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★ Pet Mods Halloween Calendar (Concluded)

jackochica.jpg

Pokemon: Jack-O-Chica
Type: :ghost::fire::grass:
Ability: Parental Bond / Harvest | Jumpscare
Stats: 90 / 100 / 100 / 100 / 90 / 60
Relevant Moves:
Physical.png
Beak Blast, Earthquake, Flame Charge, Pursuit
Special.png
Giga Drain, Infernal Parade, Searing Shot, Shadow Ball
Status.png
Nasty Plot, Strength Sap, Trick Room, Trick-or-Treat, Will-O-Wisp
Ally Switch, Astonish, Attract, Beak Blast, Brutal Swing, Bullet Seed, Charge Beam, Confide, Confuse Ray, Crunch, Curse, Dark Pulse, Destiny Bond, Disable, Double Team, Dream Eater, Earthquake, Endure, Explosion, Facade, Fire Blast, Fire Fang, Flame Charge, Flamethrower, Foul Play, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Gyro Ball, Hex, Hyper Beam, Imprison, Incinerate, Leech Seed, Light Screen, Magic Coat, Moonblast, Mystical Fire, Nasty Plot, Nature Power, Nightmare, Pain Split, Peck, Phantom Force, Protect, Psychic, Razor Leaf, Rest, Rock Slide, Rock Smash, Role Play, Round, Safeguard, Scary Face, Searing Shot, Seed Bomb, Shadow Ball, Shadow Sneak, Skill Swap, Skitter Smack, Sleep Talk, Sludge Bomb, Snore, Solar Beam, Spite, Substitute, Sunny Day, Temper Flare, Thief, Toxic, Trick, Trick Room, Trick-or-Treat, Will-O-Wisp, Worry Seed
Weight: 300kg
Flavour: Every Halloween, this Pokemon breaks into childrens' homes and torments them in games of hide-and-seek. Some believe it is a rare evolution of Gourgeist.
Description: Balance breaker that uses Sap. No one said triple-typed mons aren't an option.
JSON:
    "jackochica": {
        "level": idk,
        "sets": [
            {
                "role": "Bulky Attacker",
                "movepool": ["Strength Sap", "Searing Shot", "Shadow Ball", "Earthquake", "Will-O-Wisp", "Beak Blast"],
                "abilities": ["Parental Bond", "Jumpscare"],
                "teraTypes": ["Fairy", "Fire"]
            },
        ]
    },
 
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Waluigi_Wampire.png


Prompt 13: Wampire​
Type: Dark
Ability: Walueechi (Draining attacks become Dark type.)
Stats: 50/110/70/70/130/70 = 500
Important: Crunch, False Surrender, Foul Play, Knock Off, Lash Out, Sucker Punch, Taunt, Rest, Sleep Talk, Protect, Substitute, Tera Blast, Body Slam, Encore, Facade, Return, Petal Blizzard, Flower Trick, Curse, Destiny Bond, Shadow Sneak, Moonlight, Charm, Agility, Psychic Fangs, Trick, Brick Break, Drain Punch, Low Kick, Acrobatics, Poison Jab, Gunk Shot, Toxic, Leech Life
Flavor: Dark Pulse, Nasty Plot, Bite, Flatter, Power Trip, Thief, Frustration, Hyper Voice, Endure, Tackle, Burning Jealousy, Petal Dance, Shadow Ball, Astonish, Absorb, Mega Drain, Giga Drain
Fast Attacker (Wampire)
Ability: Walueechi
Tera Type: Poison
- Leech Life
- Gunk Shot
- Psychic Fangs
- Flower Trick
- Encore
- Sucker Punch
It's Waluigi time.
 
Prompt 13
IMG_0689.jpeg

Dumb Mummy Crewmate
Type Normal
90 in every stat
Mummy
Skill link
-Hidden Ability
No guard
Focus Blast, Shadow ball, Bullet punch, Jump kick, Frustration, Wish, Spikes, Mach Punch, Headbutt, Focus punch, Sucker Punch, False Swipe, Bullet seed, Fury swipes, Fury cutter, Arm thrust, Comet punch, Barrage, Pin missile, Protect, Amnesia, Protect, Block, Follow me, Accuse,
Accuse is a normal type sound bases status move that has a 50% chance to lower the targets attack stat by two and a 50% chance to lower the targets special attack by two
Mummification overload
Dumb Mummy Crewmate, Sitrus berry
Ability, Mummy
Moves
Wish
Protect
Mach punch
Headbutt

Super skilled
Dumb Mummy Crewmate, Assault vest
Ability, Skill link
Moves
Barrage
Bullet seed
Arm thrust
Bullet punch

No guard all aim
Dumb mummy crewmate, Focus sash
Ability, No guard
Moves
Focus blast
Comet punch
Mach punch
Accuse

Setup and heal
Dumb mummy crewmate, Leftovers
Ability, Mummy
Moves
Spikes
Wish
Accuse
Frustration

If any of these Randbats sets suck please scream them in my face with ways to make them better
Dumb mummy crewmate is a mon that really is a jack of all trades master of none dealing strong damage with focus blast at a cost of bad accuracy unless using no guard which presents problems as it means that other peoples attacks at dumb mummy crewmate will hit, nullifying abilities with mummy at a cost of requiring dumb mummy crewmate to take damage, healing with wish at a drawback that wish takes two turns to heal, A lot of Multi hit though it doesn't do much damage especially if using a mummy combo, Lowering damage with Accuse though it might not lower the targets important attacking stat, and i went with this purely out of the other halloween i know have been taken aside from among us unless i want to have both dry bones burnout and boo cinema in the same meta and now that i think about it, thats kinda funny, but i already finished this one so not me
I AM NOT GOOD AT COMPETITIVE POKEMON, SO IF ANY OF THESE RANDBATS SETS ARE HORRIBLE PLEASE TELL ME SO I CAN IMPROVE THEM
 
