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★ Pet Mods Halloween Calendar (Concluded)

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For Prompt 12:
Pokemon: Papelpourri
Type: Grass/Ground
Abilities: Flower Veil/Own Tempo
Stats: 102/72/72/114/85/90 (Total: 535)
Signature Move: Danse Macabre
- Type: Ground
- Classification: Special
- Power: 120
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Dance move. Lasts 2-3 turns. Super Effective on Ghost types. Confuses the user after the attack ends.
Notable Moves: Giga Drain, Revelation Dance, Petal Dance, Earth Power, Air Slash, Pollen Puff, Danse Macabre, Quiver Dance
Full Movepool: Absorb, Air Cutter, Air Slash, Aromatherapy, Baton Pass, Calm Mind, Charm, Danse Macabre, Disarming Voice, Draining Kiss, Drain Punch, Earth Power, Earthquake, Energy Ball, Floral Healing, Flower Shield, Giga Drain, Giga Impact, Grass Knot, Grass Whistle, Grassy Glide, Grassy Terrain, Hyper Beam, Ingrain, Leafage, Leaf Blade, Leaf Tornado, Magical Leaf, Mega Drain, Mud Bomb, Mud Sport, Natural Gift, Needle Arm, Petal Blizzard, Petal Dance, Poison Powder, Pollen Puff, Protect, Purify, Quiver Dance, Rage Powder, Razor Leaf, Rest, Revelation Dance, Safeguard, Sandstorm, Sleep Talk, Stun Spore, Substitute, Sunny Day, Sweet Scent, Swords Dance, Teeter Dance, Tera Blast, Trailblaze, Trump Card, X-Scissor
Random Battle Sets:

Quiver Dance
Setup Sweeper (Papelpourri) @ Leftovers
Ability: Own Tempo
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Rock or Ice
- Giga Drain
- Revelation Dance
- Danse Macabre
- Quiver Dance

Height: 1.3m/4’3”
Weight: 3kg/6.6lbs
Color: White
Description: A paper doll-like Pokemon that smells strongly of floral incense. Legend has it that if you offer it food, the dance it performs will be in honor of those once near you who have passed on, whether people or Pokemon. A large gathering of them returns regularly to a ruined town in the north, and catching them at this time is forbidden.
Competitive Description: Lilligant, in essence. Relies on Tera to hit certain other Pokemon effectively, but is very potent with Tera access. Danse Macabre is very strong for a special Ground move but in exchange is similar to Petal Dance in that it locks you into the move.
Lore Description: Based on papel picado, which are the decorative papers you’ll see hanging up during Día de los Muertos and other holidays. In this case also loosely takes from the painted skulls, and the secondary color scheme is meant to be evocative of Halloween.
 
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Name: Cambalejo
Type: Normal/Fairy
Stats: 90/110/75/95/75/85 BST: 530
Abilities: Own Tempo, Color Change, Spirit Mosaic: The user’s primary type changes to match a type that is super effective against the adjacent foe before attacking
Important Moves: Body Slam, Double Edge, Extreme Speed, Hyper Voice, Revelation Dance, Play Rough, Spirit Break, Dazzling Gleam, Ice Beam, Flamethrower, Thunderbolt, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Acrobatics, Dual Wingbeat, Air Slash, Hurricane, Shadow Ball, Roost, Thunder Wave

Offensive Utility (Cambalejo) @ Expert Belt
Ability: Spirit Mosaic
  • Revelation Dance
  • Dazzling Gleam
  • Thunder Wave
  • Roost

Wallbreaker (Cambalejo) @ Choice Band/ Life Orb
Ability: Own Tempo
  • Extreme Speed
  • Play Rough/ Spirit Break
  • Fire Fang
  • Roost/ Psychic Fangs/ Double Edge

Design Analysis: Cambalejo is based on Alebrijies which are brightly colored, hand-crafted Mexican folk art sculptures depicting fantastical, hybrid, or mythical creatures.

Competitive Analysis: Cambalejo's signature ability Spirit Mosaic is very powerful when combined with Revelation Dance, essentially giving Cambalejo a super effective attack into any Pokemon and allowing it to run utility moves like roost and twave instead of coverage. This is balanced out by Cambalejo's overall mediocre bulk and special attack. Cambalejo can also take advantage of its higher physical attack with access to STAB extreme speed however it has to rely on a weak Fire Fang to deal with steel types, overall making the mon powerful but balanced.
 
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Name: Azereveras.

Appearance: Candy skull surrounded in a wreath of spectral fire that does not create heat. Each of its teeth is an individually sculpted hard candy with the appearance of a piece of stained glass.

Typing: Fairy/Fire.

Ability: Ethereal Sugars.
This pokemon's Fire moves are super-effective on Ghost-types

Stats: 80/70/95/80/105/65 (495 BST)

Moves: Flamethrower, Will-O-Wisp, Hex, Dazzling Gleam, Protect, Substitute, Flame Charge, Psychic, Thunderbolt, Recover.



Inspiration: This started out as just a "day of the dead candy skull" idea, but when I do thought-out submissions like this, I like to pull from multiple sources. My other main source is D&D, which has at least two different floating skull enemies, the Demilich, and the Flameskull. The name is derived from a fusion of Acererak, the most famous and dangerous demilich to ever walk Faerun, and Calaveras, the candy skulls. I also replaced the C in acererak with Z because the full name of calaveras is calaveras de azucar.

Lore: Azereveras are said to be the souls of legendary confectioners who returned from beyond the grave. They are most often found wandering through graveyards and confectionaries, and will often disappear when anyone gets close. Very little is known about them.

Set:

Azereveras @ Heavy-Duty Boots
Ability: Ethereal Sugars
- Dazzling Gleam
- Flamethrower
- Psychic
- Thunderbolt
 
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Prompt 12, Deaddigon
Type Ghost, Dragon
HP 90
Attack 123
Defense 95
Special attack 100
Special defense 100
speed 50
Rough skin
Ghost aura
-Hidden ability
Mold breaker
Shadow punch, Shadow sneak, Phantom force, Shadow bone, Shadow ball, Bone rush, Astonish,
Bonemerang, Dual chop, fire punch, Infernal parade, Wonder room, Dragon dance, Will-o-WispDragon cheer, + every move druddigon gets
The reason i went with a druddigon evo is one, the evo fits the theme, two, druddigon deserves something, and the reason this should even exist is one, make a menace for little cup, two, have an ability that makes ghost type moves stronger, three just have druddigon have competitive use, four have a ghost dragon type which i don't believe there is one in this snaquadvent
I would say Deaddigon is a bulky trick room sweeper with an ability that threatens those weak to ghost and an overall strong pokemon
Aura Sweeper
Deaddigon, Spell tag
Ability, Ghost aura
Moves
Shadow ball/Infernal parade/
Shadow claw/Shadow punch
Dragon claw
Protect

