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★ Pet Mods Halloween Calendar (Concluded)

Falc.. this thing is too broken.. like genuinely bro you might need to nerf your mons before moving them here :sob:

Like this thing is stronger than /daily petmod sub. Actually she straight up mogs the daily lol
I've just lowered Mitsuri's HP, offensive stats, and Speed. I'd tried to give her a BST of 510 to match Shinobu's build in CCER, but if it seems too unreasonable even with the changes I've made, then I have no issue with reducing her stats again She notably has 50 Attack now, same as Azumarill's, and her Z-move is essentially the same as if she was running Belly Drum, but can only be used once per match. Her very low Special Defense means I've also removed Mighty Cleave (her only answer to Flying-types) so Flying-type counterplay exists against her. I don't know if this would sit better with the rest of you, but hopefully she's no longer completely busted!
 
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I've just lowered Mitsuri's HP, offensive stats, and Speed. I'd tried to give her a BST of 510 to match Shinobu's build in CCER, but if it seems too unreasonable even with the changes I've made, then I have no issue with reducing her stats again She notably has 50 Attack now, same as Azumarill's, and her Z-move is essentially the same as if she was running Belly Drum, but can only be used once per match. Her very low Special Defense means I've also removed Mighty Cleave (her only answer to Flying-types) so Flying-type counterplay exists against her. I don't know if this would sit better with the rest of you, but hopefully she's no longer completely busted!
I feel like this Pokemon is still extremely busted right now. She's a very fast Huge Power attacker with a strong 105 base Speed. Not only that, the Z-Move is essentially a Belly Drum that does an egregious amount of damage on top of that, removing lots of the opportunity cost of running Belly Drum in the first place. If you put her on webs I guarantee she's obliterating pretty much everything right out the gate with that Z-Move. Even with the stat nerfs I feel like she just eviscerates 90% of the cast in any OU power format. Without the nerfs (and maybe even with the current nerfs), I have no doubt that she would find a strong place in an Ubers power metagame as well.

I'd recommend toning down the Z-Move and maybe dropping some of that Speed, so the current counterplay isn't "hope you have a Scarfer that handles her on webs, and if she's running Mach Punch then too bad lol". Perhaps look at the movepool as well and see what she can hit super effectively. Currently she's a pretty fast attacker that can just come in on something slower, launch the Z-Move, KO it, and then get a Belly Drum boost in the process. You gain an absurd amount of momentum for very little risk or effort. Her coverage is excellent and she has strong priority in Mach Punch. While I truly admire the effort you put into the write-ups, this Pokemon (and honestly the one before her) is currently too much for an OU power format to handle.
 
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Prompt 11
Baxcack, the Pokemon that brings bad luck
Dark/Steel (4x weak to Fighting)
Persistent
Prankster
Bad Luck (H)
If an opposing Pokemon tries to land a move with an accuracy of 85% or lower (including changes), it will miss and lose 3 aditional PP.
A CUSTOM ELEMENT​
Lvl 1: Tackle, Leer, Growl, Recover, Cosmic Power, Sucker Punch, Baby-doll eyes
Lvl 6: False Surrender, Moonblast, Bullet Punch, Psychic, Bite, Dark Pulse
Lvl 11: Fury Swipes, Beat Up, Flash Cannon, Sand Attack, Trick, Gravity
Lvl 16: Disable, Rock Slide, Foul Play, Snarl, Tail Slap, Grassy Glide
Lvl 21: Feint Attack, Embargo, Steel Roller, Anchor Shot, Psychic Terrain
Lvl 26: Encore, Gear Grind, Smart Strike, Aqua Cutter, Expanding Force
Lvl 31: Whirlwind, Explosion, Assurance, Rapid Spin, Psybeam
Lvl 36: Autotomize, Rain Dance, Stealth Rock, Dragon Tail, Trick Room
Lvl 41: Spikes, Rock Tomb, Ice Beam, Coaching, Dragon Cheer
Lvl 46: Bulk Up, Covet, Knock Off, Meteor Beam, Toxic Spikes, Magic Room
Lvl 55: Sticky Web, Metal Burst, Doom Desire, Comeuppance
Body Slam, Hydro Pump, Blizzard, Thunderbolt, Agility, Leech Life, Tri Attack, Reversal, Sludge Bomb, Psyshock, Endure, Megahorn, Iron Tail, Crunch, Future Sight, Taunt, Calm Mind, Gyro Ball, Seed Bomb, Power Gem, Nasty Plot, Zen Headbutt, Power Whip, Stone Edge, Darkest Lariat, Pollen Puff, Psychic Fangs, Body Press
Bite, Scale Shot, Dazzling Gleam
Behemoth Blade, Hyperspace Fury, Ruination, Gigaton Hammer
Female: 65/20/27/98/127/74 [BST: 411]
Male: 74/98/127/20/27/65 [BST: 411]
Height: 50 cm
Weight: 10 kg
Egg groups: Field, Monster
Gender Ratio: 50% female, 50% male
This Pokemon is known to sneak around houses and parks to search for people outdoors. When it spots someone strolling, it will mischievously walk in front of them, giving them bad luck. It may sometimes steal items as well.
Name origin: Bad+Cat+Black (a bad black cat)
Pronunciation: becks-cacks
Ranbat sets:
Baxcack-Female @ Choice Specs
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Flash Cannon
- Moonblast
- Trick
Baxcack-Female @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Cosmic Power
- Sucker Punch
- Gravity
Baxcack-Female (F) @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Destiny Bond
Baxcack-Female (F) @ Choice Scarf
Ability: Persistent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Flash Cannon
- Moonblast
- U-turn
Baxcack-Male (M) @ Choice Band
Ability: Bad Luck
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Bullet Punch
- Close Combat
- Switcheroo
Baxcack-Male (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Recover
- Will-O-Wisp
- Foul Play
- Protect
Baxcack-Male (M) @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Stealth Rock
- Recover
- U-turn
Baxcack-Male (M) @ Choice Scarf
Ability: Bad Luck
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Close Combat
- U-turn
 

