you believe in Oddish and Oshawott? N::naclstack: (:venusaur-mega:), :nosepass: (:altaria-mega:) E: :emolga: (:salamence-mega:, :zacian-crowned:)
Team Cheat Code: INJECT Effect: The last non-fainted Pokemon on your team gets the effect of a 4-letter move code that one of your allies had. Justification: A cheat code, in its purest form, is essentially entering your own code to make a program run in an unintended way, and INJECT allows you to cheat in more cheat codes. Limiting this to 4-letter codes only because the shorter ones are all balanced around the lost moves and I do not want GO Mega Tyranitar spamming Earthquakes with RISE. Also introduces a code with J, which does help diversify teams. Too bad there’s only 2 usable Pokemon there.
Move Cheat Code: BABY Effect: If this Pokemon is knocked out, devolve the Pokemon that knocked it out to its first stage. Justification: Absolutely insane effect balanced out by how uncommon Y, the awful moveset you'd have to run, and the fact that the attacker might not even have a pre-evolution. Still might be a bit much because fuck sleep but it might prove useful.
Move Cheat Code: FIST Effect: The user's punching moves deal 1.3x damage and avoid contact effects. Justification: Lots of good punching moves that really appreciate the boost in power. Really effective for those with the elemental punches (and Urshifu too ig).
Move Cheat Code: WIMP Effect: The user switches out when below 50% HP. Justification: A neat utility option that allows for safe pivoting for Pokemon that might not get any otherwise.
New FAST effect: This Pokemon will get +1 Speed the first time it gets into the field. Still gets the effect of a suicide lead intended of the original FAST.
Moveset Cheat Code: SKIP Effect: If the user is yet to take an action after entering the field (Fake Out criteria), the move choosen has its priority increased by 1, once per switch-in. Justification: This code benefits a lot revenge killers, in particular the near-mandatory combo of Knock Off + Pursuit synergizes with the premise nicely.
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Ice Spinner
- Pursuit
Kingambit @ Dread Plate
Ability: Supreme Overlord
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Pursuit
Team Cheat Code: FARTER Effect: Pokémon from this team use Poison Gas at the end of each turn. Justification: Good for more defensive and balance-oriented teams as it allows you to quickly chip down opponents through Poison. E sucks quite a bit as a letter though, as does doubling up on R. Still, has some really strong candidates to consider (specially for T)
Team Candidates:
F - :ferrothorn::florges::forretress::fezandipiti:
A - :alomomola::amoonguss::aegislash::alcremie::archaludon:
R - :rotom-wash::rotom-heat::reuniclus::registeel::raging bolt::rillaboom:
T - :tangrowth::tornadus-therian::terapagos::ting-lu::tinkaton::tentacruel::toxapex:
E - :empoleon::enamorus-therian::escavalier:
Hi I'm gonna sub a funny idea I had! Team Cheat Code: CHAOS Effect: Pokemon on your team use Metronome at the end of each of their turns (similar to Azelf Auto Spin ability in ChatBats) Justification: It's really funny and while not the most competitively viable thing, I think it would be fun to use and mess around with.
Team cheat code: LOWEST Effect: on switch in, your pokemon's lowest stat is increased by one stage. if there is a tie, uses beast boost's tiebreaking system (atk>def>spatk>spdef>spe). Justification: get ready to see a lot of weird natures and investment in all 6 stats. in general what happens is walls get faster or better mixed bulk, fast frail offensive mons get slightly bulkier, and mons with well-rounded stats get to pick their boost.
300 defense is generally more impactful than 300 attack or 300 speed, so causing a def/spdef increase is generally preferred, though there are mons that can effectively make use of other boosts. L and T are where most of the sauce is at, with landorus-therian, terapagos, tornadus-therian, tapu fini and tapu koko getting very good value out of the code. tyranitar-mega can have essentially max investment in atk/spdef/spe at once or be able to outspeed base 110 mons, meanwhile latios-mega either gains amazing physical bulk with a defense raise, or alternatively gets a speed boost and potentially is able to outspeed even zamazenta (though that spread forces latios pre-mega to be stuck with an attack raise and mediocre speed, so it needs a free turn to mega and switch out).
having said all that, the remaining letters are meh: S has samurott-hisui and an interesting selection of lower tier mons but doesn't end up with anything super flashy, meanwhile O, W, and especially E mostly have mons that either benefit very little from the code or are mediocre even with a boost.
there's a lot of teambuilder depth here and I don't want to spoil that, so I'm just going to limit myself to the highest tiered mons for each letter that also tangibly benefit from the code and don't require ridiculous stat sacrifices to boost the relevant stat, ordered by how good I think the boost will end up being for the mon. you can probably find better picks for some of these letters in lower tiers, and you can almost always get some value out of dumpstatting to get a small boost on mons not mentioned here.
