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BSS Bulky Dragon Dance Mega-Salamence (QC 1/1) (GP 1/1)

[SET]

Bulky Dragon Dance (Salamence-Mega) @ Salamencite

Ability: Intimidate

Level: 50

EVs: 18 HP / 15 Atk / 3 Def / 30 Spe

Adamant Nature

- Dragon Dance

- Double-Edge

- Earthquake

- Roost



[SET COMMENTS]



* Mega Salamence is a standout pick in the current metagame as a setup sweeper. Salamence's access to Intimidate allows it to easily set up a Dragon Dance in front of most physical attackers, which, combined with Aerilate, can make it immensely powerful. Good physical and special coverage makes Mega Salamence unpredictable and difficult to switch into, and its excellent typing allows it to come on in a wide range of foes.



* **SP Spread**: This set allows Mega Salamence to outspeed base 102 Speed foes such as Garchomp and Mega Floette while also maintaining enough bulk to withstand Ice Shard from Baxcalibur and Mamoswine, allowing Salamence to trade effectively and sweep more reliably. The spread also allows Mega Salamence to OHKO Mimikyu with unboosted Double-Edge and also survive its Adamant Life Orb-boosted Play Rough.



* **Dragon Dance**: Dragon Dance boosts Mega Salamence's already fantastic Attack and Speed to diabolical levels to outspeed the unboosted metagame at +1.



* **Double-Edge**: After one Dragon Dance, Double-Edge becomes extremely difficult, even for Pokemon that resist Flying-type attacks, to switch into.



* **Earthquake**: Earthquake provides Mega Salamence with some much needed coverage against Steel-, Electric-, and Rock-type foes, such as Archaludon, Gholdengo, Mega Raichu Y, and Glimmora.



* **Roost*: Roost improves Mega Salamence's longevity, which can be important when relying on Double-Edge to deal damage.



Other Options

========



* **Substitute**: Substitute can be run as an alternative to Earthquake, which requires a modified playstyle, as having Double-Edge as a sole damaging option may often require multiple Dragon Dances. This strategy can be extremely effective when paired with two dedicated support lead Pokemon, such as an entry hazard setter and a Memento user. Once Salamence is the only remaining Pokemon, it cannot be phazed by Roar or Whirlwind, and it can often endure multiple hits while behind the Substitute.
 
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I would change the overview to a more general description of salamence's merit as a DD sweeper and then go into the EV spread in its own section so you can talk about how living Ice Shard from Mamo/Bax allows it to trade more efficiently and complete its own sweep or remove them for a teammate to finish the sweep for it.

I would also specify who EQ hits, you and I both know it smacks Archaludon, Raichu and Lucario etc but new players might not know its important to hit those guys and remove them ASAP, so its worth elaborating more.

Lastly, I think saying Roost enables mence to be a Pseudo staller is overselling it a bit, definitely true that it can stall out stuff like screens but its mostly to help mence go the distance against bulkier teams and break things like hippowdon without worrying too much about recoil.

Implement these and I'll give it a stamp!
 
I would change the overview to a more general description of salamence's merit as a DD sweeper and then go into the EV spread in its own section so you can talk about how living Ice Shard from Mamo/Bax allows it to trade more efficiently and complete its own sweep or remove them for a teammate to finish the sweep for it.

I would also specify who EQ hits, you and I both know it smacks Archaludon, Raichu and Lucario etc but new players might not know its important to hit those guys and remove them ASAP, so its worth elaborating more.

Lastly, I think saying Roost enables mence to be a Pseudo staller is overselling it a bit, definitely true that it can stall out stuff like screens but its mostly to help mence go the distance against bulkier teams and break things like hippowdon without worrying too much about recoil.

Implement these and I'll give it a stamp!
Updated, lmk if it's good.
 
