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Metagame 1v1 Metagame Discussion

The Aftermath Problem​

It has come to my attention that Aftermath suffers from a unique problem. The issue I'd like to outline here is its inability to win players matches on ladder. From my testing, it seems like even if you successfully employ the ability the game will still be counted as a loss. Personally, this is absolutely tragic as I believe the ability to have lots of skill expression. Also, the ability houses a very unique win condition compared to the typical things we see in a metagame like this. Below is an example set, making use of Aftermath:
​
Skuntank (F) @ Black Sludge
Ability: Aftermath
EVs: 216 HP / 40 Atk / 252 SpD
Adamant Nature
IVs: 0 SpA
- Super Fang
- Poison Jab
- Protect
- Trailblaze

Current Aftermath Holders​

Currently the population of Pokémon in the format who CAN make use of the ability is limited to four. They all coincidentally share the tier of ZU currently, and will be detailed below:​

Electrode-Hisui - ZUBL
Drifblim - ZU
Electrode - ZU
Skuntank - ZU


Addressing Aftermath's Skill Expressions​

Obviously, at first glance, there doesn't seem to be all that much to the ability. It literally reads "If this Pokémon is KOed with a contact move, that move's user loses 1/4 its max HP." But, I assure you it has a playstyle behind it.

#1) It tests a player's scouting ability. Obviously strong special attackers will completely counter the strategy, but a plethora of physical threats exist. So, being able to identify what matchups you can take is part of Aftermath's unique strategy.

#2) There are synergy moves such as Super Fang that can be paired alongside the ability.

#3) Actually achieving enough damage for Aftermath to KO is also expressive of a player's skill. They must aim to knock a physical threat into that 1/4 max HP range. It is precise, and requires additional thought.

​

Additional Thoughts​

Now, for my closing remarks. I'm very new to this format, so there is a large possibility that I don't understand the full picture. But, at the very least I find the strategy interesting. I do wish Aftermath could win me ladder matches, and I could gain ranked points with the ability.
 
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The Aftermath Problem​

It has come to my attention that Aftermath suffers from a unique problem. The issue I'd like to outline here is its inability to win players matches on ladder. From my testing, it seems like even if you successfully employ the ability the game will still be counted as a loss. Personally, this is absolutely tragic as I believe the ability to have lots of skill expression. Also, the ability houses a very unique win condition compared to the typical things we see in a metagame like this. Below is an example set, making use of Aftermath:
​
Skuntank (F) @ Black Sludge
Ability: Aftermath
EVs: 216 HP / 40 Atk / 252 SpD
Adamant Nature
IVs: 0 SpA
- Super Fang
- Poison Jab
- Protect
- Trailblaze

Current Aftermath Holders​

Currently the population of Pokémon in the format who CAN make use of the ability is limited to four. They all coincidentally share the tier of ZU currently, and will be detailed below:​

Electrode-Hisui - ZUBL
Drifblim - ZU
Electrode - ZU
Skuntank - ZU


Addressing Aftermath's Skill Expressions​

Obviously, at first glance, there doesn't seem to be all that much to the ability. It literally reads "If this Pokémon is KOed with a contact move, that move's user loses 1/4 its max HP." But, I assure you it has a playstyle behind it.

#1) It tests a player's scouting ability. Obviously strong special attackers will completely counter the strategy, but a plethora of physical threats exist. So, being able to identify what matchups you can take is part of Aftermath's unique strategy.

#2) There are synergy moves such as Super Fang that can be paired alongside the ability.

#3) Actually achieving enough damage for Aftermath to KO is also expressive of a player's skill. They must aim to knock a physical threat into that 1/4 max HP range. It is precise, and requires additional thought.

​

Additional Thoughts​

Now, for my closing remarks. I'm very new to this format, so there is a large possibility that I don't understand the full picture. But, at the very least I find the strategy interesting. I do wish Aftermath could win me ladder matches, and I could gain ranked points with the ability.
you should watch this! its a pretty similar thing.
 

The Aftermath Problem​

It has come to my attention that Aftermath suffers from a unique problem. The issue I'd like to outline here is its inability to win players matches on ladder. From my testing, it seems like even if you successfully employ the ability the game will still be counted as a loss. Personally, this is absolutely tragic as I believe the ability to have lots of skill expression. Also, the ability houses a very unique win condition compared to the typical things we see in a metagame like this. Below is an example set, making use of Aftermath:
​
Skuntank (F) @ Black Sludge
Ability: Aftermath
EVs: 216 HP / 40 Atk / 252 SpD
Adamant Nature
IVs: 0 SpA
- Super Fang
- Poison Jab
- Protect
- Trailblaze

Current Aftermath Holders​

Currently the population of Pokémon in the format who CAN make use of the ability is limited to four. They all coincidentally share the tier of ZU currently, and will be detailed below:​

Electrode-Hisui - ZUBL
Drifblim - ZU
Electrode - ZU
Skuntank - ZU


Addressing Aftermath's Skill Expressions​

Obviously, at first glance, there doesn't seem to be all that much to the ability. It literally reads "If this Pokémon is KOed with a contact move, that move's user loses 1/4 its max HP." But, I assure you it has a playstyle behind it.

#1) It tests a player's scouting ability. Obviously strong special attackers will completely counter the strategy, but a plethora of physical threats exist. So, being able to identify what matchups you can take is part of Aftermath's unique strategy.