L: :landorus-therian: SpD, Spe = 351 to outspeed ogerpon-*, Def, SpA :latios-mega:(M) Def, Spe = 414 to outspeed zamazenta (but needs a turn to mega evolve)
O: :okidogi: SpD, Spe = 310 to outspeed landorus-therian
W: :weavile: Def
E: :espeon: Def :excadrill: Def
S: :samurott-hisui: SpD :shaymin: SpA, Spe = 366 to outspeed iron valiant :swampert: Def, SpD
T: :tapu fini: SpA, Spe = 334 to outspeed garchomp :tapu koko: SpA, SpD :terapagos-terastal: Spe = 351 to outspeed ogerpon-* :tornadus-therian: SpD, Def :tyranitar-mega: Spe = 351 to outspeed ogerpon-*, SpD
Example teams: :latios-mega:(M):ogerpon-wellspring::weavile::excadrill::samurott-hisui::tornadus-therian: :latios-mega:(M):okidogi::weavile::enamorus::swampert::tapu koko: :landorus-therian::okidogi::weavile::espeon::shaymin::tyranitar-mega:
Team Cheat Code: UTURN Effect: every move used by this team that targets the opponent causes the user to switch out. (voltturn mayhem) Justification: voltturn mayhem is a cool OM. there are some really strong picks here, but you are forced to be down a mon, the second U has trouble finding a good abuser and N has few good options in general. Example team::urshifu-rapid-strike::tornadus-therian::umbreon::reuniclus::nidoking:
Moveset Cheat Code: HAIL Effect: on switch in, this pokemon uses hail. Justification: really hoping that this doesn't cause coding trouble. this is a very strong tool for mons that have slush rush (or ice body, but mostly slush rush), and conveniently allows for both aurora veil and your choice of ice stab. kept in check by the lack of offensive setup moves with these letters and the fact that you don't get to use bolt beak or fishous rend. you can also use eiscue with this, I guess.
Walrein @ Heavy-Duty Boots
Ability: Ice Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Hydro Pump
- Aqua Ring
- Ice Beam
- Liquidation
Eiscue @ Light Clay
Ability: Ice Face
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Aurora Veil
- Ice Spinner
- Liquidation
Moveset Cheat Code: REST Effect: this pokemon gains rest as a fifth move. (does nothing if the R move in the code is rest.) Justification: resttalk always feels constrained by the fact that it takes half your moveset, so now you can have resttalk + 3 moves. alternatively, you can get a one-time full heal with a chesto berry which frees the S slot for something more valuable like hazards or coverage.
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Earthquake
- Sleep Talk
- Thunder Punch
Terapagos-Terastal @ Chesto Berry
Ability: Tera Shell
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Earth Power
- Stealth Rock
- Tera Starstorm
SICK
users contact moves get a 20% chance to poison, if the move can already poison then it gets a 20% chance to upgrade the poison to toxic poison
SPIN
users gets rapid spin as a fifth move
SUNNY
the first turn of the battle has Desolate land get set up, if against a rainy team then the team with the faster pokémon out currently has their weather set up
RAINY
the first turn pf the battle has Primordial sea set up, if against a sunny team then the team with the faster pokémon out currently has their weather set up
PROTOS
Every pokemon on the team gets protosynthesis as a second ability, this means pokemon on protos teams will be booster energy qualified
Team Cheat Code: TACKLE Effect: On entry, Pokemon use tackle (field wide) Justification: tackle + chip… think about it. Stack your team with helms and rough skin and start getting free damage!!! Possibly can backfire but also promotes a lot of funny contact effects Example Teammates:
Team Cheat Code: PHASE Effect: Your teams status moves gain phasing and -6 prio Justification: roar Spikes. Stall can utilize this code rather well but ur auto a mon down, so less options. At least with smart play you do not need unaware. But you gotta work for roar spikes, as your best option contests your best defensive pieces Example Teammates:
Team Cheat Code: Effect: Justification:
Example Teammates:
Move Cheat Code: IDEF Effect: attacking moves scale off defense Justification: I heart iron kiss. This allows for some really funny sets, although this does usually require two things to be useful
1. iron defense and a usable defensive stat
2. Enough coverage off D E F
Keep in mind while you are getting an ev advantage, this requires you to have a high defense stat in the first place.