Gambler
Deaddigon, Loaded dice
Ability, rough skin
moves
Bone rush
Scale shot
will-o-wisp
protect

Infernal attacker
Deaddigon, Leftovers
Ability, Ghost aura
moves
Will-o-wisp
Trick
Infernal parade
Protect

Assault basher
Deaddigon, Assault vest
Ability, Rough skin
moves
Dragon claw
Shadow punch/shadow sneak
Bone rush/bonemerang
Brick break/Fire punch
 

Daffodead
(The Seed Pokemon)
​
Stats: 50/70/50/70/50/120
Typing: :ghost::grass:
Colour: White
Height: 1.5m
Gender Ratio: Non-Binary
Egg Groups: Human-Like, Mineral
Abilities: Root Of The Problem
Weight: 10kg

CUSTOM ABILITY:
Root Of The Problem: Any mons that attack a mon with this ability are given the "Blooming" Non-Volatile Status. All mons with the Blooming Status have their ability changed to Root Of The Problem. Blooming overwrites all other status effects but cannot be given to grass types. If a mon with Root Of The Problem kills a mon with Blooming, they attacker is cleared of Blooming if they have it. If a mon has the Blooming effect for 5 turns, they are given the Ingrain volatile status. If a mon with Root Of The Problem is on Grassy Terrain, both mons are given the Blooming status.


Shadow Bone, Leech Seed, Endure, Poltergeist, Shadow Ball, Seed Bomb, Grassy Terrain, Grassy Glide, Trailblaze, Energy Ball, Leaf Storm, Petal Dance, Shadow Punch, Work Up, Agility, Swords Dance, Rapid Spin, Haze, Light Screen, Reflect, Last Respects, U-Turn, Protect, Sleep Talk, Rest, Giga Impact, Hyper Beam, Counter, Mirror Coat, Synthesis, Will-O-Wisp, Heal Bell


Ok so, I'm about to show how chronically online I am but you know those stories of zombie viruses where people are infected with flowers? That's this. I always liked those.

Listen, Daffodead does one thing. Spread the virus. Entire teams can be very easily infected by simply this mon dying. They can be stalled out with toxic and that's fine unless they run G Terrain in which case it is Joever.

Supportive Spreader
Daffodead @ Light Clay
Ability: Root Of The Problem
- Endure
- Light Screen
- Reflect
- Leech Seed
 
Fact: I like chocolate
Fun Fact: Some coffee beans grow in the same plant as chocolate does
Prompt 10
Alcremie: Chocolate Swirl
Rarity
: Normal
Typing: Fairy
Pre-evos: Milcery (evolves through spinning counterclockwise/clockwise for 10 seconds during night/day while holding a Sweet Heart)
Abilities: Sweet Veil, Aroma Veil
Stats: Alcremie Stats
Dex Entry: The cells that compose its cream fluctuated suddenly during evolution, giving the cream a refreshing flavor. The cream it produces is extremely rare and sought out due to it being the best quality of chocolate there is.

Movepool: All Alcremie moves including TR/TM/Move Tutor/ Egg Move + Chocolatiere
Custom Element: Chocolatiere
Fairy
PP: 5
Type: Status
DMG: -
Accuracy: 100%
Description: Releases a sweet chocolate aroma that reduces targets SpA and SpD by one stage (e.g 1.0 -> 0.67)
Info:
Height: 0.3 Meters
Weight: 0.5 KG
Gender Ratio: 100% Female
Color: Brown
Egg Group: Amorphous, Fairy
Catch Rate: 100%
Base Friendship: 50
Growth Rate: Medium Fast
Sets:
Alcremie @ Life Orb
EVS: 252 SpA/ 252 Spe/ 4 Hp
Ability: Aroma Veil
- Moonblast
- Psychic
- Energy Ball
- Recover

Alcremie @ Leftovers
Evs: 252 HP/ 252 Def/ 4 SpD
Abiltiy: Aroma Veil
- Chocolatiere
- Draining Kiss
- Psychic
- Recover

Uhh so Alcremie Chocolate Swirl Has Three Forms that are possible:
Milk Chocolate which is obtained through spinning counterclockwise for 10 secs in daytime
Dark Chocolate which is obtained through spinning clockwise for 10 secs in nighttime
White Chocolate which is obtained through spinning clockwise for for 10 secs in daytime
Need to have Sweet Heart equipped to be able to evolve
Each form just decides the color of the chocolatiere move

Made this cause I think of chocolate when I used to do trick or treating
this is prompt 10 not prompt 9 i mixed them up (just edited it)
 
PROMPT 12
Name: Yamask (Calavera)
Type: :ghost: :grass:
Base Stats: 57 HP / 30 ATK / 85 DEF / 82 SpATK / 98 SpDEF / 35 SPE / 387 BST

Abilities: Ofrenda
(When any Pokemon faints, Ofrendolith restores 20% max HP and boosts its SpDef by 1 stage)
Important Moves: Giga Drain, Will-O-Wisp, Hex, Reflect, Light Screen, Trick Room, Protect, Pain Split, Protect, Rest, Sleep Talk

Pokedex Entry: This Yamask carries the mask of someone it once knew and holds it up like a lantern in the hopes it will guide them back. If the mask is ever taken away, it stops moving until someone returns it.

Randbats Sets:
  • Light Clay | Ability: Ofrenda | Nature: Bold | EVs: 252 HP / 252 Def / 4 SpD
    • Reflect
    • Light Screen
    • Trick Room
    • Protect
  • Eviolite | Ability: Ofrenda | Nature: Sassy | EVs:252 HP / 4 Def / 252 SpD
    • Trick Room
    • Giga Drain
    • Will-O-Wisp
    • Protect
  • Eviolite | Ability: Ofrenda |Nature: Calm | EVs: 252 HP / 4 Def / 252 SpD
    • Rest
    • Sleep Talk
    • Hex
    • Giga Drain

Inspirations and Descriptions: This version of Yamask is the prevolution for Ofrendolith, but with a little bit of a stat bump from normal Yamask to (hopefully) make it a little more competitively viable outside of normal NFE stuff. The goal here was to lean more into the support aspect this mon can provide instead of being an all-out special wall. This mon can learn Pain Split because Ofrendolith loses it to gain Synthesis so ya.