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For Prompt 13 (Luigi’s Mansion 3 released on Halloween in 2019):
Pokemon: Gooigi
(Gender: 100% Male)
Type: Poison
Abilities: Gooey/Gelatinous (Halves damage from non-contact moves. Takes double damage from Water and Fire moves)/Regenerator
Stats: 64/76/80/114/86/115 (Total: 535)
Notable Moves: Sludge Bomb, Sludge Wave, Mortal Spin, Defog, Tidy Up, Toxic, Recover, Knock Off, Flamethrower, Frost Breath, Freeze-Dry, Ice Beam, Shadow Ball, Scald, Hydro Pump, Flip Turn, Whirlwind
Full Movepool: Acid, Acid Armor, Acid Spray, Ally Switch, Baton Pass, Bounce, Camouflage, Chilling Water, Copycat, Corrosive Gas, Defog, Disable, Double Team, Ember, Flamethrower, Flip Turn, Freeze-Dry, Frost Breath, Gastro Acid, Giga Impact, Gunk Shot, Gust, Heat Wave, Helping Hand, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Jump Kick, Karate Chop, Knock Off, Liquidation, Mortal Spin, Ominous Wind, Poison Gas, Poison Jab, Poltergeist, Protect, Purify, Razor Wind, Recover, Rest, Scald, Shadow Ball, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Smog, Smokescreen, Tar Shot, Tera Blast, Tidy Up, Toxic, Twister, Vacuum Wave, Venom Drench, Venoshock, Whirlwind, Yawn
Random Battle Sets:

Toxic Staller
Bulky Support (Gooigi) @ Heavy-Duty Boots
Ability: Gelatinous
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Water
- Sludge Bomb
- Flamethrower
- Toxic
- Recover

Hazard Removal
Fast Support (Gooigi) @ Leftovers
Ability: Gelatinous
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Water
- Sludge Bomb
- Scald
- Tidy Up
- Recover

Assault Vest
AV Pivot (Gooigi) @ Assault Vest
Ability: Regenerator
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Fire
- Sludge Bomb
- Flamethrower
- Mortal Spin
- Flip Turn

Height: 1.8m/5’9”
Weight: 22.7kg/50 lbs
Color: Green
Description: An eccentric professor supposedly sent this being from another world for testing purposes. Malleable enough to slip through thin gaps, he has strange powers unlike what his composition would suggest. He even has the strange property of being able to draw weakened Ghost type Pokemon into the vacuum on his back, but seemingly the receptacle used to contain them has been disabled.
Competitive Description: Artificially bulky on the special side thanks to his ability, which also works on some physical moves such as Earthquake. Relies on spreading statuses, clearing hazards, and using his reasonable coverage pool to discourage things like Steels and Grounds from staying in for free.
 
hee hoo
Prompt 13:
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Pokemon: Jack O' Lamp
Type: Fire / Ghost
Stats: 80/60/80/120/65/95 (500)
Abilities: Flash Fire | Flame Body
Relevant Moves:
Physical: Knock Off
Special: Jack Flare, Shadow Ball, Volt Switch, Thunderbolt, Hurricane, Scorching Sands
Status: Will-O-Wisp, Taunt, Disable

85BP | 100% Acc | 16PP | Fire | Special | Reduces the opponent's Atk by -1 stage.

Knock Off, Jack Flare, Shadow Ball, Volt Switch, Thunderbolt, Hurricane, Scorching Sands, Will-O-Wisp, Taunt, Disable, Poltergeist, Flare Blitz, Fire Punch, Shadow Punch, Thunder Punch, Spite, Grudge, Hex, Mystical Fire, Payback, Thief, Pay Day, Ember, Ominous Wind, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Absorb, Fairy Wind, Gust, Magical Leaf, Leer, Tackle, Camouflage, Night Shade, Astonish, Thunder, Confuse Ray, Lick, Curse, Sunny Day, Grassy Terrain, Fling, Trick-or-Treat

Flavor Description:
Jack O' Lantern from the SMT series.
Description:
Offensive Pivot. Wants to fill a Moltres-like role in the metagame. While it doesn't have much speed compared to other pivots, it's got a solid amount of tools to compensate. Has access to Knock Off, allowing it to soften up its switch-ins, and then once they're knocked off, it can later Volt Switch around them. And has access to a somewhat unique tool with its signature move (inspired by its signature skill in SMT V), which allows it to pseudo-1v1 a lot of physical attackers who cannot deal with the constant Atk debuffing, so on top of pivoting, can also act as somewhat of a glue. On top of that, has access to Will-O-Wisp and Flame Body, as extra annoyances to physical attackers, allowing it to fill a role similar to something like Moltres. Overall, it can be a reliable pivot, and general check to physical attackers on teams where they need it, although might need healing support from its team, as it lacks reliable self-healing.
Weight: 5kg

Role: Fast Attacker
Movepool: Jack Flare, Shadow Ball, Volt Switch, Knock Off, Thunderbolt, Hurricane, Scorching Sands
Abilities: Flame Body
Tera Types: Fairy

Role: Fast Support
Movepool: Jack Flare, Shadow Ball, Volt Switch, Knock Off, Will-O-Wisp, Disable, Taunt
Abilities: Flame Body
Tera Types: Fairy

If you believe Jack O' Lamp would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
 
PROMPT 13
Name: Brain-Eating Meteor
Type: :psychic: :dark:
Base Stats: 85 HP / 100 ATK / 80 DEF / 110 SpATK / 60 SpDEF / 90 SPE / 525 BST
Ability: Zombify (lowers the opponent's highest stat when this Pokemon switches in, worked out like Beast Boost: actual stats after EVs and nature, with HP not counted)
Important Moves: Dark Pulse, Psyshock, Focus Blast, U-Turn, Recover, Knock Off, Calm Mind, Psychic Noise, Parting Shot, Encore, Universal TMs
Pokedex Entry: After this average looking meteor fell out of the sky, there has been only goal in mind for this creature; eating brains until everyone is zombified.
Randbats Sets:

  • Leftovers | Ability: Zombify | Nature: Bold | EVs: 252 HP / 252 DEF / 4 SpA
    • Calm Mind
    • Psychic Noise
    • Dark Pulse
    • Recover
  • Heavy-Duty Boots | Ability: Zombify | Nature: Impish | EVs: 252 HP / 252 DEF / 4 SpDEF
    • Knock Off
    • Parting Shot
    • Encore
    • U-Turn

Inspirations and Descriptions: This mon is based off of the meteor monster thing from Grim Adventures of Billy and Mandy where our main creature falls from the sky and lures Billy in with the promise of being his best friend in return for brains. I wanted to really emphasize the "psychic monster controlling people aspect" and hopefully this is a decent reflection of that.