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I feel like this Pokemon is still extremely busted right now. She's a very fast Huge Power attacker with a strong 105 base Speed. Not only that, the Z-Move is essentially a Belly Drum that does an egregious amount of damage on top of that, removing lots of the opportunity cost of running Belly Drum in the first place. If you put her on webs I guarantee she's obliterating pretty much everything right out the gate with that Z-Move. Even with the stat nerfs I feel like she just eviscerates 90% of the cast in any OU power format. Without the nerfs (and maybe even with the current nerfs), I have no doubt that she would find a strong place in an Ubers power metagame as well.

I'd recommend toning down the Z-Move and maybe dropping some of that Speed, so the current counterplay isn't "hope you have a Scarfer that handles her on webs, and if she's running Mach Punch then too bad lol". Perhaps look at the movepool as well and see what she can hit super effectively. Currently she's a pretty fast attacker that can just come in on something slower, launch the Z-Move, KO it, and then get a Belly Drum boost in the process. You gain an absurd amount of momentum for very little risk or effort. Her coverage is excellent and she has strong priority in Mach Punch. While I truly admire the effort you put into the write-ups, this Pokemon (and honestly the one before her) is currently too much for an OU power format to handle.
Everything that has been suggested has been implemented, complete with Mitsuri and Reze making note of these suggestions; I'll see if I can nerf Reze's stats sometime tomorrow, too, if it isn't too late for that. For now, though, Mitsuri has completely overhauled her stats with Azumarill as a starting point (her Attack and Speed in particular now being 50 and 65 respectively), dialed back the buff her Z-move gives so it only adds a +2 Attack modifier instead of +6, and removed both Mach Punch and Mighty Cleave so faster foes and especially Flying-type special attackers will have a better shot against her!
 
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Everything that has been suggested has been implemented, complete with Mitsuri and Reze making note of these suggestions; I'll see if I can nerf Reze's stats sometime tomorrow, too, if it isn't too late for that. For now, though, Mitsuri has completely overhauled her stats with Azumarill as a starting point (her Attack and Speed in particular now being 50 and 65 respectively), dialed back the buff her Z-move gives so it only adds a +2 Attack modifier instead of +6, and removed both Mach Punch and Mighty Cleave so faster foes and especially Flying-type special attackers will have a better shot against her!
I like this version a lot more. Though I wonder if a +3 boost on the Z-Move would be worth it to justify using it over SD (losing half of your HP is a pretty hefty cost, I personally would rather run SD + a regular Fairy Z). It could break the very delicate balance this Pokemon has though, but I'm unsure. Either way, this version seems a lot more balanced now, I'd say this would be a pretty potent attacker under screens or webs. That bulk lets you take more than enough hits on the physical side, while retaliating with Close Combat or Drain Punch. Victory Dance under screens or webs support also seems pretty viable, she has a lot of tools at her disposal but doesn't seem too out of place in an OU format now!
 
I like this version a lot more. Though I wonder if a +3 boost on the Z-Move would be worth it to justify using it over SD (losing half of your HP is a pretty hefty cost, I personally would rather run SD + a regular Fairy Z). It could break the very delicate balance this Pokemon has though, but I'm unsure. Either way, this version seems a lot more balanced now, I'd say this would be a pretty potent attacker under screens or webs. That bulk lets you take more than enough hits on the physical side, while retaliating with Close Combat or Drain Punch. Victory Dance under screens or webs support also seems pretty viable, she has a lot of tools at her disposal but doesn't seem too out of place in an OU format now!

I can go up to +3 to give Mitsuri a reason to run her Z-move instead of just SD'ing normally, if losing half her HP is a fair tradeoff. Thanks for your feedback, it really helped! In the meantime, I've also removed 10 points each from Reze's Attack, Special Attack, and Speed in both forms. I'm not sure if that'd help as much as what I did with Mitsuri's kit, but hopefully this would keep her from being so oppressive!
 
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I can go up to +3 to give Mitsuri a reason to run her Z-move instead of just SD'ing normally, if losing half her HP is a fair tradeoff. Thanks for your feedback, it really helped! In the meantime, I've also removed 10 points each from Reze's Attack, Special Attack, and Speed in both forms. I'm not sure if that'd help as much as what I did with Mitsuri's kit, but hopefully this would keep her from being so oppressive!
I think my main problem with Reze is her sheer versatility. If you stay in attempting to punish a Shell Smash and get hit by Will o' Wisp, then that sucks. If she's running the Mega form and you get Shell Smashed on, you better hope you have someone to take this 1.5x boosted Fire Blast to the face. She also has Rocks + Spikes, Victory Dance, Regenerator, and Parting Shot. While I don't think she's unbeatable, it'll be really stressful to figure out her exact set given the multitude of numerous options she has. I think that if she wins the vote, then you should make changes. It seems unnecessary otherwise, given we don't know the victors of that slate.

Anyways I'm glad I could help with the feedback! Balancing is hard (I would know, I have to manage a dex with over 150 custom mons), and I really admire the amount of effort you put into each Pokemon's write-ups. It just scared me to see how ridiculously powerful they were at first, so I'm glad you're open to criticism!
 