I'm really happy that Snaq allowed me to make a set for this mon because I was so happy with Ofrendolith that I wanted to bring this mon here as well! I also commissioned someone to make art of this version of Yamask and Ofrendolith and they did provide so I will he using that art for the mons! If you like their work, please give Doctor Fakemon a follow on Twitter (I refuse to call it by the other name) and/or Instagram!
 

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AGAIN SORRY NO ART IM STUPID BUSY I CAN ALSO ADD MORE MOVES AS NEEDED :sob:
Cycletto
Ghost-Fairy
Legends say this pokemon symbolizes the cycle of life, whenever you see it around someone is sure to have either died recently, or been born recently. It loves savory foods and will never say no if offered any.
90/60/100/120/100/80 (550)
Custom Ability: Cycle of life- Defense is 10% higher per alive teammate, Special defense is 10% higher per dead teammate

Moves: Flamethrower, shadow ball, moonblast, elemental punches, Ice beam, Energy ball, Cosmic Power, Stored Power, Calm Mind, Draining Kiss, Oblivion wing, Geomancy, Air Slash, Fire Blast.Giga Drain, Mega Drain,

Cycletto
Ability: Cycle of Life
-Calm Mind
- MoonBlast
- Shadow Ball
- Fire Blast
 
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(Better pic later)
Name: Palmbomb
Type: Grass/Fire
Abilities: Harvest
Stats: 90/50/83/130/87/50 (490)
Notable Moves:
Finale*, Flamethrower, Eruption, Pollen Puff, Giga Drain, Energy Ball, Spiky Shield, Recover, Aura Sphere, Mist Ball, Sludge Bomb, Syrup Bomb, Spikes, Lava Plume, Cosmic Power
Finale:
Fire | - Bp | 100% Acc | Special | Bullet
Same effect as reversal.
Randbats:
Fast Attacker
Palmbomb @ Custap Berry
Harvest | Tera: Fire
- Finale
- Endure
- Energy Ball
- Spikes

Bulky Sweeper
Palmbomb @ Sitrus Berry
Harvest | Tera: Steel
- Spiky Shield
- Cosmic Power
- Giga Drain
- Lava Plume
 
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Pandora​
Typing: :normal: :ghost:
Stats: 90/85/87/85/106/99
Abilities:
Well-Baked Body, Aroma Veil | Lingering Aroma

Memento Mori*, Poltergeist, Shadow Sneak, Body Slam, Shadow Ball, Hyper Voice, Will-O-Wisp, Toxic, Thunder Wave, Taunt, Encore, Torment, Confuse Ray,Universal moves.

*Memento Mori: :ghost: |
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| Accuracy: --- | PP: 32

User switches out and inflicts on the target a random volatile status condition from Torment, Taunt, Encore, Seeded, Salt Cure, Confusion, Syrupy, Embargo, Disable, Tar Shot, Forest's Curse, Heal Block. User switches out regardless of the condition being inflicted or failing.
Description: This loaf of pan de muerto was baked as a grieving mother in honor of her recently deceased son, who, unbeknownst to her, had commited atrocious crimes during his life. During the celebration of Día de los Muertos, the combination of the mother's grief and the son's sins have somehow made Pandora rise up and spread to all the disgrace that fuels it.
Based on the pan de muerto, a sweetened soft bread shaped like a bun, originated in Mexico. As part of the Día de Muertos celebration, the families eat pan de muerto as well as the relative's favorite foods. It is believed the spirits do not eat, but absorb its essence, along with water at their ofrenda, after their long journey back to Earth.

Pandora like pan but also like the Greek myth, which it is also inspired by.
Bulky Attacker (Pandora) @ Leftovers
Ability: Lingering Aroma
Tera Type: Fairy
- Poltergeist
- Hyper Voice
- Memento Mori
- Toxic
- Will-O-Wisp
- Thunder Wave
Competitive role: does some bullshit lmao
 
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(prompt 12)
Name: Oftarrend
Typing: :normal:
Stats: 80/88/70/100/130/47 (505)
Abilities: Mind's Eye / Feast To The Dead
Competitive Moves: Hyper Voice, Rapid Spin, Taunt, Wish, Toxic, Shadow Ball, Earth Power, Psychic, Roar, Calm Mind, Flamethrower, Ice Beam, Substitute, Protect, Future Sight
At the end of each turn, heal X% hp, where X is the number of fainted pokemon on both sides *2 (maxes out at 12% hp)

Weight: 273kg
Height: 2.5m
Colour: White
Flavour: Whilst Oftarrend can't be considered a ghost type pokemon, it can see and percieve the spirits of dead pokemon and people, and mourns for them. It is said that when someone close to an oftarrend dies, the oftarrend adds their skull onto the mural on its body.
Role: Special Wall mon, gets lots of utility with taunt, toxic and roar, as well as decent recovery too. Generally I expect this mon to run feast to dead mostly, but mind's eye is an option too, especially with spin here.
Hyper Voice, Rapid Spin, Taunt, Wish, Toxic, Shadow Ball, Earth Power, Psychic, Roar, Calm Mind, Flamethrower, Curse, Ice Beam, Torment, Bide, Amnesia, Fissure, Hyper Beam, Sunny Day, Sleep Talk, Rest, Giga Impact, Slam, Swift, Endure, Protect, Substitute, Spite, Grudge, Leer, Mean Look, Psybeam, Psych Up, Teatime
Code:
Oftarrend @ Leftovers
Ability: Feast To The Dead
- Wish
- Hyper Voice
- Taunt
- Protect
- Psychic
Code:
Oftarrend
Ability: Mind's Eye
- Rapid Spin
- Calm Mind
- Hyper Voice
- Earth Power
 
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Stats: 80/88/80/100/140/47 (525)
Abilities: Mind's Eye / Feast To The Dead
At the end of each turn, heal X% hp, where X is the number of fainted pokemon on both teams *2
I know this is technically vulnerable to Close Combat and basically requires lots of fainted Pokemon to be around for it to be at full efficiency but the bulk here in conjunction with the ability effect feels really quite oppressive at a glance to all but the most potent of physical attackers. Perhaps consider toning down the ability or the stats.

…Also, Protect is definitely a notable move on this thing, given it has basically Poison Heal and Wish as its best non-ability based recovery option.
 
Fun Fact: The Movie Coco mainly centers around the day of the dead and the values of family
Prompt 12
MAMA COCO - The Grandma Pokemon
Rarity: Pretty Rare, lets say a low encounter chance of 1/600
Typing: Fairy/Fighting
Pre-evos: Two Pre-evos, First one is the Teenage Pokemon, Second is the Mother Pokemon
Abilities: Slow Start
Stats: 70 HP/ 140 Atk / 70 Def/ 70 SpA/ 70 SpD/ 140 SPE
Dex Entry: This Pokemon is very old and tired most of the time, play a good tune and it might become lively again.