 

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dont mind the unlock thing in the corner or the kinda wack quality
Singularctic​
Typing: :ice: :electric:
Stats: 98/78/89/131/93/67
Abilities:
Quantum Instantiation*

Dealing direct damage inflicts a new status condition called Slipstream. This Pokemon's moves have 10% more power for each time it has damaged any Slipstreamed target, up to an extra 70%. Slipstream is removed if afflicted Pokémon restores an accumulated 25% of its max HP by any means. so like 4 Leftovers turns or 2 Poison Heal turns or 1 Recover etc. would get rid of Slipstream
Explanation: Based on the Cold Snap outfit for The Singularity from Dead by Daylight.
Singularity is an evil robot from space whose in-game power consists of infecting survivors with Slipstreamed so he can teleport to them and get Overclock and be stronger or whatever. Explanation doesn't really make sense if you never played Dead by Daylight anyway, but he does have some sick ass lore that you can read here.
Blizzard, Ice Beam, Freeze-Dry, Icy Wind, Thunder, Thunderbolt, Discharge, Thunderclap, Volt Switch, Thunder Wave, Overheat, Flash Cannon, Metal Burst, Universal moves.
Bulky Attacker (Singularctic) @ Heavy-Duty Boots
Ability: Quantum Instantiation
Tera Type: Ice, Electric
-Ice Beam
-Thunderbolt
-Overheat
-Thunderclap
-Volt Switch
 
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After being stuck in the hospital for several days, I have finally returned for prompt 13 with.....
Corpsprite (Poison-Fairy type)
(Corpse + sprite)
(50% male, 50% female)
Screenshot 2026-10-25 175948.png

This guy is based on the zombies wearing pixie costumes that can show up during Halloween in Terraria (inspiration pictured above, this is not my own spriting. The actual design for the Pokemon I made will be posted separately later, I just need to finish this A.S.A.P). I don't have a whole lot to say in terms of lore, they aren't seeking companionship like Mimikyu or secretly malicious, they're just braindead..... Because they're a zombie. They kinda just stumble about looking for the mental energy of other creatures, but said creatures quickly see through their costume and walk away, leaving them flabbergasted :pika:. They don't actually try to look like fairies to be able hunt more effectively either, they appear to just do it for fun. Ironically, despite them being a trick-or-treater, Trick-or-Treat is actually bad synergy for them, since it adds a resistance to their poison typing (though this is intentional to make them even stupider). It would seem that their dream to become a fairy actually manifested into reality.
Base Stats
HP: 140
Atk: 120
Def: 80
SpAtk: 100
SpDef: 85
Spd: 35
Total: 560

Abilities
Pixilate
Unaware
Hidden Ability
Strong Jaw

Signature Move
Brainrot Bite (Poison-type physical move, 95 BP, 100% accuracy, 8 base PP, 16 max): Deals supereffective damage to Psychic types and has a 100% chance to inflict Confusion on them, 40% Confusion chance for non-Psychic types. Is considered a biting move.
Other Moves
Physical: Gunk Shot, Slash, Branch Poke, Play Rough, Wing Attack, Ice Fang, Body Slam, Dig, Hammer Arm, Poison Fang, Foul Play, Bug Bite, Crunch, Triple Arrows, Steel Wing, Aqua Fang, Leech Life, Hyper Fang, Ice Punch, Beat Up, Covet, Brick Break and Facade.
Special: Hex, Dazzling Gleam, Screech, Fairy Wind, Sludge Wave, Belch, Ember, Giga Drain, Sludge, Blood Moon, Acid, Uproar, Bug Buzz, Snarl, Psychic Noise, Air Cutter, Smog and Draining Kiss.
Status: Bulk Up, Soak, Toxic Spikes, Leech Seed, Glare, Moonlight, Trick-or-Treat, Protect, Calm Mind, Tickle, Will-O-Wisp, Powder, Substitute, Decorate, Toxic, Recover and Stun Spore.


Some of its moves are reference other specific zombie variants or retextures of basic zombies from Terraria (feel free to skip this, I'm just mentioning some Terraria references). Some of them are just for the sake of references and aren't worth using, unfortunately.... *ahem* Branch Poke, *ahem* Ember.
Twiggy Zombie: Branch Poke and Leech Seed
Frozen Zombie: Ice Fang and Ice Punch
Armed Zombie: Hammer Arm
Maggot zombie: Bug Bite and Bug Buzz
Pincushion Zombie: Triple Arrows
Slimed Zombie: Aqua Fang and Soak
Torch Zombie: Ember and Will-O-Wisp
Blood Zombie: Blood Moon
The Bride and The Groom: Draining Kiss
Eyezore: Glare
Spore Zombie: Stun Spore
Randbats Sets
Bulky Physical Attacker
Ability: Strong jaw
Item: Assault Vest
Moveset: Triple Arrows, Ice Fang, Crunch and Brainrot Bite
Tera Type: Poison
Nature: Adamant


Bulky Special Attacker
Ability: Pixilate
Item: Life Orb
Moveset: Draining Kiss, Calm Mind, Protect and Blood Moon
Tera Type: Fairy
Nature: Modest

Bulky Special Wall
Ability: Unaware
Item: Leftovers
Moveset: Moonlight, Toxic, Calm Mind and Hex
Tera Type: Ground
Nature: Sassy

(Doubles only) Bulky Support
Ability: Unaware
Item: Idk
Moveset: Leech Seed, Decorate, Will-O-Wisp and Snarl
Tera Type: Fairy
Nature: Bold

Niche Stuff
Height: 145 cm
Weight: 120 lbs
Colour: Yellow
Egg Groups: Human-like and Fairy

Overall, I like Corpsprite as a relatively bulky pokemon that can provide a huge threat in Trick Room, able to threaten psychic and fairy types (which a lot of Trick Room setters are) with a supereffective hit that always Confuses them, as well as through having a low enough speed to frequently go first. It has powerful options like Triple Arrows and Pixilate-boosted Blood Moon that allow it to hit hard with its decent offensive stats, but otherwise lacks great STAB or status moves (with moves like Powder, Trick Or Treat and Soak instead). Its other abilities are still useful though, as Unaware is a large opportunity cost to not have and Strong Jaw makes their biting coverage more impactful.

