Rawa @ Weakness Policy or Choice Specs
Ability: Perish Body, Flame Body or Sturdy
Nature: Modest (+SpA, -Atk)
252 Def/252 SpA/4 SpD or 4 Def/252 SpA/252 Spe
- Nasty Plot
- Draco Meteor/Dragon Pulse/Dragon Breath
- Shadow Ball/Extinction Beam
- Fire Blast/Fiery Dance/Overheat/Hydro Pump/Surf/Flash Cannon/Focus Blast
Rawa's build from when I originally submitted him to CCvC proper surprisingly didn't include
Nasty Plot in his movepool, but given that he's stated in his lore to explicitly lead and browbeat a straight-up
cult established in his name, and with the implication that he's actually sapient and actively revels in his own cruelty, I decided it just wouldn't be fair to not include it in his kit for this latest (re)submission, and between this and a
Weakness Policy to turn a potential counterattack into additional setup, he can finally lay waste to all before him as a bulky special sweeper who can deal tremendous damage with enough setup... even if said damage would be mostly neutral against everything except others sharing either of his types, plus Psychic. This is where his coverage comes in. Aside from both Fire and Water coverage to help deal with bulky walls that neither of his STABs can break through,
Flash Cannon is another new addition to evaporate Fairy- and Ice-types with, as is
Focus Blast to deal with Dark-type checks as well - both of these can also work alongside his STABs for a
Choice Specs set to forgo Nasty Plot altogether. With room for only one coverage move and neutral damage for days otherwise, what he goes with for his last moveslot would likely be based on the hard choice of either checking specific counters or broadening the range of types he can break through.
Rawa @ Life Orb or Choice Band
Ability: Perish Body, Flame Body or Sturdy
Nature: Adamant (+Atk, -SpA)
252 Atk/252 Def/4 SpD, 252 Atk/4 Def/252 SpD or 252 Atk/4 Def/252 Spe
- Dragon Dance
- Outrage/Dragon Rush
- Shadow Claw/Phantom Force/Poltergeist
- Fire Lash/Bitter Blade/Aqua Tail/Meteor Mash/Iron Head/Brick Break
Dragon Dance enables Rawa to throw his weight around in a physical sense instead of special, and since it increases his Speed stat as well, this can turn him into a deceptively ferocious physical sweeper if allowed to live for too long. This is the same moveset as the one above, but with physical attacks instead of special; it's also notable for including
Bitter Blade, the only HP recovery move he can learn (that isn't Rest, anyway), which alongside maxed-out Defense EVs can keep him alive for much longer than he deserves, to say nothing of giving him the freedom to abuse the damage boost from a
Life Orb - though this can leave him wide open to powerful special attackers if he isn't careful. As the previous set, trading Dragon Dance for a second coverage attack can turn him into a scarily effective
Choice Band abuser, and both sets can work with a
Choice Scarf as well, seeing as his movepool includes several attacking moves that can also boost the appropriate stat to help him set up and sweep anyway.
Rawa @ Leftovers or Focus Sash
Ability: Perish Body, Flame Body, or Sturdy
Nature: Relaxed (+Def, -Spe), Impish (+Def, -SpA), Modest (+SpD, -Atk), or Quiet (+SpD, -Spe)
252 Def/4 SpA/252 SpD
- Dragon Tail/Roar
- Stealth Rock/Spikes
- Glare/Taunt/Will-O-Wisp/Iron Defense/Protect
- Dragon Breath/Shadow Ball/Extinction Beam/Fire Spin/Bitter Blade/Brick Break/Flash Cannon
All three of Rawa's abilities are defensive in nature, and with maxed-out defensive EVs he can serve as a utility tank, hazard-setter, and phaser all in one. The combination of
Stealth Rock and either
Dragon Tail or
Roar is a potent one indeed, and with his Ghost typing he can spin-block and stack hazards more freely, with
Spikes as a new addition to his kit in case he has to deal with Rock-resistant opponents. Other fun stuff to try with this set includes offensive utility like
Glare, Taunt, and
Will-O-Wisp, stall tactics like
Iron Defense and
Protect, and any attacking move he can think of whose secondary effects can further inconvenience opponents, the last category of which can help against Taunt abuse if he isn't running Dragon Tail.
Rawa @ Giga-Ball
Ability: Perish Body, Flame Body, or Sturdy
Nature: Adamant (+Atk, -SpA) or Modest (+SpA, -Atk)
252 Atk/252 Def/4 SpA, 252 Atk/4 Def/252 SpD, 252 Def/252 SpA/4 SpD, or 252 Def/4 SpA/252 SpD
- Draco Meteor/Dragon Pulse/Dragon Breath/Outrage/Dragon Rush
- Fiery Dance/Flame Charge/Flare Blitz/Bitter Blade/Fire Blast/Flamethrower/Overheat
- Surf/Hydro Pump/Aqua Tail/Flash Cannon/Iron Head/Meteor Mash/Brick Break/Focus Blast
- Nasty Plot/Dragon Dance/Bulk Up/Iron Defense/Protect
Mega-Evolving turns Rawa into an absolute unit, at least in terms of physical bulk, who can tank enough hits to set up with any offense-boosting move he can think of until he can get the chance to put his plans for the annihilation of all other life into action. His STABs can go either physical or special depending on his choice of EV investment, nature, and setup move, and with his only type weaknesses being answered by
Water coverage and his Dragon STAB, the devastation he can wreak will be unimaginable if you aren't prepared for him. His
Steel and
Fighting coverage are mainly there to deal with specific typings that might wall his usual options, but these aren't strictly necessary as long as he can cover his bases.
Fiery Dance is a new addition to go with his flaming wings in this form, and works as both STAB and setup in one, allowing him to alternatively run either
Iron Defense or
Protect to stay in power for longer. Opponents hoping to see tomorrow will have to deal with him as soon as possible, though for special wallbreakers in particular, this is thankfully easier than it seems - even at his most destructive, the Extinction Dragon remains as slow as he is enormous.