Movepool:
Pound, Charm, Fake Tears, Double Slap, Baby-Doll Eyes, Low Kick, Covet, Taunt, Draining Kiss, Encore, Fake Out, Arm Thrust, Brick Break, Swagger, Disable, Play Rough, Knock Off, Spirit Break, Bulk Up, Close Combat, Outrage, Swords Dance, High Jump Kick, Superpower, Reversal, Focus Punch, Giga Impact, CHANCLA STRIKE, Fire Punch, Ice Punch, Thunder Punch, Extreme Speed, Drain Punch, Aura Sphere, Dazzling Gleam, U-turn*Can learn universal moves
Special Move
CHANCLA STRIKE:
Accuracy: 100%
Power: 60
Priority: +4
Category: Physical
Type: Fighting
Description: Pokemon throws a very fast chancla at opponent. If the opponent used a non-damaging move on the pokemon in the previous turn, this attack's power doubles.
Info:
Height: 1.1 Meters
Weight: 36 Kg
Gender Ratio: 100% Female, 0% Male
Color: Brown
Base Friendship: 50
Catch Rate: 30%
Egg Group: Humanoid, Fighting
Growth Rate: Slow
Randbats sets

MAMA COCO @ Soul Orb
EVS: 252 Atk/252 SpE/ 4 HP
Ability: Slow Start
- Swords Dance
- CHANCLA STRIKE
- Ice Punch
- Spirit Break

MAMA COCO @ Choice Scarf
EVs: 252 Atk / 252 Spe / 4 HP
Ability: Slow Start
- Close Combat
- Play Rough
- Knock Off
- U-turn

Both of these are fast phys sweepers/pivots

Flavor: when you think of the day of the dead, REMEMBER OUR GOAT MAMA COCO
 
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(prompt 13)
Name: PvZ Zombie
Typing: :ground::poison:
Stats: 125/115/55/50/65/65 (485)
Abilities: Unaware / Dry Skin / Sturdy
Competitive Moves: Earthquake, Gunk Shot, Poison Jab, Iron Defense, Spikes, Toxic Spikes, Parting Shot, Curse, Stone Edge, Knock Off, Slack Off, Close Combat, Leech Life, Brick Break, Jaw Lock, Toxic, Iron Head

Weight: 42kg
Height: 1.7m
Colour: Brown
Flavour: Zombie from PvZ. It brainlessly shambles across the lawn, looking for food. Even though it lacks any magical or special powers, it always persists, even when it's extremely injured and missing multiple limbs.
Role: clodsire? is that you? Bulky offensive utility mon that uses high HP + unaware to check set-up sweepers. 115 atk is actually very solid, so it can fire off strong earthquakes and gunk shots to avoid being passive, while hazards, pivotting and knock allow it to support its team. I was iffy on slack off, but i think it's reasonable to give this mon some extra longevity.
wip
Code:
Offensive Utility (PvZ Zombie)
Ability: Unaware
- Earthquake
- Parting Shot
- Spikes
- Slack Off
Code:
Curse Sweep (PvZ Zombie)
Ability: Dry Skin
- Earthquake
- Curse
- Gunk Shot
- Knock Off
- Slack Off
 
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Let me sub a terrifying group that strikes fear into the hearts of all those around...

THE FOUR HORSEMEN​
No, not these guys, the other one.

1792878350491.png

THE FOUR HORSEMEN (CUPHEAD)
(The Primordial Wrath Pokemon)
​
Stats: 70/100/80/80/100/130 BST: 560
Typing: :fire::ground:
Colour: Black
Height: 5m (I had to calculate this by finding Cuphead's height and using that as Mugman's height to then calculate the height of these guys with a Mugman ruler, the things I do for this calander)
Gender Ratio: Male 100%
Egg Groups: Human-Like, Mineral
Abilities: Desolate Land, Sharpness
Weight: 966kg

CUSTOM MOVE:
Primordial Wrath: 100 Base Power / Physical / :ghost: / 16PP / Contact, Slicing / If this is used in Desolate Land, this move is 1.2x stronger and becomes :fire: type. If this is used in Primordial Sea, this move explodes on the user, dealing no damage to the target, instead having the user lose 25% of their HP.


Primordial Wrath, Shadow Claw, Shadow Force, High Horsepower, Agility, Behemoth Blade, Pursuit, Swords Dance, Flame Wheel, Glare, U-Turn, Night Slash, Kowtow Cleave, Raging Fury, Bulldoze, Sunny Day, Weather Ball, Protect, Sleep Talk, Rest, Heat Crash, Flare Blitz, Earth Power, Flamethrower, Shadow Ball, Dark Pulse, Nasty Plot, Will-O-Wisp, Ceaseless Edge, Morning Sun, Hex, Light Screen, Reflect, Bitter Blade, Extreme Speed

Heh, goobers from The Cuphead Show. Arrived at a pumpkin/autumn festival to bring terror everywhere, I think these guys count.

Does funnies. High BP move in sun or nice Ghost coverage with sharpness. Less weaknesses in sun or better coverage with sharpness, etc etc. Can run support sets, might add that in there.

Offensive Heat
Horseman @ Life Orb
Ability: Desolate Land
- Primordial Wrath
- Swords Dance
- High Horsepower
- Pursuit

Offensive Blade
Horseman @ Life Orb
Ability: Sharpness
- Bitter Blade
- Primordial Wrath
- High Horsepower
- Behemoth Blade/U-Turn

Support Mon
Horseman @ Light Clay
Ability: Desolate Land
- Light Screen
- Reflect
- Glare/Will-O-Wisp
- U-Turn
 
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Finally got around to making some art. Hopefully it'll sway you towards liking this Pokémon even more! Here's Prompt 12: Spirpapel!