Until we meet again! :bellipog:
 
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Mircalla
Grass/Dark
A Massive Conglomerate of roses, that uses the vines of the roses to attack everything and anyone it sees.. Yearning for sustenance for its roots, sustenance that's only provided by 1 thing, blood.
Abilities: Yearning roots: All grass and dark moves make contact, all contact moves drain hp = to ½ the damage done, Iron barbs, Drought(HA)
150/110/80/60/80/90 (570)
Moves: Giga Drain, Seed Bomb, Dark Pulse, Night Slash, Uturn, Endure, Solar Beam, Solar Blade, Body Slam, Leech Seed, Lash Out, Knock Off, Power whip, Throat Chop, Shadow Claw, Crush Claw, Growth, Sunny Day, Rain Dance, spikes, toxic spikes, spiky shield, Poison Jab, Head Charge, Head Smash.
Support/Lead
Mircalla
Yearning Roots
-Power whip
-Knock Off
-Spikes
-Spiky Shield

Bulky Offense
Mircalla
Yearning roots
Power Whip
Knock off
Growth
Head Smash
Justification is that its a vampire rose. See also vampires. See also halloween.
 

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Prompt 13
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DevilMan
Inspriation: he is featured in teh Dragon Ball Tenkaichi video game series. Him and his friends in the series are based off of halloween monsters like invisible man and the mummy. DevilMan is the devil

Type: :fire: :dark:
Base Stats: 100 HP / 80 ATK / 80 DEF / 90 SpATK / 80 SpDEF / 95 SPE / 525 BST
Ability: Levitate
Custome Move:
Devilmite Beam 50 BP, 20 PP Dark type special attack
This move's base power increases by 1.3x against oponents each time an opponent attacks. (in universe, it one hit ko's anybody with an impure heart, which is most people. for balance, we shall say a pokemon becomes more impure each time it harms another individual)
Important Moves: Dark Pulse, Flamethrower, Focus Blast, Recover, Wing Attack, Fly, Hurricane, Fire Blast, Knock Off, Calm Mind, Psychic Noise, Parting Shot, Encore, Universal TMs
Pokedex Entry: After this average looking meteor fell out of the sky, there has been only goal in mind for this creature; eating brains until everyone is zombified.
Randbats Sets:
Leftovers | Ability: Levitate

  • Calm Mind
  • Flamethrower
  • Devilmite Beam
  • Recover
 
Prompt 3: Costume inspiration.

So after the previous two submissions being serious and researched, I have decided to make a silly one.

Name: Obama / Obama-Super

Type: :Ice::steel: / :ice::dragon:

Stats: 61/47/44/132/47/132 (463) / 61/94/132/176/47/179 (689)

Abilities: Dauntless Shield / Chaos Control
PROMPT 14
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Name: Michelle / Kaio-Ken Michelle
COunterpart to ANinjaDUde
type: :fire: :steel: / :fire: :dragon:

Stats: 61/132/44/47/47/132 (463) / 61/176/67/94/112/179 (689)

Abilities: Intrepid Sword / Red Burst
Red Burst - Any attack that KO's opponent raises user's attack stage by one, but also depletes 20% of remaining health
Transformation is a mega evolution. Held item is wise glasses, that allows the mega to be possible

Inspiration: Wise glasses because she wants her son to be smart

Moves: Blaze Kick, (any and all kick and punch moves), Flame Charge, Behemoth Bash, Meteor Mash, Steel Roller, Breaking Swipe, Dragon Claw, Dragon Dance, Dragon Hammer, Outrage, Glare, Drain Punch

Moveset
Item: Wise Glasses
Ability: Intrepid Sword
Moves:
- Blaze Kick
- Meteor Mash
- Dragon Dance
- Outrage
 
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Free me from this fading fate...
Hunter's Journal

Phantom
(Prompt 13)
​
Name: Phantom
Origin: Hollow Knight: Silksong
Type: Ghost/Steel
Stats: 55/132/63/72/63/125 (BST: 510)
Abilities: Cursed Body/Inner Focus/Misty Surge
Gender Ratio: 100% Female
Weight: 40kg
Height: 1.7m

Signature Move: Pin Guard: (Status, 3 EXACT PP, Steel): The user performs a defensive stance with its pin, protecting itself and awaiting the enemy's movement, blocking all incoming damage. Non-damaging moves still go through this protection. And like most other protective moves, it has increased chances of failing if used in succession. If an enemy uses a contact move against the user during this move, the user retaliates against the enemy with Cross Stitch.

Cross Stitch: (Physical, 140 PP, Steel, 8 PP, Slicing, Can't Miss): The user delivers swift strikes against the target. This move is unaffected by both the user and target's offensive or defensive stat changes respectively. If this move KOs its target, restore 1 PP to Pin Guard if the user has it. This move is NOT in Phantom's movepool and is only able to be used through Pin Guard

Aerial Ace, Aqua Cutter, Bitter Blade, Bitter Malice, Echoed Voice, Endure, Flash Cannon, Haze, Hyper Voice, Light Screen, Mist, Mist Ball, Night Slash, Perish Song, Phantom Force, Pin Guard, Poison Jab, Protect, Psychic Noise, Psycho Cut, Reflect, Rest, Sacred Sword, Screech, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Slash, Sleep Talk, Sludge Bomb, Smart Strike, Spirit Break, Steam Eruption, Strange Steam, Substitute, Swords Dance, Taunt, X-Scissor

Introducing the weary fencer from Silksong, Phantom! Phantom is one of Grand Mother Silk's daughters, and is considered the "flawed" version of Lace. Phantom gets Misty Surge and a whole lot of steam and mist related moves due to her job maintaining the Mist. She is noted as very aged and frail in Silksong, hence her very poor defensive stats. Cross Stitch is her signature move and the move Hornet gets from vanquishing her. It's pretty much a parry and is translated similarly into this version of Phantom.