Team Cheat Code: ARCTIC - The team’s Ice-type Pokémon takes resisted hits from neutral hits.
Affected fully evolved Ice Pokémon not banned from NatDex OU | Viable NatDex OU mons
A: :abomasnow:(:abomasnow-mega:):arctovish::arctozolt::articuno::aurorus::avalugg::avalugg-hisui: | :alomomola::archaludon::amoonguss::araquanid:
R: :regice::rotom-frost: | :raging-bolt::rillaboom::ribombee::rotom-wash:
C: :castform-snowy::cetitan::cloyster::crabominable::cryogonal: | :cinderace::ceruledge::charizard:(:charizard-mega-x::charizard-mega-y:):corviknight::celesteela::chansey::clodsire::cresselia:
T: None | :tapu-lele::toxapex::terapagos::tornadus-therian::ting-lu::tapu-koko::tyranitar:(:tyranitar-mega:):tapu-fini::torkoal:
I: None | :iron-treads::iron-hands::iron-moth::iron-valiant::iron-crown: Justification: The arctic is among the harshest ecosystems of the world, so one living there would have to be resilient to survive. This gives compatible slow Ice-type safer switch-ins and in general, with Avalugg, Abomasnow, Regice, Cryogonal and Rotom-Frost being standouts for lots of more resistances than before to benefit one or both of their high bulk, but you have to avoid too much Ice-type overlap. Your “I” would most likely want a Tapu Koko, making this team a bit more inflexible than you may think.
No counterplay for it at all. Seems really toxic to play against, especially since you can keep it in the back and that use it to stop any mon that relies on it's move code, sticking them with a bad moveset.
Team Cheat Code: TAUROS Effect: Your Pokemon have their Special Attack and Special Defense averaged by their raw stats. Attack categories are determined by type, as listed below:
SUNNY
the first turn of the battle has Desolate land get set up, if against a rainy team then the team with the faster pokémon out currently has their weather set up
RAINY
the first turn pf the battle has Primordial sea set up, if against a sunny team then the team with the faster pokémon out currently has their weather set up
WARIO: All Pokémon on the team gain Poison as their secondary typing, and all contact moves from the team apply Gastro Acid. Wario is stinky, after all.
DARK: this pokemon’s dark moves have 1.4x power.
Boosts dark pulse and knock off, but sabotages your moves.
Darkrai is banned in ND, so the available users don’t look too crazy. Dark nukers would appreciate this code.
Iron Jugulis @ Choice Specs
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Air Slash
- Roar
- Knock Off
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Tail
- Avalanche
- Rock Slide
- Knock Off
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Aqua Jet
- Razor Shell
- Knock Off
Zoroark can probably get away with physical sets, too.
MINMAX: Every pokemon on your team has x1.2 to its 2 highest non-hp stats but x0.75 to others.
Powerful effect with a big drawback.
Encourages using minmaxxed sets.
1.2x speed misses out on a few key speed tier. Xurkitreex1.2 is 349, base100x1.2 is 393
CLIMAX: When your team has 1 Pokemon remaining, sending it in gives battle bond boost(+1 atk,spa,spe)
The last stand... It's a standard shounen development to awaken a special power for the finale.
The idea is that to preserve a team member well enough to clean in the end with the boost.
Holy shit did I just see Aquatic and Bob??
Name: BALD
Type: Move Code
Effect: Adds Beads Of Ruin.
Justification: Woo’s Favourite Pokemon Is Chi-Yu
Name: HIDE
Type: Move Code
Effect: Pokemon is shown as a “?” In the battle screen until revealed.
hey i am here to submit some ideas uhhhh here they are
Move code ideas:
HAND:
If your opponent uses a priority move, any move gains the effect of Upper Hand.
BOOM:
Your pokemon use Explode upon contact damage but only lose half of current hp, while also automatically activating upon being damaged by a fire type move. This also ignores abilities like Damp. (or not if its too unbalanced)
ROT:
Every time the user uses a contact move and it hits the opponent, attempt to apply a random non-volatile status condition to them. Said contact moves also always deal at least neutral damage to steel types while ignoring status immunities. The user also is attempted to be applied the toxic status condition each turn.
Team code ideas: PRANK:
All pokemon on your team gain the Prankster ability on top of its current ability.
FLIP:
All pokemon on your side have their stats flipped like this: ATK>SPATK, DEF>SPDEF, SPEED>HP.
GUNNER:
Each of the pokemon on your team gain six bullet moves, also multiplying the power of said moves by 1.1.