Name: Spirpapel
Types:
  • Blanca (Blank) Form:
    1792875699916.png
  • Calaca (Skeleton) Form:
    1792875699916.png
    1792875922909.png
  • Vela (Candle) Form:
    1792875699916.png
    1792875943231.png
  • Cempasúchil (Marigold) Form:
    1792875699916.png
    1792875778856.png
Base Stats:
  • Blanca (Blank) Form: 105 HP / 110 Atk / 95 Def / 65 SpAtk / 75 SpDef / 75 Spe / 525 BST
  • Calaca (Skeleton) Form: 105 HP / 65 Atk / 75 Def / 110 SpAtk / 95 SpDef / 75 Spe / 525 BST
  • Vela (Candle) Form: 105 HP / 65 Atk / 70 Def / 110 SpAtk / 70 SpDef / 105 Spe / 525 BST
  • Cempasúchil (Marigold) Form: 105 HP / 110 Atk / 70 Def / 65 SpAtk / 70 SpDef / 105 Spe / 525 BST
Abilities:
  • Blanca (Blank) Form: Wind Rider, Protean, Grassy Surge
  • Calaca (Skeleton) Form: Wind Rider, Soul-Heart, Triage
  • Vela (Candle) Form: Wind Rider, Flash Fire, Drought
  • Cempasúchil (Marigold) Form: Wind Rider, Chlorophyll, Flower Veil
Important Moves (all forms): Leaf Blade, Papel Pummel, Grassy Glide, Trailblaze, Leaf Storm, Solar Beam, Energy Ball, Giga Drain, Hurricane, Air Slash, Night Slash, Close Combat, Brick Break, Final Gambit, Zen Headbutt, Extrasensory, Play Rough, U-turn, Body Slam, Weather Ball, Defog, Tailwind, Destiny Bond, Curse, Memento, Bulk Up, Agility, Calm Mind, Trick, Encore, Helping Hand, Pain Split, Celebrate, Universal moves (Protect, Rest, etc.)
Papel Pummel:
1792875699916.png
/
1792879678468.png
/ 80 Power / 100% Accuracy / 16 PP / Special if user's SpAtk > Atk. If the user is a Spirpapel, this move's type and secondary effect changes depending on their form. / 0 Priority / Boosted by Sheer Force / Target: Can target any adjacent ally or foe
  • Blanca (Blank) Form: Grass-type move. Super effective on Grass.
  • Calaca (Skeleton) Form: Ghost-type move. For 2 turns, the target is prevented from healing. (Psychic Noise effect)
  • Vela (Candle) Form: Fire-type move. Resets all of the target's stat stages to 0. (Clear Smog effect)
  • Cempasúchil (Marigold) Form: Ground-type move. Removes the target's Ground immunity. First hit neutral on Flying. (Thousand Arrows effect)
Solar Blade, Razor Leaf, Leafage, Chloroblast, Frenzy Plant, Grass Knot, Grass Pledge, Mega Drain, Absorb, Fly, Aerial Ace, Acrobatics, Air Cutter, Gust, Fling, Last Resort, Double-Edge, Take Down, Natural Gift, Covet, Tackle, Razor Wind, Grassy Terrain, Spite, Grudge, Trick-or-Treat, Guard Split, Guard Swap, Skill Swap, Sunny Day, Rain Dance, After You, Entrainment, Lucky Chant, Nature Power, Psych Up, Play Nice
Pokédex Entries:
  • Blanca (Blank) Form
    • Senescent Red: This form of Spirpapel is a blank canvas waiting to be carved. They will take up different elements depending on the tool used to carve them.
    • Forever Green: Spirpapel peacefully gather together to blow in the wind, creating beautiful arrays of color. They commonly appear during festivals and holidays.
  • Calaca (Skeleton) Form
    • Senescent Red: This form of Spirpapel is carved using a Calaca Chisel. They represent those that have died and serve to remember them in a cheerful way.
    • Forever Green: Spirpapel peacefully gather together to blow in the wind, creating beautiful arrays of color. This form is commonly found in shades of purple.
  • Vela (Candle) Form
    • Senescent Red: This form a Spirpapel is carved using a Vela Chisel. They represent candles thought to guide the souls of the dead back home.
    • Forever Green: Spirpapel peacefully gather together to blow in the wind, creating beautiful arrays of color. This form is commonly found in shades of red.
  • Cempasúchil (Marigold) Form
    • Senescent Red: This form of Spirpapel is carved using a Cempasúchil Chisel. They represent a bloom of flower with a short lifespan, and by extension the fragility of life.
    • Forever Green: Spirpapel peacefully gather together to blow in the wind, creating beautiful arrays of color. This form is commonly found in shades of yellow and orange.
Wallbreaker (Spirpapel) @ Choice Band
Ability: Grassy Surge
- Papel Pummel
- Grassy Glide
- Close Combat
- U-turn

Setup Sweeper (Spirpapel) @ Life Orb
Ability: Grassy Surge
- Papel Pummel
- Grassy Glide
- Close Combat
- Bulk Up

Fast Bulky Setup (Spirpapel) @ Normalium Z
Ability: Grassy Surge
- Papel Pummel
- Grassy Glide
- Close Combat
- Celebrate
Bulky Setup (Spirpapel-Calaca) @ Life Orb
Ability: Triage
- Papel Pummel
- Giga Drain
- Hurricane
- Calm Mind

Bulky Support (Spirpapel-Calaca) @ Heavy-Duty Boots
Ability: Triage
- Papel Pummel
- Giga Drain
- U-turn
- Defog
Wallbreaker (Spirpapel-Vela) @ Choice Specs
Ability: Drought
- Papel Pummel
- Solar Beam
- U-turn
- Trick

Fast Attacker (Spirpapel-Vela) @ Choice Scarf
Ability: Drought
- Papel Pummel
- Solar Beam
- U-turn
- Trick

Setup Sweeper (Spirpapel-Vela) @ Heavy-Duty Boots
Ability: Drought
- Papel Pummel
- Solar Beam
- Encore
- Calm Mind

Fast Bulky Setup (Spirpapel-Vela) @ Normalium Z
Ability: Drought
- Papel Pummel
- Giga Drain
- Encore
- Celebrate

Bulky Support (Spirpapel-Vela) @ Heavy-Duty Boots
Ability: Drought
- Papel Pummel
- Solar Beam
- U-turn
- Defog
Wallbreaker (Spirpapel-Cempasúchil) @ Choice Band
Ability: Flower Veil
- Papel Pummel
- Leaf Blade
- U-turn
- Trick

Fast Attacker (Spirpapel-Cempasúchil) @ Choice Scarf
Ability: Flower Veil
- Papel Pummel
- Leaf Blade
- U-turn
- Trick

Setup Sweeper (Spirpapel-Cempasúchil) @ Life Orb
Ability: Flower Veil
- Papel Pummel
- Leaf Blade
- Encore
- Bulk Up

Fast Bulky Setup (Spirpapel-Cempasúchil) @ Normalium Z
Ability: Flower Veil
- Papel Pummel
- Leaf Blade
- Encore
- Celebrate

Bulky Support (Spirpapel-Cempasúchil) @ Heavy-Duty Boots
Ability: Flower Veil
- Papel Pummel
- Leaf Blade
- U-turn
- Defog
Papel picado, or perforated paper, is often seen around Día de los Muertos. It "serves as a symbol of the fragility of life... [and] it is believed that the holes in the tissue paper make it possible for the souls [of the dead] to travel and visit us."