Competitive Role: Phantom is designed to be a frail yet very dangerous attacker. Boasting a strong Attack and Speed stat along with Swords Dance and an amazing defensive typing. Her signature move Pin Guard allows her to scout enemy attacks and punish them with a heavy hitting attack in the process. This move is made to be very limited through its 3 PP to encourage decisive use over the move instead of mindlessly clicking it to continue your sweep. Phantom is the embodiment of high risk, high reward. Despite her amazing offensive capabilities, her STAB options aren't the greatest. Her strongest Ghost move being Phantom Force and her strongest Steel move being Smart Strike. Cross Stitch can dish out great amounts of damage if used well, and her defensive typing can be leveraged to gain setup opportunities with Swords Dance. Phantom can serve as a serious threat on the battlefield if piloted correctly, but one simple mistake can result in her being KOed in a moment's notice.

Setup Sweeper

Moves: Swords Dance, Shadow Sneak, Sacred Sword, Pin Guard
Ability: Misty Surge
Item: Misty Seed, Life Orb

Fast Support

Moves: Reflect, Light Screen, Pin Guard, Shadow Claw
Ability: Inner Focus, Cursed Body
Item: Light Clay

Fast Attacker

Moves: Pin Guard, Shadow Claw, Substitute, Taunt, Sacred Sword
Ability: Inner Focus, Cursed Body, Misty Surge
Item: Leftovers
 
THANK YOU
FOR YOUR TIME

YOUR ANSWERS

YOUR WONDERFUL CREATION


Will now be
discarded.

No one can choose
who they are
in this world.

Your

name

is

​
IMG_5105.jpeg

Pokemon: Kris
(Gender: Genderless)
Type: Normal
Ability: Prankster/Soul Link (Non-Sound based attack moves called by Sleep Talk, Assist, and Metronome have 1.5x power and are considered physical.)/Soul Heart
Stats: 90/105/90/30/95/100 (Total: 510)
Notable Moves: Frustration, Body Slam, Swords Dance, Photon Geyser, Sacred Sword, Night Slash, Rest, Sleep Talk, Metronome
Full Movepool: Assurance, Astonish, Bestow, Bite, Body Slam, Brutal Swing, Charm, Confide, Covet, Detect, Doodle, Double Kick, Dual Chop, Endure, Facade, Fake Out, False Swipe, Feint, Feint Attack, Follow Me, Frustration, Giga Impact, Growl, Heart Stamp, Helping Hand, Hidden Power, Howl, Imprison, Instruct, Lash Out, Leaf Blade, Low Kick, Lunge, Mega Kick, Metronome, Mind Reader, Night Slash, Photon Geyser, Play Nice, Play Rough, Protect, Purify, Quick Guard, Rest, Retaliate, Rock Climb, Sacred Sword, Slash, Sleep Talk, Stomp, Swords Dance, Substitute, Tackle, Take Heart, Taunt, Trick, Upper Hand, Work Up, X-Scissor
Random Battle Movesets:

Neverending Night
Bulky Attacker (Kris) @ Leftovers
Ability: Soul Link
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Dark
- Body Slam
- Night Slash
- Rest
- Sleep Talk

Black Knife
Setup Sweeper (Kris) @ Life Orb
Ability: Prankster
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Frustration
- Night Slash
- Sacred Sword
- Swords Dance

The Holy
Setup Sweeper (Kris) @ Life Orb
Ability: Prankster
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Psychic
- Frustration
- Night Slash
- Photon Geyser
- Swords Dance

World Revolving
Bulky Attacker (Kris) @ Leftovers
Ability: Soul Link
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Fairy
- Body Slam
- Metronome
- Rest
- Sleep Talk

Height: 1.6m/5’3”
Weight: 55kg/121.3 lbs
Color: Yellow
Description: It’s what they call “you.”
Competitive Description: Kris Deltarune is less directly versatile than Vessel with lower overall stats, but in exchange they’re stronger when calling moves (and also doesn’t give away any set information upon switching in but that’s more a sidegrade given it’s through a type change).
 
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:sv/solgaleo:
Name: Tigargentum (Tiger + Argentum, Latin name for Silver)
:steel::grass:
Design: A lumbering tiger with a shiny, lustrous coat of silver for skin and brown leaves adorning its neck and legs.
Abilities: Full Metal Body/Justified/Harvest
Stats: 118/78/118/118/88/68 (BST 588)
Flavor
: Based on the White Tiger of the West from Chinese astrology. It represents the Chinese element of metal, autumn, courage, righteousness, and the color white.
Air Slash, Astral Barrage, Body Slam, Crunch, Earthquake, Energy Ball, Extrasensory, Fire Fang, Flash Cannon, Hone Claws, Ice Fang, Iron Head, Knock Off, Lash Out, Leaf Blade, Leaf Storm, Leech Seed, Lunge, Meteor Mash, Moonblast, Roar, Sacred Sword, Spikes, Super Fang
Competitive Description/Randbats Sets: It can run 4 distinct sets. A setup sweeper with Hone Claws and a plethora of coverage on the physical side, nerfed by its measly 78 attack and 68 speed. A leech seed + sitrus set with spikes and knock off, again nerfed by the fact that it does not get Protect, Giga Drain, Substitute or any form of healing/stall to avoid it from being overtuned. A knock off + 3 attacks set that focuses entirely on being bulky and hitting things hard. And lastly, a specs set that should be kept in check by the fact that it has a very hard time hitting Fire and Steel types. I wanted its stats to match it's lore and design hence why it appears so overtuned. Hopefully the nerfs to its movepool can help balance it out!

:sv/ho-oh:
  • Pokémon: Aquilaurum (Aquila, "eagle" in Latin + Aurum, "gold" in Latin)
  • Prompt: #14 - Counterpart to a previous submission
  • Type: :fire::flying:
  • Abilities: Steelworker, Justified, Drought (Hidden Ability)
  • Stats: 78 HP/118 Atk/68 Def/118 SpA/88 SpD/118 Spe = 588
  • Movepool: Acrobatics, Aerial Ace, Aeroblast, Agility, Air Slash, Assurance, Astral Barrage, Aura Sphere, Body Slam, Bounce, Brave Bird, Calm Mind, Dazzling Gleam, Defog, Double-Edge, Drill Peck, Dual Wingbeat, Energy Ball, Explosion, Fire Blast, Fire Lash/Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Fly, Focus Blast, Fury Attack, Future Sight, Heat Crash, Heat Wave, Helping Hand, Hurricane, Incinerate, Iron Head, Knock Off, Light Screen, Metal Burst, Metal Claw, Meteor Mash, Morning Sun, Nature Power, Overheat, Peck, Play Rough, Pluck, Power Gem, Protect, Psybeam, Psychic, Psychic Noise, Psyshock, Retaliate, Rest, Revenge, Roost, Sandstorm, Scald, Shadow Claw, Sirocco*, Sleep Talk, Smack Down, Smart Strike, Snatch, Solar Beam, Spite, Steam Eruption, Steel Wing, Stored Power, Sunny Day, Swords Dance, Tailwind, U-turn, Will-O-Wisp, Wing Attack, Zen Headbutt
* Sirocco: Fire-type Hurricane clone that burns instead of confusing the target; accuracy is 100% in harsh sunlight; wind move.