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he-he. here all new! bro this is gigantic!
Godzilla Ultima
Typing: Dragon / Dark
Abilities: Pressure / Sheer Force / Red Dust (Hidden Ability, only usable in spirit form)

Base Stats
HP: 115
Attack: 105
Defense: 120
Sp. Atk: 135
Sp. Def: 115
Speed: 40
Total BST: 630

Note: in spirit form, its speed and special attack stats are doubled while attack and special defense stats are halved.
Custom Detail
Signature Ability: Red Dust
Effect: When this Pokémon switched form, it summons a red fog terrain for 5 turns. Under this effect, Dragon, Dark, and Poison-type moves deal 1.3x damage, and all other Pokémon lose 1/16th of their maximum HP at the end of each turn.

Moveset by Origin:
Level Up
Crunch, Dragon Claw, Dragon Pulse, Dark Pulse, Nasty Plot, Roar, Outrage

TM:
Flamethrower, Fire Blast, Sludge Wave, Earth Power, Flash Cannon, Focus Blast, Hyper Beam, Giga Impact, Protect, Substitute, Rest, Sleep Talk

Egg
Dragon Tail, Curse, Toxic

Event
Body Slam, Earthquake, Stone Edge, Iron Head
1792825412264.png

If you're okay if I make a spirit form, here it is!
1792845059186.png
 
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Uuuuuuh, so i looked back at some of my subs and noticed that I have made some inconsistencies between the names of the Abilities in the description and what they are called in the rands sets ;_; Notably, I called Tyrannotserious' Cushion Head "Cushion" in its rands sets, and Darkloak's Cloaked Figure "Immaterial", so sorry for any confusion 0-0
 
Sorrryyyy no art I'm too busy :(
Cauldronisoar
Poison-Flying
90/110/100/110/40/110 (560)
A flying type pokemon that takes the form of a cauldron, it uses its ability to hover to move quickly from area to area, collecting food to put into its cauldron, the top of its cauldron being its mouth. Stories say that they also occasionally take smaller pokemon, however that is not confirmed to be the case
Ability-Toxic Soar: this Pokemon’s Poison and Flying moves have their secondary effects doubled


Moves: Calm Mind, Bulk up, Brave Bird, Heavy slam, Iron head, Sludge Bomb, Gunk Shot, Air Slash, Fly, Bounce, Shadow Ball, Psychic, Psyshock, Poltergeist, Trick, Trick or Treat, Curse, Flamethrower, Fire Blast, Moonblast, Play Rough.

Physical Set:
Cauldronisoar
Toxic Soar
-Bulk Up
-Gunk Shot
-Iron Head
-Brave Bird

Special set
Cauldronisoar
Toxic Soar
-Calm Mind
-Air Slash
-Sludge Bomb
-Fire Blast
 
Fun Fact: I like scarecrows
Wraithfield - The Harvest Pokemon
Rarity: Rare
Typing: Dark/Grass
Pre-evos: Two Pre-Evos
Abilities: Beast Boost, Inflitrator
Stats: 80 Hp/ 100 ATK / 65 DEF / 93 SpA / 55 SpD/ 130 Spe /BST = 523
Dex Entry: A pokemon that rarely moves and is rarely seen by people, finding one with many crows on it is a bad omens for all.

Moveset:Astonish, Absorb, Extreme Speed, Scary Face, Bite, Shadow Sneak, Growth, Razor Leaf, Taunt, Night Shade, Seed Bomb, Hone Claws, Night Slash, Leech Seed, Sucker Punch, Leaf Blade, Swords Dance, Knock Off, Crunch, Foul Play, U-turn, Protect, Substitute, Rest, Sleep Talk, Facade, Double-Edge, Shadow Claw, Poltergeist, X-Scissor, Low Sweep, Earthquake, Shadow Ball, Spikes, Toxic, Giga Drain, Trailblaze, Power Whip, Throat Chop, Parting Shot, Grassy Terrain, Crow Harvest

Sets:
Wraithfield @ Leftovers (Fast Physical Sweeper)
Evs: 252 Spe/ 252 Atk/ 4 hp
Ability: Beast Boost
- Swords Dance
- Extreme Speed
- Crows Harvest
- Shadow Ball

Wraithfield @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
-Leaf Blade
-Knock Off
-Swords Dance
-Sucker Punch

Custom Element:
Crow Harvest:
BP: 10
Power: 75
Category: Special
Type: Dark
Description: Sends a flock of crows. Heals the Pokemon by 33% of damage and has a 1/5 chance to inflict poison.

Info:
Height: 2.5 m
Weight: 20 kg
Gender Ratio: 100% Male
Color: Black
Catch Rate: 40%
Base Friendship: 30
Evo Rate: Normal

I rushed this a bit so no spoilers and i feel like im forgetting something important
Also based on scarecrows in fields and how them with scarecrows is like a bad omen
 
Name: Impadder
Type: Steel/Fire
Stats: 90/95/80/85/120/60 BST: 530
Abilities: Flame Body, Prankster, Bad Omen: This Pokemon gives off a bad omen to opposing and partner Pokemon while it's on the field, preventing them from landing critical hits, activating secondary effects, and inflicting paralysis or confusion.
Important Moves: Flare Blitz, Fire Punch, Raging Fury, Flame Charge, Flamethrower, Heat Wave, Overheat, Searing Shot, Will-O-Wisp, Iron Tail, Iron Head, Steel Roller, Flash Cannon, Steel Beam, Brick Break, Knock Off, Hammer Arm, Poison Jab, Rock Slide, Stone Edge, Curse, Taunt, Parting Shot, Thunder Wave, Foul Play, Trick

Bulky Support (Impadder) @ Heavy-Duty Boots/ Leftovers
Ability: Prankster/ Bad Omen

