[OVERVIEW]
In every Doubles metagame, rain has always been a classic offensive team style for its ability to let you fully control the field and force the opponent to play on your terms. Rain cannot be spoken of without mention of the noble Ludicolo, a premier Swift Swim user that allows the archetype to function at a higher degree. Ludicolo does this with its unique typing, which offensively threatens opposing Water-types such as Suicune and Starmie, is neutral to Grass- and Electric-type attacks from Celebi and Zapdos, and has the ability to defensively answer opposing rain teams. Other offensive Water-types struggle to do all of these things at once; Ludicolo takes some of the strain off a partnered rain sweeper, such as Kingdra, while still similarly benefiting from rain. Additionally, access to the exceedingly rare Fake Out allows for increased playmaking potential and the capacity to more easily use Rain Dance with a rain setter. Even without rain, Ludicolo still finds a place on many teams. It is a surprisingly versatile Pokemon; having Fake Out, speed control with Icy Wind, acceptable special bulk, and an advantageous defensive typing situate Ludicolo as a powerful option for defensive utility and role compression.
[SET]
Rain (Ludicolo) @ Lum Berry / Mystic Water
Ability: Swift Swim
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam / Protect
[SET COMMENTS]
Set Description
========
In a double battle, weather attackers that rely on a Speed-boosting ability need to be able to stall for at least one turn if their weather is not already active so that their partner can set it. Where any other Swift Swim or Chlorophyll user would need Protect, Ludicolo has the unique ability to do this with Fake Out, which allows it to be useful as a lead. Rain-boosted Hydro Pump is Ludicolo's main method of outputting offensive pressure and should be used as often as possible. Ice Beam lets Ludicolo beat Salamence in rain and deal damage to Celebi. Protect can be slotted instead of Ice Beam, allowing Ludicolo to preserve itself when rain needs to be set multiple times in a game. This improves Ludicolo's flexibility late-game at the cost of coverage and offensive versatility.
As many teams rely on Thunder Wave for speed control, Lum Berry is the most obvious item option and the one you should first consider. For a more all-in style on a full rain team, consider bluffing Lum Berry to instead run Mystic Water for additional raw damage. When rain is up, Mystic Water allows Ludicolo to consistently OHKO Regirock and bulky variants of Gengar. 88 Speed EVs let Ludicolo outspeed base 130s; particularly Aerodactyl, in rain.
Ludicolo can use Fake Out to enable your Rain Dance user and gain the Speed boost from Swift Swim on the next turn. It works best in a lead or early-game situation due to this unique capability. While rain is up, your goal should be to make offensive plays in the short time that you have. Rain is a time-sensitive strategy, and your gameplan with one or multiple Swift Swim users will be getting the most possible value out of special Water-type STAB moves within the turn constraint. Prioritize Hydro Pump as much as possible in order to make progress against the enemy team and gain momentum, forcing your opponent to react to you and putting them on the back foot. Especially target opposing Pokemon that offensively threaten Ludicolo, such as Tauros and Aerodactyl, making smart use of Ludicolo's doubled Speed in rain.
Team Options
========
Ludicolo is a core component of any rain team. In ADV, rain teams function primarily by manually setting Rain Dance and then puncturing the enemy team with as many rain-boosted Hydro Pumps as you can within its short window. When constructing a rain team, consider one or more of additional Swift Swim users like Kingdra, Gorebyss, and Omastar for your offensive backbone. This core will revolve around overwhelming the opposing team with special attacks; immediately powerful physical attackers such as Tauros and Metagross complement this strategy and answer special walls like Blissey. Ludicolo's presence also prevents Arcanine from comfortably switching in to activate Intimidate, which improves the matchup for these physical attackers.
While almost every Pokemon learns Rain Dance, the best users generally have a strong Thunder, are fast, or both; examples include Zapdos, Gengar, and Raikou. The aforementioned additional Swift Swim users are also decent users of Rain Dance late-game. When paired with Ludicolo on the field, they all benefit from or even require its Fake Out support. Electric-types in particular also appreciate Ludicolo disincentivizing Marowak from switching in. Outside of these examples in particular, any miscellaneous Pokemon can use Rain Dance to increase flexibility for your team late-game.
