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OU adv revival 4 replay review adv advocate

https://replay.pokemonshowdown.com/gen3ou-2695926493
ayy, this is my second tourney, and third set I've played with this being the last match of that set.
I'm a big time ladderer for the last 3 or so years, I've made it to 1700 elo, and have done 4BL to 1600/love building. My questions are more so, how do I prep what to bring to tourney, that's were i've felt the most conflicted. I try to equally balance my crazy stuff like this replay, with playing all the archetypes in adv's meta. I'm encouraged by the ABR style of approach, but also I do dig some Artic creativity and push my own style/ideas. My thought process behind bringing mag snore lax curse registeel team was 1. its consistency when i test it on ladder, 2. I felt like how game 1 went in this set, i lost with aerobi forre spikes against jolt offense, and I felt like a mag team was a solid idea for a counter pick, and it almost was..
 
I'm gonna be real, the best advice I have for this is to not bring anything that isn't flexible (teams that are all in on lax like this one) unless the scout you pull shows an overwhelming trendline. My question for you with this team is: What does snore actually bring to the table? In a world where you are trapping gar and skarm with MagSuitTar, what does Snore HP Steel Rest Lax punish? Most of the issue I have is that this feels like it requires far too much to go your way in order for it to be consistent. I think there's a balance to be struck there, but honestly this falls apart pretty hard if your opponent is running any of a wide number of common things, which I think restricts it. Ladder is different imo since people gravitate towards certain types of teams and/or do not play with as much care as if they were in bracket (I fall hard into this later camp lol), so I don't use ladder viability as a point of reference. For me, I use teams on ladder to test lines and nothing else. I determine what team I want to bring to a tour set, and if I am not familiar with it, then I will run rapid fire testing on ladder, but that's the extent of it.


Also Mag is just in a terrible spot rn and I think teams like this are quite frankly "solved" by good players in tournament.
 
I'm gonna be real, the best advice I have for this is to not bring anything that isn't flexible (teams that are all in on lax like this one) unless the scout you pull shows an overwhelming trendline. My question for you with this team is: What does snore actually bring to the table? In a world where you are trapping gar and skarm with MagSuitTar, what does Snore HP Steel Rest Lax punish? Most of the issue I have is that this feels like it requires far too much to go your way in order for it to be consistent. I think there's a balance to be struck there, but honestly this falls apart pretty hard if your opponent is running any of a wide number of common things, which I think restricts it. Ladder is different imo since people gravitate towards certain types of teams and/or do not play with as much care as if they were in bracket (I fall hard into this later camp lol), so I don't use ladder viability as a point of reference. For me, I use teams on ladder to test lines and nothing else. I determine what team I want to bring to a tour set, and if I am not familiar with it, then I will run rapid fire testing on ladder, but that's the extent of it.


Also Mag is just in a terrible spot rn and I think teams like this are quite frankly "solved" by good players in tournament.
Solid advice, I just needed a different perspective since im new to the tournament side of it. I like how you quantify your perspective on it cause mine is a bit shallow for tourney playing as strictly a ladderer. I'm with you on mag i absolutely dont run it unless its a monstrosity team, so by that essence you can say that mag being needed points to a bigger flaw and i agree there.
I think snore (and Im running hp bug) lax runs well against teams that are passively v5, beerlover, and tss structures. Especially teams that run a focus puncher just for extra curse lax ammo. Generally i run lax 3 attacks boom as I've sort of gave up on the curse rest sets that need a army. I had just found odd success with snore hp bug but I agree its probably better to try to be more standard when you're new.. its just odd cause i play so much gen 3 i don't feel new lol.
What would you recommend as an idea of archetype to start shootin for? I play pretty much all the shades and I technically don't really have a preference
 
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