#2) There are synergy moves such as Super Fang that can be paired alongside the ability.

#3) Actually achieving enough damage for Aftermath to KO is also expressive of a player's skill. They must aim to knock a physical threat into that 1/4 max HP range. It is precise, and requires additional thought.

​

Additional Thoughts​

Now, for my closing remarks. I'm very new to this format, so there is a large possibility that I don't understand the full picture. But, at the very least I find the strategy interesting. I do wish Aftermath could win me ladder matches, and I could gain ranked points with the ability.
Recoil damage is handled differently between generations. If both Pokemon are KO'd simultaneously due to Aftermath, Rough Skin, Rocky Helmet, Jaboca Berry, Rowap Berry, etc, gens 1-4 treat it as a tie, gens 5-6 treat it as a win for the Aftermath user, and gens 7-9 treat it as a loss for the Aftermath user.

This means if you want to use an Aftermath strategy, the best place to do so is in gen 5 (BW) or 6 (ORAS):
Jaboca and Rowap berry return 1/8 HP damage when hit by a physical or special move, respectively.

:volcarona:
Volcarona @ Jaboca Berry
Ability: Flame Body
EVs: 248 HP / 128 SpA / 112 SpD / 20 Spe
Modest Nature
- Overheat
- Quiver Dance
- Bug Buzz
- Substitute

:shaymin:
Shaymin @ Jaboca Berry
Ability: Natural Cure
EVs: 48 HP / 8 Def / 188 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Substitute
- Leaf Storm

:sceptile:
Sceptile @ Jaboca Berry
Ability: Overgrow
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Leech Seed
- Protect

:gigalith:
Gigalith @ Rowap Berry
Ability: Sturdy
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature
IVs: 29 Spe
- Rock Blast
- Earthquake
- Stone Edge
- Superpower

:swellow:
Swellow @ Rowap Berry
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Substitute
- Endeavor
- Endure
Rocky Helmet returns 1/6 HP damage when hit with a contact move.

:skuntank:
Skuntank @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Sucker Punch
- Poison Jab
- Flamethrower
- Endure

:drifblim:
Drifblim @ Rocky Helmet
Ability: Aftermath
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Hex
- Disable / Pain Split
- Endure

:garbodor:
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 208 HP / 244 Def / 56 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Curse
- Pain Split

:electrode:
Electrode @ Rocky Helmet
Ability: Aftermath
EVs: 176 HP / 252 Def / 80 Spe
Bold Nature
- Thunderbolt
- Magnet Rise
- Taunt
- Endure

:garchomp:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Outrage
- Rock Tomb / Swords Dance
- Endure
Hope this helps!
 
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Recoil damage is handled differently between generations. If both Pokemon are KO'd simultaneously due to Aftermath, Rough Skin, Rocky Helmet, Jaboca Berry, Rowap Berry, etc, gens 1-4 treat it as a tie, gens 5-6 treat it as a win for the Aftermath user, and gens 7-9 treat it as a loss for the Aftermath user.

This means if you want to use an Aftermath strategy, the best place to do so is in gen 5 (BW) or 6 (ORAS):
Jaboca and Rowap berry return 1/8 HP damage when hit by a physical or special move, respectively.

:volcarona:
Volcarona @ Jaboca Berry
Ability: Flame Body
EVs: 248 HP / 128 SpA / 112 SpD / 20 Spe
Modest Nature
- Overheat
- Quiver Dance
- Bug Buzz
- Substitute

:shaymin:
Shaymin @ Jaboca Berry
Ability: Natural Cure
EVs: 48 HP / 8 Def / 188 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Substitute
- Leaf Storm

:sceptile:
Sceptile @ Jaboca Berry
Ability: Overgrow
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Leech Seed
- Protect

:gigalith:
Gigalith @ Rowap Berry
Ability: Sturdy
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature
IVs: 29 Spe
- Rock Blast
- Earthquake
- Stone Edge
- Superpower

:swellow:
Swellow @ Rowap Berry
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Substitute
- Endeavor
- Endure
Rocky Helmet returns 1/6 HP damage when hit with a contact move.

:skuntank:
Skuntank @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Sucker Punch
- Poison Jab
- Flamethrower
- Endure

:drifblim:
Drifblim @ Rocky Helmet
Ability: Aftermath
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Hex
- Disable / Pain Split
- Endure

:garbodor:
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 208 HP / 244 Def / 56 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Curse
- Pain Split

:electrode:
Electrode @ Rocky Helmet
Ability: Aftermath
EVs: 176 HP / 252 Def / 80 Spe
Bold Nature
- Thunderbolt
- Magnet Rise
- Taunt
- Endure

:garchomp:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Outrage
- Rock Tomb / Swords Dance
- Endure
Hope this helps!
Ooo I see I see, so I'd have to play a different gen all together to get the results I want. ty ty for the insight :)
 
I. Am. Back.

Out of my prime... old... washed up... haven't been in my prime since 2024.

If you know me, then hello again. If you don't... you will. Eventually.

(On a more serious note, I have sorted everything I needed to sort and can finally get back into playing Pokemon for the first time in over a year in a half. Life's just been getting in the way of my time playing Pokemon, but not anymore. Huzzah)
 
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