[SET]
Utility (Ludicolo) @ Lum Berry / Leftovers
Ability: Swift Swim
EVs: 252 HP / 80 Def / 176 SpA
Modest Nature
- Fake Out
- Icy Wind
- Leech Seed / Ice Beam / Protect
- Hydro Pump
[SET COMMENTS]
Set Description
========
This Ludicolo set offers powerful role compression, allowing you to have Fake Out, a defensive switch-in to Metagross and Water-type attacks, speed control, an Earthquake resistance, and an answer to rain attackers, all in one conveniently pineapple-shaped package. When built defensively, Ludicolo can be very annoying to remove. Fake Out enables the creation of free turns, letting Ludicolo provide space for a switch on the other slot to get a better position or setup with a Dragon Dance or Calm Mind user. Even the very threat of Fake Out on the first turn that you bring out Ludicolo can allow for playmaking.
With its reasonable bulk, Ludicolo is consistently able to fire off Icy Wind; its decently useful speed control weakens faster offensive threats like Zapdos and Raikou. Leech Seed is an option to ensure that Ludicolo is not too passive with this set, providing nice defensive utility by both forcing switches and dealing chip damage. Specifically, Ludicolo is unbothered by Suicune without boosted Ice Beam coverage and uses Leech Seed to put it on a timer or force it out. Additionally, Leech Seed can become a powerful late-game option that allows you to beat teams that no longer have a reliable way to deal meaningful damage to Ludicolo. Alternatively, Ice Beam can be used to prevent Ludicolo from being totally useless against Celebi. Protect is another option to improve Ludicolo's staying power and scout attacks. Seismic Toss is a niche option to deal some chip damage to foes that don't threaten Ludicolo as well as to break Substitutes, and it can be used in lieu of Leech Seed or a main attacking move. It can be useful to put foes in KO range for other members of your team, but keep in mind that it is a relatively passive option.
The recommended EV spread gives Ludicolo enough bulk to survive a Double-Edge from Tauros or two Thunderbolts from Timid Zapdos as well as enough power to OHKO most Marowak variants with Hydro Pump. Alternatively, you can consider having at least 88 Speed EVs to give yourself the option to more effectively take advantage of opposing rain and once again hit the minimum Speed necessary to outrun base 130s in rain. Either way, Ludicolo is an easy target for Thunder Wave, so Lum Berry is preferable. Leftovers is also useful to increase staying power and the potency of Leech Seed.
Team Options
========
This set is defensive, so it is not intended for use on a rain team. Consider this Ludicolo set on teams that are lacking in Water-type resistances or otherwise need to have an answer to rain. Zapdos and Raikou appreciate Ludicolo dissuading Marowak from switching in. Additionally, Fake Out support increases the ease with which they can set up Light Screen and use Calm Mind, respectively. Zapdos especially benefits from speed control in Icy Wind. Regirock, Tyranitar, and Regice are useful with Ludicolo for their ability to threaten opposing Flying-types, and it is useful for them due to its ability to reliably switch into Metagross. Intimidate support from Tauros, Arcanine, Salamence, or Gyarados increases staying power by reducing the potency of immediately powerful physical attacks. The latter two, when using Dragon Dance, become more imposing in tandem with Ludicolo's supporting capability. If you opt for Leftovers, Ludicolo may need some Thunder Wave redirection or paralysis removal in the form of Marowak's Lightning Rod or Heal Bell users.
[STRATEGY COMMENTS]
Checks & Counters
========
**Brute Force**: As Ludicolo typically does not run Protect, using brute force or double targeting it can eliminate it outright or place significant pressure onto its user. The gameplan of weather attackers is quite linear, making this not difficult to do strategically. In particular, powerful physical attackers such as Tauros and Gyarados can survive a Hydro Pump and either trade with or just OHKO it. This principle is also true for the defensive variant.
**Specially Defensive Pokemon**: Against a rain team, using defensive Pokemon to stall rain turns is the most reliable choice. Ludicolo will often be paired with Raikou or Kingdra on the field when rain is up, and specially defensive Pokemon can switch in to prevent the rest of your team from being run over. Celebi, Regice, Registeel, Snorlax, defensive Ludicolo, and Blissey can all do this. Celebi in particular doesn't enjoy being hit by Ice Beam, but it can potentially use Recover to stall out rain turns or set up Calm Mind against a defensive set.
**Flying-types**: When rain is not active or when facing the defensive variant, Salamence and Aerodactyl will outspeed and threaten to OHKO Ludicolo.
**Protect**: Simply stalling out rain on a crucial turn can allow you to claim an advantageous position against Ludicolo's team.