- Searing Shot/ Flare Blitz
- Flash Cannon/ Iron Head/ Knock-Off
- Will-O-Wisp/ Thunder Wave/ Taunt
- Parting Shot
 
:sv/lairon:
(prompt 11)
Name: Slweesh
Typing: :dark::steel:
Stats: 75/110/80/65/70/100 (500)
Abilities: Strong Jaw
Competitive Moves: Swords Dance, Crunch, Heavy Slam, Psychic Fangs, Play Rough, Jaw Lock, Toxic, Iron Head, Poison Jab, Topsy-Turvsy, Pursuit, Trick

Name: Slweesh-Wrapped
Typing: :fairy:
Stats: 75/85/110/85/90/55 (500)
Abilities: Wrapped Up
Start the battle in Wrapped form. Upon using an attacking move, exit wrapped form and enter base form. (so like stance change but you can't change back)

Weight: 53kg
Height: 0.4m
Colour: Grey (pink in wrapped form)
Flavour: Based on the superstition of people hiding razorblades or poisoning candy for trick-or-treaters (was gonna sub this for prompt 10 but too late). Slweesh hide inside of makeshift armour, made from discarded wrappers, in order to seem unassuming - before striking and biting its prey with sharp metal teeth.
Role: Physical sweeper, the idea is that you setup using your bulky wrapped form, then you can fire off strong jaw boosted STAB crunch/jaw locks to sweep.
wip
Code:
SD sweeper (Slweesh)
Tera Type: Dark, Ghost
Ability: Wrapped Up
- Swords Dance
- Jaw Lock
- Iron Head
- Psychic Fangs
- Pursuit
 
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1792702875022.png

Ascalaphresage​
Typing: :bug: :ghost:
Stats: 83/67/67/123/105/100
Abilities:
Shield Dust, Intimidate

Bad Omen*, Bug Buzz, Shadow Ball, Hex, Polen Puff, Infernal Parade, Bug Bite, U-Turn, Shadow Sneak, Astonish, Quiver Dance, Giga Drain, Dark Pulse, Universal moves.

*Bad Omen: :ghost: |
1792705107927.png
| Power: 90 | Accuracy: 100% | PP: 16
Hits again at the end of next turn for 25% of dealt damage (rounded down).
Explanation: The Ascalapha odorata, commonly known as bruxa (witch) in Brazil or black witch in the USA, is a large bat-shaped, dark-colored nocturnal species of moth. In the folklore of many Central and South American folklores, it is associated with death or misfortune. In Brazil, one of these appearing in someone's house is a sign of incoming death.
Setup Sweeper (Ascalaphresage) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Steel
-Quiver Dance
-Bad Omen
-Bug Buzz
-Dark Pulse
 
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I'm done with the Crossover Chaos-adjacent subs after this one I SWEAR TO BEEPING GOD

Mystery.webp

The statuesque Clavavera cuts a dashing figure wherever it appears, but it's best-known for the unique effects that the sound of its special, dexterous fingers can produce. When struck together, the bright, clean tone this Clackula relative makes can cause all those in the vicinity to perceive and interact with Monster ancestors from bygone eras. The spirits, who have passed on to the 'Beat Hereafter,' recount stories of glorious songs of yore and reassure their descendants that any Monster, living or departed, can tune in to the 'heartbeat of forever' if they're only listening. The Clavavera keeps the exact nature of the Beat Hereafter mostly to itself.​
  • Pokémon: Clavavera
  • Franchise/Origin: My Singing Monsters
  • Prompt: #12 - Day of the Dead
  • Type: :ghost::ground:
  • Stats: 70 HP/80 Atk/100 Def/80 SpA/100 SpD/70 Spe = 500
  • Ability: Beat Hereafter - The user gains 1.5x Speed for the same number of turns after switching in as the number of fainted allies on its team.
  • Notable moves: Accelerock, Aqua Ring, Aromatherapy, Astonish, Bone Club, Bone Rush, Bonemerang, Brine, Bubble, Bubble Beam, Bulldoze, Calm Mind, Chilling Water, Confuse Ray, Curse, Destiny Bond, Disable, Earth Power, Earthquake, Encore, Endure, Energy Ball, Facade, Fissure, Future Sight, Grass Knot, Grudge, Helping Hand, Hex, Imprison, Ingrain, Last Respects, Leaf Storm, Leaf Tornado, Leafage, Leech Seed, Leer, Life Dew, Magical Leaf, Magnitude, Mean Look, Metronome, Mud Bomb, Mud Shot, Mud Slap, Night Shade, Nightmare, Ominous Wind, Pain Split, Parting Shot, Payback, Perish Song, Petal Dance, Phantom Force, Poltergeist, Protect, Psych Up, Rain Dance, Rest, Rock Slide, Rock Throw, Rock Tomb, Rototiller, Sand Attack, Sand Tomb, Sandstorm, Scorching Sands, Seed Bomb, Seed Flare, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Punch, Shadow Sneak, Smack Down, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength Sap, Swords Dance, Synthesis, Taunt, Trailblaze, Trick, Trick-or-Treat, Wide Guard, Will-O-Wisp, Worry Seed
Reasoning:
This Crossover Chaos (Ver. C) submission was made exactly once (and sadly didn't win during the voting phase...), but I figured it was perfect for today's prompt - though for this cross-post, I made sure to dock 5 points each from both her offensive and her defensive stats, along with trimming down the movepool quite a bit, so she'd hopefully be balanced from the start... What happened to poor Mitsuri left me shooketh lmao. Anyway, as the representative monster for My Singing Monsters' event themed around Día de (los) Muertos, or the Day of the Dead, Clavavera being a Ghost-type was a given; I thought about giving her the Rock-type because one of the two monsters (Clackula and Withur) she's created from via hybridization has the Earth element (Withur specifically), and this game uses the Earth element instead of separating Ground and Rock like Pokémon does, so it wouldn't have made much of a difference either way. I ultimately went with Ground because both constituents have a bone theme, and the bone-based moves like Bone Rush are Ground-typed, though she still gets a lot of Rock-type coverage regardless. And on that topic, the Water-type moves she can learn come from Withur also being of the Water element, and the Grass-type moves are from the flowers on her head; everything else is swiped from Dusknoir with the exceptions of Parting Shot and Perish Song, both of which I felt were fitting sound-based utility moves for her, and Encore due to the songs in the game looping by design. I did give her a signature move originally, a Ghost-type Dragon Tail clone called "Hallowtide" which was named after and meant as a visual pun on the festive period the Day of the Dead is a part of, but there was room for only one custom element for this mod calendar, and naming her signature ability after the in-game event she's available in was too good to pass up. She does need a means of boosting her Speed to be at her most effective anyway, and a suggestion by T.I.A. back when I originally submitted her helped a great deal to keep her custom ability from being outright broken.