Competitive Info:
In contrast to the slow but resilient Tigargentum, Aquilaurum is a hyper-offensive lead/cleaner hybrid with terrifying speed and attacking stats counteracted by defenses like tissue paper and a potentially fatal Stealth Rock allergy. It's especially dangerous as a sun setter since it will not only be able to utterly devastate whatever it manages to hit with a single Fire Blast, but also gets a powerful custom Fire-type STAB attack in the form of Sirocco which synergizes well with harsh sunlight, to say nothing of an instantaneous Solar Beam to wipe out Rock- and Water-types that would otherwise threaten it. Steel-type coverage with Steelworker also checks Rock-types, but is more for broadening its range of super-effective hits than dealing with potential counters. That said, its lack of Ground-type moves was a completely intentional omission on my part - given how terrifying it otherwise is in harsh sunlight, I wanted it to buckle in the face of something and given its access to Solar Beam, this left the Electric type as the only type it is both weak to and has no answers for. While it does learn Roost, ditching the Flying type for even a single turn might not be the smartest idea for something weak to Earthquake, and ideally, it would be most useful on something with high defenses and HP that can afford to bring a stalling strategy into play. As it is, though, Aquilaurum is better off devoting its efforts to a strategy that can better take advantage of its absurd DPS for as long as it can before going down.

Flavor:
I don't have time for a super-verbose description right now, but this would be a counterpart to Tigargentum in that rather than the White Tiger, it's based on the Vermillion Bird, symbolic of summer, the south, the color red, and fire in Chinese cosmology. It'd probably not resemble Ho-oh so much as an eagle the size of a personal aircraft with red and purple feather colors like a tropical sunset, golden armor plating on its upper torso, feet, and head like a giant fantasy bird mount or something, and a majestic peacock-like tail/train with the feathers being akin to trails of flame along with a matching fiery plume rising from a metallic crown over its piercing, fiery eyes. It's also based on the Garuda of Hindu mythology, a giant divine bird that serves as the steed of Vishnu and opposes the great serpents called the Nagas - this is why it learns Steel- and Psychic-type moves since both are super-effective against Poison, along with the Fairy-type Dazzling Gleam and Play Rough which are strong against Dragon. It also learns Aura Sphere (and Focus Blast by extension) partly as additional anti-Rock coverage, but mostly because of its name - birb's gotta aura farm, yo. XD

Random Battle Moveset: KILL IT WITH FIRE
Aquilaurum @ Heavy-Duty Boots
Ability: Drought or Steelworker
Nature: Adamant (+Atk, -SpA), Modest (+SpA, -Atk), Timid (+Spe, -Atk), or Jolly (+Spe, -SpA)
252 Atk/4 SpD/252 Spe or 252 SpA/4 SpD/252 Spe
- Calm Mind/Swords Dance/U-Turn​
- Flamethrower/Fire Blast/Overheat/Sirocco/Flare Blitz/Fire Lash/Flame Charge​
- Hurricane/Aeroblast/Brave Bird/Aerial Ace​
- Solar Beam/Solar Blade/Flash Cannon/Iron Head/Smart Strike/Steel Wing/Defog/Light Screen/Will-O-Wisp​
Pretty standard sweeper set, though U-turn and a support move can be substituted for the first and last moveslots respectively for an offensive utility pivot set instead. Otherwise, it's setup, two STABs and a coverage move, nothing else to it. Drought is useful for triggering sun right away so its Fire STAB can turn the battlefield into a smoking crater, but Steelworker with Steel coverage can work just as well. This set can go either physical or special depending on the right EV investment and nature, but you can also try running a mix of both attack categories to shake things up, since physically bulky enemies who might be expecting to tank a Flare Blitz or Brave Bird for instance may be less prepared for Flamethrower or Aeroblast to the face. As for held items, give it Heavy-Duty Boots or give it death by rocks - though if you don't think hazards would be a problem, you could also try swapping out the setup move for the coverage type you were missing for a kamikaze Choice item lead set.
 
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Prompt 13 Submission:

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Grimm
Typing: :fire:
Stats: 80/100/75/100/75/120, BST: 550
Abilities: Magician | Flame Body (HA)
Moves: Blazing Torque, Close Combat, Dazzling Gleam, Dream Eater, Drill Run, Dual Wingbeat, Earth Power, Fiery Dance, Fiery Wrath, Fire Blast, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Focus Blast, Heat Wave, Heat Wave, Hex, Inferno, Knock Off, Lava Plume, Leech Life, Lunge, Magic Room, Mystical Fire, Nightmare, Overheat, Roar, Shadow Ball, Snarl, Spikes, Spiky Shield, Spotlight, Stone Edge, Teleport, Temper Flare, U-Turn, Will-O-Wisp, Wing Attack, Global Moves (Sub, Prot, Rest, etc.)
1793064387251.png

Nightmare King Grimm (Grimm-Nightmare-King)
Grimm holding a Flame Plate has the option to transform into Nightmare King Grimm similar to Mega Evolution
Typing: :fire:
Stats: 80/110/85/110/85/130 (Flame Plate: 0/10/10/10/10/10, +50 BST)
Abilities:
While this Pokemon is active, Burned foes receive an additional 1/16 damage per turn; Burn damage bypasses abilities. (Magic Guard, Heatproof, etc.)