**Thunder Wave**: As Ludicolo's offensive strength comes from Swift Swim, paralysis will permanently hamper its effectiveness after its Lum Berry has been removed.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/xzern.226001/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/poli.695963/
https://www.smogon.com/forums/members/schister.619632/
Grammar checked by:
https://www.smogon.com/forums/members/ascension-evermore.736762/
https://www.smogon.com/forums/members/wisteriapurple.664887/
In every Doubles metagame, rain has always been a classic offensive team style for its ability to let you fully control the field and force the opponent to play on your terms. Rain cannot be spoken of without mention of the noble Ludicolo, a premier Swift Swim user that allows the archetype to function at a higher degree. Ludicolo does this with its unique typing, which offensively threatens opposing Water-types such as Suicune and Starmie, is neutral to Grass- and Electric-type attacks from Celebi and Zapdos, and has the ability to defensively answer opposing rain teams. Other offensive Water-types struggle to do all of these things at once; Ludicolo takes some of the strain off a partnered rain sweeper, such as Kingdra, while still similarly benefiting from rain. Additionally, access to the exceedingly rare Fake Out allows for increased playmaking potential and the capacity to more easily use Rain Dance with a rain setter. Even without rain, Ludicolo still finds a place on many teams. It is a surprisingly versatile Pokemon; having Fake Out, speed control with Icy Wind, acceptable special bulk, and an advantageous defensive typing situate Ludicolo as a powerful option for defensive utility and role compression.
[SET]
Rain (Ludicolo) @ Lum Berry / Mystic Water
Ability: Swift Swim
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam / Protect
[SET COMMENTS]
Set Description
========
In a double battle, weather attackers that rely on a Speed-boosting ability need to be able to stall for at least one turn if their weather is not already active so that their partner can set it. Where any other Swift Swim or Chlorophyll user would need Protect, Ludicolo has the unique ability to do this with Fake Out, which allows it to be useful as a lead. Rain-boosted Hydro Pump is Ludicolo's main method of outputting offensive pressure and should be used as often as possible. Ice Beam lets Ludicolo beat Salamence in rain and deal damage to Celebi. Protect can be slotted instead of Ice Beam, allowing Ludicolo to preserve itself when rain needs to be set multiple times in a game. This improves Ludicolo's flexibility late-game at the cost of coverage and offensive versatility.
As many teams rely on Thunder Wave for speed control, Lum Berry is the most obvious item option and the one you should first consider. For a more all-in style on a full rain team, consider bluffing Lum Berry to instead run Mystic Water for additional raw damage. When rain is up, Mystic Water allows Ludicolo to consistently OHKO Regirock and bulky variants of Gengar. 88 Speed EVs let Ludicolo outspeed base 130s; particularly Aerodactyl, in rain.
Ludicolo can use Fake Out to enable your Rain Dance user and gain the Speed boost from Swift Swim on the next turn. It works best in a lead or early-game situation due to this unique capability. While rain is up, your goal should be to make offensive plays in the short time that you have. Rain is a time-sensitive strategy, and your gameplan with one or multiple Swift Swim users will be getting the most possible value out of special Water-type STAB moves within the turn constraint. Prioritize Hydro Pump as much as possible in order to make progress against the enemy team and gain momentum, forcing your opponent to react to you and putting them on the back foot. Especially target opposing Pokemon that offensively threaten Ludicolo, such as Tauros and Aerodactyl, making smart use of Ludicolo's doubled Speed in rain.
Team Options
========
Ludicolo is a core component of any rain team. In ADV, rain teams function primarily by manually setting Rain Dance and then puncturing the enemy team with as many rain-boosted Hydro Pumps as you can within its short window. When constructing a rain team, consider one or more of additional Swift Swim users like Kingdra, Gorebyss, and Omastar for your offensive backbone. This core will revolve around overwhelming the opposing team with special attacks; immediately powerful physical attackers such as Tauros and Metagross complement this strategy and answer special walls like Blissey. Ludicolo's presence also prevents Arcanine from comfortably switching in to activate Intimidate, which improves the matchup for these physical attackers.
While almost every Pokemon learns Rain Dance, the best users generally have a strong Thunder, are fast, or both; examples include Zapdos, Gengar, and Raikou. The aforementioned additional Swift Swim users are also decent users of Rain Dance late-game. When paired with Ludicolo on the field, they all benefit from or even require its Fake Out support. Electric-types in particular also appreciate Ludicolo disincentivizing Marowak from switching in. Outside of these examples in particular, any miscellaneous Pokemon can use Rain Dance to increase flexibility for your team late-game.