Competitive Info:
A spooky yet sweet-natured support/tank hybrid and hazard setter, Clavavera enjoys a mix of solid mixed-leaning-physical defenses, useful coverage options in Grass, Rock, and Water, three type immunities and three resistances, respectable STAB attacks such as Shadow Ball, Poltergeist, Last Respects, Earth Power, Scorching Sands, and Earthquake, recovery in the form of Life Dew and Synthesis, and a variety of support and utility moves such as Stealth Rock, Spikes, Will-O-Wisp, Rain Dance, Parting Shot, and Perish Song. Her Speed stat, on the other hand, seemingly leaves something to be desired... that is, until her teammates start dying around her. Beat Hereafter is meant to elevate her from a slow but sturdy defensive tank into a late-game menace by enabling her to pick up the pace the longer the fight lasts and the more hopeless things seem: the emptier her party, the more turns she has to exploit a significant speed boost as she sees fit. She can she can certainly use any one of her STABs to wipe the dance floor with the opposition directly once she gets enough setup, but equally useful is her ability to set up entry hazards like Spikes and especially Stealth Rock; she unfortunately has no way to phase her opponents directly, but with Parting Shot she can easily bring in someone who can, while at the same time lowering her current opponent's Attack and Special Attack to leave it more vulnerable to whomever takes her place. Normal-types, Mold Breaker-users, and foes with priority can shut her down without too much trouble, but if none of these options are on hand, use a strong Dark- or Ice-type attacker to send her packing as soon as possible - the longer a fight draws out, the more dangerous she'll become!

Clavavera @ Focus Sash
Ability: Beat Hereafter
Nature: Jolly (+Spe, -SpA)
252 Atk/252 Def/4 SpA, 252 Atk/4 Def/252 Spe, 252 SpA/252 SpD/4 SpA, or 252 SpA/4 SpD/252 Spe
- Stealth Rock/Spikes​
- Parting Shot​
- Protect/Life Dew/Aqua Ring/Strength Sap/Synthesis​
- Will-O-Wisp/Perish Song/Leech Seed/Aromatherapy/Taunt/Encore/Disable/Poltergeist/Last Respects/Shadow Ball/Earth Power/Earthquake/Scorching Sands​
Your bog-standard all-purpose hazard-setter/pivot set, with some offensive potential on the side. Whichever stats you pick for topping off EVs is dependent on whether you want her to be fast enough to put up Stealth Rock (or at least one layer of Spikes) or tough enough to take a licking while she makes her rounds, especially with a Focus Sash to give her a crucial extra turn. Parting Shot is essential for pivoting, but faster opponents may warrant running Protect alongside it to buy her additional time in case her Focus Sash is already broken; alternatively, Life Dew, Aqua Ring, Strength Sap, and Synthesis all offer a welcome if often small sip of recovery (the latter being especially useful for sun teams) in case she has to escape a fight she can't win. She has many other ways to support her team, too: Will-O-Wisp, Perish Song and Leech Seed all put walls on a timer (with the former also deterring physical attackers with the debuff of its burn), Aromatherapy helps keep status off her and her teammates' backs, and Taunt, Encore, and Disable can shut down enemy stallers. In case she gets Taunted herself, though, she can always run any one of her STAB options instead since many of them have utility effects of their own.

Clavavera @ Leftovers, Ability Shield, or Weakness Policy
Ability: Beat Hereafter
Nature: Adamant (+Atk, -SpA), Modest (+SpA, -Atk), Timid (+Spe, -Atk), or Jolly (+Spe, -SpA)
252 Atk/252 Def/4 SpA, 252 Atk/4 Def/252 Spe, 252 SpA/252 SpD/4 SpA, or 252 SpA/4 SpD/252 Spe
- Poltergeist/Last Respects/Shadow Ball​
- Earth Power/Earthquake/Scorching Sands​
- Accelerock/Chilling Water/Energy Ball/Future Sight/Leaf Storm/Petal Dance/Rock Slide/Seed Bomb/Stone Edge/Trailblaze​
- Swords Dance/Calm Mind​
With optimal EV investment and the right opportunity, Clavavera will have no trouble taking on her opponents in direct combat, especially during the late game, thanks to her deceptive combination of balanced bulk and an unconventional Speed buff. Her choice of held item for her offensive set would depend on what risks you think she might encounter: Leftovers helps with her staying power for drawn-out fights, an Ability Shield will ensure that the Beat Hereafter will continue irrespective of foes with Mold Breaker, and a Weakness Policy enables her to set up without wasting a turn if hit by a super-effective attack, which can come in handy should her chosen target happen to be running a coverage move just to deal with her. Depending on her chosen nature, EVs, and held items, her STABs of choice can be either physical, special, or even a mix of both to mess with her opponents' heads, and their being resisted by only five type combos is not nothing by any stretch, but her coverage is better for broadening her range of super-effective hits than checking things that can hit her super-effectively in turn. Still, with enough advance planning and a bit of luck, you could get a lot of mileage out of her as a balanced cleaner who can work equally well with either Swords Dance or Calm Mind.
 