The goal with Spirpapel was to have four viable forms to choose from. Unlike Ogerpon—who was a minor inspiration for the idea of having different forms—the form changes for Spirpapel occur outside of battle using Key Items. This means that Spirpapel can hold different items in battle. The Blanca (Blank) Form provides Grassy Terrain for the team, and enables the use of Grassy Glide as a powerful priority attack. In this form, Papel Pummel deals super-effective damage versus Grass-types which should prove quite useful in this format filled with them. The Calaca (Skeleton) Form also has priority in the form of Triage-boosted Giga Drain, which additionally provides important healing. In this form, Papel Pummel will effectively stallbreak as bulkier Pokémon become unable to heal. The Vela (Candle) Form provides Sun for the team, and as far as I'm aware is the only Sun setter to be submitted to Halloween Calendar. The sun boosts the power of Spirpapel's Papel Pummel and enables a stronger Grass-type STAB-attack in Solar Beam. In addition to the sun boost, Papel Pummel is useful for stopping setup sweepers in their tracks thanks to it clearing all stat changes from the target. The Cempasúchil (Marigold) Form is immune to stat drops and status thanks to Flower Veil, which is notable as a physical attacker for preventing Intimidate and burns. In this form, Papel Pummel grounds the target which means that no Pokémon will be immune to it. All of these forms have access to useful coverage moves, though none of them provide overbearing coverage. U-turn is of note for Choice item sets as it allows for easy pivoting. All forms also have useful utility moves, notably Encore and Defog. Spirpapel is a powerful option that forces the player to make a choice as to which form fits their team the best. Choose correctly and Spirpapel will be a force to be reckoned with.
Thank you for taking the time to read, and don't forget to vote for Spirpapel if you like them and think they'd improve the format!
 
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Prompt 13
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Name: Wavike
Type: Dark/Flying
Stats: 95/85/85/105/80/120 BST: 570
Abilities: Intimidate, Pressure, Frame Perfect: Moves gain 1+(0.01N) × power, where N = 100 - the move's accuracy. Moves with perfect accuracy are treated as having 100 accuracy for purposes of this calculation. Ex: A 70% accuracy move will have 1.3x power
Important Moves: Dark Pulse, Night Daze, Snarl, Crunch, Foul Play, Nasty Plot, Taunt, Switcheroo Knock Off, Air Slash, Hurricane, Acrobatics, Aerial Ace, Dual Wingbeat, Tailwind, Discharge, Thunderbolt, Thunder, Zap Cannon, Volt Switch, Thunder Wave

Fast Attacker (Wavike) @ Heavy-Duty Boots
Ability: Frame Perfect
  • Dark Pulse
  • Hurricane
  • Thunder Wave/ Taunt/ Knock Off/ Nasty Plot
  • Volt Switch/ Thunderbolt/ Thunder

Wallbreaker (Wavike) @ Choice Specs
Ability: Frame Perfect
  • Dark Pulse
  • Hurricane
  • Thunder/ Thunderbolt
  • Volt Switch/ Switcheroo

Design Analysis: Wavike is based on the game Geometry Dash. Specifically extreme demons (the hardest levels in the game) and the current top 1 level GRIEF which has a lot of dark and Halloween like elements. Wavike's arms and tail are also waves from Geometry Dash/

Competitive Analysis: Wavike is a very fast Pokémon with its other stats being pretty balanced across the board. Despite its mediocre special attack, Wavike can hit pretty hard thanks to its ability Frame Perfect boosting its low accuracy moves like Hurricane and Thunder. Overall, Wavike is a solid offensive Pokémon that can provide a useful role as a sweeper, breaker or speed control to almost any team.
 
...Snaquaza, how DARE you(/jk) make me go back on my word. To assuage my petty indignation(/also jk), I shall now sic a dragon on you and your calendar. =P

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"You are not prepared, PEASANTS! LONG LIVE RAWA THE DRAGON KING!"​
  • Pokémon: Rawa
  • Franchise/Origin: GigaBash
  • Prompt: #13 - Halloween-themed non-Pokémon video game character
  • Type: :dragon::ghost:
  • Ability: Perish Body, Flame Body, Sturdy (Hidden Ability)
  • Stats: 105 HP/90 Atk/95 Def/110 SpA/70 SpD/50 Spe = 520
  • Notable moves: Ancient Power, Astonish, Bite, Bitter Blade, Breaking Swipe, Brick Break, Bulldoze, Bulk Up, Burn Up, Burning Jealousy, Confuse Ray, Crunch, Curse, Dark Pulse, Double-Edge, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Dragon Tail, Earth Power, Earthquake, Ember, Endure, Eruption, Extinction Beam*, Fiery Dance, Fire Blast, Fire Fang, Fire Lash, Fire Spin, Fissure, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Focus Blast, Glare, Gyro Ball, Hard Press, Heat Crash, Heat Wave, Heavy Slam, Helping Hand, Hex, Hydro Pump, Hyper Voice, Incinerate, Inferno, Iron Defense, Iron Head, Iron Tail, Leer, Metal Burst, Metal Claw, Metal Sound, Meteor Mash, Mirror Shot, Muddy Water, Nasty Plot, Night Shade, Outrage, Overheat, Phantom Force, Poltergeist, Power Whip, Protect, Raging Fury, Rest, Roar, Scale Shot, Scary Face, Shadow Ball, Shadow Claw, Shadow Punch, Sleep Talk, Smack Down, Smart Strike, Spikes, Spite, Stealth Rock, Stomp, Stomping Tantrum, Stone Edge, Sunny Day, Surf, Take Down, Taunt, Temper Flare, Tera Blast, Thrash, Twister, Will-O-Wisp
  • Custom element: Extinction Beam (Ghost, Special, 120 BP, 8 PP max, 100% accuracy) - Ghost-type Beak Blast clone. In this two-turn move based on his S-Class special, Rawa erupts into blue-green flames on his first turn; any contact move used against him on the first turn will inflict a burn on his attacker. Then, Rawa unleashes a massive stream of fire from his mouth which concentrates into a tremendously powerful beam of destruction that damages and burns a single enemy.