[SET]
Utility (Ludicolo) @ Lum Berry / Leftovers
Ability: Swift Swim
EVs: 252 HP / 80 Def / 176 SpA
Modest Nature
- Fake Out
- Icy Wind
- Leech Seed / Ice Beam / Protect
- Hydro Pump
[SET COMMENTS]
Set Description
========
This Ludicolo set offers powerful role compression, allowing you to have Fake Out, a defensive switch-in to Metagross and Water-type attacks, speed control, an Earthquake resistance, and an answer to rain attackers, all in one conveniently pineapple-shaped package. When built defensively, Ludicolo can be very annoying to remove. Fake Out enables the creation of free turns, letting Ludicolo provide space for a switch on the other slot to get a better position or setup with a Dragon Dance or Calm Mind user. Even the very threat of Fake Out on the first turn that you bring out Ludicolo can allow for playmaking.
With its reasonable bulk, Ludicolo is consistently able to fire off Icy Wind; its decently useful speed control weakens faster offensive threats like Zapdos and Raikou. Leech Seed is an option to ensure that Ludicolo is not too passive with this set, providing nice defensive utility by both forcing switches and dealing chip damage. Specifically, Ludicolo is unbothered by Suicune without boosted Ice Beam coverage and uses Leech Seed to put it on a timer or force it out. Additionally, Leech Seed can become a powerful late-game option that allows you to beat teams that no longer have a reliable way to deal meaningful damage to Ludicolo. Alternatively, Ice Beam can be used to prevent Ludicolo from being totally useless against Celebi. Protect is another option to improve Ludicolo's staying power and scout attacks. Seismic Toss is a niche option to deal some chip damage to foes that don't threaten Ludicolo as well as to break Substitutes, and it can be used in lieu of Leech Seed or a main attacking move. It can be useful to put foes in KO range for other members of your team, but keep in mind that it is a relatively passive option.
The recommended EV spread gives Ludicolo enough bulk to survive a Double-Edge from Tauros or two Thunderbolts from Timid Zapdos as well as enough power to OHKO most Marowak variants with Hydro Pump. Alternatively, you can consider having at least 88 Speed EVs to give yourself the option to more effectively take advantage of opposing rain and once again hit the minimum Speed necessary to outrun base 130s in rain. Either way, Ludicolo is an easy target for Thunder Wave, so Lum Berry is preferable. Leftovers is also useful to increase staying power and the potency of Leech Seed.
Team Options
========
This set is defensive, so it is not intended for use on a rain team. Consider this Ludicolo set on teams that are lacking in Water-type resistances or otherwise need to have an answer to rain. Zapdos and Raikou appreciate Ludicolo dissuading Marowak from switching in. Additionally, Fake Out support increases the ease with which they can set up Light Screen and use Calm Mind, respectively. Zapdos especially benefits from speed control in Icy Wind. Regirock, Tyranitar, and Regice are useful with Ludicolo for their ability to threaten opposing Flying-types, and it is useful for them due to its ability to reliably switch into Metagross. Intimidate support from Tauros, Arcanine, Salamence, or Gyarados increases staying power by reducing the potency of immediately powerful physical attacks. The latter two, when using Dragon Dance, become more imposing in tandem with Ludicolo's supporting capability. If you opt for Leftovers, Ludicolo may need some Thunder Wave redirection or paralysis removal in the form of Marowak's Lightning Rod or Heal Bell users.
[STRATEGY COMMENTS]
Checks & Counters
========
**Brute Force**: As Ludicolo typically does not run Protect, using brute force or double targeting it can eliminate it outright or place significant pressure onto its user. The gameplan of weather attackers is quite linear, making this not difficult to do strategically. In particular, powerful physical attackers such as Tauros and Gyarados can survive a Hydro Pump and either trade with or just OHKO it. This principle is also true for the defensive variant.
**Specially Defensive Pokemon**: Against a rain team, using defensive Pokemon to stall rain turns is the most reliable choice. Ludicolo will often be paired with Raikou or Kingdra on the field when rain is up, and specially defensive Pokemon can switch in to prevent the rest of your team from being run over. Celebi, Regice, Registeel, Snorlax, defensive Ludicolo, and Blissey can all do this. Celebi in particular doesn't enjoy being hit by Ice Beam, but it can potentially use Recover to stall out rain turns or set up Calm Mind against a defensive set.
**Flying-types**: When rain is not active or when facing the defensive variant, Salamence and Aerodactyl will outspeed and threaten to OHKO Ludicolo.
**Protect**: Simply stalling out rain on a crucial turn can allow you to claim an advantageous position against Ludicolo's team.
**Thunder Wave**: As Ludicolo's offensive strength comes from Swift Swim, paralysis will permanently hamper its effectiveness after its Lum Berry has been removed.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/xzern.226001/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/poli.695963/
https://www.smogon.com/forums/members/schister.619632/
Grammar checked by:
https://www.smogon.com/forums/members/ascension-evermore.736762/
https://www.smogon.com/forums/members/wisteriapurple.664887/
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