Random Battle Sets:
Grimm (M) @ Choice Specs
Ability: Flame Body
- Fiery Dance
- Earth Power

- Overheat
- Fiery Wrath
- Dazzling Gleam
Grimm (M) @ Choice Band
Ability: Flame Body
- Flare Blitz
- U-Turn

- Close Combat
- Knock Off
- Blazing Torque
- Drill Run
Grimm-Nightmare-King (M) @ Flame Plate
Ability: Flame Body
- Blazing Torque / Lava Plume
- Knock Off / Hex

- Will-O-Wisp
- Spiky Shield
- Spikes
Grimm-Nightmare-King (M) @ Flame Plate
Ability: Flame Body
- Fiery Dance
- Earth Power
- Will-O-Wisp
- Substitute
Bolded Moves are guaranteed gens

Thanks to Toxic Ariados for HK inspo and Pet Mods Room for design help.
 
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End of men. First of ten.
Fiddlesticks_OriginalSkin.jpg

Fiddlesticks, the Ancient Fear

Type: :dark: :steel:
Stats: 59 / 65 / 94 / 132 / 91 / 59 (BST: 500)
Abilities: Stakeout | Dark Aura (Hidden)
Custom Move: Bountiful Harvest (75 BP Dark type move, hits this turn and next turn. After both turns, Fiddlesticks heals for 100% of damage dealt. 100% accuracy.)
Notable Moves: Dark Pulse, Dark Void (Legends ZA version), Dream Eater, Flash, Leech Seed, Memento, Nasty Plot, Parting Shot, Shadow Ball, Tachyon Cutter, Taunt, Teleport, Torment.

Sets:
Fiddlesticks @ Leftovers (Setup Sweeper)
Ability: Dark Aura
- Bountiful Harvest
- Tachyon Cutter
- Shadow Ball
- Nasty Plot

Fiddlesticks @ Heavy-Duty Boots (Pivot)
Ability: Stakeout
- Dark Void
- Parting Shot
- Tachyon Cutter
- Leech Seed

Description: Fiddlesticks is a champion in League of Legends, basically the primordial embodiment of fear and the first of the ten demons who are trying to invade the material plane or whatever. Also one of my favorite champions in the game.
 
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I'm pretty sure that this is the official concept art for the character. Since I'm falling behind on my subs, this gives me a chance to skip on drawing this time. There will be art for my next sub! Here's Prompt 13: Cleric Beast!

Name: Cleric Beast
Type:
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1793062539695.png

Base Stats:
120 HP / 130 Atk / 105 Def / 60 SpAtk / 75 SpDef / 60 Spe / 550 BST
Abilities: Intimidate, Stakeout, Opportunist
Custom Item: Sword Hunter Badge
  • This Pokemon's moves have their power multiplied by 1+(X × 0.1), where X is the total number of times any Pokemon has fainted on the opponent's side, and X cannot be greater than 5.
    • Think of this as Supreme Overlord but based on the number of opponents that have fainted, and as an item rather than an ability.
    • 1793070068279.png
Important Moves: Wicked Blow, Sucker Punch, Knock Off, Pursuit, Ruination, Counter, Seismic Toss, Close Combat, Headlong Rush, Earthquake, Stone Edge, Rock Slide, Poison Jab, Heavy Slam, Raging Fury, Temper Flare, Outrage, Dragon Claw, Shadow Claw, Lunge, Psychic Fangs, Taunt, Toxic, Toxic Spikes, Roar, Wish, Howl, Universal moves (Protect, Rest, etc.)
Comeuppance, Fling, Foul Play, Darkest Lariat, Crunch, Throat Chop, Lash Out, Assurance, Bite, Brutal Swing, Payback, Beat Up, Power Trip, Dark Pulse, Snarl, Reversal, Superpower, Hammer Arm, Brick Break, Vital Throw, Storm Throw, Focus Blast, High Horsepower, Stomping Tantrum, Bulldoze, Rock Tomb, Smack Down, Hard Press, Iron Head, Fire Fang, Burning Jealousy, Acrobatics, Pounce, Infestation, Flail, Skull Bash, Crush Grip, Thrash, Strength, Crush Claw, Retaliate, Scratch, Rage, Boomburst, Hyper Voice, Uproar, Round, Echoed Voice, Hone Claws, Nasty Plot, Torment, Nightmare, Pain Split, Block, Focus Energy, Growl, Leer, Mean Look, Noble Roar, Screech, Scary Face
Pokédex Entries:
  • Senescent Red and Forever Green: Ludwig was the first of many Healing Church hunters to come, many of whom were clerics. As it was, clerics transformed into the most hideous beasts.
Wallbreaker (Cleric Beast) @ Choice Band
Ability: Stakeout
- Wicked Blow
- Close Combat
- Heavy Slam / Pursuit
- Sucker Punch

Bulky Attacker (Cleric Beast) @ Sword Hunter Badge
Ability: Stakeout
- Wicked Blow
- Close Combat
- Heavy Slam / Pursuit
- Sucker Punch
It's a slight stretch, but Bloodborne is a pretty scary game that takes inspiration from classical horror elements that are themselves tied to Halloween in the modern era. The Cleric Beast is iconic and the first boss you can fight in Bloodborne, though they're optional.

Cleric Beast serves as an honest and straightforward option, offering powerful attacks backed up by Stakeout and great bulk. Stakeout makes them unique, as their stats and typing forces many switches and lets the Cleric Beast break through teams. Dark and Fighting provides a potent STAB combination, with Wicked Blow and Close Combat both being strong attacks. Sucker Punch provides useful priority to make up for the Cleric Beast's low speed, and can be useful for playing mindgames and potentially forcing switches. Heavy Slam paired with their high weight means they can hit Fairy-types that would threaten massive damage, though Pursuit can potentially be rolled instead which allows the Cleric Beast to trap and KO the many Ghost-types in the format. Choice Band sets hit incredibly hard but at a cost, while the Sword Hunter Badge provides a lower damage boost initially that accumulates quickly on more offensive teams. In the builder-based format, the Cleric Beast has a bevy of coverage options such as Headlong Rush, Stone Edge, and Poison Jab, as well as useful utility moves like Toxic and Ruination. Intimidate and Opportunist aren't bad abilities by any means, but it's hard to pass up on the sheer power of Stakeout. The Cleric Beast will form the backbone of many offensive teams thanks to a strong typing, great bulk, brutal ability in Stakeout, and a fun yet potent signature item.
Thank you for taking the time to read, and don't forget to vote for the Cleric Beast if you like them and think they'd improve the format!