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"His imperious presence alone could subdue a less dominant Titan… It’s as if he is some kind of a king?!"​
  • Mega Evolution: Rawa's S-Class form wreathes him in flame and gives him fiery wings on his shoulders, as seen above, so his Mega Evolution, triggered by the Giga-Ball that enables this phenomenon in-game, exchanges his Ghost-type for Fire, and his ability is changed to Flash Fire, as a reference to his Ethereal Flame in the game proper. All of his stats except his HP and Speed increase dramatically in this form, but he actually becomes even slower than before, forcing him to rely on his balanced bulk to trade hits with equally powerful opponents. In the right hands, he can and will utterly decimate any unprepared opposition, but since he has to sacrifice entry hazard protection for the Giga-Ball, both Stealth Rock and super-effective hits can wear him down surprisingly quickly, so care must be taken not to get too greedy with him in pursuit of literal firepower.
    • Type: :dragon::fire:
    • Ability: Flash Fire
    • Stats: 105 HP/110 Atk/135 Def/135 SpA/100 SpD/35 Spe = 620
Reasoning:
My washouts from Crossover Chaos (Version C) strike once again, though as with the last time, I made a few tweaks to this one's stats and movepool here and there for balance's sake (hopefully) and to fit the submission rules! My first choice for Rawa's type combination was actually Dragon/Fire with Steelworker, for reasons which should be obvious given his moveset in GigaBash proper. That said, however, what I had in mind for him was considerably more defensive in nature than a type combo with only five resistances and three weaknesses, so my second choice was Dragon/Steel, going by his being referred to as a literal dragon, his design being based on southeast Asian naga sculptures, and a lot of his scales being golden and highly prized. Ultimately, though, I decided on Dragon/Ghost with Flame Body (and Flash Fire for his "Mega") because of his lore stating how he was killed and resurrected in 1960 along with his extinction theme and his fire breath having a ghostly quality - I chose to emphasize this aspect in his typing specifically as an answer to another character who did get accepted into the mod, though I'll get back to that in the Competitive Info section. Perish Body refers to his undead and almost mystical status, and Sturdy and the Steel-type moves he can learn is due to the golden armor as well as his being as durable as any other building-smashing bipedal saurian that looks like Gojira, but due to international copyright laws, isn't.

Competitive Info:
Rawa is very slow, but very deadly. Combining solid physical Defense and Special Attack, six resistances, two immunities, and seriously hard-hitting STAB attacks, the Dragon King is built to take it hard and hit back even harder. Given that his moveset in GigaBash involves a combination of both melee and ranged combat options, I decided to stat him up as a mixed offensive tank with speed as his dump stat to fit his slow, lumbering figure belying immense power and deceptive versatility: if you want to go for a physical set, try running him with Dragon Dance, Outrage, Poltergeist, and two coverage moves such as Flare Blitz and Heavy Slam to ensure maximum damage output and utterly crush any unsuspecting Fairy-types besides (or alternatively, use Smart Strike if you want to make sure he gets a hit in); if you'd rather use special attacks, you can Mega-Evolve him and use Flamethrower or Fire Blast, Draco Meteor, and Water coverage like Surf, or else punish faster melee attackers with Extinction Beam (or Shadow Ball if you'd rather not waste a turn), preferably after a Nasty Plot boost or three; and for more defensive sets, Perish Body and Flame Body both synergize with his aforementioned physical bulk and excellent defensive typing while still allowing you to max out offensive EVs and mix and match whatever moves you think would work for him - you can even stack him with Stealth Rock, Glare, and either Roar or Dragon Tail so he can seriously screw with enemy strategies while whittling away at his opponents' health at the same time. Don't get too overconfident with him, though: his low speed and few recovery options aside from Bitter Blade can leave him struggling when faced with a counter, and while his coverage can deal with most of his type weaknesses, his only responses to Dark are Brick Break, which leaves much to be desired in terms of raw damage output despite its utility, and the stronger but ever-inconsistent Focus Blast. Even if The Extinction Dragon may not be as invincible as he seems, though, the right team support and workarounds for his faults can make him a force to be reckoned with.

For the Version C iteration of Crossover Chaos in particular, Rawa was modified from the first version I submitted to the previous version of the mod to serve as my chosen counter to one of the most centralizing members of the meta: V1 from ULTRAKILL, who was submitted by APaidActor as a Fighting/Steel-type physical cleaner with the abilities Mold Breaker, Sniper, and a custom Hidden Ability, Blood-Fueled, which restored 1/8 of its own max HP, rounded down, upon hitting another Pokemon with a contact move. Rawa was made a Ghost-type specifically so he'd be immune to V1's Fighting STAB, and also so he could at worst resist a lot of the coverage moves V1 could learn. There were and are a few notable chinks in the Dragon King's hide that V1 could exploit, however, namely Ice Punch, Night Slash, and especially Knock Off and Sucker Punch - Rawa's offensively oriented playstyle would've left him particularly vulnerable to being disrupted had V1 decided to abuse that last one just to deal with him. On the other hand, Rawa's Perish Body was specifically meant to disincentivize V1's hefty abuse of contact moves, the burn from his Will-O-Wisp (and now Flame Body) could easily nerf its Attack stat and put it on a timer at the same time, and Glare was added as a guarantee to paralyze it, leaving it unable to avoid his strongest attacks. Neither of his STAB types could deal more than neutral damage against V1's own type combination, but with Earthquake, Earth Power, Flare Blitz, and Fire Blast among his coverage moves, and with such impressive offensive stats in his own right - especially compared to V1's fraility - it wasn't as if Rawa would've needed an inherent offensive type advantage to send the GoPro packing.

Rawa @ Weakness Policy or Choice Specs
Ability: Perish Body, Flame Body or Sturdy
Nature: Modest (+SpA, -Atk)
252 Def/252 SpA/4 SpD or 4 Def/252 SpA/252 Spe
- Nasty Plot​
- Draco Meteor/Dragon Pulse/Dragon Breath​
- Shadow Ball/Extinction Beam​
- Fire Blast/Fiery Dance/Overheat/Hydro Pump/Surf/Flash Cannon/Focus Blast​
Rawa's build from when I originally submitted him to CCvC proper surprisingly didn't include Nasty Plot in his movepool, but given that he's stated in his lore to explicitly lead and browbeat a straight-up cult established in his name, and with the implication that he's actually sapient and actively revels in his own cruelty, I decided it just wouldn't be fair to not include it in his kit for this latest (re)submission, and between this and a Weakness Policy to turn a potential counterattack into additional setup, he can finally lay waste to all before him as a bulky special sweeper who can deal tremendous damage with enough setup... even if said damage would be mostly neutral against everything except others sharing either of his types, plus Psychic. This is where his coverage comes in. Aside from both Fire and Water coverage to help deal with bulky walls that neither of his STABs can break through, Flash Cannon is another new addition to evaporate Fairy- and Ice-types with, as is Focus Blast to deal with Dark-type checks as well - both of these can also work alongside his STABs for a Choice Specs set to forgo Nasty Plot altogether. With room for only one coverage move and neutral damage for days otherwise, what he goes with for his last moveslot would likely be based on the hard choice of either checking specific counters or broadening the range of types he can break through.