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I'll stop with the Crossover Chaos-adjacent subs after this one I SWEAR TO BEEPING GOD

Mystery.webp

The statuesque Clavavera cuts a dashing figure wherever it appears, but it's best-known for the unique effects that the sound of its special, dexterous fingers can produce. When struck together, the bright, clean tone this Clackula relative makes can cause all those in the vicinity to perceive and interact with Monster ancestors from bygone eras. The spirits, who have passed on to the 'Beat Hereafter,' recount stories of glorious songs of yore and reassure their descendants that any Monster, living or departed, can tune in to the 'heartbeat of forever' if they're only listening. The Clavavera keeps the exact nature of the Beat Hereafter mostly to itself.​
  • Pokémon: Clavavera
  • Franchise/Origin: My Singing Monsters
  • Type: :ghost::ground:
  • Stats: 70 HP/80 Atk/100 Def/80 SpA/100 SpD/70 Spe = 500
  • Ability: Beat Hereafter*
  • Notable moves: Accelerock, Ancient Power, Aqua Ring, Aromatherapy, Astonish, Body Slam, Bone Club, Bone Rush, Bonemerang, Brine, Bubble, Bubble Beam, Bulldoze, Calm Mind, Chilling Water, Confuse Ray, Curse, Destiny Bond, Disable, Earth Power, Earthquake, Endure, Energy Ball, Facade, Fissure, Flip Turn, Future Sight, Grass Knot, Grudge, Helping Hand, Hex, Imprison, Ingrain, Last Respects, Leaf Storm, Leaf Tornado, Leafage, Leech Seed, Leer, Life Dew, Magical Leaf, Magnitude, Mean Look, Metronome, Night Shade, Nightmare, Ominous Wind, Pain Split, Parting Shot, Payback, Perish Song, Petal Dance, Phantom Force, Poltergeist, Protect, Psych Up, Rain Dance, Rest, Rock Slide, Rock Throw, Rock Tomb, Rototiller, Sand Attack, Sand Tomb, Sandstorm, Scorching Sands, Seed Bomb, Seed Flare, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Punch, Shadow Sneak, Skill Swap, Sleep Powder, Smack Down, Spikes, Spite, Stealth Rock, Stomping Tantrum, Stone Edge, Strength Sap, Swift, Swords Dance, Synthesis, Taunt, Thief, Trailblaze, Trick, Trick Room, Trick-or-Treat, Wide Guard, Will-O-Wisp, Worry Seed
Custom elements:
  • Beat Hereafter - Clavavera gains 1.5x Speed for the same number of turns after switching in as the number of fainted allies on its team.

Reasoning:
This Crossover Chaos (Ver. C) submission was made exactly once, to no success during the voting phase, but I figured it was perfect for today's prompt, though for this submission, I docked 5 points each from every one of her stats save for HP and Speed so she'd hopefully be balanced right out of the gate... What happened to poor Mitsuri has left me shooketh lmao. Anyway, as the representative monster for My Singing Monsters' event themed around Día de (los) Muertos, or the Day of the Dead, Clavavera being a Ghost-type was a given; I thought about giving her the Rock-type because one of the two monsters (Clackula and Withur) she's created from via hybridization has the Earth element (Withur specifically), and this game uses the Earth element instead of separating Ground and Rock like Pokémon does so it wouldn't have made much of a difference either way. I ultimately went with Ground though because both constituents have a bone theme, and the bone-based moves like Bone Rush are Ground-typed. The Water-type moves she can learn come from Withur also being of the Water element, and the Grass-type moves are from the flowers on her head; everything else is swiped from Dusknoir with the exceptions of Parting Shot and Perish Song, which I felt were fitting sound-based utility moves for her. I did give her a signature move originally, Hallowtide, which was named after and meant as a visual pun on the festive period the Day of the Dead is a part of, but there was room for only one custom element for this mod calendar, and naming her signature ability after the in-game event she's available in was too good to pass up. She does need a Speed buff to be at her most effective anyway, and a suggestion by T.I.A. back when I originally submitted her helped a great deal in keeping her custom ability from being outright broken.

Competitive Info:
A spooky yet sweet-natured support/tank hybrid and hazard setter, Clavavera enjoys a mix of solid mixed-leaning-physical defenses, useful coverage options in Grass, Rock, and Water, three type immunities and three resistances, respectable STAB attacks such as Shadow Ball, Poltergeist, Earth Power, Scorching Sands, and Earthquake, recovery in the form of Life Dew and Synthesis, and a variety of support and utility moves such as Stealth Rock, Spikes, Will-O-Wisp, Rain Dance, Parting Shot, and Perish Song. Her Speed stat, on the other hand, seemingly leaves something to be desired... that is, until her teammates start dying around her. Beat Hereafter is meant to elevate her from a slow but sturdy defensive tank into a late-game menace by enabling her to pick up the pace the longer the fight lasts and the more hopeless things seem: the emptier her party, the more turns she has to exploit a significant speed boost as she sees fit. She can she can certainly use her STAB to wipe the dance floor with the opposition directly, but equally useful is her ability to set up entry hazards like Spikes and especially Stealth Rock; she unfortunately has no way to phase her opponents directly, but with Parting Shot she can easily bring in someone who can, while at the same time lowering her current opponent's Attack and Special Attack to leave it more vulnerable to whomever takes her place. Normal-types, Mold Breaker-users, and foes with priority can shut her down without too much trouble, but if none of these options are on hand, use a strong Dark- or Ice-type attacker to send her packing as soon as possible - the longer a fight draws out, the more dangerous she'll become!