RAAAAWWWRRR emikatana WHY YOU SNIPE MY IDEA >:c
 
Free me from this fading fate...
"How sad. A little Ariados has fallen from its cage. So lost. So weak. Poor little morsel."
1793082865846.png

Lace

(Prompt 14)​
Name: Lace
Origin: Hollow Knight: Silksong
Type: Steel/Normal
Stats: 55/72/73/112/73/125 (BST: 510)
Abilities: Clear Body/Inner Focus/Silken Heart
Gender Ratio: 100% Female
Weight: 40kg
Height: 1.7m

Signature Ability: Silken Heart: This mons slicing moves are special and have 1.3x power. Normal moves hit ghost types not very effectively. Cross Stitch is 0.7x as strong.

Cross Stitch: (Physical, 140 PP, Steel, 8 PP, Slicing, Can't Miss): The user delivers swift strikes against the target. This move is unaffected by both the user and target's offensive or defensive stat changes respectively. If this move KOs its target, restore 1 PP to Pin Guard if the user has it. This move is NOT in Phantom's movepool and is only able to be used through Pin Guard

Wow, that's a cool move. I'mma yoink it and put it in Lace's movepool.

Acrobatics, Aerial Ace, Bitter Blade, Bitter Malice, Cross Stitch, Cut, Dive, Echoed Voice, Endure, Flash Cannon, Hyper Voice, Light Screen, Leaf Blade, Nasty Plot, Night Slash, Perish Song, Phantom Force, Poison Jab, Protect, Psychic Noise, Psycho Cut, Rapid Spin, Reflect, Rest, Sacred Sword, Screech, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Slash, Sleep Talk, Sludge Bomb, Smart Strike, Spirit Break, Substitute, Swords Dance, Taunt, Trick, U-Turn, X-Scissor

Competitive Role: Similar role to Phantom except a lot harder hitting but only with Silken Heart. Uses many physical moves but converts them into their better attacking stat by abusing this ability. Also provides a pretty solid spinner role, able to be quite fast and have
UNBLOCKABLE SPIN!!!!!!!
with the Silken Heart ability. She does lack Calm Mind for obvious reasons, one of which being her bulk. While she may have a lower attacking stat and worse defensive typing than Phantom, she is able to make up for it with higher defenses and a better offensive ability. Any damage she takes can be made up for with enough uses of Bitter Blade though.

Setup Sweeper

Moves: Nasty Plot, Bitter Blade, Slash, Cross Stitch
Ability: Silken Heart
Item: Life Orb, Chople Berry

Solid Spinner

Moves: Rapid Spin, Psychic Noise, U-Turn, Perish Song
Ability: Silken Heart
Item: Heavy Duty Boots

Thank you for being bothered to read all this. Vote Lace is you think that she would shatter the format as we know it.
*RING RING RING*
"Hello? Hmm, what? Oh really? Huh, I didn't know that" *click*
So apparently I'm supposed to be adding mons to help the format? Who would of guessed? Welp, vote Lace if you think she does that!
 
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"How sad. A little Ariados has fallen from its cage. So lost. So weak. Poor little morsel."
View attachment 872800
Lace

(Prompt 14)​
Name: Lace
Origin: Hollow Knight: Silksong
Type: Steel/Normal
Stats: 55/72/73/112/73/125 (BST: 510)
Abilities: Clear Body/Inner Focus/Silken Heart
Gender Ratio: 100% Female
Weight: 40kg
Height: 1.7m

Signature Ability: Silken Heart: This mons slicing moves are special and have 1.1x power. Normal moves hit ghost types not very effectively. Cross Stitch is 0.75x as strong.



Wow, that's a cool move. I'mma yoink it and put it in Lace's movepool.

Acrobatics, Aerial Ace, Bitter Blade, Bitter Malice, Cross Stitch, Cut, Dive, Echoed Voice, Endure, Flash Cannon, Hyper Voice, Light Screen, Leaf Blade, Nasty Plot, Night Slash, Perish Song, Phantom Force, Poison Jab, Protect, Psychic Noise, Psycho Cut, Rapid Spin, Reflect, Rest, Sacred Sword, Screech, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Slash, Sleep Talk, Sludge Bomb, Smart Strike, Spirit Break, Substitute, Swords Dance, Taunt, Trick, U-Turn, X-Scissor

Competitive Role: Similar role to Phantom except a lot harder hitting but only with Silken Heart. Uses many physical moves but converts them into their better attacking stat by abusing this ability. Also provides a pretty solid spinner role, able to be quite fast and have
UNBLOCKABLE SPIN!!!!!!!
with the Silken Heart ability. She does lack Calm Mind for obvious reasons, one of which being her bulk. While she may have a lower attacking stat and worse defensive typing than Phantom, she is able to make up for it with higher defenses and a better offensive ability. Any damage she takes can be made up for with enough uses of Bitter Blade though.

Setup Sweeper

Moves: Nasty Plot, Bitter Blade, Slash, Cross Stitch
Ability: Silken Heart
Item: Life Orb, Chople Berry

Solid Spinner

Moves: Rapid Spin, Psychic Noise, U-Turn, Perish Song
Ability: Silken Heart
Item: Heavy Duty Boots
First of all, I was hoping someone would do this! A Lace sub to compliment Phantom is epic.

Anyways, did you mean to give her Pin Guard over Cross Stitch? Cross Stitch is designed to only be unleashed from a successful Pin Guard (Protect move), hence why its so strong. The way Phantom's move works is that she can only use Pin Guard, a Protect clone. When the opponent hits into the Protect with a contact move, she retaliates with Cross Stitch.
 
Anyways, did you mean to give her Pin Guard over Cross Stitch? Cross Stitch is designed to only be unleashed from a successful Pin Guard (Protect move), hence why its so strong. The way Phantom's move works is that she can only use Pin Guard, a Protect clone. When the opponent hits into the Protect with a contact move, she retaliates with Cross Stitch.
Oddly enough no lol. I thought it's a lot more like Lace to just not care for the whole "defensive stance" thing and to just attack like her life is on the line. The power is of course nerfed when she tries to use it as she either has to use her mediocre Physical attacking stat or make it special with Silken Heart but weaken the power.
 
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