Rawa @ Life Orb or Choice Band
Ability: Perish Body, Flame Body or Sturdy
Nature: Adamant (+Atk, -SpA)
252 Atk/252 Def/4 SpD, 252 Atk/4 Def/252 SpD or 252 Atk/4 Def/252 Spe
- Dragon Dance​
- Outrage/Dragon Rush​
- Shadow Claw/Phantom Force/Poltergeist​
- Fire Lash/Bitter Blade/Aqua Tail/Meteor Mash/Iron Head/Brick Break​
Dragon Dance enables Rawa to throw his weight around in a physical sense instead of special, and since it increases his Speed stat as well, this can turn him into a deceptively ferocious physical sweeper if allowed to live for too long. This is the same moveset as the one above, but with physical attacks instead of special; it's also notable for including Bitter Blade, the only HP recovery move he can learn (that isn't Rest, anyway), which alongside maxed-out Defense EVs can keep him alive for much longer than he deserves, to say nothing of giving him the freedom to abuse the damage boost from a Life Orb - though this can leave him wide open to powerful special attackers if he isn't careful. As the previous set, trading Dragon Dance for a second coverage attack can turn him into a scarily effective Choice Band abuser, and both sets can work with a Choice Scarf as well, seeing as his movepool includes several attacking moves that can also boost the appropriate stat to help him set up and sweep anyway.

Rawa @ Leftovers or Focus Sash
Ability: Perish Body, Flame Body, or Sturdy
Nature: Relaxed (+Def, -Spe), Impish (+Def, -SpA), Modest (+SpD, -Atk), or Quiet (+SpD, -Spe)
252 Def/4 SpA/252 SpD
- Dragon Tail/Roar​
- Stealth Rock/Spikes​
- Glare/Taunt/Will-O-Wisp/Iron Defense/Protect​
- Dragon Breath/Shadow Ball/Extinction Beam/Fire Spin/Bitter Blade/Brick Break/Flash Cannon​
All three of Rawa's abilities are defensive in nature, and with maxed-out defensive EVs he can serve as a utility tank, hazard-setter, and phaser all in one. The combination of Stealth Rock and either Dragon Tail or Roar is a potent one indeed, and with his Ghost typing he can spin-block and stack hazards more freely, with Spikes as a new addition to his kit in case he has to deal with Rock-resistant opponents. Other fun stuff to try with this set includes offensive utility like Glare, Taunt, and Will-O-Wisp, stall tactics like Iron Defense and Protect, and any attacking move he can think of whose secondary effects can further inconvenience opponents, the last category of which can help against Taunt abuse if he isn't running Dragon Tail.

Rawa @ Giga-Ball
Ability: Perish Body, Flame Body, or Sturdy
Nature: Adamant (+Atk, -SpA) or Modest (+SpA, -Atk)
252 Atk/252 Def/4 SpA, 252 Atk/4 Def/252 SpD, 252 Def/252 SpA/4 SpD, or 252 Def/4 SpA/252 SpD
- Draco Meteor/Dragon Pulse/Dragon Breath/Outrage/Dragon Rush​
- Fiery Dance/Flame Charge/Flare Blitz/Bitter Blade/Fire Blast/Flamethrower/Overheat​
- Surf/Hydro Pump/Aqua Tail/Flash Cannon/Iron Head/Meteor Mash/Brick Break/Focus Blast​
- Nasty Plot/Dragon Dance/Bulk Up/Iron Defense/Protect​
Mega-Evolving turns Rawa into an absolute unit, at least in terms of physical bulk, who can tank enough hits to set up with any offense-boosting move he can think of until he can get the chance to put his plans for the annihilation of all other life into action. His STABs can go either physical or special depending on his choice of EV investment, nature, and setup move, and with his only type weaknesses being answered by Water coverage and his Dragon STAB, the devastation he can wreak will be unimaginable if you aren't prepared for him. His Steel and Fighting coverage are mainly there to deal with specific typings that might wall his usual options, but these aren't strictly necessary as long as he can cover his bases. Fiery Dance is a new addition to go with his flaming wings in this form, and works as both STAB and setup in one, allowing him to alternatively run either Iron Defense or Protect to stay in power for longer. Opponents hoping to see tomorrow will have to deal with him as soon as possible, though for special wallbreakers in particular, this is thankfully easier than it seems - even at his most destructive, the Extinction Dragon remains as slow as he is enormous.
 
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Semibot
Type: Steel/Poison
Stats: 85/80/85/80/85/90 (500)
Abilities: Prankster, Resourceful*, Technician
Resourceful
If an opponent uses or loses a held item, Semibot gains a buff in correlation.

Healing Item/Berry: Heals 50%,
Choice Item: Gains +3 in that stat,
Life Orb: Gains +1 in each offence,
Any Type Boosting Item: Gains Tertiary Typing in correlation to item,
Assault Vest: +3 SpDef,
Heavy-Duty-Boots: +3 Def,
The Rest: Either Heals 20%, or +1 in a random stat.

Moves: Knock Off, Metal Claw, Iron Head, Poison Fang, Poison Jab, Jaw Lock, U-Turn, Slack Off, Automatize, Substitute, Protect, Tera Blast, Rest, Sleep Talk, Magnet Rise, Present, Metronome, Make It Rain, Steel Roller, Topsy Turvy, Superpower, Thunder Wave, Taunt, Spite, Sludge, Destiny Bond, Acid Armor, Toxic, Poison Gas, Toxic Thread, Curse, Torment, Pain Split, Shift Gear, Mach Punch

Randbats:
Bulky Support
Semibot @ Leftovers
Prankster | Tera: Flying
- Thunder Wave
- Destiny Bond
- Knock Off
- Pain Split

Bulky Support
Semibot @ Leftovers
Resourceful | Tera: Dark
- Knock Off
- Iron Head
- Slack Off
- Poison Jab

Bulky Attacker
Semibot @ Leftovers
Technician | Tera: Fighting
- Shift Gear
- Metal Claw
- Poison Fang
- Mach Punch
 
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