Clavavera @ Focus Sash
Ability: Beat Hereafter
Nature: Adamant (+Atk, -SpA) or Jolly (+Spe, -SpA)
252 Atk/252 Def/4 SpA, 252 Atk/4 Def/252 Spe, 252 SpA/252 SpD/4 SpA, or 252 SpA/4 SpD/252 Spe
- Stealth Rock/Spikes​
- Parting Shot/Protect/Will-O-Wisp/Perish Song/Leech Seed/Aromatherapy/Taunt/Life Dew/Aqua Ring/Strength Sap/Synthesis/Swords Dance/Calm Mind​
- Poltergeist/Last Respects/Shadow Ball/Earth Power/Earthquake/Scorching Sands​
- Accelerock/Ancient Power/Chilling Water/Energy Ball/Flip Turn/Future Sight/Grass Knot/Leaf Storm/Magical Leaf/Petal Dance/Rock Slide/Seed Bomb/Stone Edge/Trailblaze​
Standard all-purpose hazard-setter/pivot set, with some offensive potential on the side. Whichever stats you pick for topping off EVs is dependent on whether you want her to be fast enough to put up Stealth Rock (or at least one layer of Spikes) or tough enough to take a licking while she makes her rounds, especially with a Focus Sash to give her a crucial extra turn. She has a million other ways to offer team support, too: Parting Shot is useful for pivoting in case of an emergency, Protect can buy her additional time in case her Focus Sash is already broken, Will-O-Wisp deters physical attackers that could otherwise mog her with Knock Off, Perish Song and Leech Seed put walls on a timer, Aromatherapy helps keep status off her and her teammates' backs, Taunt shuts down enemy stallers, and Life Dew, Aqua Ring, Strength Sap, and Synthesis all offer a welcome if often small sip of recovery in case she has to escape a fight she can't win. Her STABs can go either physical or special depending on her needs, and being resisted by only five type combos is not nothing by any stretch, but her coverage is better for broadening her range of super-effective hits than checking things that can hit her super-effectively in turn. Still, with the right EV investment, you could get a lot of mileage out of her as a balanced sweeper who can work equally well with either Swords Dance or Calm Mind.
you did it bro.. it’s balanced for this format.
 
For Prompt 11... (pixel art is back, yay! Doesn't look nice but I'm like, 90% sure my thoughts are wingdings to anyone other than me so helping y'all understand it is always helpful I think!)
1792740583256.png

Pirouetch
(The Dancing Pokemon)
​
Stats: 80/80/130/80/130/90 BST: 590
Typing: :fairy:
Colour: Pink
Height: 1.8m
Gender Ratio: Female 100%
Egg Groups: Human-Like
Abilities: Sweet Veil, Dancer
Weight: 20kg

CUSTOM ITEM:
Royal Razor: If the mon holding this is Pirouetch, transform in Pirouetch-Revealed.

1792740609284.png

Pirouetch-Revealed
(The Bladed Dancer Pokemon)
​
Stats: 80/80/90/100/110/130 BST: 590
Typing: :fairy::steel:
Colour: Pink
Height: 1.8m
Gender Ratio: Female 100%
Egg Groups: Human-Like
Abilities: Sharpness
Weight: 20kg

Secret Sword, Tachyon Cutter, Moonblast, Draining Kiss, Air Slash, Air Cutter, Work Up, Sharpen, Night Slash, Bitter Blade, U-Turn, Trick Room, Ceaseless Edge, Swords Dance, Play Rough, Protect, Rest, Sleep Talk, Toxic, Thunder Wave, Cut, Slash, Solar Blade, Focus Blast, Steel Beam, Taunt, Agility, Spiky Sheild, Hyper Voice, Spikes, Toxic Spikes, Acid Armor, Stored Power

Based on the superstition of there being razor blades in candy, we introduce Pirouetch, a dancing mon that throws out high power special attacks upon their blade being revealed!

Pirouetch plays in two different ways, a fast special attacker that throws out high damage moves with their great defensive typing or the base form that can function as a tr setter or a hazard spreader.
​
Fast Sharpness
Pirouetch @ Royal Razor
Ability: Sweet Veil
- Moonblast
- Work Up
- Tachyon Cutter
- Secret Sword

TR Setter + Spikes
Pirouetch @ Leftovers
Ability: Sweet Veil
- Trick Room
- U-Turn
- Spikes
- Thunder Wave/Toxic Spikes

Bulky Set Up
Pirouetch @ Leftovers
Ability: Sweet Veil
- Acid Armor
- Work Up
- Moonblast
- Stored Power
 
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MKWorld_Dry_Bones_Burnout_icon.png