1/1 GP Team done

add remove comment

[SET]

Bulky Dragon Dance (Salamence-Mega) @ Salamencite

Ability: Intimidate

Level: 50

EVs: 18 HP / 15 Atk / 3 Def / 30 Spe

Adamant Nature

- Dragon Dance

- Double-Edge

- Earthquake

- Roost



[SET COMMENTS]



* Mega Salamence is a standout pick in the current meta-game metagame as a setup sweeper. Salamence's access to Intimidate allows it to easily setup set up a Dragon Dance in front of most physical attackers, which, (AC) combined with Aerilate, (AC) can make it immensely powerful. Good physical and special coverage makes Mega Salamence unpredictable and difficult to switch into, and its excellent typing allows it to come on in a wide range of foes.



* **SP Spread**: This set allows Mega Salamence to outspeed base 102 Speed foes such as Garchomp and Mega Floette (RC) while also maintaining enough bulk to withstand Ice Shard from Baxcalibur and Mamoswine, ensuring that you can always allowing Salamence to trade effectively and sweep more reliably. The spread also allows Mega Salamence to OHKO Mimikyu with unboosted Double-Edge (RC) and also survive its Adamant Life Orb boosted Orb-boosted Play Rough.



* **Dragon Dance**: Dragon Dance is boosts Mega Salamence's setup move, boosting its already fantastic Attack and Speed to diabolical levels (RC) to outspeed the unboosted metagame at +1.



* **Double-Edge**: Double-Edge is Mega Salamence's primary attack move (RP) Thanks to Aerialate Aerilate, Mega Salamence's Double-Edge's base power reaches 144, and it benefits again from Flying-type STAB. After one Dragon Dance, it becomes extremely difficult, even for Pokémon that resist Flying Type Flying-type attacks, (AC) to switch into it.



* **Earthquake**: Earthquake provides Mega Salamence with some much needed coverage against Steel-, Electric-, (AC) and Rock Type Rock-type foes, such as Archaludon, Gholdengo, (AC) Mega Raichu (Specify the forme; if it's meant to be both, say "Mega Raichu X and Y"), Glimmora and Gholdengo Glimmora.



* **Roost*: Roost improves Mega Salamence's longevity, which can be important (RC) when relying on Double-Edge to deal damage.



Other Options

========



* **Substitute**: Substitute can be run as an alternative to Earthquake, which requires a modified playstyle (RP) Having, (AC) as having Double-Edge as a sole damaging option (RC) may often require multiple Dragon Dances. This strategy can be extremely effective when paired with two dedicated support lead Pokémon Pokemon, such as a Hazard an entry hazard setter and a Memento user. Once Salamence is the only remaining Pokémon Pokemon, it cannot be phased out phazed by Roar or Whirlwind, and will it can often be able to endure multiple hits while behind the Substitute.
 
* **Double-Edge**: Thanks to Aerilate, Double-Edge's base power reaches 144, and it benefits again from Flying-type STAB. After one Dragon Dance, it becomes extremely difficult, even for Pokémon that resist Flying-type attacks, to switch into it.
The highlighted sentence is just stating dex info, so I feel like it should be heavily reworded or removed.
 
The highlighted sentence is just stating dex info, so I feel like it should be heavily reworded or removed.
Would this be more appropriate? "Aerilate boosted Double Edge is Mega Salamence's primary damaging option. After one Dragon Dance, it becomes extremely difficult, even for Pokémon that resist Flying-type attacks, to switch into it."
 
Would this be more appropriate? "Aerilate boosted Double Edge is Mega Salamence's primary damaging option. After one Dragon Dance, it becomes extremely difficult, even for Pokémon that resist Flying-type attacks, to switch into it."
I feel like it should be easy for newer players to pick up on Double-Edge being Mence's main attack, so I don't think that needs to be stated.

* **Double-Edge**: After one Dragon Dance, Double-Edge becomes extremely difficult, even for Pokemon that resist Flying-type attacks, to switch into.
 
I feel like it should be easy for newer players to pick up on Double-Edge being Mence's main attack, so I don't think that needs to be stated.

* **Double-Edge**: After one Dragon Dance, Double-Edge becomes extremely difficult, even for Pokemon that resist Flying-type attacks, to switch into.
Alright, change is made. Let's get this set up and away. GP Team
 
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