Prompt 12: Dry Bones Burnout​
Type: Ghost-Fire
Ability: End Shortcut (The Pokémon moves first in its priority bracket when at 1/4 max HP or less. Only triggers once. Basically Custap Berry as an Ability)
Stats: 160/70/110/60/70/10 = 480
Weight: 999.9 kg
Important: Curse, Night Shade, Shadow Ball, Shadow Bone, Poltergeist, Shadow Claw, Bitter Blade, Fire Punch, Flamethrower, Heat Wave, Will-O-Wisp, Disable, Facade, Return, Protect, Pain Split, Perish Song, Tera Blast, Tidy Up, Weather Ball, Crunch, Foul Play, Hone Claws, Obstruct, Dragon Claw, Psychic Fangs, Imprison, Drain Punch, Bonemerang, Earth Power, Earthquake, High Horsepower, Spikes, Rock Blast, Stone Edge, Stealth Rock, Wide Guard
Flavor: Hex, Fire Fang, Burning Jealousy, Ember, Fire Spin, Lava Plume, Temper Flare, Frustration, Bite, Torment, Breaking Swipe, Bone Club, Bone Rush, Ancient Power, Rock Tomb
Bulky Attacker (Dry Bones Burnout)
Ability: End Shortcut
Tera Type: Ground
- Bitter Blade
- Shadow Bone
- Earthquake
- Tidy Up

Bulky Support (Dry Bones Burnout)
Ability: End Shortcut
Tera Type: Ghost
- Bitter Blade
- Night Shade
- Stealth Rock
- Spikes
- Will-O-Wisp
An awesome track (even one of the best, fight me) from Mario Kart World, featuring a Dia de los Muertos-themed aesthetic with a giant Dry Bones-looking skeleton with calavera decoration, and an awesome soundtrack fitting the aesthetic :D

The Ability is a reference to its ending shortcut, where you take a Mushroom through the lava to completely cheese the last turn. Actually, many tracks have this. Perfect for ruining friendships and family relations.
 
srry for the low quality sprite this time around, struggled coming up w something for this prompt that wasn't a skeleton (since i already did one)
Prompt 12:
590 sin título_20261023084057.png

Pokemon: Funeraltl
Type: Flying / Fairy
Stats: 85/60/90/105/65/110 (515)
Abilities: Flower Veil / Shed Skin | Wandering Spirit
Relevant Moves:
Physical: U-Turn
Special: Silent Wind, Moonblast, Leaf Storm, Energy Ball, Sludge Bomb
Status: Roost, Thunder Wave, Leech Seed, Taunt

90BP | 100% Acc | 16PP | Flying | Special | Adds the Ghost-type to the opposing Pokemon. If the opposing Pokemon is already a Ghost-type when this move lands, reduces their SpDef by -1 stage.

U-Turn, Silent Wind, Moonblast, Leaf Storm, Energy Ball, Sludge Bomb, Roost, Thunder Wave, Leech Seed, Taunt, Dual Wingbeat, Spirit Break, Power Whip, Poltergeist, Leaf Blade, Crunch, Poison Fang, Dazzling Gleam, Detect, Zen Headbutt, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Absorb, Mega Drain, Giga Drain, Fairy Wind, Gust, Air Cutter, Air Slash, Magical Leaf, Leer, Tackle, Bite, Sky Attack, Lunge, Pounce, Wrap, Camouflage, Solar Beam, Night Shade, Astonish, Confuse Ray, Lick, Rain Dance, Sunny Day, Grassy Terrain, Fling, Trick-or-Treat

Flavor Description:
mainly inspired by the flowers used in the conmemorations of the dead from Dia de los Muertos, but also on alebrijes, the animal guides of the dead to the afterlife, and on quetzalcoatl, a mesoamerican deity who's usually represented as a winged snake
Description:
Offensive Pivot. While it can deal a solid amount of damage to opposing Pokemon, it can also disrupt them really well. Wandering Spirit, paired with its somewhat solid physical bulk, allows it to pivot into physical attacks, and take the ability of a potentially ability-reliant mon, which on top of forcing the opposing Pokemon to pivot, might allow it to do some plays it couldn't before with its gained ability. But its main disruption tool is Silent Wind, giving the Ghost-type to whatever opposing Pokemon it hits, and while it isn't so bad at first glance, as Funeraltl itself doesn't have a way to hit Ghost-types superefectively particularly hard, it can pivot into one of the many potential Ghost- or Dark-types the potential metagame has, who can make use of the Ghost-type being attatched to the opposing mon. And even if it doesn't have an ally who can make use of the type addition, it itself can make progress on Ghost-types, reducing their ability to take its hits long term, albeit this isn't particularly reliable unless the opposing Pokemon is already a Ghost-type, as it needs a turn to add the Ghost-type to the opponent, and another to give it -1 SpDef, and on all of that time, the opponent might've already switched out, or knocked Funeraltl out. All of these tools make it so Funeraltl really makes the opponent want to switch around their Pokemon, and as a pivot, that benefits Funeraltl, as it can give momentum to its team on one of those switches.
Weight: 11kg

Role: Fast Attacker
Movepool: U-Turn, Silent Wind, Moonblast, Leaf Storm, Energy Ball, Sludge Bomb, Roost
Abilities: Wandering Spirit
Tera Types: Ground

Role: Fast Support
Movepool: U-Turn, Silent Wind, Moonblast, Roost, Leech Seed, Thunder Wave
Abilities: Wandering Spirit
Tera Types: Ground

If you believe Funeraltl would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
 
Prompt 12
IMG_7963.jpeg

Name: Blu Skelley
Inspiration: the Skeletons from Mexico Land in Super Mario Odyssey
Type :ghost: :fighting:
Custom Ability: Maraca Break
When attacking with a physical attack, it smashes open the maraca, and there is an equal chance of each hazard coming out (Toxic Spikes, Stealth Rock, Spikes, Leech Seed). Hazards set by this ability can not be bounced. (They'll either bypass or just not work, whatever is best for game balance)
Stats: 88/107/85/75/70/105 BST(530)
Movepool: copy of Marshadow’s movepool + Last Respects, Infernal Parade, Fling, Bonemerang

Randbats Set
Ability: Maraca Break
Item: Leftovers
Moves
- Bulk up
- Drain Punch
- Spectral Thief
- Poison Jab
 
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